#64Dream Magazine
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Solving a 25 year old mystery...
Very early on in the game, we're informed that if the Kokiri dare step outside of the forest, they will die. That's a fairly heavy statement, but it does line up with more lore that we end up picking up as the game carries on. Anyways, this forest is a secluded, protected and magical place, a small haven that is effectively cut off from the rest of the world. As we carry on through the game, we learn that anyone who is lost within these enchanted woods--anyone who is NOT a Kokiri--will twist into one of two creatures: a Skull Kid if you are a child, and if you are an adult you will transform into a Stalfos. Why this happens is still a mystery, but one can guess it's likely connected to the Deku Tree's magic and the Kokiri being a vulnerable race. They're so precious to the Great Deku Tree; he views them as his children after all, and his children MUST be protected!
Makes sense, right?
So why is it, at the end of the game, we actually see a bunch of Kokiri outside the forest, partying it up with Guru-Guru at Lon Lon Ranch? They're spinning him on his organ grinder, and we even see a lonesome Mido situated next to a heartsick King Zora, both of them missing their special person.
Q: The Kokiri tribe is outside the forest at the ending. And the Zora too...
A: This is because Link's success has wiped out the evil forces, and the range of the Deku Tree Sprout protecting the forest has been expanded. The Zoras do not need to be immersed in water all the time. (Kawagoe, Cinema Scene Director).
And there it is! The answer to a burning question that many people have been wanting to know for twenty-five years now! The worst part is, this interview was published in an April 1999 issue of Nintendo 64Dream Magazine! We've had the answer to this question given to us only FIVE MONTHS after the game launched, and yet still to this day I think it is one of the most-asked questions about Ocarina of Time! Funny how things happen that way, huh?
[Source!]
...Aaactually, since I mentioned it...
Remember the cute little boy who is practically enamored with Dampé, the grave keeper? The one whose father you give the Keaton mask to and the very same child you give the Spooky Mask to?
According to this very same Dream64 magazine interview, this child ends up going missing before Link wakes up seven years later. In fact, five years after Ganondorf had invaded the sacred realm, this poor kid ended up taking it upon himself to search for his missing father, (the Hylian soldier stationed in front of Death Mountain's gate - the guy you trade the Keaton mask to!). Upon searching the forest for his father, he became lost and tragically succumbed to the forest's curse. He transformed into a Skull Kid at eight years old and apparently had an encounter with Link. He didn't bother to attempt communicating with Link, asking if he knew where his father was because Skull Kids don't trust adults. He attacked Link instead and I hate to think where that ended up.
Q: Where did the little stalker in the graveyard go when you were in your time (became an adult)? A: Five years later, when he was eight years old, he wandered into the Lost Woods in search of his missing father and got lost. At that time, he became a Skull Kid. Skull Kid don’t talk to adults, so when he encountered adult Link, he just attacked him and didn't ask him what happened to him. (Koizumi, 3D System Director).
Grog is actually mentioned in this magazine, too... You know, the "People are disgusting!" guy? After we are given the medicine from the Odd Mushroom he had given us, we don't get to see Grog again. Instead, Fado appears and tells us that everybody who enters the forest turns into a Stalfos. Everybody. Stalfos. The dark and frankly unsatisfying conclusion to Grog's story, just after giving the poor fellow an ounce of hope, is quite jarring and it only left folks with more questions.
Q: What happened to Cucco Lady’s brother after he gave you the mushrooms?
A: Fado, the Kokiri girl who is waiting for you, is saying a meaningful message. "They all become Stalfos.” That's right, everyone who wanders into the Lost Forest becomes a Stalfos and lives in the Forest Temple. What? What about the human Link? Well, they are not Kokiri... Why is that? (Koizumi, 3D System Director).
While it's not a lot of information, we are given a piece of lore that gets my imagination firing off... Why would Grog--or any Stalfos--be drawn to the Forest Temple? Interestingly, if you show the Skull Mask to some of the Deku Scrubs, they will refer to the mask as looking like their "sacred forest totem". Could the Stalfos be related?
And for THAT matter... Why does the Skull Mask look so similar to Phantom Ganon's face?
#out of time. :: [out of character]#Land of Myth :: [OCARINA OF TIME]#Kokiri#Kokiri Forest#Skull Kid#Kakariko Village#Dampé#Dampé the grave keeper#Spooky Mask#Deku Scrub#Phantom Ganon#Skull Mask#Stalfos#Grog#Cucco#64Dream#64Dream Magazine#N64#Ocarina of Time#OoT#Analysis
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Pokemon Stickers from 64Dream Magazine (1999) [✩]
#pokemon#pkmn#stickers#magazine#64dream#64 dream#pokemon magazine#japan#japanese#japanese magazine#pikachu#charizard#gengar#blastoise#flareon#vaporeon#venusaur#tauros#alakazam#chansey#ditto#meowth#bellsprout#dugtrio#pinball#pokemon pinball#pokeball#anniversary#pocket monsters#retro
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Happy New Year illustration of Peach from a 2001 issue of the Japanese 64 Dream magazine.
Main Blog | Twitter | Patreon | Source: 64Dream (Japan), Issue 3/01, 2001
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Promotional photo of a set of officially licensed Super Mario RPG keychains, seen in a 1996 issue of the Japanese 64Dream magazine.
Main Blog | Twitter | Patreon | Small Findings | Source: VGArtAndTidbits
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One Year
It's been one year since we began posting on Twitter, thank you all for supporting us! This following fact was the first fact we posted on Twitter.
Art of Lucas by EarthBound 64's lead artist, Benimaru Itoh made for 64DREAM magazine.
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Nintendo 64 3rd Anniversary stickers from 64Dream magazine, 1996
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" Bomberman Hero : Save princess Millian! "
The 64Dream Magazine Vol. 21 - June, 1998.
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Wipeout 64 on 64Dream (Japanese video game magazine)(April 1999)
Translation in English:
Title: Wipeout 64 Publisher: Coconuts Japan Entertainment Release date: Late March Price: 7980 yen Capacity: 64M Genre: Anti-gravity racing game Number of players: 1 to 4 players Remarks: Compatible with vibration pack and controller pack
This speed has never been experienced before!
An anti-heavy-car race that unfolds at overwhelming speed!
This is the third installment in the series, following "WIPEOUT" and "WIPEOUT XL", which were very popular on each hardware. Thanks to the N64's specs, the race scenes unfolding at overwhelming speed are scrolled really smoothly, so you can experience even higher speeds. Along with that sense of speed, the nimble techno sound, which is a big attraction of the "Wipeout" series, is still alive this time. Also, for the first time in the series, four players can play simultaneously. The game is not just a speed race, but a four-player survival race that is sure to be different and more exciting than the CPU races, as the system uses attack and turbo items to aim for first place.
↑ Use the 3D stick to operate the machine. When turning a sharp corner, use the left brake (Z button) and right brake (R button) to shift the center of gravity while turning. Press the left and right brakes at the same time to slow down
Fast and strong is the real winner.
The race is not only about the pursuit of speed. The shortest way to victory is to use weapons that attack other machines, to try to beat your rivals to the finish line while setting the fastest lap possible. Of course, your rivals will be attacking you, so you will have to think about both how to line up for the corners and how to avoid their attacks as you race around the track. Only those who combine speed and strength will be victorious.
SPEED UP ←The arrow marks on the track are “acceleration points”. If you pass over it, the speed of the car will increase. Of course, if you don't try to pass all these acceleration points, you won't be able to win.
CHECKPOINT →Each track has several checkpoints. If you do not pass these checkpoints within the specified time limit, you will immediately retire from the race, no matter how high your ranking is
WEAPON & ITEM ←The mark next to the machine is a "weapon mark". There are various things you can acquire, such as weapons that attack your rivals and items that power up your machine. If you use it, you can run the race to your advantage.
PIT LANE → When you receive an attack from an enemy or crash into a wall on the track, the damage of the machine accumulates. If you receive more than the specified amount of damage, you will be retired, so recover in the pit lane.
GOAL! ←The goal of the race is to finish in third place in order to advance to the next stage. The pressure for speed becomes greater and greater as you progress to the next and higher levels of the track!
4 Levels of classes
The game has 4 levels of classes from beginner to super advanced. Beginners with low top speeds can easily turn corners, but in super-advanced corners, if you don't skillfully take the line and move the center of gravity, you'll crash into the wall.
How to read the race screen
Check time That's the time limit before we pass the next checkpoint.
Lap record Fastest lap recorded up to that point. Let's break this one.
Weapon Icon The mark of the weapon or item you currently have is displayed.
Lap time The lap time of the track you are currently playing is displayed for each lap.
Current rank The number on the stone is the number of machines participating in the race, and the number on the left is your position.
Number of kills The number of rival machines shot down by you due to attacks, etc.
Throttle gauge A gauge that indicates the state of the accelerator. You can also know the rough speed
Shield energy It decreases when you get hit or hit a wall on the track. When it reaches zero, you retire.
The stages are a total of 6 tracks + α!
HUES BRIDGE This track runs through an iceberg. As the first track, there are no sharp corners and it is easy to follow.
DORON IU This track was built among ancient ruins. Cliffs appear throughout the track, but the difficulty level is still low.
SOHANA A mountain track. The ups and downs are very undulating, so consider speed control.
DYRONESS A futuristic city track. The course layout is relatively easy, although the visibility is poor due to many dark tunnels.
MACHAON 2 A forest track. It is a difficult course with steep undulations and curves and poor visibility.
TERAFUMOS This track is located in the middle of a mountain range. There are many steep and steep sections, and there are also many big cliffs, so be careful not to retire.
4 Different game modes
There are four game modes in Wipeout 64. The objective of each mode is different, such as competing for position or competing for a tie for the French Cup. "MULTIPLAY" can be played by 2 to 4 people, but all other modes are for 1 player.
↑ This is the game mode selection screen. In "Options" at the bottom, you can change various game settings and check the fastest lap.
↑ In "CHALLENGE" mode, you can choose three more games. All of them are game contents that aim to clear the prescribed conditions.
1.Challenge
1-1 RACE This is the main mode in which players compete with rival machines for position. There are 6 stages in all, and if you win in the top 3, you will advance to the next stage.
← This mode, it's not easy to win, let alone finish in the top three.
1-2 TIME TRIAL
This mode is not simply aiming for the fastest lap, but challenging the driver to beat the specified time. There are three levels: gold, silver, and bronze.
← If you clear it, you can proceed to the next stage. The machine used is fixed.
1-3 WEAPON
This mode is to destroy more enemy machines than the target number with weapons and items within a specified number of laps. When you clear this stage, you will go to the next stage.
← Since durability is high, the enemy cannot be destroyed with just one shot of the weapon.
2.SINGLE RACE
In this mode, you can choose your favorite track and compete with 14 rival machines. It's perfect as a practice mode for learning the track layout.
→ Compared to the Challenge Mode, it is relatively easy to finish in the top 3.
3.TIME TRIAL
In this mode, you select one track and pursue the fastest lap time. No rivals or items appear at all, so you can compete with only your own skills.
→ If you update the fastest, a ghost will appear, so let's make it a goal.
4.MULTI PLAYER
In this mode where you can enjoy simultaneous battles with up to players. 2 players can play in 2 split-screen mode, and 3 or more players can play in 4 split-screen mode. The races are exciting as you try to stop your friends!
→ After all, obstructive play with weapons and items is the highlight of a competitive game.
13 Types of weapons (Items)
A weapon that can be obtained by passing over a weapon mark. In addition to offensive items such as mines and tracking missiles, there are also items that assist your machine, such as items that restore your machine's damage and speed-up boosters. There are many weapon marks on the track, so if you use an item as soon as you acquire it and then acquire it again at the next weapon mark, you'll have more chances to use the item, which will give you an advantage in the race.
↑ The "QUAKE DISRUPTOR" is the most powerful attack item that causes an earthquake and damages the entire machine in front of it.
↑ There is also an item that switches to autopilot for a few seconds. It is also possible to force the autopilot to be deactivated, so if you are an advanced user, you may be able to increase your time by piloting yourself.
There are 4 + α machines in the game!
There are four types of machines in this game. One is for beginners with high cornering performance but low maximum speed, and the other is for advanced racers with high maximum speed but low cornering speed. It would be a good idea to choose a machine according to the track layout and skill. Furthermore, in addition to these four types, it seems that super-high-speed machines are hidden.
FEISAR - Easy to turn but low maximum speed AURICOM - Good acceleration but hard to turn AG SYSTEMS - Good acceleration but low durability DIREX - High maximum speed but hard to turn
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hey! i know this is really random but i've been going down a kirby lore rabbit hole lately and stumbled upon your posts about adeline and ado. in one of them, you talked about how a 64 dream article stated how ado was a nickname for adeline but couldn't find it. i found a nintendo japan post for when they added kirby 64 to NSO "5月20日より「NINTENDO 64 Nintendo Switch Online 」に『星のカービィ64』が追加。当時のゲーム誌「64DREAM」の記事情報も公開。" which seems to include these scans. google translate seems to indicate that what people claimed was true (with the first image even straight up saying she's returning from dreamland 3) but i was wondering if you would be able to provide proper translations to help put this to rest lol.
ty in advance!
Hello!
I was already aware of these, but thank you for trying to bring this to my attention nonetheless ^^
I haven't really updated my Ado and Adeleine posts since I first made them back in 2019, but that's mostly cause there's been no new info that completely shakes up the facts I had back then. (I should probably add that I have now seen the Nintendo Dream scans in question, but I even pointed out that I never really doubted their existence in the first place.)
But yes, back when Nintendo added Kirby 64 to the NSO, they also released these old Nintendo Dream (or 64 Dream back then) magazine scans about the game for everyone to see. They indeed seem to confirm what was already pretty clear, which is that Ado and Adeleine were considered the same character around that time near the release of Kirby 64 - which is good to know.
I remember this also causing some mild annoyance for me though, cause with that came another wave of people going "oh, so it's officially confirmed all along!", unaware of the fact that HAL has since walked back from this idea ^^;
Recent works like the Kirby Character Encyclopedia from 2022 still continue to treat the connection between Ado and Adeleine as ambiguous, or don't bring it up at all, so no change there since 2019.
Lastly, since you asked, here's my translation of those old 64 Dream Scans, for what it's worth:
Adeleine Adeleine also appeared in the previous game, "KDL3" She's good at drawing and helps Kirby. You meet her on Popstar.
-
Here's Li'l Ado Adeleine's been possessed by the enemy Next up is Ado. This time around we actually get to know true name. She's really called Adeleine. Remember this, everybody.
↑ She got possessed by an enemy after she picked up a crystal shard. Looks like she attacked Kirby and the others when they came running to her side.
-
I am amused by the "remember this, everyone" bit, considering what a confusing mess the whole thing became ^^;
TL;DR for those just scrolling by: Kirby 64 related magazine scans from over 20 years ago confirm that Ado and Adeleine were considered the same character around that time, but more recent statements continue to treat it as a mystery - so it's not currently officially confirmed.
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Illustration for an article about a writer for the Japanese 64Dream magazine visiting Nintendo's headquarters in 2001, showing a drawing of him with his pet Chain Chomp standing in the lobby of the building.
Main Blog | Twitter | Patreon | Source: 64Dream (Japan), Issue 2001/03
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Christmas illustration from a 2000 issue of the Japanese 64Dream magazine.
Main Blog | Twitter | Patreon | Source: 64Dream (Japan), Issue 2/00, 2000
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Illustration from a 2001 issue of the Japanese 64Dream magazine showing how to take out a leaflet from the center of the magazine, featuring a drawing of Bowser with a bandaged finger to show that the staples holding together the pages can be dangerous to handle improperly.
Main Blog | Twitter | Patreon | Source: 64Dream (Japan), Issue 2001/03
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Illustration of Mario from a 1999 issue of the Japanese Nintendo 64Dream magazine.
Main Blog | Twitter | Patreon | Source: 64Dream (Japan), Issue 12/1999
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She's Lardna. She's Lardna. Your Lardna. I'M LARDNA!
EarthBound 64 concept art of a woman. In an interview with 64DREAM magazine, Benimaru Itoh states that her name is Lardna. It is unknown if she is, or has any connection, to Lardna Minch.
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Nintendo Calender 2000
November on the "Nintendo Calendar 2000" from 64DREAM magazine was dedicated to MOTHER 2.
Photo from @ RetroGameTV on Twitter
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I've been meaning to tackle this absolute beast all fucking DAY LONG. Ganondorf's solid black Gerudo stallion.
For what it's worth, I've touched on this monster in the past, at least with regard to BotW (and I suppose TotK's) changes. Specifically, naming the probable breed of horse and matching it to Ganondorf's usual sensibilities. The Percheron is quite literally a pedigree of power. It is a strong, working breed that is described as being incredibly loyal as both a companion and noble steed... And, of course, the largest known modern horse.
Anyways, rewinding back to Ocarina of Time, I wholly believed that this horse died sometime within the seven years that Link slept. I build this argument around two observable facts in the game: we never see Ganondorf riding it after Link falls asleep, and the fact that Ingo, the new owner and manager of Lon Lon Ranch is preparing Epona to present to the Great King Ganondorf. Why would he need a new horse?
Sure, it could be said that this last argument is just a matter of Ingo showing his appreciation for Ganondorf giving the ranch to him, but... Let's think about something. After Link wakes back up, when is the next time we see Ganondorf's horse? Not at Ganondorf's side, but instead serving Ganondorf's phantom doppelgänger deep within the Forest Temple -- a stronghold of the forest that seems to attract the dead. You see, in a 1999 interview with 64Dream magazine, it's confirmed that not only those lost within the Lost Woods turn to Stalfos and look to the Forest Temple for solace, but also that the Forest Temple is indeed haunted, inhabited by the lost souls of those who wish to protect the temple from intruders. Despite the place being overgrown and flourished with plantlife, that stronghold is a place of death. This is a place where the dead go to be reclaimed by nature.
And thus, perhaps inevitably, where the spirit of Ganondorf's horse ended up as well.
(Another argument that helps me is the fact that Percherons have a lifespan of between 25 and 30 years, which does line up with the age range I can personally see Ocarina of Time Ganondorf settled in, his mid 30s and 40s. Didn't know where else to place this argument so cough coff--)
Anyways, lemme tilt the conversation a little bit away from our definitely-dead-now-totally-pure-glue horsey friend and look at Phantom Ganon from Ocarina of Time. I'm not gonna do the cliché thing and start telling you the dictionary's definition of phantom, because we all know what they are: fuckin' ghosts, right? Spooky, the worst. Luigi's fuckin' nightmare. But let's consider for a moment what happens when people die, I mean--yeah they fuckin' die. But literarily (definitely a word, google said) speaking, we often apply concepts of longing, rage, or regret, the things we never got to do or say in the wake of a loved one's death, onto the idea of a ghost: in loss, we're haunted by our own actions, or our inactions, what we said in the heat of the moment... you get the idea. Emotions are powerful, sometimes to the point that they themselves become something separate, they take on a life of their own. Listen, I don't know if you've let a beloved pet down before? Feeling fuckin' sucks. Especially when they die in your arms.
Once Link defeats this boss, we see Phantom Ganon squirm and die in a horrible, burning display as Ganondorf berates its failure, calling it a worthless creation and threatening to banish it to an unspeakable, unknowable place that only vaguely describes a miserable existence. This is literally the only time Ganondorf addresses Link after a major story development until the climax of the game. That brat's hit a nerve, and that nerve is the ghost rider that was supposed to accompany his precious horse in the afterlife.
This wasn't a situation where Ganondorf was genuinely mad at Link for his display of strength, no, we see Ganondorf break his antagonistic character for just a moment and display something a little more personal: this creature failed him -- we don't see the spirit of the horse burn with Phantom Ganon, no all of his attention goes to to the skull-faced rider.
This "creation" was something meant to honor his dead friend, to keep the stallion happy and comfortable in death. A manifestation of Ganondorf's attachment to an old friend, perhaps, a gift given to a young Gerudo prince back during the madman's youth. His deep attachment to that horse didn't die, it simply transformed to soothe the restless, endlessly loyal creature in its new stage of life.
And ohhhh, how that thing, that worthless creature, that phantom failed him. His horse just wants to be with his rider, and yet...
#out of time. :: [out of character]#Land of Myth :: [OCARINA OF TIME]#The winds that blew across Hyrule brought something other... :: [HEADCANONS]#tw death#tw pet death
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