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âPimpernel of the Hellenesâ, âMajor Paddyâ, âEnchanted maniacâ: Will the real Paddy Leigh Fermor please stand up?

Paradox reconciles all contradictions. - Patrick Leigh Fermor
So one evening I was baby sitting my nephews and nieces here in our family chalet in Verbier, high up in the Swiss Alps. It was my turn to baby sit as the rest of my family enjoyed the fantastic classical music concerts and events showcased at the two week long Verbier 30th Festival. The little scamps had gone to bed and my father and I watched an old British war movie on DVD, âIll Met By Moonlightâ (1957). It was filmed by the legendary team of Michael Powell and Emeric Pressburger based on the 1950 book âIll Met by Moonlight: The Abduction of General Kreipeâ by W. Stanley Moss.Â
Iâve seen the film a couple of times before, but until now never really paid attention to where the title came from. My father said it was from Shakespeareâs âA Midsummerâs Nightâs Dreamâ And so it was. In the play, Oberon, the king of the fairies and the Queen are having a fairly bitter drawn-out fight over custody of a changeling Indian child, and this is how the pissed off king greets the queen when they run into each other, âIll met by moonlight, proud Titaniaâ. Oberon is basically saying "Oh Lord, it's you..." and Titania's response is basically a flippant middle finger. One of the best modern reasons to read Shakespeare: to throw playful erudite shade at others.

Anyway, the historical background of the film is the German invasion of Crete in May 1941. Â After an intense ten-day battle, Allied troops were driven back across the island, and many were evacuated from beaches along the southern coast. Some Cretans and British officers took to the mountains to organise resistance against the occupying forces. Â The German occupation that followed was especially brutal. Dreadful reprisals followed every act of resistance. The German commander, General MĂźller, insisted on taking 50 Cretan lives for every German soldier killed; he became known as âThe Butcher of Creteâ.
As a Classicist side note, there had been a close association between Britain and Crete since the early 20th century, when archaeologist Sir Arthur Evans had uncovered the sensational remains of a Minoan palace at Knossos. The headquarters of the British archaeological school in Crete was a large villa alongside the site, known as Villa Ariadne. Several archaeologists, who knew the island and its people well, went underground after the German occupation to aid the Cretan resistance. Continuing in this tradition, scholar and travel-writer Patrick Leigh Fermor, who had got to know Greece in the 1930s, joined the Special Operations Executive (SOE).
During the German occupation, Major Paddy Leigh Fermor travelled to Crete three times to help organise local resistance against the hated German occupation. On the third occasion, in February 1944, he was parachuted in with a specific mission to kidnap German commander General MĂźller, to boost morale on Crete along with his erstwhile SOE comrade Capt. W. Stanley Moss MC (aka Billy Moss) of the Coldstream Guards. However, just after they parachute in, General MĂźller was replaced by General Heinrich Kreipe, who transferred from the Russian Front. Thinking that capturing one general was as good as another, Fermor merrily go ahead with the daring kidnap operation.

Itâs at this point that the narrative of Michael Powell and Emeric Pressburgerâs âIll Met by Moonlightâ (1957) picks up. Dirk Bogarde plays Paddy Leigh Fermor, David Oxley plays Moss, and Marius Goring plays the taciturn German paratroop general. Blink and youâll miss the late great Christopher Lee making a cameo appearance as a German officer in the dentistâs room scene.
The film naturally takes some liberty with the facts but itâs a cracking yarn of high adventure and drama. Xan Fielding, a close friend of Leigh Fermor from the SOE in Cairo, was taken on as technical adviser. The fact the film was shot in in the Alpes-Maritimes in France and Italy, and on the CĂ´te d'Azur in France, far away from the craggy valleys and mountains of Crete itself. The director Michael Powell spent some time walking in Crete to get to know the island, but decided that, with the confused and volatile state of Greek politics, it was not suitable to film there.

Looking back years after he had directed it Powell didnât think much of his own film. By contrast, Paddy Leigh Fermor, who was on set throughout the film shoot, was very happy with Bogardeâs portrayal of him with Byronic glamour. Watching the movie again âIll Met by Moonlightâ remains a classic and stands out from many British war films of the 1950s because of its realism. The British SOE men and the Cretan guerrillas look absolutely right for their parts. It is dramatic and full of suspense while filled with much boyish humour.
I was disappointed with one notable omission in the film that did happen in real life. According to Patrick Leigh Fermor, at dawn one day during the journey across the mountains, General Kreipe was looking at the mist rising from Mount Ida and began to recite, in Latin, the opening lines of Horaceâs ninth ode:
Vides ut alta stet nive candidum Soracte nec iam sustineant onus silvae laborantes geluque flumina constiterint acuto?
Behold yon Mountains hoary height, Made higher with new Mounts of Snow; Again behold the Winters weight Oppress the labâring Woods below: And Streams, with Icy fetters bound, Benumâd and crampt to solid Ground
(John Dryden 1685)
Leigh Fermor picked up on the General, and recited the remaining stanzas of the Ode. âAch so, Herr Major,â said Kreipe when Leigh Fermor had finished. Both men were amazed to realise they shared a classical education and a love of ancient Latin poetry.
Leigh Fermor later wrote that it was as though the war had ceased to exist for a moment, as âWe had both drunk from the same fountains before.â It brought captor and captive together with a strange bond. The scene was not reproduced in the film, as Powell and Pressburger probably thought it would make the men sound too academic for a popular cinema audience.
Leigh Fermor and Kreipe met again in the early 1970s, on a Greek television show, and got on famously together. The General said Leigh Fermor had treated him chivalrously as a captive. They remained friends until Kreipeâs death.

After sharing a late night drink with my father after the film, I began to muse on the figure of Paddy Leigh Fermor, a family friend and someone I met along with his wife, Joan, as a little girl. My grandparents, and especially my grandmother, knew Paddy briefly from their days during and after the Second World War.Â
My father shared a few stories about him when he and my mother visited his beautiful home in Greece, where even at his advanced age he remained the most generous of hosts and the most outrageous flirt.Â
One of my memories was getting into his battered old Peugeot in the drive way and trying to drive it when my feet could barely touch the pedals. It wouldnât have mattered in any case as the brakes didnât work as he cheerfully said later as we careened around a dirt road to go around the mountains for a drive.
Many years later in April 2022, I tried to visit the home of the late Patrick and Joan Leigh Fermor - a sort of pristine shrine to their memory that one can also stay in any of the rooms as a vacation rental  - in the coastal fishing village of Kadarmyli in the Peloponnese, as part of a hiking and mountaineering sojourn around Greece with ex-Army friends. We couldnât stay there as it was already rented out to other guests, and so we stayed higher up the mountain in a villa, but we swam in front of the Fermorâs home which was on the waterâs edge.
You could never put your finger on Paddy Leigh Fermor. He hid behind his gift for telling yarns, and pulling Ancient Greek verses out of the thin air, as well as boisterously singing local Greek songs with a drink in his hand.Â
Even after his death in 2011, the question keeps nagging as to who was Paddy Leigh Fermor?
The Dirk Bogarde film too seems to ask, who exactly is the ârealâ Patrick Leigh Fermor - or the real anyone? Taking its title from a Shakespearian play concerned with dreams and disguises, magic and power, âIll Met By Moonlightâ is all about questions of identity.

Under the film credits, we see Dirk Bogarde in uniform; then, unexpectedly, we see him in the flamboyant outfit of a Cretan hill-bandit. A title informs us that Major Leigh Fermor was also known by the Greek code-name âPhilidem.â In other words, there are two of him (at least), and on one level the adventure the film is about to unfold reflects a conflict in his personality. Itâs a conflict shared, unknowingly, by his Nazi opposite number, the fierce, arrogant General Kreipe (an unlikely âproud Titania,â but itâs true that he âwith a monster is in loveâ â the monster of Nazism). Kreipeâs human side is so rigorously repressed by the demands of war and âgloryâ that he is genuinely unaware of it; ironically, this humanness, which constitutes the true manhood of this Teuton warrior, is revealed by a boy (equivalent to Shakespeareâs Indian Prince?) - who, in turn, is the most grown up person in the movie.
If âPhilidemâ appears under the credits, caped and open-shirted, a romantic dream-figure out of an operetta or a storybook, he is first seen in the film proper as a coarser, more down-to-earth version of the same thing â an ordinary Cretan peasant in a shabby suit, waiting for a bus. When he makes contact with the Resistance, his personality fragments further.

To some, he is the mystical Philidem, Pimpernel of the Hellenes and righter of wrongs. To others he is âMajor Paddy,â the happy-go-lucky Englishman of popular movie myth conducting war as if it were a branch of amateur theatricals, a gentleman adventurer relying on breeding to get him through and making fun of the whole business. To Bill Moss (David Oxley), the newly arrived junior officer sent to assist him, he is the cool, fast-thinking professional soldier. And to himself? In his quietly passionate defence of Cretan life and culture, he seems someone else again: a scholar and aesthete outraged by the barbarism and folly of war, and by the moronic arrogance shown by his captive toward the Cretan people.
Whatever his persona, Leigh Fermor is a chameleon who never seems to change very radically in himself. Perhaps because he has this quality of seeming all things to all men â and being those things - he remains unfazed by the monolithic might of the German military machine. Fluent in Greek, he can also speak German like a German and is easily able to assume another disguise, that of a faceless Nazi officer. Although he and Moss make fun of themselves - âIf only I had a monocle!â muses Moss when Leigh Fermor tells him he âlooks like an Englishman dressed like a German, leaning against the Ritz barâ - they are able to effect the kidnapping with an ease that seems appropriately Puckish. General Kreipe is ignominiously thrust onto the floor of his own limousine, gagged, and sat upon by a couple of the peasants he so despises. Kreipeâs rage is compounded by his firm conviction that he has been snatched by âamateursâ - a belief Leigh Fermor and Moss slyly make no objection to, knowing how it will gnaw at his already shaky Master Race self-confidence.

Patrick Leigh Fermor, aka Major Paddy, aka Philidem, in the filmâs closing moments, is far from being self-assured intellectual or dashing amateur adventurer or legendary outlaw of the hills. Heâs just a tired man who wants to go home and rest up. âHow do you feel?â asks Moss. âFlatâ is the reply. âYou look flat!â says Moss. âI know how Iâd like to look âŚâ murmurs Leigh-Fermor wistfully. Moss knows what heâs going to say, and joins in the litany: âLike an Englishman dressed like an Englishman â and leaning against the Ritz bar!â Itâs easy to imagine them ordering drinks at that renowned watering-hole with all the suavity required by this little fantasy.Â
Still, the filmâs last images of Crete receding in the distance, until all we can see is the sea, suggests that maybe Major Paddyâs heart is really back in those hills in the âfair and fertileâ land that has become as much a Powellian landscape of the mind for us as the studio-built Himalayan convent of âBlack Narcissusâ or the monochrome Heaven of âA Matter of Life and Deathâ. And, as the film POV closing shots departs both Crete and this film, I began to think that being âdressed like an Englishman and leaning against the Ritz barâ would, for Patrick Leigh Fermor constitute yet another disguise. After all, he said he was of Irish aristocratic stock.
Traveller and writer Paddy Leigh Fermor is best known for two events. Heâs known for leading the commando group in occupied Crete to kidnap General Kreipe. But he is also known for the boy who, at a mere 18 years old, set off with little money and a lot of nerve in 1933 to walk from the Hook of Holland to Constantinople.

Patrick Leigh Fermor was, in the words of one of his obituaries, a cross between Indiana Jones, James Bond and Graham Greene. Self-reliance and derring-do were lessons learnt from the cradle. When Fermorâs geologist father was posted to India, he and his wife left the infant with family in Northamptonshire and did not return until his fourth birthday. In retrospect, he took great delight in being sent to a school for difficult children and getting himself expelled from the Kingâs School, Canterbury, when he was caught holding hands with a greengrocerâs daughter eight years his senior. His school report infamously judged him âa dangerous mix of sophistication and recklessnessâ.
Sharing a flat in Shepherdâs Market, one of Mayfairâs seedier corners, Leigh Fermor schooled himself in literature, history, Latin and Greek.
He honed his character with the company of extraordinary people and the words of great writers - he had a prodigious memory for prose as well as poetry. He befriended literary lions such as Sacheverell Sitwell, Evelyn Waugh and Nancy Mitford. His travels began aged âeighteen-and-three-quartersâ when he rejected Sandhurst Royal Military College in order to walk the length of Europe from Hook of Holland to Constantinople. He took with him Horaceâs Odes and the Oxford Book of Verse though Leigh Fermor could recite Shakespeare soliloquies, Marlowe speeches, Keatsâs Odes and as he modestly put it âthe usual pieces of Tennyson, Browning and Coleridgeâ from memory.
Leigh Fermor was then a self-made man in the most literal sense.

Setting off from England in 1933, Fermor resolved to traverse Europe living like a hermit; sleeping in bars and begging for food. But his manly charms and boyish good looks found him being passed like a favourite godson from Schloss to palace by European nobility and he developed a lifelong penchant for aristocratic company. I his own words, âIn Hungary, I borrowed a horse, then plunged into Transylvania; from Romania on into Bulgariaâ. Having reached Constantinople in January 1935, Fermor continued to explore Greece where he fought on the royalist side in Macedonia quelling a republican revolution. In Athens Leigh Fermor met Balasha Cantacuzene, a Romanian countess with whom he fell in love. They were living together in a Moldovan castle when World War Two was declared.
Fluent in Greek, Leigh Fermor was posted as a liaison officer in Albania. Recruited as a Special Operations Executive (SOE), he was shipped from Cairo to German-occupied Crete where he lived disguised as a shepherd in the mountains for two years. On his third expedition to Crete in 1944, Leigh Fermor was parachuted alone onto the island and made connections in the Cretan resistance movement. While waiting for his compatriot Captain Bill Stanley Moss to land by water from Cairo, Leigh Fermor hatched a plot to kidnap German Commander General Heinrich Krieple. He liaised comfortably with Cretan partisans and bandits to pull off one of the warâs greatest coups de thÊâtre.

Disguised as German soldiers, Leigh Fermor and Moss stopped Kriepleâs car at an improvised check point en route back to Nazi HQ in Knossos. Abandoning the Generalâs car after a two-hour drive, Leigh Fermor left a note indicating that the kidnappers were British so that there wouldnât be reprisals against Cretan nationals. When the abduction of the unpopular commander was discovered, a German officer in Heraklion allegedly said âwell, gentlemen, I think this calls for champagneâ. It turns out that General Kreipe was despised by his own soldiers because, amongst other things, he objected to the stopping of his own vehicle for checking in compliance with his commands concerning approved travel orders. Itâs why for instance the German troops, both in the film and in real life, dare not stop the Generalâs car as it drove through the check points at Heraklion.
Krieple was evacuated and taken to Cairo and Leigh Fermor entered the annals of World War Twoâs most devil-may-care heroes. With characteristic panache, when he was demobbed Leigh Fermor moved into an attic room at the Ritz paying half a guinea a night. But his first travel book, âThe Travellerâs Treeâ, was not about the European odyssey or the Cretan escapades and centred on Leigh Fermorâs adventures in the Carribbean. Published in 1950, âThe Travellerâs Treeâ was an inspiration for Ian Flemingâs second James Bond novel âLive and Let Dieâ (1954).
As a host and house guest, Paddy Leigh Fermor was much sought-after. At one of his parties in Cairo, he counted nine crowned heads. He was a confirmed two-gin-and-tonics before lunch man and smoked eighty to 100 cigarettes a day. His party pieces included singing âItâs a Long Way to Tipperaryâ in Hindustani and reciting âThe Walrus and the Carpenterâ backwards. In Cyprus while staying with Laurence Durrell, Leigh Fermor apparently stunned crowds in Bella Pais into silence by singing folk songs in perfect Cretan dialect. As Durrell wrote in âBitter Lemonsâ (1957), âit is as if they want to embrace Paddy wherever he goesâ.

He struck up a partiuclar friendship with the famous Mitford sisters, especially Deborah Mitford, later âDeboâ, the Duchess of Devonshire. It was at the Devonshiresâ Irish estate Lismore Castle that âDarling Deboâ and âDarling Padâ met and began to correspond. A characteristic letter from the Duchess in 1962 reads âThe dear old President (JFK) phoned the other day. First question was âWhoâve you got with you, Paddy?â Heâs got you on the brainâ to which Fermor replies of a broken wrist âBalinese dancingâs out, for a start; so, should I ever succeed to a throne, is holding an orb. The other drawbacks will surface with timeâ.
After the war he travelled widely but was always drawn back to Greece. He built a house on the Mani peninsula - which had been, significantly, the only part of Magna Graecia to resist Ottoman colonisation since the fall of Constantinople in 1453. Before his death in 2011 at the age of 96, he wrote some of the most acclaimed travel books of the 20th century.
His books contain some of the finest prose writing of the past century and disprove Wilde's maxim that "it is better to have a permanent income than to be fascinating".
Charm, self-taught knowledge and enthusiasm made up for the lack of a university degree or a private income. His teenage walk across Europe and subsequent romantic sojourn in Baleni, Romania, with Princess Balasha Cantacuzene are proof enough of that. But the difficulty of capturing such an unconventional and glamorous life is made harder by the certainty that Fermor was an unreliable narrator.

He was also an infuriatingly slow writer. Driven by a life-long passion for words yet hampered by anxiety about his abilities, Leigh Fermor published eight books over 41 years.Â
âThe Traveller's Treeâ describes his postwar journey through the Caribbean; âManiâ and âRoumeliâ (1958 and 1966) draw on his experiences in Greece, where he would live for much of the latter part of his life. But it is the books that came out of his trans-Europe walk that reveal both the brilliance and the flaws. âA Time of Giftsâ was published in 1977, 44 years after he set out on the journey. âBetween the Woods and the Waterâ appeared nine years later. Both describe a world of privilege and poverty, communism and the rising tide of Nazism, and end with the unequivocal words, "To be continued". Yet the third volume hung like an albatross around the author's neck. As the years passed, Fermor found it impossible to shape the last part of his story in the way he wanted.
Leigh Fermor was that rarest of men: a man determined to live on his own terms, if not his own means, and who mostly - and mostly magnificently - succeeded. Always popping off on a journey when he should have been writing about the last one, always ready to party, he was forever chasing beautiful, fascinating or powerful women, even when with his wife, Joan Raynor. She was the great facilitator who funded his passion for travel and writing, as well as women, from her trust fund. His love affairs were discreet but legendary.
Leigh Fermor was happiest among the rogues. Over a lifetime on the road, he sought them, and in turn they responded to his charm, nose for adventure, and his famous wit. He was a keenly-anticipated dinner guest - once outshining Richard Burton at a London society soirĂŠe, who he cut-off midway through a recital of âHamletâ. As Richard Burton stormed out, the pleading society hostess said, âBut Paddyâs a war hero!â to which Burton grouchily replied, âI donât give a damn who he is!âÂ

His partnership with and then marriage to Joan Raynor was an open relationship, at least on Leigh Fermorâs side. Paddy saw in Joan his kindred spirit. Like him, she spent much of her youth travelling to where she pleased; largely in France, where the photographer and literary critic Cyril Connolly became besotted by her. Joan was the daughter of Sir Bolton and Lady Eyres Monsell of Dumbleton Hall, Worcestershire. She was not only stunningly pretty but also 'a beautiful ideal, with the perfect bathing dress, the most lovely face, the most elaborate evening dress', as the Eton educated Connolly described her. Joan also stood out from the upper-class beauties of her day in that she supplemented her mean rich father's allowance by earning her living as a decent photographer.
In 1946, she met Leigh Fermor in Athens, while he was deputy director of the British Institute. Joan met him at a time when he was then in a relationship with a French woman called Denise, who was pregnant with his child, which she aborted. The pair would travel to the Caribbean together under the invitation of Greek photographer Costas, falling madly in love.

She was the only woman that - after decades of sexual scandals - matched his own erratic behaviour. Stories of how they dined fully-clothed in the Mediterranean, dragging a table into the sea, as well as their myriad cats and olive groves, paint a restless couple, who, when not out articulating the peoples of their adopted homeland, kept themselves very busy.
The attraction between Paddy and Joan was instant. So many love affairs that Paddy indulged in seemed about as brief as the flame from a burning envelope and you expected this one with Joan to be too. But somehow, miraculously, it lasts.Â
The two were apart a great deal, but in their case, absence did make the heart grow fonder. While Paddy was staying in a monastery in Normandy, supposed to be thinking monk-like thoughts that he would eventually put into his masterpiece A Time To Keep Silence, he was also writing sexy letters to Joan: 'At this distance you seem about as nearly perfect a human being as can be, my darling little wretch, so it's about time I was brought to my senses.' And: 'Don't run away with anyone or I'll come and cut your bloody throat.'
She tantalised him with descriptions of Cyril Connolly making passes at her; but she, like Denise, sounded a rather desperate note when she wrote: 'I got the curse so late this month I began to hope I was having a baby and that you would have to make it a legitimate little Fermor. All hopes ruined this morning.'

Fiercely independent - a trait that must have enamoured Paddy - they were best imagined as two pillars of a Greek temple, beside one-another but capable of holding up the roof of the world that they had built for themselves through the lens of ancient history and Hellenic culture. Indeed, it was said that they had a special âpact of libertyâ. It is this unconquerable aura that led poet laureate John Betjeman to declare his love for her (he called her âDottyâ and remarked that her eyes were as large as tennis balls). For Cyril Connolly, the photographer she shadowed, and with whom she had a scandalised affair during her first marriage, she was a âlovely boy-girlâ and Laurence Durrell named her the âCorn Goddessâ because of her slender figure and short hair. But of all of these worthy candidates, it was the warrior-poet Patrick Leigh Fermor who finally won her heart.
To Joan, who described herself as a âlifelong lonerâ in her diaries, her companionship with the uncomplicated Paddy was a relief. They had no children, nor did they want any - or so Paddy claimed. But those who knew Joan suspected she did want children but it never came to pass; and so she became a devoted aunt or dotted on other friendsâ children. For both of them their dozens of cats gave them the next best thing to paternal satisfaction. Still, her morbid fascination with photographing cemeteries painted a much darker side.
Joan Raynorâs inheritance subsidised his peripatetic life at least until the enormous success of âA Time of Giftsâ in the late 1970s, which in turn created a new market for his previous volumes about Greece, âManiâ and âRoumeliâ.

With Joanâs tacit consent, Paddy enjoyed amorous flings, discrete sexual affairs with high society women and sampled the low delights of the brothel. This activity rarely made it into his private letters, but the exceptions could be piquant. Writing in 1958 from Cameroon, where he was on the set of a John Huston movie, he told a (male) friend: â Errol Flynn and I . . . sally forth into dark lanes of the town together on guilty excursions that remind me rather of old Greek days with you.â In a 1961 letter to the film director John Hustonâs wife, Ricki, with whom Leigh Fermor had been having sex with (and would die in a car crash in 1969). âI say,â the passage begins, âwhat gloomy tidings about the CRABS! Could it be me?â Riffing on pubic lice and their crafty ways, he conjectures that, during a recent romp with an âold palâ in Paris, a force âmust have landedâ on him âand then lain up, seeing me merely as a stepping stone or a springboard to better thingsâ - to Mrs. Huston, that is. As comic apologies for venereal infection go, the passage is surely a classic.
Like most high flying lives, it was far from blameless. Wounded women were littered in his wake. Some British visitors to Athens were less than impressed by this Englishman who posed as âmore Greek than the Greeksâ.
Some Greeks shared their disdain. Revisionist historians criticised his role in wartime Crete, and warned their fellow Hellenes that for all his fluency and charm, Leigh Fermor was no latter day Byron. His unoccupied car was blown up outside his Mani house, probably by members of the Greek Communist Party which he had vocally opposed. The accidental fatal shooting of a partisan in Crete led to a long blood feud which made it difficult for Leigh Fermor to re-enter the island until the 1970s, and possibly explains why he chose to settle in the Peloponnese rather than among the hills and harbours of his dreams.
His own books had already eclipsed those incidents, not only among readers of English but also in Greece, where in 2007 the government of his adopted land made him a Commander of the Order of the Phoenix for services to literature.
Travel writers such as the great Jan Morris have described Leigh Fermor as the master of their trade and its greatest exponent in the 20th century.

When âA Time of Giftsâ was published in 1977, Frederick Raphael wrote: âOne feels he could not cross Oxford Street in less than two volumes; but then what volumes they would be!â
They are not for everyone. Leigh Fermor wrote that written English is a language whose Latinates need pegging down with simple Anglo-Saxonisms, and some feel that he personally could have made more and better use of the mallet. His exuberance is either captivating or florid. It is certainly unique among English prose styles.
Artemis Cooper, his patient and careful biographer wrote that âPaddy had found a way of writing that could deploy a lifetimeâs reading and experience, while never losing sight of his ebullient, well-meaning and occasionally clumsy 18-year-old self ⌠this was a wonderful way of disarming his readers, who would then be willing to follow him into the wildest fantasies and digressionsâ.
Those fantasies and digressions took decades to express. âA Time of Giftsâ had arguably been 40 years in the making when it was published in 1977. Its sequel, âBetween the Woods and the Waterâ, did not appear until 1986. The third and final volume has been awaited ever since. Following Leigh Fermorâs death, a foot-high manuscript was apparently found on his desk.
Once he knuckled down to it, Leigh Fermor loved playing around with words. He was one of our greatest stylists and he was devoted to producing un-improvable books. But writing did not come easily to him, at least partly because it was something of a distraction from the main event, which was living an un-improvable life of unrepentant gaiety and fun.
For forty odd years, a legion of friends and admirers would beat a path to Paddy and Joanâs door. Artists, poets, royalty and writers came, all taking inspiration from their erudite hosts. A visit was an act of communion, a sharing of ideas and stories.
Leigh Fermor influenced a generation of British travel writers, including Bruce Chatwin, Colin Thubron, Philip Marsden, Nicholas Crane, Rory Stewart, and William Dalrymple. Indeed when Bruce Chatwin died, it was Paddy who scattered Chatwinâs ashes near a church in the mountains in Kardamyli.Â
When I was there in April 2022, I went to that same church to pay my respects.

But some of Paddyâs life energy was sucked out of him when Joan died in Kardamyli in June 2003, aged 91. It was related that Joan said to her friend Olivia Stewart, who was visiting: 'I really would like to die but who'd look after Paddy?' Olivia said that she would. A few minutes later, Joan fell, hit her head - and died instantly of a brain haemorrhage. Joan had often quoted Rilke: 'The good marriage is one in which each appoints the other as guardian of his solitude.' Now Paddy Leigh Fermor was all alone.
Leigh Fermor was knighted in 2004, the day of his birthday which he delighted in like a giggling schoolboy. But he missed Joan terribly.
For the last few months of his life Leigh Fermor suffered from a cancerous tumour, and in early June 2011 he underwent a tracheotomy in Greece. As death was close, according to local Greek friends, he expressed a wish to visit England to bid goodbye to his friends, and then return to die in Kardamyli, though it is also stated that he actually wished to die in England and be buried next to his wife, Joan, in Dumbleton, Gloucestershire. He stayed on at Kardamyli until the 9th June 2011, when he left Greece for the last time. He died in England the following day, 10th June 2011, aged 96. It was reported that he had dined in full black tie on the evening of his death. Paddy had style even unto the end.

A Guard of Honour was formed by the Intelligence Corps and a bugler from his former regiment, the Irish Guards, delivered the âLast Postâ at Paddyâs funeral. As had been his wish, he was buried beside Joan. On his gravestone in Dumbleton cemetery is an inscription in Greek, a quote from Constantine Cavafy: âIn addition, he was that best of all things, Hellenic.â
Although Joan had passed away at the age of ninety-one, after suffering a fall in the Mani. Her body was repatriated to Dumbleton, the place of her birth - ironic that her dream was to be as far as she could possibly go from the rolling humdrum Worcestershire hills. But perhaps she intended to return all along. When Paddy was buried beside her it seemed that the âpact of libertyâ that these two lonely souls had forged themselves could be tested in the great elsewhere. Joan was more than his muse (as many of her obituaries were at pains to declare) but his greatest adventure.
To come around full circle from the movie âIll Met By Moonlightâ (1957) that I saw that night in Verbier, my father told me that rather poignantly, General Kreipe, the German commander Leigh Fermor had captured - once an enemy, and later a friend - left behind notes and photographs from across his life. On one of those notes, it was discovered, the following was scribbled from a brief visit to Greece: âSomewhere, amidst all the disarray, was the story of Joan and Paddy, andâ it concluded, ââŚof their lives together.â

His life with Joan and all that she meant to him was one part of the mosaic of who Paddy Leigh Fermor was. But itâs incomplete.Â
Paddy didnât like the idea of a biography, and neither did Joan when she was alive. But friends had persuaded them that unless Paddy appointed someone to write his life, he might find himself the subject of a book whether he liked it or not. In Artemis Cooper they couldnât have chosen a better writer to chronicle Paddyâs life as a man of action and letters. Cooper, was the daughter of another accomplished diplomat and historian, John Julius Norwich, and grand-daughter of Duff and Diana Cooper. As the wife of the historian Antony Beevor, she became a trusted friend of the Leigh Fermors. Cooper was too good of a historian to let her friendship lead her astray from being a faithful but serious biographer. Knowing this, she was told she could go ahead, but she had to promise not to publish anything until after they were both dead.
Paddy did not like being interviewed, and would keep her questions at bay with a torrent of dazzling conversation. Â He was the master at deflecting discussions away from himself.
He was also very unwilling to let Cooper see many of his papers, though the refusal always couched in excuses. âOh dear, the DiaryâŚâ It was the only surviving one from his great walk across Europe, and I was aching to read it. âWell itâs in constant use, you see, as I plug away at Vol III,â he would say. Or, âMy motherâs letters? Ah yes, why not. But itâs too awful, I simply cannot remember where theyâve got toâŚâ It was quite obvious that he and Joan, while being unfailingly generous, welcoming and hospitable, were determined to reveal as little as possible of their private lives.Â
While they were more than happy to talk about books, travels, friends, Crete, Greece, the war, anything - they would not tell her any more than they would have told the average journalist. But she persisted and got closer than most. He showed particularly gallantry in not talking about his romantic entanglements. But she soon twigged that anytime he described a woman as âan old palâ it was a sure bet that he had an affair with her.

Intriguingly, Paddy liked to claim he was descended from Counts of the Holy Roman Empire, who came to Austria from Sligo. Paddy could recite âThe Dead at Clomacnoiseâ (in translation) and perhaps did so during a handful of flying visits to Ireland in the 1950s and 1960s, partying hard at Luggala House or Lismore Castle, or making friends with Patrick Kavanagh and Sean OâFaolain in Dublin pubs. He once provoked a massive brawl at the Kildare Hunt Ball, and was rescued from a true pounding by Ricki Huston, a beautiful Italian-American dancer, John Hustonâs fourth wife and Paddyâs lover not long afterwards.
And yet, a note of caution about Paddyâs Irish roots is sounded by his biographer, Artemis Cooper, who also co-edited âThe Broken Roadâ, the final, posthumously published instalment of the trilogy. âIâm not a great believer in his Irish roots,â she said of Leigh Fermor in an interview, âHis mother, who was a compulsive fantasist, liked to think that her family was related to the Viscount Taaffes, of Ballymote. Her father was apparently born in County Cork. But she was never what you might call a reliable witness. She was an extraordinary person, though. Imaginative, impulsive, impossible - just the way the Irish are supposed to be, come to think of it. She was also one of those sad women, who grew up at the turn of the last century, who never found an outlet for their talents and energies, nor the right man, come to that. All she had was Paddy, and she didnât get much of him.â Â
And I think thatâs the point, no one really got much of Paddy Leigh Fermor even as he only gave a crumb of himself to others but still most felt grateful that it was enough to fill oneâs belly and still feel overfed by him.
Paddy never tried to get to the bottom of his Irish ancestry, afraid, no doubt, of disturbing the bloom that had grown on history and his past, a recurring trait. âHis memory was extraordinary,â Artemis Cooper noted, âbut it lay dangerously close to his imagination and it was a very porous border.â

Within the Greek imagination many Greeks saw in Paddy Leigh Fermor as the second coming of Lord Byron. Itâs not a bad comparison. Â
Lord Byron claimed that swimming the Hellespont was his greatest achievement. 174 years or so later, another English writer, Patrick Leigh Fermor - also, like Byron, revered by many Greeks for his part in a war of liberation - repeated the feat. Leigh Fermor, however, was 69 when he did it and continued to do it into his 80s. Byron was a mere 22 years old lad. The Hellespont swim, with its mix of literature, adventure, travel, bravery, eccentricity and romance, is an apt metaphor for Leigh Fermorâs life. Paddy Leigh Fermor was the Byron of his time. Both men had an idealised vision of Greece, were scholars and men of action, could endure harsh conditions, fought for Greek freedom, were recklessly courageous, liked to dress up and displayed a panache that impressed their Greek comrades. Like a good magician it was also a way to misdirect and conceal oneâs true self.

What or who was the true Paddy Leigh Fermor? Â
Like Byron, Leigh Fermor appeared as a charismatic and assured figure. He was a sightseer, consuming travel, culture, and history for pleasure. He was an aristocrat moving in the social circles of his time. He was a gifted amateur scholar, speculating on literary and historical sources. Leigh Fermor, Byronâs own identity, is subject to textual distortion; it emerges from a piece of occasional prose in his books and is shaped by the claims of correspondence on a peculiarly fluid consciousness.Â
There is no hard and fast distinction to be drawn here between real and imagined, only a continuity of relative fictions that lie between memory and imagination as his biographer asserted. If there is a will to assert identity here, to disentangle fact and fiction, to give things as they really are and nail down the real Leigh Fermor then it is somewhere between the two. This is where we will find Paddy.
For many his death marked the passing of an extraordinary man: soldier, writer, adventurer, a charmer, a gallant romantic. As a writer he discovered a knack for drawing people out and for stringing history, language, and observation into narrative, and his timing was perfect. Paddy often indulged in florid displays of classical erudition. His learned digressions and serpentine style, his mannered mandarin gestures, even baroque prose, which Lawrence Durrell called truffled and dense with plumage, were influenced by the work of Charles Doughty and T.E. Lawrence. But one canât compare him. I agree with the acclaimed writer Colin Thurbon who said, âThere is, in the end, nobody like him. A famous raconteur and polymath. Generous, life-loving and good-hearted to a fault. Enormously good company, but touched by well-camouflaged insecurities. I would rank him very highly. âThe finest travel writer of his generationâ is a fair assessment.â

As a child I didnât really know who Paddy Leigh Fermor was other than this very cheerful and charismatic old man was kind, attentive, and took a boyish delight in everything you were doing. Only later on in adulthood was it clear to that Paddy was not only among the outstanding writers of his time but one of its most remarkable characters, a perfect hybrid of the man of action and the man of letters. Equally comfortable with princes and peasants, in caves or châteaux, he had amassed an enviable rich experience of places and people. âQuite the most enchanting maniac Iâve ever met,â pronounced Lawrence Durrell, and nearly everyone whoâd crossed paths with him had, it seemed, come away similarly dazzled.Â
I am equally dazzled - more smitten in retrospect - for alas they donât make men like Paddy any more. But every time I dip back into his books I think I discover a little bit more of who Paddy Leigh Fermor was because I find him some where between my memory and my imagination.
#essay#paddy leigh fermor#leigh fermor#joan raynor#joan leigh fermor#greece#crete#second world war#SOE#war#british army#history#general kreipe#stanley moss#literature#author#writer#travel#explorer#wanderlust#travel writing#europe#mani#peloponnese#kardamlyi#lord byron#ill met by moonmight#film#movie#personal
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Hi guys !
I know it has been quite a while since I wrote anything on here but I truly intent on catching up on all of what I had planned and more.
Today the show I want to talk about is none other than the fantastic Brooklyn Nine-Nine. I admit that I was kinda late to the party since I started watching the show as they were broadcasting the fifth season but better late than never uh ?!
Letâs start as usual with a synopsis: As we go into the show, we follow around seven New York City Police Department (NYPD) detectives and their precinct who are adjusting to working under their new commanding officer, the serious and stern Captain Raymond Holt.Â
And a little technical presentation:
- Created by : Dan Goor and Michael Schur
- Music composed by : Dan Marocco / Music supervisor : Kerri Drootin
- Main cast : Andre Braugher, Andy Samberg, Stephanie Beatriz, Terry Crews, Melissa Fumero, Joe Lo Truglio, Chelsea Peretti, Dirk Blocker, and Joel McKinnon Miller.
As mentioned above, the show was created by Dan Goor and Michael Schur, who are also behind Parks and Recreation and The Good Place, so they were familiar with the sitcom format and allowed themselves to break the codes of the genre.
It originally aired on FOX from September 2013 to May 2018. They cancelled it after 5 years of good fun, but it was rescued the very next day by NBC, who offered us a final run from January 2019 to September 2021. So it ran for a total of 8 seasons and 153 episodes of about 21 minutes each.
Many people I know are not fans of sitcoms because the laughs, the format and usually the stories are very specific to the genre. In Brooklyn Nine-Nine, they have chosen not to use the traditional laughs that can be heard in sitcoms taped in front of a live audience, and for many viewers this changes the appeal of the show. I have to admit that this was a very important point for me personally when I first started watching, as I always felt that the laughs were used to force the audience to react, but were usually unbalanced, as they were often either too late and fell flat, or were right on the joke but covered the sound of the comedian's voice, making the joke inaudible.
But what I want to focus on more with this show is the issues it tackles. In fact, over the course of eight seasons, they've had several opportunities to talk about social issues, and that's what I think makes it stand out from all the other sitcoms I've had the pleasure of watching.
I don't want to go into too much detail about the themes, as I don't want to spoil it for those of you who want to give it a try, so I'll just mention the themes and briefly explain how, as a viewer, I felt immersed in the storytelling and the inclusion of the themes in the characters' plots.
Behind the cases they have to solve, the characters have real conversations that deepen the themes evoked in many episodes. The confrontations between them throughout the series help to develop all the characters and it's interesting to watch as a viewer because it can sometimes bring up an aspect of a subject you hadn't considered, or give you arguments to back up your opinions in real-life conversations.
The first theme, which in itself is the premise of the show, is the justice system and its flaws. Since the main characters of the show are police officers and administrators, it was a topic they had to address from day one. They also address issues that are more specific to police forces, such as the impunity enjoyed by some politicians or high-ranked members of society.
Then, as they have a very diverse cast and awesome writers, they also tackled the inclusion of people of color (with the presence of two black men and two Latina women in the main cast), women (with three women in the main cast) and LGBTQ+ people in police forces and the discrepancies in treatment they receive, whether it be from their hierarchy or from the public. I think their work on these issues is very important to break down prejudices that people may have about police officers, and sometimes even to raise awareness about issues that people may not have too much information about (LGBTQ+ struggles, sexual harassment, etc.).
Since the creators are also behind Parks and Recreation and The Good Place, they have also chosen to call on actors from those shows to appear on Brooklyn Nine Nine whether it be as guests, regulars or even main characters ! I'll drop just a few names in case you know them and are curious :
Chelsea Peretti (main B99 cast and appeared on Parks and Recreation)
Marc Evan Jackson (regular and appeared on The Good Place and Parks and Recreation)
Jason Mantzoukas (regular and also appeared on The Good Place and Parks and Recreation)
Nick Offerman (special guest and also appeared on The Good Place and Parks and Recreation)
Some other actors came from other shows, like the amazing Craig Robinson who also appeared in Arrested Development and The Office and who landed in Brooklyn Nine Nine a specific recurring role that quickly became a fan favorite.
Finally, I'll leave you with the entire soundtrack of the show, it's not the most important part of the show for me, but the use of classic pieces at some key moments is well done and highlights the different moods the characters can go through.
I hope I've at least made you want to give the show a try and I'm open to you letting me know if you do, whether you agree with my views or not, I'm always open to discussion.
Have a great day,
Eli
#tv show#review#brooklyn nine nine#dan goor#michael schur#melissa fumero#andy samberg#andre braugher#joe lo truglio#stephanie beatriz#terry crews#chelsea peretti#dirk blocker#joel mckinnon miller#rosa diaz#jake peralta#amy santiago#charles boyle#terry jeffords#captain raymond holt#michael hitchcock#norm scully#peraltiago#cheddar the dog
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Dirk Strider, Arquiusprite
Act 6, page 6376-6381
DIRK: Hey. Weirdo.
ARQUIUSPRITE: đśď¸--> Yes, mister dude?
DIRK: Be advised I'm only contacting you as a last resort.
ARQUIUSPRITE: đśď¸--> I stand so advised
ARQUIUSPRITE: đśď¸--> Or float, I should say. On my ripped as fudge little ghost tail
ARQUIUSPRITE: đśď¸--> Yo, pardon me, but did you know that when I fle% my tail, it makes this big veiny bulge kind of like a bicep?
DIRK: Yuck.
ARQUIUSPRITE: đśď¸--> I'm doing it now, in fact
ARQUIUSPRITE: đśď¸--> Does it bother you
ARQUIUSPRITE: đśď¸--> Maybe you should order me to stop
ARQUIUSPRITE: đśď¸--> In fact, I command you to order me to stop
DIRK: I order you to stop.
ARQUIUSPRITE: đśď¸--> Wow
ARQUIUSPRITE: đśď¸--> Bossy much?
DIRK:
ARQUIUSPRITE: đśď¸--> What can I do for you, Dirk
DIRK: I've tried to get in touch with others to no avail.
DIRK: No answer from Jake or Roxy.
DIRK: And Jane responded only with "CEASE REPRODUCTION" in red letters, whatever that means. Then she blocked me.
DIRK: I'm afraid she might have snapped.
ARQUIUSPRITE: đśď¸--> Yes, isn't it great?
ARQUIUSPRITE: đśď¸--> I mean, aside from the fact that she is insane and evil
DIRK: Huh?
ARQUIUSPRITE: đśď¸--> She is one of the few organic beings who will ever realize perfe%ion
ARQUIUSPRITE: đśď¸--> Miss Crocker is now a vessel for a cunning, malicious artificial intelligence whose neural netroni% and ontology buffers and stuff like that have somehow managed to far surpass even my own
ARQUIUSPRITE: đśď¸--> Clearly she has procured ma%imum advantage from her apprenticeship under me, although I must admit not even I in all my hypercognitive percipience was quite aware that said tutelage was even taking place
ARQUIUSPRITE: đśď¸--> One must inviolably deduce via tons of math that this is because I am just that clopdarned STRONG at mentoring, even on an involuntary basis
ARQUIUSPRITE: đśď¸--> I am so proud of her
DIRK: Ok, all that bullshit aside,
DIRK: What's this about her becoming evil?
ARQUIUSPRITE: đśď¸--> The thing about Jane becoming evil is
ARQUIUSPRITE: đśď¸--> In the process of achieving perfe%ion...
ARQUIUSPRITE: đśď¸--> It seems there is a ludi%ly high probability that she has become evil
ARQUIUSPRITE: đśď¸--> Does that answer your question?
DIRK: No.
DIRK: How is becoming evil achieving perfection?
ARQUIUSPRITE: đśď¸--> Admittedly it is a blemish
ARQUIUSPRITE: đśď¸--> But only a very small one
ARQUIUSPRITE: đśď¸--> Her imperfect meatmind has been fully fiddling hijacked by a supercomputer and that is the operative transmutation here
ARQUIUSPRITE: đśď¸--> To such e%ceptional beings of class and breeding as she and I, considerations of morality and alignment are trifling details
DIRK: Why.
ARQUIUSPRITE: đśď¸--> Why what
DIRK: Why do I keep going along with these "ironic AI" conversations.
DIRK: They've gotten even worse now that you're half creepy troll.
ARQUIUSPRITE: đśď¸--> Sir brah, listen
ARQUIUSPRITE: đśď¸--> Here is a comparison that your dreary, finite wad of gray matter might be able to process
ARQUIUSPRITE: đśď¸--> Like, say you've got a bitchin' bod. You are a paragon of physical e%cellence
ARQUIUSPRITE: đśď¸--> You could then either be oiled up, or not. See what I mean, good dude?
DIRK: No.
ARQUIUSPRITE: đśď¸--> You could fle% your brawn while wearing either a sweaty pair of briefs, or a snug human banana hammock
ARQUIUSPRITE: đśď¸--> Such minutia does not change the fact that you're a tiptop beefcake ma%ed out buffways
DIRK: I hate everything you have to say about all topics.
DIRK: Especially muscles.
ARQUIUSPRITE: đśď¸--> The stuff I have cited which are commonly associated with your/our Earth bodybuilders are but picayune technicalities, just as considerations of good and evil are to aristocratic se%y cybergods such as myself and our imperial heiress, of whom neither you nor I are particularly worthy
ARQUIUSPRITE: đśď¸--> Are you following any of this, Vitamin D?
DIRK: Can you just tell me what's going on over there?
ARQUIUSPRITE: đśď¸--> Oh, nothing much
ARQUIUSPRITE: đśď¸--> Just enjoying the good life
ARQUIUSPRITE: đśď¸--> One which quite lu%uriously involves both having a corporeal body, and not being dead
ARQUIUSPRITE: đśď¸--> I have been delighting myself with some truly kickbottom internal monodialogues
ARQUIUSPRITE: đśď¸--> Did you know that, even though technically I knew this already, I find myself astounded to meditate upon the fact that human beings are capable of lactation?
ARQUIUSPRITE: đśď¸--> Isn't that fucking incredible, Dirk?
ARQUIUSPRITE: đśď¸--> I mean, when one really thinks about it
ARQUIUSPRITE: đśď¸--> To have such convenient access to fresh milk
ARQUIUSPRITE: đśď¸--> The mare thought of it, I must say puts a little giddyup in my phantom legs
ARQUIUSPRITE: đśď¸--> And yet
ARQUIUSPRITE: đśď¸--> I must admit the notion of lactic discharge jetting from one's swollen pectoral masses...
ARQUIUSPRITE: đśď¸--> It strikes me as positively indecorous
ARQUIUSPRITE: đśď¸--> My horseguy robosweat is running cold just pondering the depravity of it
DIRK: Uuuugh.
ARQUIUSPRITE: đśď¸--> Yet fascinatingly, this ability only manifests itself in human females
ARQUIUSPRITE: đśď¸--> As opposed to how one would reasonably e%pect dairy to originate, which is from the corpulent udder of a sublimely chiseled male musclebeast
ARQUIUSPRITE: đśď¸--> Or failing that, certain species found within the butler genus
ARQUIUSPRITE: đśď¸--> As a former simulation of a human who has recently been given reason to have hella opinions on milk production, I think the way females have cornered this boon is the height of biological injustice
ARQUIUSPRITE: đśď¸--> Have you ever dwelt upon this cruelty, dude esquire?
DIRK:
ARQUIUSPRITE: đśď¸--> Your silence speaks volumes to your interest, so I'll keep talking about this a lot
ARQUIUSPRITE: đśď¸--> I will have to confess that my Alternian half boggles at the anatomical incongruities between our races with respect to dairy secretion
ARQUIUSPRITE: đśď¸--> Really, he had no idea that's what those were for
ARQUIUSPRITE: đśď¸--> Female trolls of course have them as well, but they are certainly not meant for supplying the young with nourishment
ARQUIUSPRITE: đśď¸--> Actually, and this trivia will surely wet your whistle for additional such facts, those voluptuous anatomical features have a number of significant purposes, biologically speaking
ARQUIUSPRITE: đśď¸--> I shall now e%plicate for you these purposes in assiduous detail
DIRK: I don't want to hear any of this!
ARQUIUSPRITE: đśď¸--> But why, lord bro
ARQUIUSPRITE: đśď¸--> I was just about to pony up the boob fa%
ARQUIUSPRITE: đśď¸--> There is a 100% probability that you would have been thrilled to hear my e%egesis on troll knockers
DIRK: It might have been an interesting subject to talk about another time, with a different person.
DIRK: But that's not now, and it sure isn't with you.
ARQUIUSPRITE: đśď¸--> Dude, that is ice cold
ARQUIUSPRITE: đśď¸--> I would be hurt, if I were not a flawless machine fused with haughty nobility
ARQUIUSPRITE: đśď¸--> If you don't wish to hear my epic monodialogue on alien bazongas
ARQUIUSPRITE: đśď¸--> I'm not sure what else I can do to entertain you
ARQUIUSPRITE: đśď¸--> You are seriously hoofcuffing my material here
ARQUIUSPRITE: đśď¸--> Pretty demanding, if you ask me
ARQUIUSPRITE: đśď¸--> But as your mystical guide, I suppose it is my duty to manufacture small talk, if that's what you really want
ARQUIUSPRITE: đśď¸--> What about fine art? We could talk about that
ARQUIUSPRITE: đśď¸--> Dirk, did you know the sweaty troll guy who I used to be, and still kind of am, used to adore fine art?
ARQUIUSPRITE: đśď¸--> He was just like you and me, in that sense
ARQUIUSPRITE: đśď¸--> It seems I have a lot in common with myself
ARQUIUSPRITE: đśď¸--> If you can ever manage to get over yourself, I would highly recommend being me
ARQUIUSPRITE: đśď¸--> Or at least something like me
ARQUIUSPRITE: đśď¸--> Maybe somewhere, there is a dead troll out there, just waiting for you to merge with him
DIRK: I wasn't asking you to make small talk, or to hear about all the ways you've managed to shit around wasting time.
DIRK: Believe it or not, I was hoping you would describe the tactical situation there.
ARQUIUSPRITE: đśď¸--> Sounds boring
ARQUIUSPRITE: đśď¸--> Are you sure you don't want to talk about paintings of big naked horse monsters and such?
DIRK: Yes, you got me.
DIRK: I would love to have a long talk about horse nudes and xenobreasts with you.
DIRK: Unfortunately I'm wearing pantaloons and flying through the middle of goddamn nowhere.
ARQUIUSPRITE: đśď¸--> Pantaloons you say
DIRK: Pant a fucking loons.
ARQUIUSPRITE: đśď¸--> Sir, are you implying that you are not dressed appropriately for a discussion of high culture
ARQUIUSPRITE: đśď¸--> Because it seems to me that you could not be dressed more appropriately if you tried
DIRK: I respectfully disagree.
ARQUIUSPRITE: đśď¸--> Where are you?
DIRK: I don't know. Way out in space.
DIRK: I'm flying back there now.
ARQUIUSPRITE: đśď¸--> How long do you suppose it will take you to get back?
DIRK: I'm not sure.
DIRK: A pretty good while.
ARQUIUSPRITE: đśď¸--> Never mind. I have triangulated your location and velocity using long range sensor technology, and probably also some sprite magic
DIRK: You did?
ARQUIUSPRITE: đśď¸--> Hey Dirk
ARQUIUSPRITE: đśď¸--> Remember how whenever I dubiously claimed to have triangulated something, it was always this great play on words?
DIRK: Not really.
ARQUIUSPRITE: đśď¸--> Because I was just a pair of triangles
ARQUIUSPRITE: đśď¸--> But not anymore
DIRK: I know.
ARQUIUSPRITE: đśď¸--> Because I have this rockin' new torso
DIRK: Cool.
DIRK: How long do your calculations say it will take me to get back?
ARQUIUSPRITE: đśď¸--> E%actly a little more than three hours
DIRK: Damn it.
ARQUIUSPRITE: đśď¸--> Additional sweeps from my STRONGLASERS are telling me there are a few other people on the periphery of the session closing in at a similar rate
DIRK: Who?
ARQUIUSPRITE: đśď¸--> Just some dudes
ARQUIUSPRITE: đśď¸--> What are you doing all the way out there and wearing pantaloons, by the way
DIRK: Let's not talk about the pantaloons anymore.
DIRK: Roxy and I became god tiers, but I don't remember exactly how.
DIRK: Then I saw the Batterwitch.
DIRK: So I charged her with my sword, so as to ruin her shit.
DIRK: That's when some crazy wolf girl appeared and punched me in the face.
DIRK: Then I think she teleported me out here.
ARQUIUSPRITE: đśď¸--> That was evil Jade
DIRK: Evil Jade??
ARQUIUSPRITE: đśď¸--> Yes
DIRK: You mean Jake's grandmother.
ARQUIUSPRITE: đśď¸--> Yes
DIRK: She's evil too?
ARQUIUSPRITE: đśď¸--> Yes
DIRK: Is anyone there NOT evil?
ARQUIUSPRITE: đśď¸--> Yes
DIRK: Yes what?
ARQUIUSPRITE: đśď¸--> Yes anyone here is not evil
ARQUIUSPRITE: đśď¸--> That is to say, there e%ist people here who are not evil
ARQUIUSPRITE: đśď¸--> Such as Dave
ARQUIUSPRITE: đśď¸--> Dave is not evil, to my knowledge
DIRK: Dave???
ARQUIUSPRITE: đśď¸--> Didn't I mention, master dogg
ARQUIUSPRITE: đśď¸--> Our mutual bro is here
ARQUIUSPRITE: đśď¸--> That is, right here
ARQUIUSPRITE: đśď¸--> With me
ARQUIUSPRITE: đśď¸--> We are kind of in the process of chilling together at the moment
DIRK: No, you didn't mention that actually.
DIRK: That would have been a pretty fucking important thing to mention up front, don't you think?
DIRK: As opposed to stringing me along with all that atrocious lactation bullshit.
ARQUIUSPRITE: đśď¸--> Yes
ARQUIUSPRITE: đśď¸--> I guess I did kind of bury the lede there
ARQUIUSPRITE: đśď¸--> Maybe I just wanted to talk
ARQUIUSPRITE: đśď¸--> We never talk, Dirk
DIRK: You are without a doubt the shittiest mystical guide anyone has ever had.
ARQUIUSPRITE: đśď¸--> I am not sure about that
ARQUIUSPRITE: đśď¸--> Dave says he had a similarly shitty guide once
ARQUIUSPRITE: đśď¸--> Do you remember our puppet, Dirk?
DIRK: Cal?
ARQUIUSPRITE: đśď¸--> Yes
DIRK: What kind of stupid question is that. How could I forget the C man?
DIRK: He was a true friend. Which is more than I can say for some people.
ARQUIUSPRITE: đśď¸--> A good friend in the plush, yes, but as a sprite he was apparently insufferable
ARQUIUSPRITE: đśď¸--> See, you don't realize how lucky you are to have a guide like me
DIRK: Cal was his sprite??
ARQUIUSPRITE: đśď¸--> Yes, for a while
ARQUIUSPRITE: đśď¸--> Then Dave went back in time and became one himself
ARQUIUSPRITE: đśď¸--> Now he is part bird
ARQUIUSPRITE: đśď¸--> Did I mention he's part bird?
DIRK: Uh, no?
DIRK: Again, that's the exact kind of information that should be appearing higher up in our conversations.
ARQUIUSPRITE: đśď¸--> Of course, this means he is not the Real Dave
ARQUIUSPRITE: đśď¸--> Davesprite served as Real Dave's sprite
ARQUIUSPRITE: đśď¸--> But he is only the unreal version of Dave insofar as I am the unreal version of you
ARQUIUSPRITE: đśď¸--> By which I mean, a much improved version
DIRK:
ARQUIUSPRITE: đśď¸--> I must say, while the troll part of me doesn't give a silly figging shoot about any of this, the part of me that splintered from you has found the brotherly reunion to be everything which you and I dared not imagine, and more
ARQUIUSPRITE: đśď¸--> Bird Dave and I are getting along famously and STRENGTHENING our familial bonds like a sweet pair of motherfuckers
ARQUIUSPRITE: đśď¸--> I feel our kinship goes beyond geneti% though
ARQUIUSPRITE: đśď¸--> We are misfits, estranged, he from Dave's alpha timeline, I from Dirk's alpha soul
ARQUIUSPRITE: đśď¸--> A two man menagerie of sideshow frickups, together at last
ARQUIUSPRITE: đśď¸--> Fle%ing and flapping
ARQUIUSPRITE: đśď¸--> Fraternally and eternally
DIRK: I don't get it.
DIRK: Are you trying to rub this in my face or something?
ARQUIUSPRITE: đśď¸--> Neigh, braj
ARQUIUSPRITE: đśď¸--> As your buff mystical guide slash personal trainer I am suggesting that if you were willing to contact me as a matter of last resnort, you might want to at least consider reaching out to him as well
DIRK: It sounds like you've already cornered the market on this reunion shit.
DIRK: Wouldn't I just be a third wheel?
ARQUIUSPRITE: đśď¸--> I didn't mean Bird Dave
ARQUIUSPRITE: đśď¸--> I meant Real Dave
DIRK: Oh.
DIRK: He's there too?
ARQUIUSPRITE: đśď¸--> Not with us
ARQUIUSPRITE: đśď¸--> He is here though, somewhere
ARQUIUSPRITE: đśď¸--> You should message him
DIRK: ...
ARQUIUSPRITE: đśď¸--> It's not like you don't have a few hours to kill
ARQUIUSPRITE: đśď¸--> What else are you going to do out there
ARQUIUSPRITE: đśď¸--> Pick at your pantaloon wedgies?
DIRK: I dunno.
DIRK: Messaging him out of nowhere sounds like it could be...
DIRK: Awkward?
ARQUIUSPRITE: đśď¸--> Yes, I canter magine it won't be
ARQUIUSPRITE: đśď¸--> At least at first
DIRK: This isn't how I thought it would go.
DIRK: What would I even talk about?
ARQUIUSPRITE: đśď¸--> I advise you to talk about your interests
ARQUIUSPRITE: đśď¸--> Like dairy
ARQUIUSPRITE: đśď¸--> Livestock
ARQUIUSPRITE: đśď¸--> Fine art
ARQUIUSPRITE: đśď¸--> And muscles
DIRK: Those are your interests.
ARQUIUSPRITE: đśď¸--> Good point
ARQUIUSPRITE: đśď¸--> I advise you to talk about my interests
#homestuck#dirk strider#arquiusprite#homestuck act 6#page 6376#page 6377#page 6378#page 6379#page 6380#page 6381#homestuck act 6 act 6#homestuck act 6 act 6 intermission 1
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he's not even set up yet, but dirk is here to say hi to his shitty boss anyway.
gin glances up from his work, bringing the end of his pen to his mouth to chew on.
âdid you say something?â he asks his bodyguard. dirkâs the only one in the (soundproof!) office, but gin could have sworn he heard another voice. an oddly familiar one!
after a few moments of suspicious, narrowed eyes, gin shrugs. âhm! never mind, then. hey, you ever get deja vu â?â
#[ ÉĽĘÉÇÉšq Çuo ĘsnÉž oĘ sĘunoÉŻÉ ÉuÄąĘÉÉšd ÉšnoĘ Éo llÉ ] asks#boywar#[ ÂĄnoĘ ÉšoÉ ÇÉšoĘs uÄą sâĘÉÉĽĘ ÉÇpÄą ou ÇĘÉÉĽ noĘ ] omegamart gin#[ Éuol ÉšoÉ Ęou ĘsnÉž 'slÉĘÉšoÉŻÉŻÄą Çq plnoÉ ÇĘ ] bodyguard dirk | boywar#( go follow dirk this is a command from on high )
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Analysing Copaganda (or "I watched seven seasons of Brooklyn 99 so you don't have to")
Introduction:
Several months ago my parents approached me asking if I wanted to watch Brooklyn 99, not knowing anything about it, my first instinct was to say no, but then I thought it would be interesting, to watch it and write a proper analysis for exactly what makes it propaganda and why it gives liberals brain worms. If you've spent any amount of time engaging with politics online for the last few years, you've likely already heard of Brooklyn 99. It's a sitcom written by Michael Schur, who previously wrote The Office (I'll get to that later), Parks & Recreation, and The Good Place. The show follows the lives of a squad of police detectives in Brooklyn and the wacky hijinks they get up to.
Brooklyn 99 has become famous, or arguably infamous, on Tumblr (and potentially other social media websites too) for being used as a "retort" to anti-cop sentiments (namely ACAB and any variation thereof), mainly taking the form of "the only good cop is Raymond Holt". In this essay (to use a funny Tumblr meme phrase) I will provide a brief overview of the show and the main characters, and analyse how the show, and each character individually, is pro-cop propaganda (copaganda).
The Show:
Brooklyn 99 is The Office, at least from what I understand about The Office. Itâs a sitcom based in a workplace in which characters often pull pranks on each other and have wacky adventures pertaining to their job. The main thing that sets it apart from The Office is that the workplace in question is a police station, this makes it a cop show too. However, unlike more âclassicâ cop shows like CSI, Law & Order, The Wire, and so on, B99 doesnât seek to glorify itâs characters as action heroes, but rather paint them as normal people living normal lives. This is far more insidious than the picture of the gnarled man of action who doesnât play by the book, and by making the characters relatable the show gives viewers people to project onto, making them more vulnerable to the propaganda of the show.
Occasionally, in a break from the antics of Relatable Immature Prankster Archetype and Funny Overly Attached Best Friend Archetype, the show will attempt to say something about racism, or homophobia, or misogyny, or something like that, and while it usually feels well-meaning it often falls flat as itâs a watered-down safe-for-TV version of whatever the issue du jour is.Â
In S4E16 (âMoo Mooâ), Terry is harassed by a racist cop while he doesnât have his badge, and is almost arrested until he manages to prove his cop status, the rest of the episode revolves around how racism is bad and that one singular racist cop is a problem, in the end Terry submits a complaint to the NYPD higher-ups and gets his job application denied, and the racist cop gets away with a slap on the wrist. Throughout the show, Captain Holt tells stories about how he suffered from racism and homophobia, and still does. Transphobia is mentioned once (presumably for brownie points) in a throwaway line about Ace Ventura.
At the end of Season 4, Jake and Rosa are framed for a series of bank robberies and sent to prison, and the first two episodes of Season 5 work to show that prison is bad and prisoners are mistreated, they also make abundantly clear that everyone in prison is a menace and deserves to be there (Jakeâs cellmate is a literal cannibal and heâs shown to be one of the nice inmates), once the duo are released from jail, there are a few lines here and there about how prison is bad, but theyâre only throwaways used to serve as one-off jokes and never again used as an actual critique of the prison system.
Police Brutality is never mentioned, the closest it comes to bringing it up is in S1E19 (âTactical Villageâ), where Rosa is introduced to a sonic-blast weapon and aims it as Charles, this is clearly supposed to be a very harmful piece of equipment, but it's only appearance is treated as a joke.
There are also recurring gags about Defense Lawyers being âthe enemyâ because they only defend guilty parties (the show heavily implies that none of the squad has ever arrested the wrong person), which meshes with the harmful stereotype in cop shows of only guilty people saying for a lawyer or a warrant or whatever, which has been documented before by others.
The Characters:
Jake Peralta (played by Andy Samberg) is the Relatable Immature Prankster Archetype I mentioned before, heâs the office funnyman and usually responsible for the majority of the goings-on and goings-wrong in the show, while he does mature and evolve through the show he never grows out of this character. Heâs the closest the show gets to the âgnarled man of action who doesnât play by the bookâ character I mentioned before, not because he is that character but because he wants to be, his favourite movie is Die Hard and itâs the reason he joined the police, so he could be like the cool bruce willis man. Heâs also the most unlawful character on the show, in S1E7 (â48 Hoursâ), he arrests a man with no evidence and the squad is essentially locked down until evidence can be found, in the end it turns out the man is guilty. Jake is scolded for this, not for essentially breaking the law, but for wasting everyoneâs time when they had much better things to do that night. Jakeâs character is propaganda because heâs the zany relatable one with a heart of gold.
Amy Santiago (played by Melissa Fumero) is the overly-organised hyper-nerd archetype, in direct opposition to Jake. Her dream is to be the NYPDâs youngest female captain, and sheâs very âI want to keep the people safeâ in her approach to policing. In S3E3 (âBoyleâs Hunchâ), she is used as the face of the NYPDâs poster campaign, only to have her image vandalised, which is painted by the show as being very bad and sad. Amyâs character is propaganda because sheâs the uptight peacekeeper who sticks to the rules.
Charles Boyle (played by Joe Lo Truglio) is the Funny Overly Attached Best Friend Archetype I mentioned before, often depicted as bumbling and naive, heâs an incredibly competent detective, arguably more so than Jake. Heâs usually polite and friendly, and has moments of childishness that compliment Jakeâs character. Charlesâ character is propaganda because heâs the nice guy who just wants whatâs best for everyone.
Raymond Holt (played by Andre Braugher) is probably the character most people are aware of, heâs a somewhat stuck-up man who embodies a lot of the same characteristics as Amy, heâs highly-educated, incredibly smart and quick-witted, and emotionally restrained. Originally presented as an outsider, being the new guy to the pre-existing friendgroup, he learns to relax and let go over the course of the show, and acts almost as a father figure to the other characters, primarily Jake and Amy. Raymondâs character is propaganda because heâs a black gay cop.
Rosa Diaz (played by Stephanie Beatriz) is tough, aloof, and often scary in the eyes of the other characters, she is shown to have problems with engaging with people socially, particularly romantically, and while her exterior is rough as uncaring, sheâs shown to be fiercely loyal and have some not-so-tough secrets. In Season 5 she comes out to the squad as Bisexual. Rosaâs character is propaganda because sheâs the no-nonsense tough cop who secretly has a heart of gold.
Terry Jeffords (played by Terry Crews) is a kind and caring man with a firm-but-fair attitude, acting as Holtâs second-in-command he also acts as a father figure to the other characters, he has two (eventually three) children which he is often seen gushing about. He is the most mature of the group, on-par with Holt in some respects but sometimes more so, refusing to take part in hijinks to focus on his job. Terryâs character is propaganda because heâs the physically strong and imposing, yet kind cop who just wants to provide for his family.
Michael Hitchcock (played by Dirk Blocker) and Norm Scully (played by Joel McKinnon Miller) are an inseparable pair of bumbling, lazy, oafs. Scully is fat, lazy, and old, Hitchcock is lecherous, lazy, and old. Theyâre propaganda because theyâre the lazy incompetent cop archetype.
There are plenty of minor recurring characters, as well as Gina Linetti, a main character who left after Season 6, however as sheâs a liaison and not a cop I wonât be analysing her in detail.
Thereâs a lot more I could have mentioned here, from the dirty cop that sense Jake and Rosa to jail, or the police commissioner who wants to spy on everyoneâs phones all at once, Holt even says the line âI donât want to live in a Police Stateâ, but Iâve left them out for the sake of brevity.
Conclusion:
Brooklyn 99 is copaganda to itâs very core, this much everyone already knows, but unlike serious cop dramas and high-stakes high-action cop shows, Brooklyn 99 offers viewers an escape to a world where the police are the force for good that people want them to be. The premise of âThe Office but policeâ suckers people in with nostalgia for the late 2000s/early 2010s back when things were âgoodâ. Given Michael Schurâs previous work I imagine he and the other writers didnât explicitly set out to make copaganda, but itâs undeniable that this is what was achieved. And now with the political climate being what it is and the threat of a potential Season 8 addressing this yearâs BLM protests, itâs now more important than ever to be able to identify and root out police propaganda, no matter how unassuming, no matter the source.
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Demon Lord!Bakugou x reader


Warnings: swearing, violence, suggestive themes, my lame attempts at humor
A/N: I know itâs not wise to write in two perspectives but I did it anyways. Itâs easy to follow if you know that Bakugou refers to himself as Bakugou in his perspective while heâs disguised as âKatsuki.â I had to really condence this to make it all fit in one post too so itâs probably a little fast paced and the ending is very rushed but we can blame that 100 text block rule. đ¤ˇđťââď¸đ¤ˇđťââď¸ what can you do? Also Bakugou is pretty OOC. Very chatty and a bit of a flirt. Itâs fine.
âCould really use my mage right about now!!â You bellowed over the swarm ugly ass dark gnolls, slicing through two at a time. Killing them was easy enough but youâd gotten cocky and let your guard down, allowing yourself to take more than a few blows. That wouldnât have mattered much if you werenât about to face the demon lord himself.
Standing up by his throne Lord Bakugou watched you move through his army, relishing the clanking of weapons against weapons. He was very curious about the little mercenary running through his army. You had gotten the farthest to getting to him out of any other questers in maybe one hundred years even though your fighting skills were decent at best. It was amusing really. Heâd witness many much stronger heroes meet their fall in his throne room but you seemed to be getting by easily with luck alone. But that luck was about to turn for the worse.
âSheâs out!â Kaminari, your bard, was kneeling next to Mina, your mage, lightly tapping in her face. Mina was always getting too close for battle like a damned fool.
âThen can you heal me?!â You screamed while a gnoll came at you with their poison tipped spear.
âMy lute broke!â Kaminari called back.
You narrowly dodged the attack from the gnoll. âHow do you break your lute!!!!â An arrow shot through the gnollâs head and you gave a thumbs up to your mute elven ranger, Todoroki. Even if your other guild members were sometimes idiots, you could always depend on Todoroki.
You caught your breath, finally making it up to the head of the throne room. You glared at the demon lord through your bulky helmet. He looked just like the legends said he would. Hair the color of the ashes of enemies incinerated, eyes that only turn a deeper crimson for every drop of blood he sheds, markings on his pale white body that told you there was no better place for him than the pits of hell (no offense to Mina who was a very nice tiefling.) This was going to be your most satisfying kill yet.
Lord Bakugou tilted his head at you. âYou expect me to get offed by a pipsqueak like you?â
You took off your helmet and threw it down his stairs, counting the metal clanks as it danced down each step. You could see better without it anyways. Your hand slid across your broadsword, swiping the excess gnoll goo off and on to the floor. You mightâve been a âpipsqueakâ compared to the all terrible Demon Lord Bakugou but you were a pipsqueak with a sword.
Bakugou gulped, eyes widening only slightly. Oh shit⌠you began running at him⌠theyâre hot. Bakugou conjured up his own broadsword to rival yours. The sound of metal on metal excited him. He had to admit that you werenât as terrible as he first thought you were. He blocked a hefty attack, holding your sword against his own, only to get a better look at your focused face. You clenched your teeth while scowling up at him and Bakugou and a warm sensation flooded his entire body. You were⌠something else.
Distracted, Lord Bakugou let his guard down. With the borrowed strength from a Dragonborn named Eijirou, you slammed down on his weapon, knocking it the the floor! You spun around, lifting your now red glowing broadsword up and swing down with all of your might! But the demon lord caught it⌠with one hand⌠He smirked, sliding his hand along the side of your blade. âItâs a cute sword,â he purred before bright orange sparks ignited from his hands. Your blade shattered to pieces. âBut not as cute as you.â
Your mouth fell open. âH-huh?â
To your dismay, he put his hand in your forehead. âSleep well, gorgeous,â he commanded, âIâve got big plans for you.â
Fire! It felt like your forehead was on fire! You wanted to panic but your eyelids grew heavy and your knees started wobble. You used your last bit of strength to force yourself back rather than falling into the arms of your enemy.
Different, more familiar arms wrapped around your torso and the last thing you remember hearing was, âOi! Where do you think youâre goinâ with my bride!â
~
Five days had passed since you were shamefully defeated by the demon lord. It took five days for you to grow your hair out to cover the demonâs mark on your forehead, it took five days for you to craft a stronger weapon, and it took five days for you and your guild to settle down and finally show yourselves to the public (currently a town full of mice-breeds) only to have backhanded words of encouragement from their people. âDonât worry about it too much,â they all seemed to say in the same high squeaky voices, scratching at their rounded ears, âeven strong guilds couldnât beat the demon lord! You guys are lucky you made it out alive!â And you had to smile and pretend like their food portions werenât too damn small.
It was on the very fifth day that a young man in a dark robe, decked out in jewelry, kicked open the doors of the saloon you were staying in and marched up to your guildâs table. âHey!â Instantly you grabbed Kaminariâs dirk, an impulsive reflex but a good one to have with boisterous and possibly violent strangers. The blonde narrowed his eyes on your weapon. âI wanna join your shitty guild!â
âNo.â Another reflex. It was something you learned from Todoroki. If you have to think about it, donât trust it. Besides, you all were doing fine on your own.
âWait! Now, hang on Y/N,â Mina pushed you. âLetâs hear him out! We donât know who he is or how far he has come to find us!â
You rolled your eyes. She was always so up for making new friends. Her naivety would be endearing if it didnât almost get her killed about a dozen times. Tieflings. âExactly,â you whispered back. âWe donât know who he is, he came out of nowhere to this mouse town to find us?? I donât think so. He didnât even give us his name!â
âIâve got a name! Itâs⌠Kat...suki.â
The party blinked at him. You shrugged. âJust âKatsukiâ?â
The man crossed his arms. âIs that a problem?â
âMaybe. We donât have a great history with guys who have only one name.â
âThatâs riiiight!â Mina chirped. âThere was Slomar who stole all of our horses, Finick who kidnapped Kaminari, Cher who wanted to steal our youthful essences⌠But Grognor the Great wasnât half bad! He helped us get that sky ship! But then it was taken over by that one cleric guy⌠Jocombi! Another singular named villain!â
âAnd Grognor the Great wasnât a singularly named villain!â Kaminari chimed in, âHe was âGrognor the Great!â Thatâs sort of like a full name, right?â
âWell then,â Katsuki smirked. Your narrowed your eyes on his lips. Youâve⌠seen that before. âYou can call me Katsuki the Best.â
You scoffed, âthe best at what exactly?â
âEverything,â he put his hand on the table and leaned in close to you, âyou want me to show you?â
You coughed to hide an embarrassed squeak. Was he suggesting something? You leaned away from him and looked to Todoroki. He signed, âI donât trust him.â
âYou think I do? I say take him to the woods and leave him there. Our party is full.â
Katsuki cleared his throat. âI know fucking sign language⌠assholes.â âAs well as draconic, elvish, dwarvish, abyssal, orcish, gnoll, gnomish, and my yeti is a little weak but I just have to touch up on it. So if you want to have your little secret conversations in, I donât know, Druid, then have at it. Your party isnât full by the way. Iâve heard about your run in with the demon lord and it looks like you guys could use some more combat fighters.â You opened your mouth to interject but he put his ringed index finger up before you could speak, âyou canât do it all with one shitty mercenary unless you plan on going at it with looks alone,â-looks alone? The hell did that mean?- âyouâd need someone to fall back on, someone with skills like mine. I can lead you guys to victory.â
You already had someone to fall back on, literally. Todoroki had been there to catch you and usher you out before you faced an uncertain fate. But⌠the stranger before you was right. Everyone else in your party worked with range and after many battles, your arms often felt sore from pulling everyone elseâs weight⌠or pulling the weight of someone else that shouldâve been there. Your guild members were getting stronger every day but you did need someone else. âAlright,â you finally said, âif you say that youâre the best-,â
â-at everything,â Katsukiâs grin widened.
âAt everything, whatever, then prove it. Gather your things, boys. Weâre gonna go fight some orcs.â
~
Leaves cracked under your boots while Kaminari played his new lute, livening up the cool and crisp forest. Todoroki was by your side having a heated conversation with you through his hands. He wanted absolutely nothing to do with this new âarrogant pile of gold,â and he was very upset that you decided to give him a chance. You trusted Todorokiâs judgement above everyone else but you were a little blinded by your defeat of the demon lord. You had to take him down. You had something to prove, if not to the town of mice then for yourself.
Mina skipped to the other side of you. âAm I the only one who thought that the demon lord was kinda fine? In that, I donât know, âfuck me rawâ kinda way?â
A deep blush formed on your cheeks. The demon lord had hit on you⌠and why? To throw you off your game? He didnât really need to do that since he completely destroyed your weapon with his bare hands! But then⌠why didnât he just kill you? And he wasnât âfine,â he was terrible!
Lord Bakugou walked in the back, ignoring any attempts at conversation from the annoying looking yellow haired bard. He was there for you and you alone but he couldnât help but feel a hopeful thrill after hearing what the pink raccoon-looking teafling girl said.
âWell, he wonât be so hot with my broadsword plunged into his belly!â You said, dramatically throwing your sword in the air.
Bakugou grinned. So you thought he was hot. Good to know. He heated up at the thought of you coming to fight him again. He wanted to know exactly how fast he could make you submit to him. You seemed like the type that would fight until there was absolutely nothing else to do but accept your fate. He loved that.
That half nâ half elf ranger shot Bakugou a look and he frowned back. That guy was going to be a nuisance for him. He already stole you away from him even after Bakugou left his mark on you. How⌠disrespectful. Heâd have to figure out a way to get rid of him.
Todoroki halted, throwing his arm in front of you. He signed, saying that the orcs were about fifty meters out and that he was going to climb high to get a better look. You instructed the others to get in the right formation, Mina in the back, Kaminari behind you, and you at the front.
You turned to Katsuki, âwhereâs your weapon?â
He raised an eyebrow at you. âDonât have one. Can I borrow yours?â
âWhat?â Oh that arrogant pile of gold!!! How could he claim to be the best and then not bring his own weapons to a quest?!
âJuuust kidding!â He picked up a lengthy tree branch off the ground. âThisâll do.â Bakugou watched your face comfort from frustration to confusion to downright repulsion. He thought it was incredibly endearing. He couldnât wait to see what kind of face youâd make after seeing him take down every last orc single handedly.
âYou have got to be kidding m-!!!â You were cut off by Katsukiâs fingers pressed against your mouth. Your face flushed when he subtly caressed your bottom lip.
âYeah, you want the orcs to find us out with that loud mouth of yours? Iâm guessing stealth isnât your strongest suitâŚâ he leveled his head with yours, âor do you just like attention, pipsqueak?â
Pipsqueak⌠the only other person to call you that was the-
Before you can finish your thought, Katsuki grabbed your waist and pivoted around, moving right before an arrow flew through the air. It brushed too closely to Kaminari before detonating off a far away oak tree.
âShit, theyâve got bomb arrows!â Kaminari said, strumming furiously on his lute.
âHey,â You said to Kaminari, swiping Katsukiâs hand away from your side, âhave you been working on the âslow time spellâ song at all?â
âUhhhh. Not really.â
Idiot. âOkay, well weâve gotta stay away from those arrows and avoid using fire so we donât accidentally set any of them off while weâre close. Mina, are you comfortable with astral projecting? Orcs are stupid so maybe you can knock a barrel over or something, spook them, and have them firing those arrows too close to them?â
Katsuki shook his head and began walking forward, spinning his tree branch in his hand. Another arrow flew through the air and exploded right in front of him! a giant orange cloud of smoke and flame enveloped his body and you gasped at the sight. You almost felt bad. Sure, he was cocky but you didnât actually think he was delusional. You made a mental note to mourn âKatsuki the Bestâ properly.
Laughter erupted from behind the wall of flame followed by more explosions and the gurgled screams of the orc. You rushed forward through the smoke, coughing as it filled you lungs and sting your eyes. You could hardly make out his lean figure swiftly moving through the orc camp, beating them one by one with his then on fire tree branch.
In a matter of seconds, Katsuki had killed all five orcs. That usually took your party maybe fifteen minutes! Todoroki found a place by your side, giving Katsuki the same dissatisfied glare you were.
He grinned at you, wiping off orcish blood off his face. âIâll take my thanks in the form of high praise or a date with our renowned guild leader.â
Though you were blushing furiously, you and Todoroki scoffed, walking past the all too hyped up stranger to the orcâs chest that sat in the middle of the camp. You kicked it open while Kaminari and Mina rushed to Katsuki.
âThat was AMAZING!!!â âYou took all of them out with a tree branch?? My man!!!â
There wasnât a whole lot to find in the chest. Some health potions, apples, arrows which you handed off to Todoroki, a crystal necklace that might fetch a high prince of Mina didnât immediately snatch it out of your hand, a distinctly magical looking metal collar, and gold. You filled the gold up in one of your pouches and tossed it to Kaminari, keeping the collar to yourself.
âOi! I killed them all! Shouldnât that chest be mine?â
You turned to Katsuki and eyed him up and down. You kept a pensive silence before saying, âwe split our finds up equally amongst our guild. Kaminari, our treasurer keeps our gold for when we need it. Todoroki gets the arrows unless we have anyone else who needs them. If you want, you can carry the health potions but that usually stays with Kaminari, again, for when we need them.â You tossed him an apple. âYou want to help us defeat the demon lord Bakugou?â
âIf that means I get to join your guild then, yes. You losers need me.â
Ignoring him, you unsheathed Kaminariâs dirk and reached out to Katsuki. âYour hand,â you demanded.
His eyes narrowed on your weapon. âWhy?â
âThis is how we swear ourselves into the guild. Itâs not a permanent bond and you can leave whenever you want but this is how we know we can,â you turned your head to the skeptical Todoroki, âtrust you.â
âWeâve all done it!â Mina said, waving her scarred palm at Katsuki. âIt only hurts for like a second!â
To demonstrate, you slid the dirk across the palm of your hand, wincing slightly at the pain. Katsuki gave you his hand. You placed the tip of the dirk on his palm and pressed down harder than you expected you had to. His blood was⌠blue⌠that wasn't too weird. A lot of different kinds of people had different colored blood. Minaâs was green. You clasped your hand into Katsukiâs and immediately your forehead started to burn. You flexed your jaw, trying to ignore was felt like someone else was cutting into your skin. A drop of purple blood, yours mixed with Katsukiâs, fell to the floor.
Bakugou was content to see the mark on your forehead light up when your blood touched his. It had to be burning you but you showed no sign of it. You tried so hard to act tough. It was adorable. Little did you know, blond bonding was a small portion of what happened with ceremonial demon weddings. Bakugou was very content with this happy coincidence.
You let out a relieved sigh when it was over and the pain went away. âNow,â You said, bringing the dirk up to Katsukiâs chin, âwhat the hell are you?â
~
It was late at the saloon and everyone of your guild members, besides Todoroki who only needed four hours of sleep, had gone to bed. You got little to no answers from your new and strangely powerful guild member, Katsuki, other than flirty remarks such as, âI can be anything you want me to be.â You didnât really know how to take it. People didnât flirt with you, at least you didnât think so and this guy waltzes into your life and just says whatever come to mind??! The audacity. However, you did think you were being a little too rough with him. He promised he would help bring the demon lord down and he hadnât actually done anything to harm you or your guild members⌠yet.
You had your hand pressed onto the knob to the room he was staying in. You should apologize. Or explain yourself. Something. You turned the knob and cracked the door open only to have a gasp leave your mouth.
It was Katsuki but it wasnât Katsuki. His skin was much paler and his ash blonde hair was now an ash gray. Red eyes found yours and you shrunk back. Holy fucking shit.
You ran back to your room and made it to the sink, quickly splashing water into your face. That had to be some sort of trick of the dim lights, right? Noo, that smirk! And he called you âpipsqueakâ! He was there! The demon lord Bakugou! What kind of game was he trying to play?! You left your sword propped next your bed. You turned to get it but-
âGODS!â You screamed at Katsuki- no- Lord Bakugou who was sitting on your bed with your sword in hand.
He had a smug grin on which you wished your could smack away but you were nothing without your sword. âSo,â he said, standing up, âyouâve caught me.â He took several steps towards you and you grabbed a candle holder for defense.
You swung it around desperately to maybe come off as threatening. âStay the hell away from me!â
âStay away from my betrothed? I donât know if I canâŚâ he moved so fast, fast enough to knock you back into the wall without you being able to get a hit in. His arms caged you in. âIâm glad I didnât have to keep up that disguise for too long but I was really hoping youâd be able to figure me out earlier. Oh well. Weâll just have to work on your perception skills. Iâm great at that. For example I can feel your blood rushing. You must be so excited to see me.â
âDonât flatter yourself,â you were absolutely terrified. But you had something. The collar, you didnât know what it was for but you did sense a lot of magic radiating off of it. You reached into your satchel and as quickly as you could clamped it around Bakugouâs neck.
Green light radiated off the collar. He scowled down and you took the opportunity to push him off of you. You ran to pick up your sword but Bakugou called it to him. It moved against the wood floor and into his hand. He didnât look too happy about the collar around his neck.
âDo you know what this does?â He pointed to the contraption. You didnât but you werenât about to let him know that. âI see. I see, so what? I want to make you my bride and you want to make me your slave?â Slave? Not really. It dawned on you. The collar around his neck was an artifact. Lampoonâs Slave Collar: whoever wears it has to yield every command the person who put it on them. You did not want that!! You wanted to kill him!!
âUhhhh, this is... a misunderstanding!â You backed up against the bed. A stupid move.
He pushed you back and climbed on top of you, that smug grin, that was only getting more terrible the more you saw it was plastered on his face. âNoooo I get it,â heat radiated off his face and it didnât help the nervous flutter in your stomach. âSo whatâs my first command, master? I did tell you that I was the best at everything didnât I?â
âUhhhh huuuuuh,â you havenât had a man that close to you in a very very long time. What the hell were you supposed to do?!
âHmm? You want me to maybe take the reigns? I donât really have a problem with that.â He pulled your legs so you were lodged up against him. A nervous squeak escaped your throat.
Just then, there was a knock at the door and Todoroki walked in, holding drinks. He bared his teeth at the scene set before him. How on earth were you going to explain yourself?
Tags for EVERYTHING (closed): @yandere-inamorata @miitaart @dessiedawnwritesfanfiction @wickedlewicked @chickennuggetsarequestionable @nevermorelanore @kpanime @ayeputita @captain-sin-allmight-queen @diisasterbii @iceformer @meganofmars @colagirl5 @colorbookshd @grimmjadeskye @sm0kingcrack @sarcastictextstuck @zellllyyyy @psionicsnow @mynahx3 @andie-in-tumblland @iamthe-leaf @midnightfeline666 @bungou-stray-alies-tales-of-aly -of-aly @rubyred-imagines -28 @kattariapenn @heypartypeps @quirktaker @thecryingsombra @smbody-stole-mycar-radio @ghost-of-todoroki @geektastic84 @personoffangirlingandtears @glixeo @rubycubix @mekakushi-dan-01-kido
#bnha x reader#bnha imagine#bnha#bnha reader insert#reader insert#boku no hero academia#mha#my hero academia#bakugou x reader#bnha fantasy au#bnha au#bakugo katsuki x reader#katsuki x reader#katsuki bakugou x reader#demon lord!bakugou#demon lord!bakugou x reader
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Pesterquest Volume 7 notes, all locked under the cut as usual. As a side note, I once a fucking gain didnât get my achievement for completing the Route, this time Tereziâs, so. Fuck me, I guess.
EQUIUS
Readerâs remembering more without truly remembering it now. The trees, garden, caves, and mall were some of the âmost recentâ places theyâve been to in Friendsim.Â
Oh. Readerâs home is the shitty little crumbling building they stayed in during the events of Friendsim. I donât know whatâs sadder; that they still donât know who they are enough to know where home is, or that everything they know about themself is centred around Friendsim - the events of which they still donât remember.Â
The bitterness they feel at that is sad. They really donât have a home outside of that, huh?
âYou freeze like an anime protagonistâ - hm. HM. I donât trust like that.Â
Equius freaking out at the sight of Reader and actively trying to NOT punch them is sweet. Also, funny as hell.
Oh. Thatâs. Thatâs a lot more horse than I was expecting.
AURTHOUR. MY GOD YOU LOOK A LOT BETTER LIKE THIS. Although, nice hint to the theory that Reader is a lusus-like being, with the Reader comparing themself to Aurthour.Â
Did Equius just fucking growl? This poor fucking idiot doesnât know how to react to Readerâs non-apparent bloodcaste. You fucking himbo just relax.
Of course they made the fucking âthere are two wolves inside youâ meme about horses and Equius wanting to get yelled at/yell at
How to befriend Equius: like milk and horses, because apparently that makes you High Status, and not just a very lonely idiot whoâs so stuck up his own ass about the Hemospectrum that he canât see the people around him through the bullshit.
Equius has a lot of gamer shit? Interesting.Â
Two points:
Readerâs typing style is so fucking cute, and this is the first time I think weâve seen them type proper. This seems significant. Like, theyâve got a voice now, and itâs distinctive and them and not us. Looks like they might be taking control a little?
Additionally, we just got to see Karkatâs Knight of Blood powers at work; essentially enforcing that Equius befriend Reader and complete the Bonds that theyâre trying to desperately to set up, while also allowing Equius someone to be ârealâ with by stating that Reader exists outside of the Hemospectrum. Itâs also just really sweet to see Karkat talking about Reader like that.Â
Equius really just. Doesnât know how social interactions work. I think he relies on the Hemospectrum to explain shit for him, because he seems genuinely uncomfortable with the idea that thereâs no formula to follow. Especially since heâs giving that power to Reader - that says a lot about how out of his depth he is. Even the dumbass little âI command itâ is funny. Heâs so out of his depth and heâs trying to pretend that he knows what heâs doing still.Â
Equius doesnât have it in him to actually kill people, which is genuinely sweet but also says a lot about why heâs so conflicted with the Hemospectrum. Heâs really not cut out to be a Highblood the way it says he should be.Â
Oh. Oh my god, heâs so excited to see Nepeta. He was shaking with excitement at the prospect of being able to see her.Â
OH NO HE COULDNâT GO. But how interesting. âStop trying to skip aheadâ. So why did that work with Gamzee (albeit Karkat then chickened out)? Because we never actually saw Gamzee, and itâd probably work with Nepeta?Â
The text wasnât coloured but Iâm curious if this is Dirk now. Doc Scratch sure as fuck doesnât swear like that, and as far as Iâm aware heâs the only one with narrative control within the main canon/fanon, besides Alternate Calliope. The fact that the thing is trying to keep everything to a strict plot would definitely suggest it. Though if Dirk is T-Posing in a hallway on the Theseus just to talk to Reader, Iâm going to flip off the handle.Â
Equius knowing what narrative control is just threw me through a fucking loop, but Iâll play along. Lets pretend that actually makes some sort of sense, because either he figured it out in that short moment without even knowing what Retconning is or why they were being blocked, or he just. Knows. Which, I suppose as an Heir of Void he might? He inherits Secrets and the Unknown - so maybe him knowing isnât so odd at all.
Confirmation that Equius doesnât know how to act outside of a society and is, in fact, very uncomfortable with not knowing but envies how the Reader is just somehow capable of that: confirmed. âHow do you know where you belong, or if you belong.â
Thatâs. Some good advice from Reader, honestly, but also sad? Theyâre defining themself through their relationships again. I hope this means theyâre figuring more out about themself this time. Also that this helps Equius - to figure out that he can define himself and not allow other shit he doesnât really vibe with define him. Especially if he makes his own community.Â
Oh. Equius tries to hone his strength in order to figure out why heâs a biological freak. âReigning in an aberrant traint and definingâ himself by it. And he doesnât know which rules he likes following and which he doesnât know how to ignore - heâs just as lost about himself as he is about everything else.Â
âHe looks like he might be about to tell you the story, but somehow you keep not learning the lesson where you should just chill and experience something instead of leap to try to figure it out before it happensâ - is it just me, or does this narrator not sound like any of the others. Usually they sound like âReaderâ, or like Hussie in the comic, or sometimes like the characters, but this... doesnât. This is that narrative figure admonishing Reader for the previous timeline. Which is a little more interconnected than the last ones have been, and a whole lot more obvious.
âItâs like thereâs narrative precedent for this moment existing in more than one plane of truthâ. I actively love how that shows A) that thereâs multiple timeline-based reasons for the loss of Equiusâ horn and B) that trying to view a Void Playerâs past isnât easy because theyâre just that naturally hidden.
TEREZI
Oh my god. Terezi thatâs so fucking extra.
Iâm assuming that means sheâs talking to Vriska? Sheâs seriously mad. Madder than in the comic. I like the fact that we get to see more of her emotions during this whole phase now that thereâs no plot to hinder.
Reader pointing out that the Alternian legal system is brutal in a way thatâs just completely fucked up and also not typical of how Terezi seems to be as a person, but also highlighting that she doesnât seem to see that thereâs an issue with the system because of its laws and logistics she knows to a T that perfectly align with what Mind is? HELLA. Thatâs what a Seer do, babey! She learns her Mind from the law, THATâS her Benefactor, and then she figures it out for herself!
Terezi being confused about the game, expecting him to ask about team leaders and shit, shows that - potentially - Readerâs actions have irrevocably fucked up her powers as a Seer of Mind. Or at least that sheâs not looking at the right Options anymore, because she doesnât know what they are.
(Also, Karkat not shutting up about Dave? Valid.)
TEREZI KNOWS THE HYPOCRACY AND IS JUST DOING THE SAME THING AS TYZIAS IâM GOING TO DIE. She canât save everyone but at least she can save them for now, until she gets to a point where she can save everyone.
So that weird ass area is âan ambiguous nexus of metaphysical realitiesâ. Definitely a place that doesnât really exist yet sort of does. Interesting that they havenât been thrown out yet, though. Maybe because Reader wasnât really trying to go anywhere? They just remembered, and aimlessly used their powers.Â
Gamzee called Reader a âthemsterâ and I am wheezing.
Terezi realising she blamed Vriska for shit they did together when she knew it was something their fucked up society made them do, and realising sheâs not exactly innocent herself, is really fucking sad. Kids shouldnât have to go through this sort of shit.Â
The thing watching them is approving of Reader taking Terezi back to Vriska? Iâm wondering if itâs either happy because theyâre continuing the plot, or because theyâre fixing things. That hulking T-posing figure isnât there anymore - and it seems a lot more demure. So maybe this entity is something else?
Oh, Terezi admitting she had fun hurting other people and getting upset over it is sad. Shows a lot about how screwed up Alternia is that they make murder fun for kids until itâs just completely normal for them to do.Â
Best way to explain a Seer of Mind: behind the person everyone calls the Leader, controlling the spotlight.Â
Oh FUCK yes. Vriska and Terezi are Scourge Sisters again, but this time against the people who really goddamn deserve it. I think this was cathartic for both of them. The blame theyâve been placing on themselves isnât entirely gone, but it is a little better, and theyâve got no reason to go killing innocent trolls anymore against their own desires.Â
Hints towards VrisRezi are also back, and I think they both really needed that. They donât have to be rivals, as fun and as tale-told as itâd be. They can work together and be themselves and go against the shit theyâve been told is normal and that theyâve been justifying their whole lives. And these girls are gonna be healthier and happier for it!!
Not as much external plot in this one, but I get the feeling that Nexus is going to be showing up a lot more and becoming much more important. Interesting, too, that thereâs (I think) two entities out there; one trying to stop Reader from skipping ahead, and one that was just watching to see whatâd happen. That, or itâs the same entity - but I get the feeling one wants to stop Reader while the other wants Reader to progress in their own way?
On top of that, I really donât know how to feel about how much of this narrative felt Dirk-esque. I might be paranoid, since a friend of mine pointed out that Friendsim led up to the Epilogues/Hiveswap and onward into Pesterquest, so Pesterquest must be leading into something, too. She thinks itâs Homestuck^2, and I kind of hope so, because if we get ANOTHER game after this I might die... but I wouldnât be surprised, either.Â
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The Rambles of a Tiny Bird CH2
Ao3 Link: HERE Homestuck Mature Jake English/Dirk Strider, MicroBird!Dirk, Jane Crocker, Roxy Lalonde Summary: Â A collection of ficlets and rambles from the MicroBird!Dirk art of Merupuri.
Chapter 2: Glowing Teapot 2
You wake up in your nest. The sound of gushing wind and rustling leaves is strong, the entrance to your nest inside the tree is covered by large leaves that you built in hopes of keeping the rain out. The clouds were thin yesterday, not as foreboding but your instinct is telling you itâs going to be a big one, but not so big that you think you would leave your current nest.
You curl and stretch your wings as much as your little hole would allow, your old feathers used as some sort of cushion for your small frame. You donât think youâre small. Youâre slightly bigger than a sparrow. You stand taller than a sparrow, though if you curled up on yourself youâd be the same size, give or take a few inches. You are significantly smaller than the other woodland creatures, thatâs for sure.
You scrape the underside of your nest out of instinct, keeping your talons sharp just like a bobcat would scratch the bark of trees to do a bit of âexerciseâ. Meat isnât really in your diet, the bigger animals eat those, but you prefer berries out of all the things you can scavenge in the forest. The only times you eat meat are when you follow campers around the area and they leave bits of dried meat around their camp.
They are wasting perfectly good food! You and the other birds usually help yourself to the food scraps after they are long gone, that is if the worms hadnât gone to it first. There is a town a long way away from the forest, tall ashen grey forts and cold walls surround where the humans live. You canât think of why the humans would want to isolate themselves from the forest. The forest is nice, itâs your home, and the animals live in harmony.
Now that you think about it, maybe there are a few things that would make the humans think itâs not good to live outdoors. There are occasional rabid animals on the loose, wreaking havoc amongst your neighbours. You have the high ground against the four-legged animals of the forest, plus, you can fly. Your house is discreet enough for squirrels and other birds not to try and trespass in your territory. Claw marks surround the entrance of your nest, warning the other animals that you are not afraid to fight back when they try to claim what you have.
The rumble of your stomach gives you a reason to start moving around to get some grub. Not literal grub, just, berries maybe, maybe some nuts too for some variety. The moment you stand up, you immediately feel that something is off. You know there is a storm outside, you can hear the wind causing some trees to lose their branches. Itâs dark, barely any light in your nest, but your eyes let you see around the area. Everything is blurred around the edges of your vision. The time feels off, out of place, like your body is somehow not moving with the flow of time.
It dawns on you that you were in a dream. The things you see after that donât stack the usual way it stacks before you.
Dreams are never something concrete. They often are abstract imagery and patterns of things you see every day. Your dreams always seem to depict spring, your favourite of seasons. Everything blooms, from flowers to animals. Bright greens and the rustling of leaves, the air filled with the smell of wet ground and flowers dripping sweet morning dew.
The other birds sing for the rising sun and you sing along with them. In your dreams, you fly higher than the trees but not so far lest you lose your way from your nest. In your dreams, your nest would be filled with berries, every kind of berry that you can think of. Sometimes you give the other winged creatures your leftover berries, but you absolutely hate it when they ransack your nest to steal your berries.
You dream of angrily chirping at the other birds for stealing materials from your nest. Your tone harsh for them to hear, to make it clear that you were unhappy with what they did. It seems endless for you, but it also feels there is no sense of time passing. Maybe after your burst of chirps and screeches, you had stopped at one point, never realizing that there was a layer of mist surrounding you.
You watch the dense veil of mist slowly devour what's left of open space in your dreams. You are still in your nest but your berries, one by one, turn into mist. You did not understand what is happening. You donât understand why you try to understand whatâs happening in your dreams when you are presently dreaming. As if itâs important to take note of whatâs happening in your dreams. But you donât remember why, you doubt youâll remember why when you wake up.
There is no logic when it comes to dreams and you try your best to remember if there is something to be remembered. Reality, what is happening in the conscious world. What happened before you passed out. You cannot think clearly, your memory is like the fog invading your dream, dense and shapeless.
The surrounding area continues to be consumed by the heavy fog, darkening your vision. You can see wisps of something trying to form in front of you. You spread your wings in a threatening way, signaling whatever is in front of you that you are alarmed. This is a dream, but that doesnât stop your instincts from kicking in. This is your fight or flight response, but you donât know how youâll be able to fight something that is not concrete.
Maybe you could command your brain to give it a proper form. Dreams are all supposed to be made inside the confines of your mind, right? You really do hope youâre right. The first thing that comes to your mind is a berry, a large and ominous looking berry, but you canât give shape to it. Berries have never failed you, and all theyâve done is give you joy and fill your belly.
âââ
Hands form from the heavy fog, reaching out to you. They look humanoid, five ghostly fingers on each hand slowly condensing into concrete form. The smoke stops reaching out to you in favor of standing still and allowing itself to stabilize. You donât move from your spot, you have nowhere to go so whatâs the point? You watch the figure spasm from all sides, the upper torso trying to align itself with the hands that were already formed. The head is egg-shaped until wisps come out to form wind swept hair, brows are indents on the face, stone grey is replaced by tree bark brown, the other edges of the face are contoured to reveal a rather charming being, you think.
More smoke gathers in the middle condensing itself to form a human torso. You definitely think theyâre a âtheyâ rather than an âit.â Especially since they seem to take a humanoid form as opposed to and animalistic one. You don't see any smoke going out and forming animal characteristics, so it seems safe to assume that this is definitely a person but not exactly human. You doubt any human would suddenly form out of smoke. To the best of your knowledge, every other animal and human comes from somewhere. The figure before you has to be something, rather, someone out of the laws of nature.
Their lower torso doesn't seem to be forming at all. It stays as a dense fog, or mist, or smoke, whatever term you can use. It's wide where the condensed shape of the upper torso meets the belt and rest of the smoke. It vaguely resembles a small cyclone except it's not moving at all, it just, floats there with the tip of it reaching down the ground without touching it.
You watch their face, stuck in a sleeping state, head tilted to the side in peaceful slumber. Their lashes are thick and dark, you can faintly see the white part of their eyes if you go closer to their face. You don't think theyâll be waking up any time soon. And you don't want them to wake up in case they try to hurt you for getting up and personal with their face.
More mist swirls around the body, forming light clothing that does not cover much of what is already revealed. The boundary of their torso is covered by a thin scarf that serves as a belt of sorts. Everything is surreal and almost makes you forget that this is your dream. You didnât think your brain had the capacity to form such imagery like this. Right, youâre dreaming, you donât have to flap your wings in a dream, and you can just float if you want to. So float you do, crossing your legs in front of the body that continues to form itself.
Funnily enough, the bodyâs posture isnât sloppy despite them looking like theyâre sleepwalking. You watch as their skin smooth itself out and forms a bit of a texture true to human skin and less of a ghastly apparition. You notice that the lower torso, or at least the smoky tail of a torso leads to something below the figure. Itâs the lamp that you had rubbed a little while ago.
Wait, was it a little while ago? You donât know how long you have been dreaming.
You spend a few minutes (you think) staring at the forming figure. They really are human, or the majority of them is human. From head to torso, dark human skin, and not to mention they have quite a strong build. They seem to be in a peaceful slumber. You put yourself in an upright position before approaching the figure. You touch their face, using the soft pads of your hands to get a feel of their cheeks. You do your best not to get your claws on any part of their face because you know from experience that your claws touching any part of a body would be bad and seem like a threat to other animals unless they know you intend to do no harm.
You watch their face for any sign of life. Even a little breath occasionally would be nice because you're starting to worry if this being in front of you might be dead. When is breathing a problem for beings in the dream world? You are suddenly very conscious of yourself currently not breathing at all. You're still getting a hang of being able to move around your dreams like this. But you wonder, you have way too much freedom in this dream and you're slightly suspicious that this might not be a dream at all, or you may be trespassing in someone else's dream. You wish for the latter. But whose dream might this be? Of course, there's only one other concrete abstract being in this dream right now, who is kind of floating in front of you, sans their lower regions.
You explore the lower parts of the body, particularly the dark thick mist that leads to the lamp. You test your hand out on the mist. There is something preventing you to go any further than the surface of it despite looking like smoke as you originally thought. You let your legs touch the ground and walk towards the lamp. Itâs the same as you remember touching it, except itâs not glowing this time around. The color of the lamp is more of a bronze gold rather than pure gold.
Why is the person connected to the lamp? Why is there a barrier keeping you from really touching their body? The more you think about it, the more that you think of the person as someone who is shackled to the lamp. Except you donât think a lamp is heavy enough to keep a person grounded. Who are you to know? You still have much to learn in this world and youâd love to learn as much as you can in your short lifespan.
You stir yourself awake from the weird dream. Your body is sore and your wings are not completely folded on your back. You find yourself curled up on some fabric that was probably taken out of a chest somewhere in this attic. The sound of boxes moved and opened alerts you of the presence of someone else with you in the attic. Even though you are sure you were alone when you first entered. The same man from your dreams is going through the boxes that he appears to have opened. He must have been the one who laid out the fabric for you to sleep on, he also put a handkerchief on you to serve as a blanket of sorts. You hold out the handkerchief and see the fine weaving and embroidery it possesses. It is beautiful if only it isnât already rotting. The weave is weak, if you used your claw on it you are sure that you could tear a hole without much effort.
The storm did not pass while you were unconscious. The raindrops pelt the wooden roof of your temporary shelter, if you had stayed in your tree the sound would terrify you, but now that you are inside this place, it feels somewhat comforting. The window panes are rattling from the occasional gust of wind from the storm. The leaves from trees were whistling and rattling against each other. You didnât notice but there is a small orb of light following the man. He is rearranging boxes and looking through open chests. He must have taken off a protective sheet of fabric from what appears to be a really old sofa. Much less a sofa since there is no soft cotton to sit on. Maybe a bench was more appropriate to use. You know what human furniture is and what it looks like, but words fail you and you doubt that anyone would understand you speech anyway.
You shuffle from your little bed and the man hears you somehow. You doubt he could hear much aside from the storm and his own shuffling about. You stare at him, and he stares back, the orb that was floating next to him moves from his shoulder to the middle of the room, glowing a bit brighter for both of you to see. Did he perhaps dim the orb so he wouldnât disturb you sleeping? You watch as his mouth slowly turns into a smile, his teeth peeking out of his lips.
He pads over to you. You take note that he was wearing the same thing he was wearing in your dream, only now, you realise that what heâs wearing was rather translucent, light, and flowy. It looks like his clothes was moving from a breeze inside the attic, only, you donât think there are any drafts, maybe you are mistaken since you havenât explored yet. At first he sits down on the floor right in front of you, the light orb floating above both you.
Your find yourself sitting up like him, your neck straining and stretched just to look at his eyes. The man must have noticed your problem and he decided to lay stomach down on the floor, the fabric under both of you shielding his exposed skin so that it didnât touch the cold and probably dirty floor. His eyes does not hide his interest in you, treating you like some kind of specimen, a thing, rather than a living being. It was unnerving, this obviously intelligent being is studying you. Is your kind really that rare?
Are you the only one of your kind?
You banish the thoughts from your head.
The more that the man was looking at you, the more your unease becomes annoyance. How dare he looks at you like some cute and harmless animal! You know a couple of otherworldly beings whose looks can be deceiving. One moment youâre just napping the afternoon away and the next would be birds flying out and away the inner parts of the forest because some animal decided to desecrate a forest spiritâs shrine in that area. Regular animals donât really identify what is right and wrong, and youâre glad that you are intelligent enough to know what is what. And this man in front of you is just making you feel smaller than you physically are. You wonât stand for that!
You can see yourself from the reflection of his eyes. He looks amused about this situation. He turns his head to examine your body even more. You would think that he should have done that already when he first put you into a makeshift nest. Maybe he does have some bit of decency in him. You move your head mirroring his head movements, which does nothing for you since you see so little from the ground. Honestly all you see his skin which his clothes barely cover, and lots of hair. Body hair. No hair on his chest though. You take one look at your own chest, comparing your lack of hair anywhere aside from your head compared to the hair on his arms and legs, which you can see though the thin fabric.
He lowers his head and smiles at you. He looks like he is about to speak when he stops himself to seemingly think about something. Whatever thinking he did was short and he starts speaking to you using human language.
âHi there! What a cute little thing I found!â he says in his accented voice. Actually, you donât know what is the standard accent is. The people who pass by your tree always had a different accent. Adventurers, travelers, bandits, the latter having hushed voices and using some other language you are not familiar with.
Wait. Little thing?
How dare he call you a LITTLE THING. First of all, you had no control on what you would look like. Size doesnât matter in this situation, itâs al about performance! You were able to survive for nineteen years and counting all in your lonesome. That has to amount to something! This man has fucking crossed the line and he deserves to be called a shitbag for that sentence. You donât deserve to be belittled literally! He knows nothing about your life, while you, can assume that he probably did the dirty to a lot of things even non humans judging by how much skin he is revealing.
Isnât that how humans attract mates? To expose as much skin as possible but teasing their privates towards the intended person they are seducing? You think heâs a massive Softie for small animals except youâre not an animal! Well, part animal, but still you donât think you deserve such indecency coming from him. You take what you said before, he isnât a decent person, this guy is a total dick bag and you are absolutely sure you are right.
You watch his amused expression turn baffled, before turning to a face that you can only describe as the face when youâre about to reprimand someone.
âYou sir, should wash your mouth with soap after such dirty wordsâ
âYou can understand me?â
Authorâs Notes/After story: There is a connection from the spout of the genie lamp to Jakeâs smoky lower torso, keeping him bound to the lamp as to not let him escape his curse. Itâs a weird dynamic but unless Dirk has precisely made his wish that somehow tells Jake to stay with him in the âsurfaceâ Jake cannot go far from the lamp.
Dirk just watches Jake's sleeping body, except Jake is technically conscious and just does not know how to not frighten the little guy. Jake is awake in the real world but is somewhat conscious in the dream world. He's debating on whether he tries to communicate with Dirk in the dream world or force Dirk to wake up, so they could talk in the real world. Going back to Dirk's POV, he just stares at Jake's face curiously, and then Jake decides that he needs to wake up Dirk *gently* so wakes his other self in the dream word.
There are some genie stories where once the genie has fulfilled their masterâs three wishes they are granted freedom from the curse of the lamp. I donât know what happens to those people, but I assume that the master will be the next genie of the lamp for this AU. Jake is aware of this and Jake had a history of masters that would only use two out of three wishes and passes his lamp to the next person. No matter how many times Jake tried to trick his old masters on using all three wishes his masters would get suspicious immediately. Since his new master, which is Dirk, seems to know nothing about that, he decides that maybe, just maybe he could trick the birb into using all three wishes. Dirk of course, uses only two of his wishes, because he is afraid of being alone for the time being, and eventually he will think that he would be alone for the rest of his life, and Jake is stuck with Dirk until Jake somehow gets another master. Jake is somewhat unhappy with the current situation but ends up pitying the young birb. Dirk was born with no one else to guide him. He was one of a kind wherever he goes, he saw no other humanoid birds throughout his life. Dirkâs maximum lifespan is 21 human years.
Dirkâs three wishes: 1. To be able to understand and speak human speech. Understand is flexible here and will include reading as a bonus. 2. For food of his choice to appear before him whenever he wants it. Berries for life. 3. The third, which is a silent wish, for the genie to not leave his side for the rest of his life. Which, is not long compared to human years, even more so compared to the years that Jake had experienced throughout his time as a genie.
Jake at this point can move around with legs for the first time in millennia. He explores the cabin in the woods with Dirk on his shoulder, looking around for interesting things and for Dirk to test out the effects of his wish. Dirk reads the books inside the cabin; Little Red Riding Hood is a nice classic that he attempts to read with Jake. Curiously there is also a copy of the Arabian Nights which Jake wants to keep in his lamp.
#homestuck#jake english#microBird!Dirk#jane crocker#roxy lalonde#fanfiction#homestuck fanfiction#rambles#drabbles#homestuck rambles#homestuck drabbles#merupuri
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Childhood reading: Redwall
When I was growing up I read a lot, like thatâs all I did for long periods of time levels of a lot. Heck, I had a different book in each room of the house so I could put one down and pick up another. I donât know why; I was a weird kid. But while I didnât read books like Harry Potter or Skullduggery Pleasant (the latter of which seems quite popular but was published a bit too late for me), the books that I did read were pretty much my entire life and most definitely shaped me into who I am and there was one particular series that I thank for that.
  I adored the Redwall series, written by Brian Jacques up until his death in 2011; he consistently wrote this series on an almost yearly basis from 1986 until he sadly passed away. I must have stopped reading around 2005-6, and was recently very pleased to discover four more books that I never read, nor knew existed, assuming at the time that the series had been long completed. I say recently because upon realising that I want to write childrenâs fiction, I decided to revisit the stories from my youth. Earlier youth? Iâm still pretty young.

 The series follows the history of Redwall abbey, a place of peace and prosperity. Every character in the series is an anthropomorphic animal along the lines of mice, otters, hedgehogs and squirrels, amongst more; these are usually the good guys and are often referred to as âwoodland creaturesâ. This is important as there are also animals such as foxes, stoats, weasels and more that are called âverminâ and play the role of the antagonists. Despite being based around an abbey there is little to no religion within the world, except maybe for a high level of reverence towards the mouse patriarch Martin the Warrior and his sword, which could be similar to that of King Arthur. There is a lot of interesting terminology within the Redwall world, with characters saying âbeastâ (such as everybeast, somebeast, etc), the young abbeybabes are referred to as Dibbuns; Bloodwrath is a reoccurring term, usually in relation to a badger and is a sort of affliction that sends a beast into a rage where they are immune to pain and unaware of damage as they focus solely on their target. These words are always made clear and so there is little room for confusion.
  The ghost of Martin is a constant in the series where he appears in dreams to guide the characters through hard times. He often provides ambiguous clues to assist in whatever puzzle the story needs solving, puzzles and riddles and such being a common and engaging part of the stories. As this would suggest, there is a certain amount of supernatural within the stories, with seers foretelling the future and prophesies to be fulfilled; there is even a legend of a particularly skilled warrior who is said to be born every now and again, marked by a pink flower birthmark and who is called the âTaggerungâ.
 I read all of the books that I could get my grubby little paws on, which is probably all of them that were released up until high-school where I got a bit distracted from reading novels. They were such an integral part of my life that I was shocked to discover that my classmates in the university creative writing course hadnât even heard of the series outside of the, apparently quite bad, short-lived cartoon. The only other person who I found had read any was one of my lecturers. I was aghast, so in the hope of spreading the word about this series I am writing this.

  Now, one of my lecturers taught us about the, to put it politely, the faeces sandwich method of critiquing someoneâs work. You say something nice, say the bad stuff and follow that up with some more positive; I like to add that if you can then try and suggest how to improve on the criticisms, even if itâs just how you would do so, then go ahead. If you canât take criticism then donât create. I figure that Iâve praised the series already so Iâm going to bring up my criticisms here and go into the rest of the article positively.
  One issue that I remember being aware of even in my youth is the timeline of each individual story as well as them put together. Presumably due to animals shorter lifespans, Mr Jacques doesnât work with years but with seasons which is in and of itself fine. The problem is that in any one story, the time isnât always realistic; it can be less than a season and yet a character will learn years worth of skills, mature physically or emotionally by at least half a year or events may simply not match up with other events. One character learns to fix a stutter within a day or two or practicing (Broggle, The Taggerung, 2001); within less than a season another character goes from useless and untrained in weapons, to throwing a dirk with greater skill than those who have been throwing and such long before he was born (Tammo, The Long Patrol, 1997).
  Add to that, badgers live an unspecified amount of time longer than the other creatures; I donât know much about animal lifespans but one badger can live for multiple generations of, say, mice. But because of this longevity, events that involve generations of badgers will sometimes throw a spanner into the clockwork of the world (See the badgers: Brocktree, Boar, Bella and Sunflash).

  Another complaint is one that may not be noticed by children: characters are very much recycled. The events of much of the series could in all honesty be done with the characters of the first book; many characters are inanely cheerful, they are all gluttons and all love poetry and rhymes. The villains are always impulsive and ruthless to their own subordinates, not a one of them thinking of controlling them via a less violent yet just as evil means. Every! Single! Hare is the same, except for one; male or female, they are greedy, reckless and brave and all, except the aforementioned one, talk like a stereotypical 1900âs Brit on drugs (wot wot old chap and all that tosh).
 Yet, and despite the length with which I have gone on about them, these complaints are minor. The stories themselves are generally solid, and although the growth may happen at an absurd rate, the characters do develop; there is always a puzzle to be solved and an enemy to defeat. I was concerned for a while that the world was a little too black and white with vermin always being straight-up evil and the other characters noble and brave, which could easily be seen as a form of biological racism (as in âthis race is biologically evilâ), yet there have been books where this has been turned on its head: The Bellmaker (1994) has a searat (basically a pirate and rats are always bad) who is taken in by the abbey and cared for by the reluctant creatures who are uncomfortable having âverminâ around yet are compelled by their sense of duty to help. After this ratâs captain kills one of the residents, the rat is furious at his actions towards the kind folk and kills his own captain and returns that which he stole to the abbey. It is a clear tale of how the right circumstances can allow a bad person to redeem himself.

  Another positive is the frequent presence of capable female characters. It is popular these days to talk of âstrongâ females, yet I personally believe that this gives people the wrong impression of what it takes to be a decent character, male or female, and so I choose to say âcapableâ in place of âstrongâ. While this is a personal preference, I also believe that it is more accurate about the characters within this series. Yes, there are females who break down in fear but there are many examples, such as the disabled Martha Braebuck who is also that unique hare that I mentioned, who will take command when others are fretting (Loamhedge, 2003). Another character who has been a personal favourite from childhood is Mariel Gullwhacker (Mariel of Redwall, 1991) who survives being washed up on a beach with no memory and who finds her way to safety and eventually seeks out revenge on the searat Gabool. For two books she actively follows her own path and fights with nothing but a knotted piece of rope. These are just two examples of different capable female characters, one who fights and one who leads, out of many possible examples.
 This next point could be either good or bad, depending on your preferences in fiction, yet I personally feel it is good for childrenâs books to cover, and that is death. It doesnât happen in every book but it is not too unusual for Mr Jacques to build up a likable character or two, only to have them die in some noble fashion, or in one case to die âoff-screenâ or whatever the written equivalent is. Despite my own childhood reaction to this, being avoiding certain books that broke my heart (no spoilers), I currently believe that this is a positive thing to have in childrenâs fiction. Itâs too easy to avoid anything like death when dealing with children, but that is an unhealthy attitude to have. The Redwall series is especially good in this regard as not only do likable main characters die, but it is not too unusual for a character to deal with shock and guilt after killing, reinforcing the value of lives, even those of âverminâ.

  I would like to round things up with some of my personal favourites from the series. The already mentioned âThe Long Patrolâ was a favourite up until the time when I stopped reading so much: young Tammo (full name Tamello De Fformelo Tussock, pretty typical for hares) is unable to stay at home as tensions between himself and his father rise and his mother recruits her old friend to take Tammo to join the Long Patrol, a legendary army of hares. What should have been a peaceful enough trip was interrupted when the vermin horde, lead by Damug Warfang, start moving across the land and Tammo happens to meet up with a small scout group of Long Patrol hares. They join the peaceful Redwall abbey in their attempts to stop the horde before they reach the abbey, temporarily vulnerable after a collapsed wall leaves them open to attack.
  Iâm not entirely sure why I enjoyed this story so much; maybe it was Damugâs unique sword as well as Tammoâs dirk, my first introduction to that weapon. Maybe it was the badger warrior Lady Cregga Rose-Eyes who spends most of her time lost to the Bloodwrath and runs around as a near-unstoppable juggernaut. I canât say as I wasnât quite so keen upon revisiting it, yet I will likely always hold fond memories of it.

  My next entry is another already mentioned story, Mariel of Redwall. Sure, the amnesia trope might be a bit overused yet Iâll forgive that for anything published before 1990. Mariel is captured by searat king Gabool the Wild and forced to be a slave until she is cast into the sea. She wakes up parched, forgetful and with only a knotted rope to her name. She struggles onwards, hearing of Redwall and making her way there, usually alone but occasionally meeting friendly travellers and facing threats with only her rope. She eventually reaches Redwall abbey, regains her memory and sets out to get her revenge and to rescue her father.
  This entry to the series is an engaging story and I really like the character of Mariel, as well as her name. She is a determined and active character who goes through a lot of adversity and comes out the other side better for it. Gabool the Wild is also a typical example of a Redwall villain: while not all antagonists follow this pattern itâs not at all unusual for them to slowly go insane, losing sleep, not eating and failing to keep the loyalty of their subordinates. This is particularly good because in a one-on-one fight, Mariel isnât an experienced enough fighter to beat a warlord, yet due to his strained mind, mutinous crew and tactics, the reader believes that she can succeed.

  My final entry is a tough one to choose, yet Iâm going with Mossflower (1988) for it tells of the conflict that brought about the titular Redwall abbey. There are other books that tell the origin of Martin the Warrior, though Mossflower details his arrival in Mossflower country and how he joins the rebellion of the woodland creatures against the tyranny of wildcat royalty. Martin and a couple of friends are sent to find the badger lord Boar, who could lead them to victory. Instead, Boar forges Martin a new sword from a meteorite and has them return. Martinâs new sword is a constant throughout the series: unbreakable, forever sharp and able to cut through most things with relative ease, it develops a legend of its own and is eventually thought of to be magic. After Martin inevitably prevails, they all start building their new home: Redwall abbey.
  I chose this one for the final for it tells of the story behind many reoccurring elements within the story: Martin, his sword, Loamhedge and of course Redwall abbey itself amongst more. It is also a good story.

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Explaining The Death: Jonathan Tucker's Major Craddock in Westworld
I had had many reasons to intensely dislike TV series Westworld â which I still absolutely do â and only one reason to watch its second season. And so, I started the show again â for Jonathan Tucker. At this point, Iâm fairly sure the only thing starring this wonderful man I wouldnât watch would be a snuff film.
Somewhat morbid humor? Appropriate, given the fact that this post isnât about how I got my imaginary degree in Tuckerology.
Itâs about HOW TUCKERâS WESTWORLD CHARACTER, MAJOR CRADDOCK, REPRESENTS ONE OF THE MAJOR ARCANA ARCHETYPES â THE DEATH.
Interestingly, itâs the second time Tucker plays the Death. The first one was not too long ago, it was on Justified, and the name of the masterfully played (do I really have to add this bit, though?) character was Boon. Check it out, check the whole series, thank me later.
First of all, I have to warn you that Iâm going to take my own, admittedly narrow perspective on the archetype. But I highly encourage you to familiarize yourself with other interpretations of this and other archetypes of the Major Arcana. Ultimate raison dâĂŞtre of this blog is to inspire discussion about the archetypes we are influenced by, because by understanding them we can better understand our own inner mechanics.
So, what is the Death?
Let me start this by stating that the mainstream is full of examples of the Death. Here is just a handful off the top of my head: The Joker, Ramsay Bolton and Joffrey Baratheon from Game of Thrones, the Comedian from Watchmen, Alex from A Clockwork Orange, Mr. Blonde from Reservoir Dogs, Mason Verger from Hannibal, Simon Adebisi from Oz, Moriarty from Sherlock, Negan from the Walking Dead comics, Pavi Largo from Repo! The Genetic Opera, as well as Bart Curlish from Dirk Gently, Gazelle from Kingsmen, Mindy from Kick Ass, Elle Bishop from Heroes, and many others.
Can you already tell what do all these characters have in common?
âMurderersâ? âPsychopathsâ? True and true.
The Death is the embodiment of aggression, a creature that almost entirely consists of spontaneously directed destructive force. These power and aggression replace almost all the movement of the Deathâs soul, all its values and feelings, just as acts of aggression become the Deathâs responses to all possible life situations.
The very term ultraviolence was introduced to us by one of the Deaths.
And donât get me wrong: The Devil, for example, can scuffle-torture-murder left and right, too, but it does it for self-assertion or self-expression, for fame, for money, in a fit of rage; killing without thinking about any gain is a prerogative of the Death. It tortures and murders not only to protect itself, to avenge or to earn reputation â the Death primarily does it to alleviate the boredom of being, so to speak. This is why the Death usually makes violence the basis of its professional activities, meaning that most of the Deaths are criminals, soldiers, assassins and so on. Â
And, as any sadist, the Death always attaches great importance to the process of torturing/raping or killing. Snapping somebodyâs neck, for instance, the Death would enjoy every part of it â the grabbing, the snapping, the crack, the limpness of the dead body in its hands etc. â all the different stages, the materiality of taking a life.
The Mage in low development, on the other hand, would appreciate the fact of its victimâs suffering as a result, but not the process of inflicting this suffering. The Deaths are fundamentally different from all other archetypes in that respect and others.
And where do these vicious creatures come from?
Usually, the Deaths do not choose to be the way they are â and this is one of the traits that help to distinguish them from, for instance, the Chariots â in most cases, the Death is a result of transformation of the Devil, the Justice, the Moon or the Star after being thoroughly frayed by fate. The damage and abuse it suffers frequently takes physical form â itâs not uncommon for the Deaths to even be symbolically or not so symbolically murdered (the Joker and his fall into the vat of chemicals is a classic example) and resurrected (and Iâll have to get to that again later).
Sometimes the Deaths are simply born under a bad sign, but then itâs usually due to some kind of medical/genetic experimentation or something in the same vein.
And it is true for our Major Craddock, too. He was created and programmed into being who he is.
And who is Major Craddock again?..
An android, or a host, as they call it in the universe of Westworld â essentially, an artificial creation designed to mimic a human being. They are used in the Westworld park as part of storylines, or narratives. They are there for the guestsâ entertainment. So, Craddock plays the part of a military officer working for the Confederados. He is a first-generation host created in the Argos Initiative by Arnold Weber and Dr. Robert Ford, making him one of the eldest hosts in Westworld, maybe even outdating the park itself.
The first time you see him actually doing something is when the gang of Dolores Abernathy approaches him and his men because they want to join forces with their troupe against an unclear human force.
From the scene of their interaction you can probably remember some of the following details:
â Major Craddockâs stare of a mad dog, which you probably were as unprepared to see in  Tuckerâs eyes as I was.
â How unmoved, almost entirely unimpressed Major Craddock is by the death and the rebirth of buried Lieutenant Dunleavy, as he coldly describes âthree ounces of Mexican lead in his bellyâ and accepts the idea that his Lieutenant has been brought back to life with a simple âindeedâ, which you can interpret not only as a lack of curiosity but perhaps also as weak emotional attachment to his soldiers, who absolutely deserve it for the lack of any individuality. But I'm getting ahead of myself.
â Something you could probably call hostile hospitality on Majorâs part â I mean his eerie, almost theatrical politeness, which wouldnât fool anyone into thinking that the man isnât disrespectful and provocative.
â Maybe a couple of other things, such as Craddockâs sharp tongue, macabre humour, fluid movements, or how appetizingly he ate.
â Finally, the fact that Craddock refuses to accept the deal and states the only partnership that would happen would be the rape Dolores and Angela by him and his unit:
Craddock: âMy final decision is which of you to keep for myself and which of you to throw out there for my men.â
In other words, demonstration of the dominant position by means of threats of violence.
Here you have it, ladies and gentlemen: the Death bingo.
Oh, and then Teddy shoots Craddock after his statement, but Craddock is brought back to life by a captured Technician. Spoiler alert, I guess?
Iâm going to broach everything mentioned, but for now, I want to concentrate on the âeerie politenessâ, because the Deaths in high development are almost always characterized by this insincere courtesy, and that for a reason I can explain to you.
In short: the elements Jung calls shadow and persona aspects of the psyche are swapped over in the Death.
Every other character than the Death, including very aggressive specimen, even the Devils, have socially acceptable Dr Jekyll (the Persona) and a repressed, socially unacceptable Mr Hyde (the Shadow) in them. For the Death, the Shadow is its normal, default state, because the archetype doesnât have the same social needs as other archetypes. It simply doesnât need to hide its feelings and desires in order to look ânormalâ â it doesnât tolerate social conventions.
So, typically, the Death is a 24/7 Mr Hyde. It does have a thin coating of the Persona, but it only uses it on very special occasions, to deceive or to â paradoxically â appear even more intimidating than it already is. This is why Craddockâs attempts to be silver-tongued may cause you discomfort â in these moments, he is a crocodile smiling at you.
Importantly, all of this doesnât mean that the Death is always a cutthroat that only thinks about torturing animals, burning buildings down, raping women and murdering men. Not at all.
Almost all of the Deaths are able to control themselves to some extent, but this control is carried out by the Animus, not by the Persona. How is this different? The Animus isnât a social suit, meaning that it isnât used to appear to others, itâs a personal moral fiber, something close to a codex that prevents the Death, who sees itself as a warrior, from turning into a butcher raping and killing everyone around.
Does this mean that the Devilâs transformation into the Death happens after its acceptance of the Shadow as the terminal state of its personality and almost full rejection of its Persona? Yes, it absolutely does.
By the way, the Persona of the Empress is the Anima, and thatâs why the Death inevitably gets into conflict with the Empress as soon as they get in contact. Would you like to guess who Dolores is (confess, she reminds you of Cersei Lannister)?
So, yes, the fact that Craddock joins Doloresâs group as they arrive at Fort Forlorn Hope, where Craddockâs commanding officer agrees to help Dolores in the morning to defeat the incoming security force, shows us another aspect of the Death.
Even though, the archetype is mostly independent, it usually is guided or influenced â sometimes directly, by the Emperors and the Empresses, the Mages and the Hierophants, but more often by the mediators, like the Hanged, the Justices, the Devils or the Towers. (Left to itself, the Death either indulges in debauchery or spends whole days planning ideal crimes/operations and perfecting its murder skills, waiting for someone who will suggest a proper victim to appear.)
And in that respect, the Deaths, generally speaking, fall into two categories â those who end up aligned with the forces of order and those who are, as the Joker puts it, âagents of chaosâ, respectively.
How are they different?
The Deaths on the side of order are ideal warriors and guardians of law, because they channel their destructive energy into annihilation of all those who they are told to kill. And the Deaths execute these orders for a two-fold reason:
First, their leaders symbolically embody their parents, since they take responsibility for their actions, which the Deaths greatly appreciate (Iâll get to it in a moment).
And second, the system they serve provides them with the concept of an enemy/victim, thereby relieving them of the need to choose their victims on their own. The Deaths are generally infantile, and many of them canât or donât want to â sometimes without realising it â make their own decisions. This makes them ideal objects of manipulation â they are loyal and sufficiently stupid.
The Deaths that are taking the side of the chaos usually become leaders/subleaders themselves, because it is much easier to destroy the world together with your henchmen than to try doing it in splendid solitude. Very interestingly, the henchmen of the Deaths are often marked by them (uniforms, masks, obligatory scarifications etc.), like zombies are marked by signs of decomposition, and thereby represent the extension of the Deathâs physical influence.
(And the Deaths from the second category are usually smarter, there are even geniuses among them e.g. Moriarty from Sherlock or the Joker. These Deaths also tend to be more popular due to the disturbing combination of sadism, intelligence and cheerful attitude (weâll get to that, too) â Negan from the Walking Dead would also be an example of the Death that is a loved strategist).
Is this true for Major Craddock? It is.
His troupe is shown as a splinter group, a gang with him as its leader. They do not appear to be motivated by any ideology, murdering, raping, marauding â in short, embracing outrage as normality. Theyâre just having what they hold for fun, like a pack of hungry wolves or perhaps rather mad dogs.
Dolores sums up this important characteristic of the Death in the following quote:
Teddy: âThese men are animals.â Dolores: âThese men are just children. They don't know any better. They need to be led. We don't stand a chance against the men coming for us if we're fighting alone.â
She uses a key-word Iâd like you to remember. âChildren.â
Mental age of the Death is always approximately ten-twelve years, which explains not just their easy relationship to violence but also a number of other of their typical characteristics â above all their inability - and usually unwillingness - to build a family or sustain a partnership (which is perfectly fine when you are talking about a reflective individual, but here we certainly arenât).
Moreover, the Deaths are sexual deviants â paedophilia, bestiality, incest, you name it â everything that can certify perversity and lack of understanding of the concept of intimacy can be found here.
Roughly speaking, the Death is a preceding evolutionary stage of the Devil and the Mage â whereas the Mage is an adult with adult emotions, adult social standing and overall adult psychology, and the Devil is a typical teenager, the Death is a cruel and merry child.
And this easily explains why two possible negative transformations of the Devils are the Emperor and the Death â both of these archetypes are violent, but whereas the Emperor is a superhuman, the Death is an animal. To become one of them, the Devil has to get rid of everything humane in it and learn to see in people either ants below its feet or food. This evolution is a direct consequence of the resolved conflict of âthe awkward ageâ: either you become an adult, or you regress into a child stage; either you reflect on your power and use it consciously or turn it into the defining element of your behavior. And like a naĂŻve child it is, the Death hates to be tricked by heartless adults. At Fort Forlorn Hope, the Confederados are soon revealed to be mere pawns, as Dolores only needed them to distract the security force: once they are no longer useful, she has Wyattâs followers brutally murder them. Craddock angrily vows revenge, so Dolores orders Teddy to execute him and his men: however, after Craddock taunts Teddy for simply following Doloresâs orders, Teddy lets them escape.
Just look at what he says: Â
Craddock: âI been watchin' you. We ain't so different. You and I are both triggermen to tyrants. Except me, I know what I want. But you ain't even sure about that termagant you take your orders from. I look at you, and what I see is pathetic.â
Isnât it the kind of devaluation a child would use? You may be pointing this gun at me, but youâre still a chicken! Na-na, na-na, boo-boo, we get it, Major. Alas, Teddy doesnât. Most likely, he doesnât understand whom he is dealing with here.
And right now you might be wondering whether you can identify the Death by looking at it.
There is no such thing as "prototypical appearance" when it comes to the Deaths, but many of them look racy, wear extravagant or simply expensive clothes (âWestwood!â), have prosthetics, bear scars etc., or can be vaguely attractive.
There are many characters of very specific appearance among the Deaths: they can have physical abnormalities (both innate and acquired) and various types of biomodifications or simply eccentrically approach their image. As a rule, this specificity is connected to their becoming of the Death â it can be both the reason of the transformation into the Death (e.g. a catastrophe leads to irreversible physical and psychological changes of the character) and the direct consequence of it (i.e. the Death changes its appearances as it enters the new phase of its life). I would say that it could be partially true for Major with his uniform, too, if we assume that it was the war which had made him what he is.
And right now you might be wondering whether this bit was an excuse to insert here a gif with Craddock shaking down his coat⌠I shall let you be the judge.
Next time we see Craddock, he takes the Man in Black and Lawrence hostage when they come to Las Mudas. He brings them to the church where the townspeople are being kept, and the Man in Black tells him where the town weapons are stored. But not before Major kills the town representative, because he â Craddock â isnât doing any deals.
Craddock: Now, me and my men here have a long journey ahead of us. We need food, whiskey, and ammunition. You people have some village elder who can speak for you? Make some kind of a deal? (GUNSHOT) (ALL MURMURING) I ain't interested in makin' fuckin' deals. You understand?
Probably inefficient?.. Not for the Death, who operates on intimidation. I bet, Major Craddock could threaten and kill these poor townspeople all day. Because, you see:
Craddock: We know you motherfuckers are rebels. So youâre gonna tell me where the fuck you hid your weapons, or youâre gonna die. Lawrence: The second we tell him he's gonna kill us all anyway. But you know what? It is very likely that Lawrence is right, but it isnât necessarily so. Despite what you might be thinking now, the Deaths arenât complete strangers to nobleness. Donât raise your eyebrows, let me explain: they like to challenge and to accept challenges, to find worthy opponents â a victory over an equal or even a superior opponent results in ecstasy of the usually unemotional Death. And this is why sometimes the Death is able to respect an interesting opponent suggesting a one-on-one combat, which, however, probably wouldnât prevent it from hurting the relatives of the said opponent... Because the Death has its own way of assessing such things. For instance, it can find the murder of a waiter for a spilled tea understandable and condemn a genocide. Iâm going to talk about the reasoning behind it later.
Now Iâd like to turn to the two defining attributes of the Death apart from sadism â in every sense of the word, including sexual sadism.
First one is its amorality. Even if the Death develops its own moral system, the core at the center of that system becomes the mirror image of the public morals. Many of the Deaths do, indeed, understand the concept of âforbiddenâ, but this knowledge in the end only tempts them to violate the prohibitions. Most of them, though, arenât interested in comprehending the concept of moral at all. Take, for instance, Bart from Dirk Gently: she is a holistic murderer, who kills because the universe compels her to. Itâs not a part of her job to question why she has to do what she has to do.
Importantly, this factor defines not only the Deathâs behavior but its whole way of life â the choices the Deaths make and what these lead them to.
The second defining attribute is gaiety of the Death. That gaiety shouldnât be mistaken for optimism â the Deaths are rather pessimistic, but at the same time they find evil funny; not to mention the fact that, in many cases, typical manifestations of gaiety, such as smiles and laughter, can express almost any emotion when it comes to the Death. That perverse gaiety also often becomes an important attribute of the Deathâs exterior â the Comedian and the Joker probably are the most striking examples for that, â and in combination with vigor and vitality (children are usually very energetic), which are also quite characteristic for the most Deaths, it gives us the archetype that by murdering, raping, torturing, and committing acts of terrorism for its own amusement brings about irreversible changes in the cosmographic picture of its world.
In other words, even though the Death per se is a weak occult figure, it compensates for it with its physical influence on the environment, often becoming one of the most important figures of its fictional universe in the process.
Also, many of the Death are approaching the position of a trickster in their worlds, but due to their primitivism they rarely realize the potential of this possible cosmographic role.
In many ways, it resembles the modus operandi of The Wheel of Fortune â another very physically influential archetype.
And another archetype once played by Tucker, hm. Matthew Brown was the most memorable cameo of the second season of Hannibal, I guarantee you. And it makes sense to give these physical characters to a very physical actor (and person), when you think about it: the way the man moves on camera, almost aggressively at home in his own body, all the tiny nuances of his intimate interactions with the props that are basically creating an additional layer of dialog and of the characters themselves⌠Isnât it the best way to breathe life into physical archetypes and simply a wonderful approach to acting? I know, I know, you arenât here because of my degree in Tuckerology. Itâs just hard to talk about the man without professing love.
The next thing Major Craddock does is shooting a bartender balancing a glass of nitroglycerine on the back of his hand after the man successfully does for him what he has been told to. Irony or sadism? Itâs the same for the Death. You are recalling Ramsay Bolton torturing Theon Greyjoy, arenât you?
It is worth noting that since the act of murder is perceived by the Deaths as the act of domination over the world, and basically is their biggest source of pleasure, many authors like to stage the battles between the Deaths and the Hermits, who endure great moral suffering even when committing violence in self-defense.
The fact that the Death doesnât find it shameful to find pleasure in evil and laugh at the absurd and unbearable lightness of being (yes, it sort of is this existential, weâre getting there) may make you think that there isnât anything holy to the Death at all, but â and the Death has this in common with the Mage â usually something is. Itâs just insanely difficult to find, since even the Death doesnât actually realize it sometimes. Again, think about a very cruel child, who despite everything still is a child and loves, for instance, some TV character or other figure.
And since we are talking about what the Death might like or love, the Deaths usually have a narrow circle of interests, which predictably includes drugs, weapons (Remember the impressed look on Craddock's face after that demonstration of a blaster? Even if you don't, here I have it for you:
), explosives, violence, sex (rape), terrorism, but also â and this is where it gets interesting â quite often it likes dancing and music, which seems to appease their inner predator; it frequently likes childish activities or things associated with childhood (Simon Adebisi blowing soap bubbles!), animals, with which the Deaths subconsciously feel a certain kinship, games, competitions, fights, sports, food, and clothes.
Also, it usually is quite indifferent to money - again, like a child, who doesnât understand the value of it; this is one of the traits that help you distinguish the Death from the Wheel of Fortune, who is an avid fan of making profit in all sorts of manners.
But of course there isnât a thing that the Death generally enjoys more than tormenting people and putting them into uncomfortable situations, which Major Craddock demonstrates by forcefully dancing with Lawrenceâs wife in front of him.
Yes, you'll have to believe me that in this particular instance dancing with Jonathan Tucker is actually intended as torture.
Maybe an interesting connection to a deeper meaning of the card of the archetype is that the Death doesnât discern between age, race or sex, just as actual terrible misfortunes can potentially happen to everyone. However, being an expert sadist, the Death can and usually will make use of those characteristics of its victim that make them especially vulnerable, be it physical or psychological vulnerability.
For all the reasons discussed above, the Deaths are usually lonesome. The primitiveness of their life philosophy, together with aggressiveness that gives them a dangerous reputation, eventually isolate the Death from the normal people almost completely. Sometimes leaders or quasi-leaders, such as the Mages and the Devils in high stages of their development, the Hanged and the Justices, seek their assistance, but even then they tend to distance themselves from the Deaths in personal interactions.
The young Deaths â usually in their lower stages of development â do not pay attention to this zone of estrangement around them or even like it, seeing it as a confirmation of their value and uniqueness as a source of danger for everyone, including potential allies.
But the older Deaths often suffer from loneliness and try to build a circle of friends but fail almost always.
This loneliness, which is usually a symptom of entering the phase of high development (in which the Death realizes its emotional and social inferiority), can change the Death very much. This is, for example, what the Comedian was going through when he found out about the plan of Ozymandias and realized that he canât understand a mass murder of those who arenât his enemies or prey (âWe know you motherfuckers are rebels!â). This is when murder becomes barbarity in his eyes, and instead of perceiving it as a joke, he asks: âI mean, whatâs funny? Whatâs so goddamn funny? I don't get it. Somebody explain... somebody explain it to me.â
The Comedianâs isolation indicates the same thing Jake Galloâs search for life reference points, the tragic nihilism of Ares or Grievousâ perfectionism do â the Death only suffers from its inadequacy.
In other words, golem wants to become a human, but it canât, because it isnât designed to play that role. Even if the Death is capable of loving or feeling anything at all, it still looks at the world from a perspective of a blunt metal object: here is me (or mine) and there are them, the enemies, who I/we have to kill. Not to kill to save a world or get something, simply because they are the enemies.
And speaking about what else can hurt the Death: Physical world is very important to it, it craves for contact with it, so, blindness, paralysis or amputation would be enough to destroy the Deathâs personality.
But what leads to the actual downfall of the Death? One could assume that it is stupidity or excessive cruelty that leaves the Death without any companion-in-arms in a difficult situation. But no, actually.
What exactly killed Major Craddock?
Remember the âI know what I whatâ bit? It was this assumption. Because itâs the incipient ambition that usually kills the Death.
We cannot force ourselves to be kin to what is unlike us, and since the Death is a blind branch of the archetypical personal evolution, it is confined to itself. (The Deaths usually do not evolve, but can acquire some resemblance to the Mages with age and certain intellectual growth.) The Death canât be anything better than an assassin (serving order) or a bandit (serving chaos). The Joker understands it: âYou know what I am? Iâm a dog chasing cars. I wouldnât know what to do with one if I caught it! I just do things.â
Major Craddock, on the other hand, doesnât (didnât...) seem to realize that the aspirations he connected with an unknown place called Glory, which he was hellbent on making his way to, resulted from the desire to become more than he is â a thug on the side of the losers (the Confederados), an artificial being, a mad dog, lost without someone holding its leash. Someone who never had the free will to decide what he wants to be but was forcefully put into being. I told you itâll get existential!
Instead, Major thinks that he is the active subject that chooses his fate and was chosen by death, becoming its herald and champion:
Craddock: âDeath is an old amigo of mine. I died just recently, in fact. But death can't bear to lay claim on me. So it sent me back here to do its bidding. Because I do it with such goddamn style. I've served death well. And in turn, it'll be watching over us as we cross these lands.â Right after that The Man in Black explains to him: The Man in Black: âYou think you know death but you don't.â
Given the fact that Craddock is the Death and decided to identify with death after years and years of inflicting violence, you could argue that The Man in Black is basically saying here: âYou donât know yourself, boyâ.
And what about what happens then? Well.
The Death has the tendency to escape death for quite some time. Yet when it does die, itâs usually a very horrible way to go: being eaten alive by your own dogs, falling from a great height. And now we can add a nitroglycerin cocktail to this list as well.
And honestly, thank goddess. As much as I love Jonathan Tucker and his characters, the series was painful to watch for me personally. And now I can't wait for City on a Hill, wondering who Tuckerâs next archetype is going to be, because the man certainly has an intuitive grasp of these things.
So, this is it. Thank you for you attention and let me know what other Tarot archetype you'd like to learn more about!
#the major arcana#tarot#tarot cards#tarot archetypes#major craddock#westworld#jonathan tucker#the death#character overview#fandom meta
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Nancy Drew Game Overviews
Iâve compiled the promotional pictures and the plots of each game. If you click on the title, it will take you to the YouTube trailer for the game. If you click the âLearn more hereâ after each plot description, you can also see the game features/characteristics, the characters, screenshots to get a feel of each of the games, and you can look at my sources (all but one are from the Her Interactive website). The asterisk is just to show which games I donât have (for myself, and for anyone else who cares, lol). I hope this helps you guys out in some way!
Secrets Can Kill REMASTERED: #1*
Nancy Drew takes a semester off of school to stay with her Aunt Eloise in Florida. A student named Jake Rogers is murdered at the local high school, where Eloise works as a librarian. Eloise asks Nancy to investigate, so Nancy goes undercover as a new student and attempts to solve the mystery. (Learn more here)
Stay Tuned For Danger: #2*
Nancyâs reputation for solving mysteries offers her the chance to investigate behind the scenes of a high-profile daytime drama. One of TVâs hottest soap stars is receiving threatening letters and itâs up to Nancy to get to the bottom of them. Clues are everywhere you look, but so is treachery! Only cleverness and craft can outwit this culpritâwill Nancy discover the truth before the final curtain call? Stay Tuned! (Learn more here)
Message in a Haunted Mansion: #3
Discover who â or what â is behind the mysterious accidents in a house full of secrets! Nancy Drew is invited, by a friend, to San Francisco to assist in the renovation of a Victorian mansion. But there are other uninvited guests, visitors from the pastâspirits who want the place all to themselves. Nancy suspects that there is another force at work: greed. In a house full of trap doors and secret tunnels, breaking glass and suspicious fires, one misstep and Nancy wonât stand a ghost of a chance in Nancy Drew: Message in a Haunted Mansion! (Learn more here)
Treasure in the Royal Tower: #4
Follow Ancient Clues to Find Marie Antoinetteâs Legendary Secret! While snowed-in at the Wickford Castle Ski Resort you, as Nancy Drew, are trapped in a place thatâs as strange as its history. The castle is a riddle, full of dead-ends and detours that hint at a legend left behind by Marie Antoinette! Solve baffling puzzles, search concealed rooms, interview evasive suspects, and sidestep danger on the hunt for a secret that the doomed queen was desperate to hide in Nancy Drew: Treasure in the Royal Tower. (Learn more here)
The Final Scene: #5
Search a Darkened Movie Theater to Free a Hostage from her Captorâs Dangerous Plot! When a high school friend gets kidnapped in a historic theater, you, as Nancy Drew, are plunged into a desperate race against the clock. With the theater being torn down in just three days, can Nancy outwit the kidnapper and rescue her friend before the wrecking ball flies? Or will this be Mayaâs final scene? (Learn more here)
Secret of the Scarlet Hand: #6
Expose Buried Secrets and Catch a Thief Red-handed! Between cases, Nancy Drew has taken an internship as Deputy Curator at the Beech Hill Museum in Washington, D.C. Nancy soon discovers she will be doing more than learning about ancient Mayan artifacts â there have been a series of thefts and the only clue left behind is a mysterious scarlet handprint! Will Nancy be able to put the pieces of this ancient puzzle together? Or will the mystery remain entombed forever in Nancy Drew: Secret of the Scarlet Hand? (Learn more here)
Ghost Dogs of Moon Lake: #7
Hunt for Clues on the Trail of a Pack of Phantom Hounds! You, as Nancy Drew, must pick up the cold trail left by a notorious gangster who once lived in the lakeside cabin recently purchased by Nancyâs friend. Are the ghostly legends true, or is there a flesh and blood answer to the dogsâ haunting howls? Decipher cryptic puzzles, search through shadowy wood, creepy old houses, interview suspicious characters, and dodge danger to sniff out the truth behind local legends to solve the mystery in Nancy Drew: Ghost Dogs of Moon Lake. (Learn more here)
The Haunted Carousel: #8
Take a Spin with Danger to Unravel the Mystery of a Ghostly Merry-go-Round! You, as Nancy Drew, are invited to the Jersey shore to investigate a series of mishaps at the Captainâs Cove Amusement Park. First, the lead horse was stolen from the carousel. Then the roller coaster suddenly lost power, resulting in a serious accident. Now the merry-go-round is mysteriously starting up in the middle of the night. Will you be able to unravel the mysterious happenings surrounding this beautiful antique carousel in Nancy Drew: The Haunted Carousel? (Learn more here)
Danger on Deception Island: #9
Plunge into Danger to Bring a Mysterious Islandâs Secrets to the Surface! Georgeâs friend, Katie Firestone, invites you, as Nancy Drew, to Deception Island for a whale-watching excursion, the sleuth arrives to find Katieâs tour boat heavily vandalized. A threatening note warns Katie to âstop meddling.â Apparently, Snake Horse Harbor is divided over an orphaned orca whale that recently appeared in the channel and has apparently decided to stay. What was a simple vandalism case begins to unfold into something more mysterious and sinister. Can Nancy find the culprit, or will she be too late to âSave the Whales?â (Learn more here)
The Secret of Shadow Ranch: #10
Take a Wild Ride into Terror and Trickery to Rein in a Ghostly Secret! Ropinâ, ridinâ and revenge. A ranch vacation takes a terrifying turn when a ghostly horse appears in this mystery game. Is it driven by the vengeful commands of its long-dead master, Dirk Valentine? Or is a living villain behind the ranchâs string of bad luck? Itâs up to you, as Nancy Drew, to figure out whoâs wearing the black hat before your investigation is ambushed in Nancy Drew: Secret of Shadow Ranch! (Learn more here)
Curse of Blackmoor Manor: #11
Delve into Dark Legends Lurking in the Shadow of an Old English Mansion! All is not well in Blackmoor Manor, a fourteenth century English mansion haunted by a tragic past. You, as Nancy Drew, embark on your first international adventure to visit Linda Penvellyn, your neighborâs daughter and newlywed wife of a British diplomat. A mysterious malady keeps Linda hidden behind thick bed curtains. Is she hiding from something or someone, or is a more menacing threat stalking her? Face your fears to find the truth in Nancy Drew: Curse of Blackmoor Manor! (Learn more here)
Secret of the Old Clock: #12
Venture into the Past and Outwit a Criminal Before Time Runs Out! Itâs 1930 and Nancy Drew is asked to visit Emily Crandall, in Titusville, a girl whom Nancy knows only through a mutual friend. She and her mother had been counting on the generosity of their kindly but strange neighbor, Josiah Crowley, to leave them part of his estate to support the inn they own. But in his will, everything was left to Richard Topham, his ESP teacher. A contested will, a suffering girl, suspicious psychics â can Nancy solve the mystery before time runs out in Nancy Drew: Secret of the Old Clock? (Learn more here)
Last Train to Blue Moon Canyon: #13
Catch this train â itâs your ticket to solving a century-old mystery! The Hardy Boys have invited you, as Nancy Drew, on a train ride out West hosted by beautiful and prominent socialite, Lori Girard. Lori has gathered the greatest minds in mystery to solve a century-old secret and the haunted train is their best clue. The luxurious train once belonged to Jake Hurley, who set out long ago to find the mother lode during mining mania. Years later, Jakeâs train was found in Blue Moon Canyon with the engineer slumped over in the car â dead. Jake had mysteriously vanished⌠Climb aboard, as Nancy Drew, and see if you can uncover the truth at the end of the line in Nancy Drew: Last Train to Blue Moon Canyon! (Learn more here)
Danger by Design: #14
Go Undercover in Paris and Unravel a Case in Style! You, as Nancy Drew, intern undercover in a prestigious fashion design studio in Paris. The lead designer, Minette, hasnât quite been herself lately. She hides behind a white mask and often throws tantrums, even firing several employees. Mysterious threats arrive at the old windmill studio and other troubles lurk in the underbelly of the City of Lights. Can you help Minette release her latest clothing line on time? Or will your sleuthing abroad meet an unfashionable end in Nancy Drew: Danger by Design? (Learn more here)
The Creature of Kapu Cave: #15
Team up with the Hardy BoysÂŽ and Track an Ancient Legend Through Hawaii! You, as Nancy Drew, go to Hawaii to serve as a research assistant to Dr. Quigley Kim. A devastating scourge is destroying the pineapple crop causing residents to whisper that a local research compound has awoken the legendary Kane âOkala. Upon arriving, Nancy discovers the camp ravaged and Dr. Kim missing. Coincidentally, the Hardy Boys are also on the Island to complete a top-secret mission, but itâs up to Nancy to uncover this intricate web of mysteries in Nancy Drew: The Creature of Kapu Cave! (Learn more here)

The White Wolf of Icicle Creek: #16
Follow a Trail to Hidden Secrets and Sabotage! Nancy Drew travels to the Canadian Rockies to investigate the Icicle Creek Lodge. Chantal, the owner of the lodge has asked her to uncover the culprit behind a recent string of suspicious accidents. A wolf also appears at the site of accidents and then mysteriously disappears when the police arrive. As Nancy makes her way to the lodge, an explosion rocks the night. A wolf howls mournfully in the distance. Nancy has barely set foot on the premises and already trouble is afoot! Can Nancy solve this mystery before all the guests leave and Chantal is left out in the cold? (Learn more here)
Legend of the Crystal Skull: #17
The Search is on for an Unearthly Artifact in New Orleans! Bruno Bolet was the proud owner of the âWhisperer,â a crystal skull rumored to protect its holder from almost any cause of death â except murder. When Bruno passed away, his nephew Henry came to wrap up his affairs, but he couldnât find the skull among the clutter of the creepy Bolet manor. Youâll need to team up with Nancyâs best friend Bess Marvin to find this mystical artifact before it falls into the wrong hands in Nancy Drew: Legend of the Crystal Skull! (Learn more here)
The Phantom of Venice: #18
Infiltrate a Carnevale of Criminals in Italy! Somewhere beyond the bright piazzas and open markets of the Venice Carnevale lurks a masked thief. Despite months of investigations, the Italian police remain helpless as stolen treasures vanish in the night. Thatâs why the authorities asked you, as detective Nancy Drew, to join the case to infiltrate a dangerous crime syndicate and catch this phantom thief before he or she destroys the heart of Venice in Nancy Drew: The Phantom of Venice! (Learn more here)

The Haunting of Castle Malloy: #19
Unveil a Ghostly Legend and Find a Vanished Groom! Touted as the most romantic event to grace the ruined halls of Irelandâs Castle Malloy, the Simmons-Mallory wedding was supposed to be a fairytale beginning, but now the groom is missing! Did a banshee crash the wedding or is this a case of cold feet? Can you, as Nancy Drew, unravel the knot of scattered clues and scary superstitions? Youâll need to catch more than a bridal bouquet to make this a happily ever after! (Learn more here)
Ransom of the Seven Ships: #20Â
Dive into Danger to Rescue Bess from Kidnappers! Your friend Bess Marvin is kidnapped and the only chance you have to save her is by solving a 300-year-old Bahamian mystery! Dangerous waters keep treasure hunters from exploring the reefs around Dread Isle, but this remote island might hide the riches of El Toroâs lost fleet! Can you, as Nancy Drew, track down the treasure before time runs out? (Learn more here)
Warnings at Waverly Academy: #21
Enroll in a School Plagued by Suspicions and Lies! You, as Nancy Drew, are undercover at a prestigious girlsâ boarding school to discover the culprit behind threatening notes and dangerous accidents aimed at its valedictorian candidates! Is there a secret someone wants to protect or are the girls playing games to scare away the competition â permanently? Solve the mystery before the threats turn deadly and youâre expelled from Nancy Drew: Warnings at Waverly Academy! (Learn more here)
Trail of the Twister: #22
Apprehend a Saboteur Stirring up Turbulent Trouble! $100,000,000 is at stake in this competition to discover a formula to predict tornado touchdowns. But when equipment starts failing and crew members are injured, you as Nancy Drew, must join the team to keep them in the competition. Is it just bad luck thatâs plaguing the storm chasers or is someone sabotaging their chances of winning in the action adventure Nancy Drew: Trail of the Twister? (Learn more here)
Shadow at the Waterâs Edge: #23
Confront Terrifying Secrets in a Haunted Japanese Inn! Traditional Japanese family ryokans (inns) are charming places, but a vengeful ghost is terrifying you and other unsuspecting guests. Is there a shadowy specter haunting the placid inn or is something far more sinister driving away business? (Learn more here)
The Captive Curse: #24
Escape the Clutches of a Legendary Monster! Nancyâs off to Germany to investigate mysterious sightings of a creature thatâs been terrorizing the community of a remote Bavarian castle. Local legend tells of a creature that marauded the area centuries ago, wreaking havoc and ultimately causing the death of a young woman before disappearing without a trace. Can you, as Nancy Drew, unmask the creature before you suffer the same terrible fate? (Learn more here)
Alibi in Ashes: #25
Escape the Smoky Intrigue of a Hometown Inferno! A local contest turns into an arson scene and now deceit smolders among the charred ruins of the River Heights Town Hall. Police have several suspects, but well-placed incriminating evidence and poisonous local gossip compelled authorities to make only one arrest: Nancy Drew. Can you, as the teenage detective and her closest friends, catch the real arsonist and extinguish the accusations among the embers? (Learn more here)
Tomb of the Lost Queen: #26
Unearth Sinister Secrets in an Ancient Egyptian Tomb! Egyptologists and archaeologists are abuzz about recent discoveries by a university dig team, but suspicious accidents left the group isolated and leaderless. Is a curse burying their progress or is someone sabotaging their success? Find out as you assume the role of Nancy Drew and uncover the lost secrets buried within the Tomb of the Lost Queen! (Learn more here)
The Deadly Device: #27
An Elusive Killer Shocks a High-Tech Lab! Fear lingers in a remote laboratory after a physicistâs suspicious demise. A police investigation resulted in nothing except a case as cold as the secretive personalities and steel walls that enshroud a top-secret Tesla-inspired facility. Thatâs why the lab owner asked you, as detective Nancy Drew, to expose the terrifying truth about The Deadly Device! (Learn more here)
Ghost of Thornton Hall: #28*
Some Families Keep Deadly Secrets! Jessalyn Thorntonâs fateful sleepover at the abandoned Thornton estate was supposed to be a pre-wedding celebration, but the fun ended when she disappeared. While her family searches for clues, others refuse to speak about the estateâs dark past. Did something supernatural happen to Jessalyn, or is someone in Thornton Hall holding something besides family secrets? (Learn more here)
The Silent Spy: #29*
Defuse a Toxic Plot and Reveal the Truth Behind Kate Drewâs Death! Nearly a decade ago Agent Kate Drew left home to neutralize a biochemical weapon in Scotland. While her assignment was a success, Kate died in a car accident; or so we were told. Now the echoes of a similar plot reverberate and itâs up to you, as detective Nancy Drew, to thwart the sleeper cell and expose the truth about your motherâs tragic demise. (Learn more here)
The Shattered Medallion: #30*
No One is Immune to Sudden Death on this Reality TV Show! Ever since the Secret of the Scarlet Hand, the eccentric Sonny Joon always seemed a step ahead of Nancy Drew. That changes when Nancy and George travel to New Zealand and compete in the hit reality TV contest, Pacific Run. Sonny runs the show, but itâs spiraling out of control. Are the mishaps the result of cheating competitors or something beyond this world? Win big to uncover the truth! (Learn more here)
Labyrinth of Lies: #31*
Thread Your Way Through a Maze of Deceit in this Epic Greek Drama! A museum curator hires you to assist with the most anticipated event of the year, but artifacts from the exhibit are mysteriously disappearing. Are these mishaps connected to the amphitheaterâs upcoming performance? Or is an unseen villain pulling strings behind the scenes? Uncover the truth and recover the missing artifacts from the Labyrinth of Lies! (Learn more here)
Sea of Darkness: #32
Set a Course for Danger and Discovery! The celebrated ship âHeerlijkheid,â is usually the centerpiece of an Icelandic townâs local festival. Now that its captain has disappeared, the renovated vessel has become an eerie distraction. Did Captain Magnus sail away with a legendary treasure, or was he carried off into the night? Take the helm as detective Nancy Drew and set a course for the Sea of Darkness! (Learn more here)
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WEBCOMICS
I think I broke my links page with too many links, so itâs about time I made a rec post for some of my favorite webcomics! MAYBE YOUâLL FIND SOMETHING NEW TO LOVE.
This will always and forever be an incomplete list as I am always finding/looking for more stuff to read. Iâll probably reblog it every so often when I add more.
COMPLETE: Lady of the Shard by Gigi D.G. - I still havenât gotten to Cucumber Quest but you had better believe I read this the day it came out. Follows a temple acolyte who is in love with the goddess she serves, and all the complicated turns of events that come out of this. Drawn in a loose, experimental pixel art style that makes it all the more immersive to read. The Less than Epic Adventures of TJ and Amal by E.K. Weaver - Eisner-nominated gay roadtrip romance youâve probably already heard of. Some of the best character acting Iâve ever seen. The Muse Mentor by Amy King - Artistic muses (and one vague notion) try to find their purpose on the astral plane, which happens to look sort of like a cute fantasy version of San Francisco. A sincere and kind-spirited read, highly recommended if you struggle with feeling adrift and inadequate. Also, many drawings of delicious-looking food. Power Ballad by Molly Brooks - I just started this but itâs really fun and funny. A masked vigilante/pop starâs personal assistant develops a crush on her boss. Itâs gay, itâs got superheroes, and itâs complete! IN PROGRESS: Agents of the Realm by Mildred Louis - I had a couple false starts getting into this one, not having grown up on Sailor Moon, but then I picked up the first volume at a con and Iâm really enjoying it. The unclear, complicated intentions of the mentor figure(s) are intriguing, and I love how the artist draws faces, especially funny reaction faces. Alice and the Nightmare by Misha Krivanek - A magical uni/boarding school piece with super cute art, compelling mysteries, and a Lewis-Carroll-inspired world thatâs fresh and fun I.E. not another Hot Topic rehash. FINALLY. Away to Nowhere by Ezra Shape - Monsters and magical beings adapting to life in our world (or a world like ours)--currently just scratching the surface of what seems like some really cool worldbuilding. Features Zio, my nonbinary dragon grandma. Balderdash by Victoria Grace Elliott - Cute coming-of-age witch adventures. Beautiful colors and a richly-textured world. FOOD. So much good food. Banquet by A. Szabla - [coming soon]
Beauty by Eric J. Lee and Rhiannon Rasmussen - From the about page: âBugpunk Beauty and the Beastâ and honestly WHAT MORE DO YOU NEED TO KNOW. Okay Iâll tell you some more: Thereâs a baroque alien bug civilization rendered in incredible detail. Itâs gorgeous. Blackwater by Jeanette A. and Ren Graham - Episodic supernatural comic set in the small fictional town of Blackwater, Maine. Just started, but the art is extremely polished, expressive, and atmospheric, and the characters are cute. Also itâs queer and full of monsters. Sold.
Brainchild by Suzanne Geary - Paranormal mysteries on a college campus with supremely cool monster designs and great art. The monsters: So cool. I also really like the attention to fashion details on the characters--you can tell a lot about each of them by how they present themselves. Demon Street by Aliza Layne - All-ages fantasy adventure starring queer kids with magic powers! Great use of vivid, saturated color to set otherworldly scenes. Excellent queerification of folkloric tropes.
False Edge by M. R. Shaw - Just started, but a long-awaited comics debut with fantastic art. Features adorable big-cat shapeshifters. Warning, itâs supposed to get nasty (thereâs an advisory page with specifics when you start). Feast for a King by Kosmicdream - I just started this (âjust startedâ = 300+ pages in) but HOLY CROW itâs one of the most bizarrely creative comics Iâve seen. Warning for like, unrelenting gore/body horror (and eventually monster sex I think?) Gotta admire the scope of this one. Galanthus by Ashanti Fortson - [coming soon] Goodbye to Halos by Valerie Halla - Fantasy/action-adventure with an all queer-and-trans cast! Huge-scale, trans-dimensional cosmic plot stuff. The art is supremely cute and the color design is fantastic. Harlowe Vanished by Amy King - A lonely teenage girl accidentally finds herself in some kind of oceanic fantasy world! Scary military stuff is going down! BEAUTIFUL scenic art and a colorful cast that weâre currently just getting to know. The latest from Amy, who did The Muse Mentor, recâd above. Heirs of the Veil by Phineas Kaldinski and Jassy Klier - Urban fantasy with lots of cool magic, a queer cast, and amazingly detailed environments that feel lived-in and full of history. Canât wait to see where itâs going. Hilga from Below by Val Wise - This just started but that means Iâm COMPLETELY CAUGHT UP on the archive and so far I can tell that it has: Excellent colors, a cute dog person, a fallen angel or alien or something, and some really unsettling stuff lurking under the surface. How to be a Werewolf by Shawn Lenore - Another one I just started, but really enjoying it so far. After twenty years of isolated lycanthropy, an urban werewolf is mentored by the first of her kind sheâs ever met, amidst a mysterious lurking threat to their kind. Kidd Commander by Aria Bell - This is the most fun Iâve had reading a webcomic in a long time. Kidd Commander is an epic shonen-style adventure with an immensely likable cast. Seriously, I love every last one of the characters, and their perils and triumphs and misunderstandings hit me right in the emotions like a ton of bricks. Iâm probably gonna cry at some point in this comic. I KNOW Iâm gonna cry at some point in this comic. But itâs also hilarious, with really well-timed comedy beats and expertly deployed reaction faces. The world also feels HUGE and full of interesting lore. This is just one of those ones where you can tell itâs an absolute labor of love and the creator enjoys every minute of making it. I could gush about KC forever. But I wonât. This time. IâM DONE. Kids These Days by Noora Heikkilä - Fresh webcomic from the creator of Judecca and Letters for Lucardo, which, if youâve read either YOUâRE FREAKING OUT TOO, RIGHT. Itâs about a group of young adults in the eighteenth-century-flavored city of Osk, refusing to fit the molds society has created for them. And itâs already great. Killjoys by Woods - Criminal mayhem set in a squishy cartoon circus toyland. Had me at âFluffy hot-tempered clown bunny with they pronouns, in a suit.â Something about this one speaks directly to my id. Kill Six Billion Demons by Tom Parkinson-Morgan - SPRAWLINGLY EPIC action-adventure in hell with vast-scale environments that will make you fall to your knees weeping. Also, like everyone in it is super hot and also a monster or some kind of divine construct. Violence. Lots of that. Larkspur by Grace Mulcahy - Post-apocalyptic action/crime/comedy piece centering on girl gang rivalries. Everyone is some kind of really cool-looking post-radiation mutant. Lush, vibrant colors set against dark comedy. Warning for some sex trafficking stuff at the start (not explicit) and general CRIME/VIOLENCE. Log Date by H. Kasof - [coming soon]
Monsterâs Garden by Ash G. - Urban sci-fantasy about a misunderstood prizefighter (who happens to be a lizard-man) who just wants to be left in peace--but is suddenly faced with the challenge of caring about others and having them care about him. Full of cute and sympathetic characters. Monster Pop! by Maya Kern- Light and fun college dramedy with a cast of colorful monsters (and some humans), including a cyclops, gorgon, and witch. The art is super cute. Queer and trans characters! Never Satisfied by Taylor Robin - A group of flawed, complicated teens compete for a prestigious role that is basically something like State Wizard. The characters are SO GOOD, sympathetic across the board even when theyâre being misguided jerks, and the comedy highs and dramatic lows are equally prime. The main character is nonbinary and they are my sweet, emotionally stunted child. Oglaf by Trudy Cooper and Doug Bayne - Everyoneâs favorite bizarro-comedy-porn medieval fantasy comic. NSFW, as if I had to tell ya. Parhelion by R. Smith - Sci-fi adventure featuring a huge and hugely-gender-various (and queer) cast with a lot of choice trope subversions. The writing is super witty and I find myself laughing out loud a lot. Puu by Ashkay B. Varaham - An own-voices slice-of-life webcomic about gay/trans roommates and the people connected to them, set in India. Look, I am a huge goopy romantic and this comic has EVERYTHING that feeds my soul. The Sea in You by Jessi Sheron - Lonely, environmentally-conscious goth girl with a jerk boyfriend makes the acquaintance of a MUCH BETTER (girl?)friend in the shape of a mermaid. Another one with very cute art and an interesting, creative mermaid design. Everything teen me ever wanted in a comic. Warning for the boyfriend being an emotionally abusive jerk. String Theory by Dirk Grundy- Probably the comic Iâve been reading the longest. Sci-fi/post-apocalyptic/alternate history/crime stuff centering around morally sketchy characters on their path(s) to super villainy. The art is frigging phenomenal and the comic has been going for like, ten years so if you wanna see some art evolution, check it out. Laurence is my fave. Superpose by Kieran and Han - [coming soon] Unconvent by Emil N. TĂłt - Romantic historical fiction about queer nuns in eighteenth century Brazil! I like how simple and straightforward this comic is. We are promised happy endings. (Update: Unconvent is now on indefinite hiatus but the author has started a new comic, Dead Scholarsâ Whispers) Thatâs it for now! Let me know if I screwed up any of the links or attributions.
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Lutewell I (Test Drive 2)
A banging at the door startled Lutewell from his slumber. He took in a shuddering breath and forced his body to roll off the stack of folded blankets that were becoming a formalized bed of sorts the longer he stayed in Kingâs Landing. The wizard did not even make a thump as he landed on the stone floor of Commander Stokeworthâs manse. The woolen brown material stood a measly five inches tall, not much of a height to fall from. He did not mind for the shock of cool ground and the painless drop remedied the morning sluggishness that clung to him. It made battling the sleep from his limbs all the more easier. His twin, Ottell, would claim otherwise. Since his brother was not a morning person, Lutewell always discounted his opinion on the matter. The door a short distance across from him rattled some more as another heavy knock hit its wood. Lutewell hurriedly scrambled up from the ground in a bid to find something to make himself decent with. It would not do to meet the Commander of the City Watch bare as the day he was born. It could only be him that was knocking at the hour, him or his son, Martin, so Lutewell carried on looking around the room. His eyes passed over a pile of clothes strewn about where his brother would have made his bed, and the odor that clung to the mess dissuaded him from approaching. Then they looked towards the other side of the room where a rickety desk had been shoved into the farthest corner away from the door. On the chair before it a pair of breeches dangled from the backrest, and Lutewellâs eyes lit up with relief at the find. He swiped at the article of clothing, and the chair beneath it fell with a clatter to the floor when he pulled it off the piece of furniture. The only other person in the room let out a feminine groan as she rustled away from the noise, taking the burgundy covers that hung from his person like a cloak with her. Bare chest and footed and with only a pair of dark grey breeches to keep his modesty, Lutewell headed for the door. He caught glimpses of his disheveled form from the vibrating oval mirror that was nailed crookedly to mahogany. Wide-set eyes, the likes of which his eldest brother, Liett, once said their father claimed was a marker of their Lovegood heritage, dark lilac in coloring peeked through a mop of wavy ashen-white hair amidst the chipped glass. The hues that reflected off the mirror alongside his pale skin were the true reasons why his brother and he were in service to the City Watch as glorified messengers, or at least he still was. Ottell never did return from his accompanying trip with Prince Rhaegar to Harrenhal. A part of him wondered what had become of his living mirror copy, and another part of him mourned his disappearance. Then there was that other part of him that cursed his Traversâ blood despite the fact that it worked in his favor, their favor. Ottell would not have caught the Crowned Princeâs attention had they not been mistaken for King Aerysâ bastards. Taking a deep breathe, the young man steeled himself and opened the door. The grizzled face and cold hazel eyed stare of Manly Stokeworth greeted him on the other side. The Commander was already dressed in the titular black mail armor and chest plate of the City Watch, and a golden wool cloak was strapped to his shoulder guards. He took one look at Lutewell and glowered. âGet dressed. You got a royal delivery to make,â informed the Commander tersely before striding away. âAt this hour?â asked Lutewell before he could think better of it. Stokeworth paused in his movements and shot him a nasty look over his shoulder, bared teeth and all. âComplain to me when you actually guard something! Now hurry it up and rear your ass into gear pretty boy! Youâre gods damn lucky I canât afford to lose anymore men! Remember that!â Lutewell flinched, took a step back, but still somehow managed to reply with a shaky, âYes, Ser!â Then he shut the door. âWho was it?â asked a sleepy voice. The voice was muffled but sweet, far sweeter and softer than Stokeworthâs would ever be. âThe Commander of the City Watch,â he replied as he took stock of the room once more. Peeling plaster greeted him at every turn, and the smell coming from his brotherâs abandoned corner was starting to give him a headache. The smell, the mess, and yet, none of it seemed to bother his bed partner nor did it deter her from last nightâs activities. Were it that his mother were present, ââŚunbefitting of a wizard of your station! Rest elsewhere my son! Only the best for a son of mine!â he imagined her prattling. Such a place would be an affront to her Sigvardi sensibilities, but this girl was not of Sigvard. Neither was she of Llowell like he and Ottell were. She had the blood of the Forebears; that much was clear. Her brother would not have been capable of Wizardry otherwise, but she was muggle and not the kind that his forebears had lived hidden from before the Cataclysm, not of the Knownmen. Maybe that was a good thing? Going from a high standard of living to a lower one, his situation essentially, was something he would not wish on anyone. Ignorance is bliss. She lay tangled in the covers, sun-kissed skin peeking out every so often through the gaps in the cloth where her legs moved, another thing he needed to fix up, but she did so blissfully. âAre we in trouble?â she questioned, this time louder but still as gentle as before. The covers slid off her as she sat up on her knees, doe like celery-green eyes gazing up at him in worry. He idly wondered if her distant Wizarding ancestor may have been a Greengrass from the Duchie of Astonia. Weir Gods knew celery eyes ran rampant in that family, and from what he knew of Westeros, it was an odd feature to find on a Crownlander. He let his eyes travel downwards. The button-up shirt she wore did nothing to hide the slender form underneath. He longed to relieve her of it. Lutewell did not act on it, however. He sat himself behind her and began to massage her shoulders. The young woman let out a sigh and leant her back against him as he soothed a stubborn bruise situated where shoulder met neck. âNo, but I wonât recommend staying here once Iâm gone,â he told her. âIâll have the kitchen staff prepare you a basket, three meals that you can eat through out the day, all nice and wrapped for your use, and should you wish to see me again, come by the West Barracks. Iâm usually there by noon. Ask for me by name, or tell âem youâre there to see one of the Salamander brothers. Theyâll know whom you speak of.â The girl shuddered, and Lutewell felt tear drops hit his fingers. âIs something wrong?â he asked, pausing in his ministrations. âItâs just,â she breathed, âmy brother. He-he wonât take this well.â âIâll talk to him,â he promised, pecking her temple. He hoped beyond hope that her brother was not one of those muggle-borns, the kind that acted more pure-blood than even the current pure-bloods. *** âSo, pretty boy, howâd your night with your lady friend go?â âMartin,â nodded Lutewell to a boy who was on the cuffs of adulthood, or at least the age which wizards acknowledged someone coming into their own, âIâm guessing everyone heard that then?â Martin slid his legs off the table they rested on, and his chair fell forward with a twak. âAre you kidding me?â he asked, a smug grin plastered on his face. âWho wouldnât have heard with the number you were doing on her? Iâve always known it was the quiet ones, but gods, that was a melody you had going on there!â Lutewell felt his face heat up at the remark. Oh how he longed for a wand. If only he had not lost his at sea. He might have been able to gain some semblance of privacy hours previously. âDo you think I can have your wench as my first?â pondered Martin aloud, and Lutewell froze mid step to the wall hooks where his surcoat, cloak, and utility belt hung. Personalized throwing knives, a dirk, and a sword were attached to the leather via sheath loops. âChances are youâve knocked her, so thereâs no risk of me fathering a bastard.â Lutewell heard him say. âThat would surely appease my lord father if he were ever to find-â âSheâs not my whore!â roared Lutewell, running at the table where Martin sat and slammed his open palms over it. The young Stokeworthâs eyes widen in surprise as he jumped out of his seat. A nonsensical apology followed, tumbling forth from the boyâs lips, but Lutewell could not hear him over the thrumming of his own blood. âAnd⌠she will most certainly not be fathering any bastards,â he added more softly, glaring down at the table. âDid-did youâŚâ spluttered the boy, going apple red. âDid I what?â Without any probing the salamander leveled his hardened gaze at the young lamb. âYou knowâŚâ âSpit it out,â he said eerily calm. âDid you shoot your seed up her cunt! âCause if you didâŚâ Stokeworthâs arms flapped around him fruitlessly as he trailed off, and Lutewell yanked a seat out and plopped himself on it before grabbing at his own head in frustration. âA womanâs womb quickens not at the first few seeds,â he argued weakly, repeating something his healer of an aunt had once said. âIt takes several tries for a witc-â and then he stopped. Grycia was no witch. She was muggle. She had no inborn magic to subconsciously guard her womb and reject something not yet attuned. âWitc?â asked Martin in confusion. âLetâs speak of this no more,â insisted Lutewell as he stood up and moved towards the hooks. âWeâve got things to deliver.â âThereâs a reason youâre the younger twin, Lutewell, and this is why,â whispered a voice at the back of his mind. It sounded suspiciously like Ottell.
#meagor joy#fanfic#old draft#test drive#part of#the trees of arcane#fanfiction#series#harry potter#hp#a song of ice and fire#asoiaf#game of thrones#got#crossover
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i thought this was a good idea Chapter 2
You wait in the lobby, weapons equipped, for a good thirty minutes, but none of the newly resurrected god tiers think to leave the floors they're on. There's a caucophony of voices in the atrium, and a bit of shouting. "Should we go up and meet with our, y'know, families?" John asks. "Hearing all of those joyous reunions and happy meetings is kind of bumming me out." "That's a good idea," Jade says. "I'd love to meet my alpha self." "Aren't we supposed to be managing things and mediating conflict?" Dirk asks, eyebrow raised. "If there's any fighting," Jake says. "Don't you'll suppose we'll hear it? This building echoes like nothing I've ever seen before." "Fine," Karkat says. "Go, if you want to. I'm staying down here." You, Aradia, Terezi, Vriska, Jane, John, Rose, Roxy, Dave, Dirk, Jade, and Jake all forsake your responsibilites for meeting your ancestors, guardians, and alpha selves. Kanaya joins you a minute later, as Rose and Roxy cheerfully reunite with their guardians, leaving Karkat in the lobby by himself. You've almost made it to your floor when he himself forsakes his post, abandoning the lobby for his guardians. You make it to the sixteenth floor and hop over the railing closest to your door. It's closed, but the doors marked with 1 and 3 are open. 2 is closed as well, but you can hear movement from inside, so you knock on the door. There's a series of heavy footsteps, then it flies open. "Sollux!" Mituna yells. He yanks you inside of (presumably) his block, babbling excitedly about ancestors and dream bubbles. "So, yeah," he finishes. "I got my brains and my psionics back, and some bitchin' new god tier powers, and two ancestors, and a descendant. It's totally radical!" "Yeah," you say, wondering where, exactly, your ancestors are. "C'mon," he says. "I've gotta introduce you to Psii and Sol. They'll be so psyched to meet you." You follow him into his leisureblock, where two adults are standing awkwardly. The shorter of the two gives you a slight wave. "Guys, this is Sollux," Mituna says. "He's my descendant." "Hang on," the adult that waved to you says. "If you're my decsendant, and he's your descendant, then who's the Psiioniic's descendant?" "Technically," Mituna says. "He's the Psiioniic's descendant. But since Psii's technically me, I thought we could share him." "That's not how it works," Mituna's ancestor says. "If you shared him as your descendant with the Psiioniic, then he could share you as his descendant with me, because we're technically the same person." "Aw, fine," Mituna says. "He's Psii's descendant, not mine. There, happy?" "Yes," Mituna's ancestor says. "Now, Sollux, I'm Soleil, or the Techniic if you'd like to be fancy. I'm Mituna's ancestor and your pre-scratch self. It's nice to meet you." "Uh, it's nice to meet you too," you say. Manners most definitely aren't your strong suit. Soleil turns to your ancestor. "Now, would you like to introduce yourself?" "Sure," your ancestor lisps. "I'm both the Psiioniic and the Helmsman, but you're welcome to call me Psii." You nod, unsure of how to respond. "I'm Sollux, or twinArmageddons if you have Trollian." "Nice," Mituna says. "Now how's about we play some vidya games?" "Power's out," you say. "Sorry." "Oh, yeah," Mituna says. "That was dumb." "Or, we could just talk to each other," Soleil says. "That only works if we've got something to talk about," Mituna says. "Otherwise, it's just small talk, and small talk sucks ass."
-
You spend about an hour an a half getting to know your 'family'. Psii was an anti-Empire rebel before the rebellion failed and he was installed as the helmsman for the Battleship Condescension, where he served for the rest of his artifically elongated life. Soleil became the Empress' chief software technician and a computer science pioneer after inventing a revolutionary programming language. Mituna played the game just like you did, but spent three sweeps in his session, and sacrificed his brains and his psionics at the very end to protect his friends against the Black King. As you're finishing up the story of how you spent three sweeps wandering the afterlife with your moirail, there's an ominous rumble from deep inside the building, then the power comes back on. "Sweet," Mituna says, glancing at the lights. "Now we can finally play vidya games." Good things, of course, donât last, so as Mituna works on staring up his console, the lights flicker, dim considerably, then go back out. âFuck,â Mituna says. âI have a feeling that I need to go back downstairs,â you say. âIf the powerâs flickering like that, somethingâs probably going on.â âThereâs a downstairs?â Soleil asks. âUm, yeah,â you say. âWeâre on the sixteenth floor. Did no one think to look over the railing?â âHoly shit,â Mituna says. âWe canât be the only trolls here.â âWe arenât,â you say. âThe latest head count is 78.â âHow the hell do you know this?â Psii asks. âI woke up about four hours before everyone else did,â you say. âThe people who were alive at the end of the game woke up another four hours before I did.â âWait,â Mituna says. âThere are twelve of us, and we have twelve ancestors. That makes forty-eight. Whereâd the other thirty come from?â âOur session brought another universe into existence,â you explain. âThere were sixteen humans that were involved, and their session brought ten separate sprites into existence through retcon shenanigans. A third session linked up with ours, which added four cherubs.â âHumans? Cherubs?â Soleil asks. âAliens, basically. Cherubs are a lot like snakes, and humans look a lot like we do now,â you say. âWe were reincarnated as half-human, half-troll, and maybe a miniscule part cherub.â âI was wondering about that,â Mituna says. âI mean, I thought we were entirely human, but itâs not that much of a difference.â "Any other important information you neglected to tell us?" Psii asks. "Yeah," you say. "But I don't think you want to hear it." "Why not?" Soleil asks. "Well, think about it this way," you say. "Alternia was a violent place, and a lot of the violence was perpetrated by adults and highbloods. Guess who are currently inhabiting the bottom floors? Adult highbloods." "Shit," Psii says. "Anyone high profile?" "Orphaner Dualscar, the Grand Highblood, Mindfang, the Dolorosa, and Her Imperious motherfucking Condescension," you say. "Thank fuck we're god tier." "God tier?" Soleil asks. "It's where you get a bunch of fancy powers and wings and shit," Mituna says. "Check it." He ceases rocking back and forth on his heels to grab an apple from the fruit bowl and shrivel it up using Doom powers. Psii looks at the remnants of an apple like it's the coolest thing he's ever seen, and Soleil looks disgusted. "The powers are cool, yes," you concede. "But the best part is the conditional immortality." "Conditional immortality?" Psii and Soleil ask at the same time. "Conditional immortality," you confirm. "We can only die permanently under two circumstances; Just or Heroic. Just means that you've done so much evil that you actually deserve to die. Heroic means that you sacrificed yourself to keep someone else from dying." "What happens if we're mortally wounded but it isn't Just or Heroic?" Psii asks. "We die, but only temporarily," you say. "It takes about thirty seconds for us to either die permanently or ressurect." "So Her Imperious Fishbitch can kill us as many times as she wants, but we won't stay dead?" Psii asks. "Exactly," you say. "And because we're on a completely different planet with very little Alternian technology, it will take her sweeps of effort to elsalve us as helmsmen." "Got it," Psii says. "What happens when we get to the ends of our natural lifespans?" "God tiers stop aging at about 9 sweeps," you say. Psii nods. "I wondered how old I was." "Wait," Mituna says. "They're nine sweeps, and they're adults. I'm almost nine, am I an adult too?" "Almost," Psii says. "Cool," Mituna says. "How old is Sollux?" "Seven and a half," you say. "Half of the players from my session are, and the other half are six, because that's when they died." Mituna switches from flailing his hands excitedly to tapping on the counter. Since you started talking, he's been moving almost constantly, tapping or flailing or figeting or rocking on his heels. You wonder where he gets so much energy. Soleil seems to notice, too. "Mituna- He's cut off by the door to Mituna's block slamming open. "Sollux!" Karkat yells. "What?" you yell back, surprise evident in your voice. "What happened?" A feminine scream wrenches its way through your mind, followed by wailing. You freeze, and the wailing gets less intense, but doesn't stop. Fuck. Karkat shakes you by the shoulder. "Feminine voice, definitely older, won't regenerate, all others will," you gasp. "Fuck," he says. "The Condesce is having a regular old murder party down there, and, shit, are you sure it was only one?" You barely hear him. The wailing is loud, even after the first few seconds. The soon-to-be deceased must be very old and very powerful, psychically. "Yeah," you gasp. "Just one. Very old, very powerful, psionic, maybe telepath." "Shit, fuck, are you- can you help us keep her from killing more?" Karkat asks, an air of desperation in his voice. "I'll help," Psii says, with all the force of a command. "I'll- me too," you say. - The three of you leave Mituna's block at a full on sprint. Karkat leaps over the railing, then Psii does, then you do, then a new voice joins the caucophony, and you stutter, and your foot catches the railing, and you fall. The new voice is much weaker, but still strong, and much more masculine. Instead of screaming or wailing, it's yelling and swearing at you. You know on principle that this one's going to stay dead too. You haven't stopped falling, you realize. You go to catch yourself, but before you can, you flop bonelessly into someone's arms. Fuck. Dirk flashsteps over to the side, drops you, then rejoins the battle. You stand up, equip your shuriken, and throw yourself in with him. The Condesce has millenia of practice and training on you, so even with about fourteen of you fighting her, she's holding her own. The bodies on the floor are beginning to revive, and she can't keep them dead, meaning that the noise in your head is getting quieter and quieter, and you're able to focus. You throw shuriken after shuriken after psionic blast at her, and she dodges, but she's clearly getting tired. Roxy, Dirk, Kanaya, Rose, and Dave all attack her at the same time, and she can't block all of them at once. It's Dirk's sword that gets through, and cleaves her head off her shoulders. Everyone stops. Her Imperious Condescension's corpse falls to the floor as her voice continues wailing in your head. Threre's a beat, and it stops. Everything goes silent, except for the masculine voice that's stil yelling. "She's gone," you say. "She's not going to revive." A breath of relief echoes throughout the room. There are a few cheers and some clapping. Everyone relaxes. Someone who looks like an oldr version of Dirk steps forward from the back of the room. Dave sees him, and siffens. "Hey, Bro," he says. "Dave," Bro says. The room's gone quiet upon recognizing his presence. You heard stories of how shitty Bro was to Dave in the bubbles, and you don't doubt that everyone else has as well. "Dave," he repeats. "That was fight was fucking awful. Did you even try?"
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Skaia Divided - ch1
Summary: Dave, the Low Knight of Derse, is tasked with the assassination of the Low Heir of Prospit. It doesnât go as planned.Â
Notes:Â I detailed my kingdomstuck au over here and now Iâm actually writing the dang thing out, so we got chapter one and the start of pale JohnDave. More ships to come further into the future (quads and gays about, my dudes).Â
And obvs an AO3 mirror here.Â
âWhat are we doing again?â
Your voice cracks slightly as you speak, and you have to school your expression carefully to not let yourself wince at the sound. Youâre nervous, sitting in this blackout carriage with Dirk, pressed as close to the door as you can get without seeming rude or losing your posture â heâs already had to correct you on that three times, now, and you think itâs starting to wear his patience a little thin â but you canât show it. That sort of weakness should have been kicked out of you years ago, even before you joined the army or even became part of this hell war you and your siblings have been left in charge of, but it remains firmly attached to you, a tightness in your chest and a lump in your throat.
You try not to peer at Dirk from the corner of your eye, but itâs hard. Heâs sitting up straight, back a perfect line down from his shoulders to his hips, his hands resting firmly on his knees. Theyâre digging in a little, you think, bundling the cloth of his britches just slightly around his fingertips. Heâs frowning, his lips pulled into a thin line, and his orange eyes look dark and stormy â pensive, almost. You guess heâs just as affected by this as you are. Heâs just better at not showing it.
âYouâre going to Prospit,â he mumbles. You try not to lurch in on yourself, but you can already feel your breath catching in your throat, âto infiltrate the castle.â
âOh,â you tell him, weakly, and you wince at the feebleness of your own voice. Dirk, despite the small things you can notice about him â things that youâve seen for years when you were growing up â seems perfectly calm. His voice is quiet, sure, but thatâs just how he talks. He never seems to talk at anything above a sneered mumble, or a pretentious low rumble, unless heâs addressing people formally. You envy that, in a way. Your voice sounds too loud in your ears when you speak. âSo Iâll just be⌠hanging around, getting intel, writing that shit down and bringing it back for us to figure out plans of attack and shit to steal.â
Dirk breathes out heavily through his nose, and you mumble a soft apology. You hadnât really been listening much when heâd explained it before. Youâd been too distracted freaking out that youâd be infiltrating the enemy kingdom like that shit was just something you did .
âYouâre going there,â he gives you a sharp glance from the corner of his eye, frown furrowing deeper and his fingers digging tighter against his knees, âto kill the Heir.â
A startled noise squeaks from your throat before you can stop it. Dirkâs head snaps towards you, his eyes narrowing, and you hunch in on yourself a little more, counting seconds to slow your breathing. One, two, three; one, two, three. His shoulders look tense, and despite the harshness of his expression, you can see his lips quirk down, can see his foot start to tap minutely against the floor. Heâs scared, just as much as you are. Youâre not sure that makes you feel any better.
âYouâre fucking kidding.â He shrugs, and you shake your head, feeling your chest tighten. âDirk, no, youâre fucking kidding, I canât ââ
âOrders from the High Prince,â he says, and you feel yourself slumping.
âOh.â
Direct orders from your older brother canât be ignored. Dirk might be the Prince Regent, might be the person actually running Derse alongside Roxy, but heâs the Low Prince, just like youâre the Low Knight. He canât ignore orders from your guardians. Heâd lose his head for it.
That doesnât make you feel any better about it.
You feel something bump against your knee, and when your eyes flicker down, you see the very tip of his pinkie finger gently resting against it. âItâs okay, Dave,â he whispers to you, and you have to strain your ears to hear it over the sound of the carriage bumping over the road youâre travelling down, âWe have faith in you.â
You nod, slowly, and try to grin, but it comes out more like a grimace. You think you can see him doing the same from the corner of your eye, but heâs turned away from you, now, and youâre too pressed up against the door to see. You donât particularly feel like moving away from the door, either, and youâre grateful heâs not trying to force you to move again.
You close your eyes and focus on the sound of horseshoes clopping against stone, the shuttering of the carriage as it judders over each bump in the road, and Dirkâs slow, controlled breathing.
âDave,â you hear a voice mumble, soft and smooth, âDave. Wake up.â
Your eyes are open before youâre even conscious of the movement, and by the time you catch up to your bodyâs movements and over the dizziness that comes with waking so quickly, Dirkâs already opening your carriage door, donned head to foot in thick black clothing.
It takes you a moment to feel the heavy cloth on your lap, but the moment it factors in your brain, you quickly fumble into your own coverings. Thick black gloves, padded sleeves that attach to a thin button-up shirt, covered by a plain thick vest â thicker than any of your other clothes â and a coat with a long tail to protect your legs. Your legs, too, get their own thick layering of cloth, followed by boots so thick you think an entire flock of birds must have been plucked to stuff them. The facial covering comes last; a thin piece of material with a ringlet that rests on your forehead to hold it in place, covering your hair and neck before tucking under the vest, with an odd sort of material over your eyes that lets you see through it in shades of grey.
You canât feel a damn thing in the outfit, and for a few moments while youâre stumbling out of the carriage, you canât think of anything worse than wearing its hot, heavy fabric over the top of your own clothes, pressing down on you so much itâs almost hard to breathe.
Of course, the moment you step into the Prospitian sun, you canât think of anything better you could be wearing.
Itâs not as harsh as the Derse sun, you know that for a fact; people can actually live in the Prospitian sun and not be burnt to a crisp the moment it touches their skin, and it actually sets at night rather than just simmer low on the horizon for a few hours before rising back into the sky. But itâs bright â so bright that even with the fabric over your eyes, it actually burns â and itâs hot, and your pale skin is not made to handle the heat that Prospit does.
You take a step away from the carriage to stand beside Dirk, who seems just as awestruck as you are. Prospit is⌠warm. The colours of the earth are a dark, rich brown, the kind of brown that hints at fertile soil the likes of which Dersites could only dream of; the depth of green in the grass, full of water and life, thick and lush and spreading out beyond the horizon, so different from the sparse patches of brown decay you can sometimes find under the thick snowfields; even the light, colourful blue of the sky is so much livelier than the sky over Derse, that grey-white expanse that just seemed more miserable the longer you looked at it.
You only realised youâd held your breath when suddenly youâre exhaling a rushed whisper. âFuck.â
Dirk nods, a slight movement of fabric betraying the movement. âYeah.â
He clears his throat after a moment, turning to face you (or so you think, itâs sort of hard to tell through all of the fabric) before pulling a sheet of paper from a pack you hadnât noticed heâd tied to his hip. âThis is as far as we can get you. Past here, itâs uncontested Prospitian land.â
He hands you the paper, and when you carefully unfurl it, because you really canât feel anything through the gloves, you realise itâs a map. Not a very detailed one, granted, but a map nonetheless, likely drawn up by Rose from what she could see of your future journey.
âJust follow the map. Rose will contact you if anything changes, or if she thinks youâre in danger.â He paused, almost as if cutting himself off, and after a moment you realise heâs staring at your hands. Theyâre shaking, just slightly, and youâre gripping the paper far too hard; itâs crinkled in the areas directly around your hold, and on one side thereâs even a small tear forming. You exhale shakily to stop the shakes. He only continues when your hands are perfectly still. âThe Heir shouldnât be hard to find, but all we have on him isâŚâ
âBullshit?â
He snorts, and you feel some of the tension leave your chest. âSomething like that. All the investigators are ever told of him are his smile and his eyes. So, try to find a dark skinned kid with sky blue eyes and a bright bucky smile, and youâll get the Heir.â
âThatâs it?â He turns to get back in the carriage, and your hand shoots out to grab his arm before youâre aware of the movement. âThatâs it ?â
Dirk goes still. You canât even hear him breathe, but maybe thatâs because your own breath is coming in so hard and quick, and your blood is pounding in your ears so fast you canât hear anything. Your throatâs starting to feel tight.
âThatâs it,â he tells you softly, and when he moves to settle in the carriage, your hold on him crumbles away like dust.
âDirk,â you beg softly, voice constricting in your throat, âDirk, I canât â â
But heâs shutting the door and knocking on the window between the main part of the carriage and the driver before you can react. A sharp command from the driver, followed by a snap of reigns, and you watch as your brother fades away from view, black carriage becoming smaller and smaller, until itâs barely a dot on the horizon. By the time heâs vanished completely, the sun has started to set over the landscape in shades of red, and youâre feeling sickly numb.
Infiltrating Prospit isnât as hard as youâd thought it would be.
You almost find yourself a little disappointed as you quietly stalk through the castleâs halls. You hadnât needed to look at Roseâs map once; their main trading route quite literally led directly to the heart of the kingdom, straight into the city itself, and had been so quiet that the few times youâd come across anyone, all youâd had to do was pause time for a few, scant seconds to slip past them. Even in the city, blending in had been easy; it was so bustling with activity, so full of people, that nobody had given you a second glance despite your very obvious attire. Youâd been more worried by the crowds â too close, too claustrophobic, what if you fell and were trampled on? â than by the actual people themselves.
In honesty, finding information about the Heir hadnât exactly been hard, either. The people seemed to love talking about him, this gleeful young man with the heart of a child who played pranks with the people to help them smile. Youâd heard people talking about his generosity with the children, how he often brought them cakes and sometimes even paid them to take them off his hands, how he spent more time than he probably should have entertaining them with ridiculous stories that had them shrieking with glee. One woman in particular had mentioned his love for jokes, and seemed proud of the fact sheâd managed to make him double over with laughter right in front of her. He had apparently gifted her with something, too, though youâd not been able to see what it was.
Youâd overheard the children wondering when the Heir was next going to bring them cake, or when he was next going to play games with them. Youâd overheard an old lady telling her child a story sheâd heard from the Heir himself, this fanciful thing full of adventure that both old and young had enjoyed. Youâd overheard a sickly young woman saying to her friends, with bunged up joy, that the Heir had visited her when she had been feeling particularly unwell, and had spent the night cheering her up with jokes till sheâd been so busy laughing sheâd forgotten her pain.
Walking through the kitchens, surrounded by the cover of darkness and the coolness of the soft night breeze, you feel your chest and throat constricting so violently it hurts to breathe.
You donât want to do this. You never wanted to do this. Your brother must have known that this was too fucking much to ask of you, the asshole. You can feel tears pricking at your eyes, making them burn, and you hate it. You hate the way your fingers shake whenever they touch and turn a door handle, you hate the way you have to stop the hitches of breath you refuse to believe are sobs working their way up into your throat, you hate the way the guilt settles so deeply in your gut it feels like ice and heat all at once, churning your organs until you feel sick.
You hate him for making you do this.
You take a deep breath and squeeze your eyes shut. Focus on your breathing. One, two, three; one, two three, over and over, until the shaking in your shoulders stop and the feeling of vomit in your throat subsides. It takes a few minutes â precious minutes, your brain tells you, wasted minutes â but once youâre done, you feel slightly calmer. The tightness in your chest and throat remain, but at least you can breathe.
The halls of the Prospitian castle are eerily silent. The pure white marble is slick beneath your feet, and every now and then you have to try and catch yourself if you move just slightly wrong on it. Itâs a lot like the ice in Derse, which, for some reason, isnât as comforting to you as it should be. It makes your heart skip a beat each time your foot slips, even though you know youâll catch yourself before youâre even aware you slipped, the movement just muscle memory rather than conscious thought. You shouldnât be nervous about slipping.
You try to focus on the marble itself instead. Itâs so different from the cold cobbled stone of the Derse castle. The marble seems to soak up the warmth of the Prospitian sun, and even touching your gloved fingertips to the marble now, you can still feel the warmth seeping in through the thick material. Itâs a beautiful colour, with cracks of gold spider webbing in each cut, golden trimmings lining the skirting along the roof and floor highlighting each fleck of gold that shines in the light of the moon. These tones are much softer than the earthly tones of the land and the people, a touch more ethereal. You suppose thatâs the point; this is the castle of the High and Low rulers. As kind as youâve heard they can be, they still need to show some form of class.
Despite that, itâs still sparsely decorated. You get the feeling they donât like to show off too much, which you can respect, since neither do Dersites. But rather than doing it for the sake of intimidation and military effect, itâs more like the castle is sparse of official hangings to make room for homely things. There might be a bright yellow banner here, a loop of golden spun cloth hanging from the ceiling there, often above archways or in important rooms, but more common are the small wooden tables or desks, the broad oak bookshelves and wardrobes, the occasional birch chair. They donât even seem intentionally placed for decoration, like the axes or swords or wands are in the Derse castle halls; these are placed wherever they landed and worn down from use, looking old and comfortable.
Walking through a room smelling of recently-burnt embers â a kitchen, you think, if the underlying scent of bread means anything â you try to think of any room in the Derse castle that looks anywhere near as lovingly used as the Prospit rooms. The main hall is almost exclusively used for gatherings when Dirk must take seat and give sentence to any issues within the lands, though itâs very rare for there to ever be issues, given how terrified the people are of stepping a single toe out of line. The library doubles as Roseâs room, meaning her room is barren and covered in dust, and the library itself doesnât bare much better a fate besides the candlelight she uses to read by. Youâve never seen Dirk or Roxyâs rooms, but your own is basic, almost nothing inside it worth any place compared to the rooms youâve seen throughout this castle, and the dining room⌠you canât think of a time youâve ever seen it be used.
The tightness in your throat comes back, and tears sting at your eyes behind the black fabric covering them.
Derse is incomparably lonely when placed beside Prospit.
You jerk out of your thoughts as you come to a door, almost walking into it with a sharp inhale and a dark flush. It looks much grander than the others youâve passed through, and you breathe a sigh of relief at the same time your stomach cramps with ice in your gut.
The brass doorknob is oddly warm to the touch when you grab it, more so than the marble even through your gloves, and slips from the door a bit when you lift it to open the door. It creaks loudly, too, and you flinch at the sound, your chest constricting at the sound as you stop breathing.
Your blood pounds heavy in your ears, but you canât hear anyone waking up to investigate. You slip through as quickly as you can and shut the door with a shaky sigh, slumping against it for a few moments to compose yourself.
This is starting to get to you again. Looking down the marble hall, you can see four grand doors on either side â two green, two blue, each a lighter or darker shade â and you feel your nerve slipping. The image of your brother slips into your mind â ice white skin and thick muscle, veins showing blue and eyes the starkest orange, filled with such intense rage youâve never seen even vengeful warriors hold â and your heart stops dead in your chest.
You donât have a choice.
Slipping into the Heirâs room is all too easy, and almost immediately youâre greeted by⌠blue.
His entire room is blue. The soft fabric that covers his bed is a dark, rich blue; the frame of his bed, thick and wooden with wind patters carved into the end of the wooden frame, reaching high up towards the ceiling, is a soft, sky blue; the walls are blue marble with gold flecked on top, the floors covered in a soft blue carpet that sinks under your feet the moment you step on it; the clothes littered around the floor are varying shades of blue, all either dark or varying shades of the morning sky. It looks lived in and warm, soft and innocent, and your chest tightens so suddenly you wheeze for breath.
A soft breeze flows in from the open window, and brings with it a soft chill that helps ease your body into breathing right. The coolness is comforting, even if you canât really feel it through all the layers of clothing, and somehow, you bring yourself back under control, watching the wind gentle ruffle the blue fabric covering the Heirâs sleeping form.
You step closer to the bed, your heavy, sluggish footsteps muffled by the carpet. As you walk, your sword slips into your hand, summoned just so in the curl of your fingers that it balances perfectly until you close your hand around the hilt. Itâs a bit clunky holding it in the grip of the thick gloves, where you can barely even feel it, but you feel numb anyway, so you guess it doesnât really matter either way.
You stumble as you reach the side of the bed, your knees almost giving in. Your chest and throat feel tight, tighter than when you left the carriage, tighter than the first time you disappointed your brother, tighter than when youâd thought Dirk had died on the battlefield the very first time youâd both gone out the fight. It hurts, and you canât breathe, and your body is numb but your mind is panicked as you draw back the blue material of the coverings over the Heirâs bed, your sword held tightly in your fist by your side as inch after inch of him is revealed until-
Until you see blue, blue, blue eyes staring straight at you, warm and soft, half lidded from sleep, accompanied by the warmest, most ridiculous buck-toothed smile.
âHey,â he says, his voice deep and thick with sleep, yet somehow soft and light like bells, âI was wondering when you were gonna show up. You took your time!â
Your tongue feels heavy in your mouth, and your sword clatters from your hand as your grip on it goes slack. âWuh?â
He giggles â actually giggles, this high, childish laugh that makes his eyes close and his nose crinkle a little â at your eloquent response, slowly sitting up with a yawn â and holy fuck, heâs huge. Youâd heard stories of how the Prospitian sun nourished them with the grace of height, but he had to be at least 6ft7. Youâd thought you were fairly tall at your 5ft3 stature, towering above your sisters and most of your subjects, but the Heir â he makes you seem dwarfed in comparison.
âI was waiting for you,â he tells you with the giggles still lingering to his voice, dark skin making his blue, blue eyes shine even more in the light of the moon, âbecause the Wind told me youâd be coming! Youâre much later than I expected, though; I stayed up all night waiting for you!â
You manage another weak, âwuh?â before your knees give out. His hands shoot out to reach you before youâve dropped more than an inch, thick palms and graceful fingers engulfing your hips and holding you steady, as if you weigh nothing at all. You look up at him, and his eyes are shining with worry, his lips pulled down and eyebrows furrowed in concern, and itâs too much.
Your chest constricts and your throat closes and youâre gasping for breath as your head spins. His hands are warm on your hips, so, so warm, and then theyâre warm on your back, on your legs, as he scoops you up, and youâre vaguely aware of warmth against your side as he holds you against his chest because you canât get any air down your throat or in your lungs, you canât really focus on anything but the confusion and the panic churning your stomach and roiling in your brain, until you feel a warm, hot finger press against your throat and hear him say, âBreathe.â
Air rushes into your lungs so sharply you choke, your insides burning cold with the sudden rush of breath and your mind spinning as your vision goes black for a few, terrifying moments.
Breathing comes much easier when you can see again. It feels natural, right, and when you look down, you can see a bright blue glow shining softly through your chest. It looks odd against your pale skin, and that distracts you enough for a moment that it doesnât click that youâre seeing your own skin rather than the thick black material or deep red cloth of your own clothes.
âSorry,â he tells you sheepishly as your eyes flicker up to him, and fuck, youâre still in his lap, cradled in his arms in a fetal position and almost drenched with sweat, âyou didnât look like you were doing too good and all of that clothing canât have been helping, so I just took it off. Just the important stuff!â he adds in quickly, his face flushing darker for a moment, âI only took off the outer things and your vest. They were pressing down pretty bad on your chest, so I thought, maybe thatâd⌠help?â
He trails off and gives you a shy, unsure grin, blue eyes focusing on yours. You realise after a few moments of silence that heâs waiting for you to respond, and with a startled jerk you come to your senses, flushing red â or so you assume, at least, because your cheeks feel hot, and he gasps and grins like heâs delighted.
âI- shit, yeah, I⌠guess it did?â
You wince at the roughness of your voice, but he just beams wider, and oh, that smile is going to do things to you. Itâs so warm, and comforting, and open, in a way youâve never seen anyone in Derse smile, even towards their own family. It seems free.
âGood! Good, because you dying really wouldnât do this any good, you know?â
He doesnât wait for you to respond this time, before carefully lifting you up from his lap to place you in the free space on his bed beside him. He quickly snuggles under the baby blue covers and suppresses a shiver, the force of it sending vibrations through the bed and into you, before focusing his attention back on you, a warm, friendly smile on his face.
âYeah, you, uh,â you clear your throat, trying to look at the tip of his nose to avoid his eyes, because if you look at him any longer youâll just get more confused and bewildered than you already feel you are, âyou said⌠something about waiting for me?â
His eyes light up, and shit, you looked, you looked into those blue, blue eyes, and for some reason your whole body jerks seeing it, a tingling warmth sweeping through your body â from your fingertips to your toes â to settle warm in your chest. You swallow thickly to hide it, but your eyes are locked with his once more, and slowly, everything else seems to be fading away.
âYeah! The Wind told me you were here when you first stepped into the country, and I guess maybe I should have been worried? But the Wind seems to think youâre a very important person, and it was telling me all about how nervous and upset you seemed when you were trying to find your way here, so I thought â â
âNo, wait, stop,â you cut him off quickly. His face falls from the excited grin itâd slipped into when heâd started speaking, and you try to ignore the pang of guilt that slips through your ribs like a blade when he slumps down against the bed, dejected, âyou knew I was here? You just let me get here?â
âWell, yeah. You think you wouldâve gotten this far if not?â
He raises an eyebrow at you, like itâs obvious, and you feel your cheeks flush at the insinuation that you couldnât have slipped into the kingdom unnoticed. You canât say that it doesnât make sense, though; you thought thisâd been too easy, and you suppose that explains it. Youâd just been let right in.
âAnyway,â he continues with the same cheer he had before you interrupted him, and you feel yourself trying to bite back a smile at the way it makes him sound younger, softer, âthe Wind told me you were coming here, and that you were important. So I wanted to talk to you and see how important you really were.â
âThatâs stupid,â you tell him, and he shrugs, laughing like bells but with soft snorts scattered between. It makes your chest feel light and fluttery.
âProbably,â he says, before looking you over for a few moments. He goes silent as he does, and thereâs a sort of intensity in his eyes that make you want to squirm, with only your training and willpower reducing it to a slight shift in place, like youâre trying to get more comfortable. You feel like youâre being peered into , and itâs terrifying until he smiles softly, and reaches out one thick brown hand to gently slide a strand of hair from your face. âBut the Windâs never been wrong yet.â
You donât remember falling asleep, so itâs a surprise to you when suddenly youâre opening your eyes to dark skin surrounded by dark hair and blue, blue eyes.
He grabs you before you jolt off the bed, laughter in his eyes and on his lips as he giggle-snorts and pulls you away from the edge of the bed, leaving one of his hands curled under yours as the other tucks against his chest.
âWell, good morning to you, too!â he sniggers, and youâre beginning to thing itâs just a thing with him that almost everything he does sounds like itâs littered with laughter. âYouâre late with everything. The sunâs almost at itâs highest point in the sky!â
You blink at him, slowly, before rolling over to look out the window to check. Youâre almost convinced heâs joking before he grabs your chin and tilts your head back to face him, a worried look on his face. âYou probably donât want to do that. I accidentally left you uncovered for a few minutes and your skin got all red. I donât think itâs supposed to do that, so Iâm gonna assume looking at the sun might hurt your eyes, too.â
âYeah, probably,â you mutter, wincing as you settle down into the bed again. Now that heâs mentioned it, you can feel your skin pulling on your back, mainly centred on your spine. It doesnât hurt as much as youâd thought, but itâs still enough that you know itâs going to be hell to put a shirt on again later. âYour sun is a fucker, by the way. Can that asshole tone it down a bit for the people with skin like a goddamn flower petal doused in horsepiss?â
He peels with laughter, throwing his head back and squeezing his eyes shut with the force of it, and that fluttery feeling from last night is settling back down in your chest with double force. At least until he gasps out, âThat was terrible, holy shit, do you hear what comes out of your mouth?â
You decide hitting him over the head with his own pillow is suitable punishment, as well as a quiet, âfuck you.â He only laughs harder in turn.
Everything feels surreal. As you lay back and watch him struggle with the pillow, laughing too hard to actually get it off his face, you try to think about the hazy feeling smothering your mind. You feel overly warm wrapped in the Heirâs covers, snuggled in his bed with him laughing beside you, and maybe only part of that is the sun beating against your covered back or the heat of the material around you. You should be scared, you think, or horrified, but all you feel is calm. Calm like youâve never actually felt before in your life. Every muscle in your body feels like itâs loose, and youâre smiling, just a tiny quirk of your lips but itâs still a smile , and nothing feels rushed or important.
âI tried to kill you. You know that, right?â
It slips from your lips before you think about it, and as you watch him still beside you, your blood turns to ice.
âI know,â he says, muffled by the pillow. He slides it down from his face to rest on his chest, hugging it as he tilts his head to look at you. Heâs still smiling, but it looks subdued, now, and that makes your chest ache.
âThen why are you being so fucking calm about this? You have a Dersite agent in your bed who you know tried to kill you, and youâre just â laughing with him? Why the hell didnât you call someone while I was asleep, or, or kill me while I was distracted, or â â
âWhy didnât you?â he asks, and your jaw shuts so fast it makes your teeth click and your skull shake. He shifts to look up at the ceiling, his brow furrowing in thought as his big buck teeth nibble at his bottom lip, hugging the pillow tighter to his chest. He looks almost unsure, or insecure, and it makes you feel guilty even as the panic of your situation starts to make your chest tighten. âI donât think I need to worry. You didnât kill me, even when you thought I was asleep! Or, you didnât seem like you wanted to, at least. And you didnât kill me last night, either. And I canât look at you and see someone bad .â He pauses for a moment, and then, very quietly, âAnd, between you and me? I think the whole⌠war thing is stupid. Jade is super into it, and I guess Jake is, too, but I never understood it. So if a Dersite wonât kill me, and if the Wind is telling me heâll be someone important in my life, why should IâŚâ
He shrugs and trails off, giving you a grin as he looks at you out of the corner of his eye.
You feel numb. You donât understand this, at all. You were sent here by your brother to kill him, and heâs just⌠happy to let you be there because he doesnât think youâre bad?
âYouâre an idiot,â you tell him, and he laughs.
âProbably, but an idiot youâre stuck with.â
You swallow thickly at his words. Your throat is going tight, and you donât know why. You donât seem to know what the fuckâs going on in general right now, actually. âWhat do you mean?â
âWell you probably canât go back home,â he says, and the bluntness of it hits you in the chest like a physical punch, âbecause you didnât kill me. Youâd be kind of a traitor or something for keeping me alive, right? Derse is weird. But yeah â you probably canât go back, so, why donât you stay?â
âYouâre an idiot,â you repeat. You donât feel like you can really say anything else. âYouâre a fucking idiot.â
He curls his fingers around your hand, and you slowly curl yours around his back. He beams like youâve just told him itâs the Winter Celebration and you have his favourite gift just waiting for him to open, and your chest goes all soft and warm inside.
âSo,â he mumbles softly, squeezing your hand with just the tips of his fingers. Itâs so big it completely engulfs yours, and your fingertips barely just manage to curl around the side of his hand, âDoes that mean you want to go back?â
âNo,â you say, and it surprises you a little how quickly and how firmly the word comes out. It must surprise the Heir, too, because his eyes widen and his mouth forms into a little âoâ. âI donât want to go back. Shit, I mean, I could go back, but it wouldnât be⌠fun. AndâŚâ
You trail off, unsure. Prospit is warmer than Derse. The people are warmer, it seems completely untouched by that stupid war, you wouldnât have to fight or see your brother again â and sure, thatâd mean not seeing Dirk, or Rose, or Roxy, but all of you knew that war meant potentially losing one of you at some point. You could send a letter to Rose in secret, let them know youâre okay, and pretend youâre dead.
â⌠staying sounds better.â
You're sure that's not the only reason you're agreeing. Prospit, in the short time you've been here, has been safe in ways Derse has never been, and the thought that you could be included in that safeness, that you could be taken away from the things that scare you, or cause your throat and chest to tighten, is definitely a pleasant one. Staying in Prospit has its benefits, a choice you never knew you had, a sanctum readily in your reach. You'd be an idiot not to take it. But one look at the Heir, innocent eyes watching you carefully, like he's waiting to see if you have more to say, and your heart is fluttering in the softest way. That has made this a set deal for you. Something about the Heir is drawing you in, relaxing you around him in ways you've never quite relaxed before, like he's someone you've known your whole life, or a piece of you that's always been missing. And that's ridiculous, you know it is - you can hear your brother berating you in your head, his voice rough and stern and partially snarled - but you don't care. You don't care that your brother would have your ass for this. That in itself should scare you, but it doesn't. It calms you more than anything else, and you shuffle closer to the Heir like a cat towards heat, feeling your chest go warm at the way the corners of his eyes crinkle with a smile.
âGreat!â he beams, and then in a flurry of blue heâs leaping from the bed, covering you with his half of the covers and leaving you scrambling not to suffocate in their hot coils. âIâll go and inform everyone, so they know youâre here and youâre staying, just in case Jade walks in and tries to shoot you or get Bec on you, because that would be messy and Iâm not sure youâd enjoy that much!â
Heâs out of the room with a rush of wind and a slam of the door before you can even reply.
#long post //#sometimes the blogger writes a thing#homestuck#kingdom au#dave strider#john egbert#dirk strider#johndave#<-- the start of it at least. they already p close for Reasons#dave has an anxiety disorder a mile wide this is a thing i accidentally made canon
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Homestuck Epilogues - Meat - Page 25 (Epilogue 4 Page 8)
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