#:: core echoes
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art-soop · 6 months ago
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Baby Batch 🍼
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hheisa · 1 year ago
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Drawing request from Instagram and some other silly thoughts I had 😭😭😭
Sorry for sudden drawings of creepypastas lmao
Ocs credits:
"Exolodes" sans by _dus71y on instagram
"Drone" by catflyxowo on instagram
"Vendor" Sans by pepperpopstar on instagram
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beatsboy · 2 years ago
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ancient autism in echo park
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sticks-and-souls · 7 months ago
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I love that star wars tells us time and time and time again that the only thing a person needs in order to make amends is the desire to. And if you want it enough to work for it, then there’s a place for you to bring good back into the world.
Emerie and Rampart in TBB finale both had opportunities to switch sides the only difference between them is that Emerie wanted it and Rampart didn’t. And the narrative treated them accordingly. And rather than treating Emerie like the evils she did were the only thing that would ever define her, Echo said “fine, if you want to help, then help” and those kids got out of there because of her.
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dungeonofthedragon · 7 months ago
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Non-Violent Adventurous TTRPGS
Today is ANZAC day in Aotearoa New Zealand. It seems a very appropriate time to share some games about helping and healing.
Monster Care Squad by Sandy Pug Games
A game about nurturing monsters and healing them of their pain. In the creator's own words, you play a squad of elite veterinarians. I love games that make you feel you're making a positive difference. I hope to play this one some time.
Ngen Mapu by Helena Real and Evil Hat Productions
This game's gorgeous art is what first caught my eye, but what really drew me in was the premise. Playing as manifested spirits from the dawn of time, you must stop people who are causing serious harm to the natural world without hurting them. What happens if you hurt them? Well, you risk becoming a corrupted ngen called a wekufe.
Wanderhome by Jay Dragon of Possum Creek Games
A game of wandering animal folk. Wanderhome has been on my 'to buy' list since its release. This review sums up a lot of why I love it. The grief and hope of a game that takes place in a world recovering from war appeals to me far more than a game about fighting a war. Plus, my favourite part of roleplaying is exploring a character's internal world, and there are so many chances for that here.
Lunar Echoes is a hack of Wanderhome set in a solarpunk future!
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angstywildcats · 9 months ago
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they're calling 7 year old maprojects classic....................... ( slowly withering into dust) (/LH)
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press-the-buttoooonnsss · 5 months ago
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CORE DOODLES!! Planning on making a roommate au with the portal2 ones
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nocturius8015ficore · 3 months ago
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Clone Force 99, ARC trooper and lovely vod, Echo.
That reg' trooper as been through hell and came back as a cyborg. His pure heart has never been other thing than loyalty to his brothers.
Traditional Ink on paper + colorization and texture in Krita
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derpastein · 5 months ago
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A What-If decade later, hella long WIP
Ft. Sydney Matters
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puppetmaster13u · 1 year ago
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I am too weak to creatures students & mentors & found family
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  Separate Pictures Below The Cute
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shadystranger · 4 months ago
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Was existing normal then my mind went like sam's abusers (ruby, lucifer, gadreel etc) are amalgamation of all the worst parts of dean
Ruby isolates Sam and manipulates him <- Dean was actively telling Sam 'he's a freak' and an other & Dean's the only freak like him so he must stick with him. He alienates sam from normal ppl and when the psychic kids and demons show up aka real freaks dean disregards them bc they're freaks (derogatory) while dean's the only good freak sam should associate himself with.
Lucifer's abuse (physical or mental) through cementing himself as the only real in sam's life follows patterns almost 1:1 with dean hankering sam's subconscious mind and senses and practically all decision-making, and perception of reality on dean alone. When sam fights back he's brutalized by the two and they both share a sense of ownership over sam. I always felt their relationship was similar to dean-ruby in the way that dean-lucifer saw each other on the same grounds within sam's life each of them believing he's more rightful to owe sam.
As for gadreel i think it's mostly how gadreel and dean both believe their heart being in the right place is all that matters they view their actions not as consequential but as virtuous or utilitarian. coming from a place of righteousness that's absolved of whatever the general consensus sees them. Their dynamic puts them in parallel positions on opposite sides. Gadreel believed he was doing good for dean and ultimately sam then the angels inspite of all of their's perceived betrayal by him & dean also believed he was doing good for sam inspite of sam's perceived betrayal by him.
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coldbrewarts · 7 months ago
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Ok I got inspired by @pinkiemme’s cowboy trooper stuff and made this. As you can tell I got a little lazy at some point lol.
(In order: Anakin, Padmé, Ahsoka, Rex, Echo and Fives, my self insert, Cheepio and Arftoo)
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howlsofbloodhounds · 5 months ago
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What do you think happened during/after the fight Delta had with his Gaster(in the Final Ep. 1). What are your headcanons for it?
Apologies for the delay in response, I needed to both gain energy/motivation to reply and also to go rewatch Ultra/Vitaltale to refresh my memories.
And also the way the videos were sorted on creator’s YT channel was confusing my brain for some reason, so I just scrolled through their entire channel in order to find every piece on the AUs & put it into separate chronological order in a playlist of my own. Then I tried to rewatch all of it.
Which was hard, because I kept getting distracted and my attention kept drifting away. I will probably try to rewatch again soon, when I am capable of actually retaining the information in my mind accurately.
(Random side note because the thought just occurred to me; I find it very interesting how both Doggo and Papyrus demonstrate bravery when facing up against the unknown threat in Vitaltale Episode 1.4.
Whereas Sans, who will eventually absorb the SOUL of Bravery to become the Delta we know, is all for evacuating. Love how this Sans is not naturally brave in the typical way, even should he eventually come around to gaining the bravery soul in Vitaltale as he did in Ultra.)
Anyway. On to the actual question. My mind is a little wonky today so if I get anything wrong or confused about the question feel free to correct me.
So it’s to my understanding that Echo (Ultratale’s Gaster) calls Sans/Delta to the Ruins for a “chat” after Delta’s fight with Cross. Echo has information for Delta—a way to “fix” their mistakes, but he will not tell Delta unless he fights for it.
Delta calls the information “old,” and says he’s going to beat Echo into the ground anyhow. Gives me the impression that he’s possibly more fixated on his current task—protecting AUs—then trying to go back and fix the past.
Because Ultratale was ultimately rebooted into Vitaltale we obviously don’t know for sure how this battle ends and likely never will, but I personally HC that it has multiple endings.
1. Delta loses, Echo doesn’t give him the information. The two go on their separate ways and live their own lives.
2. Delta wins. Echo attempts to tell the information, but Delta stops him. Says he doesn’t want to know and just wants to move on with life. That it’s what Papyrus, Frisk, and the others would want them to do.
3. Delta wins, Echo tells him the information of how to go back and fix it all. Delta refuses.
4. Delta wins, gets the information, and he accepts. Perhaps this information leads into the formation of a variant AU—a reboot, that creates Vitaltale. Chara doesn’t absorb Frisk’s soul and therefore can’t prevent them from Resetting.
(Side note: perhaps, for a character defining moment, in every ending where Delta refuses to hear or accept this information, Echo always furiously protests against this. Maybe Echo is the voice encouraging Delta to go back, to fix it all and “fight for us,” whereas Beta is the voice encouraging Delta to keep moving forward.
Echo cannot let go of the past because he was shattered and wasn’t ready to leave it, but he is was always aware.
Beta never got to truly live either because they were murdered and kept in a jar, but they were not as aware of the world outside the jar and thus is able to move on easier. Because Beta’s life was over before they truly got to live it, whereas Echo/Gaster’s was cut off at its peak.
Delta is in the middle of this. Experienced with life, but still young. His life is just starting—he’s halfway out of that cage—whereas Beta realizes they are free and is just trying to convince Delta to join them, and Echo..the cage is open, he can step out now.
But he spends his time trying to coax Delta and Beta back inside instead, and to help him bring everyone else back in the cage where it’s safe and familiar.)
Delta, now just Sans and perhaps without any memory of the events of Ultratale, manages to convince Frisk to Reset near the end of a Genocide route and be better. However, the Determined Omega!Chara must still Erase this world—the culmination ending exactly as Ultratale did.
Omega!Chara absorbs Frisk’s Soul, prevents them from Resetting and goes on a Genocide to Erase this world once and for all. Sans attempts to prevent it, even by giving characters such as Doggo hints and tips to help them in combat against the unknown threat.
None of it matters. Sans’ attempts do nothing, it ends in Genocide and Sans absorbs the Bravery soul—going on to protect the rest of the Multiverse.
He always fights Cross, he always fights Echo. He’s always given the choice—go back and try again and again, or accept what happened. Be brave, and move on. Do what Doggo and Papyrus did—brave in the face of impossible odds.
Anyway I guess my little HC is basically that Ultratale and Vitaltale are connected in-universe. Vitaltale is the story of how we got to Ultratale, and Delta must choose between the mortifying ordeal of the unknown and living with his mistakes & losses, or the comfort of a past that’ll end horribly in Ultratale; but at least he never lost anyone yet and no mistakes were ever made.
If he chooses to move on, he goes to the Omega Timeline where he meets Color, Epic, Core Frisk, Killer. Grows closer with Beta, Cross, XChara. Adopts a service/therapy dog he names Zorox (which is someone else’s HC, I don’t know if it’s okay or not with being tagged). Lives life, saving and protecting people.
Sans manages to escape the loop of Undertale only to find himself in another due to the rebooting nature of Ultra and Vitaltale. Only this time he has the ability to choose to escape it, he just has to be brave enough to attempt it—even though it seems impossible.
(Also how, despite the way his experiences could understandably lead him to Nihilism, helplessness and the belief that nothing he ever does or says will ever matter or change anything, he learns to be brave enough to keep trying anyway.)
Anyway. Sorry for the long rant that got horribly off topic at points. I had a lot more ideas about this by the time I was done than when I first read the question. Have Delta & Echo being silly and zesty respectively to make up for it:
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kaxenart · 1 month ago
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Coral Wife When We Are Not Getting Divorced
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ganondoodle · 1 month ago
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Regarding Demise: He is an interesting concept, as is the whole eternal cycle, but for that to actually become something worthwhile the games/stories would have to actually DO something with it. So far they are introduced in Skyward Sword and thats it! No other game even references them. And, yes, that cheapens EVERY other game because there is this implication that its all out of the control of the actual characters in the story because of this one asshole that we only ever saw once! Why not have Ganondorf realize that he is possessed/manipulated by this weird old Demon God? How would he react, would he embrace it, would he rebel, would he be broken by the realization that none of his actions were ever *his*? I dont even care which of these options they pick, as long as they pick any of it and do just ANYTHING with the concept.
Or maybe Link or Zelda figures out the Cycle and starts looking into breaking it because endlessly repeating Demon Attacks kinda suck and you dont want that for your descendants.
Or have a game focus on them remembering bits from past lives and having to piece it all together or, again, just ANYTHING!
The closest they ever came to was with BOTW Zelda praying to Hylia, aka HERSELF, to unlock her powers, which is some brutal narrative irony, but not much more.
And regarding the whole Zelda is Hylia thing, I've seen some headcanons about how Skyward Sword Zelda is terrified of herself after learning that, because she now has to assume that everything she did was planned by a version of her that she no longer is. Is Link her friend or is he the useful pawn that Hylia needs to turn into the Hero? Does she even deserve his affection when she probably manipulated him into becoming her champion and fighting, possibly dying for her all her life?
Thats juicy, thats something you can do something with but Nintendo really does like to plan those stories game per game without any care for the larger story.
Which I guess is the Irony of it all. They tried the whole larger connected story/universe thing once: With Skyward Sword. After all that was also the time we got the first Hyrule Historia & "official timeline" as well as "How it all began" in the game itself.
It felt like the start of a new era for Zelda games and stories and then it just... wasn't.
And while I get that they want to focus on gameplay over story, I will never stop mourning the stories we could get/have gotten, if they put a bit more thought into things.
I actually feel like its harder to make the 'cycle' into an interesting plot point when its a .. divine thing that happens, and not perpetuated by the people (though not impossible, given how the series is build up it would need alot of work to not make it worse still..)-
i actually cannot stand the idea that ganondorf is possessed or manipulated, made eviler by demise somehow (demise is dead, leave him beeeeee hes not some evil master mind behind anything aaaaah) bc it STILL takes away ganondorfs agency and character and gives right into the whole hes basically born evil and just pushes the fault tm onto someone else it in turn legitimizes that the kingdom of hyrule and its high rule (heehoo) is right and if only gan wasnt manipulated hed be good tm, aka allied with the goodest guys, hed gladly accept their invitation and join their holy empire of goodness tm if wasnt for da demon
(and i love to say, who decides what is good tm and evil tm? bc hyrules monarchs making every other tribe their subordinate and persecuting shiekah for example isnt what id call good but its fine bc the good holy guys did it in the name of "peace" -what is their idea of peace? everyones under their rule and must worship their god? uh oh- and resistance to it is gonna get you labelled as evil!! (unless you join their holy kingdom and become their vassal of GOOD) what good and evil boils down to in zelda is .. being allied/ruled by the kingdom of hyrule and being opposed to them, even if its only not wanting to be subjugated by them)
i can see the appeal to some degree, but i dont like the idea of ganondorf even being able to be manipulated or possessed, what makes his character, before it got flattened into well he just be demon in the eyes of the average fandom, interesting is his unbreakable will, that drive to keep on living and resisting those that want him dead, its poetic and sad, to the point that (until totk ...) it was really just ONE ganondorf that refused to die and came back over and over (also something i found a compelling thought for botw, that after all this time theres nothing left BUT his will to resist, its a tragic idea that rly spoke to me)
my personal idea of the cycle is that its only a cycle bc they, the kingdom of hyrule and their belief system, keep it going, its not a divine thing that needs to be broken (though the divine surely messes with it, just for the bit i guess) but something that keeps repeating bc hyrule is so soaked into the idea that their princess once was a god and hers is the right to rule it all in light- so anyone who doesnt agree must be of the demons from the darkness seeking to destroy the world, and what means the 'world' could just mean the kingdom of hyrule- in botw even with the calamity people went on and lived, same in windwaker, they dont need the holy kingdom to live- (who is to say the 'monsters' are bad for the land, to me they mostly looked like well adapted territorial beasts, and the bokblins etc clearly arent mindless monsters either, why do they need to be eradicated? they attack you? ok dont go into their territory, or defend yourself, you dont need to exterminate something just bc it could be a threat at some point)
(i do agree that conflict with zelda being interesting but uuuh .. well they never did anythign with that huh)
in the end, demise was just a throw away villain, and if i may get my tin foil hat back here, i feel like the whole creation myth skyward sword does was really just a way for them to get out of the predicament of having to consider a villain to be treated like a person to save themselves from having to think about what they imply and can just go, well this is the evil demons, this is the good gods- ironically enough the attempt to get out of having to consider complicated writing it ends up reversing straight back into the WORST of kinds of implications .. that arent even subtext anymore, if totk is anythign to go by, the most 'simple' or 'easy' narrative to go for might not be actually simple, just a so often retold one that it appears simple if not made aware of its dark maw, the status quo repeated ad nauseam
(and if i may, the whole gameplay over story thing is bs in my eyes, that sounds like the typical attempt of dismissing any critique, just like the stupid, and frankly, offensive "its just for kids" argument, story and gameplay are inherently intertwined, the story influences the gameplay, the gameplay influences the story, especially in a series like zelda that is a futile thing to go for and a reason why the stories themselves lack depth, how are you gonna have an epic adventure that drives you to get through any amount of puzzles and battles if there is no story to motivate you, at this point it feels like the series has set itself up for catastrophic failure bc i imagine, people might just keep buying and playing the games bc its attached to the series, bc they hope to see characters they loved return, new ones that will grab their attention, perhaps be taken away by a world that meant alot to them once before, hope that there will be something exciting-
i am not saying the series has no value or doesnt do anything well (hello who am i) but how many times can you repeat 'this guy good he fight evil guy he get the pretty princess as reward' without any interesting twists or narrative, even the most beloved characters can only keep it passable for so long, even the best gameplay loses its potential if its surrounded by cardboard characters and a story so "simple" as offensive it fits into a single page, i often wonder how a game would be seen if it wasnt titled -the legend of zelda- ..
it hurts especially when looking at its long history, how much estblished thigns it could exploit and expand, the potential the series has is still immense, it hurts to see it be wasted over and over :(
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spaciumbeam · 11 months ago
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