#*sr2
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ruvviks · 6 months ago
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SLIME RANCHER 2 ➤ [16/?]
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katarinamorgan · 1 year ago
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An end, once and for all
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n7valkyrien · 2 months ago
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in the ending, joker initially refuses to escape the crucible wave until a squadmate firmly tells him to go. i realised it’s such a great contrast with ME2’s prologue.
he refused to abandon his ship, the Normandy SR-1, during the collector attack. he loved his ship so much that he was in denial it’s already gone. shepard had to run up to the helm and convince him to leave. but because of this, shepard themselves did not make it to the escape pod and died.
joker thinks he’s responsible for shepard’s death because he insisted to save the ship — if he had came into terms earlier that the ship was already lost, would things be different? would shepard made it to the escape pod too?
imagine the guilt he must have after the SR-1 was destroyed and shepard was dead. and now the thought of leaving without shepard reminds him of the guilt. what he wanted the most at that moment the crucible fired is to save shepard, more than the SR-2 until a squadmate and traynor tell him to go.
he then reluctantly accepts. but the devastated look on his face as he’s piloting the SR-2 away — it’s a nice little contrast with the SR-1 during the collector attack, that he prioritised saving shepard this time instead of the SR-2. it shows how much his bond with shepard has grown, more so than his attachment to the ship.
and now he has to endure the same guilt again not being able to save shepard (though no matter what, he can’t save them unless it’s the perfect destroy ending. this is why the happy ending mod is canon now. no that’s not an opinion it’s a fact.)
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cosmicyellow · 3 months ago
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This is literally the cutest thing I've ever seen in my entire life I actually cannot cope with how cute this literal EGG is😭😭😭
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shadesofmauve · 5 months ago
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Alliance Normandy SR2 interior redesign: Introduction
The Normandy is a sexy sexy spaceship, but the interior we see is defined by game play: corridors are extremely wide so Shepard doesn't get stuck on the scenery, the crew is sparse because animating crew members takes resources and NPCs are also obstacles Shepard could get stuck on, you need larger spaces for camera angles, etc.
I wanted to see if I could redesign the space to fit a crew of 70–90... ...and I got carried away.
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This post covers the rules I set myself and the basic process. Each deck will get a separate post (check back for links):
Intro
Loft
Command deck
Crew deck
Engineering deck
Hangar deck
Design rules
Keep major elements in basically the same places. This is the Normandy as she exists in my fic Sunset & Evening Star, and readers shouldn't have to study a floorplan!
Use only space that's 'available' in the game. If we can access it as the player, it's fair game. If it's a mysterious void in-game, I assume it's full of Important Spaceship Parts and the only access is for ship maintenance.
The elevator shaft is vertical. No Willy Wonka/ST turbo lift shit.
*There are inertial dampeners; if there weren't none of this would work. But as an author I like to imagine that any system can be overloaded.
Step one: Align & scale the deck maps
I aligned the deck maps around the elevator, the only element that shows up on every one. Each is shown at a different scale, so I eyeballed their relationship based on furniture, which is the only thing required to have a relatively consistent size. This is a big assumption; game designers resize whatever they need to! Shepard's bed, for instance, has pillows about a meter square. Presumably they needed room to made the pixel dolls have sex. Shepard's bed can therefore not be trusted, and to a lesser extent neither can anything else.
(There are also floor panels that look a lot like standard 4'x8' construction sheet stock, but A) developers can re-size those as needed without the player noticing, and B) If we're still using imperial units to construct spaceships in 2184 I hope the reapers eat us.**)
**...that said, I used a scale of 1px:2ft to draw this. I'm so sorry. I'm American and I've done construction, it's easy for me to visualize. (The scale was two inches to the pixel, if you're curious.)
Step two: Redesign over the existing space
This is where I saw how much I could fit in the space the game design allowed (given my guesses on scale). Y'know, the fun bit that I thought I'd be spending most of my time doing!
(I was so wrong).
Redesign goals
The Alliance refitted the Normandy for an Admiral. Admirals don't captain their own ships, so I needed to account for an Admiral and their staff as well as the captain and crew.
Align bunks fore-aft, so that the most common major inertial vectors* will hit sleeping crew in the least dangerous direction.
Plumbing should be stacked when possible. (I don't know spaceships but I know about plumbing columns. Glamorous!)
Step three: Adjust to the hull
One modeler figured the ship had to be ~370 meters long to fit the decks as-is, which would leave them using only ~20% of the length. One dev is quoted as saying she's 170m. Fan estimates comparing it with other ships suggest somewhere from 210–230 meters.
The hangar deck is the one*** place the interior aligns with the exterior for certain. The hangar needs to fit two kodiaks in the space between the bay door and the elevator, and each kodiak needs to fit 12 people plus the pilot. Additionally, as the lowest deck the hanger is limited in width by the inward curve of the hull (and that limit changes based on how low you go, which is why the drawing above includes a front elevation).
***Yes, we also see Joker piloting right up in the nose. This is impossible to achieve and also stupid, so I've elected to ignore it.
Sizing it to the smallest reasonable hangar — and after drawing a rather stubbier kodiak — I managed a 194 meter hull; ~217 if you include thrusters. At this size the liveable area takes up just over a third of the hull length. It's still an awful lot of nose, but that nose means 136 meters for the main gun, which for my purposes is still a rail gun (so size matters). Sadly it can't be a hull-length gun; it would run into first the elevator, and then the eezo core.
I did NOT pretend to figure out where the Make Spaceship Go parts are, or the Keep People Alive parts. There's a LOT of 'wasted' space; assume it's all in use and accessible through engineering access-ways, though how comfortable or safe they are is questionable.
———
Thanks to @swaps55 for the amazing high-res screenshots of the game maps, and to @faejilly and @sheepishwolfy for the long-ago talks about crew size that started all this!
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retrocandyfloss · 5 months ago
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Happy One Year Anniversary to me drawing and shipping Espilver 🦎🦔💕🤍🎉🎉
Below is the original and first fanart I did of Espio and Silver in SR2
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and-its-with-one-l-bitch · 2 months ago
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Hello Saints Row nation. I've decided to collect some data on how different types of players play the games... differently! The form is 100% anonymous, and just for fun.
I'll be collecting answers for two weeks, after which I'll be putting them into some graphs that we can all look at. Want to take part? Click the link below and make sure to share the poll with anyone you think would be interested so we can get enough responses. Try to keep manual responses concise and simple so the results are easier to compile.
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telekinetycznymieczoman · 7 months ago
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Hello there, Saints Row community.
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squirebingus · 3 months ago
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Patrolling the Mojave almost makes you wish for a nuclear winter.
Ever wondered why Malek had frozen guards at his bastion? He’s been doing this forever
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selenevassos · 1 year ago
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hehe. minecraft block
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ruvviks · 1 year ago
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SLIME RANCHER 2 ➤ [14/?]
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solarpoweredcreature · 7 months ago
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Current status while playing the Slime Rancher 2 update
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bossmamacita · 6 months ago
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BIG Shaundi fan
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shadesofmauve · 5 months ago
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Alliance Normandy SR2 redesign: Deck 3
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The crew deck sits in the middle of the ship, where the hull is widest. This is where design for a larger crew really comes into play.
Sleeping and other bodily functions
The main bathrooms are roughly the same shape and location as in-game, but people walking by no longer have a great view of the showers every time the doors open.
Enlisted racks
24 enlisted racks line the corridor to the main battery, housing the bulk of the rank-and-file. Bunks are stacked two high, with uniform lockers to one side and coffin-lockers under the mattress.Footholds in between sets of bunks let you can reach the top without stepping on the one below.
Junior officers' quarters
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I assume a spaceship needs more technical expertise and less grunt work, so the crew is weighted towards officers and highly-trained technical specialists. These specialists fill non-command roles and bunk with the junior officers. Joker (flight lieutenant) and Traynor (comms specialist) berth here. So does Kaidan, because at the point he came aboard the guest stateroom was occupied by Khalisah Al-Jilani, and bunking with marines would muddy command waters because he seriously outranks Vega.
Bunks are two-high with coffin lockers just like the enlisted racks, but officers rate four inches more elbow room and two inches more to stretch out their toesies. They also get a bit more privacy, a little more storage, and access to the lounge overlooking the eezo core*.
*I gave them a lounge because in ME3 you occasionally find officers chatting at a table in the middle of the bunk room, and if anyone did that while I was trying to sleep three feet away I'd commit murder.
Senior officers' country
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Miranda's old quarters, which Liara claims in ME3, are large enough to house the entire senior staff in staterooms, with one extra for guests and a shared head. Each room has one permanent bunk (two inches wider and four longer than junior officers; swank) and one fold-out upper-bunk in case of extra passengers.
In Sunset and Evening Star the first thing Shepard does on the Citadel is sign on a first officer**, old navy hand Lieutenant Commander Nguyen. The first thing Nguyen does is fill the missing weapons and ops roles (she heads the navigation department herself, since it's a small ship).
With Shepard in the admiral's quarters on deck 1, First Officer Nguyen gets what would have been the captain's cabin on the crew deck (except while Primarch Victus and his aide were aboard; when she gave up her quarters to the turians). Mukerjee, the head of ops, gets the slightly-larger-than-standard cabin intended for the XO.
Garrus has the 'extra' stateroom, as their liaison with the turians. He keeps the desk folded for space and sleeps crouched in one corner; the bunk is useless to him.
**Shepard delegated something! It's a Mass Effect miracle!
Vital ship functions
Main battery
The main battery looks exactly the same, except Garrus isn't sleeping in the corner or constantly fiddling with the guns. In fact, he's never fiddling with the guns. He and Silva were spending hours re-calibrating the thanix cannon to their own preferences whenever the other person's back was turned, and Nguyen stepped in and banned Garrus from the armory before it moved from passive aggression to murderous-interspecies-diplomatic-catastrophe.
AI core
Access to the AI core is from the battery corridor, not through the medical bay.
Medical bay
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The medbay is divided into a front office, the main med bay, and an area for major surgery or isolation. There's also a small private cabin for the two members of the medic corps who assist Chakwas.
Life support
The life support corridor has another four enlisted racks, bringing the total enlisted berths on the crew deck to thirty. Life support itself is basically unchanged, except for some added Important Keep People Alive machines. Like engineering, life support systems are also spread throughout the ship.
Food & leisure
Mess & galley
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The mess seats 32. It's also all-watch meetings are held, and occasionally movie screenings. Crew can grab shelf-stable snacks, cereal, or recent leftovers from self-serve areas outside the galley, or collect the meal currently on offer at the counter.
The galley feeds three shifts three times a day each, and one watch's breakfast comes immediately before the previous watch's dinner. About a week out, stores of fresh produce are gone, so a lot of food is frozen, freeze dried, or reconstituted. There's always something to eat; one of the two big pots is almost always full of soup, if not both Bread is made from scratch (flour keeps indefinitely, bread doesn't), and there's a flat-top as well as a six-burner range. The food storage in the galley and nearby walk-in are only what the cooks expect to need for the next two days or so; food actually makes up most of the Normandy's cargo, stored on deck 4.
Observation lounges
The observation lounges, important for crew morale and sanity on longer missions, are differentiated by volume. Starboard is generally used for quieter conversation, reading, solo gaming, or study. The Port lounge is for parties and games. (There is no free wet bar, this is a military ship).
Normandy redesign posts
Intro
Loft
Command
Crew
Engineering
Hangar
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succmyfruitloop · 6 months ago
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Squid game meme thing with Shaundi!
I’m kinda late to the party but I haven’t seen anyone do this yet so I’m taking my chances LMAO
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Deinocheirus [Prehistoric Planet] vs. Therizinosaurus [Paleo Pines]
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