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the-whatcherof-89 · 3 months
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Geminitay Aka Mrs Crystal Sunrise . 
Aasimar (Agathion Blooded) Ranger (Horse Lord)10 Hinterlander 10 XP307,200
Neutral Good Medium Humanoid (Outsider, Aasimar) Perception
HP193(20D10+100)
AC40(+10Dex+4Shield+5Natural+5Deviation+6Armor)
BaB+17/12/7 CMB+21 CMD+41
Tay Twinned Piercer+33/28/23 1D8+9 Living steel longspear+24/19/14 1D8+7
FORT+20 REFL+25 WILL+16
Racial traits: Outsider, +2 to Handle animal and Survival, 1/day Summon nature’s ally II CL16, Deer horns, Celestial resistances 5 (acid, cold, electric), Darkvision 60ft.
Traits: Naive, Speech of the wilds(Draconic)
Class abilities: Favored enemies(Undead, Illagers, Orcs), Combat style feats(Mounted archery, Sprinted charge, Mounted skirmisher), Endurance, Favored terrains(Water, Underground), Hunter's bond(Horse), Woodland stride, Swift tracker, Evasion, Favored enemy+4(Aberrations, Monstrous humanoids), Fast movement, Favored terrain(Hinterland)+4, Master archer(Rapid shot, Manyshot, Shot on the run), Hinterland stride, Chosen kin 60ft, Defended earth+4, Imbue arrow, Waymarker travel.
STR18 DEX30 CON20 INT16 WIS16 CHA12
Feats: Weapon focus(longbow), Mounted archery, Craft wondrous items, Brew potions, Vital strike, Improved vital strike, Endurance, Point blank shot, Precise shot, Divine interference.
Skills: Climb+13, Craft(Stone and metal)+26, Escape artist+18, Handle animal+26, Heal+11, Knowledge (Dungeon)+11, (Geography)+26, (Nature)+16, (Religion)+11, Perception+26, Profession(Engineer)+16, Ride+23, Spellcraft+11, Stealth+23, Survival+18, Swim+17.
Languages: Common, Celestial, Sylvan.
SpellcastingCL16 DC13 Spells per day 5/4/4/2
Equipment: Vigilant mithral padded armor+5 of Greater fire energy resistance, Darkwood shield+2, Necklace of natural armor+5, Ring of protection+5, Tay twinned piercer(Composite STR+4 longbow+5 with the Bane property against: Dragons, Constructs, Aberrations and Monstrous humanoids), 50+5 Arrows, Living steel returning long spear+3, Belt of physical perfection+6, Cloak of resistance+5, Bracers of archery(Greater), Headband of mental Prowess(INT WIS Geography), Boots of speed, Shadow falconeer’s glove, Ring of sacred mistletoe, Manual of quickness of action+5(used), Wand of cure critical wounds, Handy haversack, Ranger kit, Potions(2 Cure critical wounds, 2 Invisibility), Leather helmet shaped like Jack o’ Lantern pumpkin(worth 100GP), 20GP.
TAYLOR - Animal Companion - Deathtouched Horse
Initiative+4 Speed 50ft
HP8d8+32(64) AC29(+8Natural+2Dex+10Armor-1Size) Attacks: Hooves 1D6+4 Bite 1D4+4.
Racial: Low-light vision, Darkvision 60ft, Scent.
Class: Improved evasion, Ability score increase (+2Str +2 Dex +1 Wis), Multiattack, Dead sight, +4 vs trip CMD, Negative energy affinity, One foot in the grave.
Str 18 Dex 14 Con 18 Int 2 Wis 12 Cha 6 BaB9 Saves +7/5/3
Feats: Armor proficiency x3 (light, medium, heavy).
Skills: Perception+12, Survival+10, Swim+12
Tricks: Guard, Attack, Defend, Seek, Work, Fetch, Down, Come, Charge.
Equipment: Horsemaster’s saddle, Horseshoes of a zephyr, Greenwood banded mail barding+3 of fire resistance, Steadfast gutstone, Bit and bridle, Military saddle with bags and 10 rations.
Background: GeminiTay also known as Gem is a gentle, kind and nature-loving member of the inhabitants of the far land known for his Hermits. She has a passion for nature, hence her constructions are often green and full of animals. Gem was decorating her house and garden like any other day waiting for an eventual prank of the other Hermits (which she likes); suddenly she heard a voice calling upon her: “Your friends are in danger.” She stopped. “Who? Impulse, is that you?” No one was around, she searched all the surrounding area but no one was found. “Young girl, your friends are in danger, you can save them but to reach them you are going to need my help.” Gem was stunned “In danger?! Impulse! Pearl! Grian! Mumbo! Scar! ……!” She kept yelling their names as she was rushing toward their homes. No one answered. She went to the various farms and structures… No one was there. She was ALONE. “Oh, dear! where are the others?! What have you done?” She shouted. “I did nothing, some were tricked, some accepted a mission, some answered a greater call. I offer the latter. Help me so i can save your friends.” Gem was skeptical but the alternative was being TRULY alone knowing that the others were god knows where. “Ok, but you need to explain…!” She couldn’t finish the sentence as the world changed around her and she was on her trusty skeletal horse equipped with new items close to a village under attack from a group of Illagers. “First, extinguish the flames of conquest. Then come find me. I will wait where the land is truly green.” Gem looked at the village in flames and the vandals hitting the doors with axes. “And they say women thinks too much…!” And she spurred her horse nocking in the first arrow.
I DO NOT OWN THESE IMAGES, BELOW ARE THE LINKS TO WHERE I FOUND THEM:
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highfish-tri-blog · 7 years
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I proudly present my new sponsor and partner for the new triathlon season 2018, Crownhealth offers me a healthy nutritional supplement for my triathlon activities. I present the products to you in the next post, when I opened the sponsor package. Stay healthy. * * #triathlon #nutrition #crownhealth #antiinflamation #1force #2energy #3restore #4shield #increaseperformance #fasterrecovery #healthy #cucumber #natural #plantbased #vegan #instasport #instahealth #instafollow (hier: Wallisellen, Switzerland)
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the-whatcherof-89 · 2 years
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Tommyinit “The Big man” Thomas Careful Danger Kraken Innit AKA Theseus the Destroyer of Statues and Other Nice Things People Built. (dang that’s a lot of nicknames y’all)
Human Fighter(Mobile fighter)16 XP76800
Chaotic Neutral Medium Humanoid
HP158(16d10+48)
AC33(+4Dex+4Shield+3Deviation+9Armor+3Natural)
BaB+16 CMB+23 CMD+36
FORT+17 REFL+14 WILL+13
Racial traits: Extra feat(Cosmopolitan), +1 Skill point/level
Traits: Reckless, Scarred.
Class abilities: Bonus feats(Weapon focus, Greater weapon focus, Improved shield bash, Shield slam, Shield master, Power attack, Penetrating strike, Greater penetrating strike, Spring attack), Agility+4, Leaping attack+3, Armor training+2, Rapid attack, Fleet footed.
STR24 DEX18 CON14 INT10 WIS14 CHA14
Feats: Mobility, Dodge, Master craftsman, Point blank shot, Precise shot, Weapon specialization, Greater weapon specialization, Quick draw.
Skills: Acrobatics+10, Climb+11, Craft(Alchemy)+4, Handle animal+9, Intimidate+9, Knowledge (Dungeoneering)+4, (Engineering)+4, Perform(Oratory)+10, Perception+15, Ride+12, Swim+15, Survival+10, Use magic device+25.
Languages: Common, Draconic.
Equipment: Amulet of natural armor+3, Ring of protection+3, Balanced mithral breastplate+3, Spiked volcanic shield+2, Adamantine battleaxe, Adamantine longsword of speed+3, Composite longbow(Str+6), 50+1 Arrows, Boots of speed, Cloak of resistance+5, Belt of physical might+4(Str, Dex), Handy haversack, Rod of absorption, Efficient quiver, Manual of war(Signed by Technoblade), Cap of the free thinker, Ring of persuasion, Headband of mental prowess+2(Int, Wis, Use magic device), Bracers of the glib entertainer, 2 Snapleaf, Wand of cure light wounds, Fighter kit, Dungeoneering kit, Combat trained horse with MWK Hide barding, Military saddle, Bit and bridle, War saddle, Military bags, Horse rations for 4 days, 1080gp.
Background: Tommynit is one of the founding members of the land and he is the living definition of a rebellious child (with a lots of PTSD). He and Tubbo have been like brothers ever since the beginning and had a rollercoaster of a life with both of them participating in the war, rebuilding the government, breaking up after his exile, their tearful reunion, the hopeless fight against Dream followed by his  imprisonment in Pandora’s vault and then being shoulder-to-shoulder when the Green man escaped the prison to support his mental health. Tommy had lot of help also from Philza whom he considers like a father/mentor figure and had build many relationships with the other members of the land; literally almost EVERYONE knows him(especially for his shenanigans and acts of theft) and he is a literal “face” of the events that transpired across the many places. Name a place, a time and event and Tommy was likely there, for some reason. Recently, he decided to fortify his last safe house (Tubbo’s old house) and allied with Sapnap to devise a plan to end Dream once and for all. One day, Tommy was having a nightmare remembering his long exile in Logstedshire and the tortures that Dream inflicted upon him. He woke up, distraught. When he stood up, he wobbled toward the tiny windows to look outside to check if the green man was around. As he saw that the coast was clear, he decided to go and meet Tubbo to see if he needed any help with Micheal after the death of Ranboo. He was about to open the door when he heard a voice. “Poor kid, so much trampled over by others.” Tommy immediately grabbed his sword. “You are not Dream. Who are you? What do you want?” A giggle was heard behind the door. “Who i am matters only if you hear first what I want. I want to propose a challenge; to you and your friends.” Tommy asked puzzled. “A challenge? And what is the prize?” The mysterious individual tapped on the door a few times. “Find me. Simple as that. And i will grant your wish. ANY wish. A wish limited ONLY by your imagination.” Tommy was stunned by this proposal but he had his share of lies and tricks so he backed a little. “Why should i trust you?” The voice answered: “They have already accepted.” Tommy was staring at the door in disbelief. “The man in green, the pig king, his crow friend… the lover of bees…and the rest.” Disbelief became terror: If Dream was involved… Tubbo was not safe. And Dream could have asked to torture them for all eternity. “The game has already started.” Concluded the voice. Tommy shouted the loudest, most fierce war cry that he had ever done in his life as he opened the door, charging through. The light enveloped him and he found himself in a new place, with new items and… Tubbo! He was in front of him, and there was a giant bee. “Tubbo, there is a bee of the size of a horse behind you.” Tubbo went to cuddle the large creature. “I know, he is my animal companion.” Tommy was stunned. “Your what?”
Tubbo “Mr Cookie gadget” Big Law/Crime the Beloved Bee Boy. 
Human Hunter(Verminous hunter)16 XP76800
Lawful Good (With various split personalities/personas) Medium Humanoid
HP140(16d8+48)
AC34(+8Dex+3Shield+2Natural+2Deviation+9Armor)
BaB+16 CMB+13 CMD+31
FORT+16 REFL+21 WILL+11
Racial traits: Extra feat(Weapon finesse), +1 Skill point/level
Traits: Destined diplomat, Scarred.
Class abilities: Verminous companion Giant bee(Use Giant wasp for statistics), Vermin empathy, Vermin focus(Bee +8 Perception), Swarm stride, Nature training, Precise companion (Outflank), Track, Hunter tactics, Teamwork feats, Improved empathic link, Bonus trick(sic’ed, Surprise shift), Second animal focus (Moth), Darkvision 20ft, Blindsense 10ft, Swift tracker, Raise animal companion, Speak with master, Greater emphatic link.
STR10 DEX26 CON16 INT10 WIS16 CHA10
Spellcasting CL16 DC13 Spells per day 5/5/5/4/3/1 Spells known:
6-Dispel magic greater, Ironwood.
5-Cure critical wounds, Tree stride, Sturdy tree fort, Companion transposition.
4-Cure serious wounds, Dispel magic, Repel vermin, Warp metal, Freedom of movement.
3-Water breathing, Protection from energy, Meld into stone, Cure moderate wounds, Magic fang grater.
2-All food, Versatile weapon, Eagle eye, Bearskin, Flame blade, Insect scouts.
1-Air bubble, Burning disarm, Endure elements, Cure light wounds, Hide from animals, Gravity bow.
0-Detect magic, Read magic, Create water, Light, Mending, Resistance.
Feats: Mounted combat, Extended animal focus, Craft wondrous items, Brew potions, Vital strike, Improved vital strike, Divine interference, Spirit’s gift.
Teamwork feats: Coordinated charge, Pack flanking, Distracting charge, Shake it off, Paired opportunist(s).
Skills: Acrobatics+20, Climb+8, Craft(alchemy)+13, Diplomacy+11, Handle animal+16, Heal+10, Intimidate+11, Knowledge (Dungeon)+4, (Geography)+4, (Nature)+8, Perception+16, Profession(Beekeeper)+7, Ride+20, Spellcraft+13, Stealth+20, Survival+12, Swim+10.
Languages: Common, Bee empathy.
Equipment: Amulet of natural armor+2, Ring of protection+2, Scarab breastplate, Tempest shield, Called rapier+3, Short bow+1, 50+1 Arrows, Belt of incredible dexterity+6, Cloak of resistance+3, Circlet of persuasion, Boots of striding and springing, Handy haversack, Eyes of the eagle, Ioun stones: Lavender and green ellipsoid, Pearly white spindle, Pink rhomboid, Bracers of archery, Horn of fog, Page of spell knowledge I, Feather token tree, Ranger kit, Alchemist kit, Grappling hook, Holly&Mistletoe, Signal whistle, Cold weather outfit with Snowchester symbol, Veterinarian kit, 300gp, 5sp.
SPINS - Animal Companion - Large Bee (stats like giant wasp) Initiative+4
Speed 20ft Fly 60ft (Good)
HP13d8+52(110) AC36(+12Natural+4Dex+11Armor-1Size) Sting+19 1d8+10+Poison DC22 1/round for 6rounds 1d4 damage 1 cure DC Con based.
Racial: Darkvision 60ft Immune to mind effects Poison
Class: Improved evasion, Ability score increase (+1Str +1 Dex +1 Wis), Multiattack, Devotion, Share spell, +8 vs trip CMD.
Str 24 Dex 18 Con 18 Int- Wis14 Cha4 BaB9 Saves 11/11/6
Feats: Armor proficiency x3 (light, medium, heavy), Power attack, Improved overrun, Improved bull rush, Improved poison.
Skills: Acrobatics+8, Fly+8, Perception+9, Stealth+11, Survival+6, Swim+12
Tricks: Stay, Guard, Attack, Defend, Seek, Track, Work, Heel, Fetch, Down, Come, Perform, Charge.
Equipment: Amulet of mighty fists+3, Darkwood Spiked Full plate barding+3, Headband of thunderous charging, Pauldron of the bull, Bit and bridle, Military exotic saddle with bags and 5 rations.
Background: Hyperactive, earnest, naive, easygoing, optimistic, loyal. This is what defines Tommy’s best friend, Tubbo. Together they had been through a lot and if he  could or would write a book about it, it would be a really LONG saga. Tubbo was a figure of administration that lasted longer than any other did or could. Especially after Schaltt government and the Doomsday. He also founded the Dream Hunters and joined the Butcher army in an attempt to stop Technoblade. After Dream imprisonment he built Snowchester as a colony of survivors and NOT a government to avoid the anger of the Blood God. There he commissioned Foolish to build a mansion for his new lover Ranboo and his adoptive son Micheal. After Dream escaped from prison, both his beloved and his son disappeared and went to search for them along with Techno and Eret. They discovered that it was Awsamdude fault for kidnapping both of them and also for the “accidental” murder of his husband. After punishing the warden, he returned Micheal to the mansion in Snowchester where he met Boo the ghost of Ranboo. One day, Tubbo woke up at the sound of a door opening. He went to check for Micheal, but he was not in his room. Panicking, Tubbo went to search for him only to find him in the main hall with the chandelier, above a cloud. “What? What is that? What are you doing Micheal? How are you…?” He could not believe is eyes, there was a large, fluffy cloud in the main hall and his adoptive son was above it, as if nothing was occurring. “Your child is quite unique. But he doesn’t seem so safe. It has already been proven.” A voice echoed in the room, the owner nowhere to be found. “Release my son! Whoever you are!” Silence was cut short by the mysterious voice “I am not holding him hostage. On the contrary, i am protecting him. For your will i do understand. And i come here with a challenge: I shall grant you a wish. ANY wish. But only if you can find me.” Tubbo was adamant in his next answer “I am going through the five stages of grief, do you mind? Give him back, NOW.” But the voice continued: “They have accepted the challenge. All of them. If they find me first… he will never be safe. But i can grant you, your child and your friends the safety you oh-so look for.” Stairs of smoke formed and Tubbo climbed and reached Micheal for a hug. “I accept. But only if you will grant me that Micheal will stay here in this mansion, safe and sound.” The mysterious individual snapped his fingers. “It is done.” The could shifted and turned into a giant bee with brit, bridle, saddle and other items equipped. “A loyal companion. One that will follow you to the end of the world.” Tubbo looked in disbelief as he somehow recognized the bee: “SPINS? Is that you? HOW…?!” The large creature made a strange buzzing sound. Tubbo re-asserted himself as he gently put Micheal down “Go back to your room, boy. I am going away for a short time.” The Piglin made a snorting sound and walked to his room. “Let’s make this quick, ok?” The figure snapped his fingers again. “Oh that depends entirely by you.” And the world shifted and so did his equipment. He found himself in a new place, he dismounted and saw… Tommy! He was in front of him. “Tubbo, there is a bee of the size of a horse behind you.” He said. Tubbo embraced Spins. “I know, he is my animal companion.” Tommy was stunned. “Your what?”
Link for image: https://at.tumblr.com/periwinklemoonlight/stay-clingy/yku27vq2ff43
Art belongs to the amazing https://www.tumblr.com/periwinklemoonlight
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the-whatcherof-89 · 2 years
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Illager, Evoker Medium Humanoid, Illager LE XP3200 CR13
AC 26 (+4Armor, +4Shield, +4Dex, +4Natural) Initiative+8
Ranged Spells+18
Fort+12 Refl+12 Will+16
Str10 Dex18 Con16 Int18 Wis14 Cha14
Feats: Augmented summons, Extend Spell like ability (Summon Vex), Defensive training, Shake it off, Craft wondrous items, Improved initiative, Spell penetration, Greater spells penetration, Spell focus (conjurationn), Greater Spell focus (conjuration).
Skills: Craft Jewelry +26, Knowledge (Arcana, Dungeoneering, Engineering, Geography, Nature, Local, History) +26, Perception +24, Spellcraft +26.
Spell like abilities CL13 DC14 (+4 Conjugation school) Constant - Mage armor, Shield, General of the undead.
At will - Extended summon undead(Vex), Earth maw, Black tentacles, Animate dead (Vex, skeleton archer & zombies only).
Languages: Common, Illager, Villager, Draconic, Necril, Acquan.
Treasure: Totem of undying.
The infamous Evokers are the dominating class of the Illagers and possess magic abilities inherited by their teachers, the witches. Only a small percentage of the Illagers can become an Evoker (about 10%), and they are found leading raids to Villages towns or planning inside the dark mansions along other of their kin to prepare the next conquest. One thing that the Evoker are also famous is their ability to create undead and corrupt the Allay into Vex to serve them as bodyguard. And of course, they are more famous for their most prized posession: the totem of undying.
Vex Tiny Incorporal Undead HP 40 (5D8+15)
AC 17 (+2Dex, +2Size, +3Deflection)
Fort+6 Refle+8 Will+10 Melee Longsword+6 1d8+2
Str14 DeX14 Con- Int10 Wis10 Cha17 BaB+3 CMB+5 DMC+17
Feats: Run, Power attack, Flyby attack.
Skills: Fly +10, Intimidate +11, Perception +8, Stealth +10.
Manifeststion: A Vex can manifest in the material plane wen he attacks as a move action and remains corporeal for the reminder of the round.
Unholy grace: The Vex adds his charisma modifier to his saving throws and armor class as a profane bonus.
Long sword mastery: The Vex is equipped with a medium long sword, it is considered competent in its use and he can use the weapon without size penalty.
Evoker Brand: A Vex is bound to a specific Illager that created him via create undead and remains into the etheral plane until he is called upon by its creator by a summoning spell. The Vex obey blindly to his master and cannot be controlled or summoned by other creatures until the Evoker is alive. When the Evoker reliquisces his control or perishes, the Vex ceases to exist and it is turned back into an Allay.
Treasure: Mwk Medium Longsword.
Link for the image https://www.pinterest.it/pin/22658804365372181/
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the-whatcherof-89 · 2 years
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Callahan the first “Pet” of XD
Aasimar (Agathion Blooded) Brawler(Shield Champion)16 XP76800
Neutral (with good tendencies) Medium humanoid (Outsider, Aasimar)
HP196(16d10+96)
AC35(+4Dex+4Shield+5Deviation+9Armor+3Bonus)
BaB+16 BMC+22 DMC+36
FORT+19 REFL+18 WILL+13
Racial traits: Outsider, +2 to Handle animal and Survival, 1/day Summon nature’s ally II CL16, Deer horns, Celestial resistances 5 (acid, cold, electric), Darkvision 60ft.
Traits: Bullied, Loner.
Class abilities: Brawler’s cunning, Martial flexibility, Unarmed strike, Martial training, Manouver training(Throw shield, Champion defense), Returning shield, 5 Bonus combat feats (Improved grapple, Chokehold, Stunning fist, Shield bash, Improved trip, Greater trip), Brawler’s flurry (improved two weapon fighting), Awsome blow, Knockout 3/day, AC bonus+3, Brawler strike (alignment, cold iron, silver, magic), Close weapon mastery.
STR22 DEX18 CON20 INT12 WIS14 CHA14
Feats: Combat reflexes, Iron will, Step up, Following step, Step up and strike, Penetrating strike, Greater penetrating strike, Master crafter.
Skills: Acrobatics+15 Climb+14, Craft(Stone and wood)+10, Escape artist+15, Handle animal+6, Intimidate+6, Knowledge(Dungeon)+9, (Local)+9, Perception +20, Profession(Valet)+5, Ride+8, Sense motive+15, Swim+20, Survival+5.
Languages: Common, Celestial, Draconic.
Equipment: Absorbing returning spiked shield+2, Amulet of mighty fists+2, Shortbow+1(composite STR+2), 20 MWK arrows, Ring of protection+5, Mithral chainshirt+5, Belt of physical perfection+4, Cloak of resistance+4, Tome of physical exercise+2(used), Rod of cancellation, Ring of the ram(25 charges left), Potions: Cure critical wounds(4), Haste(2), Fly(2), Heroism(2), Protection from energy(2), Brawler kit, 45gp.
Background: As one of founding members of the land, Callahan has been active for a long time but was not much active only appearing sporadically. Some say that the reason for that was that he was bullied because of his strange appearance (partially reindeer). However, the reason for Callahan’s behavior was even crueler that any person could imagine; The green fickle god XD had an interest in him as he wanted to use his meek nature to mold him into his perfect servant or even a mindless proxy of himself. This only partially succeeded as Callahan inherited a fraction of his powers and was still submissive toward him. After this failure, XD let go of his guinea pig… for the moment. Callahan embraced this temporary freedom, but his meek and quiet nature gave him trouble to interact with people. He tends to hang with George and many of the girls (Tinakitten, Alyssa and Nihachu), he also appreciate Tommy behavior of rebellion against Dream whom he showed when he fought on Manberg side and rescued the T&T duo during the Disc war endgame. After a long time and having seen the Egg, the deer boy decided to take his distance and became a sort of hermit. Later, he was contacted by XD and commanded him to open a portal toward a new dimension. Upon entering, Callahan was tasked by the green god to start exploring the areas ahead and report his findings. Happy to be away from troubles it took him months of travel when he decided to return. Upon his return as the portal was in sight, something exploded from the portal and he was enveloped into the light. The world twisted around him and changed his aspect and found himself into a new world. An echo was heard in the air “I broke your shackles from the fake god. Now you get to choose if you want to keep this gift, or use it for other means. Come find me if you desire so. But if you will attempt to return him to freedom, I will show no mercy. The choice is yours.” Callahan, had a choice ahead of himself, but no one said anything about how long it would take for that choice to be made. So he grabbed his new identity and walked toward the horizon and he knew he had no one chasing or waiting for him around. But who knows? Only time could tell…
Link for the image: https://wallpapercave.com/callahan-smp-wallpapers
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the-whatcherof-89 · 2 years
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Illusioner medium humanoid, Illager LE XP4800 CR8 Senses: Darkvision 60ft Perception+13
AC 21(+2Dex+4Armor+4Shield+1Dodge)
Ranged: Composite Shortbow+11 1d6+2
Fort+4 Refl+5 Will+7 BaB+8
STR12 DEX14 CON14 INT10 WIS10 CHA18
Feats: Quicken spell-like ability (mirror image, darkness), Blindfight., Run.
Skills: Craft(wool)+5 Knowledge (Arcana)+9 Perception+13 Spellcraft+9
Spell-like abilities: CL12th DC14 Constant: Mage armor, Shield. At will: Darkness, Mirror image(always 4) Both quickened DC15 Note: he cannot have active more than 4 mirror images.
Bow mastery: The illusioner always carries a Composite Shortbow+1 with 50+1 arrows on his persona. He is considered proficient with it and he is also considered in possession of the feat shot on the run and all the other feats needed to obtain it.
Languages: Common, Illager, Draconic. 
Organization: Solitary or temporary leader of a Illager raid. 
Treasure: Composite Shortbow+1, 1d50 +1 Arrows.
Among all the Illagers no one is more mysterious than the Illusionist. Some sort of a willing outcast among the gray skinned ones, he tends to live on the outskirts of the mansion to disappear and then reappear out of nowhere and expressing his creativity through wool creations of all sorts. Some people speculates that this behavior is generated by the fact that the Illusioner was created by Nitwit Villagers. Do not let these rumors fool you, for the Illusionist is a master of his craft and the bow and will not hesitate to shoot any intruder on sight. Link for the image. https://www.pinterest.it/pin/809240626781989276/
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