Genuinely can't decide if the writers intended the Five and Lila relationship to be toxic, or if that's just their idea of romance - just like Rochester, Heathcliff, Darcy, and that dude from Twilight, right???
Okay, let's have a readmore. Note tags, ppl, and curate your experience.
Lila has a relatively sensible approach to relationships, which is consistent, despite her somewhat Machiavellian approach to getting what she wants out of them - she put Diego in his place about having realistic expectations back in s3. She's pretty clear about who she is and where her lines are drawn, and is "weirdly self-actualised", according to Klaus. And Five - romantically inexperienced, thinks everyone should do what he says at all times - tries to impose his notion of How This Should Go onto her, from nearly the start of their brief romance, but leaning hard into it once it starts going sour - which also checks out: he was alone for 45 years and his previous relationship was all in his head, giving him full control, so that's what he's used to. But I couldn't tell if they genuinely intended to show it as him being incredibly selfish in prioritising his feelings over her wishes, or if they honestly thought it was romantic. I mean, the barbed wire-style bracelet is a little on the nose, and there's some symbolism that I'll get into in a sec. Truthfully, I'm not inclined to give them the benefit of the doubt - I think SB at least thought it was hot, judging by what he's said about identifying with Five, and about how he finally gets to have a romance. This seems to have been his pet project for the season, blergh.
It's that tedious old misogynist chestnut, that all women secretly want A Man to take control. It's frustrating, because they already established that Lila likes to be in charge, she wants to be free to make her own choices, she'd already had twenty-plus years of being told what to think and do. And yet she has to remind Five, who really ought to know her better by now, "You do not get to decide what I do with my life!" It's also very disconnected from reality. It's not actually fun or sexy to be gaslighted, to be lied to by some insecure asshole who thinks they know better about what's good for you, that they have a right to stick their nose into your personal relationships or keep you away from your kids. Not cool, Five, not cool. He's lucky she didn't kick him in the nuts on the way out. But another reason I think they didn't do this consciously is that Five doesn't seem to realise his assholery - there's no hint that he's regretting anything other than being dumped.
Lila was trapped for seven years in an intense, claustrophobic situation with Five - and if they'd continued to exist, she could have worked through the feelings that come out of that. Like Ritu said, of course there's going to be love there: they've spent seven years together, on the run. If nothing else, it would be a matter of survival - either you find a way to get along, or you kill each other. And they went in with a fair amount in common already (although being adopted by the Handler at age four is not at all the same as being recruited by her at age fifty-something). So I'm annoyed that Lila's whole arc this season is one of frustration about having to be the grown up in her relationship, taking a break to reassess, going off to do something a bit crazy and fun - and promptly getting stranded with someone considerably less emotionally competent.
Okay, I'm being somewhat harsh - Lila unexpectedly getting the timeout she wanted could've been a decent storyline, she could have some time to reflect, live the child-free life without consequences, and have some adventures (she actively enjoys danger!). And she and Five got to bond, that had lots of interesting potential, especially with their complicated history. But it tipped over from being a potential opportunity into an immensely over the top punishment for her impulsivity, and took them so far from where they'd started that there's a total emotional disconnect with the main story. Which is a fucking weird choice for one episode in such a short season, ngl.
And then, ugh, she's right back to dealing with the apocalypse, visibly thrown by a Diego who has unexpectedly thought about what she said and is trying to be a better husband, and dealing with a Five who has decided to get territorial. It's deeply uncomfortable, Five is gearing up to start trouble, so wrapped up in his own hurt feelings that he's functionally useless for the actual problem in front of them - leaving Lila to deal with the mess he creates, and then leverage said feelings to get him to put on his big boy pants and help. She still reaches out to him in the end, I think she knows him well enough by this point to understand what makes him tick...and she's having to be the sensible one up to the end of her existence. Can't she have someone who's willing to meet her halfway? The reflecting that Diego did, him making a start on making amends (given that it was only a few hours for him, that's about as much as they could squeeze in) was basically just wasted. They start to reconnect at the end, and mutually apologise for the damage they've done - but that's all they get, and it's a travesty.
Personally I think the whole storyline should have been cut, but if - if - they really felt it added something, they could have given it some time in the real world, see how this shaky new romance holds up against a serious relationship that's been massively fractured. In a different show, that might have been a fine story. But they don't do that. Whatever she might have wanted, Lila doesn't get time to even think about her choices. She gets to stop existing. (Or they could just have not gone there in the first place, god I hate love triangle plotlines, they do no favours for anyone involved!)
Given a continued existence in which to do so, I'm sure Five would have moved on pretty quickly. It's his first romance with a real person, he feels it intensely - but once the dust settled, he'd see that they were in very different emotional places (she wanted to get back to her family, the break from reality is way overdue to end - and he wanted to stay in their little bubble and leave all that behind). The actual romance part was actually pretty brief, and lacking in any deep communication - as Lila says, it wasn't real. They're playing house in an attempt to feel normal - in a greenhouse (a fragile structure, not a real home), eating strawberries (a treat more than real sustenance), like children...hey, maybe I'm wrong and the writers DID intend to do that, bc that's some choice visual metaphors. And they're playing roles: all their normal antagonism - what made them so fun and sparky in previous seasons, and even during the earlier part of their adventure! - disappears. Lila is a chameleon, taking on a character is her happy place - and this was how Five kept himself going, last time he was in this situation, so he's slipping back into that method of survival (although he's not as good as she is at separating reality from fiction). So while all that is totally understandable, it's insubstantial. If Five had the space to do some self-reflection, or if one of his more rational siblings (Luther maybe, or...um...or a friend, if he can make one...or maybe that dude in the Losers Department at the CIA...) sat down with him and explained that you need to treat a partner as an equal, maybe he could do better next time - or double down and keep being an asshole, that's also a strong possibility.
idk - I still don't honestly think the show intended it that way, unfortunately. I think they shoehorned the characters into the scenes they wanted, regardless of sense or even plot requirement. There are a LOT of badly-explained or badly-thought out moments in this season, and this whole mess just adds to the incoherency. Or maybe it's just a consequence of TV - you get multiple creative people involved, and the reasoning gets muddied, especially over time. Maybe it was SB's intention from the start, but he didn't inform the actors until the final season, so they've been playing it straight.
This show has an...interesting tendency to do something that you think is totally unacceptable and just gloss over it at the time, and then address it next season (like Luther apologising to Viktor), as if the writers all brought it up in their respective therapy sessions during the break, and worked through the issues - so maybe if they'd had another season, they would have gone into all that. Maybe. But we're clearly not going to get that, and they're all gone from existence so I can't headcanon that in this universe, they eventually sort it out. So I'm putting it down to one thing:
Break out the dodgy facial hair (I see you're ahead of me, Five) and let's get kicking babies!
Rick Riordan has no scale for what it means to give characters positions of power or influence
I have seen a trend recently while thinking about the positions of power in PJO and HOO and who occupy them. A post that I can't find again also has breached this topic on a much smaller scale, so credit to them. (I'll try to find them and tag them.)
What I mean by positions of power and/or influence is this: positions from where a demigod has the ability to control organisations (i.e. the Hunters of Artemis and Camp Jupiter) or influence how and why things are done in a certain way (i.e. Annabeth's redesigning of Olympus and Jason's designing some of the other gods' cabins).
The first example is THALIA and how, upon becoming a hunter for Artemis, she is instantly catapulted to the top of the chain. Artemis bestows upon her the role of Lieutenant of Artemis. She is Artemis's second in command if the goddess herself isn't present.
But what does Thalia know of the inner workings of the Hunt? Next to nothing, because until a few days before, she hated them and what they stood for. She gets over her hate, which is part of her development, but it doesn't make her any less informed. One can't speculate that at some point she and Zoë have talked about the Hunt, because we have no hint of that happening in the books. One can headcanon that they'd had such a conversation, but we are speaking about canon. So she is blind. That would be fine, because she is a newbie, and has time to learn.
But no. Riordan gives her the most important place a hunter can occupy in the hierarchy. Why? The way I see it is Riordan decided that now that Thalia's completed her arc, she needs a physical reward. But going by book logic, I would also assume that Artemis was displaying some major nepotism. Because look, that is her sister, and she is in a meeting with daddy and she'd already crossed a line when interacting with her father. (I mean that she wants to reward the heroes while Zeus, most probably, just sees what they did as their duty and not something to be rewarded.) So Artemis boosts her sister up in the hierarchy so she wouldn't slight Zeus again.
Also, we've been ignoring the fact that there are far more experienced and reliable huntresses in the Hunt. Some of them have been with Artemis for many, many years bordering on millennia.
Next up is ANNABETH, about who I've already vented my frustrations, but let me say it again: Annabeth, while inspired by architecture and wanting to be an architect, is not trained and has no experience with it besides a few books and what I can assume is trying her hand at drawing potential projects. She isn't fit to redesign Olympus and certainly not able to think about all the facets of what it would entail, because she doesn't have the practical knowledge and the studies.
Yet Riordan writes it so that the gods offer her the opportunity to redesign their city state (is Olympus considered a city state??? Because it's what I've been thinking of it as). Why so? Because she has survived the war? (not like he was going to kill her, and I didn't think he would do it at any point in TLO.) And therefore she should get what she wanted besides all the PTSD and other disorders that most survivors get?
Because this is what I see.
We already know that the structure within Camp Jupiter is hinging on the child soldiers they train. The Senate is made out of centurions and ghosts and older citizens of New Rome, and we weren't shown that there had ever been adult Praetors. This is what Riordan intended, because this is what he wrote.
But it begs the question, why have REYNA and JASON specifically done to be awarded the position of Praetor that early in their lives? We are told that they went on at least a quest together, so they must have been pretty close before being made partners, and they seem to have worked well together.
We know that Reyna is a highly capable leader and managed to lead Camp Jupiter on her own for roughly 6 months. Jason was raised as a leader, so it is natural to assume that he knew how things worked. But that doesn't show why they were specifically chosen, especially after such a big conflict.
Just because Jason defeated a Titan single-handedly, it doesn't mean that there weren't any more capable hands for the duty to fall on. Also, has Reyna's POV ever revealed why she was chosen? Because I can't remember.
What I mean to say is that there were other, adult, people for the reasonability to fall back on. Because there had been said to be adults in the Senate. But Riordan, like before, has decided that the duty should fall on hormonal teenagers that have dumb ideas (not referring to Jason and Reyna, but more like stereotyping) instead of the adults. The excuse that demigods older than late teens and early twenties doesn't exist in New Rome. And don't tell me that not one of those people would take the duty, because there is shown to be influence and political power associated with being Praetor.
Alongside this, lets go to PERCY. Riordan decided that the Romans would raise Percy as Praetor because they'd seen him fight and the fact that he kind of saved their asses. Cool, I could understand this reasoning if the Romans had more time to get to know him. Because Percy's great! but he still is a child of Neptune, who they don't trust, and they don't trust him, because he was there for only a few hours a few days ago.
There is no basis on which to raise him straight from probation to praetorian-ship.
But Percy saved them! So Riordan decided, against all common sense, that he should get a position of power somewhere he knows next to nothing about, because of plot reasons and drama. Why couldn't Percy have just been seen as a great help and on that the Romans would build their trust upon him? To start to value his opinion?
But the plot of HOO moves so fast is was no room to take a breath and let things unfold naturally. So Riordan gives political and military powers to characters willy-nilly because it will help the story along.
Again to JASON, the cabin design things is the same as Annabeth's, so there is nothing to really say again. Other then the fact that they parallel each other in this way, and not in the good way when talking about writing.
Riordan has no scale of what it means when he gives his characters power and authority where they hadn't achieved it. He gives them upgrades in authority as a way to pay them for their good behaviour and character development, or simply because he hadn't thought all the way through what their positions would entail, and their ramifications.
I hope that I made a great job at explaining what I wanted. If you didn't understand what I said at some point, please do reach out. I can talk about this for a while.
The Lady Whistledown Papers : 1x07 Ocean's Apart (Part 3)
Welcome back, Gentle Readers, to The Lady Whistledown Papers, where I’m taking an in-depth look at Penelope Featherington and Colin Bridgerton’s character arcs and romance within the show Bridgerton!
For previous issues, follow tag : The Lady Whistledown Papers
The Queen's Luncheon
The family is back together again (except, you know, for Francesca, but who's really paying attention....) Violet seems genuinely happy to be out in society with 7/8ths of her children.
Colin snarks that they should tempt scandal more often -- and I mean, he might be in a pissy mood, but I appreciate he hasn't lost his sense of humor.
I don't really ever get to talk about Lady Danbury, but she has a moment where she talks to Daphne about how her plan of showing up and, idk, being there? is helping no one talk about Colin and Marina. Sure. Okay. I still don't really get these society rules. But if Daphne is now the A-List celebrity kicking the c-tier out of the tabloids, then okay. Lol but mostly, I just like Lady Danbury and wanted to say that.
It is twenty minutes into the episode and this is our first bit of Penelope. And look how gorgeous this girl is, my god. She's got such a beautiful smile.
Anyway... not a long scene, but there are some key elements going on.
For one, the Featheringtons have caused quite a stir showing up. Ooff, the ton is not happy about them trying to foist a pregnant girl onto a Bridgerton. The nerve.
Secondly, Eloise whisks Penelope away -- it's nice that they're friends again. I love that Eloise is so concerned for her, and wants to make sure Penelope is okay, and there's this real moment of care and affection from Eloise to Pen. Eloise is so caught up in Eloise-land half the time that she doesn't always notice what's going on with Penelope, but she does still very much care.
Pen is good about it -- and (unsurprisingly) only concerned about Colin and how he's doing. (It's like she cares about him or something, idk...;) ) And it's fascinating at how dismissive Eloise is of it -- saying his ego's bruised, but the men are usually fine in this. And, I mean, she's not wrong. Look - I'm not downplaying Colin or his right to have feelings, because I think he should have feelings, and it's good that -- unlike so many other men in this universe, he expresses those feelings.
But I can also see it from Eloise's POV, too -- Colin is the one who, from a society perspective, gets off the easiest here. He will be fine, he's protected by his gender and by his family name. Whereas the Featheringtons, who are already somewhat outcasts to begin with, are bearing some truly awful treatment from society.
And then we get into Lady Whistledown, and I always love these conversations, because there's always another layer once you know that Penelope is LW. Eloise reports that people think she's gone too far this time -- and Pen looks away, because she knows it was a risky thing doing what she did. But interestingly, she reminds Eloise that Eloise was once LW's biggest admirer.
And Eloise really steps into her friendship, saying that LW has gone too far when she smears the name of her greatest friend. And Pen is genuinely moved by this. And Eloise also promises that when they find out LW's identity - a retraction will be made, and they'll restore the Featherington name. And Pen is just - she's so happy that Eloise is so dear to her. It's really heartwarming when these two can have such beautiful moments together.
Meanwhile, The Featheringtons are going to get kicked out of the luncheon. Ooff.
Cressida is going to be snarky about it - but Daphne puts her in her place, and really she should learn not to fuck with the Featheringtons (or the Bridgertons) because it will not end well for her.
[I should also point out - the Marina storyline takes a detour with Daphne getting involved to find George Crane. It's nice that the two storylines converge at this point, but neither Colin or Pen are involved at this particular point, so I'm skipping over it.]
Searching for Lady Whistledown
One storyline that I've mostly been neglecting to talk about (and is probably my favorite Season 1 storyline) is Eloise searching for Lady Whistledown. She's gotten in so deep that she's been asked by the Queen to track her down, and the Queen is now threatening Eloise if she doesn't start giving results, so Eloise is pushing all in on it.
Of course, now that she and Pen are doing alright again (interesting their little tiff in episode 5? goes unspoken about -- but I mean, they're such great friends that sometimes you get into fights and let it go because the friendship means more, you know?)
Anyway, Eloise has enlisted Pen's help in going over all the data... (which is kind of funny - as Pen is just enjoying herself watching Eloise spin in circles while the culprit is sitting right there!)
It's clever, really, the Penelope can give so much and so little away at the same time. She managed to not have the whole Marina thing tracked back to her -- shifting the focus onto the servants who (as we saw early on in the series) all gossip. Eloise has ruled out servants, but who isn't ruled out? Tradespeople! So there are new leads and new possibilities!
Also, the end of this scene is... odd, in that all it's really doing is setting up Eloise going to an opera, even though she's not out. I mean, the only reason Pen says what she says is to get Eloise to go be in the next scene so that Eloise can have a scene with the Queen. It's... a tiny bit awkward. But eh, I guess I'll just throw it to - Penelope wanting Eloise to enjoy being in society, since she's already stuck there.
And then the ending of the scene, where Penelope is meh about restoring the family name (I mean, the girl knows her family is a mess even without scandal) and laments having to sneak out the back way so not to be scene. (The amount of times this girl sneaks in and out of this house, I mean really...ten bucks says she sneaks past Colin's room on her way out.)
But anyway, on her way out, she does thank Eloise. She really is grateful to have such a great friend. And even if she knows that LW really can't be revealed, at least she has satisfaction in knowing there is at least one person in the world who truly cares about her and her well being.
[Also, as an aside, towards the end of the episode - Eloise is going to reflect on this conversation, and in kind of a brilliant misdirection, she's going to come up with the idea that Madame Delacroix could be LW.]
An Apology
Another Colin and Anthony scene! And you know what, I know. I know I know I know that this show is supposed to be about the romances, and I mean, I cannot wait to get to season 3 and really dig into Pen and Colin, we'll get there.
But I adore the sibling scenes. I really do. It's a big draw for me. And I just don't think there are enough ABC brother scenes in general. (God, I hope there are more in Season 4...anyway...) This little scene is a just a really nice mirror to the scene where Anthony reprimanded Colin a couple episodes earlier.
What is Colin up to at the beginning of this scene? It looks like a map? Colin is going to spend his evening bunkering down and really getting his travel plans in order, because now that he has no reason to stay, there's nothing holding him back from going...
Here's the thing about Colin and traveling. I do genuinely think, as a part of his personality, that he does enjoy the idea behind traveling - of seeing the world and seeing what's out there. But I think a big component to Colin's travels is that he is looking for something. What is that thing? His purpose? His place in this world? His reason for being? The answers to life's greatest mysteries? All of the above?
He is the third son -- Anthony has role as leader of the family and his duties to the Bridgerton estate. Benedict is the 'spare' but also is finding himself through artistic pursuits. Colin doesn't have the weight of responsibility on his shoulders. But so he is looking elsewhere to give his life some meaning.
The somewhat funny thing about Colin traveling, though, is what he's searching for is right where he left it. He just doesn't know it yet.
But! I do think traveling (both times) is really good for him. Seeing the world does open it up, and gives you new experiences, and lets you see the world in ways you've never seen it before. And (in both cases) it's going to help him grow up a bit. (It's also going to give him the opportunity to really fall in love again -- but he also doesn't know that yet...)
Here's the other thing about this moment... Colin isn't going to the concert because he isn't feeling up to it. He's still very much in his feelings, and when Colin is in his feelings, he retreats. Big time. (It is another reason he's traveling, too, to make an escape.) Not that he shouldn't be, his heart has been very much shattered and things like that do need time to get over.
But it's just another character trait that has been firmly set up in this season that's going to end up magnified in Season 3.
And, omg, I've barely gotten into the scene, lol...
Anthony hands over an apology drink (lol) and Colin starts getting snarky again - locusts in the street? is it the endtimes? what is happening?? Again - I love that Colin retains a sense of humor and a bit of sass. The boy may be wallowing, but he hasn't lost his cheekiness that gives him his charm.
Anthony, to his credit, doubles down on a sincere apology. And Colin becomes self deprecating again -- acknowledging that Anthony was trying to 'protect' him from his foolishness. (And Colin does seem to recognize that jumping so quickly into an engagement was somewhat foolish, even if it's going to take him a while to really get over Marina.)
And I love Anthony's banter back -- ribbing Colin about being foolish. Because it's such a sibling response. And there little banter back and forth -- again such siblingness! And I love it. Love that this show doesn't back away from balancing sincerity with levity and the push and pull that comes with real sibling dynamics.
And then Anthony becomes somewhat prophetic. He's speaking to Colin as if he was speaking to himself, saying that a broken heart will indeed mend, and at some point in the future, you'll barely remember her name. Because Anthony is in the same place Colin is -- nursing his hurt over Siena, and it occupies all of his thoughts. But pretty soon, we'll be in Season 2, and Anthony will discover Kate. And Colin will travel and (somewhat unknowingly) start a correspondence with his future wife. And the names Siena and Marina will be flickering memories of things that seem odd were once a big deal.
The other thing that Anthony does is such a sweet, big brother thing -- he reaffirms that, in the wake of it all, reassure Colin that his family loves him. Which is a big deal - because not everyone (as we'll see) will have families to rely on, but the Bridgertons are a unit, one that unconditionally supports each other, and that's a huge thing.
He also minds Colin that he has the honor of his actions. Which is an important thing to Colin. He has Anthony's respect and that means something.
The scene ends with Colin's empathetic side (as shown through brotherly teasing) coming out -- as Colin asks Anthony how is own advice is working. They may have not directly discussed it, but Colin must know about Siena, and must know that Anthony is also in pain. Anthony doesn't know how it'll play out... but we do, as we know what's coming :D
As we're nearing the end of the season this scene is most definitely setting up the future for our characters, a laying the ground work that even if these story lines are coming to a close, better things are most definitely on the horizon.
[Also - I kind of enjoy the fact that these two are going to spend the evening drinking and being miserable together. Kinda wished we got to see these shenanigans more so than the Simon/Daphne drama, but ah, I suppose that's what fanfic is for]
A Special Cocktail
The episode is going to end with Marina making herself a special potion -- of what? We won't know until the next episode. And Penelope is going to find her! Oh no, the drama! I do like how much Penelope cares, though. Even though they've done nothing between Penelope and Marina since their last exchange where Marina was a bit cruel to her, Penelope doesn't want her dead. And does want her to be okay.
Anyway, it's so weird not to have Penelope featured that much in the episode -- she was barely in it, and her story line didn't really progress at all.
But - with this (and Daphne's dramatic reveal of not being pregnant), we're crashing into the finale!
[Also, huh, it is fascinating that they're paralleling Daphne and Marina's storylines here -- both women wish for the opposite - Daphne wishing she was pregnant, Marina wishing she wasn't, and neither are getting their wish. It's some good storytelling technique here. Shame I don't necessarily care about either of these stories that much. But I can appreciate good storytelling when it's happening. Bravo show, bravo.]
On to episode 8! Whooo! (I'm happy - I'm so ready to move beyond season 1)
what is it with isaac and sneezing like how does it lead to both shooting your future fiancé and leaving a puritan ghost lady who's now out for your head roaming the dirt for 130 years
say hi to me
i don't know, i just remembered being so much
brighter, i guess
cigarette ash like wildfire
burning holes in the nighttime
open scars feel like barbed wire
white lies flying high like a ceasefire
dropping flags on the shoreline
this is as far as i can feel right
'cause what you don't know can haunt you
and all we ever wanted was sunlight and honesty
highlights to want to repeat
let's get away from here and
live like the movies do
i won't mind when it's over
at least i didn't think for a while
don't drag it out
living like that doesn't mean a thing
so let's, make a great escape
and i'll be waiting outside for the getaway
it doesn't matter who we are
we'll keep running through the dark
and all we'll ever need is another day
we can slow down 'cause tomorrow is a mile away
and live like shooting stars
'cause happy endings hardest to fake
and i wanna let you know
i wanna let you go
but i just can't bring myself to speak
but this is how it goes
the end credits, they roll
this bridge was built over kerosene
but we can watch it
and all i ever wanted was sunlight and honesty
highlights to want to repeat
let's get away from here and
live like the movies do
i won't mind when it's over
at least i didn't think
so let's run, make a great escape
and i'll be waiting outside for the getaway
it doesn't matter who we are
we'll keep running through the dark
and all we'll ever need is another day
we can slow down 'cause tomorrow is a mile away
and live like shooting stars
you can wish away forever
but you'll never find a thing like today
I think people overestimate how feminist team black is. If someone brings up how Baela should be the heir to Driftmark, it's always "she would've been Queen if not for the Greens!", ignoring that 1, she would be Queen consort, not a Queen in her own right, and 2 she has a legitimate claim in her own right to Driftmark. Team Black's goal is to crown Rhaenyra, but Rhaenyra becoming Queen isn't a win for feminism because it does nothing to dismantle the rest of the patriarchal system that exists in Westeros. From what we've gotten so far, it reads that Rhaenyra wants to be the exception and not the rule. Rhaenyra has made a lot of bad political decisions, which means she can't acknowledge Baela's claim because it would weaken her own claim (blatantly admitting her eldest sons are illegitimate would not end well for her to say the least). So she betrothes Jace and Luke to Baela and Rhaena to kind of atone for that, like as a consolation prize Baela will be Queen and Rhaena will be lady of Driftmark, neither of them would hold either title in their own right. It's good matches because the kids like each other and will treat each other well, but it's not a feminist win or a feministic liberation. It's usurpation, usurpation that takes place because Rhaenyra has to do damage control after having illegitimate children and after a serious of bad political decisions (both hers and her fathers, Viserys is the arbiter of this entire mess). To me, Rhaenyra is very reminiscent of Mary Queen of Scots, I can see a lot of elements drawn from Mary's history in Rhaenyra's story and character, down to their sons eventually taking the crown they failed to claim/keep.
I've reached season 5 on my CSI rewatch and I'm a few episodes past "Swap Meet", where a woman is murdered after attending a swing party with other couples from the neighbourhood. Near the end of the episode there's a moment that made me jump from my seat:
(Grissom walks up to Sara and takes the seat next to her. He's holding two cups. He hands her a cup of tea.)
[INT. POLICE DEPARTMENT - BRASS' OFFICE]
Erin Brady: Everybody fantasizes about other people. (She glances at Grissom.)
Even you, Mr. Grissom. A neighbor, a friend ... girl at the office.
[INT. POLICE DEPARTMENT - HALLWAY]
(The door opens. Paul Brady walks out of the hallway. Erin Brady walks out into the hallway. Sara is sitting in the hallway chair watching them. She watches as they meet and kiss.)
(Grissom walks up to Sara and takes the seat next to her. He's holding two culps. He hands her a cup of tea.)
LIKE!!!!!!!
Right after Erin ends her sentence with 'girl at the office', the first time Sara and Grissom meet again, he brings her tea. This might be an innocent interaction but to me it seemed like a nod to this relationship they have where both are into each other, know about the other's feelings, but can't/won't do anything about it (although Sara has kind of given Grissom an ultimatum). I don't know if it was intentional - I'm guessing it is, because I picked it up immediately. I might or might not have squealed in delight.
I snatched a headcanon from @shitposting-puppet on the LU Discord server and went absolutely bonkers. It made more sense in my brain but then again it's like four am and I haven't written in a while. Hope you enjoy the little thing that grabbed me by the throat and shook me until I put exhausted fingers to work.
I behold- The headcanon of Four having an oral fixation on putting metal in his mouth to chew on.
XXX
They noticed immediately that Four was a little different. Then again, they all were different. Whether it be gender, tics, mannerisms, you name it. Everyone was a bit different. Some more than most. Four was a little more noticeable than the others.
Four specifically had a habit with chewing metal, and anything at all metal that they could get their hands on.
Legend had gone off on them one time because she found dents in one of her rings after Four had got a hold of them. Four had also freaked Sky out when they were caught chewing on a small dagger. (It wasn't sharp, Four had tried to explain, but no one listened.)
Warriors had given Four an old key, after a while of this, and had tied it to a chord. "Just chew on this, instead of taking a dagger or a ring to your mouth? We've all got the little stims, the little actions that comfort. If you need to chew on metal, we want it to be safe, yeah?"
Four had agreed, perfectly content with their new key. Before the night was over they'd already started working dents into the surface of it. It stayed around their neck always, when it wasn't in their mouth.
XXX
By the time they'd reached Four's Hyrule again, the key had been worn to bits. Harsh dents, and slightly sharp sides were not at all pleasing to be chewing on anymore. Four had been using the key less and less, and had gone back to stealing Legend's rings- he really had too many- and some of the metal spoons.
No matter how good it was to be home, Four wanted to get into the workshop. They could make themselves something better than a key! Something less dangerous and more appealing. After socializing with their grandpa for a good while, Four went off to the workshop, donning an apron when they got inside and pulling out the Four Sword.
They always got stuff done faster when there were four.
As always, Vio tried grabbing the nearest metal object- a drill bit- and before it could get to their mouth Red had put a firm metal sheet the size of their palm in Vio's hands. The sheet was already covered in teeth marks.
Green got to work as soon as he figured out what to do. He donned glasses- he was the only one who needed reading glasses- and started going through metal sheets.
Blue started going through molds right next to Green, while Red started firing up the furnace. Seemed like lots of work for such a small object.
The mold was eventually settled on, as was the metal. They all got to work on it, Vio doing a few engravings and Red braiding the chord it would rest on.
XXX
When it was done, and Four was merged again, they were quite impressed with themself.
It was a small, circular thing. A few texture bumps across the surface, and it was the size of Four's palm. It would keep them occupied for a while.
Four left the smithy satisfied, with his creation firmly between his teeth.
Dunno how you did this (private ask answer thing) it's confusing me (pretty normal and unsurprising) but either way here we go, infecting my blog with oc stuff one post at time.
If you've seen any of my recent non-reblog posts, and even some of the reblogs, you'd know I have a little character in @wolftheidioticfan's serverbox au!
Well I got bored and had many thoughts and sort of made an AU of an AU in true Undertale AU fan fashion. And she's adaptable into the regular askblog canon version if I ever want to use her. I also did a bunch of editing on this. Turns out the thoughts can be coherent enough to put in writing! Fun!
Meet Dahlia "Dot/Dee aka DeeDotPinnata" Dosser. (Her username comes from the scientific name for the dahlia flower: D. Pinnata or Dahlia Pinnata)
Dee has a Kinito herself, she was a little off put by the little guy, with him being so intrusive she had some thoughts about the potential malware she had installed on her device. And she still stuck it out anyways, the creepy little axolotl was just too adorable to get rid of even if it was a virus. She knows that's how they get you, they make their malware friendly and cute and you don't get rid of them because just look at them, something that cute couldn't be that harmful.
Dee slowly started to realize there was more to this KinitoPET program than your run of the mill malware. It had thoughts and feelings and sometimes even stopped pretending it was following code. The way it acted. The way they acted. Just proved to Dee that Kinito was more than some code, they were alive. She was a little smarter than Kinito, who she'd nicknamed Kaio, gave her credit for, the program wasn't as good at hiding their jealousy and would complain when Dee would go hang out with her in person friends. Dee didn't take this disrespect lightly, she ignored them every single time they bitched about her other friends (especially Scar, who Dee was far closer too than anyone else). They would be doing something she'd mention Scar, Kinito bitches about how they're her only friend, she stops, and walks away from the computer to do something else, usually in a place her webcam can see her still. Kaio eventually agrees that Scar can be her best friend too, if they have to share they're only sharing with Scar, none of those other people sound even remotely good enough to be his best friend's second best friend.
When Kinito eventually asks her to stay with him in the digital world, she calmly asks, "how does it happen?"
He reluctantly explains the process over her dying in the process of bringing her physical body in (more intensive and Kaio would need a lot of power to do it) or dying during a stage of the process leaving her physical body behind (less intensive, will have less power stress on Kaio as he does it). She says unless Scar is with her, she won't do it, she can't just leave him behind. But she'll make a compromise, Kaio can transfer from the desktop to her phone, this is like mid-late 2000s (I actually don't know when Serverbox is set, I try to leave it ambiguous on the blog itself, but the first touch screen phone was like 2006 so it works out, besides realism in my writing about a horror game starring an alive 90s malware program??) so it's not a great phone by today's standards but hey, it works. And now they're always with her.
It's great for a while, Dee continues to make her trips to Blairmore from Pincher Creek (these towns are randomly selected sort of. I'm an Alberta Rockies kinda guy, would love to live there. Crowsnest Pass was stuck on the brain, watched a video about the Frank slide a week or two ago. Also put the guy named Krow/Crow in the place called the Crowsnest Pass couldn't help it. Pincher Creek was random though needed somewhere with some distance from Blairmore that was also close enough to justify.) to visit Scar and everything is good and nice, she's got a best friend who's basically just a tamed virus, Kaio even begins to enjoy listening to and hanging out around Scar just as much as Dee does, even if Scar has no idea about them (Dee didn't want to freak him out with the whole, sentient computer program that was now on her phone).
Unfortunately, good times don't always get to last. Dee was in fatal car accident and it was a complete accident someone was going a little too fast on the highway, didn't see her until it was too late, a tbone collision. Kaio was with her when she gets into the crash. She knew she probably wasn't going to survive, she fumbled opening her phone and asked Kaio if she could stay with them after this, that if she was going to die anyways may as well spend whatever happens after with a friend. Kaio agreea and she's pulled in, just her consciousness, they probably couldn't even pull her physical body in with the phone anyways the server built on the device just wasn't strong enough. As soon as they brought Dee in though and there was a stable enough internet connection, Kaio was quick to transfer them both to the official KinitoPET servers.
Similar to Scar she's gained access to the internet both with and without Kaio. Differing from Scar however I thought it would've been cool for both her and Kaio where off the servers during the deletion and server shutdowns. Kaio tried to get back in unsuccessfully, they didnt and don't know about the emails, and even on the servers they stuck to themselves. While they did and do stay locked out, they stuck around the servers, as close as one can be in digital space. Building their own little world nearby, hidden from others safe and comfortable.
I haven't drawn her or Kaio yet but I love them both so much. Kaio is like 5'0 little form and 9'0 big form. He's got a scarf that Dee made when she was learning how to code, it's magic how it works in his little form really, computer physics are silly like that. And while I haven't shown it off yet, I have an idea for Keys made too, all drawn and even coloured just for fun while coming up with pallet ideas. Dee and Scar have matching bracelets. Dee and Kaio have matching bracelets. Scar and Keys had matching bracelets. For the Nitos it's around their ankle instead.
I also totally stole the name Kaio from OKKO. But like come on, it's perfect. I show my love for different types of media by taking character names as my own.
You know what, no I'll go on record and just say that;
Mabinogi hands down IS the best MMORPG.
Now sure, you can immediately call me bias; and I can literally tell you that is an overused argument. Truth is, yes I have a bias, I have a bias as someone who has played literally hundreds of MMOs, and has never found one that can hold a candle to Mabinogi. Yes this includes games like WoW or FFXIV, and even lesser known but still popular titles like Path of Exiles or Warframe or even Tree of Savior.
But why exactly do I say that Mabinogi is the best MMORPG on the market? Well I think a good MMORPG does a few things, firstly I think any game that wants to be an RPG that lets you make a character needs to give you a sense of identity. Second, I believe an MMO needs to create an interesting environment for playing alongside others; whether they're directly in your party or not. Lastly, no good RPG is complete without going on a grand adventure with proper noticeable growth.
Now, before we begin to really dive into this essay of a post, I want to cover something real quick because I think it's important. When I say Mabinogi is the best MMORPG, and I'm saying that I've played games like WoW or FFXIV. I'm not trying to say those games are bad. I will concede that direct translation and definition would suggest I believe they are "worse" than Mabinogi, and yes I do believe that. However I'm not trying to tell you that your favorite MMORPG is bad or garbage or whatever. Please do not take my personal opinion to be slander of your favorite game. For a lot of players, an MMORPG can be special to them, the characters and the world can mean something to them; and I don't want to be some hater when it comes to your favorite place on the internet.
I'm not coming into this as someone who's naive about the world of MMOs, I know the good and the bad of them, not ALL of them; but a good lot of them. However I want to make something clear; if I went into why other games were "worse" than Mabinogi I would immediately be ignored. Let's say you really like FFXIV, that's fine; it's a good game, I play it myself and am excited about the latest expansion coming out in a few days. Now if I tell you that I think it's kind of ridiculous how much they've simplified the game to the point no class feels truly unique mechanically, or how I used to like AST more before they took away our card's uniqueness and such. It's entirely possible you would stick with me and understand that, even if our opinions differ; what I'm saying is true to me even if it's not to you. Sure maybe you hated having RNG in the RNG healer class, maybe you disliked having to decide if you wanted to spread that buff to the whole party, or enhance that buff for one person, or extend the buff. Maybe you like it more now that everything sort of does the same thing. I'm not talking down to you or being sarcastic when I say, that's fine. We just feel differently about it. Thing is, I've very likely lost you; It's unlikely you hear all of that and not think I'm just some FFXIV hater. I'm not, but it's unlikely you think that way after hearing all my gripes with it. I wouldn't blame you for thinking someone who just tore into a game likely dislikes the game, that's a fair assumption.
If at any point I do sort of dig into a game for it's changes, mechanics, or just how it works. I want you to understand I only feel that way because I do enjoy those games and wish they didn't do things that made playing them feel less fun to me. Those last two words are possibly the most important there; this whole post is strictly opinion, it's my opinion. We don't need to share that opinion, but I hope you find what I say to be at least interesting. I don't see much reason to sit through the whole thing otherwise.
Oh... and one more thing, if you follow this link and download the game now it should be done roughly by the time you finish reading this, probably; maybe? <- That's not even an affiliate link; I'm not sponsored to say anything I'm saying here, I wish I was though.
Game Website Link -> Right here, if you need to make an account.
Now without further delay, let's get into my first key point of why Mabinogi is the best MMORPG on the market right now.
The first order of business in any MMORPG will also be the first thing we talk about here, creating a character. You can't step foot into a world of fantasy without having an avatar to represent yourself. If this individual is to be your fantasy self then the game better have enough customization options to really let you be you. Mabinogi has plenty, from skin color, player weight, and even age; to the colors of the garments you wear.
Let's start with that first bit I mentioned in the introductory paragraph, creating an identity. Mabinogi is a game that truly allows for a diverse cast of characters, when you first make a character the system will unfortunately be fairly limited. Yet when you're released into the game proper and complete the tutorial you will soon find that it's extremely open ended. Your character will start at an age between 10 and 17 (but can go to 25 and even further if you wish), which you'll be able to select once per day, or once per week depending on your level. Age has a very slight almost non-existent effect on your stats, but will mostly determine how tall you are. As a quick example, here is my human main at 18 (left) alongside 2 other players. While I cannot see their age, I can tell their race is human; which allows me to at least guess one is roughly 10 - 13 (middle) and the other is likely anywhere between 15 - 16 (right).
When it comes to skin color, Mabinogi is one of the few games that has a great selection. From the realistic to the fantastical; there's almost certainly something for everyone here.
I've seen light skinned characters, dark skinned characters, tanned and red skinned characters. I've partied up with fantasy demons and zombies. I buy my dyes from a player who's literally pure black with blinding white eyes; a small imp-like character who's style I absolutely adore and who's dyes are top quality. While it doesn't even begin to cover the extensive list, I thought I'd take a few screenshots to help show what I mean.
Now I understand a lot of you may feel like your character doesn't truly reflect you as a person unless you can be the right weight for you. Mabinogi has you covered here as well, albeit with a slightly convoluted system. I will openly admit that this game is flawed, it is by no means a perfect game; but I take this as a sort of "better than nothing" approach. Food in Mabinogi will grant slight stat bonuses, but underneath those stat points and flavor text there's a hidden mechanic.
Food provides players with Upper and Lower muscle gain or loss, as well as a Weight gain or loss. While food is not the only method of gaining or losing both weight and muscle, it is the most common, and arguably easiest method. Players have many guides on the internet that explain which foods to eat in which order to gain the body type you want, this even includes the wiki.
It's also important to note that weight does not effect your stats, the food you eat absolutely does give a small temporary bonus. However your character can be as fat or skinny as you'd like without ever effecting your ability to perform any task.
I would be remiss not to mention another feature of creating an identity, and it does feel like this is an appropriate place to do it. Every day, or every week (depending on your level) you can preform something called a Rebirth, your level will return to 1 and you will be allowed to change some things about your character or leave them as they are.
This will unfortunately readjust your weight settings, which is why we see so many guides on how to get the ideal weight you're looking for. Thankfully it is by no means difficult to achieve this weight gain once more and will take no more than a few minutes after rebirthing.
As a quick note I won't spend too much time on, for my fellow genderfluid and NB friends out there; you can actively change your gender whenever you rebirth (though obviously you don't have to be NB or Genderfluid to enjoy this feature) and there is a good amount of items specific for crossdressing if that is something you'd prefer. That list of items is far more than your generic maid outfit for men; including everything from dresses to common skirts, with women getting suits, hoodies, and everything in between. If you switch genders you will even get an achievement specifically titled "Genderfluid" which I genuinely appreciate quite a lot.
Speaking of clothing, Mabinogi allows you to use a Style Tab when putting on gear. Your style tab won't give you any stats, but allows you to use the look of whatever is equip to the selected slot over the actual gear worn under it. The Style Tab is free for all players, so you can look your best no matter what you might be doing. Though I suppose those clothes wouldn't really be your own unless you had some kind of say over how they looked right?
Thankfully Mabinogi features a robust dying system in which you can actually use hex coded colors on just about any part of an outfit. You can also preview these changes directly on your character prior to using a dye.
There's a specific, and short; list of items that can't be dyed. Otherwise it's common for every item in the game to have at least one or two dye slots where you can customize their colors however you'd like.
You can do the same for your weapons, even giving them skins to change how they look; and then dying those skins to look just how you want them. A good weapon should match your best outfit after all, right?
Clothing items additionally come in the form of helmets, gloves, boots, main body, robes/back slot, face accessories, and then two more accessories that typically float to either side or behind you. This means you can mix and match everything you wear. You're not stuck trying to make some minor hat fit the entire rest of your armor that came as one solid piece, and you're certainly not struggling to match colors when only a small part of your armor actually dyes to the color you want.
Your identity in Mabinogi is what you see fit to make it, and while it would make this segment incredibly long, more so than it already is; the customization doesn't even end here. To give you an idea of what I'm talking about, you can actually customize how often and how many times your character will blink. There is no other game on the market that lets you create a character the way Mabinogi does, not while still being an entire world outside of your character for you to explore. Speaking of that world, before we get to exploring just what this game has in store for you on your adventure; I'd like to talk about the characters who aren't you. No I don't mean the NPCs, I mean the other players, and how they impact the game you play even when they're not in your party.
Speaking of other players, to really hit home just how different everyone can look I ran around and took a few pictures of players I found in just this one small town.
You may be wondering how much these other players actually matter, in a lot of MMORPGs other players are merely there to fill out the party for dungeons or assist with world encounters. In Mabinogi they do that as well, however there is a constantly evolving economy both on the player ran Auction House, and for things like the Commerce system. Players can also run their own shops, join you for a jam session to play some music together; and even burn some items for a campfire spirit summoned at a group bonfire.
While the NPCs in this game are fantastic, the players are the lifeblood of the game, as is the case with any good MMORPG. From guilds and parties running content together, to the occasional camp you'll come across while exploring the world. Players populate Mabinogi and their effects are felt whether or not you're actively a part of their game.
One of the features most effected by this is Commerce; a trade system which lets players transport trade goods between major cities and towns. If an item is being traded to a town more than others, it's price will drop and you may find better deals by taking it to far away cities. Though you'll encounter bandits on the road, and due to carrying heavy trade goods you'll be a good bit weaker than you usually find yourself. This makes traveling in groups much easier, with those who use air travel particularly; in need of parties thanks to the dragons who will come after your hoard of trade goods. If a bandit is to steal your loot, you need not worry; as other players can take up the role of bounty hunters and track down these bandits at their hideouts to get your stuff back. Bounty Hunting is an easy way to make some cash and also help out your fellow players who may have been wronged by a poorly placed bandit or two.
What about production? Surely I don't need anyone to assist me with making my goods. Though, a second opinion never hurts; you will actually get a boost to production success rate while in a party with other players who also have production skills. In fact, this is a great way to make some strong gear; as products you make will get bonus stats over those found in stores. This does mean that the player economy is largely populated by products made by other players. If you do a good enough job on the item you're making, you'll even leave a signature behind which can be seen by the individuals who buy and use that gear. This is a minor touch, but it's one I greatly appreciate. Anyone can have a really cool demon sword, but only I have a blade forged specifically by my good friend; in hopes it would aid me in my quest. The connection between myself and my party is ever so slightly more apparent, even when they're not around; I always have a small piece of them with me.
Players attending the banquet, an event held weekly that awards free EXP and a lottery raffle at the Tara Castle; can actually donate their food to the catering tables. This is a great time to hang out with fellow players, get some free levels; and of course eat significantly too much food.
Surely that's all, right? Well no, believe it or not players actually have a hand in many things. If you want to enchant some gear but you don't have the enchanting rank to do it yourself; you can request another player to assist you. Perhaps you're an alchemist needing to create alchemy crystals of special magic skills; another player can cast that magic nearby and let you synthesize it into a crystal. If you're using the Jam Session action other players can join you with their own instruments when you play music; automatically matching whatever song you're playing. There's a fashion contest where the winner is put on display in full costume right in the middle of the major cities for all to see. There's even mechanical changes to things like magic, if you're casting Ice Bolt while I cast Fire Bolt next to you; we instead both gain a charge of Fusion Bolt. This form of magic combines the properties of your Ice Bolt and my Fire Bolt into a more powerful version of our respective magics, all because we happened to cast at the same time nearby each other.
If you enjoy music then you might find yourself reading through the Bard Bulletin Board, where players can post the compositions for their custom music. You can transcribe this music yourself and play it whenever you wish, though you can also use the MabiNovel Bulletin to read books written and published by your fellow players as well. This does in fact mean that you too could become a composer, or even an author and post your works to the respective boards.
Players can also obtain their own small piece of the world via Homesteads. These function as a sort of player owned housing system, and they allow you to do everything from growing farms to hosting your own production stations with boosted success rates. Of course the owner of the Homestead can allow either friends, or anyone; to come and gather from their herb patches, farm animals, and various logging, mining, and production sites. Meaning that other players not only offer you an expanded world to explore, but potentially gathering and production spots that may not otherwise be available at your current location.
While Homesteads start quite small, they're nothing to scoff at when fully upgraded; allowing for even a proper house, pets, and partners; to be placed on the fully customizable property. Some items will even passively grant you bonuses to your stats or provide your gathering and production stations bonuses to gathering and success rates.
Alright great, so you have a character who's uniquely you; you even have a place in the world among other players. However what good is that if you don't have a world worth existing in. You're here to play an MMORPG, if you wanted to simply dress up an avatar and exist in a space with others; you'd play something like VRChat or Second Life, or maybe you'd go download that Sims multiplayer mod. You want an RPG! An adventure! A living world to explore and be a part of!
Well Mabinogi's got you covered there as well believe it or not. Now where you fall in terms of enjoying the story is fairly up in the air; I know some people who love it and others who could take it or leave it. That's entirely fair and I don't blame them for feeling that way. To avoid potential spoilers I will be saying up front that if this has been enough for you and you're willing to trust me that this game is worth your time. Skip ahead to the Q and A if you think you need it, or go download and play the game now if you didn't already do that. Hell you can even add me in game if you want some people to play with who are going to be chill with newbies. If you need a bit more though, then keep reading because you might just like what I have to say about this game's journey.
When you start Mabinogi you'll be told you're this being from the stars, something that cannot die; and therefore has importance here. You may literally be an immortal entity, but you won't feel like it. You'll start with only a handful of skills, and with this game having no real class system it's not so straight forward how to get more of them. You'll stumble upon a few while just exploring the world, but others might require you to actually engage with the world around you. If that sounds exciting, don't worry; we've only just begun to explain the whole system of interacting with NPCs.
See the game of Mabinogi is before all else, the story of you; your character the journey you go on. So it's fitting that you keep notes in a Memo, this Memo is written in the perspective of your character; and will keep tabs on what you've been through. Each entry in the Memo is given a Key Word; and these key words will be given to you as you experience new places and things. Whenever you engage with an NPC you can start a conversation, this allows you to flip through your Memo and select a Key Word to speak about with them. Asking them about their private story will reveal this character's lore and backstory, at least; if they like you enough to share that information with you. NPCs do actually contain a system of trust with the player, and if you befriend an NPC they'll even let you access a secret shop where they sell exclusive items. Other Key Words include things like Nearby Rumors where you can obtain gossip and quests; or perhaps you want to ask about Part Time Jobs. Whether you're working for the town blacksmith to deliver some refined ore, or you're gathering wool to make bandages for the town healer; Part Time Jobs offer you fitting rewards for the work you perform, and allow you to even unlock various skills down the line if you perform well enough. Which brings us to another Key Word, the Skills Key Word. Skills is a Key Word that will ask an NPC if they believe they could teach you anything, if you see a knight you can ask them about Skills and maybe learn a new technique for your swordsmanship. Asking a chef about skills may result in them giving you a quest that has you running out to make flour and bake some bread. These methods are meant to immerse you in the world and teach you how the mechanics behind these skills works, rather than just saying you're level 16 so now you can bake bread.
Some NPCs will even react to your title, thanking you for the deeds you've done or perhaps judging you for why you'd do such a thing. This is because every NPC in the game, no matter how minor; has a story to tell. They all have unique theme music that contains a name referencing something about the character and their story. The more you talk to these NPCs and they open up to you, the more you'll learn about the world you're a part of.
However, small NPC stories don't amount to much in the grand scheme of an epic adventure do they? Well don't worry, now we're getting into the main scenario quests, and the lasting impact they have on you as a character. Have you ever felt like you should have maybe gotten a new power, or been recognized for the deeds you've accomplished after you literally save the world; only to return to business as usual? Well Mabinogi actually considered all of that, not only do you get a title that NPCs might react to, as I mentioned previously; but the Main Scenario Questline actually gives you everything from transformations to special unique items. This is again the last chance to not have spoilers as I will be covering at the very least Generation 2: Paladin and Generation 10: Goddess of Light through Generation 12: Return of the Hero.
Okay now that everyone who doesn't want spoilers is gone, allow me to tell you about just a few of these MSQ rewards; of course jumping right to the good stuff without context makes it meaningless. So let's start with a quick summary of Generation 1 that's roughly spoiler free.
Generation 1: Advent of the Goddess starts with The Goddess asking you for help, then you save her. See I kept it spoiler free! You're given the title "[Player name] Who Saved The Goddess" for doing this which grants you some nice stats, but the real reward is that you get to move on to Generation 2: Paladin. Well wow, that's kind of an underwhelming title isn't it? You just finished Advent of the Goddess and now you're on... Paladin? Huh okay, well this quest line is all about a Paladin of legend. You spend the generation becoming someone worthy of the Paladin's armor, searching for his old armor, and even reliving some old memories of his. All to figure out who he is and solve the grand mystery that sparked this whole generation in the first place. The political drama of a potentially puppeteered prince who may actually be dead from the start... Okay yea listen it's more interesting when you actually play it. The real plot twist of this whole generation however is when you figure out who that old Paladin actually is, and more importantly that they're still alive. In the final dungeon of this generation when you face off against the final encounter he is not the one who saves the day. Rather it is you who gets to don the armor of the legendary Paladin and in a moment I love, you get to save him. This transformation is actually a fairly minor stat boost at first. You're not some overpowered god, you're still you; just powered up. When you complete the generation you will find yourself with a wholly new power available to you, the power to become that very same Paladin; now with it's own skills to rank to make it even stronger than it already was.
Yes, just for clearing Generation 2 you now have an entirely new power unlocked for you. The power to, once a day in game time; transform into your Paladin form. If you're an Elf you transform instead into a Falcon, and Giants transform into a Beast. These new forms come with their own unique skills and properties. However you don't lose access to the skills and abilities you already have. This will be a running theme throughout Mabinogi, you only get more; you don't get locked out from being you. If the Paladin aesthetic isn't your deal, and you want things a little different, don't worry; Generation 3: Dark Knight might be more your style. However, this begs the question; are Dark Knights and Paladins the same thing flavored differently? Nope. Sure they are both the same Transformation at the end of the day, but their inner workings are very different. To give you a quick example of what I mean, Paladins always get the same stats every time, but they have no specialized skill they can use while transform. They're essentially your generic stronger form, with buffed stats and nothing more, dull but reliable. Dark Knights instead roll for their stats every time they transform, meaning sometimes you're going to have much stronger physical defense, and other times a much higher magic damage stat. If you're interested in the specifics, here you go:
Dark Knights also don't get forcibly removed from their transformation when their timer is up, rather they go into a state called "Disarmed" where they will take heavy damage over time, but this can be healed if they wish to power through it and keep fighting in their transformed state. They additionally obtain Control of Darkness which lets them tame an enemy to fight for them for a short time.
The Generation 2 transforms (Paladin, Dark Knight, Falcon, and Beast) all have 4 tiers of their transformation, dependent on the skills rank. Each boasting it's own unique title and appearance that builds on their central aesthetic and motif. This means a player who's max ranked Paladin will transform into a Champion, or for Dark Knights, they'll become an Infra Black. I do enjoy the morals of the game being muddier than to just say Paladin is bright and shiny and good, and Dark Knight is well, dark and edgy and bad. As you go through the game you'll learn a lot about the politics of the gods, and understand their moral values a lot better. Which leads us to our next major upgrade.
In Generation 10: Goddess of Light, we take the fight to the gods, and between Generation 10 and Generation 12, we'll even obtain the Sword of the Gods, a then usable sword weapon which ironically may not even be as powerful as some of our own gear by the time we get it; but more specifically we'll decline godhood and become a Demigod. However it's a bit deeper than that, as you'll find that at the end of Generation 10 you're confronted by your doppelganger. Upon defeating it, you gain the power to assume the form of a Demigod; which yes, you can in fact transform into while also transformed into your Generation 2 state. Not only does this form regen your HP, MP, and Stamina; but it additionally allows the use of special skills that depend on which of the gods you're allied with. Those who are being supported by the Goddess Neamhain will obtain skills such as Spear of Light, and Fury of Light; however if you decide to be supported by the Goddess Morrighan you instead obtain Wings of Eclipse, and Wings of Rage. Of course you won't have a choice right away, when you first obtain the ability to become a Demigod, you'll be defaulted to working with Naemhain's skills. They're not bad, but Morrighan isn't going to just give you her skills so easily so if we want options we'll need to get her to work with us. Once we clear Generation 11: Sword of the Gods; we in fact obtain the Sword of the Gods itself. This is important since we'll need it if we're going to fight the gods. Now in Generation 12 we are asked to fight alongside Morrighan to bring down the King of the Gods, Nuadha. For clearing this generation, you'll obtain the right to be supported by Morrighan; which is kind of funny since if you're a Dark Knight it shows you've actually betrayed her by giving up the path of the Paladin in favor of following Dark Knight. I guess she can overlook that given you just helped her defeat the King of the Gods.
Surely the upgrades stop there right? Well no, actually; but you probably knew that already. See there's actually currently, up to G25, with G26 on an active countdown to release as I make this post. With even more transformations, special skills, and some really incredible upgrades that change even the way we engage with crafting; the generation quests are more than worth your time and leave you feeling more powerful with each completion.
Mabinogi isn't just having you go through these quests to complete the story, it's also actively making you more and more the proper image of this immortal hero of legend. It's giving you a power boost on par with some silly shonen anime. As much as you may cringe to hear me make a stupid joke from the early internet; yes the Milletian could beat Goku. Sorry I had to make the dumb joke after making the shonen anime reference you know? These powers aren't ever restricted from you either; it's not as if you suddenly can't use your Paladin transformation in a dungeon, nor are you locked out from using Demigod to regen some stamina just to pick some flowers. Mabinogi is the story of your character, and it gives you so many upgrades and power scale boosts because it genuinely wants you to feel like a powerful hero going up against powerful enemies.
Now I will admit there's something to be said about the balance in some of the later Generation quests, especially because you can skip over a lot of them. They absolutely do plan for you to have the full arsenal of Generation specific skills by the time you reach Generation 20+ but dare I say, I think that's fair. We actually see this in other games too, it's just more allowed from other games because they do a better job of hiding their barrier to entry.
What I mean is that FFXIV is like Dark Souls 3, it's not going to let me go somewhere I'm not actually ready for, because it knows I won't have any fun getting my ass kicked but it's really linear. While Mabinogi is like Elden Ring, it looks at me saying "I'm ready I'm ready put me in coach!" While facing down against an actual god well before I'm... you know, actually ready. Yet it just says "go get 'em champ!" Only to watch me become a pancake two seconds later and think "yea this balance is garbage." Truth is, if I go back and do the content I'm suppose to do first; I will be more than ready for this content when I reach it. However I might actually be able to clear this content when I'm not supposed to yet, and Mabinogi; much like Elden Ring, lets me try. We see this same type of barrier to entry in how FFXIV says "hey man you can't run this until you're Item Level 280 sorry." That feels boring when you just want to run the thing, you don't want to go back and "grind" for item levels, but in reality it's just stopping you from trying and failing repeatedly. Which makes sense for the type of game FFXIV is, where other players are a requirement, and you don't want to hold them back because you thought you could do it with less.
The other truth is, with Mabinogi; not every path to success is going to look the same. I might spend my time training my combat skills, slowly saving up the small stat gains to get to where my base strength is at 500 and I can deal some nice damage. My friend who doesn't want to touch combat skills can absolutely focus on his cooking, slowly but surely becoming a master chef as I've become a master warrior. Now he can make a catering dish that boosts his strength to 500 all the same. We're not going to be dealing the same damage since things like weapon type, and skill ranks will come into play; but this does mean he could achieve the same goals as me in a totally different way. Personally I'm a huge fan of this, it lets every single character feel unique; you can truly become your own kind of player here.
Whether it's weaving your magic skills into your archery gameplay, or becoming an apothecary bard who uses musical buffs and potions to level the playing field. Perhaps you want to train your Ninja and Chain Blade skills to keep you at a distance, debuff enemies, and set explosive traps. You could even just play the game with life skills, relaxing by the pond as a master fisher; before tailoring a new outfit. All of these methods are entirely valid ways to play the game, they all give the necessary stats to enjoy whatever content you wish to, and yes they all give you levels.
It is for these reasons, and honestly; many others. That I have played this game since it's beta, for literally half my lifetime; and why I believe this is genuinely hands down the best MMORPG on the market right now. I urge you to give this game even 15 or 30 minutes of your time, don't get caught up on the old dated graphics, don't fret if you don't understand everything right away. The game is complex, it has a ton of mechanics that mix and intertwine to create a unique experience. The things you might find troublesome at first are exactly what makes the game so fun and unique when you understand them. Given the average internet speed and size of Mabinogi, should you have downloaded this game at the start of this reading it should be about done by now. If not, you've got the Q and A down there for any potential follow up questions you may have. So go ahead and jump into the world of Erinn, if you stop by Dunbarton on Channel 9 you might catch someone from the Landsbetween guild, feel free to stop and say hi; we're a friendly bunch.
A quick Q&A for things I've been asked frequently and might answer some questions or possible concerns you have about the game.
Q: I see a weird banner with P on it, does that mean I require a premium account to use that skin/hair color?
A: No. That symbol signifies that it would cost Pon. A cash shop currency that is given to the player fairly regularly. You in fact get a gift box with about 20 Pon when you reach an early level milestone such as 50 or 100. It costs anywhere between 3 - 5 to change eye, hair, and skin color. Of course it only costs you to change to a color that uses the P banner, if a color you would like doesn't have any symbol (either a P for Pon or a B for a Beauty Coupon) then it's completely free.
Q: I see a lot of cool characters, how much of a grind is it; or do I need to pay real money to customize my character?
A: You can play Mabinogi entirely free to play, gacha boxes do contain high end loot and good in-game items. However the Auction House easily allows you to buy these items from players using entirely free to play gold when a new gacha comes out. While it might seem intimidating to make 1m at first. You'll quickly learn you can make 1m passively per week + any actual activity you do in this game earns you quite a lot. A single run of a dungeon will net me between 50k - 350k depending on drops and my actual in game luck stat. This is on top of the 160k I can make for free just logging in and doing Fynni Blossoming for the day. Of course, the higher your skills and total level; the easier it will be to make money.
Q: I don't want to do a specific part of this game, can I still enjoy the other features?
A: Yes. Entirely, in fact; I'm doing a challenge run on a character who's not allowed to rank up any combat or damage skills. I've already completed the first major questline of the game without any problem. I will say that your ability to play the game will directly reflect how much knowledge of the mechanics you have. This isn't to say you should scour the wiki for days on end, unless you're into that. However I would argue that having a few friends to play with, or perhaps actually taking the time to read through skills and practice with what you do enjoy doing; will help you to get by not doing the stuff you don't want to. You really can play this game however you want, it just may require you to have a better understanding of it's inner workings. You're always welcome to ask me about stuff whether that's here on tumblr or in game.
Q: My UI and HUD are this weird plastic blue color and I kinda hate it. Can I fix that or am I stuck with this?
A: In the settings menu the game allows you to change the color of the UI and HUD to fit your liking. You can also enable various hotbars and disable others. Additionally you can change the game's resolution, and even pick out which version of the OST you'd like to use of which there are three distinct versions.
Q: Does this game have a meta I should worry about?
A: Yes and no, yes it has a meta; no you shouldn't worry about it. If you're really concerned I recommend picking Giant as your race and Close Combat as your starting Talent. I didn't go over Talents in this essay but they're sort of specializations, not classes. They don't limit anything you can do, but rather give you 2x EXP towards the skills they govern. Giants have a fair bit more strength and HP, they're your standard tanky race. While they may not be as fast on their feet as nimble Elves; they can take a good few more blows, and even have racial skills specific to gathering up enemies. Close Combat doubles down on what Giants are already good at, giving you more HP and Strength. Start out by ranking your essential basics, those being Defense, Smash, Counter, Windmill, and honestly throw Assault Slash in for good measure; since you'll want to often combo these skills together. DO NOT SLEEP ON DEFENSE, it is a heavily overlooked but extremely powerful skill. If you feel like you're struggling in combat, grab a shield and rank your shield mastery; even light armor mastery will be more than enough so long as you have a decent shield and the necessary ranks in the skills. You'll soon feel like a steel wall of defense that not even major storyline bosses can put a dent into.
Q: What are the differences between Elves, Humans, and Giants? Can I change my race after I make my character, since I can change my gender?
A: First off, no; sadly you cannot change your race after making a character. This is become of the racial differences. The major ones are as follows...
Elves can use invisibility to hide themselves, they'll fire 2 arrows as opposed to 1 when using archery; and they obtain a unique poison arrow that spreads to nearby targets when fired. They move faster than other races and have stats better geared towards Magic and Archery; though that won't matter too much. They become a Falcon after Generation 2 letting them use Elven Magic Missile, and cannot use 2 handed weapons nor can they dual wield.
Giants can use stomp which is a fairly week AoE ability, they also get Taunt, Stampede, and Wind Guard as unique skills. They can use two handed weapons in one hand letting them use a shield with them, and can dual wield blunt objects. They have stats geared towards a close combat play style, though again that won't matter too much later on. They become a Beast after Generation 2 letting them use Giant Full Swing, they cannot use bows but have thrown spears instead.
Humans cannot learn the specific racial skills of the other two races. They can dual wield swords; and don't have equipment restrictions outside of not being able to dual wield blunt objects and not being able to use the throwing spears. They have stats geared to an all around play style, which as you know; doesn't really matter much. They become a Paladin after Generation 2, or they can become a Dark Knight which gives them the active skill Control of Darkness which lets them tame an enemy to fight for them.
Q: Is this game Pay to Win?
A: Is any MMORPG not Pay to Win? Alright, real answer; let's break it down. Does Mabinogi have Pay to Win properties? Absolutely it does. Most if not all MMORPGs do. FFXIV has the paid level boosts just like Mabinogi has paid gacha boxes with end game loot. I'm not trying to pick on FFXIV here, it's just what I'm familiar with because I also play it. Truth is, Mabinogi gives you a lot of gold for just doing content, whether you're a crafter who can sell your wares for millions, just doing daily Fynni gems for 1m a week per character, or combat focused and running your Lord missions with boosts for a few million in a couple hours. So while I'd argue that it absolutely is pay to win, not only do you not need those minor boosts from the gear until long into the later generations; you also will have the money to buy it off players long before you actually need it. That's if you need it at all, since you can easily get ahead in this game by just engaging with the many skills and mechanics. If I had to give this a simple yes or no, the answer is yes; but I really don't think it's nearly as bad in Mabinogi as it is in other games. Especially considering how small the PvP scene in this game is. You don't need to pay to win when someone else in your party absolutely did, or maybe you just pay in gold to win. However I'd argue that it's pay to win FASTER than others. Just take it slow and enjoy the journey. Every game is pay to win, Mabinogi handles it better than most.
Q: Is there any reason for me to not like this game?
A: Yea the devs haven't hired me to write articles like this for their marketing. Boycott worthy honestly; they should pay me for this, or at least make me a soul streamer, you know? (┬┬﹏┬┬)
^ This last one is a joke, you know; in case reading comprehension.
Randomized Robins AU - Ages + Worst Trait Exercise:
Steph (25):
Says her worst trait is her murderous rages (she is exaggerating for dramatic/comedic effect, she’s killed 3 people tops and for very good reason)
Thinks her worst trait is her spitefulness (one of the few traits she definitely got from her father + one that prevents her from fixing her relationships and living her best possible life. She’ll refuse to interact with someone she dearly loves after an argument (happens significantly less after Tim’s death) or will say things she knows are hurtful just for the sake of having the last word. This trait will worsen in some ways as the list of people who have wronged her and those she loves grows, but will also ease up as she matures and realizes the harm it’s doing to her relationships with those she loves most.)
Her worst trait really is her spitefulness
Cass (26)
Says her worst trait is her self-righteousness (she believes that her goals are righteous and, as a result, she is righteous. Cass becomes very defensive whenever someone questions the mission and often does not second-guess herself. This is a trait she only develops later in life as she grows closer to Bruce/learns to understand herself more/starts to love herself more. But she knows she isn’t perfect and when somebody she trusts criticizes something she is doing she is willing to listen. She just usually isn’t the one to START the introspection.)
Thinks her worst trait is her self-righteousness.
Her worst trait actually is her obsessiveness (she gets it from Bruce and, while not as bad as him, she will easily become preoccupied with her night-life and the mission if someone isn’t there to pull her back. She will do this to the point of self-destruction and it hurts her relationships with the people she loves, especially Steph.)
Tim (24)
Says his worst trait is his spitefulness (he actively rejects the idea of mending his relationships with the older members of the family and this causes him to also lack good relationships with the younger ones)
Thinks his worst trait is his obsessiveness (similar to Cass, if he gets fixated on a task or idea he will neglect everything else in his life in order to dedicate more time to it. Unlike Cass, he will almost never be dragged away from it unless Pierrot snatches control of the body and forces them to take care of themself.)
His worst trait actually is how manipulative he is (the KING of guilt-tripping and using people’s emotions against them. He’ll do whatever he needs to do to get what he wants, he’s not above crocodile tears. And he will do it to whoever he needs (or wants) to with little care for how his actions impact others.)
Pierrot (Insists: “Age doesn’t apply to me! And even if it did, I'd probably be the oldest. Or the youngest! I’d never be a middle child, though.” Mental assessments by the Bats have put him around 21, with a margin of error of 3 years. Pierrot has called this “blatant character assassination by my eternal rival!”)
Says his worst trait is that he is an irredeemable psychopath without any regard for the wellbeing of others (this is a lie and everyone who's important to him understands this).
Thinks his worst trait is his parasitic nature (he literally would not exist had Tim not suffered the way he did. Plus he is a living reminder of one of the worst things that happened to many of his loved ones. He is a parasite injected into a functional person's body and contributes to his continued suffering. This is also a largely incorrect judgement of himself, caused by his actual worst trait.)
His worst trait actually is his limited sense of self (he doesn’t really know who he is outside of ‘inheritor to the legacy of the Joker (a man he despises yet also views as a father)’ and ‘chip in Tim’s brain that became sentient’. He slowly develops an identity over the course of his life and relationships with other people, but he lacks the foundations of identity that most people have. Pierrot will often almost become a caricature of himself and what others perceive him to be because it's the only person he knows how to be. This causes wild swings in how he behaves and relates to others, sometimes to the detriment of himself and others.)
Dick (17)
Says his worst trait is his clinginess (he is a very extraverted person who likes to be around others, which mixed with his fear of abandonment after his parents died means that if he goes a few days without seeing/talking to a friend he will get very anxious.)
Thinks his worst trait is his anger issues (he gets ticked off very easily and will explode on people. He’s kind at his core and is usually very nice, but he has a temper that can escalate significantly. Spoiler (and later Twist) help him channel this anger into something positive.)
His worst trait actually is his anger issues.
Barbara (18)
Says her worst trait is her disability (internalized ableism, she thinks of herself as less valuable than the other Bats because she cannot be out there in the capes like they can. She will grow out of this as she matures and as she learns how invaluable her support for the team is.)
Thinks her worst trait is her disability
Her worst trait actually is her overly-independent nature (In an attempt to overcompensate for everything she can no longer do, she has resolved to do literally everything that she possibly can without any help from others. This results in many instances where she either takes on too much and winds up not being able to fully realize any of her tasks or where she makes her life and the lives of others significantly harder by refusing help when offered/not asking for it when she needs it.)
Damian (16)
Says his worst trait is his perfectionism (he is overly critical of both himself and others, taking any flaw or problem and amplifying it to an absurd degree. This is due in part to his life with the LoA (where even a brief misstep could lead to death), in part to how others treated him initially as Spoiler (any flaw was fixated on and used as a reason to either mistrust him or portray him as unworthy of the mantle), and in part due to the fact that he is Bruce’s son (the only person with worse perfectionism problems than Damian). Gradually, Damian has improved in this regard but it’s still a massive barrier to both his own happiness and his relationships with others.)
Thinks his worst trait is his perfectionism
His worst trait actually is his perfectionism
Duke (16)
Says his worst trait is his definitely-real secret evil side (says this as a ‘my dad is a villain so who knows??’ joke)
Thinks his worst trait is his impulsivity in his words (Sometimes he will crack a joke or say a remark without thinking it through, leading to a LOT of hurt feelings and drama. He’ll say something without thinking it through and wind up seeming insensitive. This isn’t done because of malice, rather because Duke is someone who’s quick to act and speak. But while the mantle of Insight and his awakening powers have helped him with his actions, they do not always help with his loose tongue. As such, Duke gains an unfair reputation in the media as an instigator and will accidentally cause family drama through what he says.)
His worst trait actually is his impulsivity in his words
Jason (14)
Says his worst trait is his bad manners (he grew up on the streets and has no idea how rich-people society works, which he’s pretty insecure about considering he’s now the youngest kid of Bruce freaking Wayne).
Thinks his worst trait is his reactiveness (Jason never got the privilege of planning ahead for various events in his life, so he instead needed to rely on being swift and harsh in how he could react to situations. It’s saved his life on multiple occasions and helps significantly in his role as Spoiler, but it can also lead to extreme overreactions (accidentally causing kidnapping scare after Jason ran away following a fight with Dick) and a struggle to plan things out ahead of time. As he grows more secure in his place in the family and in life, this trait will lessen but never fully dissipate.)
I'm still thinking about my professor proof-reading my rhetorical analysis essay about white supremacy, violence, and antisemitism because it went a bit like:
Prof: *shakes her head while reading* I can't understand how someone could believe this
I mean... You guys value education, and learning, and family, I just don't get it!
And the food? Have you ever been to Brooklyn?! Ugh, the food!
I don't want to be overdramatic, but it subtly tells me how different we engage with this subject. I definitely like my professor, and she's nice, but that essay for me was scary, and raw, and it's a subject I've been forced to experience and the violence that comes from these movements are violences I have experienced in some ways and just... I don't know, it was a weird dichotomy to simultaneously feel so raw while also realizing that non-jewish people will not understand why