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#// if you take both variations of witches they will instantly fight
usagimen · 7 months
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          I’ve been gently encouraged to once more post what was an extreme labor of love back in the day, but, if you were around for DMC!Sayuri, she is back as the verse is a catchall for anything witchy. The information prior is so heavy, you could legit write a short book with the lore, to simplify it quickly here is the need to know. One, her magic is fueled by fear alone, the entity inside of her eats away at it, thus she is the constant food source any horror she feels will be absolved. It regurgitates itself outwards into shadow magic, she is able to distort the darkness with ease, the drawback is the blistering light can scathe her / drain her of energy. She is condemned to the darkness && an outcast of her kind due to her family siding with Sparda during his rebellion. Her atonement is through the act of remembrance by keeping the legacy of the legendary dark knight alive, thus her ironclad devotion to him, unknowing to Sayuri - she too is becoming a fable like so many she has written.
      She is a deeply isolated woman that is referred to as the final mourner, for most of her kind is gone, without the twins or those she was sworn to protect; she is useless. In this verse, she mimics that of a knight who will do anything to fulfill her oath, she is unwavering && steadfast while harnessing a hunger like no other for might. In reality, she is a scared woman that must cling to her devotion for it is the final shred of hope she has. The love she embodies is of purity && holiness, it is selfless without ever asking in return, hence despite her negative view upon herself she is regarded strongly as a bastion of hope.
       Her services are more mercenary work, while occasionally taking on larger contracts to retrieve relics or tomes from bygone figures, all of which are neatly preserved. In the heart of humanity, she is deemed the darkdweller, darkling, one who was able to thrust herself into the torrent of the abyss for the sake of others. As she ages, she becomes rather soft around the edges but still otherworldly in her method of speaking. One can create a Faustian pact with her, amongst the magical kind, becoming entangled with Sayuri is worth envy - she is generous in her power but is a firm hand that will not be bitten. A beauty with a mean smirk && nastier mouth, her resolve makes her a formidable figure but it is her defiance that sets her truly ablaze - the desire to live despite being spurned for it. 
         In the reboot variation she was once a part of The Order of the Sword working endlessly to help Vergil’s revolution. When she began to feel his intentions were not as pure as they came off, she pivoted, thus undermining him to instead create a pact with Lilith. From there forth, she was co-owner of the hedonistic club the demoness ran, after Lilith’s death, she becomes distant showing the two may have been friendly despite them metaphorically holding each other hostage. Her oath to the twins still stands in this world as well, although she is less inclined to help as her devotion to Sparda has diminished, almost as if she is pained to speak of his exile as it alludes to deep humiliation. This variation is more ruthless in a sense she is far more upset about her own being hunted down by Mundus, she is easy to anger && tends to be more reckless in her actions, though she is still a terrifying witch that scoffs at any astral magic. 
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leakyrocktarot · 3 years
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What are epidermis pedestrians? First time I'm coming across that word... And your blog so I'm kinda trying to navigate here
An epidermis pedestrian is a "Ski*n W*lker" We don't say the name because it can bring them to you. In the spirit world names are super important and when an entity has your name it can have power over you, and vice versa. Epidermis walkers are beings that can slip into the skin of literally anything to stalk and hunt its prey. An epidermis walker can even take the form of a "Not Deer" Though they are two different things, they can be of the same entity. They originate from Navajo culture, and are called The Yee Naldlooshii and are often times mistaken for wendigos. In Navajo culture, epidermis walkers are derived from ’ánt’įįhnii, which in our terms would be a witch. It is said that after initiation an ’ánt’įįhnii has the ability to become a Yee Naldlooshii. Not all witches are epidermis pedestrians, but all epidermis pedestrians are witches. It is important to note that not all witches are evil, not all of them practice baneful magic, they are a part of two different worlds. "In some stories, people who have attained the highest rank are called clizyati, which means pure evil. This can be achieved by killing a close blood relative, incest, necr0phili4, or other culturally taboo and evil acts. Upon completing one or more of these acts is said to destroy their humanity and allow them to become fully initiated in the way of witchery."
An epidermis pedestrian can take the form of a coyote, wolf, fox, eagle, owl, or crow, but they have the ability to change into whatever animal they need for whatever purpose they need it for. Again I will say Do Not Say The Name Out Loud, Ever. It calls them to you as if you have a target on your back, like being marked by a hunter. I made the mistake of doing it, and there was this bird that followed me for days and it was unlike any other bird. I shit you not, it flew in circles, upside down, and even backwards. I swear to you sometimes it looked like it was hovering in one place. Take note of how animals walk and act around you. If it is a predatory animal and it clearly doesn't think of you as prey, it is most likely a epidermis pedestrian. They often take the high ground, so if you see an animal following you especially from a high place, it most likely will be an epidermis walker. Pay attention to how the body moves, unless they are at the highest level it will always reveal itself by being clumsy. The most obvious example is the countless stories about the deer who turned around, but their legs stayed behind. Sometimes it may walk in a shamble, or jutt around, or even have distorted and crooked limbs. If you see one and you look it in the eye, their eyes will glow yellow whether it is day or night. They can only be found in the desert as that is the only place where they can strive. In the rare case of names, epidermis walkers are the only being that will fear your name. If you call out your given name, it will have to wait until the resonance dissipates. They don't have names, they all consider themselves to be a part of the "Shift".
Below the cut is a clip of a person talking about the things their grandfather has told them about epidermis walkers, how to spot them, and more about them.
Skinwalkers typically live in caves where man cannot reach, or on the tops of mesas. Skinwalkers, while being able to shift, must assume their human form during rest. They are still vulnerable to human patterns of existence. So they seek out places of rest that are seemingly unattainable to humans. The Utes would use this to their advantage, and climb nearby cliffs to catch or kill skin walkers when they least expected it. NOTE: Skinwalkers when sleeping are at their MOST powerful. In the state of rest, the strength to shift circulates through their body over and over again. If they are disturbed during rest, they are at their strongest and can kill at an instant. My grandfather told a story of a particularly Nasty group of two skin walkers who killed several children in a Ute village. A group of brave warriors tracked them to a set of cliffs, where there was a giant half dome cave about 200 feet up. The bravest warriors of the Ute tribe in the region snuck up the cliff, and when they reached the half dome cave, they opened fire on the two skin walkers. The skin walkers were not to be deterred, and instantly killed 3 warriors with their bare hands. The remaining Ute warriors kept firing, and finally the skin walkers lunged toward the edge of the cliff, telling the warriors that they would come back for them another day. The skin walkers ran to the end of the cliff and jumped...but The Utes were already two steps ahead. For weeks they had been bringing in dry brush to the valley below the cave, and by the time the skinwalkers jumped, nearly 3 acres of deadfall was piled strategically throughout the valley trees to look natural. The minute the skin walkers left the cliff, the Utes below lit the pitch-covered dead fall, and when the skin walkers landed, they were quickly trapped in a giant raging bonfire. The skin walkers howled so loudly, that it was said the wind whistled like wolves in that valley for another 50 years.
Skinwalkers sloppily shed fur and you can use it to summon them. When skin walkers turn back, it's just as ugly as when they turn. Instead of cleanly shifting back into human form, skin walkers often leave behind chunks of fur, sometimes up to 6 inches long and 2 inches wide, called "bent skin". If you find "bent skin", you can lure a skinwalker by blowing on the chunk of fur into a fire. The skinwalker will instantly follow the scent to your fire, without question, instinctively. The Ute's would use this method whenever they could, but it was very rare to find "bent skin" without actively knowing the footsteps of a skinwalker.
"The White Wind". That is the expression the Utes used to describe the effects of speaking into quartz rocks to a skinwalker. Skinwalkers are greatly weakened by the voice vibrations of a quartz rock. Medicine Men would carry with them giant quartz rocks, and set them upon a cliff to send out warnings to all nearby skin walkers never to come near their camp. This could only be done when the evidence of skin walkers in the immediate area of the camp could be found. It could not be used as a blanket method to ward off would be attacker skin walkers. The Utes thought that quartz resonated with souls, and that if spoken to with the proper countenance from a Medicine Man or Warrior, that the quartz rock could speak directly to the soul of a person or animal. There was one story about a particularly aggressive skinwalker who chose to stand outside the camp in Elk Form to intimidate the tribe. An elder Medicine Man walked to a nearby rock face, put a giant quartz stone on top, and sang the name of the most recent victims to skin walkers over and over again. Within a matter of hours, the elk began violently kicking, turning from human, to elk, and back again, until it finally started taking the shape of the victims who it killed. The Medicine Man then commanded the skinwalker to turn back to its evil elk form, and jump off a cliff to its final death. The next morning the tribe woke up and found the skinwalker in human form split in half over a pointed stump.
If you can find a skinwalker trail, usually characterized by animal footprints with unusual spacings and variations (example: Deer hoof prints that all of a sudden emerge into 10 feet gaps), you can weaken a skinwalker greatly by putting fish remains in its prints. Animals from the water are highly poisonous to skin walkers in the spiritual sense because they represent water, the killer of the desert. The scent of the fish or other water animal will approach the heel of the skinwalker, and cause him to weaken the more he walks. Warriors who found skin walker trails would alert the tribe, and they would spend days fishing our a local river and then preparing the remains to be used against the skin walkers. The Utes would then follow the footprints for miles, leaving fish rot in each skinwalker indentation, and pouring a mixture of water and fish oil near any pissing sites. Sometimes if they followed the skinwalker closely enough, they would find it wandering half dead in the desert and then kill it or capture it. It is important to note that the use of fish in weakening a skinwalker can ONLY be used when following it. It has to do with the skin walkers sense of smell. They smell for miles both forward and backward, and the fish stench, in order to exact harm, must come subtly from behind, otherwise it will be detected and avoided ASAP. So in summary, one cannot catch a fish, post it at their campsite, and expect to ward off a skinwalker for good. One has to use the fish scent carefully to eventually send the skinwalker into ruin.
Skinwalker Ritual Sites. Skinwalkers have religious sites all across the southwestern desert where they congregate from time to time, (no one knows how often), but they know it happens. These religious gatherings usually take place on the tops of mesas or in secret caves only accessible by skin walkers. At these gatherings the most diabolical happenings occur, innocent captives are eaten alive for sport, children are sacrificed, humans are forced to fight to the death, and abducted women are forced to bear every depraved sex act ever conceived - all for the skinwalkers' entertainment. The Utes told a story of the operator of a Spanish Mine who stumbled upon a viewing of such a ritual. The Spaniard had come to them to trade for supplies and had told them he knew of a skinwalker religious festival coming up that he wanted to sneak in to view it from afar. The Utes pleaded with him not to go, and to head back to his homeland for his own safety and the safety of his men. The Spaniard was far too stubborn to listen to a mere "Native" and snuck into a viewing of the ritual. Weeks later, they ran into the same Spaniard. He had aged at least 30 years. His hair was lightning white, and his skin had been charred by fire. The Utes gave him some water. He tried to speak, but each time he did his whole body trembled. Upon trying to speak for a third time, sweat poured out all over his body. But it was not the kind of sweat that would soak on a warrior's back after battle. It was blood coming out of his pores, because sweat had given up. The Spaniard died seconds later, unable to communicate what ungodly things he had seen at the skinwalker ritual. He didn't have to communicate -- the Utes knew.
Skinwalker Ritual Sites - The Ute Response. 3 Generations before the Spaniard died from sheer panic and fear over the Skinwalker ritual, the Utes had their own tragic experience with it. Four women, including two of the wives of the chief had disappeared within a month. Through dreams the two wives of the chief had reached out to the medicine man to let them know that they were being held captive in a giant room underneath a mesa. The Medicine man and the chief assembled all the warriors in the tribe approached the mesa, which was over 100 miles away. When they approached the mesa they saw a sea of bones, which became more pronounced with each step. What used to be dried and withered animal ribs soon became human hips, skulls, and spines. The plants were dead for nearly half a mile in every direction. The Medicine man and the warriors came up with a plan. The warriors would distract the skin walkers, while the medicine man and his team would build a giant lightning rod on top of the mesa. The warriors and the medicine men went their separate ways and carried out the plan. When the warriors found the cave beneath the Mesa, they formed a perimeter around it and waited in the bushes until its rightful king returned. When the skin walkers came out of the brush and into the cave, they opened fire, from all sides, everywhere, nearly painting the mesa with arrows. Before their arrow fire could finish, the Medicine man at the top of the mesa, grabbed a quartz stone and directed lightning to hit his 4 story tall quartz tower. The lightning hit the tower with such a force that the Mesa cracked in half, and covered half of the tribe in rubble. It is said that the skinwalkers came out roasting alive, with smoke pouring out of their eyes, ears and mouth, covered in charred black skin. The captured native women came out soon after, unscathed, with only a few cuts and bruises on them. The warriors yelled for the Medicine man to come down, that they had been victorious. The Medicine Man then yelled back: "No victory until dust...." The Medicine man proceeded to conduct 50 more strikes of lightning on the Mesa. With each strike it crumbled, until finally it was reduced to a small sand hill. The medicine man was barely able to walk, so succumbed with forcing the lightning strikes when a warrior approached him and said "Look." The Medicine Man looked and saw a beautiful white bird landing on the small sand hill that used to be the Mesa. The Medicine Man, then grabbed the bird and snapped its neck. The bird turned into a muscular human. The Medicine man said: "Let's find his sand hill." This medicine man who was named Fist of Lightning and Death, went on to destroy 4 mesas, and 3 giant caves, but in his words only "chased the wind" of the skin walkers.
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kapanbenernya · 6 years
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Warhammer: End Times - Vermintide 2 -- Extreme Rat Extermination Service
So not long ago, my friend told me about another game on steam that he wanted me to check out. The game in question was Warhammer: End Times - Vermintide 2. He said it’s some kind of four player co-op game like Left 4 Dead 2. Actually he needn’t explain the game to me because I actually owned Warhammer: End Times - Vermintide, the game that came before this one. I remembered buying it years ago and unable to actually play it until years later because my PC and my internet could not support the game. Actually now that I think about it, I still never get to really play it because nobody is still interested in the game. You know what? Let’s forget everything I said about it and refocus on Vermin 2.
Yeah, I’m just gonna call it Vermin 2, the full game’s name is too fucking long
In Vermin 2, you are some guy/elf/dwarf living in some Victorian Era London type of world fighting giant rats and buff white dudes. This very basic and very unrepresentative description of the world and the lore of the game might just net me an invitation to the chopping block by the Warhammer fanboys, but I don’t care. Look, it’s a Warhammer lore okay, so cheat-sheet's probably there’s a god or some gods with their respective cults and war happens, hopefully involving hammers. Here’s what I can gather from the prologue: a rat guy and some lovechild between a viking and an orc wants to open a portal to somewhere not good, and our heroes must stop them. 
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Warriors from the northern region with horned helmets? Wonder where the inspiration came from
Our heroes are a ragtag band of five people which includes a soldier with kickass facial hair, a religious nutter, a fire witch, a scottish elf-woman, and discount Gimli. The gang was formed in the events of the first game which I have absolutely no idea how it happened because I didn’t play it, and I have no intention of checking the lore. I mean have you SEEN the lore? If you can be bothered to check, it’s actually rich and ornate, with multiple race and languages. That’s why I will never touch it without a 10-foot barge pole; I still aspire to have a decent sex life someday. 
But I’m getting sidetracked, so here’s how the number of heroes will affect the gameplay
The hero you choose will define your play-style. Or to be more exact, the play-style you prefer will mostly dictate which hero you will find enjoyable. You wanna be a quick whoosh whoosh DPS? Go for the elf. You wanna be a stone-wall tank? Go check out the shield-bearing duo: the soldier and the dwarf. You wanna be kinda useful and kinda useless at the same time? Go for the character that looks like he’s from Bloodborne. Interested in being the prick that fills everyone’s screen with bullshit? The fire witch’s your lady, matey. But that’s not all the depth that comes from choosing a hero. You got 3 class for each hero, each offers different passive buffs and hero skill. Don’t think you can try them all instantly though, the game’s gonna make you work for it. You will have to unlock the classes by leveling up with the first class already unlocked from the get-go. 
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I mean if they didn’t do that, I’d be able to make a joke about being in a classless society etc etc.
After you’ve chosen how highly you are ranked above the local commoner, in comes the weapons. Your main bread and butter is the melee weapon. Of course there’s the good old stereotype on the weapon variety: fast but weak, strong but slow, and medium but medium. The only ones that are a bit different than the rest are the weapons that’s paired with shields, which allows you to block more incoming attacks from enemies before getting your guard broken. Okay, let’s see the variety of shield weapons available: fast but weak, strong but-oh bother, it’s just the fucking same. Mind you, these weapons are not shared among heroes, for each weapon are exclusive to one hero and one hero only. So don’t think you can cheat the game by giving the whoosh whoosh elf a goddamn mace and shield. 
But as the old adage goes: “man cannot survive on bread, rats, and buff dudes alone”, so here comes some tasty peanut butter spread to save us from blandness in the form of ranged weapons. As with the melee weapons there are also varieties of different types of ranged weapon for each hero and class, and also like melee weapons, exclusive to each hero. Now, don’t expect to me explain the uniqueness of each weapon type and/or combinations, because that shit’s up to you to try and decide which one’s up your alley. 
With those weapons explained, care for a little test drive on rats and buff dudes?
Believe me when I say there are a lot of enemy variations in this game. First off, there’s two factions of enemies going hand in hand to knock the living shit out of your party: the Skaven and the Chaos Army. Although for simplicity matters, I preferred calling them rats and buff dudes respectively, simply because that’s what they are. To start, you’ve got the mob enemies. They’re weak, plentiful, bland, and makes up for 90% of the enemy. And then there’s the elite enemies. They are enemies that have different behavior and approach towards your party. There are ones that disables a player, the ones that punishes loners and drags them away from the party, area denial, the big tanky mini-boss, and so on. These elite enemies are unique in design and therefore can be easily distinguished from the mob by audio cues and vision, especially after the in-game characters shouted callouts before the enemy can even be seen anywhere in this plane of existence. But the one thing I find curious is that design-wise and gameplay-wise, I find that the elite rat enemies are more interesting than the elite buff dudes. I mean you got the sneaky rat and the hooker rat that makes you stick together, the gas rat and fire rat that pushes you away from a beloved choke point, and gatling rat that’s 100% bullshit. But the elite buff dudes are just variations of even buffer dudes that charge in blindly with the mob with roughly the same results or fat dudes with magic hurricanes that’s just here to fuck your shit up, fam.
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I gotta admit, still hilarious when it happens to everyone except you
Well, what else can I say about the game?
It’s your standard co-op four player PvE combat goddammit, what else do you wanna know? You grab your friends, choose your weapons, pick a map, and slay some rats. Simple, true and tried ever since the old age of beat em’ up games to the crowned exemplar of the 4 player co-op FPS genre: the Left 4 Dead series. But as of writing the previous sentence, why do I suddenly think that If I was given a choice to play Left 4 Dead or Vermin 2, I'd prefer Left 4 Dead? I mean they were basically the same: traverse map towards the objective, enemy mobs spawning at the worst possible timing, and stupid stupid teammates that just gotta fuck shit up right before the level exit.  After taking my time to reflect on both games, I think I kinda know why. I think it’s because some of Vermin 2′s elements is pretty fucking shit.
You see, the enjoyment of the game doesn’t stem from the gameplay alone.It’s also affected by the amount of bullshit you gotta go through to actually experience the gameplay. And with vermin 2, the bullshit comes from having to struggle with the bad netcode. My playtime was 23 hours, and I’m quite sure the amount of time I spent waiting for my friend to be able to connect to my lobby is about a third of that. No joke, you know the worst record? 30 minutes. And even after the four of us can connect, it’s everybody’s guess whether or not we’re still gonna be a four man party after the level or someone’s gonna get dropped from the lobby for no particular reason. And what happens when someone or everyone got dropped? That’s right! Restart the fucking lobby! 
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And by restart the fucking lobby, I mean more gambling whether or not the fucking thing’s gonna connect again.
Another lesser complaint I got is the weapon power system. Unlike L4D which just plops you the same weapon on every campaign, in Vermin 2 you gotta find your own weapons via lootbox that you get by completing campaigns or challenges. Thing is, the weapon power you can get from the lootbox is capped based on the difficulty that you play. So get this, you start out with bad default weapons which will result in you getting beaten to mulch which motivates you to get better and better weapons until you hit the cap. What’s next? You have to move on to the harder difficulty with your capped weapons, which will result in you getting mulched again. So there you go, trapped in a cycle of mulch-ification towards better weapons. The small number of maps available didn’t help either. Only 13 maps in total, compared to 12 maps in L4D and L4D2.
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13 is less than 12? This guy’s off his rockers
Yeah, yeah, dodgy mathematics aside, do remember that every map from L4D is divided into 4/5 segments each. That adds up into around 48/60 maps total, and I needn’t elaborate further to show you that 48 is bigger than 13. That’s not taking into account the numbers of custom maps readily available. Yeah, who’s the brainlet now, bozo? And I swear, the quick play is deliberately messing with my party. Somehow we always end up on the map where we gotta pop some pimples in a cave. If not that, the one where we gotta connect the lines on some temple. I swear to God, small map pool or not, this is ridiculous. It’s like this map tosses off the map RNG every once in a while so it gets chosen.
Now, if you’re a smarter person, you’d have followed the dotted lines all by yourself and successfully deducted the 20 car pile-up all these problems caused. But since unlike me and my big smarty brain, you didn’t know that 13 is less than 12, I fucking doubt it. Here let me explain to you and your slowy slowy boo boo brain.
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visual pun, ladies and gentlemen
That’s right, 13 maps, 4 difficulty, and there you go on the mulch-ification cycle.  Hope you don’t get bored of running the same levels again and again before reaching the higher difficulty. I know I sure did.
In Brief
After all the spanking I gave the game in the last paragraphs, it’s still fun, and it’s still a good alternative for L4D. Especially more so if you like L4D, but you’d like it more if it was melee-focused, class-based, grindy, and all-around dodgier. It’s kind of a shame really, because I can see that this game had potential to be better, but in the end it just got tossed aside with the remark “like L4D, but made by somewhat incompetent spods”. All because while the core gameplay is very much fun and functional, the elements that support it ends up being a hindrance, not unlike a brake on a car that could go off randomly. This game kinda proves that you can make a gold bar shaped like the world’s sexiest pair of titties, but bury it in deep enough bullshit and people are going to stop giving a shit, mainly because you already had shit deep enough to fertilize the Sahara desert.
P.S.
I am very much aware that the connection problem might stem from me and my friends’ own internet connection, but I did rule it out because L4D works like magic in comparison, and this proves that SOMETHING had to be wrong with the game to cause all the connectivity problems.
27/8/2018
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Dog meets Duckling
An Excerpt from my Novel-Length Fanfic The Dog and the Duckling
Summary: Sirius is assigned to mentor Marlene Mckinnon when she joins The Order of the Phoenix. His perceptions of Hufflepuff house are drastically changed, and so is his life.
Rated Teen mostly for language and innuendo.
A/N: So most everyone who follows me will have gathered that I headcanon Marlene as Duck animagus for a lot of the fic I write. I decided to put some of the backstory of that up on Tumblr in case anyone was curious. I’ll keep these blurbs listed in chronological order on my Fic Masterlist.  
August, 1980
“I need new friends.”
Sirius mumbled empty insults under his breath. His closest friends had left him in the lurch. Sure, they had a valid reason, what with their 6 day old baby and all...He didn’t really think that they should have planned their family with more consideration for him. But he couldn’t help feel annoyed at the new duties to The Order of the Phoenix he would pick up due to James Potter’s absence for the next 8 weeks.
He felt a smile coming on as he imagined little Harry giving them at least a tiny bit of hell.
James Potter was probably changing a nappy at the very moment that Sirius attempted to keep his eyes open while reading over files on the newly enlisted witch he’s be mentoring. James’s task would be more brief but certainly had a more unpleasant odor. The little parlor room The Order of the Phoenix rented at The Leaky Caldron was perhaps a bit musty from old furniture and neglect, but that was the worst of it.
Sirius has persistent doubts that he’d be a suitable mentor. He didn’t really understand why Dumbledore chose him to take up this slack.
He went over the possible reasons in his head. Because pointless mental conjecture was one of the long list of things that Sirius Black enjoyed more than paperwork.  
I suppose I was the next best thing?
He wasn’t. He knew this. The Potters were the sort of people that took naturally to leadership. They’d been head boy and girl during their 7th year at Hogwarts and they were both more patient and more responsible than most people in their early 20s. Sirius was a far cry from that description.
Two years out of Hogwarts, the goals he’d accomplished were less, “find a wife, buy a house, have a baby” and more “try not to be a gigantic twat to anyone today”.
He was fairly pleased with his progress in being less of a twat. He hadn’t been born to be a good or a kind person because certainly none of his family possessed those qualities. He didn’t even become aware that it was an option until he was 11 years old. His youthful attempts at catching up were often abject failures in real decency. He’d been a major twat a time or 50.
He really had gotten better. He didn’t feel like a decent person deep down, but it was certainly what he was aiming to be.
Sirius didn’t really do “responsible” though. He once bought new clothes because he was so rubbish at laundering spells, rather than practicing up on the aforementioned charms. It seemed reasonable to Sirius. He rode a flying motorbike and never found himself compelled to follow the rules in favor of having a good time.
He considered the possibility that Dumbledore was using this as some sort of mission to persuade him into behaving like more of a role model. The only flaw in that theory was that it assumed Dumbledore had reasons for all the things he did. Sometimes he just did things. No one knew why. Including Albus Dumbledore himself.
But reason or no reason, Sirius was stuck with the job and very soon he’d be face to face with his new mentee; Marlene McKinnon of Hufflepuff house, age 16. It was his his job to teach her how The Order works and let her follow him around, watching and learning,for the next month until she went back to Hogwarts.
She’d be entering 7th year. Sirius figured she must’ve gotten bored and restless during the summer or that perhaps her older sisters and brothers going off to fight in wars seemed exciting to someone that young. With four siblings in the order she’d be an obvious recruit after she finished 7th year.
He spotted the line on the file in front of him that stated Marlene wouldn’t even come of age until August 31st.  Generally, The Order wasn’t wild about taking under-age witches and wizards or even of age ones who were still at Hogwarts.
There were exceptions. Sirius found a pondering what made Marlene McKinnon exceptional more interesting than her file as well.
7th years were particularly vulnerable to recruiting from the Death Eaters. Having a 7th year spying for the order and keeping tabs on who had taken the mark and who was likely to to do so was a fairly useful thing for The Order. It had been done before.
But a McKinnon would be ghastly choice for this task.
The McKinnons were a well known wizarding family. All fervent supporters of Muggle Born equality and every one of them (now that their youngest had signed on) was Order affiliated. Sirius didn’t know their exact percentage of Magical ancestry and thought that sort of tedious detail was better saved for people who were vile enough to care. His mother probably would have known.
The McKinnon parents were a black Londoner witch and an Irish wizard. Their five children had slight variations of skin tones in the middle area between their parents. But every one of them had the same hair. It was instantly recognizable, as it was large. Heaps of ringlets that seemed to grow out rather than down. It wouldn’t be hard to spot a McKinnon in a crowd from a broomstick at a distance. Not a great quality for a spy.
So when the girl showed up 20 minutes early with a smile as broad as Hagrid’s shoulders, he didn’t have to ask who she was. This was obviously Marlene McKinnon of Hufflepuff house. She had more freckles than her sister Grace, who’d been in Sirius’s year, but he contended that they looked related.
The beaming impish girl was tiny under all the golden-brown spiral curls. Sirius had encountered taller 2nd years. Her taste in muggle clothes might have made someone else look like a bit of a rebel.  Marlene, on the other hand, looked like a human sunflower who inexplicably enjoys muggle bands with a penchant for profanity.
She’s actually quite pretty.
As soon as he’d had the thought he mentally backtracked and argued with himself over how she wasn’t really beautiful. She might have been more accurately described as cute. Sweet looking. Like a kneazle kitten. She had nothing of the icy untouchable beauty that his own family was known for. Sirius thought maybe that whole concept was overrated anyhow. His deranged cousin Bellatrix may have been one of the great beauties of her generation, but nearly everyone would agree that she was terrifying.
Marlene was anything but terrifying. The only thing Sirius found disconcerting about her was that she was looking at him like Godric Gryffindor come again.
Was she under the influence of a curse? Was she confusing him with someone important? Or just… confused in general?
Sirius was entirely oblivious to the fact that Marlene McKinnon had been looking at him like that for quite a while. She’d considered herself well over it by now, even. But as soon as she walked in she realized that the crush she’d acquired when she was in her 4th year and he in his 7th, was not entirely a thing of the past. Then-14-year-old Marlene had decided that Sirius Black was perhaps the most impressive young wizard she’d ever come into contact with when she heard he’d run away from home and subsequently been disowned for rejecting his family’s blood supremacist ideologies.
She was completely smitten when she found that along with his principles and willingness to stand up for them, he also possessed strikingly handsome good looks. His high contrast coloring and steel grey eyes in combination with his aristocratic bone structure made it hard for Marlene to focus on anything else, even from across the dining hall.
Her siblings who were still at school with her at the time, Grace in 7th year and Lucan in 6th, took notice of her besotted gawking. The sibling pair, who were always closest with each other, did not hesitate to tease their baby sister mercilessly.
Marlene had ended up saying yes to the first boy who expressed an interest in her in 5th year, just to prove to them that she was over her silly crush. She made a noble effort to overlook Reginald Cattermole’s uncanny resemblance to a ferret. Poor sod. Never stood a chance. She got increasingly bored of him during 6th year and gave him the boot officially some months back. And now she was back to square one. Sirius, naturally, hadn’t even been aware of any of this while it was going on.
He thought that no one looked at him like that. Though he liked to think he was quite pleasant to look at (Marlene would concur), in general he was looked upon with suspicion. And that was amongst his allies. There were plenty of witches and wizards who looked at him with complete contempt. But until that very moment Sirius didn’t think anyone had ever looked at him like Marlene McKinnon had from the moment she walked in the front door.
He was really enjoying it.
But why? It was weird. I should stop. She should stop.
“You’re Sirius Black.”
“I am. But I’m afraid you have this whole introductions thing backwards. I already know who I am. You’re meant to tell me who you are. But I’m fairly certain you’re Marlene McKinnon? Am I right?”
“Yes. That’d be me. Errrm… I meant to have introduced myself. Not just gape at you like an idiot, then tell you your own name. And I’m early. That’s...unfortunate. Uh… I’m pretty bad at this. I’m sorry?”
“It’s alright, Marlene. It’s a pleasure to make your acquaintance. You’re bad at… what exactly?”
“So many things, really.” She laughed.
Sirius decided that the ability to laugh at herself would come in handy if she was always this strange around people. He actually kind of admired that quality. He was of the opinion that most people took themselves too seriously. It was tedious for him to spend time around people like that. He got the immediate impression that Marlene was anything but tedious.
“Well aren’t we all? I’ve never mentored anyone before and I’m sure I’ll be very disappointing. Truly, I’m sorry that you got stuck with me. You can send complaints to the Potters.”
He thought maybe a small dose of self deprecation would put this little tightly wound ball of nerves a bit more at ease. Looking at her posture was giving him a crick in his neck.
It was also Sirius’s earnest opinion that he would be a terrible mentor. He had no idea what he was even meant to do with her. He felt it was likely that he would forget to feed her or something, like he had done with that goldfish he’d won at that muggle fair.
“Oh no; not at all.” She blurted out as if it were all one word.
As Marlene continued to speak, her words tumbled out at an impressive pace without so much as a pause for breath.
“I was thrilled when I heard you were going to mentor me. I always thought you were so brave, walking away from your family like you did. That must have taken an enormous amount of courage. But I hadn’t seen you since you left school and you are exceptionally good looking and I got distracted and forgot that I was supposed to say my name when I meet a person.”
Sirius did his best not to let his face react in any way while Marlene cycled through approximately 50 facial expressions within the span of a minute.
Sirius wondered what planet was this girl had come from. Grace McKinnon had been fairly Hufflepuffy in his recollection, but she wasn’t the personification of a broom crash when she spoke. But just like a broom crash, Marlene was impossible to look away from. Sirius was transfixed. But he preferred to think that he wasn’t quite terrible enough to have to hold back a laugh at a broom crash.
He was at a loss of anything at all to say. Lucky for him that Marlene, whose embarrassed blush might have been visible from her far off home planet, felt compelled to fill the air with more of her rapid fire words.
“Oh sweet Merlin did I really say that? I’m so so sorry. I think I should probably go. Maybe I’ll tell Dumbledore I’m not cut out for The Order. Maybe I’ll move to Spain and start a new life…”
“That really won’t be necessary. Besides it would reflect pretty poorly on me if my first mentee ran away to Spain after meeting me once. So I must object. You’ll be great with The Order. Your heart is in it. It must be. You’ve still got a year of school left but here you are.”
“I thought maybe I could help. Everyone’s so scared. You-know-who is gaining ground. I’d rather be part of something that stops him than sit idle and be scared.”
“See, you do belong here. Please don’t run away to Spain. I’m sure your brothers and sisters would miss you terribly.”
“I suppose they might. A bit. Well, maybe not Gawain. But the rest. Do you know them?”
“I was in Grace’s year. We’ve never been close but she seems like a lovely person. You look a lot like her. You all look alike. Gawain too. What’s wrong with Gawain?”
Marlene did look like all the other McKinnons. But Sirius had never given more the conventional looking Grace a second glance and if he had glanced any more at Marlene it would have constituted a full on ogling.
He reminded himself that he shouldn’t look at her like that. She was someone he’d have to see every day for a month. Then possibly work with in the future. He didn’t dip into that pool. It was needlessly messy, when he was Sirius Black and was not lacking in options.
Marlene had just called him exceptionally good looking which, while true, was not something he expected people to announce at random. So by doing that she confused his brain into considering the ways which she was attractive, or would be, if the circumstances were different. Or that was the mental gymnastics he performed to excuse his giving her the once over, anyway.
“Gawain’s terribly embarrassed by me. I’m… pretty embarrassing. So I don’t really blame him. But we aren’t particularly close.”
“I have a thing or two to teach him about what it’s really like to have embarrassing relatives. Did you know that my first cousin tells people that she’s the Dark Lord’s mistress? You’re not embarrassing. I… look forward to working with you.”
All the impulses Sirius felt towards Marlene felt wrong and contrary to the image he attempted to portray to the world. He was supposed to be blazé about people’s opinions of him. Self confident and cool. He felt anything but cool when intentionally bringing up Bella’s terrible taste in men. Could Voldemort even really be called a man at this point? He looked… not entirely human. Sirius idly wondered if he had all the working bits. But he would not go as so far as to make any inquiries into the matter.
Marlene looked so anxious. Her nervous fingers played with the ripped hem of her too-big shirt. As endearing as her nervous fidgeting was, Sirius wanted to make her feel more at ease.
But why should he care if she’s awkward? Probably that was just her. Why was he making himself uncomfortable in efforts to make her less so? He didn’t do that. He especially didn’t do that for skinny 16 year old Hufflepuffs with huge hair and school girl crushes.
But he did. And he continued to, even as he thought about how he didn’t.
“So you think she’s not his mistress but she tells people that she is? That’s. Wow. I can’t think of many things more embarrassing than that. Actually being his mistress would be less pathetic, at least.”
Her sunny smile was back. Sirius felt a small sense of victory before she averted her gaze down to her yellow-stitched boots.
“I don’t know. I mean that’s my theory. But I don’t keep a sneekoscope in he-who-must-not-be-named’s bedroom.”
“Do you think he even has a bedroom? You know I’ve never before this moment thought of him being a person who does mundane things such as sleep or shag your cousin. But he must, right? He can’t possibly devote every moment of his life to terrorizing and murdering. Do you think he does his own shopping?”
“He probably has his minions do it or else a house elf, but now I really wish he did do it himself. I like the mental image it creates. He’d need breaks from reigning terror for a few hours on Thursday afternoon, because he needs to stock up on fresh produce. Can you picture the poor shopkeeper, totally gobsmacked?”
“You make jokes about He-who-must-not-be-laughed-at too. Gawain would be so scandalized.”  
The pair were having quite a laugh at the expense of the most dangerous dark wizard alive. They were both sure that this was going to be fun. Sirius decided that he needed some fun in his life now that James and Lily were busy with their baby.  
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catwhite7-blog · 4 years
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A match that combines third-person action with MOBA and also hero-shooter mechanics to generate an interesting but flawed action esport.
There's no easing in to producing a competitive game in 2020. Already inundated with games like Overwatch, Rainbow 6 Siege, the struggle royales, the MOBAs, and the automobile chesses, players have tons of choices, so in the event that you prefer to introduce an alternative, it'd better be all set for prime time. porn games futa, the brand new non-aggressive competitive brawler from DmC programmer Ninja idea, doesn't feel as though it is there nonetheless. There is tons of potential: Its four-on-four scrums blend the mashy sense of a old college beat-em-up together with the strategic factors of MOBAs and hero shooters, putting it apart from anything you're going to see in popular competitive scenes. However, it is affected with"early times" growing pains which can push away players, rather than draw on them in. Both of these things call for each of four people to behave like a workforce. Though some fighters are somewhat best suited for one-on-one struggle than many others, moving and fighting since a squad is compulsory because the workforce with larger numbers almost always wins, regardless of skill. Inevitably, just about every match turns into a collection of staff fights for control of a room. At the present time, these battles might feel somewhat mashy and cluttered since you immediately jam on the attack button, but there is a good deal of technique involved with creating positive matchups, combining skills to optimize damage coped and reduce harm taken, and positioning to prevent wide-reaching crowd control strikes. On top of the, every one the amounts pose some sort of environmental hazard around one or more of the key points onto the map, which will throw a wrench in the gears of the most critical moments in a suit. But for those hentai game futa has appropriate, it really seems as the game's"early days" It has overlooking principles that are crucial of games that are competitive, such as play, that allows one to spend the experience and keeps folks actively playing, long-term. I want to believe Microsoft and also Ninja principle will maintain tweaking and expanding the game so it can compete with additional competitive multi player matches, however it feels like a temporary multiplayer fix for players appearing to break up the monotony, in contrast to the upcoming esports obsession.
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The caveat, though, is that every one needs to"engage in their course" as expected. With just four individuals to some workforce, with one man who's not paying attention into the objective or with their own skills that will aid the team will drain out the fun of the match very quickly. This turns match making into a tiny crap shoot. You never know whether you're going to get mates who understand the score, or may drop everything to begin battles, or even play with the objective too hard and ignore the team. Even though a warning when you turn to the game to the first time that communication is important, only a couple of people employed headsets in my adventure. While there's an Apex Legends-style ping process that works pretty much for silent players, lots of players don't listen to it. Despite good communication options, the stiff requirements of the gameplay make it effortless for a single uncooperative individual to spoil the exact game for the others. porn game futa is just a self-improvement aggressive multiplayer"brawler," but exactly what does this truly imply? Depending upon your own point of reference, you might call this type of"boots onto the ground-style MOBA" or some"third-person hero shooter" It's an activity game where 2 groups of 4 struggle within the narrative frame of competing at one of two team sports--a King of the Hill-style"goal get a handle on" situation and"energy Collection," a resource-hoarding mode where players will need to break energy canisters and reunite their own contents into designated points at specific occasions. Though the two variations have their own quirks, both boil down to dynamic point control. Whether you're delivering protecting or energy your"hills," you want to shield an area. If you're trying to dam your enemy away from scoring into mode, you have to have a position. We must also address the hyper-intelligent 800-pound gorilla in the space. futanari porn game cribs a lot from Overwatch. Though smart and unique, the personality layouts jointly exude exactly the exact faux-Pixar veneer while the Overwatch cast. However, they reduce pretty close sometimes. Mekko, the 12th futa hentai games character, is just a marathon controlling a huge robot,'' that sounds much such as Wrecking Ball,'' Overwatch's Hamster in a giant robot. But on a technical grade, equally of porn game futa's modes really feel very similar to Overwatch's"Control" Don't get me wrong: King of the Hill is not unique to Overwatch by any way --multi player games have been riffing on the form of decades --but the MOBA-esque skill-sets of all futa hentai games's personalities guide one to method those scenarios with hero shooter approaches. While every character is well balanced individually, the roster being an entire feels unbalanced occasionally. Given that you just have four players on every team, it really is easy to get forced to a certain role and sometimes possibly a specific character. Together with 1-1 characters (plus a more announced fighter over the way in which )there really are a small number of alternatives at each placement. On top of that, certain characters satisfy the job better than some others. Zerocool, the user, is the sole pure healer,'' for example. Unless teammates use the other support characters in tandem, it is tricky to justify not picking him when playing that job. The shortage of choice might be frustrating: In match-making , it could make you feel bound to perform as a character which you really don't enjoy and may lead to you enjoying from personality, that will ben't very enjoyable. After you get eight situationally knowledgeable players, even though, there is plenty to really like. The characters-- their equilibrium and design --would be the very best part of futanari flash. By the cool graffiti artist road samurai Daemon into Maeve, the cyber-punk witch, to Cass, an E Mo assassin with robotic bird bottoms, each of the 1 1 characters in the very first roster has an exceptional and intriguing appearance. Furthermore they also have an assortment of skills which makes them specially conducive for their precise sort of drama with. In contemporary competitive manner, just about every character has a unique set of stats and rechargeable special moves that make them handy in a certain context, which really only presents it self if organizing with your own teammates. The personalities are divided in to three categories --injury, Support, Tank--however each character's approach into this job is exceptional. By way of instance, Buttercup--a human-motorcycle hybridvehicle -- is a Tank made for crowd control: She compels enemies to participate along with her by yanking enemies to her using a grappling hook and use an"oil slick" capacity to slow them down. By contrast, fellow Tank El Bastardo is marginally less lasting but offers more damage due into a exact powerful standard attack and also a crowd-clearing spin strike that will induce enemies off from him. It will take just a small exercise to completely understand these distinctions well-enough to take advantage of these but it's easy to see how just about every fighter functions. In a few ways, building on the base created with additional E Sports works to 3d futanari games's gain. Despite how it has a fresh game using a lot of regulations and idiosyncrasies to find out it can instantly feel comfortable and at ease with lovers of competitive games because so many of its gameplay factors, from game styles to personality skills, have been modeled off thoughts from some other video games. No character normally takes prolonged to find out this means you are definitely going to discover your groove and commence having fun fast. And, eventually, porn game futa's third person view and a roster with a lot of melee and ranged fighters distinguishes itself by the rest of the package. When you begin playingwith, it really is simple to look past the things you recognize and appreciate the benefits with the brand new setup.
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hogwarts1850s · 6 years
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SPELLS LIST - Year 4 Curriculum (DC 15 to Succeed) CHARMS - Accio/Depulso = The Summoning Charm/Banishing Charm. This spell requires concentration, and causes a target item to fly over to them. This will only succeed if the item is not bound or trapped from reaching you. The farther the item is, the harder it is to cast. Depulso does the opposite, sending the item flying far away. - Cantis = The singing charm. This forces objects to sing in a chosen voice that the caster has heard before. Used on a human target, if they fail a Wis. save they begin singing and can no longer preform verbal spells or maintain concentration. - Expecto Patronum = A shield that takes the form of a hidden quality, an inner strength of the caster made into the form on an animal. The animal can take the brunt of one attack, fight off dementers and spirits, as well as adding forcing disadvantage to anyone who attempts a spell against you. Requires Concentration and lasts 3 turns of combat. - Finite Incantatem = The general use counter-spell. You attempt to interrupt a creature casting a spell. If the creature is casting a spell of 4th year or lower, its spell fails and has no effect. If it's a spell of 5th year or higher, make an Int. check. The DC is 10 + the spell's level. On a success, the spell is interrupted. This is a difficult spell to cast, and can be used only once a day. (attempted as many times as they like until they successfully cast it). - Obliviate = The Forgetfullness Charm. A useful spell that suppresses the target’s memories of an event or period of time. The longer the amount of time, and the more emotional the memory, the harder it is to cast. This spell is often used on Muggles, but is discouraged to use on witches and wizards without good reason. Also, the affects of the spell are obvious – the target becomes wistful and befuddled for a time after the spell is cast, and every time it tries to recall the suppressed memory. - Percuro = Healing Spell. Up to 3 targets of your choice that you can see regain hit points equal to 2d8 + your spellcasting ability modifier. - Tumesco Uro = Stinging Curse. Brands the flesh like a scorch and causes great swelling. The disfigurement lasts an hour. Ranged spell attack, does 2d10 damage on a hit. DADA - Aqua Eructo = A violent stream of water erupts from the wand. All creatures in a 60ft cone must succeed on a Phys save or take 3d8 damage. - Imedimenta = The slowing curse. Up to six creatures of your choice in a 40-foot cube must succeed a Wisdom save or have halved speed, Hve a -2 penalty to AC and Physicality saves, and it can't use reactions. On its turn, it can only use an action or bonus action, not both. It also can't make more than one attack during its turn despite items or abilities. Lasts 4 turns. - Protego = Shielding spell. You instantly add +5 to your AC for 1 turn to all within 5 feet of you, and all spells against you have disadvantage for 2 turns. Spells may ricochet off in other directions when they hit the shield. - Verdimillious Tria = The stronger variation of the Green Sparks spell. One waves their wand slowly overhead, and an orb is thrown skyward from the wand like a flare. For 10 minutes, it illuminates the entire room in a soft green light. Objects hidden by Dark Magic are permanently revealed, and all magics glow – revealing their type of magic. TRANSFIG - Crinus Muto = Transfigures hair permanently to a different colour and temporarily to a different style. - Colovaria = Permanently changes the colour of objects or small animals. - Evanesco = Vanishing Spell for objects. Depending on the size and material of the object, it will take longer to cast the spell, and have a higher difficulty. Large and heavy objects are the most difficult. It suspends them into a state of non-being. “Evanesca” is the counter-charm to return them. If not returned within an hour, they vanish permanently.  - Permuto = General switching spell. You swap two inanimate objects for each other. You must be able to see both. This could include parts of an animal such as nails or teeth. Lasts 1 hour. POTIONS - Draught of Peace = Relieves Anxiety and Agitation. Requires 1 hour to brew. Is a shimmering turquoise colour. Can be hidden in food and drink. Makes the drinkers calm, regardless of how upset they were. Hostility is suppressed for 1 hour, and the drinkers have disadvantage on saves against persuasion or charm. - Wit-Sharpening Potion = Allows the drinker to think more clearly. A royal blue potion, takes 1 hour to brew. Adds +2 to Int. modifier. Also cures confusion, charm, and any other mind-altering affects. - Paranoia Potion = Takes 1 hour t brew. Causes paranoia in the drinker, who feels they are scared of the brewer. It smells different to everyone, depending on their dislikes. The drinker is particularly afraid of the brewer, anyone else they were intimidated by, and things they have always been afraid of. They cannot go willing closer to the object of their fear, and have disdvantage on rolls when in view of them. People have advantage on intimidation rolls against the drinker. The antidote takes 10 minutes to brew, and is soft blue in colour.
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loneangel · 8 years
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Avengers- the Drama
Pairings: Vision x Wanda, Natasha x Bruce
Warnings: Sexual tension, regular tension, CA-Civil War spoilers and some Age of Ultron spoilers
Author’s note: Sorry this is so long, guys. I really appreaciate you reading it anyway. I've been thinking about making this story-line into a several part series, so let me know if you want to hear more. Thanks!
It had been months since the ‘civil war’ ended. At least, that's what the media was saying. Firstly, It hadn't been a civil war....not really. It was just two superheroes choosing opposing sides. Two friends fighting. Secondly, it hadn't ended a few months after the big showdown. Sure, both sides had realized that mistakes were made. Both sides had made apologies and then kissed and made up. But none of them really expected Avengers tower to be the same. And it wasn't.
Steve was always the first one up. No one knew if he even slept at all, but it was a subject he firmly avoided. He walked into the kitchen, or shuffled really. His grey sweatpants were marked with the Avengers’ sign, as if he was trying to be a constant reminder to the others about what they used to be. As usual, his shirt was a snug-fitting workout shirt. Apparently none of the New York clothing stores sold super-soldier-sized clothes. He yawned widely as he shuffled over to the coffee maker and flicked it on. He knew that Clint preferred to go out for Starbucks, but everyone else wanted to be awake as quickly as possible, so he was sure to make enough for everyone. Just like he did every morning. While the coffee was brewing, he wandered around the rest of the apartment opening the blinds and tip-toeing past his roommates’ rooms. 
In a massive sky-scraper with almost unlimited apartments, it did seem a bit strange that all nine Avengers were crammed into the same apartment. Of course, after a little thought, they had all come to the same conclusion; that Nick Fury was trying to speed up their mending process by forcing them together. And naturally, none of them were so desperate for their own space that they were willing to defy the man’s decision.
Clint was the second one to wake up. As one of the oldest Avengers without superpowers, Clint made it his ultimate goal to spend every waking minute either pampering himself, or working out. Considering the fact that it was around seven o’clock in the morning, pampering himself was definitely the first order of business. He gave Steve a tired ‘good morning’ then saw himself to the door. Steve glanced at the clock, knowing that Clint would be back in exactly seventeen minutes looking wide-awake with a Starbucks cup in his hand and enough lemon bread to go around. 
Next up was Bruce. Suprisingly (or maybe not, to some) he was the second biggest flight risk in Avengers’ tower. While he hadn't been surprised about the ‘'civil war’ he was happy to have missed out so that he didn't have to pick sides. However, when Nick Fury tracked him down and dragged him back to the Tower, he had been less than thrilled. After the fiasco in Wakanda when the Scarlett Witch had unleashed the Hulk, Bruce had decided that he was an everlasting danger to society. Which, of course, led him to believe that isolating himself somewhere far away from civilization was the best plan. Eventually, though, Tony made a good enough argument; something about needing a lab-buddy, aka someone on the same intelligence level. 
Bruce nodded groggily at Steve, pouring himself a cup of coffee and heading straight for the TV. This was his routine every morning and Steve knew that he wouldn't be fully awake for at least another hour or two. He was fine with that, though, since both of them liked the Food Network channel. At least he didn't have to put up with hours of Clint’s monster truck shows. 
Natasha suddenly appeared from their private elevator that led to the basement. The basement was mostly abandoned, so she had set up her own workout space where she retreated when the boys were driving her crazy. Technically speaking, the hidden elevator was only supposed to be used in emergencies when the Avengers had to get out of the building quickly or without being seen. However, she seemed to have taken it as an invitation to hide out someplace where no one else really went. 
Both Steve and Bruce looked up, taking in her sweaty workout clothes. “"Good morning.” “"You've been busy.” They said at the same time. She smirked. “"And you haven't.” She replied, mostly ignoring Steve’s greeting. She wasn't mad at him about choosing Bucky. She wasn't even mad that he had refused to sign the accords. Unfortunately whatever awkward chemistry she had with Bruce just over-rode everyone else. Without waiting for Bruce to think of an appropriate response, she headed to her room to shower. 
Wanda passed her in the hallway and they gave each other warm greetings. Apparently being the only two girls in an apartment full of men had made them closer than expected. Wanda went into the kitchen, smiling slightly when she saw the waiting coffee. She filled a mug and then curled up in one of the armchairs. She frowned at Bruce’s choice of channels, but she quietly sipped her coffee instead of saying anything. Wanda hadn’t changed much since the ‘civil war.’ She was still a bit of an outsider, a bit lost, and her thing with Vision was making everyone (especially Tony) a little uncomfortable. Everyone knew that she would eventually find her place, but they also knew that she would have to find it herself. They all tried to be as open as possible, but she still felt outcast. 
Just then, Vision floated through the TV, instantly putting a smile on Wanda’s face. “"Are you quite well?” He asked her, still floating in front of the television. Steve just smiled and waited patiently, while Bruce leaned haphazardly over the arm of the couch in an effort to keep watching. “"I'm fine, thank you, Vision. How are you?” Wanda asked, standing up and taking his hand to guide him out of Bruce’s way. “"My apologies, Mister Banner. I am quite well, thank you, Wanda.” He said, giving her his best attempt at a smile. Tony walked in just then, sighing and rolling his eyes dramatically. “"Would you two idiots cut it out or kiss already?” He said loudly, inevitably drawing everyone’s attention to himself. Wanda blushed instantly, although she was saved from complete embarrassment by Vision’s confusion. Honestly, the sexual tension between Vision and Wanda was painfully obvious to everyone except the couple themselves. “I'm sorry, I'm not entirely sure what you are saying, Mister Stark.” Vision said, drawing another exasperated sigh from Tony. After a moment, the latter decided to retreat to the kitchen. 
Tony had been.....different since the ‘war.’ He seemed a little angry all the time, his ‘teasing’ remarks just a bit more hurtful, and he never quite looked Steve in the eye. That doesn't mean he hated anyone or really held a grudge against anyone who opposed him at the airport battle. He just tended to bottle up any emotion that wasn't anger or frustration.
The last bedroom door opened and closed, spreading an awkward silence over the entire apartment. The cause of the tension was a six-foot-tall supersoldier with a metal arm and long brown hair. Steve and Wanda were the only ones who managed a smile. Bruce didn't bother to look up, Vision just sort of stared at him, and Tony was making as much noise in the kitchen as possible. Bucky clenched his jaw, tempted to retreat back to his room. Unfortunately for him, his escape plan was shattered when the hallway was blocked by Natasha. “"It's about damn time you woke up.” She said, giving him a devilish grin. He just stared at her blankly until she slipped past him with a shrug. “"Move over.” She told Steve, smacking his arm. He smiled and shifted obligingly. While he didn't appreciate her rough treatment of Bucky, she was also the only one who treated him like he wasn't a complete freak.
The front door opened and a much Perrier Clint walked in with several bags of lemon bread. “"Hey, the Ice-boy is up!” He said, handing Bucky two of the bags. This time Bucky managed a weak smile. Clint also treated Bucky like he was a perecctly average person. Which wasn't always ideal. Clint smacked Bucky’s arm with a grin as he passed him, making the metal armed man flinch slightly. After the lemon bread was passed out, everyone sat in their designated spots and the tv remote was handed over to Natasha. It was pretty much a known fact that Natasha was the only one who could pick a show that everyone liked. “"Oh look. Friends.” She said, smirking at Clint. He snorted, seemingly the only one who understood the irony. “"Friends? Is that a secret passcode?” Vision asked from where he was hovering behind Wanda’s chair. “"It's a tv show. Put it on, Nat.” Clint said, grabbing his Starbucks cup from the coffee table. She smirked and selected it, rolling her eyes as the theme song played. “This should be interesting. How do the world’s greatest heroes response to a soap opera.” Tony quipped, settling in to his recliner. “It’s not a soap opera.” Natasha objected, slinging her leg over Clint’s shoulder where he sat on the floor at her feet.
“We have soap operas on Asgard!” Thor bellowed triumphantly, practically smashing through the frontier door. Everyone jumped, then did their variations of rolling their eyes. “"I'm pretty sure it's not the same thing here, buddy.” Clint said, watching the disappointment cloud Thor’s face. “"Come watch with us.” Wanda said, smiling gently. Thor pulled a chair over and got comfortable, taking the lemon bread that Clint offered. 
“"Well, well, well. The group is finally having some bonding time and I have to break it up.” Nick Fury said, doing his usual grand entrance. “"I've got a mission for you.”
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dork-empress · 6 years
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Soren Gets Into A Fight
Part of my ‘100 Dragon Prince Au’ Oneshot Collection
Read on Ao3
Rayla has brought the Humans to a Xadian town on their way to return Zym, but Soren instantly gets into a fight with a local elf.
I'm baaaaaaack! Happy New Year, and hope you all had a good holiday
“You got a problem, buddy?” Soren said challenging the elf in front of him.
“Maybe I do,” the elf responded, “Maybe I have a problem with elf murderers and dark witches walking freely about Xadia!” the man’s lip curled back into a snarl.
“You can talk about my sister all you want,” Soren said, “But if you’ve got a problem with me, then you’re going to have to bring it up with….me.”
Behind him, Claudia rubbed her face in her palms as Soren messed up the phrase. Callum was just wincing, wondering if he should speak up, but also not knowing what to say. They were guests in this Xadian village, he didn’t want any fights to start….but he also REALLY did not want to get in the middle of this.
The elf man passed over the confusing statement, “Are you challenging me, human?”
“Maybe I am!” Soren said back, and his compatriots did not like the way the elf sneered at that.
“Very well then.” the elf backed away, “Then I shall meet you on the challenge grounds, and we’ll see how thick that skull really is!” He left, chuckling with his friends.
“YOU CHALLENGED HIM???” Rayla yelled once they made it back to their sanctuary, the home of Rayla’s mentor’s partner, Takan.
“Easy, Ray-Ray,” Soren said, using his nickname for her, “I’ve fought tons of duels before, I can take him down without doing any real harm, I promise.”
“That’s not the POINT!” Rayla said, devolving into pacing along the wooden floor.
“She’s right,” Takan said from his work table, “This isn’t a proper duel, not with weapons or magic. Elves have too many variations for a fair fight between any two of them using such things. No, the way elves duel, is a horn-clash.”
Claudia, Callum, and Ezran all understood instantly, scrunching up their faces, “Please tell me that’s something involving instruments,” Claudia said, although she already knew it was wrong.
“Nope,” Takan confirmed, not looking up from whatever he was working on. It seemed like an oddly shaped bucket, “The two challengers start at opposite ends with their wrists tied behind their back. They then charge forward, and butt horns in an effort to knock the other over. 3 knockdowns earns you a win.” Takan’s mask went down, giving the rest of them only a split second to turn away before he used a brilliant light to weld something. The humans had only been staying there a few days, but they had already learned Takan was a bit of a loner creature, not used to having other people around when he worked. The light faded and they all blinked spots out of their eyes. “A bit of an old tradition, really, and more than a little barbaric for my taste. Runaan was good at them.”
“Runaan got into horn-clashes?!” Rayla said, unable to think of her mentor as anything other than stoic and composed. The idea of him doing something like getting into fights was practically alien.
“But I don’t have horns,” Soren said, “So, what do I do.”
“Forfeit,” Rayla said, “You can’t do it.”
“I can’t do that!” Soren said, “If I do, all these elves in town will just think we’re weak.”
“Better that, than thinking you’re STUPID when you get your own head impaled,” Claudia said, “We’re supposed to be making PEACE with these people, Soren, not getting into senseless fights.”
Soren was tensing his muscles, like he was ready to hit someone right now, “HE started this!”
“He was goading you,” Callum said, “He WANTED you to challenge him, so he could make you forfeit. He’s going to have his laugh either way, just...just let it go.”
Soren didn’t know how to explain it. None of them, not Claudia or Callum or Ezran were knights. They didn’t understand his sense of honor, of duty, of how pride in his people was a part of his JOB, and he didn’t have the words to tell them.
“There MIGHT be another way.” Takan said, lifting what he was making for everyone to see.
They all considered it. “That...that MIGHT work,” Rayla said.
“I STILL think this is a bad idea,” Claudia said, hours later as she bound Soren’s hands behind his back at the challenging grounds.
“Relax,” Soren said, “I got this!” Takan came up and put the helmet over his head, and tightened the straps until it cut into his skin, “Aaugh! A little tight!”
“You want it coming loose in the middle of the challenge?” Takan asked with an unimpressed eyebrow raised.
“Augh, no, but I still need to breath.”
Takan looked away. “Alright, it’s 3 knockdowns,” Rayla repeated to him, “Just knock him over 3 times, don’t let him lock horns with you or he’ll take you down with him.”
“I got it,” Soren said, cracking his neck. In record time, Takan had gotten him a horned helmet he could use for the competition.
A magical light went up and the elf came down charging. Soren charged him right back…
...and was instantly knocked to the ground.
He heard the laughter from all the elf residents and stood up. Just before he made it to full standing, the elf headbutted him again, knocking him into the dirt. The competition had barely begun and already he had two strikes against him.
He turned and watched as the elf was drinking in the praise of the crowd. Actually it...it reminded him of...himself. This was him, back in Katolis. But he wasn’t IN Katolis anymore. He had to learn to do things differently.
He didn’t get up this time, instead her jerked over and kicked the elf’s legs out from under him, earning him his first takedown. That gave him time to roll over and get up. When the elf was up, Soren charged HIM this time, and when they clashed, Soren held his ground, holding his feet in the mud.
“Prepare to eat MUD human!” The elf snarled.
Soren smirked, “No thanks.” He thrashed his head from side to side. His horns were notably weaker than real ones, but that wasn’t a weakness for Soren. Finally, he heard the tell-tale crack, and the elf fell as his resistance went away.
That was two, but he’d sacrificed one of his horns to do it. Now for the final event, he charged once again, and purposefully locked horns just as Rayla had told him not to do. Once he was sure they were secure, he threw himself to the ground, bringing the elf with him.
“You didn’t win!” the elf snarled once they were separated, “You LOST! We BOTH LOST!”
“Yeah,” Soren said, taking the binds of his hands, “That’s kind of the point.” The elf frowned at him, confused, “If our people keep fighting each other, we both lose. So why not make friends?” He held out his hand to the elf.
Reluctantly, the elf took it, and they used each other as leverage to stand tall.
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