#(<-ignore that :D)
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artkaninchenbau · 1 year ago
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A h-heartfelt reunion..?
Bonus
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soyochii · 6 months ago
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Satosugu redraw
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mimorobo · 3 months ago
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sans, sans the skeleton
It's him, it's the guy!!! Complete with a functional hood, giant slippers and pockets that actually work!!
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I miiiight change the sleeves if I figure out a way to make them better, but I think he turned out really well!!
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Mostly everyone is happy to see him too!
:D
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kamiraaah · 6 months ago
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TWST PARENTS! Howl, Zigvolt and Viper!!
⚠️⚠️First of all, I must warn you that these designs may change in the future, either because the game presented us with the official designs, or just because I really wanted to change... Or I could reuse these designs for these characters!⚠️⚠️ Given that warning...
Guys, gals, and non-binary pals. I present to you, the Howl, Zigvolt, and Viper families!
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The Howl family, a close-knit and unique family in a way. Whether it's because of their personalities that always seem to clash but at the same time get along so easily.... Or because the children always seem to get into some adventure that may or may not be dangerous. Even Jack has a history of always getting into trouble as a child, something that he tries to prevent from happening to his younger siblings (and ends up failing a few times). Jack's family is extremely welcoming to travelers who visit Shaftland!... Or rather, Jack's mother is the most welcoming and charismatic of the small family nucleus, always appearing to be in a good mood, and is a peacemaker whenever things start to get out of hand. Jack's father is extremely suspicious of anyone outside the family, a typical lone wolf personality (something that Jack ended up inheriting), but he also ends up being the one who spoils his children the most... Okay, so Jack is no longer a little kid, but that won't stop him! He is also the one who ends up dealing most easily with his children's crises, especially Jack's younger brother, who now seems to be in a rebellious phase, and his younger sister who wants to be closer to her siblings... Sometimes it is complicated, but it is good that he has a loving wife who is by his side to help him.
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Ah yes, the Zigvolt family… Now that's a family that always seems to be involved in something unbelievable. We don't even need to comment on the scandal that occurred when Sebek's mother decided to marry a human, nothing that would really change the young Zigvolt's mind, or even the shock when Baul's wife was the first to bless the couple's union! No one expected a fae like her to be the first to defend the couple, but those close to her already suspected that she had an affection for humans. After all, she also demanded that Lilia share the stories of his travels, whether in person or by letter (how she found out where he was is a mystery to this day)… Also, she was the one who helped Baul be less… extreme, against them, in a way. The wedding was a big event that caught the attention of many people in the kingdom, much to Baul's dismay, who wanted it to be something more private, just between family and a few close friends… But he couldn't hold back the tears when he saw his daughter's happiness. Sebek and his siblings ended up spending a lot of time with their grandparents, and with that, the olderbrother and sister ended up inheriting a bit of their grandmother's playful and bold personality. And whenever they can, they end up teasing the youngest in different ways, saying that he is too serious for his age, or that he has to quickly get out of this rebellious phase against his own father (nothing extremely serious, they just do this so that their brother can enjoy this new phase of his life).
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The Vipers have a complicated history... Mrs. Viper was born and raised within the walls of the Asim mansion, so a lot of the things she was taught ended up, in one way or another, affecting her relationship with her children. She loves them more than anything in the world but... Some teachings are too hard to forget. Mr. Viper has worked at the Asim mansion since childhood, and ended up getting close to and falling in love with the young Viper and, despite all her warnings, he decided to get married and carry the burden of the Viper name alongside his beloved. Promising himself that he would do everything to bring some happiness to his children and his wife. The dance was something that Mrs. Viper insisted on becoming a family tradition, whether on special occasions like birthdays or as a way to help everyone understand and express themselves. Mr. Viper created a small tradition of doing everyone's hair almost every day, were to teach his children how to do more elaborate hairstyles,to talk about everything or nothing to relax or whether to comfort them after a hard day… Even in difficult times, the Viper family is very loyal to themselves, always looking out for each other's safety even if it costs them their own, whether in a direct or indirect way.
AND MORE FAMILIES DONE!! And I'm still going to draw pictures of other members of the TWST families, so please bear with me a little… I'm going as fast as I can! 🙃
I took a long time with the designs again and I got carried away with the drawings…😅 And... Can you tell I'm not good at creating clothes? Anyway! I hope you enjoy them, and feel free to share your headcanons! <3
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shepscapades · 9 months ago
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Posted to Twitter for the first time in 5 years /silly DSFGNFGB So here’s my atttempt at a more finished piece, inspired by Doc’s newest episode :D
Actually recorded a short timelapse for this one too, so that’s below the cut :D
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birdie-ghost · 5 months ago
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I imagine that all the cogless bots had some issues with their development missing an integral part of their systems. I think D-16 would have base-form eyes, all the cogless bots have something or another. But I like to headcannon that's why he's got funky hexagonal eyes.
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forged-in-kaoss · 10 months ago
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What can you do when you can't even pull yourself out of the water? NOTHING! THAT'S WHY I NEED HELP! I DON'T KNOW HOW TO USE SWORDS, YOU BASTARD. I can't navigate. I can't cook. I can't lie, either. I'm confident that I can't live without help!
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sirlanval · 11 months ago
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group hug!
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xlovz · 3 months ago
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overcastkid · 1 year ago
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ummm yeah
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bishicat · 1 year ago
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I feel like they give each other the best embraces 💖
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thelastharbinger · 2 years ago
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Oh so we're in hell
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I literally can't do this again
Edit: Kesha just released a new album titled Gag Order! Go support her and stream the hell out of it!
Edit edit:
SHE'S FREEEEEEEEEEEEEEEE
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vamp-bites · 6 months ago
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I'll be your mirror, reflect what you are, in case you don't know
(I'll Be Your Mirror by Nico and The Velvet Underground)
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mimorobo · 2 months ago
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All I'll say is if someone's already done this then sorry, if not, then you're welcome.
A practice one with Chara.
(It's a gif cuz only 1 vid allowed :'( )
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You'll get there buddy, one day...
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Fist bump!!
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gremlin-boah · 2 months ago
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:')
Remember that one mission?
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inbabylontheywept · 1 month ago
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Babylon's 6 D&D Tips
I DM’d D&D for ten years. I started in middle school, and I kept it up until my sophomore year of college. This is my mini-guide for what the game is, what it isn’t, and how to play it well. So. From the top.
Tip 1: Don't make your main storyline time dependent. 
D&D is an amazing open-world experience. You can pick at any detail. Nothing is a non-interactable part of the scenery. If there’s a sewer manhole, you can lift it up and climb down. If there’s a house, you can look inside and rob it. If there’s an NPC that you meet at the market, you can follow them home and see their whole life. Their parents, or their partner, their trade - all of it. It will be made up on the fly by some sort of reasonably skilled improv speaker, but it will also exist after that. That’s how the world is built. That’s the secret sauce that makes D&D beautiful.
If your plotline is too urgent, it kills those opportunities. The worst example of this that I have isn’t even from D&D, but FO4. The game is clearly built around exploration and adventure. The plot is built around rescuing your kidnapped baby. There’s a lot of tension between those goals. The plot does not work with the game mechanics, and it's really, really, jarring.
Be wary of doing that. It's surprisingly easy.
Tip 2: Don't set up giant, epic, fantasy battles between multiple armies. 
D&D is not a very good epic-battle simulator. There are games that have streamlined combat mechanics to allow for whole armies to fight, but D&D is very detail oriented, and trying to control too many people at once makes combat slow to a crawl. That very creative DM who can tell you every detail of an NPC’s life is also just not very good at multitasking. 
If you really, really want to - fine. But you should be ignoring standard mechanics when you do so. Move to a “cinematic mode” and just go by vibes. And generally, take a moment to “get” the game before modifying it. If the kind of plot you really want is urgent, and involves epic scale armies, maybe look into different RPG systems. D&D specializes in exploration and small, focused parties. Using it for things outside of that is kind of like hitting nails with a wrench. 
Tip 3: Don't prepare your plot like it's a book. Kill your lore codex. 
D&D is a collaborative storytelling adventure. That's the secret sauce. Writing out codexes and trying to crystallize the world before you start playing ruins the collaborative element. It’s genuinely better if you build as you go. It lets your players give input. And it saves you a lot of time. Why bother trying to write up who the Mayor of Snoresville is if there’s a good chance your party never even talks to him?  
(I would also apply this to writing in general. If you want to write all of your world's lore before starting your book, you'll never start your book. And you'll go crazy. Fear the lore codex.)
Tip 4: Prepare your combats and your NPCS rigorously, but generically. 
This ties in to Tip 3. If you spend a lot of time preparing the lore of the Bandit Leader of Redgrove, things like his family history, or his trauma, or his deep-down character motivations, and then the party never goes to Redgrove, it all goes to waste. D&D evolves rapidly and chaotically, so building things in a modular, reusable way really pays off. 
So. I tend to have two big pools for my NPC work. One is a character sheet pool. I keep it small and focused. I can generalize most melee classes ahead of time, so I can have an Archer, a Brawler, a Tank, and some Generalist Infantry. That’s like, 80% of your martial enemies, done. Spellcasters are a bigger pain in the ass, but a few pre-mades thrown into a campaign pays off if you know your themes. If you’re dealing with a death cult, make some death clerics. A dragon will probably have sorcerer acolytes. 
My second pool is a pool of character mannerisms. Some should absolutely be practiced ahead of time. Figure out what mannerisms make your villain really pop. And if the party skips that villain, just move those mannerisms to some new guy down the line and you’ll still be fine. Nothing wasted. A lot of the mannerisms are going to be picked with no heads up when the party does something weird, like following a random merchant around for a few days just to see how they live. You can get through almost all of those extremely well with just variations on the 4 humors, the 3 socioeconomic classes, and regional dialects.
Tip 5: Give your players permission to inject themselves into the world. 
It is common for people to over-formalize the rules and responsibilities of “being a player” vs. “being a DM.” I think the most common way to phrase it is something like “The Players are in charge of their characters and their backstories, the DM is responsible for the worlds and its NPCs, and both need to stay in their lanes.”
It’s isn't just better to mix it, it's necessary.
Failing to share these roles forces the world to exist in a crystallized state before the campaign even starts - at least if you want to integrate backstories into the plot. Groups that fail to do this can often feel like the characters were born the day the campaign began, and did nothing interesting beforehand. 
So, for DMs: Don’t be afraid of trying to inject NPCs and details of this world into your player's past. Imagine that your party rogue goes into a town and finds a fence for selling some stolen trinkets. Maybe, have the fence recognize the rogue. “Gods of fire, it’s McClellan. I haven’t thought about you since the candy-rat incident. You took a real beating making sure I got away that day. Glad to finally have a chance to pay you back!” 
Now, the rogue still has a choice here. They can say something like “Ah, this guy is mistaking me for someone else, but I can roll with it to get a better deal.” It’s their character, and their choice. But they can also go, hey, I do know this guy. I was apparently part of something called “The candy-rat incident.” I can decide how I know this guy, and where, and for how long, and what that incident was. That’s not less control - that’s more! 
And for players: Don’t be afraid of injecting your past into the world. Maybe you’re a fighter in a wartorn setting and you run into a group of deserters robbing refugees by the roadside. The DM has clearly planned this as some vindication, some enemies you get to thrash without feeling bad. But you have different plans. You take your helmet off, and you look the deserter’s leader in the face, and you say “Jack, you saved my life back on Stone Ridge. You were a good man once. You could be one again. Ride with us.” 
Now that's powerful stuff. Do you even know what Stone Ridge is? Hell no. Are you gonna? Hell yeah. And what you just did was way better than the DMs plan of bonking bad guys to feel good. You changed the writing of the world, commandeered an NPC, and made the whole encounter far more interesting.  
Tip 6: Ignore all portrayals of D&D in the media. 
The best players that I get are people with no experience with D&D of any kind. The second best are those that are willing to drop their preconceptions at the door and just play. The worst are people that have seen D&D portrayed somewhere and are insistent on imitating the portrayal. The exact nature of the failure varies - at worst, they’ve seen some kind of tongue-in-cheek parody, like order of the stick, and then hyperfocused on all the worst parodied aspects as the whole point of the game. D&D is not about outsmarting the mechanics (which is trivially easy, and largely pointless - it just makes your own storytelling less fun), nor is about turning everything into shallow tropes about Horny Bards and Dumb Fighters and Insufferable Paladins. At best, they’ll have seen some kind of ultra-cinematic example of D&D played on a podcast, where the DM has a theatre degree and ever party member is a professional actor. Those people are nice, but they often have unrealistic expectations.
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