#..Maybe it would’ve been too difficult to animate the sprites for the fight scene in the flashback with the smaller sprite size?
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starkittnd93 · 6 months ago
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Oh yea so I made this sprite edit of Hikari’s childhood sprite from his chapter 4 flashbacks
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(I did this using Mira’s sprite as a base for the proportions and just color-picked)
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Fire Emblem: Awakening Thoughts
As of the date May 20th, 2020, I finished my playthrough of Fire Emblem: Awakening on its one year anniversary of when I got it. It is now June 5th of writing this. This post will be my thoughts and feelings on Awakening, much like the KH3 Grievances and Blessings post last year. Let's get into some history between me and Fire Emblem before I go into Awakening.
As I've said before, Awakening was both my first Fire Emblem game and my first Tactical RPG. Smash Bros. was where I had heard of Fire Emblem but it wouldn't be until Ultimate came out that I would start to get interested. It was because of my friend's preference for Lucina that got me into playing as her in Smash and that's pretty much how she became both one of my mains and a favorite. It honestly wasn't till I listened to the Smash remixes of Id, Conquest, and Lost in Thoughts All Alone that I decided to play Awakening and then Fates. So thanks go out to both Smash and my friend Eric for converting me to Fire Emblem trash!
Much like the KH3 Grievances and Blessings post, I'll be going over every aspect of Awakening I can think of, from the graphics to the gameplay to the story. I'll even include a Best/Worst Girl and Boy of both generations because that kind of thing seems to matter to some people, along with my reasons for why X is Y. Keep in mind that whoever I choose as those categories, it is just my opinion and you're free to disagree with me. I say this because I know that, no matter what I say, some diehard fans will get pissed at me and come at me for daring to shit on their favorite character. I already know some people are gonna get mad because they think X should be Best/Worst and that'll be fun to see (You can interpret that as sarcasm if you want).
Listed below are Awakening spoilers, so if you want to play the game and don't want to be spoiled, now's your chance to stop reading. I know Awakening came out in 2013, meaning 6 or 7 years ago, but there may be some people who haven't gotten around to playing it yet so I want to be courteous to them. Here are my thoughts on Fire Emblem: Awakening!
First off, the graphics. I think they looked really nice for a 3DS game that came out in the early 2010's and I believe this was Fire Emblem's first fully 3D game as well so that's really impressive. The in-game models were nicely detailed, the in-game sprites were nice looking, and the prerendered cutscenes were beautiful. This doesn't mean they're not without their faults, though. I wish the in-game cutscenes were more animated because it's easy to tell when an animation's been used over and over again, I feel as if the in-game sprites have some dissonance with official art, and there are times where expressions or animations for the prerendered cutscenes have looked pretty awkward. In terms of the first and last point, I'm giving IntSys some slack because, as I stated earlier, they were developing a game for the 3DS, a powerful handheld device but it's still a handheld, and this was FE's first 3D game so there may have been issues transitioning from 2D sprites to 3D models. I'll explain what I mean by my second point. I've looked at Cynthia's official art and when I see her face, I tend to see what I'd call a baby face, pudgy cheeks and all. Her in-game sprite, however, her face is sharper, more mature, if that makes sense. Maybe it's the pigtails throwing me off or it's just a difference between two art styles, I don't know. I'm not an artist so there's not much weight behind this but I'm just saying there's somewhat a dissonance between official art and in-game sprites.
Secondly, gameplay. I loved how easy it was and how I could switch between a simple and complex UI if I wanted to see which attacks could hit or what the enemy's stats were. This may sound stupid but I honestly thought it'd be way more difficult due to this being a Tactical RPG. I know strategy's a big part of Fire Emblem but strategy's not a big problem if you're like me and you grind to hell and back. Speaking of which, I played on Easy Casual mode so that might be why it seemed so simple from the get-go. Just to give you an idea of how much I grinded, I put in 200+ hours and that mostly consisted of buying a shitton of Reeking Boxes, spawning Risen on some of my favorite grind spots, and fighting them over and over again. I went through the 3 basic classes each character could have, maxed out their default class one last time, promoted them to their advanced class, and maxed out those classes 2-3 times over. I have a video on my Twitter that shows the stats of these characters and most of them are over 220 (The shapeshifters 300). Needless to say, I loved each and every fucking crit I got. Cordelia even got what I call a miracle crit, which means she got 2 crits in one round and after the enemy attacked, she got another 2 crits. Level grind ain't a joke in this game.
Thirdly, the music. Considering it's part of why I got into this game in the first place, I loved it. As I'm writing this, I'm listening to the OST and it sounds so much better when you don't have the ambient sounds and you're not listening to it through the 3DS speakers. The song that hit me the most and just gave me the overwhelming feels was Id~Sorrow as it played in Chapter 21. It fit so well with the tone of the scene and I just sat there for a few minutes, letting it play in the background as I did shit. Other notable mentions are Id~Purpose, Destiny, Conquest, and the song that is just ellipses. If the music is this good in Awakening, I can't wait to see what's in store for Fates!
Fourthly, the voice acting. For a game where most of the voices come in forms of clips, I thought they were good. Each of the actors tried their best to convey their characters in the clips they were allowed to have and I think it shows. The only critique I have, and it's not the actors' fault, is that some of the characters' voices don't fit them. I'm not saying they miscast these characters, it's more like the direction was off, if that makes sense. Let me bring up Cynthia, Kjelle, and M!Morgan as examples. I don't think it's a stretch to say that, sometimes when you look at a character, you kinda imagine what they'd sound like before you hear their actual voice, right? I already brought up Cynthia's looks so I imagined her voice to sound very high-pitched and maybe a little childlike. I hear her voice and, while she's high-pitched and some of her voice clips do go into that childlike territory, she's nasally sounding and more mature. Kjelle is a complicated case in that, her voice fits her appearance (minus the armor) but not her personality. Her personality is similar to Sully's so I figured her voice would sound gruffer and not...cute, if that's the right word. M!Morgan's, I think, everyone can see the problem with. He's supposed to be the youngest of the kids, right? Since he's the only third generation character and all that? I think he just sounds a little too old for the supposed baby of the kids. Again, I'm not saying the voices are bad or that the delivery/emotion was bad, I just think the direction in which they were voiced don't fit some of the characters. Maybe I'm just thinking in terms of archetypes or something.
Now we move on to the story. I can't say as to whether it was good or not, mainly because I spoiled myself on it way before I decided on playing Awakening, so I don't think I can say much to the quality. The least I'll say is it's serviceable. I'll admit, the one thing I was shocked by was the appearance of the Grima Avatar because I thought Grima was inside Robin the whole time and I didn't think he'd have a separate vessel. I straight up thought Grima!Robin was either my mother or a twin I wasn't aware of so I'm giving credit to the writers for surprising me. Anyway, I think the only flaw I have with the story is with the pacing. I thought the first half was fine, it wasn't too fast or too slow. It was the second half that the pacing couldn't find a middle ground. Now I'm going to say that this half was stretched out over months of my playtime so whatever I say next might be exaggerated because of my procrastinating ass so... I feel like the Valm arc was way too slow and the Grimleal arc had so much trouble finding a middle ground. The beginning of the Grimleal arc was quick but Grima himself decided that I had to finish 2 and a half chapters before I finally got to beat him and you have to deal with constant reinforcements before you kill off the target. I think if it weren't for my overleveled as fuck units, I wouldn't have finished Awakening in time for my birthday.
Just for shits and giggles, I'm gonna say what I picked for my choice with both Luce's judgement and Grima's fate. I picked the self-sacrificial choices, which means I accepted Luce's judgement and allowed her to kill me and I dealt the final blow to Grima so Chrom didn't have to. While I knew the outcomes of both choices and them ultimately not meaning anything, I wanted my Robin to reflect what I would've done and I'm a very self-sacrificial person. Because I made Chrobin happen in my playthrough, which meant Luce was my daughter, I believe that, if my child who came from an apocalyptic world told me I was the reason for that happening and that she came back through time to stop that future from happening so she and the others wouldn't suffer, I would've let her kill me. Parents would and should do anything for their kids and if my death possibly gave my daughter the chance for a better life, I'd take it in stride. As for me dealing the final blow to Grima, if it was to save everyone I loved, I would've done it. Although there's some feelings of wanting to give a big "Fuck you" to Grima and to permanently end the problem so any future descendants wouldn't have to deal with it. This section may sound more philosophical and personal than I usually write but I think it deserved it.
Now we're on to Supports and who I chose to be together. I don't think it's wrong to say that this is where the characters really get to shine and it's because of the Supports I love these kids and how much I'm going to miss them when I move on to other FE games. As for the "canon" couples, I mainly went with characters that I thought would complement each other and this was one of the few things I tried to choose for myself. I tried my best to go for pairings that weren't fan favorites but I'm also not very connected with the fandom as of writing this so I may be completely wrong in which ships were favorites or not. So here are the pairings I got for my playthrough!
Chrom-Robin
Frederick-Sumia
Virion-Miriel
Vaike-Nowi
Stahl-Sully
Lon'qu-Cordelia
Ricken-Lissa
Gaius-Maribelle
Gregor-Cherche
Libra-Panne
Henry-Olivia
Lucina-Inigo
Owain-Cynthia
Brady-Nah
Kjelle-Laurent
Severa-Yarne
Obviously, there are some characters missing from this list and I can explain why. I didn't recruit Kellam and Tharja and it's because your girl is a dumbass. Kellam, I thought, was already on my team, he was just labelled as an ally so I didn't need to recruit him. They really should've made that clear. Tharja, on the other hand, was an even bigger dumbass than me because she decided to charge after Robin, who happened to be in front and was way overleveled, and got her ass promptly beaten with a crit. I regret not getting Kellam but after hearing how awful of a person Tharja is and how many fans are willing to put aside emotional abuse and stalker-like tendencies to have a chance to fuck her, she can stay buried in the sand where I electrocuted her ass. Unfortunately, this does means Noire didn't pop up in my recruitment list and that fucking sucks. The only characters left I didn't have a pairing were Gerome and Morgan. I think Gerome wouldn't really care for a romantic partner because he's all about not wanting to create ties in this time and shit and, since I see Morgan as the baby of the kids, I figured he'd be a little too young to be in a relationship. Despite that, I wish I got him and Nah together because I found out after she was shipped with Brady that Morgan's the only S-Support she'll say "I love you" to and I was immediately filled with regret.
Before I move on to the Best/Worst contest, there's something I need to bring up because I can see what sensible fans have shown now. This game is HELLA gay. Like, holy fuck, how many instances are there where you have two characters of the same sex and they have dialogue that seems to have been written with romantic intent but the writers decide it's meant to be platonic? Maybe I just have this weird line of thought on how straights are because there's no fucking way some of these gay moments would be a thing with even the most accepting straights. Maribelle calling Lissa darling and other pet names, Robin blushing from some of the girls and even mistaking Flavia's proposition for a marriage proposal, Severa looking at Kjelle's abs, the list goes on. I'm not straight because I'd be doing some of this shit with a potential girlfriend if I could! Why did it take IntSys until 3 Houses to implement LGBT+ pairings when this game is right here?! At least this game doesn't have the weird student/teacher relationships 3H has and believe me when I say that, if it weren't for the fact I could give less of a fuck for 3H, I wouldn't play that game for that reason! Anyway, Awakening is hella gay and it should've been the first LGBT+ FE game instead of 3H.
The Best/Worst contest... As I said in the beginning, there'll be a Best/Worst Boy and Girl for both generations because that's fun and it seems to matter a lot to some people. Repeating what I said, this is just my opinion and you're free to agree or disagree with me. One rule I'm putting in is I will try my best to not pick fan favorites. Don't get me wrong when some of the crowd pleasers are good but there are other characters that deserve just as much love as the fan favorites so this is why I'm putting in this rule. Without further ado, here are the rulings!
1st Gen
Best Boy-Lon'qu
Best Girl-Panne
Worst Boy-Virion
Worst Girl-Miriel
2nd Gen
Best Boy-Owain
Best Girl-Cynthia
Worst Boy-Inigo
Worst Girl-Severa
Let's see how many people I piss off with these judgements. So, my reasoning: Best Boy for 1st gen was a big toss-up. I kept wanting to choose between Chrom, Frederick, Stahl, and Lon'qu because they really endeared themselves to me but I chose Lon'qu in the end because he's honestly such a dork (I mean, all of them are) and I gotta admire how he tries to overcome his fear of women and try being there for his wife and daughter if he happens to have one. There's also the fact he has to literally psyche himself up to talk to women if you check in with him in the Barracks and I'm just like "Fucking hell, that's adorable and I GET it". Best girl is Panne because believe me when I say that the moment I see this woman and hear her voice, I'm immediately gay for her. Then she transforms into a giant rabbit, kicks so much ass, and I'm in love. Funny story, I'd talk to my friend about my progress in Awakening on Discord and the moment he asks me who best girl was and I answered Panne, he called me out for being a furry. Granted, I would've automatically said Luce but I'm trying not to pick fan favorites so I get his criticism. If a woman like Panne existed in real life, bunny ears and tail and all, I'd probably become a furry for her, no questions asked. As for worst boy and girl, Virion and Miriel are characters I honestly don't give much of a fuck about. Not that they're bad, I just don't care about their archetypes, if that makes sense. Miriel I found to be boring and Virion's of the Casanova archetype and I've always kinda hated that archetype so that's why they're on the ranking.
Oh boy, 2nd gen. So, best boy being Owain. This boy is going to kill me. He's so adorable and sweet and he's just a good boy. There are literally Tweets on my Twitter where I just gush about him and he deserves so much love. He's just a sweet boy who loves his parents so much and is so proud to be their son and how he manages to rope his cousins (Luce and Morgan) into going with his fantasies and how they just go along with it! Owain is a cinnabun and I want to protect him and love him. Anyway, best girl being Cynthia is sorta the same reason as Owain. She's just so bubbly and happy and just adorable. Yeah, she may get carried away with showboating but I just love her earnest desire to be a hero. I think everyone can see why I paired Owain and Cynthia up. Now for the worst. Inigo and Severa are probably the only characters in this whole game that straight up got on my fucking nerves and for different reasons. Outside of his supports with Olivia and Henry, Inigo's constant flirting with the girls and Robin and inability to take no for an answer just rubbed me the wrong way. I actually put out a Tweet saying how Inigo's like an r/niceguy and I still think he is one. Course, this doesn't mean I didn't have my fair share of laughs from him. I fucking died at his and Gerome's A-Support where he ends up pathetically crying after the emo loner got more game than him and Gerome has to comfort his ass, that was hilarious. It also helped the fact that Liam O'Brien, who I've only heard him as the brooding emo loner role, voiced Inigo as the complete opposite of that and I had a blast. Severa, on the other hand, was...really unpleasant. There's a reason I hate Tsunderes with a passion and it's because they're unnecessarily bitchy towards everyone they know, even if they have no reason to be. Severa, however, was somehow worse because she went out of her way to be horrible to people. My dislike for her was cemented the moment I saw her and Cynthia's C-Support and she chose to make fun of her, despite Cynthia minding her own business and Severa just going "fuck it". However, I should express that I understand why Inigo and Severa are the way they are and that's why I'm not being as harsh on them as I could be. They still have their good moments and I can appreciate them while also raking them over the coals.
So that concludes my review/experience of Fire Emblem: Awakening! Despite some moments of frustration and annoyance, I had fun playing this! I mean it when I say I'm gonna miss these kids but I had plenty of time to spend with them so it's time to move on to newer lands. Next up on the list is Fates and I think I'm siding with Hoshido first. It's funny how, despite me spoiling the story for myself 3 separate times, I still can't remember much, if any, of it so that may say something about the quality. I also know Fates is pretty divisive among the fandom but the thing I know it for is the weird pseudo-incestuous ships it has so that's going to be fun! Hopefully, I'll get around to playing as one of my other mains in Smash, my water horse dragon Corrin, sometime soon and I'll be sure to let everyone know when my journey will start!
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not-a-feron · 6 years ago
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Buckle up here are my thoughts on Deltarune
I’ve been seeing a lot of ppl here and videos on YouTube talking abt theories and stuff so I thought I’d make my own megapost to surmise my thoughts and my own theory on wtf is going on in this game Part of this was @brigadeinvader​ and me talking over discord and discussing the game, I don’t think either of us would’ve come up with this on our own
Timeline Placement & Stuff
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As Toby stated, Deltarune is neither a sequel nor a prequel because it’s not the same world as Undertale, and this is important. You can call it an AU if you want, it’s not far from what I believe it is. However, somethig doesn’t have to be a prequel or sequel to happen before or after something else. Lemme explain.
I personaly stand for the idea that Deltarune is an alternative wolrd to Undertale, hence why the same characters are there, only different. It being an alternative world means it’s still somehow connected to Undertale. If you know anything about the multiple worlds hypothesis, then you should know Undertale and Deltarune’s timelines would run parallel to each other without interfering (they might’ve been one and the same at some point, but not anymore. And timelines cannot merge back). This still means the events of one can take place after or before the other, just in different worlds.
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Not necessarily in that order, but like so. We have two dates to go by, and those are the begining narration of Undertale and Ralsei’s cut manual for Deltarune. Undertale’s is 201X, while Deltarune’s is 202X. This would normally mean Deltarune goes around a decade after. However, the date at the beginning of Undertale is not the date the events of the game take place on, but the date the Fallen Human (I’ll refer to them as Chara) ends up in the underground. The game asks us to name the human from the beginning narration, which isn’t Frisk, so we don’t know exactly how much time passed between Chara’s arrival and Frisk’s. It has to be a lot of time, though, seeing as six other humans fell down in that time and most of the monsters underground don’t remember/flat out haven’t seen the surface or the humans by the time Frisk arrives. And if we take Asriel’s transformation at face value, then enough time has passed for a Dreemurr to age from a kid to a... young man, I guess. Which is certainly more than a decade.
Arsiel being in university in Deltarune doesn’t put it after Undertale, because I’m pretty sure Asriel would also be around that age, if not older, by the time Frisk comes around if he hadn’t died.
If you don’t want to take Toby’s declaration too seriously, since he doesn’t outright say anything but Deltarune being a different world from Undertale with different characters that lived different lives; then Chapter 1 still has some evidence that points towards this. None of the characters you meet that were also in Undertale are exactly the same. Not even their sprites. Everyone has at least something different in their designs when compared to the ones seein at the ending credits of the Pacifist run in Undertale. Asgore doesn’t have a crown, Undyne doesn’t wear an eyepatch, Alphys doesn’t have her labcoat and was probably never a scientist, Mettaton never became a star, Toriel has a darker shirt underneath her purple sweater (check it, I’m serious), Bratty and Catty hate each other, and so on. Sadly we don’t get to see Papyrus, The only one who’s exactly the same is Sans.
Sans
There’s a post by @napstamuse (idk about putting links bc of tumblr’s recent algorithm, sorry) comparing all the main sprites of the characters in both Undertale and Deltarune, and Sans’ jacket is has the same color, even down to the hex value of the blue. Not only that, but his personality remains untouched. He still has some sort of attraction (I don’t mean romantic necessarily) to Toriel, still fond of puns, etc. He’s the only one of those we see that’s exactly the same in Deltarune as in Undertale.
He’s more than probably even the exact same Sans from Undertale. As in, he somehow moved from one timeline to the other, unlike the rest who aren’t the same characters per se. We all know by now Sans wasn’t from Undertale, not really. His Genocide fight convo states “I gave up trying to go back a long time ago.” and “getting to the surface doesn't really appeal anymore, either”. This means 1) he’s not from there, from Undertale’s world/timeline and 2) whatever place he’s from isn’t the surface. That’s important. Because a lot of details point towards Sans being originally from Deltarune’s world, then for some reason moving to Undertale’s sometime before Frisk arrives. But when we find him in Deltarune, what does he say?
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And when you ask about “Friends”.
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Meaning he also came from somewhere else. Considering Deltarune’s town is in, apparently, the surface; then it makes sense why Sans didn’t originate from there, since he didn’t come from the surface. And he knows the surface, as evidenced by him telling Papyrus what the Sun is (though that could also be bc of Alphys’ anime).
But if he doesn’t come from Deltarune’s town, and he also deosn’t come from Undertale’s world; then where does he come from?
I propose Sans is a Darkner. I don’t know if someone has already made this point in a video or post, but hear me out.
Unless Sans is from a different world altogether, then the only place in Deltarune that isn’t the surface (that we know of) is the Dark World. Not only that, but we know thanks to this infamous scene:
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... that Darkners bleed.  Monsters do not bleed. Susie right there more than probably doesn’t bleed either, and yet Lancer assumes everyone in the Fun Gang does. That can only be because his species, the Darkners, all bleed. You know who else bleeds?
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Sans does. And yes, I’m aware there have been ppl saying the red thing coming from him is actually ketchup from a bottle inside his jacket (which, knowing sans, wouldn’t surprise me tbh), but that wouldn’t explain why it comes out of his mouth as well. Hence it must be blood. Monsters from the underground all turn to dust upon defeat, yet Sans is the only one in the game who doesn’t. It doesn’t help the fact that we never see him die on screen and the sound effect that plays when the battle ends isn’t the one of a moster being defeated, but of one being spared. We also never really see Darkners bleed, that’s true, since they all flee from battle and you can’t kill anyone in Chapter 1; but Lancer’s bucket scene tells us that yes, blood is a thing in the Dark World that does come out of bodies when they are beaten.
There’s also another thing that might be minor, but all Darkners get tired after enough time in a battle. It’s the way you defeat the Chaos King and it’s the easiest way to spare enemies in Chapter 1. They all fall asleep. After enough time in a battle, Sans also falls asleep. It’s also the only way to defeat him in Genocide.
So Sans might be a Darkner. Why he left the Dark World (what is the Dark World) and why he then left the world of Deltarune to arrive at Undertale... we don’t know. It could have something to do with Undertale’s Gaster (or maybe Deltarune’s), but again, we don’t know. We’ll have to wait for the rest of Deltarune to come out to have more material to go on, I suppose.
Also the stuff about the “don’t forget” picture with the three smiling people on it. The song at the end credits states “don’t forget, I’m with you in the dark”, and the Fun Gang is comprised of three people. But we have no definitive evidence on that either.
More on the Timeline Placement
I personally believe Deltarune takes place before Undertale, though I suppose a better term would be “earlier” than Undertale in the split worlds. By no means whatever happens in Deltarune affects Undertale, we know that thanks to Toby’s tweet. But Sans being there means something happened that made him leave and enter Undertale, so in some ways it is before that game.
I also know there are some things that make this difficult. I still believe Deltarune comes before, but untill we see Asriel or have any definitive dates we cannot be sure as to which one is earlier in the timeline. Gerson being dead complicates things even more, unless you want to tell me monsters age slower in the underground.
Jevil & Seam
Seam’s line if you speak to him after defeating Jevil, the “darker, yet darker one”, is too specific not to be deliberate. We know Jevil spoke to someone that broke him, and we also know said someone was not the Knight. Not only that, but Jevil uses sprites way too similar to the Everyman to also be a coincidense, when using his carousel attack. We also see the Everyman in the wall of the alley Alphys is at the end of Chapter 1. So something is going on there.
Gaster
I think by now we’ve all somewhat accepted the idea that Gaster is more present in Deltarune than he is in Undertale. The same sound that plays during Entry 17 can be heard if you try to use your phone in the Dark World, and it’s also the noise that sounds near the red doors in the woods of town, only slowed down by a crap ton. The tweets before Deltarune was launched are also more than probably written by Gaster, considering the name of the account was changed to black bars and every tweet was in his text style.  During the survey part of Chapter 1 it’s also very probable the one conducting the survey is him, judging by the text style and all the weird choices (like blood types C and D, or the PAIN flavor). That is, of course, until someone else interrupts them. The text stopps being all in uppercase and the speech pattern changes, which is even more evident in the Japanese version as it starts using the correct form of speech (kanji + hiragana) instead of the weird one from before (katakana + hiragana). Coincidentally enough, the only character we know of that speaks in a textbook example of correct speech (thanks to the Japanese version of Undertale), is Chara.
And before anyone starts saying Gaster isn’t there; he is.  We just don’t know where. He has to be there, with no Core to build and no accident to happen that means the Gaster of Deltarune is 1) untouched, probably the same he was before everything went down in Undertale and 2) not a scientist, by that matter. Alphys is a teacher, so Gaster has to be around somewhere (more than probably behind the red doors south of the church, but who knows). We can say, though, that there might be more than one Gaster there. Since Undertale’s was “shattered across time and space” because of the accident, and Deltarune’s never had said accident, then both could be around during Chapter 1.
Also the game continues to crash/restart if you try to name either creator or vessel after him.
Dark World
It exists, lets get that out of the way. I highly doubt it was a dream or an hallucination or something, and there’s some evidence pointing to that. 
It is very probable, though, that it doesn just... exist. How do I even began to explain this.
It might have been created by some otherworldly power influenced by what was present in the abandoned classroom when Kris and Susie return to town. There was a chess board, chess pieces, a deck of cards, a stuffed toy that looked like Seam, etc.  But it did certainly happen. They entered the supply closet. If everything had been a dream or a game, then 1) Susie wouldn’t be surprised and confused (in the case of a game) and 2) they would still be in the supply closet by the time they return. But they were not.
Also, the pencil Kris carries changes if you defeat Jevil before coming back. Not only that, but there’s an item that carries over into your inventory from the Dark World. The egg.
If you are given the egg behind that tree by... whoever that was, it will still be in your inventory when you return to town. You can leave it in Asgore’s fridge and it will multiply, much like the Dog Residue of Undertale. What is up with the egg, we don’t know. Who even gave Kris the egg is also unknown, but for every character we don’t know we could simply answer “Gaster” so we don’t have any clues either.
Kris
Some random thoughts before I close this off.
So Kris. Great adittion to our sweater wearing protagonists, now we can call them the kfc gang.
Seriously, though, Kris. I don’t even know where to begin here.
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You can still move their soul when they trap you in the cage.  I think this points to the idea that we control Kris by their soul. It’s what appears on the map when we avoid attacks and what, just like in Undertale, we take control of during battles.
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It’s also Kris’ file the one we overwrite at the beginning of the Dark World. It’s pretty obvious that we are taking control over them by taking control over their soul. It might just be a bad case of silent protagonist, but Kris never reacts to anything, even when those around them are shocked. He never tries to do anything on their own, except for that one time they chose to protect either Susie or Ralsei (I don’t remember). Also the “your choices don’t matter” theme going on in Chapter 1.
Us being in control instead of them is even more evident when you try to drop the Ball of Junk once you return to town. Kris doesn’t want to, and is upset when we force them to, but they still throw it away; because they have no control over their body. They’re even relieved if you decide not to after the first question.
We can also suppose this control we haver over them isn’t a first time thing, though maybe not necessarily our control. The only objects they posses are the Ball of Junk and the cage over the red... wagon? (I forget what that is called). The rest of their side of the room is empty, as if they were afraid of having anything the ones controlling could simply toss away.
That explains perfectly why they rip their soul out at the ending of Chapter 1, though not the knife and the smile. Though that’s the most speculation in this rant. 
Anyway, congrats if you read through all that lol Feel free to add your theories/thoughts and help me correct stuff if there’s anythign contradictory in either games that could debunk anything here.
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game-meak · 6 years ago
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A Proper Postmortem
Maybe?!  Heck if I know how to actually format a good post but let’s try.  As game development went on for almost four years, this is probably gonna be long... and also give away basically the whole game oops!  Read on with caution.
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Sometime around July 2014, a month after the initial release of my first game, my room was being remodeled and I was stuck with nothing for free time but a garbage laptop I could do anything on, an old flip phone, my sketchbook, and my 3DS.  So beyond playing an obscene amount of Animal Crossing and Tomodachi Life, I at some point went “hey, what if I made a second game starring the kids.”  So I started trying to plan it out!  And it went
absolutely nowhere that I intended it to go!!!
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For instance, this is the very first page of sketches.  This squirrel was supposed to be really important.  It’s not.  I don’t even KNOW what’s up with that duck.
A thing I like to think about before I set off making any of the story, assets, or scripts for my games tend to be themes and motifs.  And I kept circling back to a very important, very personal “theme.”  Without using the internet at large as my therapy couch, I was emotionally abused and taken advantage of multiple times in my life and it greatly impacts how I interact with people to this very day, as you’d expect events of such a degree would.  Particularly, I kept thinking that the RPG Maker fan crowd tends to skew young and be in the teenage range and at ages 14-16, I could’ve used something to help.
Of course, my entire thought process isn’t necessarily one of charity and selflessness.  It was also a way of me expressing what I’d dealt with in ways I’ve only ever communicated with my friends who were also victims of the same circumstances, the closest I would let myself come to personal stories and retellings with a cover of plastic children and wild adventures.  It was also in some ways a way of me verifying to myself that something ongoing was, in fact, bananas and should not have been happening, but that might be another story for another time.
As you can probably guess, Haze and Seal came into the picture since I needed to make two characters who would have this struggle.  A lot of decisions came about because of my personal experience.  They’re 15/16 because I was at the time of the incidents that primarily inspired me to make this game.  They’re both nonbinary because I am.  They love anime because I did (and do...?!)  One of their friends is even directly modeled off how one of my friends looked in high school.  To that degree, I guess someone, somewhere can call them self inserts.  But they’re also not, since I didn’t want to just do a personal retelling with fictional characters.  I’d just write a memoir or something at that point.
Haze’s design came first, and then Seal’s was sort of made as a foil to them.  Haze’s “colors” are pink, black, grey, and red.  Seal’s are teal and light purple... and also black.  Haze had a rabbit motif (which got toned down as I went on), Seal had an owl motif (which is now just a single mention in their list of likes...), etc.
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Though in the beginning, the story was entirely different.  Initially, everything took place in the neon-ish areas with black sky and reflective, celestial water (that I, very eloquently, call “spacewater”).  The idea was that Haze and Seal were beings from another dimension and that their “fighting” was causing a rip in the universe that the kids stumbled into and therefore got wrapped up in this mess.  I had an entire script written and started making assets and when I went to sum up the game’s plot in a neat paragraph, I realized... I hated it!!!
So I chucked all I had done by that point writing-wise and started again.
In fact, I rewrote a lot.  After the first it was mostly small tweaks and adjustments, but the biggest ones (and the ones that still present a challenge to me!) usually involved trying to make Seal feel like a believable character.  I had shown an early draft to someone who said that Seal felt too much like trying to get back at someone, so I scrapped a ton of their lines and tried again.  I still worry whether or not they come across too Strawman-y, but I’ve done the best I can and whatever criticism people have can apply to my next writing attempts.  It’s very hard to separate yourself from subject matter you feel really personally attached to.  I don’t want to write them in a way that you immediately hate them, or hate me for writing such a blatant “villain” character, but in a way that you can formulate your own thoughts.  That said, though, I am violently allergic to people who call Seal a “tsundere,” even in jest.  So I guess I want people to have their own thoughts as long as it’s not that specific one...! (;;;;)
You may be thinking “heck, this is a lot of paragraphs in and you haven’t even brought up gameplay thoughts” and yes... that’s very true.  Shamefully, for a game where I thought “I should definitely, absolutely focus more on making it a Fun Game than a walking visual novel” I might’ve actually dropped the ball in that area.  I’d like to think I was more adventurous than I had been with my first game.  Some parts do kind of fall into the “walk to the next cutscene, find a key to unlock the next cutscene” pit, but I did put effort into figuring out what I could do with RMXP.  My obligatory “please don’t use this engine here, people thinking of using RPG Maker” statements here.  In the final product, though they’re very simple, I’m most proud of the chalkboard puzzle and the paint sorting puzzle.
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Even if, y’know... I somehow neglected to include the letter “k”
Speaking of, I’m not sure if this is a general RPG Maker thing, a “man I hate RMXP” thing, or a “meaka cannot gamemake” thing, but I had several event/puzzles just up and quit on me a few times.  Like they would work fine for months and months, but one day I’d go to them and just nope, suddenly they’re not working, sorry.  Copy+pasting the event to a new map wouldn’t work, so I’d have to manually redo the event.  One of them was the chalkboard puzzle.  The other was the sliding puzzle when Tony is by herself.  Which I’m also aware slows the game down a ton, but I have legitimately no idea how to fix that... I tried and I could never get to to not lag like crazy.
Like I said, I started in July 2014.  I’d shipped the game off to my beta testers in March 2018.  A vast majority of that time was spent creating the visual assets since everything you see in the game is custom.  All the sprites, all the tilesets, every little pixel of it.  All me!  Needless to say... it was very exhausting and very time consuming. I grossly underestimated how much time I thought it’d take.  I never accounted for the very real possibility of burnout, which is incredibly silly considering I was making something entirely by myself that was also an occasionally difficult subject matter...!  There were quite a few weeks where I touched nothing because I couldn’t bring myself to and even a few times where I just considered deleting everything and cancelling the project.  I knew I’d be mad at myself if I quit, especially as I got later into production, so I just tried my best to make sure I didn’t turn it into a huge chore.  Obviously, there were parts that were more tedious than others, but this game really is a very large labor of love that I put a lot of my heart into.
Part of that time is also a little bit of indecision.  Did you know I went through 3 possible title screens?  I sure did!  I’ve also publicly posted about redoing both Haze and Seal’s bust sprites before.  I almost redid all of the kids’, too, but I didn’t wanna get caught in the loop of remaking everything, so I opted to just leave them as they are.  Most of them don’t bug me as much.  M...most of them!
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I’m hopping back on the Story train since obviously that was my main focus, but the decision to have Seal sort of “reveal” their true nature (or at least have a jealousy-related anger burst) to Octavio as an animated cutscene was one I’d decided pretty early.  Which is also why, unsurprisingly, I was debating getting voice actors for a hot minute.  But I wouldn’t have used it anywhere else in the game, so I opted not to.  I also wanted to keep the file size low, but that wound up not happening so much, h-haha...   For someone who uses the only engine without native support for videos, I sure do like making animated cutscenes, huh.
Anyway.  This scene originally bridged Octavio’s section of the game to Pablo’s, which would’ve been (for some reason) in an abandoned hospital.  But that didn’t pan out because it didn’t fit what I wanted the game to be and also by switching the order of the two, it builds up more tension(?) on the kind of character you expect Seal to be.  I hope their very first “fuck off, maybe” took someone out there by surprise!
This also was the point when I decided I wanted to commission an original soundtrack, since nothing quite got across what I wanted at the time.  Which is when I put out my silly ad post and somehow managed to get the amazing ProjectTrinity to compose for me...!  I’m still amazed by the sheer quality of music he made for my little RPGMaker game.
Having the teen characters curse was also something I waffled on for a bit.  Clearly, I dwell on the important things as a writer.  I wanted it to contrast the cutesy, kidlike way the siblings talk and also the sort of squeaky-clean image the witches (particularly Seal) present to the kids by contrasting how they talk to each other, most importantly how Seal talks to Haze and their other friends.  I did have the same issue with the Mother in my first game, but I opted to not have her curse at all either since she’s childish in her own way, too.  But that’s not for THIS game’s postmortem, get otta here!!!
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I also very much was set on a “battle” with words being the final event of the game.  Though I had a hard time imagining what that would be initially, but eventually arrived at a sort of fake battle system that was introduced in the mine.  The setting for this battle changed with time (everywhere from the park to the academy and in between) was considered...!  The dirty secret is that while I did like the decision to make it take place in the voids between worlds, I also sort of did not want to draw the staircase in the witch academy.  Originally, the kids would’ve also helped Haze “reach” Seal (who was putting actual obstacles in the way), but I guess in my own way, I wanted to give Haze the ability to confront Seal on their own, one-on-one.  Or something like that...!  I also didn’t want to add too much needless backtracking.
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I’m... unsure what other point I really want to make, so I guess I’ll end this here unless anyone has anything in particular that interests them they’d want me to answer!
All in all, this game means a lot to me and took a chunk of my life to make and I really hope it’s able to reach at least one person who might need it, even if it’s only a little. 
To all of you who gave it a try, thank you, truly, from the bottom of my heart.
A shameless link to the game:  [itch.io] & [RMN]
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