#3d animation studio in san francisco
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villagetalkies · 2 years ago
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If you’re looking for healthcare animated video production services, then contact Brand Animators right now!
Brand Animators is a professional healthcare video production in Texas, USA offers 3d medical animation videos, 3d healthcare animation videos, animated surgery videos and more
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letsjonebenblog · 10 months ago
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Bring your Concept to New life with Photorealistic 3D Rendering Company San Diego California
San Diego is home to a mix of architectural styles. Take a look at the varied architecture and important landmarks that make up America's Finest City. Located in San Diego California JMSD Consultant Rendering Studio has worked with many architects, interior designers, engineers and real estate developers helping them visualize their commercial, residential and industrial projects, which include homes, condos, senior living, educational, hospitality, religious, sports, office parks and more. the following services a range 3D Rendering Services like 3D Exterior Rendering, 3D Interior Rendering, 3D Walkthrough Animation, Floor Plan Rendering etc. Architectural Visualizations near me in Los Angeles, San Jose, San Francisco, San Diego, Long Beach, Oakland, Fresno and other city of California USA.
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cool-in-san-franciscoca · 1 year ago
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San Francisco, CA, Activities For Residents
San Francisco offers a plethora of activities for its residents. Outdoor enthusiasts can enjoy parks like Golden Gate Park and Dolores Park, while theater, live music, and fine dining options are abundant. The city also boasts an impressive restaurant scene. Art enthusiasts can explore museums like the de Young Museum, the Museum of Modern Art, The California Academy of Sciences, and the Exploratorium. Nearby attractions include Napa Valley and Sonoma, Marin County, Oakland, and Berkeley, as well as national parks like Yosemite, Sequoia, and Pinnacles. Water sports enthusiasts can learn to windsurf, kiteboard, surf, and sail in San Francisco. Indeed, San Francisco is a paradise for nature and water lovers.
Studio apartments for rent in downtown San Francisco
If you need a studio apartment for rent in downtown San Francisco, Bayside Village is a top choice. This apartment features marble-inspired countertops, white upper cabinets, and serene blue flowers, blending relaxation and modern design. The urban-inspired style of the Bayside Village draws inspiration from downtown San Francisco. It also features sleek grey countertops, white cabinets, tile backsplash, and stainless-steel appliances. You can view the 3D virtual tours of these recently renovated apartments on their website and explore their stand-out designs and upgrades. Aside from the amenities that this studio apartment offers, this is also conveniently located on the Embarcadero, Bayside Village, which provides easy access to the city's bustling energy and waterfront escapes in South Beach, SoMa, and East Cut. You should come and experience the best of San Francisco living at Bayside Village! For information, call (888) 270-2564. 
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Walt Disney Family Museum
Located in the beautiful Presidio of San Francisco, The Walt Disney Family Museum is a treasure trove of information and artifacts showcasing the life and career of the legendary Walt Disney. The museum boasts an impressive collection of original drawings, animation cels, and props from some of the most beloved Disney films of all time. From Mickey Mouse to Snow White and beyond, visitors of all ages are sure to be captivated by the extensive exhibits on display. In addition to the permanent collections, the museum also hosts a range of special events and interactive experiences designed to engage and educate families. Whether you're a devoted Disney enthusiast or simply appreciate the art of animation, The Walt Disney Family Museum is a must-visit destination that is sure to leave a lasting impression.
A woman's body in San Francisco was found in a duffel bag
A woman's body was found in a duffel bag near the Outside Lands music festival site in San Francisco's Golden Gate Park. The discovery was made by a dog walker at around 7.24 pm. Neighbor Michele Hunnewell described the situation as horrifying and sad. Police officers were present at the scene, taped off, and people were shocked. The woman added that the police officer came to her front door and asked if she had camera footage. The SFPD has begun an active homicide investigation into the death near the Outside Lands music festival. The police are working to ensure safety and prevent future incidents. Read more.
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The Walt Disney Family Museum 104 Montgomery St, San Francisco, CA 94129, United States Take Presidio Blvd, Broadway and The Embarcadero N to Delancey St 25 min (5.2 mi) Turn left at the 1st cross street onto Delancey St 15 sec (200 ft) Bayside Village San Francisco, CA 94107, USA
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animationscreenwriter · 2 years ago
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20+ Years of Screenwriting Experience
Welcome to AnimationScreenwriter.com! My name's Toby and I'm a Screenwriter / Co-Writer / Editor, available to collaborate on new freelance projects - animated and live-action films, TV series, web series, comic books, video games - including: brainstorming ideas, concept / story development, treatment writing, outline planning, screenplay writing, rewriting and polishing your current draft, editing and proofing your final draft, pitch deck writing, logline writing, synopsis writing, and more...
Over my years in the film & TV industry, I've developed and written projects for major studios, networks and streamers - including Netflix, Amazon Studios, Universal, Paramount, Viacom, Sony, Bravo - as well as independent producers, directors and student filmmakers to create award-winning and eye-opening entertainment in a diverse variety of genres, for viewers of all ages.
My scripted projects - including an Academy Award®-eligible animated film - have played commercially in movie theaters worldwide and as Official Selections at leading Oscar-qualifying film festivals: Austin Film Festival, Atlanta Film Festival, HollyShorts Film Festival, Foyle Film Festival, Chicago International Children’s Film Festival, Animayo, and Palm Springs International Film Festival’s ShortFest.
Our 2D animated film (co-written with a first-time student director) won the Jury Award for Best Animated Short at the New York International Children’s Film Festival, which qualified us for the Academy Awards® - as chosen by the prestigious NYICFF Jury Members who included: Oscar-winner Peter Ramsey (Spider-Man: Into the Spider-Verse), Oscar-nominee Mark Osborne (Kung Fu Panda), Oscar-nominee Ramsey Naito (The Boss Baby, President of Nickelodeon Animation; President of Paramount Animation), Oscar-nominee Pelin Chou (Over the Moon), Oscar-nominee Nora Twomey (The Breadwinner), Amy Freidman (Head of Kids and Family Programming, Warner Bros), Melissa Cobb (VP of Kids and Family, Netflix), Guillermo Martinez (Head of Story, Sony Pictures Animation), Oscar-nominee Uma Thurman (Pulp Fiction), Oscar-winner Geena Davis (Thelma & Louise), Oscar-winner Matthew Modine (Full Metal Jacket) and Oscar-winner Kyle MacLachlan (Twin Peaks). 
The film also picked up the awards for Best Animated Short by a Savannah College of Art and Design Student at the SCAD Savannah Film Festival, Best of the South at the ASIFA International Animated Film Association's Animation Festival and Conference, and Honorable Mention at SFFILM, San Francisco International Film Festival.  
My work has proudly received critical acclaim and a finalist placement for the Snow Leopard Award as selected by the Hollywood Foreign Press Association, as well as being featured in Animation Magazine, Animation World News, Empire Magazine, Variety, Entertainment Weekly, Deadline and The Hollywood Reporter.
Moreover, I've written films and shows that have racked up millions of views, reaching the Top 5 of Netflix, gaining fans worldwide. One of my favorite gigs has been writing for a franchise with its own animated series, comic book, and action figure toyline. As the writer of all episodes of this popular 3D CGI cartoon series, and with more stories developing in the pipeline; I'm having a blast bringing these characters to life and building their world.
Also, I co-wrote an upcoming animated feature film with its director that is being made with traditional hand-drawn animation. Our screenplay was optioned by Academy Award®-winning producers and is currently in the final stages of post-production. I can't wait to share it, soon!
In addition to these successes, I've written a new 2D cartoon series that is presently in production - coming soon! - and I've co-written the screenplay for an animated feature with songs from an Emmy-winning producer.
Prior to all this, I wrote and co-produced a VFX/CGI rotoscoped "graphic novel-style" live-action movie, shot entirely on green screen, that won a Best Film award and a generous six-figure payday in a global filmmaking competition run by Amazon and Warner Bros.
I have a B.A. degree in Film -- screenwriting was always my dream job. Back when I was serving popcorn and ripping tickets on the weekends at my local multiplex, I would be daydreaming stories and then in my free-time writing spec scripts, sketching comics, and animating cartoons on my computer. After submitting a few funny things to Nickelodeon, they were the first to show my characters and ideas on TV screens nationwide.
Now as a full-time screenwriter for over 20 years, I continue to turn dreams into reality. But enough about me...
What are you working on? I'd love to hear about it. Email me to find out how I can help get your project to an award-winning level for a fair and affordable rate: [email protected]
I've been hired countless times, so I know how to deliver quality results by a given deadline. Bring me onboard as your team's Writer, Co-Writer or Editor, and I can:
brainstorm, plan and develop original stories and characters with you;
write and co-write professional scripts for films, TV shows, comic books, video games, webisodes, and more;
rewrite your scripts, outlines, treatments, pitch decks, etc;
polish your scripts, outlines, treatments, pitch decks, etc;
edit your scripts, outlines, treatments, pitch decks, etc;
turn your character designs and ideas into scripts, outlines, treatments, pitch decks, etc;
turn your sketches / storyboards into complete production-ready scripts with dialogue and descriptions;
consult on projects from start to finish, and so much more!
I'm a big believer in Paul Schrader's notion that a screenplay is not a work of art; it's an invitation to collaborate on a work of art. So, let's work together and make some art. :-)
- Toby (IMDb)
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naivepets · 3 years ago
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9 Things You Didn’t Know About Bolt
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Time rightfully flies, friends. today marks Bolt ‘ s 7th anniversary ! In celebration of one of our front-runner Disney dogs, we ’ ve compiled a number of 9 facts you might not have known about the film. Are you fix to learn ? Excellent. Keep on reading !
1. Animators brought a giant star inflatable hamster musket ball to the studio.
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To relieve stress and get inside the beware of Rhino, the animators rolled up and down the halls in it for fun .
Reading: 9 Things You Didn’t Know About Bolt
2. Mittens ’ voice is actually Susie Essman ’ s normal talk articulation.
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After Susie Essman was cast in the function of Mittens, the directors loved her normal speak spokesperson sol much, that they requested that she use it rather of creating a unique tone for the character .
3. The animators took inspiration from Michael Bay for the movie ’ s Bolt TV express.
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When John Lasseter gave the animators the challenge to create a Bolt television show that would be stimulate adequate for network television, they looked to Michael Bay ’ s carry through films for inspiration. As a result, they relied on deep blacks and bright colors, which served as a nice contrast to the much softer textures and colors seen in the very worldly concern .
4. The crew adopted a hamster to help them animate Rhino.
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While John Lasseter ’ s pet chinchilla served as inspiration for Rhino ’ south design, the crowd adopted a hamster and studied his movement on a tabloid of plexiglas to get a better theme of how Rhino would walk in his fictile ball. They named him Doink .
5. The voice actors behind Mittens and Bolt never actually met.
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Despite having many shared scenes, actors Susie Essman ( Mittens ) and John Travolta ( Bolt ) never recorded in concert.
Read more: My Dog Has Bad Gas Suddenly – What’s Going On?
6. When the directors gave Mark Walton the character of Rhino, they caught his reaction on tape.
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Typically, before bringing the endowment into the studio, a movie ’ mho animators volunteer to record a drill run of the script. When animator Mark Walton came in and read for Rhino the hamster, the directors liked his performance so much that they cast him in the character. But before telling him, they had him come in for one more take and slipped the line, “ I am the voice of Rhino ” into the script. They had a camera set up to catch his surprise chemical reaction .
7. real locations were used as inhalation for the film ’ south lighting.
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To nail the natural deviation in lighting between several of the film ’ randomness divers locations, the gang went to LA, an Ohio dawdler park, the streets of New York, the San Francisco docks, and the desert surrounding Las Vegas to take photographs—which they late used as reference during output. In fact, the hotels and casinos shown in the Las Vegas scenes actually exist .
8. The film ’ s art style was inspired by the work of Edward Hopper.
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alternatively of going full CG, the animators opted for a softer approach, using the paintings of Edward Hopper as inspiration. They found a way to recreate brushstrokes in the computer and used that method to set the film ’ s 3D objects against a 2D backdrop .
9. Bolt ’ mho search is based on a breed of White german Shepherd.
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Though Bolt ’ s engender was never defined in the film, the chief character energizer, Joe Moshier, has indicated that the wonder chase is loosely based on a White german Shepherd puppy that the team studied during production ; his huge ears, and bushy chase are abruptly giveaways.
Read more: Can You Use Dog Shampoo on a Cat? – Bathing and Grooming
Posted 6 years ago
reservoir : https://blog.naivepets.com Category : Dog
source https://blog.naivepets.com/what-type-of-dog-is-bolt-1645980639
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justforbooks · 4 years ago
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Steven Paul Jobs was born on February 24, 1955. He was an American business magnate, industrial designer, investor, and media proprietor. He was the chairman, chief executive officer (CEO), and co-founder of Apple Inc., the chairman and majority shareholder of Pixar, a member of The Walt Disney Company's board of directors following its acquisition of Pixar, and the founder, chairman, and CEO of NeXT. Jobs is widely recognized as a pioneer of the personal computer revolution of the 1970s and 1980s, along with Apple co-founder Steve Wozniak.
Jobs was born in San Francisco, California, and put up for adoption. He was raised in the San Francisco Bay Area. He attended Reed College in 1972 before dropping out that same year, and traveled through India in 1974 seeking enlightenment and studying Zen Buddhism.
Jobs and Wozniak co-founded Apple in 1976 to sell Wozniak's Apple I personal computer. Together the duo gained fame and wealth a year later with the Apple II, one of the first highly successful mass-produced microcomputers. Jobs saw the commercial potential of the Xerox Alto in 1979, which was mouse-driven and had a graphical user interface (GUI). This led to the development of the unsuccessful Apple Lisa in 1983, followed by the breakthrough Macintosh in 1984, the first mass-produced computer with a GUI. The Macintosh introduced the desktop publishing industry in 1985 with the addition of the Apple LaserWriter, the first laser printer to feature vector graphics. Jobs was forced out of Apple in 1985 after a long power struggle with the company's board and its then-CEO John Sculley. That same year, Jobs took a few of Apple's members with him to found NeXT, a computer platform development company that specialized in computers for higher-education and business markets. In addition, he helped to develop the visual effects industry when he funded the computer graphics division of George Lucas's Lucasfilm in 1986. The new company was Pixar, which produced the first 3D computer animated feature film Toy Story (1995), and went on to become a major animation studio, producing over 20 films since then.
Apple acquired NeXT in 1997, and Jobs became CEO of his former company within a few months. He was largely responsible for helping revive Apple, which had been on the verge of bankruptcy. He worked closely with designer Jony Ive to develop a line of products that had larger cultural ramifications, beginning in 1997 with the "Think different" advertising campaign and leading to the iMac, iTunes, iTunes Store, Apple Store, iPod, iPhone, App Store, and the iPad. In 2001, the original Mac OS was replaced with the completely new Mac OS X (now known as macOS), based on NeXT's NeXTSTEP platform, giving the OS a modern Unix-based foundation for the first time. Jobs was diagnosed with a pancreatic neuroendocrine tumor in 2003. He died of respiratory arrest related to the tumor at age 56 on October 5, 2011.
Daily inspiration. Discover more photos at http://justforbooks.tumblr.com
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b3crew · 3 years ago
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REVIEW | "Bustafellows" | B3 - Boston Bastard Brigade
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Hitmen, hackers, mafia bosses, and...time travel? In my otome game? It's more likely that you think.
Originally released in Japan for the Switch and mobile back in 2019, Bustafellows is a crime noir romance visual novel developed by lesser-known studio Extend and localized for English audiences by PQube - the publisher’s first venture in the otome genre, and hopefully not their last. Impressive in nearly all regards, the game not only looks stunning, but delivers a compelling rollercoaster ride of a story featuring a charming cast of characters that I adored from start to finish.
Bustafellows is set in the city of New Sieg - a bustling metropolis that’s part San Francisco, part New York. Players fill the shoes of Teuta Bridges, an ambitious young newspaper reporter, whose normal life is shattered to pieces when Limbo, New Sieg’s most infamous crooked lawyer, is assassinated right before her eyes. Dying in her arms and solely party to his final words, she vows to save his life - and in doing so, sinks deep into the dangerous machinations of the New Sieg’s criminal underbelly.
But how, you ask, can she save a dead man? Well: time travel.
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No, you didn’t just turn over two pages at once. Somewhat out of place in a setting otherwise firmly grounded in reality, Teuta has the ability to travel back in time: Quantum Leap-styled, into the bodies of strangers. It’s not a perfect ability - her time in the past is limited to just a few minutes, and she can’t go back more than a couple hours at most, but it gets the job done. After preventing Limbo’s death, circumstances force Teuta to live with him and his crew; an Ocean’s 11-esque vigilante group of self-interested, but ultimately good-natured (and very handsome) men, who steal from the evil and corrupt for fun and profit. Hijinks, drama, and romance ensues.
Visually, Bustafellows can do no wrong. I was blown away by how good this game looks. From its gorgeous opening cinematic that seamlessly blends 2D assets with 3D animation, to its stylish menus and immersive sound design, no expense was spared in its presentation. Character illustrations by Kohaku Sumeragi (famously known for her eroge work) are vibrant, attractive, and full of personality, vocally brought to life by a talented cast of industry veterans. Character portraits and CGs are semi-animated to speak, emote, and change appearance as the plot demands. Even minor side characters are given the VIP treatment. Without exaggeration, it's one of the best looking visual novels I’ve ever played.
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Click here to read the rest of the review!
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sbusc · 3 years ago
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Creative Problem-Solving Interviews
#1 Misha Mahmood - Graphic Designer
Misha is a graphic designer at a medical company. Her role at the medical company is designing smooth user interface, experiences, layout of the website for customers. She has graphic design major in BFA, and also has some experiences with marketing internship.
I started with questions about “How do you generate ideas? How, when, and where are you inspired? What inspires you.” She answered that her experience has changed before and after Covid-19 happened. Previously, before Covid-19 spreads, she used to go outside, enjoyed running while listening to music, and getting inspired by what she’s been feeling from outside.
The biggest obstacles she has faced is the environment change and limitation as she has been enjoying going outside to get inspired by others. People can’t go outside without wearing masks, and can’t stay closer and mandate to stay home to reduce Covid-19 spread chance. Some people decided to sell unused items such as cars and she doesn’t have a car neither (it might be different reason) and she is not also comfortable with riding public transportation. To overcome her environmental obstacles, she uses other substitutable items such as a bike and keeps her life patterns as similar as before the isolation.
The processes Misha uses to solve problems start in a linear methodology and divide into multiple items. When a problem is assigned, she accepts and starts analyzing to find best ways to solve issues. During the early process, she manages the whole schedule by breaking down a main task into multiple mid-sized tasks with each short-term period to get the solution on time and to reduce the failure chance.
#2 Jenny Oh - The Little Picasso : Children Art School Co-founder 
Jenny is a co-founder of a children art institute, named Little Picasso, and has a lot of teaching experience. She has a design major in BFA, and her co-founder also has a design major in BFA from the same school and they opened the art education business for children with plenty of ideas and passion after graduation .
For the questions about the inspiration process to generate the idea, Jenny gets inspired by her daily tasks and schedules such as students from the classes, suggestions from the customers or visiting different places.
The obstacles she faces to come up with new ideas are most likely the different aspects from her co-founder. Their thoughts and preferences are different and are usually very busy to follow up the schedule. When she suggests things to change for better productivity for example, her partner is being critical about the suggestion due to other concerns. Discussion seems to end without positive facts or plans for next steps, and they stop making improvements together to keep their friendship at least. To overcome the communication obstacle, she tries to re-define the major idea into small ideas to make her partner consider the subjects light. It takes more steps to get the idea, but it is also a good chance for her to build their ideas solid.
When she accepts problems, she first makes sure if her direction is the same way with her partner. Sometimes people imagine different ideas when they see the same things. It’s always good to be sure that everyone is on the same page with collaborators. Next, she analyzes problems where, why the problem happened and gathers information and resources to come up with ideas. When the ideas come up with multiple solutions, she narrows down the multiple options by sorting out for efficiency, effectivity, adaptivity or productivity whichever fits the best to the situation.
#3 Jay Oh - Sr. 3D character animator at Zenimax game studios Jay Oh is an 3D character animator at one of major video game studios, Zeni Max studio in Maryland. He has solid talented skills and experiences with multiple well known projects such as the Elder Scroll online game. He graduated from Academy of Arts University in San Francisco with a BFA in 3D animation and visual effects in 2009.
Q : How do you generate ideas? How, when, and where are you inspired? What inspires you?
A : All animating objects are great resources for animators. I generate ideas by observing objects' motions to learn mechanics, movements and characters. I inspired by animated films, people outside for talking, running, sitting, etc., animals, vehicles and almost every object.
Q : What obstacles do you face in coming up with a new idea and how do you overcome those obstacles?
A : The obstacles in coming up with a new idea that I face in general is a new working environment. As 3D animation requires a deep understanding of 3D character technology that is different from different studios and projects, it’s hard for me to adapt to the new system and environment. My solution is a classic way, I ask around to get advice and resources to overcome the obstacles.
Q :  What process do you use to solve problems?
A : I use linear processes to solve problems. When creating a character animation set for instance, I ask myself and check with the team to understand the concept to align the director’s direction. Once I fully understand the concept, I iterate with a team for brainstorming to generate colorful ideas from different resources and pick a couple of best ideas to apply for testing. After the testing results whether it’s good or not, which is confirmed by leads and director for the next steps, we follow the next direction or repeat the iteration process to improve the product quality. Feedback from others and listening other’s opinions are very important to create creative animations as well.
#My thoughts on this journey
Through the interviews with all talented artists, I was able to learn different ways to be inspired and how people use different methodology in different situations and environments. The inspiration and motivation from these artists can be found by new or existing knowledge, experience and resources, and main obstacle in common with the artists is environment change. The overall ideas for the process to solve the problem were linear. Accept - Analyze - Ideate - Implement - Evaluate. This was a interesting research to observe how artists use the similar methodologies to solve problems but their inspiration come from a variety.
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worldbuildguild · 5 years ago
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About Art College...
Recently we got an inquiry about colleges for animation! This post is going to cover my (Mod Future) knowledge on the subject (which is limited to California oops haha). 
Virtually any Art and Design college is going to be looking at your portfolio first. There are also very good universities with animation programs that you may want to look into, as they’re much cheaper and less competitive to get into.
Your best bet for information is to look for “National Portfolio Days” near you, and attend one. Schools from all around will send spokespeople to these conferences, and you can get pamphlets, information, and even portfolio reviews to see where you’re at.
Speaking as a Californian, I only know of California schools, but there are so so so many more options that I encourage you to look into. Also, I encourage you to ask a guidance counselor you trust, or perhaps an art teacher with some experience, on advice for your situation. Guidance and transfer counselors often have more knowledge because they’ve done this for years.
This is a non-comprehensive list of my knowledge about options for post-secondary education in the Digital Media/Animation field. Always do your own research for the best options for you. 
UCLA - This school has a good Masters program in animation. Its BFA animation program is part of its Film major.
CSU - San Jose, Long Beach, Fullerton - CSUs are public universities, making them really affordable if you’re a resident of California. These CSUs are known to have pretty good art programs.
California College of the Arts (CCA; not to be confused with CALarts) - Good animation program, located right next to Pixar studios so it has instructors who are also working in the field right next door.
San Francisco Art Institute - Like UCLA, its animation program is tied into its film major.
ArtCenter College of Design - Really intense, competitive program, and for a reason. The instructors and students here are insane. ArtCenter is known for its Product Design and Automotive Design programs, but they recently opened a Character Animation program in their Entertainment Design category.
Otis College of Art and Design - Otis is known for its Toy Design, but also has an animation program.
Some Alternative Educations:
Schoolism - Online classes. Much like the format of SkillShare, except only in the arts, and by some pretty big names too. Useful for building a solid foundation and picking up industry tips for an affordable price.
Animation Mentor - Online course learning 3D animation. It’s an affordable way to learn how to work in the animation pipeline if you know you can handle online courses.
Concept Design Academy - A private design school. Its classes are non-accredited, meaning they won’t be transferable and you won’t get a degree. However, because of this, their classes are purely focused on skill training and portfolio development.
Gnomon School of Visual Effects - A tiny college in Hollywood. They do offer a full 4 year BFA degree program, however more popular are their 2 year certificate programs and 10 week  individual courses.
ArtCenter…. At Night! - ArtCenter offers individual courses on the weekends and at night
CalArts Extended Studies - Good for portfolio building, these online courses are provided by CalArts’ very own instructors.*
(*Many art institutes and colleges provide “extended” or “extension” courses open to the public, so if you can’t afford a full ride, taking a select few of these classes to buff your portfolio is also a viable option. Also look into scholarships for these programs!!!)
If you’re still in High School..
Consider searching for Summer Camp/Programs available only to high school students. Not only will these prepare you for what college will actually be like, but you could make some good friends too!
Just Be Smart
Avoid “The Art Institutes” - a private for-profit college that is known for ripping its students off and leaving them in great debt for a worthless degree.
Always do your research - find reviews, visit the school, look at alumni who’ve graduated and what projects they’re working on, find student work, and talk to professors if you can! 
-Mod Future (ko-fi)
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searching-in-silence · 5 years ago
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What's the deal with Jikook and NBC? I'm really, really curious, like there must be something meaningful abt the movie to them, if Jimin personally requested the limited edt snow globe for Jungkook as birthday present. Just like how Jimin gave the bear to V since his song named winter bear, it's something that very understandable.
Anon, thank you for asking me this question, I had been planning to do a post on this for a long time, but I think the opportunity is right for now. hehehe~
Anyway, so Why do jikook like Nightmare Before Christmas? What is it’s significance? And what is NBC anyway.
Going to be a long post, sit tight my friends~
What is NBC? (wiki)
The Nightmare Before Christmas (also known as Tim Burton's The Nightmare Before Christmas) is a 1993 American stop-motion animated musical dark fantasy Halloween-Christmas film directed by Henry Selick, and produced and conceived by Tim Burton. 
The Nightmare Before Christmas originated in a poem written by Burton in 1982 while he was working as an animator at Walt Disney Feature Animation. Burton began to consider developing The Nightmare Before Christmas as either a short film or 30-minute television special to no avail. Over the years, Burton's thoughts regularly returned to the project, and in 1990, he made a development deal with Walt Disney Studios. Production started in July 1991 in San Francisco; Disney released the film through Touchstone Pictures because the studio believed the film would be "too dark and scary for kids".
It was nominated for the Academy Award for Best Visual Effects, a first for an animated film. The film has since been reissued by Walt Disney Pictures, and was re-released annually in Disney Digital 3-D from 2006 until 2009, making it the first stop-motion animated feature to be entirely converted to 3D.
Plot of NBC.
It is the same routine every year in Halloween Town, on Halloween the monsters come out and perform a real scare. This particular Halloween, the pumpkin king Jack Skellington, bored of the idea, saunters off into the woods with his dog Zero after Halloween night. Upon the break of dawn, he discovers a clearing of trees with different doors representing various holidays. The Christmas Tree door attracts his attention and upon entrance into the world of Christmas, Jack is fascinated with this new idea of Christmas that he must absolutely share with the citizens of Halloween Town. But their view is different and they aren’t thrilled.
The story goes on and it seems like Jack and everyone else in town plans to sabotage Christmas except for Sally.The evil scientist in the story must whip up some reindeer, Halloween town's top trick-or-treaters are to kidnap Sandy Claws, and Sally's task is to make Jack a red Santa suit. She tries to tell him that co-opting Christmas is a terrible idea, but he's too wrapped up in his enthusiasm to listen.
Later when Jack’s plan fails and he realizes his mistake, Santa Claus scolds Jack about trying to take over a holiday that isn't his, and then sets about magically saving Christmas. Jack and Sally return to town just as Santa Claus flies over and offers the Halloween towns folk a bit of Christmas magic: their first snowfall. Jack and Sally share a tender moment in the cemetery, realizing they were always meant to be together. 
For what reasons could jikook relate to NBC??
(Reference taken from Oh My Disney, for NBC couple Jack and Sally)
The Nightmare Before Christmas enchants us with its whimsy and magic, but it also gives us really intense couple goals. Jack and Sally are the perfect couple, 7 reasons why:
  1. They’re opposites, so they balance each other out nicely -  Jack is impulsive and a dreamer, while Sally is far more sensible. Every relationship needs a little bit of both; that’s the only way things stay interesting, but never get out of hand.
2. They can both remove body parts while incurring zero harm to themselves - Jack can take his skull off to recite Shakespeare, and Sally can remove her limbs. Cool couples always have random, unlikely things in common.
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3. They give each other cool presents -   And by “they,” we mostly mean Sally. Although who’s to say what sort of things Jack dreams up after The Nightmare Before Christmas ends? Sally gets Jack a ghost butterfly as a gift, which is way, wayyyy cooler than a standard tie or whatever.
4. They are both probably somewhat immortal -  We’re not sure exactly what the rules are here (it seemed like maybe Jack was in mortal peril when the military started attacking his sled?), but as a skeleton and a rag doll, we think they’re at least immortal in the elven “no death by natural causes” sense. People might say, “Til death do us part,” but not even death can stop them!
5. Sally supports Jack even when she disagrees with him -  What’s love if it’s not standing with someone even when they fail spectacularly, especially when you warned them about it beforehand and they didn’t listen to you? Sally doesn’t say “I told you so” even once. We think that’s magic.
6. They look so good together -  We know it’s what’s on the inside that truly counts, but look at them. Jack is the dapperest, and Sally the most chic. 
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7. They’re simply meant to be -  It’s plain to see.
Now after seeing the above points ^, I reached to the conclusion that Jikook must relate to them, since Jack and Sally are couple goals, kekeke~
And we know that by coincidence, ‘Sally’ (another character with same name as of sally in the movie) is a part of Line friends collection, and Jimin is often seen with her.
(wiki)
Line Friends (stylized as LINE FRIENDS) are featured characters based on the stickers from messaging app Line. It was released in 2015 by Line Corporation, a Japanese subsidiary of the South Korean internet search giant Naver Corporation. These characters are used in various products, animation, game, cafe, hotel and theme park. The brand is currently managed by its subsidiary Line Friends Corporation since 2015.
Sally: with her unexpected charm, cute little Sally brings joy to her friends with full of bright and wild ideas. Don’t be fooled by her cuteness. She might reveal other side of her you’ve never expected! 
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So it could be that Jimin related both sallys with himself and that is why he was so intrigued by the movie. Also who is as impulsive as Jungkook? Jack maybe ;)
Not to forget their whole Disney trip was nightmare themed. many even say that jk wore jack themed cap. hahaha. This relation is cute. :))
edit : for clarification, I have taken the NBC points from wiki, oh my disney and imbd. I have yet to watch the movie. and I m not analysing the movie, please keep that in mind, I have just stated a few facts I collected. and no nbc isn't a romantic movie.
the end result of the movie is what I highlighted that jikook may have related to. I could be wrong. so don't come in my ask box to hate on me for that.
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creativesplashpune · 4 years ago
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Best Infographic Videos To Learn The Art Of Great Storytelling In 2020
Storytelling has existed for more than a millennium. As kids we grew up with stories and affectionately recall tales beginning with 'Once upon a time…'. Along with this nostalgic feeling in mind, businesses make use of stories as chief parts of their advertising and messaging campaigns when in the hunt for humanizing their brands.
These days, social media is a perfect vehicle to distribute these stories.  On a real level, storytelling is a fabulous way to engage, motivate and connect with your readers. But with such a great amount of content being shared everyday by so many brands, the written word just doesn’t have the equivalent impression anymore -- chiefly for the reader who has spent his teen years expecting a multi-media experience.
These guys need content that can hook up their visual, auditory and cultural knowledge base. Infographics videos are a perfect example of how stories can frame your product like never before.
Why use story telling in your animated infographic videos?
When you desire to tell wonderful visual stories making use of your data and knowledge, animated infographic videos are the perfect fit for your business. These videos facilitate in explaining facts and figures in an appealing manner. At times, companies that shy away from using animation favor this style especially for their b2b videos.
So, in case you are making an animated corporate video or an explainer video you can efficiently make use of this style to say great stories. Though, as simple as this style looks it is frequently difficult to conceptualize one. Worry not, we’re here to help with our ever-expanding and most updated list with some of the best infographic videos on the internet!
Infographic Videos That Inspire
We at Creative Splash, 3D Animation Studio In Pune, have judgmentally inspected some of the wonderful infographic videos on internet, so that you could get inspired and learn the art of great storytelling.
We have classified infographic videos into the categories below:
1.    Google BigQuery - Infographic Explainer Videos
Over the years, Google has made use of Animated Explainer videos widely to describe all its fresh and forthcoming innovations. And done so intensely. From Stop-motion to Motion Graphics. From 2D to 3D Animation Services in Pune. From character animation to shape animation. Each Animated Explainer video that Google uses, has a uniqueness all its own.
2.    Soleas' Big Deal - Corporate Infographic Videos  
Solea is quick and precise and provides patients a very exceptional experience and the dentists, enhanced outcomes. This video story wise follows a very diverse style, generally your hook defines the subject and attracts the relevant audience into the story. Creative Splash is a Corporate Video Production company In Pune which offers these services.
3.    The Power of Like - Motion Graphics Videos Vucko is a motion & design practice led by Andrew Vucko. He talks about how likes influence the posts we make, the aesthetics we create and the content we show. 4.    Webflow - Corporate Infographic Videos
Webflow, Inc. is an American company, based in San Francisco, that offers software as a service for website building and hosting. Their online visual editor platform allows users to design, build, and launch websites.
5.    SAP's Innovations - Corporate Infographic Videos SAP is a German multinational software company which makes enterprise softwares for managing customer relations and business operations. It is popular for its ERP software. 6.    BNY Mellon's The Moments - Animated Video Series BNY Mellon is a wealth management company which helps its clients manage their finances throughout the investment lifecycle. Bob Shaw, the former CEO of Net Optics, shares his experience with them The list doesn't come to an end here, the story continues. If you are looking for an animated infographic agency please contact Creative Splash, Animation Studio In Pune.
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vumanenc1102 · 5 years ago
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2D Animation’s Past, Present, and Future
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(Pencil test for Sleeping Beauty) (original video source)
Traditional animation, also called hand-drawn animation, classical animation, cel animation, or by its modern handle, 2D animation, was the main form of animation from the late 19th century up until the creation of the modern computer, when computer-generated animation became the norm. Thanks to animation programs, there’s now a new mode of animating called computer animation, also known as 3D animation, where a figure is rigged to move about in a determined stage, similar to how real-life programs and films are made – the only difference being that the actors are now the animators through a character. Many North American studios had started out with 2D animated movies, but then shifted to focus on creating 3D animated movies thanks to the ease of the technology.
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(Gif from Toy Story 4) (source)
Today in our modern world with many technologies at our hands, 3D animation has become the favored animation style, as proven by how much gross they procure at the box office compared to 2D animated films. Disney has virtually abandoned 2D animated movies, seeing as how their last movie in the medium was The Princess and the Frog released in 2009. The movie did well at the box office, but not as good as other 3D animated movies released since then. Seeing as how Disney has monopolized the animation film industry, anything they do will be copied in other animation studios, most notably American ones: DreamWorks Animation, once a studio where both 2D and 3D animated films were worked on in harmony, hasn’t made a 2D animated movie since 2003, when Sinbad: Legend of the Seven Seas was released. 2D animation just doesn’t cut it anymore, and is the main reason why North American studios have opted to stop using it entirely in their films. Because of this shift in power, 2D animation can now mainly be seen in T.V. programs and commercials, with many programs being made from independent creators who’re not affiliated with any studio.
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(Gif from She-Ra and the Princesses of Power) (source)
Since 2D animated movies have been booted out of the theaters, it seems that 2D animation will – and has been able to – find a home on the T.V. screen. Thanks to many streaming services available, the services are able to host a multitude of programs and movies, included in these would be 2D animated movies and shows, making them accessible to a larger audience. Independent, or indie, creators are creating their own shows and movies in this medium, examples including Cannon Busters, Urbance, Ernest and Celestine, Hullabaloo, among many others. Additionally, television channels such as Cartoon Network and Nickelodeon are creating and hosting majority 2D animated shows, these including Steven Universe, Adventure Time, The Loud House, and SpongeBob SquarePants. Even bigshot Disney, on their channel Disney XD, has been creating and hosting 2D animated shows like Phineas and Ferb and Star vs. the Forces of Evil. While there are T.V. programs that’re rendered in 3D animation – Miraculous Ladybug, Lego Ninjago, etc. – this goes to show that 2D animation isn’t going anywhere, it’s just migrated someplace new.
That being said, many indie creations aren’t able to access a large audience due to needing the economic support of traditional animation fans who want to see the content. Since indie creators are working alone without much support aside from their small teams, they’ve had to resort to creating Kickstarters in order to raise enough money to start working.
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(Gif from Spirited Away) (source)
On the other side of the ocean, Japan has had a long history of 2D animation, so far as to say that it’s its only animation medium. Astro Boy, originally a manga – Japanese comic book – circulating from 1951 to 1981, was first made into an animated program that ran from 1963 to 1976. While the show has been remade two times, with a third adaptation being made, the first show was the one to set in motion what would become known staples of anime. Since then, innumerable animes have been made for every genre, ranging from robot and mecha anime Gurren Lagann to romantic comedies like Ouran High School Host Club. Anime isn’t just programs either, it boasts many exceptional movies such as Akira, Ghost in the Shell (1995), Ponyo, Wolf Children, and more. One of the biggest anime studios is Studio Ghibli, who can be said to be the Japanese Disney. Studio Ghibli has even collaborated with Disney to promote their movies in the North American venues, most notably with Spirited Away.
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(Gif from Samurai Champloo) (source)
American audiences love anime. Everywhere you go, there’s anime: today’s kid’s cartoons are always making references to Sailor Moon or Naruto; Pokémon Go made a giant impact all around the world as people of all kinds are trying to catch Pokémons; millennials and Gen Z’rs keep using slang that relates back to anime, like “You are already dead/Omae wa mou shindeiru;” even Disney has been making references to anime, as seen in their films Frozen and Brave, which feature intrepid female leads, something that can be owed to changing gender attitudes, but ultimately “owe a direct line of thanks to Studio Ghibli’s humble hand-drawn animations of years past”. Anime itself was inspired by old Disney cartoons, so it has now come full circle. But why? Why are American audiences so captivated by anime? For one, anime is now more accessible than ever. In the early 2000’s, there wasn’t readily-available subtitled anime, much less dubbed anime, and what was subtitled was made by fans and hosted on YouTube, or it was a collector’s item that would cost a pretty penny. Thanks to new streaming services, especially ones that focus on animes, anime and manga is a lot more accessible now. Take for example Crunchyroll.com: it’s an American company created by university students that streams anime, manga, and dramas (what we Latinos would call “telenovelas”) for free and offers a paid subscription for an even wider access. The website has anime available in eight languages, and has offices in San Francisco, Los Angeles, Chișinău, and Tokyo.
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(Gif from One Piece)
Another reason why anime has been such a hit is that anime is as diverse as Western media: there’s something for everyone, and it’s just a matter of exploring and enjoying the content available. Part of that is the creative liberty authors are given, letting them be the one to decide how long the story will stretch for, an example being Eiichiro Oda, the author of One Piece, an ongoing manga and anime. He’s been stated to willing “die for One Piece,” a level of dedication “manifested throughout his series.” On top of that, the East doesn’t have the same sensibilities as the West, making for a larger range of topics that anime can touch upon that Western shows and films would be too frightened or just plain embarrassed to broach, especially given how nowadays people have many hang-ups about many things, and don’t seem to tolerate differences – just look at the outrage Starbucks caused in 2015 when they rolled out a new holiday cup that was just plain red. Every year since then, Starbucks manages to somehow anger everyone about their holiday cups. Anime isn’t made to reach a wider audience, it just wants to tell a story in its own way, and authors and content-creators should know what it feels like to want to tell a story that you know not everyone is going to understand. The movie Spirited Away blew everyone away at the 75th Academy Awards in 2003 where it beat Disney’s two films Lilo & Stitch and Treasure Planet for Best Animated Feature Film, and because of it, put Japanese animated film under the spotlight. Now everyone is informed that anime is not just for kids but can be a compelling medium for storytelling in films, enough to be able to win an Oscar.
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(Gif from The Artist) (source)
Noticing how 2D animation is falling to grace in the West despite Western audiences clamoring for anime, a 2D animated medium, makes for a very interesting oxymoron. That being said, this could open up new – or old – doors for 2D animation in the entertainment industry. The Artist is a silent, black-and-white film released in 2011, directed by Frenchman Michel Hazanavicius, and it won Best Picture at the 84th Academy Awards. It was the first silent film to win an Oscar for Best Picture since Wings won it in 1927, and the first totally black-and-white film to win Best Picture since The Apartment won it in 1960. The Artist is mentioned here to demonstrate that old formats such as silent films and black-and-white films can still be successful in this modern age, even going so far to be the most awarded film in France. If silent and black-and-white films could make an astounding comeback, even if just for one moment, then surely the same could be said for 2D animated movies. It’s just a matter of someone driven enough to achieve it.
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(Ramen from Gobelins, L'École de L'Image) (also here)
2D animated movies have started to lose their luster in the American film industry. Because of this, 2D animation has seen a new life in T.V. programs and commercials. Unlike their Western counterparts, the East has been producing a vast array of 2D animated anime and films, being able to even win the highest award a film can get in the West, an Oscar. This proves that 2D animation doesn’t have to be a lesser artform in film, because it can be revitalized and recontextualized just as if it were a silent movie being created in the modern age. 2D animation doesn’t have to be a medium of the past and can instead gain some of its grace again as a respected film mode.
Bibliography
Jozuka, Emiko. Japanese anime: From 'Disney of the East' to a global industry worth billions. Ed. Takashi Murakami. 28 July 2019. Article. 12 November 2019. <https://www.cnn.com/style/article/japan-anime-global-identity-hnk-intl/index.html>.
Macdonald, A.G. Why Western Culture is Beginning to Embrace Anime. 7 August 2017. Article. 12 November 2019. <https://the-artifice.com/western-culture-embrace-anime/>.
Mc Bain Jr., Everard J. Is 2D Animation Dead? Not Really. 2 February 2018. Article. 12 November 2019. <https://celflux.com/is-2d-animation-dead-not-really/>.
Morr. Why We’re Seeing Less 2D Animated Movies and Why They Probably Won’t Make a Comeback. n.d. Bloop Animation. Blog Post. 12 November 2019. <https://www.bloopanimation.com/why-were-seeing-less-2d-animated-movies-and-why-they-wont-make-a-comeback/>.
Riki, J.K. Why Should 2D Animation Be Abandoned? (Part 1). 2015. Commentary. 12 November 2019. <https://www.animatorisland.com/why-2d-animation-should-be-abandoned-part-1/?v=7516fd43adaa>.
Shutterstock. How Hayao Miyazaki Influenced American Animation with Spirited Away. 20 July 2016. Article. 12 November 2019. <https://www.shutterstock.com/blog/miyazaki-influence-on-american-animation>.
Smith, Brandon. Former Disney Veteran Explains Why Big Studios Have Abandoned 2D Animation. Ed. Kelly Conley. 27 February 2015. Opinion. 12 November 2019. <https://www.rotoscopers.com/2015/02/27/former-disney-veteran-explains-why-big-studios-have-abandoned-2d-animation/>.
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letsjonebenblog · 5 years ago
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3D Rendering Services for Interior Design for Amazing Kitchen
Architectural 3D Rendering Services of a Kitchen in Shades of White for Los Angeles California.
We provide Professional 3D Rendering Services nationwide USA. We collaborate with Real Estate & Architectural professionals in California and all the USA surroundings. The kitchen 3D Interior Rendering Services you see on this architectural rendering is an embodiment of elegance and romance. The owner specifically asked us for the space to be refined and resting, because kitchen is the place where family gatherings take place. To cut a long story short, designer’s goal was to create a perfect space to make sweet memories.
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First of all, the color palette of the kitchen consists of white and beige. Most notably, those beautiful hues are softened by light wood textures. The classical furniture shapes make the space look homey. Furthermore, all modern equipment you see on this kitchen rendering is disguised with smart decor choices. A faux chimney over the stove, for example.
We would like to offer our 3D Rendering outsourcing partner in Los Angeles California. We provided Architectural 3D Visualization and Rendering services in San Diego, San Jose, San Francisco, Santa Clarita, Riverside, Oakland, Long Beach, Santa Ana, Rancho Cucamonga and other California State cities. Photorealistic 3D Interior Rendering Starting From $250 3-4 Business days delivery and Photorealistic 3D Exterior Rendering Starting From $350 3-6 Business days delivery. Our expertise extends across domains like Urban Design and Interior Design, Academic Buildings, Civic Projects, Residential and Integrated Housing Townships. Architectural Visualization Company offers a range of 3D Rendering Services like 3D Exterior Rendering, Architectural Rendering, Interior Rendering, Conceptual 3D Design, 3D Walkthrough Animation, Furniture and Product Rendering etc. Liked this 3D Architectural Rendering of a Kitchen? Have an exciting project in mind? Contact JMSD Consultant 3D Rendering studio. We’ll create impactful design 3D visualizations that’ll impress your clients! we're ready to help deliver on your unique vision. touch [email protected].
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hitellshowbutbetter · 6 years ago
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websites:
Animation World Network
Animation Backgrounds
Animation Magazine
Animation & CGI
Animator Island
Anime News Network
Cartoon Brew
Character Design References
On Animation
Reference! Reference! (free database for animation)
11 Second Club (monthly character animation competition)
tumblr blogs:
animationart
animationforce
animationtidbits
aspiretoanimate
calartscharacteranimation
disney-moments-sketches (Allen Ostergar’s blog, animator at Walt Disney)
drawingforsuckas
fuckyeahconceptart
storyboardresources
theanimationarchive
theartofanimation
wannabeanimator
resources/tips:
Animation schools: 1 / 2 (Top 50 USA) / 3 (Top 100 international)
Which animation school is right for you? (Ringling vs. CalArts)
Don’t want to/ can’t afford art school? you’ve got other options.
Animation Mentor: The online animation school
Art school exercises!!
51 Great Animation exercises
20 things you can expect as a traditional (2D) animation student that they never tell you
A Survivor’s Guide to Life Inside an Animation Studio
Animation basics: The art of timing and spacing
Animation Notes From Ollie Johnston
Animated chart of the basic principles of animation
10 Second tip: Always Anticipate
book: Animation: Learn How to Draw Animated Cartoons by Preston Blair
book: A System for Planning and Timing Animation by Glen Keane
book: Timing for animation by Harold Whitaker and John Halas
book: Gesture Drawing for animation by Walt Stanchfield
Basic 3D Animation Terminology
Digital pencil test!!
Keys to Emotion in Animation
Lessons from Disney’s Zootopia
Model Sheets central
The importance of Acting in Animation by Segio Pablos
Printable exposure/dope sheet
Phoneme Chart
Recommended reading for animation students and enthusiasts
The 5 Types of Animation
The Know-How of Cartooning
The Unofficial Truth about The Animation Industry
Why Disney Sends Its Animators To Life Drawing Classes
Walk/Run Cycles reference
What is Pixar looking for in Animators? (scroll down)
Portfolio Advice for The Disney Animation Internship
What is Rigging?
3D Rigging Terminology
3D Modeling Terminology
tutorials:
Animation for Beginners: Where do I start
Animation Physics (Video tutorials on physics for animation artists)
Animation tutorial part. 1 AKA “the secret of animation”
Appealing Poses in Animation
Background & Movement in TV
Blinking tips
Breakdown tutorial (middle frame between to keys)
Drawing & Composition for visual storytelling
Drawing for Animation
Drawing a Likeness
Animation fundamentals + tutorials
Filmmaking: Composition and Framing
Getting Shape Change
How to animate using photoshop
How to animate Characters in Perspective
How to Animate Head Turns
How to Draw Gesture
OpeenToonz tutorials masterpost
Overlapping Action and Drag
Portfolio tips / Making A Successful Portfolio
Lyp Sync tutorial
Line of action
Basics of good cartooning 1-12 by Sherm Cohen
Squash & Stretch tutorial
Squash and Stretch 2
Storyboarding tutorials by Sherm Cohen
The Illusion of Life: 12 Principles of Animation
Tilt, Flow & Rhythm
Underlying Structure When Animating Expressions
TVPaint tutorial: Uploading and Coloring Scanned Animation
supplies (traditional animation):
10 Essential Art Supplies for the Traditional Animator
How to Use a Light Table for Animation
Making a Simple Animation Lightbox
Peg bars, Animation Disk & Desk
softwares:
free
Blender (3D creation suite. It supports the entirety of the 3D pipeline: modeling, rigging, animation,etc)
Emofuri (animate using .psd files)
Google Sketchup (
Live2D ( animation/drawing software
OpenToonz (Studio Ghibli’s open source animation software)
Pencil2D (create traditional hand-drawn animation (cartoon) using both bitmap and vector graphics)
Renderman (Pixar’s free 3D rendering software)
Sculptris (Free digital sculpting tool by the makers of Zbrush
SculptGL (Online modelling program)
Synfig (2d animation using a vector and bitmap artwork)
paid
Zbrush (digital sculpting sw by Pixologic)
Mudbox (digital sculpting sw by Autodesk)
Cinema 4D (digital sculpting sw by Maxon)
TVPaint (2d animation)
animation studios:
Aardman (Bristol, UK)
Blue Sky Studios (Greenwich, USA)
Dreamworks (Glendale, USA)
Fox Animation (USA)
Imagination Studios/CN (Burbank, USA)
Industrial Light & Magic (San Francisco, USA)
Laika (Hillsboro, USA)
Luma Pictures (USA / Melbourne, Australia)
Nickelodeon Animation (Burbank, USA)
Pixar (Emeryville, CA)
Rise FX (Berlin, Germany)
Studio Ghibli (Tokyo, Japan)
Sony Picture Imageworks (Vancouver, Canada)
Sony Pictures Animation (Culver City, CA)
Walt Disney Animation (Burbank, CA)
Weta Digital (Wellington, New Zealand)
inspiration: worth watching short films
Coda by and maps and plans
Contre Temps by the Contre Temps Team
Duet by Glen Keane
DOG ENVY by Olivia Huynh
Fallin Floyd by  il Luster
French Roast
Gravity by Ailin Liu
In Between by Gobelins
Jinxy Jenkins and Lucky Lou by Michael Bidinger and Michelle Kwon
My Big Brother by Jason Rayner
Night Light by Qing Han
Nephtali by Glen Keane
Nocturne by Kari Casady
Historia de un Oso by Gabriel Osorio
Home Sweet Home  by home sweet home the film
One Bright Dot by  Clément Morin
Stickboy by Giant Ant
SOAR by Alyce Tzue
Tsunami by The Animation Workshop
Thought of You by Ryan Woodward
Vagabond by  The Animation Workshop
5 Gobelins Shorts That Pay Tribute To Women Animation Pioneers
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satoshi-mochida · 5 years ago
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Publisher Modus Games has acquired developer The Balance, and the studio’s December 2018-released Override: Mech City Brawl is coming to Switch this fall, the company announced.
The Balance will be operate as Modus Studios Brazil and act as Modus Games’ first in-house development studio.
“This is one of many giant steps for Modus as we strengthen our goal to bring AAA publishing services to independent developers,” said Modus Games CEO Christina Seelye in a press release. “With the creation of Modus Studios Brazil, we will be better positioned to fund and support burgeoning markets and enhance Modus IPs.”
The Balance co-founder Lucas Carvalho added, “We are very excited to embark on this new endeavor with Modus Games. It’s been our dream to push our creative boundaries and work on a wide variety of games, and our new partnership with Modus has made this possible.”
More information on the Switch version of Override: Mech City Brawl will be released in the coming weeks. The game is currently available for PlayStation 4, Xbox One, and PC.
Here is an overview of the game, via its Steam page:
About
No gears, no glory! Control gigantic fighting robots and duke it out across fantastic cityscapes in this 3D mech-based brawler! Epic and explosive battles await with anime-inspired mechs in local and online versus game modes, party co-op with two to four players, and a single-player campaign.
Key Features
Explosive Battles – Take control of a gigantic mech and lay waste to entire cities as you fight other massive opponents.
Supercharged Mechs – Pilot 12 outrageous mechs of epic, skyscraper-sized proportions, each with diverse fighting styles and unique skills.
Real-World Locations – Destroy 3D arenas modeled after actual cities and countries, including Tokyo, Egypt, San Francisco, and Mexico.
Multiple Game Modes – Challenge other players in local and online Versus and Co-op modes and experience Override’s story in a single-player campaign.
Party Co-op – Gather two to four friends to engage in party co-op where each player is responsible for one part of a towering mech!
The Garage – Customize your mechs in the Garage, changing their accessories and skins to create your own unique style.
More Mechs, More Mayhem – Super Charged Mega Edition includes Season Pass, delivering four extra mechs and 16 new skins post-launch, as well as instant access to 12 legendary skins normally unlocked in the Standard Edition.
Supercharged Co-op Fighting
Powerful and Unique Ultimates
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LA / MATERIAL GIRLS: Palms
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PALMS presented by MATERIAL GIRLS March 16 - April 7, 2019 opening reception March 16, 7-10pm
MATERIAL GIRLS is pleased to present Palms, the collective’s first show in LA featuring small sculptures by 15 artists. It is an established social contract that one is permitted to “look but not touch” art objects. Palms invites visitors to temporarily transgress this boundary- allowing them to touch, hold, and move the objects within the context of the exhibition. The works rest on a large curvilinear plywood platform that re-directs the automatic choreography of art viewership. Instead of left to right, front to back, viewers will be encouraged to slowly wind through space. With this direct tactile understanding of the work, and a constantly changing “curation” depending on interaction, visitors are entrusted with an art viewing experience that is both fluid and communal.
Each artist was asked to present an object holding boundaries and touch in mind. These considerations emerge from the MATERIAL GIRLS’ broader interest in tactility and bodily awareness of space as a feminist undertaking. In preparation for this exhibition, the participating artists contributed writings and images to a zine, Fronds, that is available to read and purchase at the exhibition.
Palms features the work of:
Yesenia Bello Cameron Cameron Cara Chan Jisoo Chung Devra Freelander Hilliary Gabryel Julieta Gil Ling-lin Ku Claire Lachow Gracelee Lawrence Amelia Lockwood Ofelia Marquez Nina Sarnelle Rachael Starbuck Amia Yokoyama Rachel Youn
MATERIAL GIRLS is a feminist collective of sculptors and digital artists formed in 2016. Founded by Cameron Cameron, Devra Freelander, Hilliary Gabryel, Claire Lachow, Gracelee Lawrence and Rachael Starbuck, MATERIAL GIRLS organized to create a space for emerging, under-represented artists and thinkers in the patriarchal art world. They are committed to making and sharing work, fostering conversation, and supporting one another through their practice. While each member of MATERIAL GIRLS retains a vibrant and active independent studio practice, they come together to collaborate on site-specific installations and projects. MATERIAL GIRLS has co-authored immersive installations, organized exhibitions, and exhibited works at Random Access Gallery (Syracuse, NY); SPRING/BREAK Art Show (New York, NY); SVA Curatorial Practices (Brooklyn, NY); ALT ESC: No Vacancy 3 (Brooklyn, NY); Trestle Projects (Brooklyn, NY); the Church Troy (Troy, NY); the Museum of Human Achievement (Austin, TX); and Sadie Halie Projects (Minneapolis, MN.) materialgirls.work @material.grls
Biographies Yesenia Bello is an artist and arts administrator living in Chicago, IL. She received her BFA from the School of the Art Institute of Chicago (2016). Her practice stems from lived experiences as a first generation Mexican-American, retracing sensations that arise from slowly losing her native tongue. Her work has been presented locally at places like 6018 North, The Overlook Place, DfbrL8r Gallery, and Chicago Artists Coalition, where she participated in HATCH Projects (2016-2017). Between 2011-2016 she was co-organizer of Walla Fest, a volunteer run gathering around the Philadelphia area. yeseniabello.com @yeseniabello
Cameron Cameron lives in Los Angeles. She received her BFA from the University of Texas at Austin in 2014, attended Virginia Commonwealth University Summer Studio Program in 2015 and received an MFA from UCLA in 2018. Cameron uses sculptural interventions to compensate for generic imagery, and questions how the mundane may represent the feeling of loss or longing around the disorder of the day-to-day. She has participated in Skowhegan School of Painting and Sculpture, Ox-Bow School of Art, Grin City Collective Residency, and the Art Students League of New York. cameron-cameron.com @winter_shorts
Cara Chan lives and works in Los Angeles, CA.  Chan creates large-scale architectural and body-based sculpture often involving gestural interaction and exchange. She received her BFA from New York University (2009) and her MFA from University of California, Los Angeles (2017), and has been an artist in residence at Banff Center for the Arts, ACRE Projects, Vermont Studio Center, Ox-bow School of Art, Kane Kwei Carpentry Workshop, and Lighthouse. cara-chan.com  @caraachan
Jisoo Chung is an LA-based multi-disciplinary artist working primarily through video, photo, enactment, and installation. Chung’s work pays attention to the failures that we encounter in our daily lives such as failure of communication and translation, failure of exhibiting, and currently more focusing on the failure of daily-based technology. Exhibitions and screenings include Los Angeles; 1748 adams, Socal MFA juried exhibition, Pomona, Seoul; Screening Project: Dongshi Sangyoung, Museum CICA, Gallery Aloq Episode. Chung received a BFA from Seoul National University, and is currently an MFA candidate at UCLA. chungjisoo.com @jigu.nee
Devra Freelander is an artist living and working in Brooklyn, NY. Her work explores geology and climate change from a millenial and ecofeminist perspective. Freelander received her MFA from Rhode Island School of Design and her BA from Oberlin College. She is a founding member of MATERIAL GIRLS, and has participated in the Women’s Studio Workshop Residency (2018),  Arctic Circle Residency (2017), Socrates Sculpture Park Emerging Artist Fellowship (2017), Lower Manhattan Cultural Council Workspace Residency (2016-2017), and the Virginia Commonwealth University Summer Studio Program (2013). She is represented by CIRCA Gallery. devrafreelander.com @devrafreelander
Hilliary Gabryel lives and works in Queens, NY. Her work is aspirational, echoing the immediacy of the consumerist market and commenting on luxury and feminine expectations. She received her BFA from Virginia Commonwealth University. She is a founding member of MATERIAL GIRLS and co-founder of the interdisciplinary Ridgewood, Queens project space ERA VI VII VI (2014-2016). Her work has been shown in New York, NY; Austin, TX; Minnesota, MN; Richmond, VA. Residencies & awards include the Vermont Studio Center Fellowship, the Wassaic Project, ASMBLY Session #1, and VCU Summer Studio Program. hkgabryel.com @hilliarygabryel
Julieta Gil lives and works between Los Angeles and Mexico City. She holds an MFA in Media Arts from UCLA. Her creative research incorporates installation, sculpture, 3D animation and print to explore topics of simulation, and the overlappings that occur between the virtual and physical. She was a grant recipient of Mexico’s National Fund for Culture and the Arts (2015–2016) and co-founder of FEMMEBIT, an experimental video festival held in Los Angeles. She has exhibited in spaces such as Laboratorio de Arte Alameda, Anchorage Museum, Nevada Museum of Art, National Museum of Art (Mexico City), Future Gallery, Human Resources and Zuecca Projects. julietagil.com @julietagilg
Ling-lin Ku is a Taiwan born, U.S. based artist currently living and working in Austin, Texas. Her sculpture and installation work explores language, everyday life, play and fetish through diverse materials and digital fabrication. Ku was selected to participate in the International Studio and Curatorial Program and Vermont Studio Center, and her work has been exhibited throughout the US. She is currently an MFA candidate in the University of Texas at Austin’s Sculpture and Extended Media program, and an art columnist for KUROSHIO FOCUS online media. linglinku.com @linglin_ku
Claire Lachow is an artist & writer whose work exists between physical and digital environments, fixating on the cultural and political predicaments of commodification, desire, language, and identity. She is the recipient of a 2019 Red Bull Arts Detroit residency & fellowship. Selected exhibitions include the Governors Island Art Fair, Super Dutchess, SPRING/BREAK Art Show, Local Host Gallery, and Schema Projects. Lachow received a BA from Oberlin College and lives and works in Brooklyn, NY. clairelachow.com @clayore
Gracelee Lawrence recently returned from Thailand where she was a visiting artist at Chiang Mai University. She received her MFA in Sculpture + Extended Media at the University of Texas at Austin in 2016 and her BA in Sculpture from Guilford College in 2011. She is a co-founder of Pig and Pony Gallery and a contributing writer for the International Sculpture Center Blog. She has shown work internationally and was a 2016–17 Luce Scholars Fellow, a recipient of the 2015 UMLAUF Prize, the 2013 Eyes Got It Prize, and the 2011-12 Ella Fountain Pratt Emerging Artist Grant. graceleelawrence.com @gleeleelawlee
Amelia Lockwood is a visual artist whose use of ceramic processes privileges trace, error, mutation and collapse. Lockwood received her BFA from Syracuse University (2012), completed post-bac studies at University of Colorado, Boulder (2016), and is currently an MFA candidate at the University of California, Los Angeles. @amiamia
Ofelia Marquez is a first generation Mexican- American artist based in Los Angeles. She received her MFA in sculpture at UCLA and is currently an art restorer at Aleksei Tivetskys Art Restoration and Conservation studio. Ofelia Marquez has recently exhibited at: Human Resources, The Mistake Room, Anonymous Gallery, New Wight Gallery, the William Rolland Gallery of Fine Art, Avenue 50, and REDCAT. ofeart.wixsite.com @ofemarquez
Nina Sarnelle is an artist and musician with a BA from Oberlin College and MFA from Carnegie Mellon University.  A founding member of the Institute for New Feeling and dadpranks, she’s recently shown work at Whitechapel Gallery, Hammer Museum, Getty Center, Ballroom Marfa, MoMA, Istanbul Modern, Neuer Berliner Kunstverein, NADA Miami, MAAT (Lisbon), Fundacion PROA (Buenos Aires), Black Cube (Denver), Southern Exposure (San Francisco), Recess (NY), Akademie Schloss Solitude, UNSW Galleries (Sydney), Project 88 (Mumbai), Villa Croce Contemporary (Genova), CCA Santa Fe, MWoods (Beijing), and MoCA Cleveland. ninasarnelle.com @ninasarnelle
Rachael Starbuck is currently living and working in Austin, TX. She received her MFA in Studio Art from the University of Texas at Austin in 2017 and her BFA in Sculpture + Extended Media from Virginia Commonwealth University in 2011. She is co-founder of curatorial collective Partial Shade. She has been a resident at ACRE Projects, The Contemporary Artists Center at Woodside, The Wassaic Project and The Vermont Studio Center and has shown work in Richmond, VA; Providence, RI; Chicago, IL; Austin, TX; Houston, TX; New York, NY; and London, UK. rachaelstarbuck.com @starbuckra
Amia Yokoyama grew up in Illinois, in a bi-lingual, bi-cultural, bi-racial, bi-religious household. This experience of the world carries her. Amia is a multi-media artist who works with experimental animation, video, 2D mixed media, and installation. Amia dropped out of University of British Columbia for her B.Sci in Sustainable Development, and received a BA from New York University in 2010, and an MFA in Experimental Animation from CalArts in 2017. She has received fellowships from Skowhegan School of Painting and Sculpture, Bemis Center for Contemporary Arts, Vermont Studio Center, Women in the Media, and United Plankton Charitable Trust. amiayokoyama.com @iamamia
Rachel Youn is an artist living and working in St. Louis, MO. They use sculpture and new media to poke fun at hierarchal narratives embedded in objects and lifestyles. Sourcing from home furnishing stores and oriental goods peddled on craigslist, their work collapses notions of authenticity and artifice through the lens of identity. They received their BFA from Washington University in St. Louis in 2017 and has exhibited at the Sheldon Art Galleries, Parapet Real Humans, the Millitzer Gallery, the Luminary and Flood Plain, the Bermuda Project, and Open House. They are a recipient of the Regional Arts Commission Artist Support Grant and the Vermont Studio Center Fellowship. rachelyoun.com @rachelyoun
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