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fxrheisenn · 1 month ago
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Andrus Laansalu talked about making Disco Elysium at EKA (Estonian Academy of Arts)
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"Initially, the church wasn't a focal point. There were certain characters that needed to visit this location, and I asked, "Seriously, what do we have in our church?" The others replied, "Nothing at all. Our church is completely bare—just a wheel, really. It's quite basic."
That's when I decided to unleash my creativity in the design. For example, they chose to install a glass structure at the top of the church to create a reflective surface. It was like placing an optical clock up there. Therefore, one of the most crucial aspects of designing the church was ensuring the lighting was just right to create the desired atmosphere."
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"Let me show you an example of Baroque architecture, which is rich in detail. We're also designing the interior of the church based on large cathedrals. However, the foundation you use might not yield the expected results, because the church itself doesn't require such intricate details. Sometimes, it's about simplifying the design."
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"I used Articy for the initial scriptwriting of Disco Elysium. The image only represents a tiny fraction of the text and choice variables involved. This system was also the reason I eventually abandoned the project after a year of outlining the script and shifted my focus to becoming a sound designer. My mind struggled to keep up with the dynamic graphic rules, but fortunately, a more talented writer took over afterward."
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"In terms of sound design, it's essential to develop different layers to bring out the charm of the church as a cohesive space. Although this represents only a small portion of the overall design, each layer actually requires a significant amount of time to compose the whole....... Whenever there's a shift or a change due to the dialogue itself, you need to adjust the background sounds. Each time you modify the details in the dialogue, I have to refine the background audio, ensuring that these elements build upon each other like an intricate layer of work."
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"It's funny how many scenes involve characters getting smacked in the face. My job was to recreate those, so I locked myself in the bathroom with a recorder and hit my forehead until it turned red.
As a sound designer, I really dig those unsettling, drill-like sounds. So, I mixed in creepy lectures, metal scraping, moans, and cries of pain—because I just love that stuff! (laughs)
Players will be moving through all kinds of areas, so it's super important to make the sound transitions feel natural, trying to create a more immersive vibe in certain spaces.
With all the scenes featuring big cranes, you can hear them from far away, and I wanted to capture that eerie ringing in your ears. That's going to be a thing throughout most of the game. I've found ways to really mess with players while they're playing!"
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"I've come across a lot of old objects (like phones and radios) that I needed to perfectly replicate the sounds. I started to become a bit of a hoarder, buying up different models of old phones whenever I found one to add to my collection. The sound effects I can simulate from them are really impressive."
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"Some of the devices don't actually exist in real life—just a mix of architecture and tech. When I need to create sound effects, I first look for something similar that exists in our world, then I try to simulate what the sound and appearance of that thing might have been like a century ago.
Towards the end of the game, there's a character carrying a fuel canister. We needed the sound of the canister, so we dug one up from our garage—it had been sitting there since it was five! I realized this would make the sound perfect. So, it had been there for 50 years, and after 40 years, it finally found its purpose.
In some places, I needed unique sound waves, and recreating them was a real headache until one day I happened to walk by a swimming pool and stumbled upon an old wartime torpedo. You can rotate the torpedo's probe, and it slowly rises up, like a proud zombie head. The sounds it made were exactly what I needed!"
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🙋How did you manage to get funding?
"Well, since we're in Estonia, you just need to know a wealthy person. You don't need five people—just two who can network, hang out together, and convince them to keep investing! (laughs) Back then, we constantly ran out of money and would tell them, 'Oops, looks like we spent it all! Can you invest a bit more?' That's how we made it through!"
🙋How did you all come together to make the game?
"Luck. It usually doesn't happen this way, and that's the key difference. It has to be. If not, you couldn't create a game of this scale - well, I mean in terms of budget. But creatively, Estonia definitely has writers and artists who can pull it off. With such a small population, there are a lot of quirky folks who are good friends. We were really lucky, though - lots of fortunate circumstances came together. It brought the right people together, allowing those talented fools to collaborate with us. They had experience but hadn't tackled projects of this magnitude before. So yeah, luck is pretty important!"
Lecture experience shared by 白兔YIYANG SUN on 小红书, reposted & translated by me with her permission.
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arundolyn · 8 months ago
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today i bring you aba stimming. tomorrow? who knows
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thesociallyanxioussociopath · 8 months ago
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Part 3 of Alastor's really bad awful day~ What's worse than having to go on a fake date with your rival ? Your other rival (one-sided) deciding to play paparazzi, of course.
Part 1 | Part 2 | Part 4 (end)
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winter-seance · 11 months ago
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Most of David Tennant's Filmography, 1988-2023
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galaxytale · 2 years ago
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hey have you guys met my swiss nb friend Yodel, they/he, who -
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valc0 · 5 months ago
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Rogue is Jack
Rogue is the Master
Rogue is a pre-Hartnell doctor
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deerteatime · 2 years ago
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im having very strong feelings about AI art in this chilis tonight. [ID in alt.]
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beannary · 6 months ago
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Donnie has entered his Rapunzel era
This is part 55 of The Little Prince Separated AU
Beginning | Previous | Next
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gremlingirlsmell · 2 months ago
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trans woman: we should talk about transmisogyny in queer spaces
a dozen he/they's with "terfs fuck off" in bio, who've been waiting for this moment in the limelight for their entire lives: this but trans men. actually this affects trans men more. everyone is affected by transmisogyny. wow why are you dividing the community. we should be kissing and sucking and fucking instead. you're too online, this "discourse" is so online. it's not real. it doesnt exist irl. touch grass. in REAL communities trans women never complain. what, you actually meant irl communities? well I don't believe you, you make this all up. youre erasing us. I'll just willfully misunderstand everything you say in the worst way possible. why do you hate trans men? youre being misandrist. you're such a transradfem. baeddel. feminazi. everyone should know op is a terf and probably also into some problematic stuff. callout post: be aware of op they're a tirf infiltrator seperatist problematic kink haver. reblogs* popular thinkpiece: these transwomen reclaimed a medieval transmisogynistic slur 10 years ago, here is 200 links of terfs and nazis badmouthing them uh i mean sources, i think we should be able to call every transwoman we dont like this slur and also theyre dangerous if they reclaim it again. love trans women before it's too late #transandrophobia
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icantspellthings · 3 months ago
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An indepth analysis of various Spocks using scales of Cuntiness and Bitchiness
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TOS Spock
A category 10 quake on the Cunter-scale, has a PhD in cuntology. So cunty it breaks the meter, levels of cunt unimaginable to the ordinary man it cannot be categorised. The needle is spinning out wildly because his cuntiness cannot be measured by the usual metrics.
Highly Bitchy, but in a controlled way. Will lash out when put in situationsTM or placed with Doctor McCoy. Will tone down on bitchiness when comforting his Captain.
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AOS Spock
Serving cunt but as a side and not the main course. Is highly cunty but not as much as Spock Prime. Has not has enough screentime to unleash his full Cuntology expertise. I recon he can serve more cunt but I need another movie to prove my theory.
Severly Bitchy, so bitchy it breaks the scale. The first time we see him on screen he is already bitching. Has a Bs, Ms, and PhD. in Bitchology. Putting him with his Captain or the CMO will increase bitchiness to levels that can't even be measured as our scales do not go that high. The bitchiest Spock yet.
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SNW Spock
Still a young man and has not completed his studies in the art of being Cunty. In his compulsory heterosexuality fuck boy era but I see potential. Mildly cunty when he is allowed to be. I am confident that his cunt will increase when he learns about eyeshadow, eyeliners, mascara, lipstick and billowing robes.
A moderate bitch, generally nicer and more mild manner than the other spocks but he certainly has his momments. When placed with Sam Kirk bitchiness will increase exponentially over time. I am confident that overtime as his exposure to humans increases his bitching abilities can be properly honed and weaponised.
Honorary mentions
DISCO Spock and Short Treks Spock
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chasmbreach · 7 days ago
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goofy goober!! warm up and a clean sketch. i might color it? dunno yet, but i do like it a lot. (probably will forget)
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checkthebox · 5 months ago
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in circles
Xtra under cut, mostly process stuff
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I'm getting better at making puppets
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them
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clarissasbakery · 5 months ago
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the sticky note twins being themselves
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raplele · 7 months ago
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abandoned village in the woods :3
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lacaffeina · 6 months ago
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4-5/50 days of productivity | 16-17/5/'24
just been picking myself up.
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Don't forget to tell me what their blog name would be
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