#; which is also Important
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i-have-zero-chill · 2 years ago
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no but hold on because the team loves Buck So Much. and we know that but I’m thinking about how he doesn’t. like he knows they care about him but he doesn’t get it. doesn’t understand the full depth. and of course he’s gonna fight to get back to them because he doesn’t want to die yet. he knows that much. but it’s gonna take him waking up to realize how loved he really is. because he! doesn’t! know! I am so unwell.
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glitterhearth · 3 months ago
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man i was supposed to do so much work and i just. ended up cleaning my room.
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transformers-earthspark · 10 months ago
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IMPORTANT: TUMBLR HAS MADE A DEAL WITH MIDJOURNEY/OPENAI.
YOUR ART AND IMAGES ON TUMBLR ARE BEING USED TO TRAIN AI MODELS.
The opt-in is automatic, but you can turn it off in settings.
Go to "Blog Settings" -> "Visibility" -> "Third-Party Sharing" and turn on "Prevent third-party sharing for [blog]". (This post shows how to do it on browser and on mobile.) You need to do this with every sideblog. (Note: The option in settings might not appear if your app hasn't updated yet. You can still opt out via browser.)
Spread the word. Everyone on Tumblr needs to know about this.
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a-cat-in-toffee · 6 months ago
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expanding on my tags from this post
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inkskinned · 1 year ago
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in internet posts it is easy to cut them out of your life. they are hurting you! they aren't listening to you!
they held your hair back. they lent you lipstick. they held your hand at the train station and got you home safe. they rounded on your bully, got loud, said get fucked, spitting-mad in your defense.
they also cut the hair off again. told you that you should really think twice before wearing something like that. took you for granted. took your insecurities and threw them in your face again.
you know logically it should be easy. all the internet advice comments always read it will feel better. like an equation - if a person is rotten, you just remove them. you pull the tooth that's hurting.
but it was never a big flare-up moment. you don't live in a sitcom. they never tried to take your boyfriend or steal from your apartment. they showed up to birthdays and they wrote songs about you and bring you water without you asking. once you found out they carry an emergency inhaler for you, even though you haven't had an asthma attack in years - just in case.
where is the line? people fuck up. sometimes they fuck up badly. sometimes people have raw personalities, like a powerline, and being around them is dangerous. addicting. sometimes they can't help themselves, but you know they're trying. sometimes they are just rough-around-the-edges. sometimes they don't even realize how they sounded when they said that. sometimes it's just - you've both loved each other for so long now, the way this thing hurts goes back to the root.
and that's the fucked up part. you have pushed your fingers against the sweetheart of memory. things these days are electric, tense, harrowing. they didn't used to be. there were a lot of good days in there. sometimes you want to just close your eyes and say can this be over yet? do we still need to be fighting?
doing that would give up any chance you get of getting an apology, but you don't always know that you need an apology, you love them. once they flaked on your birthday party. once they told you to get over it, people are always dying. they also let you crash on their couch for a week after the breakup, handfeeding you when you were so sad you couldn't eat. they are also judgmental about everything, occasionally react to banal statements with an attitude that is weird and fiery. they also love you like a lighthouse sometimes, so strong they cut the storm like lightning.
but the problem is that you might be storm. you might be the thing that needs breaking. what if you are two forces who are desperately, horribly drawn to each other, shaped by the other person's passions, and both good for each other and bad in equal measure.
what if you're both just people, and you're no saint neither.
just cut them off! swallowing the saltwater, you catch yourself in the mirror. you've been shaking more than usual. there's an ache in you that is oblique, loud, impossible to soothe. is this what it looks like? when life is "easier"?
your mouth will always have a hole, is the thing, if you remove the tooth.
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poorly-drawn-mdzs · 6 months ago
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Not beating the allegations.
[First] Prev <–-> Next
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idontmindifuforgetme · 1 year ago
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friend wanted to see my tumblr, and when i told him i can’t show it to him bc it’s basically my personal diary he went “oh so I can’t see it but a bunch of strangers on tumblr can??” he literally does not get me. no one will get me like the people in my phone get me
#It’s just so different#even though it’s public it still feels secret and safe. i feel comfy sharing a lot more on here than I do in my actual day to day life lol#in my head I’m also just speaking to myself 90% of the time which helps#if a friend off tumblr saw my thoughts I’d feel so weird ab it#esp bc they might get the vagueposting about certain situations and tell mutual friends#no thank u. this is for me. I’m not about to start censoring my thoughts bc someone I know knows my tumblr#u guys literally saw me have LIVE BREAKDOWNS#meanwhile I’ll have the worst fucking day in history and tell no one about it. I’m already cripplingly private but way more so in real life#this is basically a low stress journaling outlet for me. it’s so important for me to maintain the separation#like this is actually my diary & has been so handy for letting out emotions / articulating thoughts / staying on track !!#& I’ve met so many kind people on here who actually get me. which is so hard to find irl bc I’m surrounded by pre-med gunners/overachievers#who are by standard not very good w emotion & can be competitive/judgmental. or at least it’s hard for me to be vulnerable in front of them#and I’m part of that crowd so I reserve my emotions only to a handful of very close friends#it’s nice to hop on here and express negative emotions!! or positive emotions!! just whatever I want and it’s low stress and people get me#I don’t have to worry about judgment or competitiveness etc etc#like everyone on here is so kind & nice & understanding. & just a breath of fresh air from the types I run w. it’s just nice to have this#so idk that’s why I think I’ll always be strict about keeping the worlds separate. it just works#p
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ciderjacks · 5 months ago
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Party infighting
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starry-bi-sky · 4 months ago
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Incorrect Quotes for the Blood Blossom Au - DPXDC
Original Post Context Here but TL:DR - Vlad poisons (orphan) Danny with blood blossom. He runs off, finds Pre-Robin Battinson, Battinson saves his life. Danny is currently staying with him until the time being. Batdad all around, found family, woo!
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Bruce after giving Danny an antidote: poof. Just like that, the toxin’s gone
Blood Blossom, not gone just sedated: wrong! toxin’s right here you fucking brussel sprout
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Vlad at a gala while his godson is (allegedly) missing: Mister Wayne! A pleasure to meet you, I wanted to speak with you about hopefully setting up a deal between our brands—
Battinson, currently housing his (allegedly) missing godson: I don’t like you.
Vlad: —and it’d be a— i’m sorry?
Battinson, louder: I don’t. Like. You.
Vlad:
Bruce:
Vlad: If you could tell me what I did to offend you--
Battinson, with the intensity of a thousand suns: No.
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Danny: 🧿🧿
Bruce: 🧿🧿
Danny: 🧿🧿
Alfred, in the corner: Can you two socialize like normal people
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Danny: gun to your head, who would you rather kiss: riddler or the joker
Bruce:
Bruce: gun to my head?
Danny: gun to your head, yes.
Bruce, without missing a beat: pull the trigger
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Danny (is currently unaware Bruce = Bruce Wayne): hey Vlad's planning on poaching Mr. Wayne's company out from underneath his nose, would you be able to prevent Mr. Wayne from making any deals with him? Or just in general from being alone with him?
Bruce, realizing Danny doesn't know he's Bruce Wayne:
Bruce: ...yes.
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(Danny and Bruce are leaving Wayne Enterprises, Danny is wearing a face mask and obscuring most of his identity. There's a swarm of paparazzi at the doors)
Bruce:
Danny:
Danny: there's an open window on the first floor bathroom
Bruce, immediately turning on his heel: mh. mhm.
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Aunt Alicia:
Bruce:
Aunt Alicia:
Bruce:
Bruce 🤝 Aunt Alicia: "Vlad Masters can go fuck himself" club
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Bonus! Because looking at it makes me giggle and I think it needs to be shared
POV: You're Alfred living with two of the most socially awkward people in Gotham. Now with biblically accurate heights!
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posalis · 21 days ago
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I understand now. My place was always here in the lab with you.
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sandflakedraws · 1 month ago
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continuing thoughts from This Dream AU
re : why it might have taken the gang a while to find Bruce & Floyd
how about i erase just a little bit of the plot convenience from TBT
what if, bruce's postcard didn't survive unscathed, and they had to go off of john dory's foggy memory of the thing.
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so like. they're stumbling their way through a bunch of could-be-heres before they hit on the correct one.
and what if, the Vacay Resort section was legit hard to find.
like, the entire island chain is still at Vacaytioner scale, right? so even if the search party's idea to eventually look there was right, it could still take a long time to navigate thru the tropical jungle on any individual island, let alone many of them.
.... aaaaand what if i drew way too much for a potential reunion anyways because i'm a sap
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quicksilversnails · 12 days ago
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Took some notes from the Wild Life retrospective episode of the Imp & Skizz podcast featuring Grian because I thought the behind the scenes info was really interesting!
(3:15) The wild cards were all kept totally secret from the players (apart from Grian), with the exception of the superpowers and finale (as they required the players to set keybinds)
(3:45) The players were given files containing the required mods each week, which were named things like "creeper rain" to throw them off
(4:12) Wild cards were a combination of data packs and mods
(4:38) Grian told them not to read the folder name to avoid spoilers (which is kind of impossible), so everyone fully believed there would be creeper rain lol. Grian was saying it in jest but everyone took it seriously and were apologetic about having seen it, to which Grian told them not to worry
(6:58) Grian originally contacted a data pack dev called Brace for help with programming the wild cards. Some, like the shrinking/growing could be achieved with minecraft attributes, but the snails were too janky and unusable. Grian still liked the idea though, so he reached out to mod developers Henkelmax and Breadloaf, who designed the pathfinding/behaviour from scratch
(8:49) They had a debugging mode used to test the pathfinding of the snails, shown in the podcast and in Grian's credits
(10:09) Grian wants most of the credit to go to the development team and artists, as he was mostly in charge of ideas & organization!
(10:39) Grian's only regret with the snails was that they were too fast in session 3, leading to unexpectedly many deaths. They were apparently not so difficult to get away from during testing, but perhaps the testers were more used to them than the players were
(11:44) Grian: "We did develop to the lowest common denominator" ie. prioritizing how players would struggle over how worrying about if players would do too well
(12:56) Oli's voice for the snails was iconic. It cost Impulse a life because he intentionally stayed closer to it to hear the voice lol
(13:42) Danny was in charge of the snail models and animations
(14:11) During testing, the snails just sounded like Oli, which made it feel weird. They pitched up his voice so that it'd be less immediately recognizable
(15:18) The snails' jumping attack was meant to be clearly telegraphed: they would stop, wiggle, make a "ooeee" sound before jumping. Many players had their friendly creatures volume turned very low/off (as cows and other mobs are loud), which made this attack much less obvious for them
(16:57) The growing/shrinking had the least testing done for it, as it was the simplest conceptually and to program. This meant that the falling off of blocks due to the shrinking hitboxes wasn't anticipated
(17:55) Before the 1st session, Grian told them that he didn't think anyone would die to the wild card. Pearl's death made Grian pretty nervous, as he didn't want everyone dying too early in the season
(19:29) 6 lives were given, knowing that many of the death to the wild cards were unexpected/unfair. The intent was for ~3 lives to be allocated for wild cards, and ~3 for PvP.
(21:13) The developers were all fans of the Life Series!
(22:43) The shrinking/growing was intentionally pretty simple to ease players/viewers into the concept and build up toward more dramatic wild cards like the snails
(25:38) In the hunger episode, Grian didn't know which foods would be good
(25:58) Grian thinks that "it's unfair that Grian already knows everything" is valid criticism, but that it's important for him to be involved with the ideas. Having someone else do that is like having someone else record his videos: Life Series is his brainchild
(26:35) Well before the season began, while they were still developing the concept, Grian asked the other players for wild card ideas that would meet a few criteria. All of them ended up being unused for one reason or another. Impulse thinks his ideas were very "inside the box" because he was viewing things through what was possible in vanilla Minecraft. His idea was to have a scavenger hunt where the players would search to find a relic. The first person to find it would get a buff. Skizz's idea was for every player to turn into a random passive mob for every given interval of time. They would have to find every other player of the same mob type as them or else the whole group loses a life.
(29:44) The food qualities were weighted by the rarity of the item, so very common blocks like dirt and cobblestone would never give anything good. The other items were randomly selected
(30:23) Regular blocks/items cannot be made edible normally, so they had to circumvent that and custom code a fix for items not stacking correctly
(32:41) While a lot of players do want to win, the main priority is creating entertainment, which prioritizes playing recklessly
(33:20) The food wild card wasn't included in the finale because it would've felt like "too much". There was a higher risk of technical issues since it changed the data values of items, and Grian didn't want someone's last death to be because they ate their sword. In his mind, it was a good and fun wild card, but didn't need to be repeated in the finale. Impulse points out that they all would have collected more rare items by that point, removing the incentive to search for blocks to eat
(33:46) The wild cards in the finale were nerfed from their original sessions. The shrinking/growing had a smaller height range, the snails moved slower, etc.
(36:21) The personalized snail skins were a late addition by Danny, who made 18 skins very quickly
(36:49) Grian did not anticipate the snails becoming as popular with fans as they were. After the session released, they had the idea to release the snail merchandise, which directly funded the rest of the season
(39:20) Grian spent what "felt like every day" testing with the developers. They'd record the sessions on Tuesdays, meet up with the dev team, talk about what need to be done, testing, bugs, etc, edit and upload on Saturday, and would get a few days grace before starting again
(40:01) After the snail session, Grian was worried that the season would be very short due to all the deaths. They were considering toning down the later wild cards but ultimately didn't change them too much
(40:36) The time wild card was carefully balanced. If it had gone even a little faster, many players likely would have died because they wouldn't have time to react to threats like baby zombies or creepers.
(40:57) While sessions normally run for a variable amount of time, session 4 was hardcoded at 2 hours. Grian ended the session ~10 minutes early, just after they hit max speed, because he felt like things were getting dicey
(42:46) When the wild card first activates, it looks a lot like the server had frozen or crashed. Grian told the players before the session started that it would look like the game was broken, but that it isn't broken. Skizz tabbed out anyway and missed the beginning 😔
(43:30) Having the rain start just as the wild card began was a good visual indicator of time slowing down. This was a suggestion from the dev team (probably Brace)
(44:41) Impulse and Grian "cheesed" the end of the session by going branch mining. Grian wanted players to take advantage of the wild cards (eg. mining quickly, helping to kill someone), and not have them just be an annoyance.
(45:30) Keeping the client and server-side time stay in sync was challenging. The sky's motion was changed to be smoother on client-side. The players were also not as fast as the server (around 2x faster), the server was going faster than that, and the time of day was even faster
(46:56) The sounds were pitched up/down based on the speed to add to the effect
(27:46) In testing, if the players were made 7x faster, it would be basically unplayable, which was why it was capped at 2x speed. This made mobs very dangerous, as they were now faster than players and could catch up to you and kill you easily
(49:01) On several occasions, they had to extend the fuse duration of creepers to make them more fair. In the time session, their speed was only increased by ~10%
(49:39) Usually, Grian was the one to test the wild cards and notice when things like creeper speed would be an issue, since he was the one with experience making videos
(50:50) A challenge with balancing wild cards is accounting for the playstyles of so many players: reckless players like Scar and Skizz, "kind and gentle" players like Bigb who would stay off to the sides, and "the sweat squad" (Scott, Impulse) who play very cautiously
(52:48) Trivia Bot was the only wild card that was not planned in advance. Grian was struggling to come up with a wild card for that episode, and wanted to have a wild card available that could give people lives in case many people died to early wild cards without it feeling cheap.
(53:33) Trivia seemed a little boring on its face, so presentation was essential
(54:34) This one made Grian the most stressed due to all the moving parts involved in making it (coding and pathfinding mostly by Henkelmax, visuals by Hoffen, audio/music, questions)
(55:08) Trivia Bot's design was based on Grumbot and Mettaton from Undertale. Hoffen drew concept art shown in the video
(58:32) They show Trivia Bot's custom animation for becoming a snail and it's really cool
(59:12) The music was the most stressful part of the project. Grian spent 2-3 days looking through Epidemic Sounds for a Trivia Bot theme song and couldn't find anything good. He commissioned Zera @hopepetal for a theme song, which is played in the podcast. However, Grian realized he needed a full audio package, so he commissioned Oli late in development, who created the final soundtrack and many audio variations
(1:01:38) Grian wants to send appreciation for everyone who worked on the project, even if their work ultimately went unused
(1:02:58) Skizz was happy to give back however he could by staying on standby in the final episode as a zombie, as the players were able to "reap all the benefits" of the hard work of the development team
(1:05:21) Grian didn't know any of the trivia questions beforehand, which were done by fans of the series. The goal was for ~50% of the questions to be answered correctly, which was approximately met
(1:07:11) Players couldn't get questions about themselves because it would be too easy. This would encourage players to leave their bot, allowing other players to mess with them
(1:07:57) Grian felt a little left out from the discovery element of the wild cards, and decided to mess with Scar by hiding his bot. He wasn't expecting Scar to die from it, and could tell that he was genuinely a little upset by it. Grian felt bad about it, which led to a genuine in-game alliance between them
(1:12:32) Grian was very close to letting Trivia Bot give lives as rewards, but decided it would feel too cheap
(1:14:38) Mob swap was slightly toned down, with more camels and sniffers spawning
(1:15:07) Evokers didn't drop totems anymore. Instead, there was a minuscule chance a warden or wither would spawn, which would drop a totem if killed. Grian was a little disappointed that the warden got cheesed in the end
(1:17:45) Having the mobs start passive and turn hostile was mostly for the presentation, building anticipation, and so players could predict where mobs would spawn and react accordingly, making things feel less unfair
(1:20:32) There was no superpower made for Skizz (or Mumbo presumably)
(1:20:38) The superpowers were another late addition. There was a large design doc where Grian created all the powers, which were handed over to Henkelmax and completed over 4 days
(1:21:42) Grian avoided superpowers involving strength, that could cause someone to die easily. Most of the powers were social or movement-based, which couldn't be used for offence as easily
(1:22:25) Some powers were randomly assigned, others weren't. Impulse's was random. Cleo's, Bigb's, Lizzie's, Grian's were assigned.
(1:24:25) Grian gave himself the mimic because it could easily backfire (like in Grian's fall damage death), and because it would've been confusing for a player who wasn't aware of the other powers. They likely would've spent the episode just figuring out how everything worked and not actually using the power to its best ability
Lots of discussion about the superpowers and how they interacted in the episode itself, go watch if you're interested :)
(1:33:38) Talk on how the series "standard" rules evolved since 3rd Life. There was no keep inventory, and no restrictions on enchanting levels or potions, which created slow or unbalanced fights
(1:36:23) 3rd Life was designed to be an experimental series, which made Grian eager to improve it. For example, some people just weren't dying in 3L, leading to the boogeyman in LL, and so on
(1:37:17) The goal with the seasons isn't to one-up the previous one, but to create a different experience every time, which keeps things engaging for the creators
(1:38:31) At the end of each session, Grian would ask the group if they had fun and how they felt about the wild cards. According the Skizz, the answer was "a resounding yes"
(1:39:08) Grian had moments throughout the season where he personally felt like things didn't go well for him, and was anxious for the rest of the group's episodes. Things worked out while editing the raw footage, though. His issues were never with the wild cards themselves, but his own actions (traps not working, spending too long branch mining), but would always find funny moments in his footage
(1:43:41) Everyone in the Life Series cast genuinely likes and genuinely respects everybody else in the group. This allows them to make the show and get mad at each other, because they know it's all just in-character
(1:44:50) It'd be hard to top Wild Life in spectacle, and Grian doesn't want to start an arms race with himself. The next season could potentially be closer to 3rd Life, but Grian's not sure yet. For Grian, Wild Life was the most enjoyable
(1:45:20) Grian: "As long as people keep enjoying [the Life Series] then I'd love to keep doing it"
(1:49:35) With the finale, Grian knew how the wild cards played out the previous sessions and was able to adjust them
(1:49:56) Grian's goal was to create safe chaos where everyone knew what was happening and wouldn't die to them, which didn't go entirely to plan. The snails were 60% of their original speed and people still died
(1:51:03) Grian made a precise timeline of when each wild card would start/stop, it wasn't randomized.
(1:54:16) All the superpowers were randomized, with Bdubs' power being removed from circulation because it didn't have much use in a finale setting
(1:56:10) It was important for Grian that in the final moments, the wild cards were removed, so there were no interruptions. The timing worked out well because there were a few people left and it ended within ~10 minutes (this implies that the change wasn't based on # of players alive, as people had speculated based on Gem's death)
(1:58:48) The players all randomly switched to zombie skins throughout the session to mess with people on NameMC. Well-played :)
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navree · 3 months ago
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i think more people need to realize that the circumstances of how jason todd died would make him deeply untrusting of not only other people, not only himself and his own instincts, but specifically other people's proclamations of what they feel about/for him and how he reacts to that in turn
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abrillustrated · 1 year ago
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thinking about mizu from blue eye samurai. thinking. thinking so much. thinking about how mizu operates outside of gender. like we joke about her gender being revenge but straight up? it literally is. like she grew up as a boy and is most comfortable being a man, but behind that is the feeling of betraying himself because he isn't being honest about who he is and he lives in fear of being discovered. and when he lived as a woman, she found joy there as well. she fell in love, and though she wasn't good at it, she liked being a wife and enjoying a simple life. but in that life too, she isn't being honest about who she is. and when she reveals her true self, it's not a woman, she's a demon, a weapon. she's to masculine to be a woman, and too feminine to be a man. ultimately, mizu is most comfortable when they are being a murder machine. that's when they feel they are being the most true to themself. like a sword, they are neither man nor woman, but a blend of both, which makes them stronger.
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inkskinned · 1 year ago
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love when men cry about body hair bc "it's hygiene" and yet 15% of cis men leave the bathroom without washing their hands at all and an additional 35% only just wet their hands without using soap. that is nearly half of all men. that means statistically you have probably shaken hands with or been in direct contact with one of these people.
love when men say that women "only want money" when it turns out that even in equal-earning homes, women are actually adding caregiver burdens and housework from previous years, whereas men have been expanding leisure time and hobbies. in equal-earning households, men spend an average of 3.5 hours extra in leisure time per week, which is 182 hours per year - a little over a week of paid vacation time that the other partner does not receive. kinda sounds like he wants her money.
love that men have decided women are frail and weak and annoying when we scream in surprise but it turns out it's actually women who are more reliable in an emergency because men need to be convinced to actually take action and respond to the threat. like, actually, for-real: men experience such a strong sense of pride about their pre-supposed abilities that it gets them and their families killed. they are so used to dismissing women that it literally kills them.
love it. told my father this and he said there's lies, damned lies, and statistics. a year ago i tried to get him to evacuate the house during a flash flood. he ignored me and got injured. he has told me, laughing, that he never washes his hands. he has said in the last week that women are just happier when we're cooking or cleaning.
maybe i'm overly nostalgic. but it didn't used to feel so fucking bleak. it used to feel like at least a little shameful to consider women to be sheep. it just feels like the earth is round and we are still having conversations about it being flat - except these conversations are about the most obvious forms of patriarchy. like, we know about this stuff. we've known since well before the 50's.
recently andrew tate tried to justify cheating on his partner as being the "male prerogative." i don't know what the prerogative for the rest of us would be. just sitting at home, watching the slow erosion of our humanity.
#writeblr#warm up#ps edited so it is more clear where “half” of men is coming from:#15% literally don't even touch water#an ADDITIONAL 35% ''wash'' by just running their hands under water WITHOUT SOAP#15+35 =50%#like that is not washing ur hands. go back and use soap#btw the numbers for women are 4% never washing and 15% ''just water''#which is still gross but like. sooo much better yikes#ps i know we're all gay on this site but watching ppl ''correct'' my math on this has been wild#i have a learning disability im genuinely bad at math so i check EVERY time someone corrects me#but no they're just confidently wrong.....#182 hours is a week babes. 182/24 (number of hours in a day) is ~7.6#that's where i got that number from. also from rent we know there's 168 hours in a week.#ALSO btw if u read this and ur response is ''men are also struggling rn tho'' like babe you missed the point of it tho#this doesn't even make fun of men it's legit just pointing out that bigotry against women isn't founded#in anything men actually CARE about . like they don't actually CARE about ''being clean'' when they make fun of armpit hair#or they would be WASHING THEIR HANDS.#men pretend to be rollin' in cash and Apex Predators and instead they are trained to be lazy and unwilling to act in emergencies#i have never and will never make fun of men for asking for more support on important topics like DV and mental health.#this is so clearly not about men; it's about how common just being plainly misogynistic has become.#like they don't try to hide it anymore.
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edwinisms · 6 months ago
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george rexstrew deserves awards for many things but i have to say. edwin’s bloodcurdling scream as niko gets killed deserves a whole award unto itself. like. that scream did not feel at all like a tv show scream. to a somewhat jarring degree. and i can’t express how much I respect that
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