#(which is 1000% correct)
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lotus-pear · 1 month ago
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the dialogue choices in this game should be more diabolical
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sexynetra · 10 months ago
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I haven’t stopped thinking about this post since I saw it btw
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forcebookish · 28 days ago
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"the anime did no justice to ih at all" it literally gave you more scenes than the manga what the actual fuck are you smoking. K*BO HIMSELF DIDN'T DO JUSTICE TO THEM.
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kirby-the-gorb · 2 years ago
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pixelpaladin24 · 11 days ago
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Other players: oh use this big sword or that huge axe to defeat the strongest enemies-
Me: ...I defeated Laxasia the Complete using the Salamander Dagger.
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danielnelsen · 5 months ago
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well this is what ive been doing for the past 2 weeks
#sorry for using chrome. drive sucks on firefox. i use firefox for everything else. literally it's open right next to this for other shit#so what im doing is making a list of every creature you ever encounter in dai (that part is complete. it took a week)#and making note of its important stats and now its chance of each elemental immunity with the walk softly trial on#because i am genuinely planning that solo nightmare all trials run and the most important thing is making sure i can actually hit everythin#you will notice that NOTHING is EVER immune to spirit damage. that is due to a bug that i personally discovered in the trial implementation#the only creatures that can gain immunity to spirit through the trial are cretahl and hurlock alphas (only the ones in the descent)#and the only creatures naturally immune to spirit are in dlc (mostly trespasser but some in the other dlc too)#so basically what this means is that you NEED spirit runes lmao. or i guess runes to damage specific types of enemy#the least likely immunity of the three core elements is electric which is good because chain lightning is VERY powerful for solo runs#you've just gotta be mindful of hitting yourself because friendly fire WILL be on for this run fml#oh so those percentages arent technically correct. they're inflated for most creatures#for normal-ranked creatures (rank 0) there's a 20% chance they'll be promoted to elite (rank 1) and then all elites--#(whether promoted to elite or already elite) have that chance of immunity. so you can divide them by 5 for normal-ranked creatures#except for the 100% ones. those are from preexisting immunities#yes im putting way too much thought into all of this. i went into the all trials and the solo nightmare runs without doing too much work#it's just that on nightmare you get FULL immunities and with no companions you've gotta make sure you can deal with that#because you might end up in a situation where you just cant damage something AT ALL#(a good reason to diversify your abilities. also you CAN damage them it's just capped at 1 damage per hit)#and no abilities that decrease resistances help because an immunity is +1000% resistance and nothing comes close to getting that under 100#im having fun at least. i wouldnt keep doing this if it was too boring#some of it has been tedious (especially going through some of the areas with dozens of the same enemy) but ultimately feels worth it#the spreadsheet has 5678 lines ftr. fortunately around 2.5k are npcs so i dont have to do anything more with them#anyway. i usually post about what da-related thing im up to every now and then and it's been ages so i thought id give an update lmao#personal#da#dai#undescribed#there are also a lot of interesting things like. you'll see that poison spiders CANT be immune to nature damage#and that's because it wont apply an immunity if the creature is already immune to that element OR its associated effect#so poison spiders arent immune to nature damage but they ARE immune to poison so they wont gain nature immunity from the trial
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coffeeastronaut · 11 months ago
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my shitass problem . power outage killed, possibly permanently, my old ass desktop comp that i run my server off of. ive been planning to buy a dedicated server box BUT i dont wanna buy a fucking server rn!!!!! that was supposed to wait till at LEAST next year!! i cannot justify that price tag unless i forfit buying a desktop in a few months after i move and i dont WANT to. and i dont wanna buy a new desktop and run it off that bc its BAD FOR IT! and i dont wanna buy the new desktop now and forfit my laptop to the server bc i like you know. having a fucking laptop! ! ! ! ! and its loud as fuck when its running i cant sleep with that! meanwhile this stupid ass server is like 80% of my mental health when not actively in the presence of another human person. its only been down since last night and i am going absolutely fucking bananas.
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lottieratworld · 9 months ago
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whats the point of lying that ur crawfish turned blue lmao
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ereborne · 9 months ago
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Song of the Day: March 8
“Cosmo Canyon" by Nobuo Uematsu for Final Fantasy VII
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madtomedgar · 2 years ago
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just saw the assertion that “radfems in the 70s” invented having a “gender policy for events” by which the poster means only allowing a single gender at an event and um. idek what to say to that. look up what year ivies started admitting women. look up what year professional orgs started allowing women to attend their events. in many of these cases it was a lot later than the 70s. and in case this needs saying they also didn’t allow out trans people! so like. c’mon.
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worstsequence · 2 years ago
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#historically rage filled day yes its steddie characterizations again yes i struggle with regulating my engage#ment with fandoms in a way thats healthy for me and am still bad at learnimg to scroll#yes i love the fandom yes its the only thing that brings me remotely any joy all these things are true#hate the double standards of the way people write steve vs the way they write eddie.#hate course correcting 'the party is too mean to steve' to Now theyre mean to eddie.#in ways that should definitely be hurting his feelings and yet its seen as cute and silly#steve and robin can be mean to him and its just their dynamic 🤪#people can fill in empty spots in steves backstory with subtext but with eddie suddenly its all about canon#yes theres 18000 fics and the opposite is presumably out there. i just have never seen it#yes its probably the yaoification. the inability to not strip characters down to fit them into top bottom tropes.#if i read bottom eddie id probab;y find more of this. however i dont want to do that#hate steve meangirlisms cute and charming and everyones like oh steve but eddie has 1000 sins to repent for.#again -resumably a course correction of people writing steve as still having to repent for s1. which i agree is dumb and wrong#but its annoying when steve being judgy is seen as a likeable character trait but eddie does the same thing and suddenly he owes every#character an apology#hate that eddies insecurities are villainized but steves insecure suddenly its eddie and everyone elses job to fix him.#i just want better for both of them neither of them feel like themselves so often. which. again. is an mlm trope problem i think.#also yes steve is a main character and eddie is a dead side character. so more people are attatched to him and he has more stake like#in the narrative.#🕷.archive#eddie meta
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mefilas · 1 year ago
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AH SHIT I FORGOT GUZMA NASH IS RIGHT
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I hate filing my taxes >:(
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ayakashibackstreet · 2 years ago
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How the fuck did I survive IT high school, I wrote about 600 lines of code today and my eyes feel like they're about to pop out of my skull
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network-rail · 2 days ago
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Why are obstacles on the tracks a problem?
Previously, I mentioned that when a train encounters an obstacle on the line such as a tree branch, what happens is a complicated physics process that results in the train pushing the branch along the line. Here I will explain that process, but be aware that complicated physics things are about to happen. There are some pretty diagrams to look at though, so if you want you can look at those and then skip to the end for a summary. They're even in color!!
First of all, some basic setup (before putting some numbers in):
We have a train travelling at an initial velocity u, with mass M, and an engine capable of producing a constant power P (we will use this to restore the train's velocity to u if it decreases for some reason).
The train encounters an obstacle on the line, such as a tree branch of mass m. We will assume (for now) that the collision is elastic - that is, no energy was lost (for instance, as sound).
We are also assuming a frictionless vacuum, cylindrical tree branch, and rectangular train.
To start with, we look at conservation of momentum (figure 1):
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Since the train has elastically collided with a branch, its speed is reduced, given as Vtrain . As trains are typically much heavier than a single tree branch, we take M >> m, and so Vtrain ≈ u.
However, this is somewhat unrealistic, as when a train hits an obstacle, energy is lost –as a crunch sound, for instance– so it may be more appropriate to assume an inelastic collision. Since I said that the branch sticks to the train (and I am right), we should assume a completely inelastic collision, where as much kinetic energy as possible is lost.
Again, we look at conservation of momentum (figure 2):
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In this case, if we again assume M>>m, we still get v ≈ u.
Since we know from reality that problems will happen if the train collides with the branch, this tells us that we have made an unrealistic assumption somewhere. In this case, it must be the assumption that the train's mass, M, is large enough that the branch's mass m can be ignored. So, without this assumption, we look at how long it takes the train to get back to its initial speed, using the equations for motion under constant power (equations derived from Taylor, 1930 and shown in figure 3):
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To find how much energy is used in each case, simply multiply the time by the power.
By now, you may be wondering what the point of all this is – after all, I haven't actually shown you if this is meaningful. So let's add some numbers to this and see how reasonable all of our assumptions were!
If we take the train's mass to be M=30 tonnes (30,000kg), its power P=1500kW, and its initial speed u=40 m/s (144 km/hr) respectively; and assume the branch has a mass m=5kg (that seems reasonable, right? Trees are mostly water, which is 1kg per cubic meter, and if it has a radius of 0.5m and a length of 1.435m, it should be about that much), we can calculate all the various things we need:
First, the final velocity of the train and branch in the inelastic case (see figure 2 for the equation):
v≈39.99m/s which is pretty close to the initial velocity.
The time taken to return to speed (fig. 3) for the train/branch system is:
t≈0.0053s
This is quite fast, but hold on: the energy used to do this is about 8000 joules, which is probably quite expensive at current electricity prices, but those are given in kWh and I really don't feel like converting between them. (8000 is a big number, right?)
For the elastic case, things are a little bit more complicated, as we have two different velocities to calculate (figure 4):
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If you were just looking at the pictures and are upset that the last two have been equations, don't worry, the next one isn't.
Vbranch ≈ 79.99 m/s
Vtrain ≈ 39.98 m/s
The time taken to return to speed:
t≈0.0094s
This is almost double that of the inelastic case, resulting in the energy used increasing to the enormous –and probably expensive– value of 14 kJ. (I even needed to use an SI prefix this time! And one of the ones that makes things bigger!)
However, both of these cases also reveal some interesting things about the situation: the elastic case has the tree branch launched away from the train at 80m/s, which is about 288 km/hr. Since the train and branch are likely irregularly shaped, the branch probably won't be pushed along the tracks at 290km/hr, and could instead be launched into the air space towards you. Nobody wants to be in the situation where a tree branch is flying towards you at almost 300 km/hr. I could do some math to see how much it would hurt, or if you could reasonably expect to dodge it, but I think we can just assume it will be quite painful.
Historically, trains avoided flinging branches at nearby passengers at almost 500km/hr (that's half the speed of sound) by employing a triangular device on the front of the train to deflect objects such as cows off the tracks. These were particularly common in North America, where lineside fences have yet to be discovered outside of the Northeast Corridor and it is easy for things to wander onto the tracks. However, thanks to innovations by the Budd company and others, more recent american trains are basically indestructible, rendering obstacle deflectors unnecessary. The effects of the obstacle deflector are shown below (figure 5):
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This device is known in America as a burgerizer, since it can provide an easy meal for the train crew –two of the five ingredients for a cheeseburger right on the front of the train, more if you're lucky– although since usually the obstacle is shoved off the track, the British name of "cowcatcher" is misleading, especially if you hit a truck instead. The burgerizer's physics can easily be calculated using conservation of momentum, but this involves vectors, and I don't want to deal with vectors right now is left as an excercise for the reader.
In the inelastic case, we note that the branch sticks to the front of the train. Since the inelastic case is more realistic (I will not justify this statement), this means that other things will also stick to the train. By the time the train reaches the end of the line, the mass of the things stuck to it may end up not being negligible (figure 6):
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If the train is electric, this will strain the power grid and could lead to power cuts elsewhere as more energy is given to keep the train running at speed. If the train is diesel, it will be unable to provide constant power and could slow down (an electric train has access to every power station in the country if the need arises, a diesel train just has its onboard generator or motor AND a limited amount of fuel).
This mess is also difficult to clean up, and could damage the track as it is pushed along. Also, although we have been ignoring friction (since trains have very little rolling resistance) this pile of stuff will cause friction to be very noticeable, and could even obstruct the driver's visibility – potentially leading to more collisions.
–//–
Now that you have read through all of the calculations (or looked at the pictures and skipped the rest), you should have a thorough understanding of why we have to stop trains to clear things off the line, and can't just plow through them like in the movies. (I assume this happens in movies, I have not checked)
TL;DR: When the train hits a branch, either the branch goes flying towards you really quickly, at basically 1000km/hr, which is approximately the speed of sound; or it sticks to the front of the train and becomes part of a massive pile of things that gets in the way and slows down the train.
Finally:
I put the images together using the shapes in my computer's word processor (except the various rail logos); while the equations of motion under constant power are from this paper by Lloyd W. Taylor (published in 1930, I believe). Also thanks to @cosmos-dot-semicolon for peer reviewing this, any errors are not my fault.
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undyinglantern · 9 months ago
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my hot take is that bouncy is horseshit and everybody just loves the chorus because every verse sounds absolutely horrible and on the rare moment that it would sound good otherwise their voices have been altered to the point of sounding like robots
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