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#{ i want a lot of aus and verses }
anniebass · 3 months
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high spice tolerance, my ass
(old man smut)
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pyjamacryptid · 11 months
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little girl, a patient: can I have a lollipop
doctor merlin in the 21st century: can you have— I have created butterflies from nothing and horses from smoke. I have seen empires rise, fall, crumble, and start from nothing but a fish in a poor man’s hand. I’ve fought witches and failed them too. I’ve laid waste to armies and blessed nations of people with health that will never make up for it. I have pantsed Kings and kissed Queens. I have stood upon the precipice of this world and called forth the ocean only for time to swallow me whole and spit me back out. And I would do it all again if I could grant you, dear Matilda, a lollipop.
little girl: strawberry?
merlin: say no more, Tilda, this should clear up the taste of that cold medicine right away
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pacexlikexaxghost · 3 months
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@goldenbeastkeeper
The summer heat has been with them for some time now, the coastline baking in humidity.
It's the early morning when Garnet walks into Rose's room, where she and Pearl are. Pearl is laying back across Rose's lap, laughing as she tells some story that Pearl isn't even listening to, and the room plays it out around them.
❝I've found one,❞ Garnet says, and Pearl sits bolt upright, her fingers raking through the clouds as she shifts off of Rose's lap, looking expectantly at Garnet.
❝Found one what?❞ Rose asks, and Pearl shoots her a look. There's only one thing that Garnet could be referring to, talking about it like that.
❝A portal to Valor and Flicker's home.❞ She pauses, and looks towards Pearl. ❝Sort of.❞
Pearl stands up slowly. ❝What do you mean sort of?❞
❝Their family isn't there. The one I've found will last about a day and a half, and it goes to their world, but they are also out of time. I see that there could be trouble if they went in unprepared, so we would have to warn them.❞ She frowns. ❝They would be happier going back to that world; no worry over witch hunters and life around them that they're more familiar with.❞
Pearl isn't expecting the painful jolt in her chest at those words. She wants the two of them to get home; she does, and if they would be happier there, even without their family-
❝Oh, well, I'm glad we were able to help them!❞ Rose chirps, jumping to her feet and putting an arm around Pearl's shoulders. ❝It'll be a shame to see them go; they've been such a delight to have around.❞
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❝They're both so young! Especially Flicker! They shouldn't be on their own!❞ Pearl blurts out, and Garnet chuckles.
❝I also saw that reaction. Go pack; you'll get a stable portal eventually.❞
Pearl squeaks, and shoots an anxious look towards Rose, who's started giggling.
❝Go! Go!❞
Pearl doesn't need told thrice, darting to the passage to her room.
❝She's acting like a Mom to Flicker, right? Or am I crazy?❞ Rose says the moment she's out of the room.
❝Not crazy. Go tell them; I'll wait at the Warp Pad.❞
❝How long will she be gone?❞ Rose nods towards the passage to Pearl's room. ❝Not too long, I hope? You know how she gets when left to her own devices.❞
❝Not too long. She'll be fine.❞
Rose nods, and takes off out of the Temple and towards the burrow on the other side of the cliff.
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❝Guess what!❞ She says excitedly to the pair. ❝We have a portal!! Garnet found one!❞
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lesbiansanemi · 3 months
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So hard being a sukuna enjoyer and trying to find fics about him because you get one of two options
1. God awful out of character reader insert porn where you’re his uwu submissive (normally terrified of him) concubine or some shit but GASSSSPPPP he ACTUALLY cares about you and is soft for YOU ONLY and he wants you to GET PREGNANT with HIS HEIR oh my GOD
Or
2. God awful out of character suku.fushi or suku.ita where the plot is like what if sukuna was a MAFIA BOSS and he got OBSESSED WITH THEM and KIDNAPPED them and also it was INCEST and OMEGAVERSE and they call him DADDY while he FUCKS THEM INTO THE MATTRESS and talks about their PUSSY the WHOLE time
And both make me want to throw up in my mouth and momentarily wish I had the power to arbitrarily ban ppl from posting on the internet
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biitchcakes · 22 days
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Hello hi
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victorluvsalice · 30 days
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AU Thursday: Valicer In The Dark -- Fun With Special Abilities II, Time For The Crew
Because the post about their INDIVIDUAL special abilities got long enough that I felt it was a good idea to give their special abilities as a GROUP its own post. XD Because that is the thing about Blades In The Dark -- not only do individual characters get a playbook, the crew as a whole gets one as well! To help codify what kind of scoundrels they are, and what kind of scores they generally favor. The Three Pillars, at least in my head, are Shadows, first and foremost -- this means they favor scores that involve finding and stealing stuff, spying on people, and sabotaging things. Though I'm not opposed to them doing Hawkers scores from time to time, since that playbook is all about selling shit, and that syncs well with Smiler being a seller of Joy Serum to the masses... Anyway, the crew playbook provides special abilities and bonuses for all of the crew members to use, and upgrades to their lair to help them with their various scoundrel activities. Here's the abilities and upgrades for the Three Pillars as a whole that I have locked down so far:
-->Special Abilities: As per my original write-up on this topic, The Three Pillars start with the Pack Rats special ability -- the actual playsheet says that their lair is a "jumble of stolen items," but for my crew, this represents the fact that, while most of the actual house portion of their lair is empty when they first discover it, Elder Gutknecht's beloved library up in his tower is stuffed full of books, occult objects, and other articles of interest he collected when he was alive. (Plus, I'm not opposed to them finding other random crap hidden away while they clean the rest of the place up -- the initial looters couldn't have gotten everything!) Game mechanically, this allows them an extra die whenever one of them rolls to acquire an asset before or after a score, because there's a non-zero chance it might already be in that damn tower. XD Now, admittedly, I picked this partially because I didn't think any of the other special abilities fit for the trio at the very beginning of their career, but I'm pretty happy with it regardless. As I said at the time, it feels appropriate given how messy that tower is in the actual Corpse Bride movie! :p As for what they get as time goes on --
A) Everyone Steals -- they get better at the skills best-suited to their chosen scoundrel "trade!" In game terms, this lets you immediately add a dot to either the Prowl, Finesse, or Tinker action rating (which indicates how many dice they get to roll whenever they attempt something that involves that action) on each character's personal playbook -- and you don't have to choose the same action for each character either, you just have to pick one of those three. (Though you also can't go above three dots in any of the actions either, as the fourth and final dot in all actions is locked behind another upgrade.) This is the first upgrade listed on the sheet, and is considered to be a good "starting" upgrade for new crews, but I felt that, while I wanted it, it made a little more sense to take it a bit later to show how the gang is slowly getting better at some of their chosen tools of the trade. :) Specifically, I think currently Alice would take the extra dot in Prowl, Victor in Finesse, and Smiler in Tinker to represent their own specializations (Alice is the more physical one and could use the boost to moving around quietly that Prowl gives; Victor is the one most suited to delicate work -- and I've decided Finesse is the best action to represent his artistic/musical skills, so it only makes sense to boost that; and Smiler is the tech/chemistry person and thus should have a strong Tinker rating) -- but we'll see if I think differently based on where they are in the series when they get this upgrade!
B) Ghost Echoes -- they all gain the ability to see and interact with the unearthly echo of Duskwall that exists in the ghost field! Which is just more weird, cool, and dangerous magic for them to play with. :D The playbook indicates that this is gotten through "weird experience or occult ritual," and -- well. Victor already has the Ghost Mind ability that allows him to sense the presence of anything supernatural in his vicinity, and I'm planning for him to pick up Ritual and Ghost Veil abilities, so this crew ability just feels like a natural extension of all of that (meaning, obviously, those powers of his are prerequisites). Maybe once he figures out his own ability to shift temporarily into the ghost field, this group ability can cover him figuring out how to turn it into a ritual? Though I don't know if the characters are supposed to fully or just partially shift into the field while this is happening...we'll figure that out when we get there!
C) Slippery -- they're better at avoiding the consequences of their various scores! In game terms, this means that when you roll for "entanglements" (the various things you will have to deal with after committing a heist -- can range from Bluecoats picking up friends to interrogate, to devils taking an interest in the gang, to a friend needing a favor, to a rival trying to throw their weight around), you roll twice on the table and keep whichever result you want. You also get an extra die when you roll to reduce the crew's "heat" (which, the higher that goes, the worse/more complicated the entanglements you pick up, so it's good to keep it low). I think this one fits the crew because my stories for them have them building a reputation as "weirdly unstoppable for just three people" -- they manage to get one over on Six Towers' local nobleman Lord Rowan, they survive Lord Bethesda's assassination attempt and a trip into the Lost District, they survive ANOTHER assassination attempt by the fucking leaders of most of the criminal gangs of Duskwall, etc, etc. They are slippery little fuckers! And we love them for it. :p
D) Synchronized -- they become exceedingly good at working together as a team. Mechanically, this means that when they do a "group action" together (where everybody rolls to do one specific thing, with one character leading), if two people roll separate sixes, you can count that as a critical success. I like this because a) it's cool and makes group actions more interesting and b) it has great story idea potential! You see, I see this as a supernatural thing that they pick up accidentally -- I'm not sure precisely what happens yet, but there is occult nonsense that briefly links their minds and has them relive the others' memories, and after that...it's not precisely a full telepathic link, but there's some sort of lingering effect that they can use to just -- know what they all need to do when they're all working together on something. It doesn't always work perfectly, but when it does, they are a force to be reckoned with. Plus there would also be many feels involved from them getting a first-hand look at what the others went through and -- just understanding each other better afterward. I picture them all standing stunned for a second after the trip through the memories ends, then just moving to embrace each other because damn. They've been through some shit.
E) Ghost Market -- they discover how to make something that affects supernatural entities -- who are very interested in getting their hands on it... This one is from the Hawkers playbook, and it goes "Through arcane ritual or hard-won experience, you have discovered how to prepare your product for sale to ghosts and/or demons. They do not pay in coin. What do they pay with?" This is obviously a special ability that mainly relates to Smiler -- but it's not about them improving Joy Serum with Victor and Alice's help. Instead, I picked this because I had an idea revolving around them finally managing to invent Giggler Gas, and going with Victor and Alice to present it to the Advocates -- only to run into ghost trouble along the way. And when Smiler sprays the ghost with some of the gas just to distract it --
The gas affects the ghost. Leaving it giggling and allowing the trio to escape and go "what the fuck?!" I haven't gotten much past that point, but I do know that Smiler and the Advocates would be all for peddling this shit to sapient ghosts (and maybe ghost-hunting Whispers to use as a "stun" option while they try to catch other spirits), while Victor and Alice would be a bit like "do we really want to get into the business of selling drugs to ghosts?" XD I also don't know how the ghosts who actually buy the stuff would pay for it -- maybe just drip some electroplasm into a vial? Victor at least could always use that for his butterfly experiments... I'll figure something out, just because this whole idea amuses me. XD
-->Upgrades: Again, as per my original write-up, the trio's lair starts with the following upgrades:
A) Hidden -- the lair's location is a secret to most people and is hidden from casual discovery! In-universe, I'm representing this with Elder Gutknecht using special wards that he'd crafted to keep anyone he didn't want finding him from even seeing his house in Six Towers. After he died, he started to let them run down, figuring it didn't matter so much now what happened to his stuff now that he was no longer among the living --
And then some hooligans showed up, smashed all his windows, and started talking about setting fire to the library. Cue Gutknecht scaring them out and then refreshing his wards on the regular. :p The only reason Victor, Alice, and Smiler find the place is because they come in at just the right time between refreshes -- and when they prove to be nice and polite (especially to a ghost), Gutknecht lets them stay and incorporates them into the magic. :) A very lucky break for a trio on the run from the Bluecoats, to be sure!
B) Training: Prowess -- the lair has something in it that allows people to train in the "Prowess" skills -- Finesse, Prowl, Skirmish, and Wreck (when someone chooses to "train" in that skillset in downtime after scores, they mark two XP points on that skillset's XP tracker instead of one). Admittedly, this isn't something that the place has when the trio first arrives -- rather, once they decide they're all living there permanently, the Advocates give them some spare equipment they have at their headquarters so they can train those skills (I'm picturing old-timey workout stuff). As Shadows, they'll definitely need Finesse and Prowl to effectively pull off their scores, so this is important stuff!
C) Workshop -- the lair has the space and tools for tinkering and alchemy, plus a library of various books, documents, and maps, which makes completing long-term projects involving tinkering, alchemy, or looking up stuff easier. Obviously, I've already mentioned Elder Gutknecht's library at the top of the tower, but the level directly below is a workshop, containing a Fox-Lloyd alchemy bench (the best of the best, Smiler is THRILLED) and a Lumiere brand tinkering bench (guess where I got those names XD). I suppose Gutknecht also having a nice Harper upright piano for Victor to play with can count toward this too. :p I just wanted to give them ample opportunity to indulge their hobbies!
D) Cohort: Expert -- the crew has access to a single expert NPC who helps them with their work -- in this case, the Reconciled ghost of the original owner of the place, Elder Gutknecht! As will eventually be revealed in the final chapter of "Start At The Beginning...Sort Of," he became a ghost under unusual circumstances, and thus hasn't gone mad from the craving for life essence most ghosts suffer from. Plus, when the trio arrives, he's starting to feel a little lonely, haunting his house with just the ravens for company, so he's only too happy to let them use the place. :) In game terms, he is a Tier 1 Occultist (before you say anything, the Three Pillars start at Tier 0, soooo), with the edge Independent (they can trust him to make good decisions on his own) and the flaw Principled (he has his own code of ethics he won't betray, which means certain things he won't help with -- like actively helping the gang figure out a way to murder one Dr. Bumby. He'll let them STAY, he just won't help them plan).
Not a bad set of stuff to start out with, right? As for upgrades I would like them to get as time goes on --
E) Quarters -- the crew's lair actually has places for them to sleep and live in, rather than forcing them to go to another location for a bit of shut-eye. This one is a little bit unusual because, well, the trio are living in their lair even before they get this upgrade -- after everything with Barkis, Bumby, and the Van Dorts, Victor and Alice don't really have anywhere else to go, and while Smiler could stay at Advocate headquarters, they really want access to that Fox-Lloyd bench. XD So in their case, Quarters means they've made the place a lot more comfortable to live -- it's clean, there's some proper furniture in there, the sink works, they have a way to cook food, and they all have places to sleep (though, as noted in a particular fic's title, there's only one (proper) bed...). Hopefully they can score this sooner rather than later, the poor guys!
F) Secure -- the lair has proper locks, traps, and other measures to thwart intruders! This is actually an upgrade you can take twice -- ticking the first box protects it against mundane threats, while ticking the second protects it against supernatural ones. As you're allowed to tick two upgrade boxes every time you fill the XP track, I'd probably take both levels of this in one go -- I mean, Gutkecht ALREADY has wards up, it only makes sense that they'd cover buffing the place's defenses against humans and ghosts all in one go. Maybe learning how to make ghost-repellent wards can be part of Victor's Whisper training. :p
G) Thief Rigging -- the crew learns how to load themselves up with their tools of the trade more easily and efficiently! In game terms, this means they get two free slots of "load" for anything that counts as "gear" or "tools" (like a burglar's kit that includes lockpicks and oil for squeaky hinges, or Smiler bringing along a portable alchemy set). As all characters have a limited number of slots for items (with the exact amount depending on if they go for a "light," "normal," or "heavy" load), getting a couple of things for free means being able to carry more useful kit on scores! And we all like that.
H) Insight Training -- the crew gets some stuff to help train their "Insight"-related skills -- Hunt, Study, Survey, Tinker! Because those are skills that are also much-needed by Shadows, especially ones like them. Not a single one of them starts with a dot in Hunt, after all, and they might need that if they have any jobs involving tailing people or the like. Getting new books for the library will probably help with Study, and just practicing on the alchemy and tinkering benches for Tinker -- we'll see what I come up with to represent training in the other stuff. (Hide and seek for Hunt?) We want them to master some skills at some point! Speaking of which --
I) Mastery -- the crew gets access to stuff that allows them to really train up their skills as Shadows! Yeah, remember how I said above that the fourth and final dot for all actions is locked behind an upgrade? This is that upgrade, and it requires you to tick four boxes to unlock it. So even if I did two at a time, they'd have to sink all their XP into taking this twice to unlock it. So getting this one is probably going to take a little bit, but I think it'll be worth it in the end. Because, hey, we want them to be at least masters in what I think of as their "core" skills -- Skirmish for Alice, Attune for Victor, and Tinker for Smiler. And hopefully some others besides. They will be fucking earning it, let me tell you.
Whew -- that was a lot, wasn't it? How about next week we talk about something much more simple but still interesting -- good old-fashioned trauma! :D Because THAT in a system in this game too -- see you then!
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kamipyre · 8 months
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i'm rewatching psy.cho p.ass and i am reaffirmed miss aka.ne tsune.mori is absolutely one of my biggest inspos for suki :'D
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sxilor-1010 · 3 months
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How does Egon being a robot effect the plot of Ghostbusters? Asking as someone with very minimal peripheral understanding of Ghostbusters, but wants to give you an excuse to Go Off. Please educate me about this, I will read the response and be nodding appropriately throughout, even though I have none of the context
Thank you for giving me a chance to go off, and apologies if this ask was answered a few hours late! I got distracted rewatching Frozen Empire with some friends while multitasking on answering this ask- XD TW that there will be mentions of gore at the very beginning. While not shown any images or references (for obvious reasons), I want to put this here so people wouldn't get upset for not putting a warning in the first place.
To sum up a quick basis of this AU During a bust with a pretty nasty Class 7 Demon in a robotics factory, there was... a fatal accident in which Egon was brutally killed. (I'm talking sliced in half horizontally with a decapitated head to rub ectoplasm in the wound.) Out of the other injuries this ghost caused on the guys, (the least injured was Winston while Peter almost getting his eye sliced out of his skull) they were for sure traumatized seeing Egon's head croak with his last living breaths. It was hard to break the news to Janine once they got back, and the funeral was hard to sit through after seeing the stitches on Spengler's body and head in an attempt to make him look like a normal corpse. Safe to say things were awfully quiet around the Firehouse for a good while... Until the four were called to the robotic company by the people running it. The entire thing felt like a Faustian bargain, a promise that seemed too perfect to be true, but it was the least the company could do to make up for the fatal loss of Egon Spengler. It took a bit of convincing and effort in trying to electrically transfer memories and thoughts into a machine while working on the most humanoid body the company could. All the Ghostbusters could do was wait. Then, a delivery at the firehouse doors and a giant human wooden sized crate sat at the front of the door. All of them carried it up to the lab, and opened it. Laying in a heavy amount of packaging peanuts and styrofoam was Egon Spengler. The 'skin' on his body was merely realistic rubber, every detail of any freckles or birthmarks was nailed right down to the bone. His hair, while a bit shiny for any normal human being, remained its beautiful dark brown while looking curly as sheep's wool. It's only when the sounds of whirring and the brightness of blue eyes shined on the four. A couple clicks from Egon's eyes as his head turned to look at his surroundings, his friends... "...Well, this is certainly different."
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keepmovinjunior · 2 days
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artist: missmikopete.
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Okay, well, I guess this is as good of a time as ever.
Ninjago AU's:
(Plain text: Ninjago AU's:) All of these have been swirling in my mind for A WHILE. No, some of them literal years! I'm going to go through this one by one, give details, and tell more while also naming them.
Dragon AU (Original)
(Plain text: Dragon AU (Original))
This AU has been with me for years, and has since gone through MAJOR changes. Which is why THIS is going through the Original version of the AU
-Loosely based around the movie, as it had been created around this time (think 2017-2019)
-High school sort of AU
-Dragons were hunting for the 'ninja', aka, elemental power users
-Only those with the elemental powers could see THEIR dragons wings
-Dragons were hatched/raised together by someone, taught a human form, and left to fend for themselves after their passing.
-Knew basic skills and what their goal to find was.
-Cole was a baker. I don't know why this was such an important detail, but it was.
-Incompleted, lead to a dead end, original won't be worked on, but a wonderful memory nonetheless
Royalty AU
(Plain text: Royalty AU)
Ninjas were royalty instead of ninjas! Everyone had their own kingdoms to rule as either kings, queens, princes, or princesses!
-Kingdoms loosely based around elements
-Loosely based after Tournament of Elements, only Lord Garmadon and Lloyd are.. Well, Lord and child
-There was a previous side-blog dedicated to this, but the original has since been deleted (nothing was actually on it, don't worry)
-Revamp blog can be found here: @royalty-ninjago
Dragon AU (ReMake)
(Plain text: Dragon AU (ReMake))
This is the current version of the Dragon AU! A lot of changes, a lot of major bringings, and so much with this AU that I just Love.
-Loose college based AU
-Cole's working to become a teacher. Zane a doctor, while working alongside Misako at a museum. Jay's an inventor and you can pry that out of my cold, dead hands. Kai's partially dyslexic (barely having a proper education as a younger kid), but working to be a blacksmith instructor.
-Nya's there, don't worry. So it Lloyd!
-Yes, there are still dragons! Don't worry about where.
-This AU is being written down, so not TOO much will be spoiled. Chapter 1 is about.. Maybe halfway done with?
Possessed? Jay AU
(Plain text: Possessed? Jay AU)
This came from a really weird fact pointing with @ninjago-autism-hours , and being written down. This will eventually be posted to Ao3 when completed and linked.
Ignacia Curse AU
(Plain text: Ignacia Curse)
I have named this AU finally!! You can find the information here!
Headcanon X Show Crossover AU
(Plain text: Headcanon X Show Crossover AU)
This one is self explanatory: My headcanons for the ninjas meeting themselves in a crossover.
Ninja-less AU
(Plain text: Ninja-less AU)
Once again, a little self explanatory, but more in depth than you think.
-Wu never finds the Ninja, despite trying to. Lord Garmadon is still 'Lord', and is still destined to destroy Ninjago, with Lloyd trying to stop him.
-The four OG's work on themselves and their own skills;
-Kai becomes a skilled blacksmith after years
-Jay becomes a spontaneous/on-the-spot inventor/mechanic and creates many things, ranging from cars to jets
-Zane becomes this sort of grey area of a 'Jack of all trades', yet still dedicated to helping people out
-Cole becomes an infamous hit man. No, I'm serious, that's where my mind went to for Fole, and it stuck.
-Lloyd somehow ends up in Cole's care, crossing paths before the snakes could be released, so the whole Pythor thing doesn't happen...
-Or does it?
-Can't remember details, but Pythor gets released. The 'ninja' have connections with each others, yet are so disconnected, you'd never think they'd know each other!
-They do. Barely.
-Morro also gets released, but instead of possessing Lloyd, zeoh just.. Kind of vibes with Cole and Lloyd, but most often gets left in Zane's care.
-There was a lot to this and I loved it a lot. I need to write this down.
Mute Kai AU
(Plain text: Mute Kai AU)
A more what if: Kai was a mute
-Pilot would be changed MAJORLY. The dudes wouldn't know Kai's name until Nya said it!
-Actions become words to the Ninja, and so often, Kai will motion in a really basic way to confuse someone, and then Jay pops up like 'Oh, yeah, we can absolutely go get something to eat after this', or Cole saying 'No, I think you're confusing Mystake with the other tea lady.'
-Just that. Mute Kai. There's a scar on Kai's neck that glows gold at random points, but no one ever says anything about it.
-Nya actually knows sign language, and has taught the others bit by bit so they can actually hold a conversation with Kai. By the time season 3 rolls around, they all know sign language and finger spelling.
+Jay's both offended and accomplished by his sign name (first starting as just 'talks a lot', but changed to 'electric boom', or something like that)
Dragon Kai AU
(Plain text: Dragon Kai AU)
If Kai was a hybrid of human and dragon. There's a LOT on this already, check the tag 'dragon kai' or 'dragon kai au'
Bizzaro Verse
(Plain text: Bizzaro Verse)
There's already a good bit about this out in the tags 'bizzaro verse'.
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🍭:
For those that are new
King!Manfred is planning to use political marriages and the babies they produce to increase Makellos' influence.
Maria already entered one depending on the verse. He's already trying to set one up for Franziska. Naturally, that's a bit difficult. Franziska can't (or won't?) hide the crazy as well as Maria can lol
Miles is the most important pawn here because he's the one with succession rights. If he has a son, the son will succeed him. So, shortly after this son is born Manfred plans to have Miles murdered.
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tempportal · 26 days
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There aren't too many things that can ruin Five's favorite class of the day — there's just something so soothing about the usual late afternoon Potions lesson, with the light clinking of the cauldrons, the gentle hissing of steam and vapor, the soft bubbling of all the various liquids as they boil and simmer on their burners, and the precision of the work, the exact measurements and repetitive movements inherent in potionmaking — but finding out he has to pair up with Prue Starling, the golden girl of Gryffindor House, to make a childishly simple draught that really only requires one person anyway, is almost enough to make him turn around and walk right back out of the dungeons.
Okay, so maybe Five has never actually had a full conversation with Prue Starling before, and he's making an unfair judgment of her based on her reputation. Sue him. He's never actually had a full conversation with any of the other students at Hogwarts before, not even his own housemates, so it's not like it's anything personal. It's just that he's not here to make friends.
But he is here to get full marks in all of his classes, so he doesn't turn around and walk right back out of the dungeons like he very much wants to. He just gets to work, gathering the ingredients and settling in the seat beside his partner without complaint, or even any outward expressions of hostility. Maybe he should just count himself lucky it was only Starling, because there are far worse Gryffindors he could have easily ended up with.
Right on cue, his gaze drifts over to Dolores Ramirez, two desks down, infuriating as always in her bright red robes. Even when she's nowhere near him, she manages to be a distraction, joking around with her own partner so loud the whole room can hear it.
Five pointedly turns back to his own seatmate, refocusing his attention on their potion instead. The cauldron must have already reached a boil, because his face is burning all of a sudden. Even so, the liquid inside their shared pot is distinctly greener than it should be at this stage...
"Did you already add the first round of moonstone?"
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@powerof3in1 l liked
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swordmaid · 4 months
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thalia/shri’iia in my oc setting (not in bg3) are soulmates in a sense that in every universe they’re always bound to meet or come across each other. sometimes they form a relationship sometimes they don’t but the point is they will always cross paths…!!!!!! and if a relationship is formed, thalia’s heart will always break bc of shri’iia and it’s either an intentional or unintentional thing. the heartbreak can be both major or minor too - it could be like a soul wrenching thing or just a small accident, either way, that’s like the two things that will always happen.
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mihrsuri · 7 months
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Thinking about OT3 Verse Elizabeth’s potential husbands like: okay so Denmark in this universe is out because OC Crown Prince is younger and betrothed to her younger sister but there’s Norway, Spain (her godmother KOA is actually semi dubious about depending on the candidate), Portugal, France….
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more-than-a-princess · 7 months
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Closed starter for @unrealization!
She'd received the note slipped underneath her dorm room door the day before. The handwriting had been relatively unfamiliar to her, different than most of her close friends' telltale penmanship: Chiaki's varying levels of scrawl depending on how immersed she was in a game, Gundham's elaborate flair, and the odd note from Kazuichi that was often tinted in some sort of grease and attempts at love poetry.
This was written by another hand entirely, and one not part of Class 77-B. Truthfully, Sonia didn't know the 79th Class all that well: it was the way the Japanese high school system was structured. They only had three years of it, so by the time Class 79 was beginning their education at Hope's Peak, the 77th classes were preparing for graduation and a life outside of Hope's Peak Academy. But when Tsumugi Shirogane had requested her company, she felt compelled to say yes. One, because it was the kind thing to do as an upperclassman.
And two, perhaps a bit more shamefully, Sonia was intrigued by Tsumugi's talent. She made efforts, perhaps more than others, to befriend her peers on merits of personality and morals and values, not what Hope's Peak deemed them worthy for. But Tsumugi...her talent was fascinating. Sonia had heard of cosplay, of course: Novoselic, like plenty of countries in Europe, had conventions and other events devoted to anime and Japanese culture, where attendees would visit in costume and take photos and videos embodying different characters.
Not that Sonia had ever been allowed to attend, of course: there was one expo in Paris each summer that, since the age of ten, she'd pleaded with her mother and father to go. But it was too great a security risk, and being recognized purchasing merchandise of series with questionable content would not prove to be a good look for the royal family. Cosplay, naturally, was out of the question to begin with: if she was recognized in attire inappropriate for a princess to wear, it would follow her for the rest of her life.
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Still, Sonia was undeterred, at least about befriending Tsumugi and learning more about her fellow student. Maybe she was creating a costume for a series or character Sonia was very familiar with. Maybe even, she grinned as she approached the door to Tsumugi's student lab, it was for a horror franchise. It was entirely possible her underclassman had heard of her love of horror (and anime, and gothic literature) and sought her opinion regarding a design! Or maybe she loved them too and was looking to make a like minded friend!
Yes. That was what Sonia chose to believe as she raised her hand and knocked at Tsumugi's door. "Shirogane-san?" She called out. "Are you in? I received your note and have arrived at the specified time."
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victorluvsalice · 8 months
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VITD Sims Lookbook: Victor
All right, we've seen Smiler -- time to move onto the group's beloved Whisper, Victor!
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First up, a perfect everyday casual outfit for Victor once he ditches his parents and moves in with Smiler and Alice -- look at that nice red waistcoat! :D This Realm of Magic top actually looks something like what you might see if the Victor in the movie took off his tie and his jacket -- yeah, okay, it's more brightly colored, but poor Victor deserves to have a bit of color in his life, damn it. XD
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For bedtime, we have some lovely blue pajamas for my boy. I went for a slightly-mismatched look between the solid blue top and the striped pants, but I think it works for him. (Besides, most of my own pajamas are like that.)
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For those sort-of-formal party situations (or any situation where Victor might want a nice jacket), I decided Victor had to have this particular Realm of Magic jacket because it has a little silver moth pin on it! :D That is very much in keeping with Victor's aesthetic. Though looking at the pants again, not sold on those thick cuffs -- I think they make poor Victor's feet look even smaller.
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And for those times when Victor has to go full formal, here we have him showing off the Authoritative Aristocrat's Suit from History Lover's Sims Blog! (Paired, of course, with a Simmer of the Dawn top hat.) This looked like a good "fancy" outfit for Victor, even if he is "new money" rather than an aristocrat. XD Feels, again, like something he might actually wear in the movie if we ever saw him at his actual wedding, or going to a fancy party.
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As for when Victor needs to get athletic -- okay, I know this is one of the teen High School Years sports team outfits, but I really liked it on Victor as it felt like he was throwing on his old "private school" gym kit for working out. XD It just fits him! (Though I guess this does imply that private schools exist in my Valicer In The Dark AU -- maybe as part of the universities? *shrug* I shall have to update my worldbuilding!)
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And finally, Victor gets his own comfy sweater to hang out in for those nippy days around Duskwall! Part of me wonders if the undershirt is a bit too casual for Victor, but I really like the sweater itself -- and he's supposed to reject his nouveau riche upbringing and become at least a little bit less of an anxious mess during his time with the Three Pillars, so hell with it. Victor can have proper casual looks. :p
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