#Ŝako
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boberta · 2 months ago
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sekso ŝako
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algusunderdunk · 1 year ago
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I’ve just learned about this variant of chess where players’ pieces merge together, and you can set off chain reactions!
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chess-games-news · 3 years ago
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This is a rapid chess game I played against International Master Jay Bonin from New York City, USA 🇺🇸.
[Event "1 Quad Jacksonv. 30'"]
[Site "?"]
[Date "1990.??.??"]
[Round "2"]
[White "Gentil"]
[Black "Bonin, Jay"]
[Result "1-0"]
[ECO "A46"]
[Opening "Queen's pawn"]
[Variation "Yusupov-Rubinstein system"]
[EventDate "1990.??.??"]
[PlyCount "81"]
1. Nf3 Nf6 2. d4 e6 3. e3 c5 4. Bd3 b6 5. O-O Bb7 6. Nbd2 cxd4 7. exd4 Be7 8. Re1 O-O 9. c3 d6 10. Qe2 Nbd7 11. Nf1 Re8 12. Bg5 Nh5 13. Be3 g6 14. Rad1 a6 15. Ng3 Nxg3 16. hxg3 b5 17. a3 Nb6 18. Bc1 Bd5 19. Be4 Qc7 20. Bxd5 Nxd5 21. Qe4 Bf6 22. Bg5 Bg7 23. Qh4 f6 24. Bc1 Rad8 25. Qe4 f5 26. Qc2 e5 27. dxe5 dxe5 28. Bg5 Rd7 29. Qb3 Qc4 30. Nd2 Qxb3 31. Nxb3 Rc8 32. Rd2 Nb6 33. Rxd7 Nxd7 34. Rd1 Nb6 35. Na5 h6 36. Be3 Nc4 37. Nxc4 bxc4 38. Rd6 Rb8 39. Bc1 Kf7 40. Kf1 g5 41. Rxa6 1-0
Black lost a pawn with no compensation and resigned some moves later.
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juliocesarpedrosa · 2 years ago
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Ŝako
— Kial Britujo kaj Usono ne plu povas ludi ŝakon?— Ĉar Britujo perdis sian reĝinon kaj Usono perdis ambaŭ turojn.
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goodjohnjr · 3 years ago
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La Porkoj - Jen
La Porkoj – Jen
The YouTube Video Jen By La Porkoj – Topic What Is It? The Esperanto song Jen by the music group La Porkoj from their music album Ŝako. My Thoughts This was the first song that I ever heard in the Esperanto language, and I heard it thanks to the free Esperanto language learning program Kurso De Esperanto (which I have sadly never completed yet). (more���)
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albireo-mkg · 2 years ago
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Игры с Природой
Ludoj kun Naturo 111. Kreu ludon de tic-tac-toe, damludo-ŝako, aŭ mara batalo sur la tero. El branĉetoj kaj konusoj aŭ ŝtonetoj. Kaj lasu la elementojn ludi. Prenu foton, ankaŭ ni ŝatus vidi ĝin. #Mi_estas_cxi_tie_eterneco #Esperanto Games with Nature 111. Create a game of tic-tac-toe, checkers-chess, or sea battle on earth. From twigs and cones or pebbles. And let the elements play. Take a…
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nataniellullabypup · 4 years ago
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Pri “Twitch” kaj esperanto
Mi volas fari filmojn pri multaj aferoj: videoludoj, ŝako, ŝogio, goon, otelo, k.t.p en esperanto. Mi ankoraŭ estas komencanto, sed mi volas partopreni en la esperanta movado.  Eble, mi faros “Ŝogia klaso por komencantoj”. Mi tre ŝatas ŝogion, mi ne estas tre bona ludanto sed mi ĝuas ĝin.
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mrjohnangulo · 6 years ago
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Top(?) 1-24 Games(?) of 2018(?): An Exploration
by W. Eric Martin
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Since 2019 has started, I thought that I'd sample what I played in 2018 for a year-end wrap-up — not a "best of" video, mind you, but more of a "here's what has stuck in my head a bit and I wanted to talk about them for a few minutes". That's not nearly as catchy a title as "best of", but it's far more accurate. One word that I caught myself saying often while re-watching this and taking notes for the game links below is "simple". I praise games for simplicity a lot in this video, and what I mean by that term is that the rules don't get in the way of the game. When you're learning a game, sure, you'll probably have to look up the details of where cards go or when the timing of something takes place, but ideally from the second game on you can immerse yourself in the playing of it without having to think about the rules for playing it. This threshold will differ for different players, and obviously some people are fine looking up rule details, but I've found that I prefer games with as few moving parts as possible so that I can focus on what I'm doing with them rather than what they are and where they belong. Whenever I see a game presentation with a thousand bits on the table, I pretty much strike that title from consideration as I feel the time spent learning it will never pay off for the amount of time that I'll play it. Maybe I'm being too harsh, but given the number of games hitting the market, I suppose it's a defense measure as much as anything else — eliminating games from consideration in order to avoid being drowned in possibilities, and yet the number of games that I want to play is still unreasonable for anyone who doesn't have six or seven copies of themself. In any case, here's a wrap-up of sorts for 2018, and soon we'll start diving into what's coming in 2019! Youtube Video Here's a full list of the titles covered, along with links to complete overview videos that I recorded in 2018: 1:48 - Innovation 5:10 - Reef (overview video) 6:23 - Just One (overview video) 7:05 - Paco Ŝako (overview video) 7:40 - Blue Lagoon (overview video) 8:42 - Stonehenge and the Sun (overview video) 9:40 - Fool! 10:53 - Big Shot 13:10 - Handelsfürsten/Merchants 15:10 - Tic Tac Moo 15:57 - Rukuni 17:06 - Verona Twist 18:00 - Fine Sand 19:30 - Belratti 21:10 - Blöde Kuh/Silly Cow 22:45 - Cat Rescue 23:40 - PUSH 24:33 - Würfelland 25:56 - Micropolis 27:13 - Yokai Septet 28:28 - Come On! Bite Me! (no BGG listing yet) 28:50 - Patisserie Trickcake 29:19 - The Game: Extreme 30:05 - The Mind from BoardGameGeek News | BoardGameGeek http://bit.ly/2QgCDjX
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nurknabo · 4 years ago
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Mi vidis la sinopkton de la filme, kiu fakte estas pri serio, kaj mi ŝatis.
Ŝi volas iĝas la plej bona ŝakludanto en la mondo. Ne estas ĉiam ke vi vidas serio kiu parolas pri ŝako, ĉu ne?
Estas de Netflix... Sed mi pensas ke tiu serio estas libera.
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pacosako-blog · 7 years ago
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Paco Ŝako - Paco Ŝako is a new form of chess created to be an expression of peace, friendship and collaboration, designed with an exciting gameplay - http://kck.st/2tZ7juT
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wil-sha-blog · 10 years ago
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Mia plej ŝatata kanto en Esperanto
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albireo-mkg · 2 years ago
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Шахматы с собою
Ŝako kun si mem. 70.Prenu ajnan deklaron. Nu, ekzemple, la Tero estas plata. Elpensu 7 argumentojn, kiuj kredigus vin. Nun elpensu argumentojn, kiuj povus rekonvinki vin. #Mi_estas_cxi_tie_eterneco #Esperanto Chess 70.Take any statement. Well, for example, the Earth is flat. Come up with 7 arguments that would make you believe it. Now come up with arguments that could convince you…
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mrjohnangulo · 6 years ago
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Game Overview: Paco Ŝako, or Combo Chess
by W. Eric Martin
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During my youth in the late 1970s, I followed the path that many others had and read Bobby Fischer Teaches Chess. I don't recall being a big fan of chess; rather I loved puzzle books, such as Martin Gardner's My Best Mathematical and Logic Puzzles and far too many other titles from Dover Publications. If you wanted to buy me anything for my birthday or the holidays, I would have been more than happy to mark off several titles in the Dover catalog, which in later years led to the discovery of books by Raymond Smullyan and Ian Stewart, then to Rudy Rucker's The 57th Franz Kafka, which felt tailor-made for my dual interest in math and science fiction. Sure, I played chess here and there, but I never felt a love for the game — only for every other abstract strategy game that I encountered. Chess carried with it hundreds of years of history, and the game never clicked for me as it did for so many others, so I was happy to explore those other games and leave chess behind. Decades later, my son Traver started learning chess at school and wanting to play against me at home or on the road or on an airplane's feeble online gaming system that allowed you to compete not against an AI, but only any fellow passenger who also happened to log on to play chess. I didn't enjoy the game, but he indulged me enough to play the games I wanted that I would sometimes play chess, too.
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Flash forward to SPIEL '18, and I discovered that designer Felix Albers would be at the show with his chess-like game Paco Ŝako, a game that unlike so many other chess variants sounded like a unique design that would suit my interests. Midday Sunday during SPIEL '18, with my walking-around time almost clocked out ahead of my final hosting session in the BGG booth, I finally made my way to Albers' booth to talk with him about the game and its history. In the end, he offered me a copy of the game and I made sure to pack it in my bag instead of shipping it home so that I could try it out with Traver during our subsequent trip to Florence. Amazingly enough, we both highly enjoyed the game: Traver for what it is and me for what it isn't. In spirit, Paco Ŝako is very much like chess. Everything you know about the latter can be used to play the former — yet you need to know more, too, because Paco Ŝako isn't merely chess on a different board or chess with random elements or any of the other chess variants I've seen over the years. No, the hook of Paco Ŝako is that the game replaces capturing with embracing. When you move one of your pieces to a space occupied by the opponent, you combine your piece with the one already there to create a new piece of sorts. This combined piece moves like your piece on your turn and like the opponent's piece on their turn. "Therefore a man shall leave his father and his mother and hold fast to his wife, and they shall become one flesh", and all that, except that the one flesh isn't permanent. If I move another of my pieces onto the space where this combined piece is located, then this new piece replaces my old one, which is free to immediately move in its normal way, possibly chaining another move if it lands on a space occupied by a combined piece.
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Paco Ŝako — which is Esperanto for "peace chess" — expands the play space for chess, escaping the catalog of openings and strategies that kept me from being interested in that game. I never wanted to have to memorize openings, but to compete at any level against those who did, you'd have to do the same, which is why I bailed so long ago. Now you can take your knowledge of how the pieces move, and play something recognizable, yet brand new. You even have more movement opportunities available given how one piece combos with another, giving you more to consider on your turn, both on offense and defense, and it's interesting to consider how the best way to defend yourself against an attacker — which is what the piece still is, regardless of the "embracing" terminology — is to fill their arms with someone else, making them unable to embrace your king for the win until they can first find someone else to take their place in the embrace. I've played Paco Ŝako ten times so far, and I've been delighted by how well the game works and by how such a small change in the design has such a large impact on the gameplay and how each game evolves. All the pieces remain in play until the end of the game, yet they combine forces and change, giving you differences from the original chess such as having two bishops on the same color or a queen that doesn't stay put where you leave it, but in a non-random way, unlike so many chess variants before it. Kudos to Albers for not being afraid to tackle a game-design problem that many others have in the past and for finding a brilliant new way to play this classic game. Youtube Video from BoardGameGeek News | BoardGameGeek https://ift.tt/2BOALL6
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