#512 sim
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ejointech · 1 year ago
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Reach a wider audience with our cost-effective SMS modems, order now enjoy black friday discounts !
Ejointech 64 Port 512 SIM SMS Modem
Brand: Ejointech Model:ACOM664G-512/ACOM664L-512 Description:64 Channels 512 Sim 4G LTE SMS Gateway Hardware / SMS Modem Frequency Bands:2G/3G/ 4G Global Network/Carriers Compatible Device Dimension:54X39X5.9CM Net Weight:7kg Gross Weight:8kg 12 Months Warranty + Free lifetime Technical Support
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Key Features:
​Support 64 ports concurrently, up to 512 sim card slots ​8 SIM cards per port for rotation ​Bulk SMS | MMS ​Remote Login and Manage ​SMS to Email;Email to SMS ​AT /USSD command compatible ​SMPP / HTTP API Integration ​SIM card hot plug ​IMEI modification ​Anti-Sim Blockage Features ​Max SMS Send Speed 326K Per Hour ​Instantly SMS Receive
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Human Behavior Features:
IMEI changeable Base station change Sim Rotation with more than 10 conditions Set sms interval between SMS SMS send limit
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For more information please kindly visit: www.ejointech.cn
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10sim · 4 months ago
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guess what i finmally played
commissions open! ┃ twitter ┃ instagram
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arendholmislands · 28 days ago
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When spring came the family had almost forgotten the horror of Osraed's difficult birth. Bodowin had begun to teach Fridwine what he knew about woodworking and boat building.
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Much to the dismay of Deorwine, who found himself without his favorite playmate.
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Osric, the third of Bodowine's sons, had grown quite a bit over winter. But despite his young age Osric showed not interest in Deorwine's games. Instead he followed Fridwine around all day long, listening to every word he said and wanting to learn everything his oldest brother knew.
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As Deorwine was picking herbs for his mother he found himself almost missing his sister. Without Boda life had become more peaceful, but also kind of dull.
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firewatchings · 2 months ago
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"Before she just…left - wherever she went - she used to always sit on her bed and just think for a while. About her ships she repaired, about traveling…I miss her."
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The text is from Orion's POV, who is Comet's older brother who is still back on their home planet. I haven't posted him yet, but I'll see what I can do. This is also younger Comet (18-19 in human years), who used to be a ship mechanic before she fell to Earth. Also, before her facial scales came in! Scene is by Rigid3D. Thank you so much! <3 Thank you to all CC creators <3 You guys rock
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antisocialbunnysims · 19 days ago
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ive been really busy and wasn't able to finish this in time for halloween! but i hope someone will enjoy these now regardless lol, more details and DL under the cut!
its no secret i like to obsessively pose scenes in sims 2 lol and i edited some various "movie" posters (they aren't real movies obv). I tried to keep them with a pretty true-to-sims-energy style. Some of them have video game energy and could be used in gaming stores too!
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the posters come on artig and also surfing the universe for super collection peeps. Idk why I put them on a poster that isn't nearly the same aspect ratio, it made it way harder for no reason lol. The films are:
Blood in the Water (tagline: at the beach...looking like a snack)
Phantom Photo (j horror-inspired, you can prob guess the game! :P)
A Generous Man (a Rod Humble horror movie..whats in the box!!)
Virus Hunters (tagline: the best way to kill a virus...is with a gun)
Game Day (tagline: there's no "I" in scream)
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here's how the artig recolors look on various add-ons by @littlelittlesimmies . Sadly as you can see the posters get a bit cut-off on the artig poster add-on because I extended outside of artig's white border and didn't realize they got cut off until late in the process ;_;
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i made the artig ones at 1024 originally so included them just in case someone wants hq textures. up close you can tell a difference, but from normal game distance they look essentially the same. So you can pick between 512 or 1024 in the folder.
DOWNLOAD BOX compressorized and swatch included
credits: textures from freepik, blood on sims leg in the shark movie poster is from the preview pic of zerographic's layerable facial wounds at mts, and simlish fonts by ChèreIndolente, franzilla, ozyman4, and ajaysims 1 2
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one of the unedited screenshots from in-game just for fun lol, unfortunately the girl at the bottom's i'm-not-really-helping-that-much flip-flop foot pose didn't make it into the final poster
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auroraeternal · 3 months ago
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Original TS4 Meshes & Textures by @pralinesims
In Earrings Category
For T-E, Male & Female
Included Impaler, Vampire and combined Piercings (pictured)
2 recolorable presets - one plain and another one with "blood" gradient
Poly Count:
Impaler - 128 poly 68 verts Vampire - 160 poly 84 verts Duo - 288 poly 152 verts
512 textures
May look wonky on sims with slider-heavy lips
Custom Thumbnails
Compressed Packages
TOU | KO-FI
DOWNLOAD | ALT | Simblr.CC
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@pis3update @simfluencer-network @xto3conversionsfinds @wanderingsimsfinds @kpccfinds @simblrcc-site
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hamsterbellbelle · 10 months ago
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Ripperdoc Set
- for Get to Work and base game - polycount info below cut
Get to Work items : ⭐hospital essentials - surgery table, exam bed, medical treadmill, x-ray machine, chemical analyzer
Basegame items: ⭐wall light x 2 ⭐floor lamp x 1 [added Feb 14th, 2024] ⭐loveseat ⭐functional treadmill ⭐deco x-ray ⭐deco chemical analyzer
🐹options to download individual items below each pic, and options to download everything at the end of post.
alt. DOWNLOAD [Patreon]
🐹divider in header pic can be downloaded from HERE 🐹wires can be downloaded from HERE
youtube
⚠️multiple pics and .gifs below cut
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⬆️polycount: 1608 || 1 swatch - is light || can change light color, resizable - DOWNLOAD🔗
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⬆️polycount: 46 || 16 swatches [4 color x english/simlish x clean/dirty] || Resizable - DOWNLOAD🔗
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⬆️polycount: 512 || 20 swatches [10 color x clean/dirty] - DOWNLOAD🔗
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⬆️polycount: ⚠️10474 LOD0 / 5500 LOD1 || 17 swatches || slots for small decor || GTW needed - DOWNLOAD🔗
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⬆️polycount: 4902 || 16 swatches || GTW needed - DOWNLOAD🔗
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⬆️polycount: 4478 || 12 swatches || slot for medium decor || GTW needed - DOWNLOAD🔗
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⬆️polycount: 2030 || 12 swatches || GTW needed - DOWNLOAD🔗
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⬆️polycount: 1596 || 12 swatches || slots for small decor || GTW needed - DOWNLOAD🔗
⬇️⬇️Base game items same swatches as GTW
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⬆️Basegame loveseat - polycount: 2968 || 16 swatches - DOWNLOAD🔗 🐹two seater. sims cannot sit on footrest ⚠️sims foot may overlap with wires
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⬆️Basegame treadmill - polycount: 4474 || 12 swatches - DOWNLOAD🔗
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Basegame decorative Chemical Analyzer - polycount: 1316 || 12 swatches - DOWNLOAD🔗 ⚠️no deco slot
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Basegame Xray - polycount: 2030 || 12 swatches - DOWNLOAD🔗
DOWNLOAD ALL
ALL.MERGED || ALL ZIP ||
GTW ITEMS.MERGED || GTW ITEMS.ZIP || - lights excluded⚠️
BASE GAME.MERGED || BASE GAME.ZIP || - lights excluded⚠️
alt. DOWNLOAD [Patreon]
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cityof2morrow · 5 months ago
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OFB Props: Signs 001 Mix
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Published: 7-14-2024 | Updated: N/A SUMMARY 100 posters, tags, and area signs to organize sale items on your commercial lots. Customize poster images, infographics, and barcodes/currency labels. Labels are color-coded in Simlish and English to make sorting objects easier: COOK (white label/for cookables, ingredients), DRINK (red label/ for edible beverages), EAT (pink label/for edible foods), GROW (green label/ for harvestables), HEAL (orange label/for functional medicines, motive boosters), CRAFT (brown label/for craftables, ingredients), STOCK (yellow label/for stockable foods, supplies), USE (blue label/for all other functional items), VIEW (gray label/for deco only items), and “other” (black and purple/barcode). These are general deco items, so you don’t have to sort by function/color unless you want to.
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DETAILS Pets EP or higher. Cost: $3 | Environment: +1 | Buy > Deco > Wall Hangings/Sculptures (some signs don’t have to be placed on walls) You need my Poster Pack (Simmons, 2024) for all poster recolors. Sale Poster 7 (barcodes/currencies), and Ceiling Sign Info 4 (infographics) – are also REQUIRED. Recommended textures sizes for new recolors are 512x512 (poster graphics) and 512x128 (bar codes/currencies, infographics). Simlish text is ideal since images may be reversed on the back side of some objects, or slightly stretched. *Thumbnails for the BACK side of the posters may not generate accurately in the catalog (default game quirk). Make sure you can see the back side onscreen when recoloring. Finally, you’ll likely need “moveobjects on/off” and “snaptogrid on/off” cheats when placing some items.
ITEMS 11 ceiling signs (160-440 poly, poster images on signs 1-6 appear on back side). 11 standing signs (188-440 poly) 3 curved standing signs (548 poly) 10 wall signs (220-224 poly) 5 curved wall signs (874-876 poly) 3 curved/winged signs (1072 poly) 7 hanging signs (269 poly) 6 Instore Mini Billboards (4t2 conversion by NekoSayuri, 2018; EA; 116 poly) 5 Lil’ Business Chalkboards (4t2 conversion by itsnotdissimilar, 2016; EA; 128 poly) 7 framed posters (64 poly) 5 unframed posters (12 poly) 4 taped, unframed posters (108 poly) 3 unframed, wrinkled posters (18 poly) 3 wrinkled tags (34 poly) 3 smooth tags (155 poly, poster images appear reversed on back side) 3 info/barcode tags (4-60 poly) 6 easel signs (512 poly) 6 sales card on stands (card mesh by Cathee, 2008; 40 poly).
DOWNLOAD (choose one) from SFS | from MEGA *collection file included
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COMPATIBILITY I recommend using Shift Everything (Lamare, 2022) or Object Freedom 1.02 (Fway, 2023) to enable floor-to-ceiling shiftability for all objects. This will also minimize shadow issues when shifting the signs. Some signs show a small gap between the frame and poster when viewed at close range. CREDITS Thanks: Sim Crafters, ChocolateCitySim. Sources: Beyno (Korn via BBFonts), EA/Maxis, Offuturistic Infographic (Freepik), Fonts (Gazifu, 2013; Ajaysims), Sims 3 (EA, 2009; 2012), Sims 4 (EA, 2014; 2020), Sims Mobile (EA, 2018), Supermarket Aisle Signs (Rockethorse, 2014), Synapticsims, Vector_Corp.
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thatonegreenleaf · 2 months ago
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Hi. Can you please tell me, I'm a complete newbie and don't understand at all how to update my mods ( I have a cas room too) And how did you update to direct 11? Sorry for asking elementary questions and hoping for a reply or even a tutorial! I will be very grateful
hi there!! no worries! questions are all good :) dx11 is the default rendering api of the game now, so everyone on pc (except those who use intel graphics cards) will have their game automatically run it from now on, with a new in game setting to switch back to dx9.
so, the mods/cc affected are build stuff, buy stuff, and CAS rooms. CAS cc appears to be spared for now, (mostly) which is nice lmao
Most people's build/buy/CAS rooms are perfectly compatible with dx11, and function just as they did on dx9, the only difference is:
dx11 does NOT work for build/buy/CAS rooms mods that include image files (either .dds or .png) that have dimensions that aren't an exact x2 multiple of 128 (so 256, 512, 1024, 2048, etc) and will show that silly question mark with the funky colours.
so if any of your mods/build cc is affected (build cc thumbnails are also affected by this change) all you need to do is change your image files so that the dimensions are x2 multiples of 128, and not x3 multiples, or whatever else. You can do this manually, or use the experimental batch fix that sims 4 studio has, here is more info about that!
I hope this answers your question!! if you need any more help please don't worry about reaching out!! :)
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vyxated · 2 months ago
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Your sims 2 UI mod is breaking a bunch of textures of wall papers and certain objects. can you please address and fix this??
I'm guessing the purple looking question mark on the DX11 version of the game?
this is my game, with the sims 2 ui mod out of my mods folder, DX11 on since this is where most of that texture issue happen, cache files deleted beforehand:
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so as you can see.. since it still persists without my UI mod, it's not my thing to fix but the individual creators of which the CCs with the "broken" textures belong to (or you can do it too with the DX11 batch fix tool).
(Broken in quotation as in it's not the creator's fault that there are now new requirements for setting up the texture sizes, and the devs might fix the issue from their end and make all CCs work with DX11 and DX9 regardless of how the CCs are set up.)
So far all EA wallpapers work fine, which is why I assume it's the wallpaper CCs and not the UI mod, or else we would've gotten it on the EA wallpapers too.
aside from this specific issue, I don't know of anything else, texture-wise, that could've been affected by my UI mod (so far most issue associated w/ the lovestruck patch have been addressed, only the werewolf icon left). If you have any more specifics that are not this, you're more than welcome to send another ask.
anyway, I tried to find the reason why it breaks the way it does and here's my understanding of it below the cut.
Using this nostalgia living wallpaper as an example:
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on short & tall walls, you get the question mark. on medium wall, it works fine.
after running the Sims 4 Studio's DX11 fix and with my sims 2 ui mod back on, with the wall height set to short & tall:
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problem fixed, and the sims 2 UI mod still doesn't affect it in any way.
what's the difference and why does it only happen on the short & tall walls? first, here's what the dx11 fix does based on andrew's comment, which suggests that any textures that are not in the power of 2 will likely get the question mark.
Build/Buy images always need mip maps. The batch fix scales non powers of 2 up or down to the nearest power of 2, so it could either increase or decrease in size depending on how close the image is to the next power of 2.
on this nostalgia living wallpaper for the short wall height:
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texture before dx11 fix: 1024 x 768 pixels (768 is not a power of 2) texture after dx11 fix: 1024 x 512 pixels (512 is a power of 2)
here's a comparison between the texture sizes before the dx11 fix:
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medium, which works fine: width & height are 1024 px (both are powers of 2) short & tall, which has the question mark texture: has 768 px & 1280 px height (both are not powers of 2)
on EA walls, you can always expect texture sizes to be 256 x 512 px (for short & medium) and 256 x 1024 px (for tall height walls) or 512 x 512 px and 1024 x 1024 px for square textures.
here's how you can fix the "broken" files yourself:
on Sims 4 Studio > Content Management > Batch Fixes > Misc > Update Images for DX11
and finally, additional info on what to expect when a UI mod is actually the one behind an issue (again, based on my own understanding and may not encompass every issue there are):
misplaced/mismatched icons/UIs (most known: broken GUI/buttons/empty trait icons in CAS as it gets broken every. single. patch.)
missing grey llama texture, most often attributed to missing/wrong icon texture size.
being prevented from accessing certain features/modes and may cause lastUIExceptions (sometimes non-UI mods do it too).
some features not working as intended, likely caused by conflicting UI mod files.
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harpersessentials · 1 year ago
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my next generation will spend a lot of time in komorebi - a world which, despite its amazing landscape, tends to bore me to death - so, to change that, i decided to look for a few fanmade lots to brighten things up a bit. this was the result, a list of favourite lots for mt. komorebi that i now share with you.
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1 - 241 Wakabamori 20x15
Wakabamori Hostel (Rental/Residential) by @rebouks
241 Wakabamori (Residential) by @mysimsloveaffair
241 Wakabamori (Residential) by @pixelco
Wakabamori 241 (Residential) by @pilcrow00b6
Traditional Japanese Home (Residential) by @simkatbuilds
2 - 242 Wakabamori 30x20
The Maeda Residence (Residential) by @ladychaos
Akiya (Haunted House) by @whyeverr
Newlyweds Japanese Home (Residential) by @ludicsim
242 Hasegawa (Residential) by @cerubean
3 - 243 Wakabamori 20x15
Japanese Cottage (Residential) by cross-design
Wakabamori's Cat Café (Café) by @incandescentsims
Natsukashii (Rental/Residential) by @grimsae
4 - Hazakura Lounge 30x20
Hādowāku Dojo (Gym) by @thepixelarchitect
Karaoke Bar Hazakura (Karaoke Bar) by @mikkimur-sims
Mt Komorebi Home (Residential) by @lilaicks
5 - 251 Wakabamori 50x50
Japanese Countryside House by @plantsimgirl
The Uchida Residence (Residential) by @ladychaos
Ryokan “Yukimatsu” (Rental) by @alerionjkeee
6 - 641 Haniamigawa 20x15
The Laurel House (Residential) by @moonlightowl-es
Maid Cafe and Some Manga (Restaurant) by @alerionjkeee
641 Haniamigawa (Residential) by @thepixelarchitect
7 - Hanamigawa Koen 30x20
Sushi Restaurant (Restaurant) by @mikkimur-sims
'umamichi’ & machiya (Restaurant) by @caelhinn
Senbamachi Street Food (Community Space) by @alerionjkeee
8 - Izakaya Ippai 30x20
Japanese Tavern (Bar) by @secretscones
honeyasume sento (Onsen Bathhouse) by @beetlemp3
Kawara no Yu (Onsen Bathhouse) by @whyeverr
Refuge de l’Aube (Residential) by @simsontherope
Old Townhouse (Residential) by @alerionjkeee
9 - 561 Shinrinyoku 20x15
Red Dragon (Night Club) by @mikkimur-sims
561 Shinrinyoku (Residential) by @alerionjkeee
561 Shinrinyoku (Residential) by @kazroze
561 Shinrinyoku (Residential) by @scarletts4
564 Shinrinyoku Apartments (Residential) by @alerionjkeee
10 - 531 Shinrinyoku 30x20
Downtown Senbamachi (Bar) by @ladychaos
leblanc bar, laundromat, café  (Bar) by @lizardtrait
Senbamachiya Market (Retail) by @whyeverr
531 Shinrinyoku (Residential) by @mikkimur-sims
11 - 5-1-1 Kiyomatsu 30x20
Winterland Shopping Street (Retail) by @mikkimur-sims
Snow Equipment Shop (Retail) by @thepixelarchitect
511 Kiyomatsu (Rental) by @mikkimur-sims
12 - 5-1-2 Kiyomatsu 30x20
512 Kiyomatsu (Rental) by @mikkimur-sims
Komorebi Motel & Bar (Bar) by @scarletts4
13 - Sutefani Onsen Bathhouse 30x20
La Source Émeraude (Onsen Bathouse) by @simsontherope
Nordic Spa (Spa) by @darthmol
14 - Kiyomatsu Point 50x50
The Sactuary of Komorebi (Park) by @alerionjkeee
Tinamatsu Snow Café (Café) by @simgurl
Kiyomatsu Lodge (Rental) by @darthmol
Onsen Bathhouse Sakura (Onsen Bathhouse) by @mikkimur-sims
15 - Top Mt Komorebi 20x20
Mt. Komorebi Peak (Special Lot) by @simgurl
Mt. Komorebi Castle (Special Lot) by @ariafaeyt
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ejointech · 5 months ago
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EJOINTECH 32 Ports Gsm Modem 512 SIM Bulk SMS Modem 4G Modem ACOM632-512,Learn now !
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charismatictrait · 1 year ago
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12 more hairs i guess. mostly mesh edits but some retextures too. Ade Nicole - fixed the neck gap on the hair, reshaped the back a bit. pf-ef, Afterglow textures, 4 naturals. original conversion by @martinimyb Nightcrawler Plum - edited the hair so the hairline fits closer to the hair instead of floating, cf-ef. Afterglow textures , 4 naturals. original conversion by vidcunds. S-Club N84 - Remapped to save space, cf-ef, afterglow textures, 4 naturals. original conversion by @time-p1ays Tshminhsims Surge - remapped (from 2048x4096 to 1024x1024), removed hat chops from the mesh reducing polycount from 47k to 23k. YAF-EF, afterglow wavy textures, 4 naturals. original conversion by @ferchosimmer. Iconic-sims Ai Papai Hair - remapped (from 2048x4096 to 512x512), removed hat chops from the mesh reducing polycount from 42k to 21k, alpha edited to fix some problems with the mesh (it's not perfect but i tried) YAF-EF, afterglow textures, 4 naturals. original conversion by @ferchosimmer. Newsea Bella - resized by me to make it smaller, pf-ef. afterglow textures, 4 naturals. original all ages conversion by @/martinimyb 4t2 @ice-creamforbreakfast Jess - no mesh edit this time, but i resized the textures to 1024 from 512 so the hair won't be so pixelated. edited original textures, YAF-EF 4 afterglow naturals. original conversion by @nonsensical-pixels Newsea Simple Life - afterglow textures, 4 naturals + 4 unnaturals, PU-EU. conversion by @kairisu. Newsea Knighthood - resized by me to make it less tall, PU-EF. afterglow textures, 4 naturals. mtf conversion originally by @trappingsims2. Bananahuts Mullethawk - afterglow textures,4 naturals + 4 binned unnaturals with natural scalps. conversion by @grecadeasims-studio 4t2 Wistfulcastle Seraphim - mesh edited by me to lower vertex count on AM (from 24k to 5.5k). cm-em, original textures blended with afterglow wavy textures, 4 naturals. original conversion by @platinumaspiration. Nightcrawler Dexter - mesh edited by me to fit the hair closer to the scalp on am and cm. cm-em, original textures, 4 naturals. original conversion by vidcunds. DOWNLOAD THEM ALL HERE
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arendholmislands · 23 days ago
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Boda had gotten used to living with her uncle and Esthrid a lot quicker than expected. She also found an unexpected friend in the older woman. Their morning forays to fetch water from the well or dig up some fresh clay had become Boda's favorite part of the day.
Like her uncle, Boda had expected the daughter of a merchant to be unaccustomed to physical labour. But if that was the case, Esthrid never showed it.
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One of those mornings the women met Bodowin and Fridwine at the clay gathering site. Bodowin wanted to know if Boda was behaving and being the help he expected her to be. Esthrid was quick to assure him that Boda was a joy to have around and an even greater help to her.
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While the adults were talking Fridwine and Boda had run off to play with a small ball made out of leather and stuffed with wool, a gift from Bodowin to his eldest son.
Fridwine: "It's kind of weird, you not living with us..."
Boda: "Why? Do you miss my stories?" Boda teased him.
Fridiwne: "Well, not the scary ones. But some of them were really fun." He paused for a moment and then cautiosly asked: "Don't you miss us? Me, Deorwine and Osric? Faeder and modor?"
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Of course Boda missed them.
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Sometimes, especially when she saw her mother with her youngest brother, she got this tight feeling in her chest and had to swallow to get rid of the weird lump in her throat.
But Boda ways way too proud to tell her brother that. Instead she just shrugged and mumbled something unitellegible before throwing the ball as hard as she could. It flew high above Fridwine's head, who turned around and ran after it.
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simdertalia · 1 year ago
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🥞 ACNH Big Food Set 3 🥨
Sims 4, Base game compatible | 29 items
All items have had extra plate/bowl/basket swatches added. I put a note in the WIP post, but I don't think anyone saw it, I was asking if everyone would want second versions of the soup items with the steam animation (requires Cats & Dogs). If that's something you'd like me to add, please let me know 💗
**Steam animation versions of the soup items have been added! ☺️
Always suggested: bb.objects ON, it makes placing items much easier. For further placement tweaking, check out the TOOL mod.
You can use the scale up & down feature on your keyboard to make any items larger or smaller to your liking. If you have a non-US keyboard, it may be different keys depending on which alphabet it uses.
Set contains: -Carpaccio: Beakfish | 4 swatches | 803 poly -Carpaccio: Marlin | 4 swatches | 803 poly -Carpaccio: Salmon | 4 swatches | 835 poly -Carpaccio: Scallop | 4 swatches | 889 poly -Fish Meal: Bass | 4 swatches | 1196 poly -Fish Meal: Bream | 4 swatches | 1142 poly -Fish Meal: Mackarel | 4 swatches | 1049 poly -Fish Meal: Plaice | 5 swatches | 874 poly -Fish meal: Turbot | 6 swatches | 910 poly -Fryers 1-7 (7 items, has different food inside) | 3 swatches each for how cooked the food is | 975, 1035, & 1047 poly -Pancakes: Coconut | 5 swatches | 1019 poly -Pancakes: Fruit | 5 swatches | 1200 poly -Pancakes: Plain | 5 swatches | 845 poly -Pancakes: Potato | 5 swatches | 512 poly -Pretzels: Salty | 2 swatches | 1190 poly -Pretzels: Sweet | 2 swatches | 1190 poly -Soup: Bamboo Shoot | 7 swatches | 892 poly -Soup: Carrot | 7 swatches | 892 poly -Soup: Minestrone | 7 swatches | 1199 poly -Soup: Mushroom | 7 swatches | 1198 poly -Soup: Potato | 7 swatches | 892 poly -Soup: Seaweed | 7 swatches | 892 poly -Tangyuan | 1 swatch | 1038 poly
Download all or pick & choose:
📁 Download all or pick & choose (SFS, No Ads): HERE
📁 Alt Mega Download (still no ads): HERE
📁 Download on Patreon
Will be public on December 23rd, 2023
Happy Simming! ✨ Some of my sets will be early access from now on. If you like my work, please consider supporting me:
★ Patreon  🎉 ❤️ |★ Ko-Fi  ☕️  ❤️ ★ Instagram📷
Thank you for reblogging ❤️ ❤️ ❤️
@sssvitlanz  @maxismatchccworld @mmoutfitters  @coffee-cc-finds  @itsjessicaccfinds  @gamommypeach  @stargazer-sims-finds  @khelga68  @suricringe  @vaporwavesims  @mystictrance15 @public-ccfinds
The rest of my CC
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twentyfourfirst-sims · 2 months ago
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As I slowly get back into creating, I've found myself in need of more resources to streamline the process of converting. So whilst I'm re-learning all my skills, I've decided to share everything I personally wanted with you (´。• ᵕ •。`)
Walls are really fun to convert, but if you want to give them an extra oomph . . . well, you'll need it to have some nice skirting and coving, won't you?
Details is a PSD with wall coving + skirting pulled from the Sims 4 Base Game. It's featured on wallpapers like "Basic Darks with White Trim", amongst others. The texture was extracted and cleaned up by renorasims, then converted, tweaked and recoloured by me.
It comes in all 27 colours from my state of elegance palette and features a subtle shadow near the top (coving) and bottom (skirting) of the texture for some added depth.
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Use them freely on all walls, from tiles to wallpapers, for that little bit of sophistication!
DETAILS — You will need a copy of Photoshop to open these files. It doesn't matter which version of Photoshop you have; PSDs are forwards and backwards compatible. — Credit: EA and renorasims. — There are two versions of the PSD file included: one for Windows users and one for Apple users. The Windows PSD is made for 512 x 1024 walls; the Apple PSD for 256 x 512 walls.
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