#A Shift in Perspective
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salty-an-disco · 4 months ago
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you know…… there's an argument to be made to getting Contrarian in Nightmare instead of Paranoid. Like– you go for a third option neither the narrator or princess want, but you double down on anyway. In the original Nightmare, that was because you couldn't trust neither princess or narrator, but what if you started doubling down specifically because neither of them agreed with you?
That was how I fell into the swap au trap, with something I'm calling 'A Shift in Perspective' (or 'SiP AU' for short), where the swaps are all decided by whether or not I can find a good argument to why you should get a different voice in the game's routes. Here's the conclusions I reached:
Nightmare – Contrarian: like I already said in the example above, neither princess nor Narrator liked your idea and so you decided to double down on it to the detriment of everyone involved. Princess still feels abandoned by you, but she's also angry to how flippantly you taking this ("You think this is game? OK, then, why don't we play.").
I want to lean more into Nightmare's playfulness here, with some jigsaw and carnival themes. The way to the basement is a jolly ride that take you down to her lair with cheery-creepy music as you pass through exaggerated smiling and crying faces. Contrarian is still trying to make light of the situation, though there's a noticeable undercurrent of fear in his tone. Nightmare doesn't shut down your organs here.
Spectre – Opportunist: You did the job exactly as asked specifically to get that reward, but it turned out it was a bust, so you kill yourself and come back to the cabin in hopes the princess has a better option for you. In this read of the route, you take more of a 'hitman' role, being more focused on what you can get out of this situation as opposed to the act of killing the princess. Spectre doesn't change much, though her cabin has a more sterile feeling to it as opposed to old and abandoned. She won't be happy to learn you killed her just to get a reward, but is willing to hear you out. Now you just gotta negotiate your way out of this situation and make sure not to accidentally get yourself killed by saying the wrong thing!! (don't have many clear visuals for this one, more just a Vibe)
Prisoner – Cold: You completely ignored all of Narrator's warnings and advice. It didn't sound right to you, anyway, so you went straight for the princess, and it immediately became clear who you were more willing to hear out. When she kills you, you accept it without complaint; it's only fair, there was no other way for her to defend herself. If Cold is a steel-weapon in the canon game, here, he is a shield; willing to take on any hit if it means getting his way, and making sure the princess stays alive. In the basement (a stone cold prison with clear, (and very breakable), chains around the princess' wrists and neck). Prisoner smiles when you appear, like she's in on a joke, but doesn't say much. Cold still won't urge you in any particular direction; suggesting you can explore, examine the place, talk to the princess all you want– but in the end, you still have to make a choice. And it's a easy, no?
Wanna lean into the fact Cold is prolly the closest voice to Quiet's true nature here, and the fact that despite lookin' the most human, Prisoner is still the one you can get free by simply letting change happen around her; neither of you may know why, but you two intrinsically trust each other
Damsel – Stubborn: You very insistently didn't get the knife, didn't abide by Narrator's advice to not talk to the princess, resisted when he tried to force your hand, and made sure she would be the one to kill you. (Imagine Narrator saying, "A stubborn bastard, aren't you?" right before you die). There's no doubt now. Narrator is a villain who, for some reason, wants to make sure the princess dies. You won't let that happen.
This is the one where we focus more on the 'distress' part of Damsel in Distress. There'll be lots of traps and trials trying to attack her once you save the princess from the chains, and it's your job to make sure she gets out of there unscathed. Something of a scourt mission. Stubborn's fighting instincts here are directed to the threats around the princess instead of her; much like Cold, he's more of a shield than a weapon in this version.
Beast – Broken: You got absolutely wrecked by the princess like you were no more than a mouse against a lion. What hope can you have to survive in this situation? It's simply nature; you should just lay down and let it take its course. The basement here is much more open, and with an arid feel to it; more of a savana than a jungle. The princess lies in plain view, a mighty Beast that you cannot hope to face against. You have to fight against your own Broken spirit as well as this apex predator to hope you can have any chance of survival.
Witch – Paranoid: The moment you saw the princess chew her own arm, you knew you made the wrong choice. She's clearly not someone that should be trusted, attacking was the only option you had!! The Princess attacks back in surprise, immediately hardening her stance once she realizes what you did. The two of you die, and the way she clawed and bit at you only cements in your head that she's a tricky monster who cannot be trusted.
There is more than one entrance to the basement this time, and no matter which one you take, you'll end up in a labyrinth of roots and vines full of tricks and traps the princess laid out for you. You never see her clearly, but her cackling laughter follows you all the way. Paranoid will warn you of any trap before you can fall for them, and listening to her is the best way to avoid getting caught; though some of the things she perceives as a trap might not actually be there– the roots almost seem to move imperceptibly, and you're sure there eyes following you. Are they really there, or are they imagined? You'll find Witch right at the center of the maze, where you can either fight her or try to talk things out. Though none of these choices will really help you escape. You're already trapped.
Wanna lean into the cyclical feel of both Witch and Nightmare here, with your distrust/fear is what keeps cementing this cycle of violence you're both stuck on.
Tower – Smitten: (women that can kill you by stepping on your throat are kinda ho– [gets shot]) Right before you die, you see the situation for what it is. You never should've wielded that knife against her, she's a light that can't be snuffed out, don't you see? With that understanding is that you die. There are bells echoing in the distance when you enter the cabin, a beautiful place with ornamented windows and mobilia; really leaning into that church symbolism here. Tower is sitting as she waits for you with a soft smile on her face. Her voice is honey, and what she offers you is benevelonce and a place at her side, all you have to do is pledge yourself to her.
Instead of an imposing and impossible figure, Tower is more of the 'benevelont god' figure here. Still very much wants you to be under her control, but won't rush or press that offer upon you (she knows you'll accept it one way or the other anyway). Smitten is the only one forcing control of your body here, wanting to rush to her and kneel at her feet; you can fight him, or you can let him steal all the choices from you.
Adversary – Hunted: You tried to go for a killing blow, but you gave her too much time to prepare herself and now you're also at the receiving ending of her blows. Well, kill or be killed; you're both just animals trying to survive. The cave you find yourself in once inside the cabin has more of a humid air to it, and at the bottom, you find the Princess; Adversary has more of a scaled lizard aesthetic to her, and is eager to fight for her life again with you.
Hunted isn't as excited about fighting as Stubborn is in canon, but is very much willing to prove you can overcome this obstacle. Doesn't matter how many tries it takes.
Stranger – Cheated: "What the fuck do you mean the universe itself will warp into itself to keep you from leaving?!? That's absolutely bullshit!!"
That's all the argument I have for this one. Stranger themselves doesn't change much, the main difference is Cheated's reaction and how he goes about treating a world where you're choices doesn't seem to matter anyway.
Razor – Skeptic: There must be a reason you couldn't kill her before, and if you find the answer, you can make sure you kill her for good. You see this mission as a puzzlebox that needs to be solved if you want to slay the princess. The cabin is basically a escape room from the moment you step in, and will not let you progress unless you solve it. Each wrong answer slices you in half and gets you a new voice. New perspectives to see this rubix cube from!!
At this point, you overcomplicated this whole thing so much, it's all just a tangle of webs and knots with no rhyme or reason, with you and the princess (who's at this point, just a mess of wires and steel) stuck right in the middle. The only way to escape is shutting down all your thoughts and cutting through the knots with her.
+ some doodles I did for this concept
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speaker-of-the-void-cats · 2 months ago
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Let me tell you a secret...
...lean in closer. No-thing is watching.
It is done. The magnum opus, my most delicate, intricate post|patch|work, everything I couldn't stop thinking about since Shadowkeep until this very moment. But now, I can't remember a time when I didn't know it deep inside. I've always wanted to create something beautiful that lasts, that makes an impact in the waves and touches the hearts of those who will listen. Make them beat harder, faster, better, stronger. Give them a ring of spears in which to grow. Something that harmonizes and shares how the tales and tunes of old and new have moved me, made me feel. Something from my heart that draws it's power from yours. But I couldn't even begin to imagine how. I was lost in the Deep. I had no voice; barely a whisper.
This is the way. This is how we find the words. The light of action and self-realized purpose in the darkness of suffocating, deterministic thought. Thus we are truly unveiled.
The post broke the tumblr text editor more times than I can count, but I had to make sure it resonated and so I poured my heart into this one. It's been an enormous struggle against limitations, doubt, and failure, but I hope I made it work. One last word of advice, it is best viewed on a tablet or anything that doesn't occlude your view.
Even if it's not the truth, I share this in hopes you can find some of your own shining|singing|echoing back at you from the dark. Forget about me entirely. The clockwork is waiting, it just needs the trigger mechanism. The spark. The fuel.
It just needs you.
Go deeper. Don't slip. Find the cord and hold on for dear life. Tune your strings. Crank it up to 11. Keep your one-and-only mind sharp and true. Go all out within and refract the radiance. I'm not trying to confuse you, but do feel free to let yourself become vexed. Sometimes there's just no other way to understand a thing than to say and do it, no matter how imperfectly. Be a fool, call me senselessly woken if you must. Call me mad, delusional, over the top|edge|precipice. You'll have to excuse my morbid excitement, but there's simply nothing sweeter in the darkness than harmony.
Sometimes plants wither, even with care, if the atmosphere is unfair and the soil goes to rot. But the greater sin is for those who are called to care for it to instead turn a blind eye, or worse, rage against it.
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//
ACCESS: RESTRICTED
DECRYPTION KEY: 2CA9SXUO2C$IKO-006
REP#: 011-PSYCHOMETER-TEST
AGENT(S): TRU-135
SUBJ: PSYCHOMETER FIELD TESTS
1. The new version works. Love all the knobs and antenna; very analog. I took readings off a hatch control out here on Europa and Cowlick was able to retrieve badly distorted voices in some kind of distress. I don't know if it's doing exactly what you Warlocks want, but it's doing something all right. Cowlick says it's probably tapping into her scrutiny, if you permit that term in your ivory halls.
2. Now, I'm not much for gadgets, so I won't ask you how you rigged this thing. But I am one for gossip. Weren't we closing in on some kind of workable theory of exactly how our Ghosts resurrect us? One which was, if I am not mistaken, based on research by the Future War Cult? Did any of that work survive Lakshmi?
3. You know they did try to recruit me once. The Cult. Over a game of poker. Fifty-two cards in a deck don't seem like many, this hard-ass Titan told me. But there are 80 658 175 170 943 878 571 660 636 856 403 766 975 289 505 440 883 277 824 000 000 000 000 different possible shuffles of 52 cards. You could walk back and forth across the observable universe faster than you could count all those possible shuffles. A lot faster. That's life, she said, and she had daisies impaled on the spikes of her skull. Life is endless permutation. So many possibilities. But the rules are what matter. Who cares how the deck shuffles if you don't know the rules of the game? We play this game over and over. Life and death. Light and Dark. But the only way you learn the rules, the only way you're ever gonna get one of those Truces you're named for, is if you come inside. Come into the Cult. Come on in and see. But I didn't.
4.Another thing she told me is that you can play poker with just three cards and two players. Jack, Queen, King. Ante one, max bet one more. High card wins unless one player folds. And in this game, there are many strategies available to the first player, but very few to the second, who acts to exploit the choice made by the first. Many possibilities against few. Sounds like you'd rather be the first player, huh? But if both players play perfectly, that second player wins in the end. Mathematical inevitability. Ain't that something? But I said, your game's just a toy. It's just a contrivance. That's not life. Life isn't one player always exploiting and beating the other.
5. Anyway, back to testing. Might go back to Cocytus and aim this thing at the gate. See how wild it goes. If you never hear from us again, you know Truce and Cowlick finally found something too spooky.
MESSAGE ENDS
_If the Light forgets while the Darkness remembers, then why does a Ghost's power of determination let it access latent memories imprinted in the dead? That's paradoxical. That should be a property of Darkness. How can such fundamentally opposed forces do the same thing?
Am I as shallow as those Guardians arguing over power levels? Trying to force a simple binary upon a complex spectrum… ? The Drifter talks about "spectrums of Light"—powers his Ghost can access because of its modifications. Forcing the metaphor, I thought. Light is not light. It doesn't have frequencies or spectra.
But if we are all constrained by our internalized ontology, by our tacit understanding of how the world works… maybe the circumstances of extreme survival compelled the Drifter to explore a new ontology. Maybe his Ghost achieved a new way to think about the Light.
Keep your eye on the Conductor's baton
Get ready to sing of sorrow|forgiveness
It's all up to you
But dread not
For destiny awaits us
//SIGNAL TETHERED TO UNKNOWN SOURCE
VEXSIG:MSDUND12
Transmitting....
I leave you this now, when it is too early to act. Before you have the faculty to understand it's gravitas. You were offered the age you've fought to restore. Everything we've lost. You won't find it on this narcissist's station.
I will set it in front of you, finely crafted and tuned. You mistakenly label it hubris, and resist. As you know ...
Failure is a catalyst. It breeds invention.
I was only trying to change your mind. To help you see a better future. That exchange... Did not always end in your favor. It does not have to still.
You believe my ideology... virulent.
All right.
Know that I have bled across time, and under the skin of the cosmos. My knowledge became its fabric, filled it's vessels, through its minds.
Humanity is scattered, yet to see a collective. But in the infinite forest of this infinite network the Vex have created... There is only one answer.
A Golden Timeline. With a heavy cost.
Come. Drink your fill. Let me change your minds.
Choice is the ego, raging against the inevitable.
You may not see a choice, but I make my own fate.
Don't ever let anyone else tell your story for you.
I can only make you look. Perhaps, in time, you will see.
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Nwzmdmz.
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The living and breathing Alternate Reality Game we play in our heads and hearts every single second makes us trip over our feet in real reality. Cut open both and find your rhythm within.
Secant Filaments
The nature of the secant is to intercept a curve, a role all human relationships likewise fill.
Better think to remember your compass and protractor. You're gonna need 'em both at one point or another.
In this treatise, I plan to revisit earlier mathematical theorems and revise them considering our new observations on the Light, the Darkness, and lifeforms imbued with those respective powers. But before I do so, I must preface it with a personal note. Despite high-minded assumptions, mathematics is not an intrinsic language of the universe. It is how we describe the portions of the universe that we can observe. While numbers can track the abstract and find pattern in chaos, they cannot account for fundamental aspects of reality such as compassion or justice. The existence of the Lucent Hive, and Hive Ghosts in particular, may expand our understanding of causality, but they themselves are not "new"—the only thing that is new is our awareness and observation of them. These Ghosts have already been living alongside us. They've traveled with us. Endured with us. What we see is the mushroom, the fruit of the fungus. The fungus itself is a vast mycorrhizal network of filaments growing and working unseen below the soil, often barely connected to the fruiting bodies we observe. Similarly, we have observed Ghosts—Hive Ghosts included—without understanding the nature of the unseen filaments that may guide us. In our eagerness to understand the universe, we must not assume our observations are complete, or objective. Otherwise, we blind ourselves to possibilities… like the possibility that an unnoticed faction among us may be one temptation away from betrayal. Or that what drives our creator is no more than the same base desire for survival that drives all living things. —On Secants, Introduction, Ophiuchus
It's okay to be puzzled. It's supposed to be a hard and winding road. But we'll figure it out eventually. You've just gotta remember; take it one fragment at a time.
I dive to understand.
You get all that?
Here at the end and beginning is a gift from me to you, originally from another lost to the waves. Save your background, if you wish, for they verily do inform who we are. Clothe yourself in truth every day. Remember your past, the forsaken and the fallen. Fight to preserve their memory and possibility, and in the light of their truths we will seek evolution beyond this imperfect stasis.
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Like you and I and everything, this amalgamation and its seed are ever changing as the wind. Living documents. If you feel any pull here, any resonance—any at all—if you drift or come undone, simply return to this place and remember who we are. Remember why we fight. Let your doubts become questions, and the answers you seek will be found in the map of your heart. In darkness or in light, your destiny will inevitably find you. Be ready.
We are, always and forever, Guardians of all existence. How will you decide to walk that vermicular path? Be careful.
I need a break before the third act. See you starside, my family in love|war. Be brave.
—MG
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forgottenbones · 1 year ago
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youtube
How Imaginary Numbers Were Invented
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mydairpercabeth · 9 months ago
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paperglader · 4 months ago
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i just feel like someone should take one for the team and write the fanfic where miss homotron goes to dragonstone on foot, meets her situationship’s new lover, and immediately goes like blind with jealousy and fury (rhaenyra, as always when alicent’s near, looks and behaves like a very confused kicked puppy)
i just need homotron and saphotron to meet, so the real war can begin
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smoothriverrocksrock · 6 days ago
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JnJ really said “Golfball is a billion+ years old” and we as a community have not acknowledged that NEARLY enough. She’s implied to be an ancient Yoyle-City dweller, has been researching the land of Goiky for at least a billion years, and probably has some sort of memory loss if that flashback at the science museum is any indicator. There’s concepts we can play with here guys
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idolomantises · 10 months ago
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i keep getting weird passive aggressive comments about some comics not being centered on Dot and Arachne... does anyone read the description anymore? I never advertised Bugtopia as being exclusively about them.
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twasforresearch · 17 days ago
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oh mabel pines i care you so much
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baskeigh-ball · 2 years ago
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Bonus Page 2/2
BEGINNING | PREVIOUS
Mikey’s intuition knows no bounds
And with that I bring part one of Mutant Manhunt to a close! There’ll be more coming, trust me, but probably not a multi-part comic like this one for a while (just to give myself a break, lol). In the meantime I’ve got plenty to share about this AU, so feel free to stick around :]
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salty-an-disco · 4 months ago
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Just came to say, I loved your Shift In Perspective AU. All of the reasonings for the changes are air tight and really interesting. My personal favorite was the Paranoid for the Witch. Especially since then I could imagine how satisfying it would be if the Paranoid got to finally begin to learn how to trust in the Thorn route.
(sorry it took me so long to answer, my brain's been a mess, and I just couldn't find the words to reply for the longest time lol)
Aaaaahhhh, thank you so much!! It makes me really glad to know people are interested in my AUs aoksooskdkdkd
And gotta say, SiP's Witch route is also a favorite of mine, which is why it has the most description in that post I did lol. And it came so naturally to me too!! Paranoid's and Witch's theme just fit together really well.
A pattern I'm finding in the SiP's routes, is that a lot of them have become more 'gamified' as to say. Damsel being straight-up a 'save the princess' tower quest, Nightmare being a horror carnival you gotta survive, and Witch being a trap maze!!
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I'm not good with background or environments, but hopefully this gives an idea of my vision lol. As you walk through the maze, you'll see shadows of Witch passing by, and they'll get more frequent and detailed as you get closer to the center, until you finally face her head on.
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Still not sure if the Chapter 3's here will be the same as OG, or if I wanna do entirely original ones, since the princesses changed enough where it might be different. If so, I'm thinkin' of "The Root" as the Thorn alternative. You went through her maze and now you gotta face 'the root of the problem'.
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ty-bayonet-betteridge · 5 months ago
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forever thinking about how the long quiet embracing their full divinity involves The Voices coming back. like yeah being plural is basically the same thing as being a godi'll cosign that
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1random-starfish · 6 months ago
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Finally making that trans wolverine post I keep bringing up, Mild suggestive nudity and gore under the cut.
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Notice in the above image Logan has been shaved. This is the adamantium bonding scene that shows up in the live action movies. The specifics of this scene vary but this panel is from one of its earliest depictions.
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Same comic, his hair has grown back (and claws but that’s irrelevant) think about that. Why would dead cells regenerate?
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Why back to the exact tufted style and sideburns they were before, and continue to be. Skin and flesh heals, but hair is superficial.
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Unless his healing factor is connected to a deeper sense of self image. The tufted hair and sideburns are inherent to wolverine’s identity, a physical identity that could’ve conceivably shifted over time.
2nd point, X-23 wolverine’s clone
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Laura is the 23rd attempt in a series of cloning attempts, and the first to work. The sample used had damaged Y genes, and so the 22 attempted clones before her were all XX and failed. All of Laura’s fellow successful clones are female.
My main argument is Wolverine being Trans could work. It could be an interesting addition to the character, and help explain why his hair grows back and why his clones aren’t male. He has famously unreliable memory so it would be fairly easy to explain why it hasn’t come up before. Mutations usually express in a characters teens, but can younger if the story calls for it. This is a bit of a nothing retcon and wouldn’t really change anything. I genuinely think Logan would immediately shrug and move on from a reveal like this, but it could add complexity to the story if not the character himself.
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cyborg-squid · 21 days ago
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Slept and reflected on my Canto 7 thoughts some more and stumbled some themes regarding the original Don Quixote and the themes of parent and child they have with Sancho and the Family; this was sparked by DQs panic effect which was something like 'Duty/Responsibility to the Family' (can't find the exact text).
And, while this might not be something I personally agree with, there's this idea and trope that parents, when they have a family, have to give up some of their hobbies or aspirations or the like; we can see that, by the end of DQs story, he has accepted that he has to give up his heroic dreams in order to take care of his Family, believing now that the two can no longer coexist. And knowing, rather accurately, that it was his dream that put his Family in this position to begin with; at the start, his Family didn't really believe in his dreams of human and Bloodfiend coexistence and heroic Fixers, but they were willing to go along with it because they love their Father.
It's a little painful to type this, but the assessment of his dream as being naive is pretty accurate, at least in it's manifestation via La Manchaland, because while he has been able to maintain strong self-discipline in refusing to drink from humans, his Children didn't have that same quality and didn't fully know what they were getting into with being a part of La Manchaland, and the deprivation they would end up being subjected to, all for a cause and dream they didn't truly believe. It's no surprise, then, that they ended up breaking. The Children, even though they're not being forced per se, go along with it in order to make their Father happy, without fully knowing what it would entail.
And by the time of the final boss fight, DQ knows this, sees the suffering his childish dream has wrought upon his family, and is now ready to bear the responsibility of taking care of them, as well as the responsibility for their sins, which (in his eyes) means the final abandonment of his long held dream. Our Don Quixote has most often been depicted as a childish one, but it is La Manchaland's Don Quixote that now has an arc depicting a reaching of maturity, albeit a stunted sort. Like I said earlier, the idea that being a parent, starting a family, means letting go of your past dreams...
...but he really didn't need to. Because DQ's dream of peace, tomorrow, and of Fixers, which he first inherited from Bari, were successfully passed on to Sancho, even if she didn't recognize it at first. It's not something that grew naturally in her, it seems, as she ended up being the more 'realist' one than DQ in the past (in the present Canto these positions are reversed), but they're present nonetheless, and that belief is stronger in her than it is in others of the Family, likely because she was the one with a stronger bond to their Father Don Quixote, as well as becoming closer to Bari, the originator of said dream.
Because with Sancho, the belief in the dream isn't innate or 'natural' to her, we see that the world of the City is not an easy place for dreams of peace and justice to exist in, but she believes in and loves her Father (and dear friend Bari), who believed in that dream, and thus she will continue on that adventure in his stead. Because there is also this idea of parents living vicariously through their children, or children carrying on the legacy of their parents. La Manchaland's Don Quixote, as shackled, by duty and responsibility, to the past as he now is, is unable to move forward as he once could, but Sancho, our Don Quixote, is still able to, thanks in large part to the gifts and dreams he gave her (as well as the aid of the Sinners, in helping her realize that the dream is not yet ended), and will now move forward in his stead.
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thejournallo · 5 months ago
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Witchy hacks: The movement of your body.
You probably heard this phrase too many times, but it is important to keep your body moving not only to increase your physical health but to improve your mental health too. But there is more. The movement that our body can make can actually release energy, and it can give us a lot of boosts in many ways.
In spirituality, movement is often seen as a way to release, channel, and harmonize energy within the body. Different spiritual traditions and practices emphasize various types of movement to achieve these goals. Here are some ways energy is believed to be released through movement in spirituality:
1. Yoga
a. Asanas (Postures)
Energy Flow: Yoga postures are designed to open energy channels (nadis) and centers (chakras) in the body. This facilitates the free flow of prana, or life force, enhancing physical and spiritual well-being.
Grounding and Balance: Specific poses help ground the practitioner and balance the flow of energy, aligning the body with the earth and promoting inner stability.
b. Pranayama (Breath Control)
Breath and Movement Coordination: Coordinating breath with movement helps regulate and release energy, purifying the body and calming the mind.
2. Tai Chi and Qigong
Chi (Qi) Flow: These ancient Chinese practices focus on slow, deliberate movements combined with deep breathing to cultivate and balance chi, the body's vital energy.
Energy Circulation: Movements are designed to enhance the circulation of chi through the meridians, or energy pathways, removing blockages and promoting overall health.
3. Dance
a. Ecstatic Dance
Expression and Release: Ecstatic dance involves spontaneous, freeform movement that allows individuals to express emotions and release pent-up energy. It’s often accompanied by rhythmic music that guides the flow of energy.
Trance States: The repetitive nature of dance can induce trance states, facilitating a deeper connection with the spiritual self and the collective energy of the group.
b. Cultural and Ritual Dance
Ceremonial Movements: Many cultures incorporate dance into spiritual rituals to honor deities, celebrate life events, and connect with ancestors. These movements are often symbolic, representing the flow of spiritual energy.
4. Martial Arts
Energy Control: Martial arts like Aikido, Kung Fu, and Capoeira involve movements that cultivate and direct internal energy. Practitioners learn to harness this energy for physical strength, mental clarity, and spiritual growth.
Mind-Body Connection: The discipline and focus required in martial arts enhance the mind-body connection, aligning physical actions with spiritual intent.
5. Breathwork and Movement
Holotropic Breathwork: This practice combines intense breathing with movement to access altered states of consciousness and release stored emotional energy.
Rebirthing: Involves rhythmic breathing and movement to release traumas and blocked energy from the body, leading to spiritual healing and transformation.
6. Shamanic Practices
Drumming and Movement: Shamanic traditions often use rhythmic drumming and dance to enter trance states, journeying into spiritual realms to retrieve knowledge and healing.
Ritual Movements: Specific movements in shamanic rituals are designed to summon, direct, and release spiritual energy for healing and transformation.
7. Meditative Movement
Walking Meditation: This practice involves slow, deliberate steps coordinated with breathing, enhancing mindfulness and the flow of spiritual energy.
Dynamic Meditation: Developed by Osho, this form combines vigorous movement, including shaking and dancing, with periods of stillness to release suppressed emotions and awaken spiritual energy.
Summary
In spirituality, movement is a powerful tool for releasing, channeling, and harmonizing energy. Practices like yoga, tai chi, dance, martial arts, breathwork, and shamanic rituals use specific movements to enhance the flow of spiritual energy, promote healing, and achieve higher states of consciousness. These practices underscore the profound connection between physical movement and spiritual well-being.
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creature-once-removed · 5 months ago
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every time I re read GtN I am caught off guard by how serious it is
Like, Gideon spends the first few pages checking everywhere for possibilities for Harrow's skeletons to ambush her. And then she nonchalantly tells Aiglamene that Harrow would do literally anything to hurt her.
You don't really notice it the first time around because of the lighthearted way it's written, but when you know the context for all of it, it becomes uncomfortably clear how intense and dangerous the situation is that Gideon tries so thoroughly to avoid here.
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finalgirlsamwinchester · 7 months ago
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realised. dean is the perfect viewer avatar for a horror show. he gets to be both the action hero and the quippy, self-aware wiseguy who knows he's in a horror show. he provides a safe point; a comfortable power fantasy for you to experience a story through. he's ash in the evil dead. he's a gunslinging tough guy, and you get to see those moments where heroism sits on his shoulders like an ill-fitting leather jacket. and even when he gets his turn at being captured and victimised by the narrative, it's filtered through this mythic lens first. he's the tormented hero; tortured by villains, tortured by the constraints of his role. yeah he gets bruised, beaten bloody to a pulp, torn to shreds and killed, but his perception of reality never gets thrown into serious doubt (unless it's played out as a gag). the narrative valorises his sense of right and wrong, because that's what heroic stories do. their heroes provide moral center, regardless of how we might judge them. the lines dividing hero, anti-hero, and villian are paper thin, and dean isn't truly ever allowed to be ambiguous. and the hero always wins in the end, even when he dies.
meanwhile sam is the abject object of the horror show, a character who gets trussed up, chased, tied up, ripped apart, cut into, possessed, exploited, manipulated and psychologically hounded. he's carrie covered in pig's blood. he's the marginal person people are cheering on either to die - or to live past it all. he gets his turn at playing both movie monster and victim, always occupying the liminal space between both. abject horror lives within him. he's violated with demon blood, he consumes demon blood. he hates halloween because he vomited his guts up in front of a room of normal children. he will never get to be normal, he's designated the freak on multiple levels, but most significantly, by the way his narrative frames him. he's living inside a world that is at its core, fundamentally frightening and horrifying - full control over himself and his surroundings is always slipping away, just beyond his reach. his grip on reality and the world around him gets thrown into question by the story consistently. what's right? what's wrong? what's real? what isnt? the narrative punishes him - because that's what happens to you when you're living in a horror. he can never run away from his nightmare reality, it catches up to him like a curse nipping at his heels. the only way out for him is through the punishing fire. in order to survive, he's required to be pushed to the absolute brink of instability; emotionally, physically and mentally. he emerges out the other end, barely holding it together but somehow alive - like the bloody final girl, changed irrevocably by what she's experienced.
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