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#// i mean there are more nv factions really
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how about 6, 23 and 30? :0 not sure if any of these need to be game specific, but if so then NV please ^v^
Sounds good! Thanks for the ask! 😁
And it's only a little specific lol, but I ended up kinda answering for all of them 😅
6. If you could have one creature as a companion, what would it be? 
Ohhhhh, this is so difficult 😩 the obvious answer is deathclaw, I think, and that would be a spectacular companion, don't get me wrong, but... I also really like the pseudo-dog types. I'd love to have a mutant hound, or in NV's case, a night stalker would be very cool... but also brahmin and bighorners would be interesting too 🤔 ahh, I'm too indecisive for this, they're all too good!
Really, they just need to expand to more than humanoids and Dogmeat/Rex... and robots... Ok, so they have a decent variety, but I want more aminals, dangit.
23. Which SPECIAL stat do you tend to make the highest? 
It's generally either charisma (usually in FO4's case) or intelligence, but I'd like to do a lucky character sometime in the future, since that seems very fun to explore.
30. 3 things you’d like to see in the next fallout game?
This is a great question, and already partially answered above! But I'm gonna go over it again.
First, I'd like to see a bigger commitment to character development with the companions/npcs. As much as we all complain about the writing in FO4 (and for good reason), Bethany Esda really has shown growth in the way the companions have become more individualized characters with interesting backstories from FO3-FO4. But obviously there was still a lack of development and closure for a lot of these characters, a lot of tragic backstories they have in common *cough cough dead wife *cough and an overall lack of depth and care for the female characters (Clover, Cait, Curie, Cass, Cross why do all of their names start with C? and somewhat for Piper and Veronica as well.) And I do tend to play Fallout not for the combat/gameplay as much, but more for the story and character connections and the interesting environment; so I'd call for more companion quests and unique characters that really ground you in the world and help you to form emotional connections with them, and, in turn, become more invested in the game, story, and world as a whole.
Second, this is really just a critique for FO4, but please bring back the proper elements of roleplaying! Don't give our characters a whole ass backstory that's difficult to stray from or build off of if you want to stay true to cannon with your OCs. Also, for the love of god, bring back the dialogue options that aren't just one word gists of the whole actual line. I can't tell y'all the amount of times I went back in a save for saying something wrong 😩 Like.... I wanted to be sarcastic in a funny way, not be an asshole to Nick, geeze.
And last is that one I said earlier, where it'd be interesting to have different creature companions, but also, just more variety in general with the companions. Give us more female characters, more companions from different factions (Legion, Great Khans, Fiends, The Kings, Enclave, etc.), and more characters that are canonically trans, or have a specific sexuality/romantic preference instead of blanketing everyone as bi to be available to any kind of OC (which is awesome for some, but also, I'd like to see further commitment to diversity), which also means I'd like to see different races and ethnicities depicted as well.
ANYWAY, that was pretty long-winded, and just sort of word-vomited out, but hopefully it all makes sense.
There's definitely quite a few things I would want to see changed for future games, but also, I don't want to completely drag the ones I've played, since, clearly, they've had an enormous impact on my life. But I'm a true believer that most of us who enjoy these games, yet still want to see them change, want that because of how much we care about these games and we only want to see them improve more and more.
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lady-starkiller · 2 years
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Assorted Courier Six headcanons:
- Remembers absolutely nothing pre-shooting
- Took the name “Margaret” after listening to Peggy Lee on Radio New Vegas but she’ll usually just go by Mags or Maggie (only Margaret dear if it’s lily)
- Doc thinks she’s 19 since her wisdom teeth are just poking out
- Is tiny, maybe 5′3′’ at most, built to brute force charm her way through a situation and if not successful then she’s born to run
- Doesn’t often turn to violence which is strange for the mojave but she doesn’t even feel a way towards benny (no memory of the event, you know), even if everyone else expects her to swear revenge, she really doesn’t know what she’ll do one way or the other
- S: 2, P: 7, E: 6, C: 8, I: 3, A: 6, L: 8 with Small Frame trait
- Got her hands on a harmonica to realize that she can really play but has no memory of learning how to, with singing to match
- boone, after mags jumps in on harmonica for ‘this train is bound for glory’ at some random bar in freeside: you think getting shot in the head makes you good at music?
arcade: if so then boone I’d say you personally have made the mojave just a bit more musical
- Which means the kings basically gave her a new vegas passport just for providing A General Vibe to freeside
- Brain damage did a number to Mags, so much that she can’t focus too much on any one thing and her short term memory isn’t so good
- But anchoring important things to music helps her remember (she has jingles for every faction and for every quest, accompanied by harmonica)
- NCR didn’t take too well to Mags concluding her Nipton report with a rendition of ‘Fox on the Run’ though really she didn’t want to think about any of that horror
- Performing these songs around the Mojave nets Mags and co. a fair amount of caps though there have been times that her songs haven’t been well received (especially the ones that poke fun at the factions of the Mojave)
- Main alliance is with The Kings and The Followers, who Mags throws responsibility of New Vegas at with the mentality of ‘figure it out folks’
- Mags’ relationships with the NV companions are like: spare parental figures? spare parental figures please???
- After getting an independent New Vegas, Mags usually spends her days recording songs to play on the radio (she’s tired of repeat songs all the time!) but hits the road often to get inspiration for new ones
- Mags tried to teach her companions to play an instrument (any instrument!) but literally everyone sucks bad and Mags is so sad they can’t be a traveling band together :(((
- Took the happy trails gig just to play music on the road and didn’t expect to survive yet another near-death experience but ok I guess
- Unstoppable force (Mags’ fear of the Legion) vs. Immovable mountain (Graham knows new songs Mags has never heard before)
- Mags, rocking with ‘the man comes around’ vibing in her brain: oh grandpa? grandpa graham?
- mags, following graham around: please be my duet partner please please please plea
graham: go AWAY
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shellheadtmarc · 6 years
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;; fallout factions
i feel like maybe i need to have a clear, succinct list of tony and his base feelings about the factions, by game that i have verses for (which will be added on to when i get further into fo76 and finish my fo3 replay).  so.  here we go.
;; fallout: new vegas
+ followers of the apocalypse:  overall, he approves of what they’re doing.  it’s not just rebuilding that needs to be done to make life better, quality of life has to improve, too, and they’re working toward that goal.  he especially favors them over the brotherhood of steel (see below) because their goal isn’t to hoard that knowledge they collect, it’s to keep another thing like the great war from happening again (not looking so hot there ncr, legion, and bos) and using it to better life for everyone.  he stans.
+ ncr:  he’s pretty neutral overall.  they’re in the mojave to leech resources and everyone knows it, and to that end he thinks it’s pretty shitty of them, but unsurprising with how they’ve patterned themselves to a degree on prewar america.  they’re stretched thin, though, and he doubts they have the oomph needed to both push the legion out of the mojave and successfully subdue the mojave as a whole.
+ caesar’s legion:  yeah fuck those guys.  what about them is remotely redeemable?  it’s not.  it’s going to fall apart the minute caesar kicks the bucket, because what he’s built is a cult of personality.  seeing women as property is also a huge no-no on his list of things to hold against them, as well as the slavery, the use of bomb collars, and the tribal identity erasure they go through to make that happen.  what they need is to be broken up, because even if they managed to take the mojave from the ncr or the people of the mojave themselves, it’s all going to go to shit the minute caesar is an ex-caesar.  governments like his do not survive the death of the leader.
+ brotherhood of steel: not a fan.  yeah, they’ve got the toys, but he has toys, too.  he’s just not overall a fan of most of the military organizations, especially those that sprang up from prewar groups.  their insular nature and hoarding of technology, along with the stance on “muties” really makes his skin crawl.  they might have power armor, but you gotta have brains, too, and he’s not so sure that’s the main focus there.  he sees them as overbearing zealots who think they know better for everyone when they’re mostly too chickenshit to come out of their holes in the ground or actually look into r&d instead of hoarding.  they’re self-appointed censorship and he’s not down for it.  he 100% convinces veronica to leave them and stick with him.
;; fallout 4
+ the minutemen:  he stans so fucking hard.  or, rather, he stans the minutemen under preston garvey.  doesn’t matter which of his fo4 verses, he puts his weight behind them as an ally (he’s not really one for necessarily joining up, but he’ll lead if asked).  he feels like they’re the best hope for a police force for the commonwealth:  they’re local, they know the people, they know the limits of those people and the settlements.  plus they have a swanky homebase and a radio station.  preston has his heart in the right place, and tony supports him and the minutemen 100%.
+ the railroad:  he supports the core mission, but again, he’s not really a joiner, and while he can do the whole spy thing, he doesn’t like to.  he’s too flashy, too loud, too outspoken and ready to throw down and fight, which is exactly what the railroad does not need.  and he knows that.  but he does support the idea that synths deserve freedom and free will, as well, because they’re literally 3d printed people.  he’ll do some vague touristy work for them on his own time here and there but on the flipside, he thinks their focus is very narrow.  yes, he understands why, but what are they gonna do if the institute suddenly is no more?  options aren’t a bad thing to consider and he thinks they need to for that eventuality.
+ brotherhood of steel:  see the new vegas hot take and add that since they have actively come to into the commonwealth geared up for war, they’re gonna find him a thorn in their side.  especially given how they moved past the nyc wasteland and they’re the entire reason he’s come to the commonwealth in the first place in his companion verses.  they’re actively taking on a military stance and white knighting themselves in the commonwealth, and there’s nothing about that that sits right with him.  if their hindenburg remix goes boom, no big loss.
+ the institute:  so much potential good that could be done for the commonwealth, from medicine to cleaning the environment to any number of applications, and they want to play invasion of the body snatchers and see if they can build baby synths.  he’s absolutely not okay with that.  he wants to take every bit of what they’ve done and drag it to the surface, to make sure it’s available for the people that really need it instead of a bunch of eggheads locked in a too clean thinktank, and that’s why he can’t support them.  he’d even be leery for a sosu that wanted to force the institute to change, because it’s not something that’s going to happen overnight.  get him in, let him sticky finger everything he can, and then put the boogeyman to rest.
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whispelanix · 3 years
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Gameplay features we should have in a future Fallout title
Based on what we’ve had in previous games. Just some random storyline stuff and game stuff I’ve enjoyed so far:
Regions (Fallout 4, 76): Yes, I know every game has regions, but I'm talking about the difference in how life grows in certain areas and the level of radiation in said area kind of thing. The regions in 76 have so much personality. Fallout 4 only had the Commonwealth/Glowing Sea as its base game regions in how nature has evolved, but in 76 it's so diverse. Different mutated creatures are more native to different areas, and it has the flora to go alongside with it.
Plans (Fallout 76): Yeah, most of the 3D Fallout games has a few schematics for some weapons, and maybe a small variety of unique consumables, but I like how 76 makes you actually work and spend caps for Plans in order to know how to make something new. Not just weapons, but food, drinks, armor, workshop, etc. Because if this was real life, you wouldn't magically know how to make everything all of a sudden. They keep basic knowledge food items like deathclaw steak, which you can just cook up, as recipes you already know and you find recipes for more "advanced" dishes, and I really enjoy that.
Consumables System (Fallout 76): The amount of variety you have in regards to consumables in this game is amazing. There's so many mutated animals to cook up, so many plants to make soup, and you can make tea and even make juice out of something like mutfruit. I also love the additions we can put into consumables now (sugar, salt, pepper, honey, and we FINALLY have milk). So what they gave us in Fallout 4 with the better cooking aspects has been taken to new heights. Your food spoils now, and boiling water doesn't purify it, it just makes it boiled, which means you NEED a purifier to make it clean.
Eating/Drinking consumables without using Pip-Boy (Fallout 76): This is extremely useful, especially in an online game, and I think it'd work well in single player as well. You no longer have to hoard a bunch of stuff to just eat it, you now have the option to eat it on the spot as well, and move on with your life.
Layered Armor System and the ability to wear costumes over them (Fallout 4, 76): Fallout 4 introduced to us the layered armor system, which is one of the greatest things we've been given in regards to customizing outfits in the game, and now with Fallout 76 we have two different outfit options, armor and clothing. Now, not only can we wear underarmor and armor over it to protect us, but we now have coveralls as well to do so in style whilst retaining the effects of whatever else we wear underneath it.
Distant Weather Systems (Fallout 76): Pretty self explanatory - the ability to see storms coming from a distance as well as nuclear explosions along the horizon is pretty great if you ask me.
Faction Reputation (New Vegas, Fallout 76): I really like these features, because let's be honest, you can't stay on everyone's good side forever. There was only one case of this in Fallout 4, and that was the "You are now enemies with X faction". That ain't good enough. If we could get a mix of the faction reputation system in NV/76, I would be very pleased.
Karma and Affinity (Fallout 3, New Vegas, Fallout 4): The ultimate decider of good and evil. While in NV you had reputations amongst different factions, the karma system is the ultimate decider of where you stand in the wasteland. I like the individual Affinity system with companions as well, because it gives you the chance to either be a certain way, or pretend to act a way to gain trust. I can see why Karma was removed in 4 though, because Karma is based upon what everyone in the wasteland knows of you, so that would've limited the ability to stay on all the companions good sides if your Karma was at a certain level. If there was a way to balance it out though, that would be great. Or maybe they could find a way to make Karma separate from companions, and still make it work out nicely with their individual Affinity.
Maybe Karma in regards to companions could be the determiner of "first impressions", and then the Affinity you develop with them is the determiner of who you really are. They did a reversal of this in Fallout 4 where companions such as Cait, MacCready and Hancock have a more badass reputation when you first meet them, but as you get to know them you find they've been through a lot of suffering. But they still keep their initial reputation among outsiders. If it can be done with NPC's, who's to say it can't be done with the player?
"You are now dressed as a member of X" (New Vegas): The ability to disguise ourselves as members of different factions was a great addition, and really should be bought back. You can get into places you couldn't before, amongst people you normally couldn't, but I think if it's bought back, then factions you work alongside with should be able to detect whether or not it's you, unless you wear a mask or a facial covering.
Clothing is as clothing does (Fallout 4, 76): Suits shouldn't just magically turn into dresses just because you decided to play as a female. If you wanna alternate between "male" and "female" versions of an outfit, then let there just be suit/dress versions of certain styles of clothing. I liked how 4/76 did this, because now, if you wanna be a guy in a dress. Guess what? You can be a guy in a dress.
Workshops and C.A.M.P features (Fallout 4, 76): I doubt we're going to get the ability to make an obnoxious amount of settlements again (maybe), but I admire the chance we're given to build and really make a part of the wasteland our own, and I even more so love how 76 really gives us all those buildings and furniture and decorations to really personalize what you have. Who knows, maybe a future title will give us a combination of workshops you naturally have in place for construction, settlements to help build up (because saving the day always seems to be the job of the player), and then C.A.M.Ps that we as the player can move wherever we like. Maybe we could be given the option to build campsites for other NPCs as a temporary or permeant home. Maybe what we build up will have the ability to be destroyed like in 76.
Grey Morality/Politics (A bit over all titles, talking especially about New Vegas, The Pitt, things of the sort): The factions we were given in NV all had good and bad sides to them, making it sometimes difficult to have a truly perfect utopia. I hope we get back more morally grey choices as well as factions and politics, or instances in where there is no right answer other than wrong and a little less wrong. I don't really need to explain in detail, you've seen how things have played out across titles.
Old Dialogue System (Every game but Fallout 4): Options yes, no, no but actually yes and sarcasm aren't good enough. I love the cinematic aspect FO4 had, don't get me wrong, but conversation is so limited. I also loved the ridiculous way the camera would zoom right on someone's face (I feel sometimes in 76 you can just be way too far from someone talking sometimes) and I'd like to be able to walk out of the conversation whenever I want as well.
Certain Perks/Stats result certain outcomes (Most of the old titles): I wanna be able to get away with low intelligent speeches, flirt with people to get my way, things of the sort. Pretty simple.
That's all I've got for now since I've been working on this list for hours but yeah. Feel free to add things you'd like to see. Personality I'd just like to see the best features and aspects taken from all the games to create the "ultimate Fallout experience".
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theggning · 3 years
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what's your favorite and least favorite quests/storylines in the fallout games?
Let's separate 'em out by game, for organizational purposes.
FALLOUT 3:
Favorites:
- Replicated Man. For lore purposes and because
- The Railroad quests to free slaves/protect them from being pursued. (I love any quest where I get to free slaves or just do some great big rescue operation.)
- Tranquility Lane. What a wild swerve!
- The superhero quest with the Mechanist and the Ant-Agonizer.
Least favorites:
- Anything that requires me to go through the Metro tunnels, the worst goddamn environments in the stinkin' game.
- Tenpenny Tower. You either murder a bunch of ghouls, or go for the "good" option where you teach the humans to stop being ghoul bigots. And which ends with all of the human characters getting murdered (including friendly/Railroad supporting characters like Herbert Dashwood.) Like... what a slap in the face. It just seems like a really mean and backhanded conclusion and I'm not sure what "lesson" we're meant to learn here. So I end up just never touching this damn quest.
- That one Rivet City quest where you drug the priest with ant pheremones so he'll break his vows and get married. Yeah, it was 2008, we were still not questioning creepy coerced romance stuff back then, but... eugh.
FALLOUT NEW VEGAS
Favorites:
- One For My Baby. I love Boone, and I love any quest where you have to solve a mystery.
- Any quest where you rescue slaves or free captured NCR soldiers, or generally just get to kill the hell out of a bunch of Legion dickheads. WHEEE!
- Freeside quests... anything for the King, baby.
- God, it's really been a while, actually. I can't remember a whole lot more of them off the top of my head, but I genuinely think all the companion-centric quests are pretty good.
Least favorites:
- Th................... the main quest.
CONFESSION: I've never actually completed the main quest of NV. For me, literally all of my interest dies out the second I splatter Benny's brains all over the wall of his suite at the Tops. There's no longer any personal connection to the events going on, unless you have gotten deeply interested in one of the factions, and I have never been all that attached to my courier as a character (enough to like, make up some reason for them to stay invested.) So I generally spend the entire rest of my NV playthroughs hangin' out with Boone, pretending to be a cowboy, and killing Legion for fun.
FALLOUT 4
Favorites:
- The Last Voyage of the USS Constitution. IRONSIDES FOREVER!!
- The Silver Shroud. A quest that literally rewards you for staying in-character the whole time (it's much, much easier to save Kent if you only "speak as Shroud.")
- Reunions. The desperate clue-hunting, the pursuit, and getting revenge on Kellogg was such a powerful moment for me in my first playthrough. I think it's really strong and a great turning point for the story (especially as you step outside and watch the Prydwen come soaring in overhead... just, some great, great moments.)
- Blind Betrayal. To the surprise of no one.
- Far Harbor. Loads of content for Nick, my favorite character, and a lot of really fun and intricate
- The murder mystery in vault 118. I absolutely love murder mysteries and clue-finding, and love, love, love any quest that implements them.
Least favorites:
- The first MM quest at Corvega. I mean, it's fine, but I'm sick to death of having to do it (from new playthroughs.)
- Vault 81. I don't mind the consequence of the molerat disease so much, because I'm the idiot who tries to run the whole thing without taking damage so I can avoid getting the disease. Lots of quicksaving Huge pain in the ass.
- There's not a lot of quests I really HATE in FO4, some that I'm tired of doing, but none that I actively dislike.
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redjennies · 3 years
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this is going to sound like the most #girlboss thing ever, but it also really doesn't help the independent new vegas route that the ncr and affiliated factions (like the followers) are the only ones who appear to have any vague semblance of like... women's rights or gender equality
yeah no I know what you mean. I would say the Followers are intended to be an Independent Vegas affiliated route even if they originated in NCR territory and used to be, but as I said they handled the Followers endings so poorly that they might as well be NCR allies. I would also say the Great Khans which are more less unaffiliated (I know they're in talks with Caesar but they're also being lied to) seem to have decent gender equality in NV and are in direct opposition with the NCR but you can also get a really good ending for them by telling them to seek glory elsewhere and it's not like Red Rock Canyon has great significance to them so there's really no huge moral downside here.
idk, i try to keep out of this kinda stuff but Fallout New Vegas has a real gender and race problem that just feels very much like a bunch of white guys from the late 2000s were trying to say something profound and failed to execute it properly because they were too blinded by how Very Smart they thought were being. if you read JE Sawyer's comments on "What went wrong in Honest Hearts," he pretty much admits that's exactly the case. he was trying to tell an anti-colonialism story, but because he's a white guy with his own biases and didn't have consultants to check him, it ended up coming across pretty fucking racist anyway.
so yeah I don't really think it's that #girlboss to acknowledge New Vegas's failings in these regards.
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gryff2thegryphening · 3 years
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fallout asks all of em 1-30 huhuhu
Fuck that's so many bro
1. What was your most difficult quest? 
Probably the violin quest in 3, just because I know that ending that quest makes the rest of 3 more boring
2. Which enemy creeps you out the most? 
Uhhh those creepy plant golems from nv
3. Synths, ghouls, supermutants or nightkin? Why?
Nightkin, they can't help it
4. Who is your favourite non-human companion? 
Ed-e, hands down. I mean, dogmeat is the boring obvious answer right?
5. Are there any creatures you feel bad for fighting?
Not really, I'll typically play with a more pacifist role in mind and only use self defense so, if I fight em they came after me first
6. If you could have one creature as a companion, what would it be? 
Like a real companion? I want a cazador but that's my inner tiger king peeking out
7. Which fallout game is your favourite? Why?
New Vegas, it's got the fps flavor with the solid rpg base, rather than being an fps with sprinkles of rpg on top
8. If you have played multiple, which did you play first? 
3
9. What was your favourite quest?
Fav quest killing Harold in 3
10. What was your least favourite quest?
The long winded ass intros to 3 and 4
11. What’s a quest that everyone likes, but you hate?
Tbh I wasn't a huge fan of the bos dlc from 3
12. What’s a quest that everyone hates, but you like? 
Gaaaarrryyyyyyyyyyyyy
13. Which companion quest did you enjoy the most?
Curie was pretty neat
14. Which companion do you travel with the most?
Definitely Raul
15. Is there a companion you find useless, but travel with anyway? 
Cait, I couldn't just abandon her but she isn't useful
16. If you could have any three companions travelling with you, who would it be?
Hancock, ed-e, and Christine from dead money but just cause she's hot and a good conversationalist
17. Which companions do you romance? 
All the girls who are ok with being in gay relationships (why would you pick a male pc?)
18. Which companions do you wish you could romance? 
All the girls period. Lol, they're all so good
19. Which NPCs would you like to make companions?
 pretty much the entire town of goodsprings
20. Which is your favourite faction? Why?
The great Kahns, I find them the most realistic and the most sympathetic
21. Which factions would you trust the most to run a country?
Oh fuck uhhh.. to be honest none of them, they don't know to focus local and make changes on a small scale
22. Do you like your player to have a voice or not? 
No thanks, I'd rather say something specific instead of *sarcastic answer*
23. Which SPECIAL stat do you tend to make the highest? 
Luck lmao, I love mega lucky random happenings
24. Which is your favourite skill? 
Wild wasteland duh
25. Mysterious stranger or miss fortune? 
I love miss fortune but nothing is as classic as mysterious stranger
26. Do you collect magazines and bobbleheads? 
Ofc
27. Weapon of choice? 
Scoped knife lmao, nah really I like a gauss rifle or just a silenced 9mm
28. Stealth or guns blazing? 
Colonel told me this is a stealth mission, so
29. A companion you wish wasn’t a companion? 
Fuck off McCready
30. 3 things you’d like to see in the next fallout game?
Offline local coop, a new part of the US that isn't coastline, I would love a car with a trunk and the ability to drive rather than in cut scenes
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redphienix · 3 years
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fallout ramble for the umpteenth time for fun because I love the series
The more I think about it the more it feels like my lineup rankin' fallouts is
Fallout 1
Fallout NV + 3 for very different reasons
Fallout 2
Fallout 4
Tactics I guess
Being eaten alive
Fallout 76
(edit, 4 is so forgettable that I forgot to include it at first oh my god, no I didn't forget BOS I'm just pretending it doesn't exist right now, it's better than 76, I think that's a fair guess.)
It's just fun to look back on how my love for the series evolved- to think I went a long time loving 3 more than anything for being my introduction, and for being unapologetically the shallow, aesthetic over substance, black and white morality- but fun as hell romp it was.
Then I played through NV, loved it, then started to resent it, then I started appreciating NV despite my "why is the entire game orange and brown, the factions are doo doo because I can't live out my fantasy of making things perfect >:(" assholery because it has a LOT of great narrative lines and mechanics- and while it didn't fulfill my need to earn a best ending because the options are "robot hell" (definitive best end), "give power to a rich piece of shit" (lol no), "corrupt government who's failures are modeled after the utterly garbage failure's we're enduring in real life right now" (lol NO fuck off), and "this is the evil ending, give it to the totally stable slaver woman haters who in most endings are depicted as being doomed to internal conflict the second Caesar dies" (lol no)-
It fucking TRIED some shit, man. And it's interesting to see the folly of the factions, and sure it makes sense I can't "fix" one as one dude or dudette, but it's a viddy game and I should be able to nuff said >:( lol
So I'll be irrationally grumpy about the factions forever for me not being to like, fix the NCR fully across state lines and not just in some minor ways around the mojave which don't fix the overarching issues, or let me do more to make yesman's ending not menacing and that's my personal character flaw to endure.
The rest is fucking stellar, and an ending ain't the end-all but man- the game has so many awesome narrative lines! Then the end is always "shitty options or the good one that implies a future robot uprising".
OH.
NEW VEGAS ALSO HAS THE BEST NARRATIVE THAT BEING THE ENTIRETY OF SIERRA MADRE, MY HEART REMAINS IN THE SIERRA MADRE.
Also Ulysses sucks. That's not related to anything. I'm just contractually obligated and have to say it every time I say anything about New Vegas. Especially if I waste time whining about not being a god figure who fixes all wrongs in the game or praise my beloved Sierra Madre.
But man, despite all that interest in NV or appreciation for the dumbshit in 3, playing the classic games gave me so many good vibes for the series.
It really is Fallout 1 at the peak because it's oozing with style, substance, and a perfectly paced amount of game to dive into, a respectable but not rude distance below are the modern Fallouts for reasons implied above and a lot more, I mean in non-bias terms NV wins out as the better game but man, FO1 hits things off just right!
Soon after is Fallout 2 for being Fallout 1 with more going on which is great! But also means it started to bog a bit when 1 already hit it out of the park and was better paced to me,
4, is fucking stupid. It sure is more fun to shoot things in! I sure did put way too many hours into it just like I did with 3 and NV beforehand, but OH boy 4 is just fucking stupid! Plays good though.
Fucking idiot ass game. I like it more than I imply, but I also have no interest in revisiting that dumb ass idiot game which is not what I'd say for 1, 2, and NV (and 3 is only off because I recently DID revisit that one). lol
Tactics I never beat but enjoyed faffing about in, and 76 gave me motion sickness through always online meaning 'always enduring latency' :D lol
What a great series! I will likely never buy another one until Bethesda stops fucking making them :) lol
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mitsybubbles · 3 years
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curious anon! how different is current Miranda from first draft Miranda?
Hello anon! :D
Lemme put this in a little list lol
At first I wrote her to be quite mean but it didn’t feel right for her so I toned her down a little and made it more like she has a deadpan snark that can come off as mean over her actually being mean spirited
She actually used to be a general oc! She lived in Georgia in 2005. I changed her to be in NV cause I love her and I didn’t really do much with her when she was a general oc
She was originally 9! When I started writing her as the courier I aged her up to 12
She originally had amnesia when she was shot but I changed that cause I decided her having her memories would be more interesting and that it would be too mean to give a 12 year old amnesia ghdfjh
She originally was a lot more shy in social situations than she is now- now she’s less shy and more reserved. She’s a bit of a loner in some ways
This is a minor detail but I made her hair longer
I changed it from her getting shot in the head to the bullet grazing her head, again because I didn’t really want to research traumatic brain damage in children or write that >.<
A bunch of parts of her story shifted- like her backstory for example. I originally had her travelling with her mom since she was a baby but now I had her live with her aunt (and have her mom occasionally visit her) until she was 10, which was when she started travelling with her mom
Miranda used to have more do things with the NV story and meet Yesman and actively do independent end, but now I have her be tangentially involved in the main plot and have Independent vegans be achieved by several smaller factions allying together to preserve their way of life. It made the most sense for her character and story arc- there is so many ways that I can talk about this and about how the story is changed but that can be a list of it’s own ^^’
Because of this, while she meets the different factions they are for different reasons than to create an alliance/army for the Second Battle and she meets them in various different circumstances lol- again it is hard for me to go into detail about this since they can be several different posts all on their own
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I think there is actually a decent conversation to be had about what people mean by “Fallout 4 took the roleplaying out of Fallout!” because that’s not usually what they mean. At least, I think it is what they mean, but it’s an intentionally vague statement that fallout youtubers can use as incendiary buzzwords.
It all depends on what people mean by “roleplaying”. I tend to split it up into two different forms - micro roleplaying, which is character focused, or macro roleplaying, which is world focused. Micro roleplaying is how much the game allows you to explore your own character through dialogue, while macro roleplaying is how much the game allows you to expand the boundaries of the world and your character’s agency. New Vegas is praised for both, and rightly so. But does 4 (and by lesser extent, 76) really deserve the hate it gets?
Most of the time, people complain about 4’s lack of micro roleplaying, and I don’t think it’s undeserved. Nate’s backstory is fairly restrictive, and Nora’s isn’t much better. The attachment to Shaun is obtrusive, and you can’t choose to just ignore Shaun altogether (in dialogue; as always, you can ignore the main plot for a loooong time) and have other motives fueling you. Hot of the heels of New Vegas, it’s a big step down. But, compared to 3, it’s not actually that bad. Fallout 3 allowed you to customize your own character pretty well, especially through skill checks and dialogue options, but their motives were always “find dad”, and pretty inflexibly in that. Fallout 4 wasn’t even the first or only game to have canon protagonists - Fallout 1 had three prebuilt Vault Dwellers!
Fallout 76 is even better in this regard, IMO. Pre-wastelanders, there wasn’t a ton of guidance re: forming your character. No dialogue options meant that your character could think or do or say anything in reaction to what happens in the wasteland. Is it a perfect solution? No! But it’s more flexible for roleplaying, and that’s a good thing.
As for macro roleplaying: again, Fallout 4 comes under fire. Unlike New Vegas’s branching questlines, 4’s quests had 1-2 endings for any given quest. But in terms of main quests, 4 is still closer to New Vegas than other games. 3’s main quest ended with the Brotherhood defeating the Enclave and reclaiming Project Purity, with an optional ending of poisoning the wasteland. There was no branching end, no fork roads - all endings led to the same place, the same boss fight, the same actions. Either you helped the Brotherhood, or you pressed a button to commit genocide upon the wasteland. Compare that to NV and 4, which each have four different faction endings, and it’s clear which game 4 is closer to.
Is Fallout 4 perfect? No, and it’s roleplaying isn’t either. But it always seems to me that when people say “fallout 4 took the roleplaying out of Fallout”, there’s the unspoken addendum of “Fallout 4 took the roleplaying out of Fallout New Vegas”, which feels like a bit of a more accurate complaint to me.
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augustatheodora · 4 years
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recently decided to finally get into fallout bc i haven’t been able to work for like a month and my brain was going numb. ANYWAY, i started with 3 and got all the way to the last quest before i gave up bc i wanted to start new vegas so bad, lol. i have not been disappointed so far, here are some fnv takes:
-the changes to the ammo system from 3 to nv confuse and vex me. i’ve always been bad at fps because i know nothing about guns in general but now they gotta throw a whole new system of damage calculators in there??
-in practically every rpg i prefer to play an int/speech/charisma/etc-focused character who negotiates their way through things. this was tricky but not too big of a deterrent in 3, bc i got really good at sneaking around and setting up traps with mines and shit... which worked well in a game where you spend most of your time in tunnels, caves, vaults, and urban areas with tons of barricades and choke points. not so much in a wide-open expanse of desert. this leads me to my next point:
-i cannot believe how many times i’ve been killed by wildlife. everything in the mojave wasteland can and will destroy me on sight. in f3 my first encounter with deathclaws was waltzing right into that one town where there’s like a hundred of them and i had minimal trouble. 30 minutes into nv i stumbled into what must have been some kind of giant radscorpion nest and had to run all the way back to goodsprings for backup bc they wrecked my lvl 3 ass so hard. then there was that blind deathclaw that guards primm pass - going off of my experience with them in 3, i tried for like an hour to snipe him, sneak past with a stealthboy, etc before i’d gotten killed so many times i gave up and tried to go around. naturally i got swarmed by cazadors immediately and at that point i just had to suck it up and lower the difficulty setting. i fucking hate the desert and hope it gets nuked again asap.
-vilified myself w the powder gang right off the bat in that first goodsprings quest, which was great bc you have to pass their camp on the way to the next town and obv my sneak skill was garbage that early in the game.
-i would die for ed-e
-it’s just not in my nature to play anything but a good/very good protag in fallout. so in that first encounter with the legion when you find nipton burned to the ground and vulpes does his big gross speech before turning around to leave, i let them get a short distance away then chucked a stick of dynamite and somehow managed to pick the rest off with a bunch of lucky crits. apparently this is not an uncommon reaction but it is definitely coming back to bite me bc now they keep sending assassin squadrons after me and they are a pain in the ASS to kill.
-surprised myself with how quickly i was able to grasp the basics of caravan, considering i’m big dumb. i actually really like it now, i’ve made a ton of money through that alone.
-decided to break whatsisface out of jail so he could be primm’s sheriff, had to kill a couple guards to get him out so now they hate me there too. if you’re keeping track, that brings my vilified groups count up to Everyone Except NCR and Regular Townsfolk. that being said:
-i really didn’t mean to gain so much cred with the NCR this quickly. was actually planning to stay as neutral as possible since i’m not a huge fan of either faction (same way i usually played skyrim) but i just keep doing their missions since they mostly involve rescuing people/hunting rapists/murderers/gang leaders and they fuckin love me there now. so... oops.
-i rly want to go find more companions bc they’re all so good and it’s just been me and ed-e so far (which is fine, as stated previously i love my robot son So Much) but they’re all locked behind stacks on stacks of quests. i’ve been sloooowly working my way up the map trying to finish the requirements to get cass, and i’ve encountered what i think are the hooks to find boone and maybe raul but i just have so many quests open already. 😭 i just want 2 meet my friends.....
-literally haven’t even been to the strip yet, i just keep going around it in circles doing endless sidequests and NCR jobs. still bleeding from my open head wound and i’m over here negotiating a trade deal so the disgruntled cook at HQ can get some spices.
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sordm5 · 5 years
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Fallout: New Vegas Character Sheet / OC Questionnaire, 5k+ words
This is the part where I pray for consistency with my previous character essays...
The majority of these answers are from a character building perspective. Other perspectives are kept in parentheses. 
Mason Shepherd McCoy
which faction did they side with (NCR, legion, yes-man, or house)?
Unwittingly, he sided with the NCR. But he abandoned the cause shortly before the lead up to the Second Battle for Hoover Dam.
preferred armor?
He favors dusters, but beneath that, he usually dresses in raggedly layers. Cycling between two pairs of majorly distressed and ripped jeans, and collected vintage scarves he finds from abandoned buildings.
(In game, light armor. Specifically the courier fatigues from the Courier’s Cache mod, modded with the standalone Lonesome Road courier duster.  
Screenshots: front / back)
melee, guns, energy weapons, or unarmed?
Most skilled with a ranged bolt or lever action rifle.
After a compromising incident while he lived in Zion, Joshua attempts to teach him unarmed combat. But because Mase is a difficult, stubborn student, the lessons don’t continue on for long, and Joshua’s patience is tested to its limit.
highest skills? secondary skills? lowest skills?
His skill in everything aside from guns and repair are fairly mediocre, but his worst skills are definitely survival and unarmed. It’s pretty transparent that Mase’s priorities are focused on catering to his preference for gunplay.
(It’s hard to avoid having every skill high when level ups are forced on you, so I'm going to ignore in-game stats in favor of character development. Speech is the most notable skill I prefer to max out, but I don’t know if it’s exactly character-fitting for Mase considering he’s not actually a talkative person.)
SPECIAL stats?
3, 9, 6, 4, 7, 8, 3
what are their perks?
Confirmed Bachelor, babey. And Hand Loader. That one’s important.
(I'm not sure if this is asking me to list all perks my character has, but for the sake of not doing that – as it would be lengthy and tedious – I’ll leave it at these two.)
favorite companions? least favorite companions?
Mase adores Arcade more than he cares to admit. However, that adoration doesn’t overpower his own cowardice. He carries the weight of endlessly wondering what fate befell Arcade after Mase left the Mojave. He likes to...imagine he’s happy with the Followers, tending to new researches that could maybe benefit the public. The mental image distracts him from his guilt, at least.
The only other companion Mase was close with was ED-E. He doesn’t actively hate or dislike anyone, though.
any romantic partners? how do these relationships begin and end? are they healthy?
Yeah...Mase kinda...tries to pursue a relationship with Joshua, but it’s majorly onesided, and overwhelmingly unhealthy. Even Mase is aware of the unhealthy aspect, despite his feelings.
-
I’ve thought a lot about how to avoid making this sort of scenario lore-breaking. I can’t realistically picture, given what we see and know of him in-game, that Joshua would ever reciprocate any sort of romantic feelings anyone might have for him.
This might be my own interpretation, but I think by the time the courier meets Joshua, he’s resigned to live his life thinking he can find redemption through his faith. And I think he’s convinced himself to be wholly devoted to it. He even twists the biblical quotes he uses as excuses for his own internal anger. He needs to think that the things he does are justified by God.
Beyond the religious dedication, Joshua tells us that he feels indebted to his family, and the tribes of Zion, for welcoming him back like he had never done anything to shame them. After questioning him about his past, and the defeat he suffered, he ends with, "I will never be able to repay the debt I owe to them, but I must try." The way this is all presented leads me to believe there isn't much room in Joshua's life for anything else.
Also, on another note, one quote by Mr. Sawyer, who wrote the entirety of Joshua Graham’s character, stuck with me:
It's not as simple as being "set on fire". After suffering a terrible failure, he was humiliated by his superior and the people he commanded. He was cast out and left for dead. His entire reason for living was gone. When your entire way of life is completely destroyed, it has a profound impact on how you view yourself and your place in the world. [...]
Read the entire quote here.
There was also a quote, if I am indeed recalling correctly, by Josh Sawyer that expanded upon Joshua’s dialogue in-game that spoke about the love he received upon his return to New Canaan – about how he was in disbelief over it, how he thought he didn’t deserve it. But I can’t find that quote again, so don’t take my word for it.
I know that the developer’s input isn’t the “word of God”, and that Sawyer has said that he strongly dislikes when authors discourage fan interpretations and have an almost authoritarian hold over their stories. However, I still find it useful to reference dev commentary when expanding upon my own ideas.
Returning to the original point, as much as I’d really just like to say ‘they both lived happily ever after’ about my courier and Joshua, it’s not something I can picture happening. Joshua isn’t an ordinary man, and domesticity wasn’t ever an option for him.
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There are some deeply self-indulgent scenarios I’ve written about for Mase and Joshua, and even in the more intimate pieces it always takes Joshua years to think it’s okay to even let Mase sleep next to him. So, I don’t imagine within the first year of staying in Zion anything even vaguely resembling intimacy would develop between them. Mase would have to come back to Zion after returning from the east coast and put a lot of work, time, and dedication into getting Joshua to open up on that level.
But, because I don’t feel fully confident in discussing my thoughts of how things change within the game post-canon-storyline (both base game and Honest Hearts/all DLC alike), these ideas and scenarios remain strictly self-indulgent. One detail I am comfortable saying that happens post-NV is that Mason does eventually come back to Nevada and end up settling there.
Since this is already a sort of a self-indulgent post about my oc, I will share some jumbled-context thoughts I’ve had. But keep in mind, if I were to keep this confined to my comfort on respecting the canon storyline and not exploiting it for my own purposes, this would have ended with Joshua never reciprocating, Mase leaving the west coast and returning at some indeterminate point, years later. 
With that being said...
Mase and Joshua argue about the feelings between them a lot. With Joshua it’s always “You understand my position, we’ve spoken about it countless times. You’ve said you understood, yet you continue to persist.” / “I know. And, I’m...sorry. I just can’t help but feel like I’m a nuisance to you. That the way I feel disgusts you-” / “You know that isn’t true-” / “You always push me away-” / “I’ve told you why-” etc, etc.
The closer they get, the more doubt Joshua begins to show, the more he pushes Mase away, and the more Mase wants reassurance that Joshua still finds him important, in some way. Joshua does value Mase’s companionship, but what Mase gives is unabashed love, and there’s a huge discrepancy in outward reciprocation. Mase tries his best to adapt and subdue how he feels – to try to understand and match the level at which Joshua keeps him. But it’s hard. A lot of “you don’t care about me like how I care about you” feelings.
Joshua insists the discrepancy isn’t true, and it’s only perceived that way by Mason. He loathes when he’s forced to remind Mason of his situation – of the path he’s chosen to take in his life, his dedication to it, after what happened to him at the Grand Canyon. How large the amount of atonement he owes. How, even if he wanted to break away from this path, there are still things he would never be able to do for Mason.
Of course, Mase tries to keep all of this in mind. But with the lack of communication, and the constant distance from Joshua, it’s hard to know if the boundaries are because of Joshua’s self restraint, or if Mase is truly no longer wanted. He’s just...very troubled and brokenhearted by it all, and the situation isn’t easy.
There’s also the awkward re-acquainting with each other after the years they spend apart. Which is disheartening to Mase because, before, he’d felt Zion was akin to a home due to the time spent there, and, when he comes back, it feels foreign – like there’s no place for him anymore. Everything looks and seems different. It takes a long while to get over that feeling.
Joshua looks different after all that time, as well. He never takes to fully discarding his bandages – it’s too personal for him – and his scarring doesn’t ever necessarily fade, but they do heal, lessen in severity, and subsequently cause him less pain. Because of this, he’s more comfortable exposing his forearms without bandaging, and the areas around his nose, mouth, and jaw. 
It takes Mase a moment to process this upon first seeing him again. In the past, he’d only ever seen Joshua without his bandages but one time, and it was because he’d been gravely injured and in recovery. He thinks it’s a good look for Joshua, though. And, more importantly, he’s overjoyed that he isn’t in as much pain.
Mase also continues travelling even after his return to the west. Especially between his home in northern Nevada and Zion. So it’s not as though he spends his every day with Joshua, although...he does try to persuade Joshua to visit his house and stay for awhile. Which he does eventually succeed at, after some complications on tribal responsibilities.
-
...tfw you set out to write about your own character and end up devoting the most time writing about Joshua Graham. To be fair, I have another huge character post about Mase that establishes way more about him, and I’ve been meaning to write about the dynamics with Joshua for awhile now.
yes, i’ve thought a lot about this. damn.
anyway...
doesn’t it suck when your first love after you get retrograde amnesia is a revenge obsessed warlord with misplaced dedication to a faith that he manipulates to lie to himself that his revenge obsessions are justifiable :(  real sad boi hours
gender / sexuality / ethnicity / species / etc.?
Boy/gay/???
He doesn’t know much about his ancestry, or the roots of his past in general. Doesn’t want to know. He’s pretty sure he’s human, though...maybe. But he’s also considered the possibility of being an alien misplaced on earth. Maybe...
He’s also not particularly attached to his biological sex. He is genetically male, and does predominantly identify as male, but it’s not something he feels is important or necessary to his identity as a whole. On a basic level, this applies to, say, clothing. If he found a dress appealing, he’d wear it without thinking much about what gender a dress was intended for. If that makes sense.
This sentiment is also applicable to sexuality. He doesn’t really label himself in any specific way. He just knows that the majority of people he’s found even somewhat attractive or appealing happen to be men.
where were they born/raised? when/why did they leave?
He doesn’t know.
when, why and how did they become a courier? how long did they remain a courier before benny shot them?
Again: part of a past that he doesn’t remember. Brings him anxiety over the thought of finding an answer to who he was before.
how did the bullet affect them?
Retrograde amnesia. His memories never returned. After awaking at Doc Mitchell’s, it was difficult for him to acquaint himself with who he was. He didn’t recognize his voice, his age, his appearance. Nothing felt familiar. His speaking patterns even sounded foreign to his own ears.
Other than that, recurring migraines that plagued him for weeks after his awakening.
how did they deal with benny?
He spared him. Read more here. 
what’s their reputation with the ncr / the legion?
Liked/Neutral
Mase aided the NCR whenever necessary, especially during the beginning of his travels in the Mojave. He refused to agitate the Legion. He never realized he was weaving himself into becoming a mercenary of war for the NCR, and, had he realized they were going to proposition him for such a task, he never would have helped to begin with.
In retrospect, after abandoning the Mojave, his regrets in assisting the NCR don’t add up to much. After consideration, he realized he would prefer an NCR victory as opposed to a Legion one. He’s aware there might have been a better alternative, had he stayed, had he put himself at the forefront of the decision making. But, he simply isn’t that kind of man.
what’s their reputation with goodsprings / novac / primm? (i know primm reputation was cut from the game but like let’s pretend for a minute sdkfjd)
His reputation with Primm would be the worst of all three, entirely due to his uncaring mistakes in handling finding new authority for the town. The NCR wasn’t the worst of the outcomes, but it still wasn’t favorable with the existing community, and Mase only realizes that after it’s far too late.
Goodsprings and Novac act as the friendliest respites Mase knows, and he is mostly in good standing with both towns’ residents. He assisted Goodsprings during the trouble with the Powder Gangers, and, similarly, assisted Novac’s trouble with feral ghouls.
what is their motive for taking vegas?
He doesn’t. Ideally, freedom for Vegas and Freeside would be what Mase would want, but he’s too prone to fleeing from pressure and stress. He doesn’t want the responsibility of an entire populace on his shoulders, and when presented with fight or flight in regards to the war for the Mojave, Mase chooses flight.
what do they look like? how tall are they? are they attractive? any piercings, tattoos, scars?
Just under 6′. Tanned, freckled complexion. Hair naturally dirty blond/light brown-ish, but frequently bleached lighter. Crooked, gapped teeth. He has multiple scars over his entire body, but half he can’t even remember the causes of. The most prominent ones being the bullet wound in his hairline, and the surgery scars from the Think Tank.
how old are they? do they know their birthday? if so, what’s their sign?
22 around the time of the events of Goodsprings. His birthday is November 22nd, information courtesy of his Mojave Express ID card, and not of his own memory. I suppose that makes him a sagittarius.
The only fitting quote I could find from a sagittarius horoscope was: “You are very critical of those around and of yourself and sometimes will prefer to isolate yourself.”
do they speak any languages other than english?
He doesn’t. He tries to learn the language of the Dead Horses and the Sorrows, but only retains basic phrases.
can they read, write, do math, sing? did they ever receive an education?
He is educated, but only utilizes his intelligence in areas that are practical to him. Like the kilometer calculations while adjusting his rifle scope. Other than that, he frequently writes in a journal that he received from the Mojave Express. Its primary function was to track deliveries, but he re-purposed it for personal use.
Mase is also somewhat of a collector, and, in his home, he has a guitar with rusted metal strings and a piano with many keys that don’t work (don’t ask about the complications of transporting the thing from an abandoned pre-war home to his own safehouse.) He aspires to fix them both and learn how to play them, and maybe write his own music, but he doesn’t often get time to do so.
what were their parents like? are they still on good terms with their parents?
Doesn’t know who his parents are. Doesn’t want to know.
what’s their d&d alignment? 
Starting off as neutral good, but quickly becoming chaotic neutral the longer his travels across the Mojave go.
how’s their karma?
Canonically neutral.
how do they feel about killing people? do they try to avoid it?
He doesn’t actively seek confrontation – he’s no murderer – but he doesn’t have any moral objections to killing if there’s a good purpose for it. Killing the “bad guys”, etc. He’s not a coward either, and he’s confident in his gunplay abilities.
do they take chems? if yes, when and which ones?
Other than admittedly using med-x a couple times in attempts to treat his insomnia, he tries not to dabble in drug use outside of meds for intended purposes. His preferred poison is alcohol.
do they gamble? where? is their luck good?
He doesn’t partake. The atmosphere of the casinos on The Strip gives him a deep sense of discomfort. A piece of the world, frozen in time, sheltered away from the destruction of the wastes that lay just outside the doors. Men in suits, focused on their greed, their only concern how much nicotine they can inhale.
In his tattered duster and ripped blue jeans, face smudged with dust and dirt, Mase feels horribly wrong amid all the leisure and recreation. It’s stifling.
where do they usually sleep? do they have more than one home location? do they live with any other people?
Throughout his campaign in the Mojave, Mase doesn’t ever keep a main base of operations. From his room at Novac, to the Lucky 38, to Zion, to anywhere he’s welcomed to rest his head for the night. He keeps his belongings down to what he can carry, or things he’s isn’t afraid of losing if left behind.
After his return to Nevada from his journey out east, Mase settles in an abandoned, lone ranch somewhere in the mid-north part of the state. It’s there, in his late-20s, that Mase truly finds himself able to call a location a home. He begins to collect more, and his safehouse soon turns into an unorganized, messy museum of sorts.
what are their favorite weapons? where did they get these weapons?
He’s partial to his rifles, both bolt and lever action alike. Namely, the Medicine Stick and Paciencia, courtesy of the Gun Runners. He takes to further customizing both rifles (and altering the customizations already applied).
do they flirt a lot? is it well-received?
Mase and Arcade have a platonically flirtatious relationship. Neither of them desire to take it further than that and are comfortable in their friendship. However...there are nights Mase remembers fondly: bedrolls haphazardly thrown onto the floor of whatever safe place they could find to rest in their travels, Arcade somehow ends up in Mase’s arms in the early hours of dawn, his head tucked into the crook of Mase’s neck, Mase’s fingers carding through Arcade’s hair as the haze of sleep slowly fades.
Though Mase later ends up developing feelings for Joshua while in Zion, he doesn’t dare anything close to flirting. He regards their relationship as too important for empty flirtatious comments, while also knowing it wouldn’t be received well anyway. Between them, it’s more of mutual respect and trust.  
At some point during Mase’s year stay in Zion, Joshua does clue in to the way Mase treats him, and what that alludes to. They speak about it, if very sparingly, and it can be summarized by Joshua vaguely referencing whatever is between them by saying: if Mase is waiting for something from Joshua, he’s waiting in vain.
do they goof around a lot? do other people find it funny or do they just entertain themselves?
Mase has short-lived moments of hyperactivity, but is usually more stoic in nature. He recalls his time spent with Arcade as having some of the more expressive moments in his life. So it’s to be said that he has the ability to be a more humorous or entertaining person as long as he’s comfortable around the company he’s with.
what do their companions think of them? are they close? have they done any companion quests?
He doesn’t stay with anyone long enough to become truly close to them, aside from Arcade.
ED-E is Mase’s first real travelling companion. After repairing the eyebot, Mase decides to keep it and regards it as little more than an extra weapon. The longer the road takes them, the more Mase finds himself talking into the open air about a myriad of things. Sometimes it’s a mess of world salad and scattered thoughts – the product of distant feelings of deja vu and the many migraines the bullet wound had caused.
The more this happens, the more Mase starts feelings like ED-E is listening to him. Maybe the beeps that he gives aren’t indicators that he’s listening and are just coincidence, but all the same, Mase starts to see a personality in ED-E, and starts to think of him as less of a weapon and more as a friend.
On a fittingly drunken night at the NCR Mojave Outpost, Mase crosses paths with Cass. He enjoys her attitude and her humor, and more than delights in sharing a bottle of whiskey or two- or three, or four. Beyond that first night of drinking challenges and hazy blackouts, and a few following encounters, Cass and Mase don’t stay as travelling companions. Fast friends over a bottle of brew, but nothing more.
Later, but still early in his travels, Mase finds himself with his hands full in Novac. It’s here he helps Boone uncover the truth about the person who disposed of his wife. He agrees to arrange the revenge without hesitation. There’s not even a droplet of blood on the red beret atop Mase’s head; he doesn’t flinch when Boone takes the shot.
Unfortunately, Boone’s animosity and hostility towards the Legion prevents them from travelling together. Mase understands, and it’s left at that.
As for Arcade, well...some of Mase’s largest regrets concern Arcade; how he feels he must have let him down after he’d left. He’d known of Arcade’s ideals, about his feelings towards what he’d wanted for the the people of Freeside, and Vegas as a whole. The wayward feelings of hope Arcade found in him. The rare moments of open vulnerability in the secrets Arcade shared of his past. Just how many things were shared between them, and how Mase let it go to waste for nothing – for his own cowardice.
For as much as having someone close to him by his side gave Mase strength, it also added to the weight of expectation from the pressure he already felt. Arcade wasn’t enough to change that. Nothing was.
do they draw, paint, play any instruments?
His main creative outlet is his journal. Writing and doodling little sketches. He doesn’t consider it a “real” art form, though.
how do they deal with injuries? do they use stimpaks, healing powder, med-x? does a companion help them? can they bear a lot of pain, or do they need to attend to injuries immediately? when they do have to see a doctor, do they have a preferred doctor, or do they just see anyone?
Mase has a high threshold for pain. The first time he’d been seriously injured (from memory) was during the shootout in Goodsprings. A bullet had pierced his upper left arm, thankfully missing any arteries, and became deeply lodged without breaking through the other side of the impact site. He remembered noticing he’d been struck was delayed, his arm had felt hot, wet, and uncomfortable, but almost indistinguishable through the adrenaline.
Once he noticed the red stains from the hole in his jacket, he stared wide-eyed and pale at the blood flowing from the open wound, the pain spiking like a blistering heat. He didn’t know what to do with himself; didn’t groan, didn’t cry, just stood with a lost look. He was in good company, though, and Doc Mitchell was there to care for the wounded.
Subsequent injuries have been reacted to with similar disconnect. He understands the importance of tending to wounds through the lecturing on infection from the Doc, and because of this tries to treat injuries as urgently as possible. However, if he can help it, he’d rather take a stimpak and slap a bandage over the wound and call it done. Fortunately, Arcade doesn’t let him get away with that one very often once they start travelling together.
have they ever been irradiated? how did they deal with it? did it have lasting effects?
In contrast to the high pain tolerance, Mase cannot handle radiation. In slight doses, it’s manageable, but when his Pipboy near deafens him with its Geiger clicking, like clockwork, the nausea immediately sets in. It debilitates him, and the contamination to his body never settles until he flushes it.
He recalls an instance of trying to bear with the radiation, barely dragging himself up the road from Novac, forcing himself to try to tough it out. He realized he’d made a mistake when he started profusely vomiting, and immediately checked his Pipboy for the nearest medical help.
Trudging up the slopes to Camp Forlorn Hope, Mase manages to make his way to the medical tent, limbs shaking and fatigued. Of course, Dr. Richards insists on helping him, having already been acquainted with the doctor from previously assisting with missing medical supplies. Mase had been hoping on a return of kindness when he’d chosen Forlorn Hope, while also not averse to being sweet-talked.
It seemed simple enough, let Dr. Richards hook an IV to his upper forearm, relax, and let the Radaway do its job. But...Mase had been shaking and hyperventilating from the nausea, and right as Dr. Richards offered him a reassuring “It’s going to be all right, buttercup”, Mase lurched and vomited on the doctor’s shoes.
Needless to say, one of his top most embarrassing moments.
in conversation, are they kind? gentle? sarcastic? rude? do they speak warmly and openly with people, or are they more guarded? do they talk a lot?
Generally very soft spoken, with little to say, especially in regards to strangers or people he’s just met. A monotone speaking pattern, with tendencies to a blunt manner of speaking his mind.
However this changes the closer he is to someone. He becomes more adaptive to the other person’s speaking patterns, becoming more or less talkative depending on the personality of his partner.
do they like long journeys through the mojave, or do they prefer to travel more quickly? do they prefer using roads or travelling through the deep desert?
It depends. He’ll have bouts of wanting to travel long, deserted stretches of land, leaving time to himself and his thoughts. No companions. And other times he’ll prefer to stay to more populated areas, not wanting to be alone, and dreading the idea of being left with no one but his own thoughts to keep him company.
name a random fact about your courier.
He has hang-ups about his name. For the first few months of his “new” life, he didn’t have a name, and was simply called “Courier” – which doesn’t entirely die out, even after he discovers his real name. The title “Courier” is something he more familiarly associates with his being/existence/person.
A continuous problem that his amnesia left him with was the inability to grasp or understand who he was. As time goes on and Mase becomes more self aware, this effect does diminish, but the conflicting feelings he has about his name remain. Sometimes he feels like his name is an important identity – one that he’s afraid of losing again, and sometimes he wants absolutely nothing to do with it.
When he leaves the Mojave, he throws his first name away completely, and takes to only telling people his middle name. Arcade had called him “Mase” consistently, with fondness; Joshua had only ever called him “Mason”, never the shorthand version. Somehow, that felt important. He didn’t want these memories to resurface – he didn’t want to remember what he’d left behind, or feel that pain – so he abandoned the name completely.
do they watch movie holotapes? what are their favorites? least favorites?
(Say The Man With No Name trilogy exists in the Fallout universe. That would undoubtedly be Mase’s favorite.
I admit I haven’t thought much about this sort of thing. The main kind of entertainment I imagine Mase consuming is mostly the radio. In-game, we have Radio New Vegas and Mojave Music as far as music/entertainment goes, but I like to think there would be other stations where the main focus is storytelling. Reruns from pre-war times, and newer stations featuring people recounting tales from the wasteland.)
what do they do with the lucky 38? do they like being there? do they leave their companions there? if they’re a yes-man courier, do they open it back up as a casino?
Much like how Mase feels towards the rest of The Strip, the Lucky 38 is a stifling, unwelcoming environment. He takes advantage of the shelter and amenities given, but he knows he’s being watched – being kept close like a useful tool, exactly how most factions and people in power treated him. He doesn’t make a habit of using the Lucky 38...but, he does like the convenience of running water.
what do they do after hoover dam?
Wanders out east towards Ronto. It’s possibly the most aimless 4 years of his life. He has no purpose, he falls onto self-destructive behavior, and loses what little sense of self he was able to garner from his time in Nevada and Utah. Ultimately, after confronting many internal fears and doubts, with not a slight bit of soul-searching, Mase makes the decision to go back home to Nevada.
how do they die? how is their death received, by the mojave and by their companions?
... (I haven’t gotten that far. I’ve only just barely decided Mase settles in Nevada, which is dependent on an NCR Hoover Dam victory. Which is extremely important to how things change in west coast territories. And thinking of Mase’s future involves thinking of the future of Nevada and the west as a whole. I don’t know if I’m capable of handling the weight of the aftermath of the NV storyline with my meager ideas.
I do imagine Mase would die from a shot to the head, though. Seems fitting.)
what are their vices? are they an alcoholic, a thief, a hoarder?
Mase has always had a proclivity for alcohol – these habits severely abate during his time in Zion, and then rise to a destructive level of full alcoholism during his time out east.
Hoarding has a negative connotation to it, right? Generally collecting garbage, and other trash? Mase collects items he finds to be interesting in his home in Nevada, but it’s not rubbish. It’s more of a collection similar to the likes of a museum.
can they cook, and if so, what do they cook? what are their favorite & least favorite foods?
Despite having less-than-useful survival skills, Mase is very interested in cooking recipes. The easiest and most satisfying one to follow is the desert salad, with more difficult recipes being mushroom cloud and wasteland omelette. He’s only had the opportunity to cook the latter two once each (thanks Quarry Junction and Bloodborne cave), and he savored every moment of both meals.
Another favorite would be iguana bits – a food he’s tried to replicate, but can’t quite pin the recipe for down. Besides that, he admittedly has a palette for pre-war sweets. Fancy Lads have a specifically...gone off...flavor about them, but he enjoys them all the same.
did they kill caesar? vulpes inculta? what about prominent ncr figures, like kimball and colonel hsu?
He doesn’t kill any prominent figures. Perhaps if he had been a different person, he would have been openly hostile toward the Legion – he disagrees with their values, and despises their leader – but this was not the life he felt he could lead. He already had enough paranoia about the prospect of having enemies coming back to kill him from the life he couldn’t remember, let alone adding to that by agitating any specific faction or group.
/
I deleted some questions I felt were already answered well enough in previous posts about Mason. Namely: this one.
I also just deleted things I didn’t feel like answering because it was too much effort.
The companions question is unfinished because I felt like that bit was getting really unorganized and chunky to read. So, some companions are omitted. May go back to this and edit it / add more to it.
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nuka-rockit · 6 years
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is fallout 3 worth playing. im asking because i decided to dust off fo3's case and try again (i tried once, quit because Moriarty pissed me off), i am now like level 9. and. It is So God Dam Boring. The gunplay? Slow and anti-climatic. The karma system? I got bad karma for killing a rapist. The world? Empty, devoid of anything, looks like cat puke. I walked for like 20 minutes and found maybe 3 locations. Should i just buy new vegas or keep trying? at least new vegas has good writing, i hear.
if its worth playing really depends on what you want, i suppose? 
I’m not the kind of person who goes “well in MY opinion X game is objectively better than Y game because I like it more and anyone who prefers X is a fool and a knave”
fallout 3 definitely has it’s moments, and it has a more linear story than new vegas, with a clear A->B->C story. The Karma system has more of an influence on the game than in NV, where the main factor is Faction Reputation. Its darker in feel i would say, even though it still has its wacky moments (i  mean .. .AntAgonizer…).
If you can afford it I would recommend getting New Vegas regardless tbh??? it’s one of my favourite games of all time, so i can’t NOT recommend it. it does have excellent writing, memorable quests & characters, complex moral choices and romans who slapfight cowboys while rolling TVs with gatling guns watch 
It sounds like youre not a fan of FO3 already, so im not going to tell you to enjoy it at any cost. maybe it’s not your cup of nuka cola. but personally I had fun with it so…do what feels best i guess? in any case play new vegas. 
yehaw
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goatsandgangsters · 6 years
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tell me what you know about the fallouts
ohohohohoh SO General Fallouts: 
there are… presumably four Fallouts, but conceivably there could be five? I’ve literally only ever heard people talk about New Vegas and Fallout 4, which IMPLIES THERE AT AT LEAST TWO OTHERS but I don’t know if NV counts in the numbering or not, so there might be three other secret fallouts that no one ever talks about 
general principle of The Fallouts is that it’s like….. post-nuclear apocalypse? has a fun retro 50s vibe, despite the—you know—apocalypse. but it’s also still futurey? anyway that happened and society like, p much died and I guess we’re in the future now but we stalled out with the 50s aesthetic
so we’ve got—I GUESS???—Fallouts 1 and 2. in all my time on the internet, no one has ever mentioned these. I know absolutely zero things. I don’t think anyone else does either. I mean, YOU—kARA—PROBABLY DO but you know All The Things so
has a catchy soundtrack 
drink coke
the only Fallout that matters, Fallout: New Vegas 
Benny Siegel is there. You can fuck and/or murder him. I’m sure this is exactly the legacy he would have wanted. It takes place in—surprise, surprise—New Vegas, which is Las Vegas, but NEW and post-apocalyptic. I really… don’t know what you do in this game, besides fetch quests across the Nevada desert and banging gangsters. But frankly, that sounds like absolutely sufficient game play to me. Seriously, what more do you need?
OH, THERE’S CANNIBALISM. That’s what more you need. You can be a cannibal. It’s frowned upon and your companions don’t like it, but fuck them, live your truth 
Dead Money (??) sucks and is hard 
Fallout 4: Oh Hey I Live Here 
It’s set in Boston, which is where I live. Fallout 4 is the reason why I see tourists outside Faneuil Hall taking pictures of the sign marking it as an actual fallout shelter.  
You can visit many historical sites in and around Boston, such as the Boston Common and the Boston Public Library (and its courtyard, which is has in the game and in real life). However, to my knowledge, you usually don’t get attacked by giant mutant bugs in current actual Boston.  
In terms of the game’s objective, you have……. a son? You’re supposed to go find your son? Nobody actually cares about their own son and just goes off and does fetch quests instead? None of us were cut out for parenthood, only video games 
Companions 
I’m separating this off because I’ve osmosis’d some companions but I don’t know if they’re in NV or F4
YOU HAVE A DOG. I know you definitely have a dog in F4 but I think you might always have a dog? I’m not sure. I just know you have a dog. This is an important quality in a video game. He’s A Good Boy. 
There’s like, a snarky robot that floats after you wielding menacing attachments that make me think of the dentist’s office. I think it has a British accent and talks shit about you, but I could just be personifying 
There’s a creepy looking guy with like… no skin? Kind of zombie-esque if you will? But I’m also pretty sure people ADORE him, generally, so I might catch shit for calling him creepy. I think he’s F4? 
I mean, I know there’s a mod where you can turn Benny into a companion so you don’t HAVE to murder him. It’s a pity the same could not be said of the Havana Conference. 
Your companions get really pissy when you loot dead bodies, which like… come on guys. the world has fucking ended. society has collapsed. JUST LOOT THE DAMN BODIES AND GET ON WITH YOUR PROBABLY SHORT LIVES (there’s mutant bugs and shit, okay, you’re probably gonna die)
there are Factions. I don’t know what that means. But I know they exist. Sometimes people bicker about which Faction they agree with. There are some creeps who seem like “oh hey, welcome to our perfect little commune” and you’re like “oh haha this is great, so much better than wandering the post-apocalyptic wasteland” and thEN (I don’t know what comes after the “and then.” I just know there IS an “and then.” Maybe this is where the cannibalism comes in) 
OH THAT QUOTE, THAT ONE QUOTE, people are always posting that quote about like “the fire within me etc etc the fire around me” on inspiration blogs and shit, but then it’s just like… it’s just some dude. it’s just what some dude in fallout said. I think he might be kind of a fucked up dude. 
send me a fandom I’m not in and I’ll tell you what I’ve learned via dash osmosis
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retphienix · 6 years
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Hi there! Long time reader of your liveblogs, great stuff! (Apologies if the Submit box isn’t a good way to message you, I’m not a tumblr veteran.) I just re-read your Fallout: New Vegas liveblog, though, and had some thoughts about your intense hatred of Ulysses. Now, I 100% get your frustrations with the character, especially compared to the more colorful, less lecture-y characters elsewhere in the game and DLCs. But there was one element where I thought an alternate viewpoint might help you, if not *like* the character, at least make peace with his existence in the game. You mentioned hating the way he was a sort of embodiment of taking player choice away. The comments on how the Divide was the Courier’s “home”, the insistence that this is all the Courier’s fault, etc. Taken at face value, I agree, that’d be an annoying thing for the writers of The Lonesome Road to do. But I never interpreted it that way. Instead, I always saw Ulysses as a madman. An articulate, high-functioning madman, one who can even make a convincing point here and there, but a madman nonetheless, utterly broken by years of trauma (much of it self-inficted) and a desire to find purpose and meaning in *everything*, meaning that was usually completely and utterly absent. It began when his tribe was wiped out by the Legion. It was an act of utterly pointless brutality, but that was something that Mr. Symbols Are Important couldn’t wrap his mind around. So instead, he convinced himself that his tribe was destroyed because they deserved it, convinced himself to serve the self-absorbed history-fanboy dictator responsible, because otherwise he would have to accept the meaninglessness of it all. His madness went into overdrive when a simple delivery resulted in the nuclear destruction of his *latest* home. His mind had to find a culprit (you) for the destruction, as well as a Greater Purpose for it all. If I recall correctly, there’s even a choice in the dialogue to say “What? I’ve never been here. You’ve got the wrong guy.” or something to that effect, which Ulysses dismisses. Not because he *actually* knows better than the player, but because in his mind, you simply *must* be here for a reason, you *must* be the one who caused all this, if you’re the wrong person then what was all this for? And yes, he keeps lecturing you for the destruction the Courier causes as you pursue him, but again, I saw that not as the narrative saying “LOOK WHAT YOU DID, PLAYER”, but as yet another sign that this man is obsessed with proving to himself that you’re every bit the avatar of destruction that he’s come to view you as. He’s blind to the fact that *he’s* the one who chose to call out to you and taunt you into following him, because it doesn’t fit the grand tale he tells himself to assure himself that everything still makes sense. My memory’s fuzzy here, but I vaguely recall that the only ways to beat Ulysses without fighting or using a Speech check involve shattering Ulysses’s own narrative. (The Speech check is more about playing into his narrative/philosophy, which I suppose is fitting.) Either you point out the fact that ED-E’s recordings, point of origin, and destination suggest that there’s more “America” out there than than Ulysses realized (rendering his “WAAAAH YOU KILLED A NATION SO NOW I’M GONNA DO THAT TOO” rhetoric utterly hollow), or you use his logs to point out that for all his pontification and self-righteousness, his philosophy is just as fruitless and self-destructive as the many broken philosophies he encountered and dismissed in his many journeys (the Think Tank, the Brotherhood, the White Legs, etc.). You even echo his own “Who are you, that do not know your history?” back at him - the same line he used against a batch of insane brain-robots who were *literally* stuck in a feedback loop, unable to to see beyond their own petty obsessions. Sound like anyone you know, Ulysses? I’ve rambled on enough, so I’m going to end on the observation that most amused me while I was re-reading your liveblog. As Ulysses came up again and again, even in segments that barely featured him, it occurred to me that he had more or less become the focal point of your problems with the game. His buggy faction-recognition was emblematic of your complaints on the faction system, his DLC’s lack of glitz and glamour echoed your problems with the setting’s aesthetic, and his dialogue seemed to embody all your least favorite aspects of the game’s writing. In other words, you came to perceive him as a perfect Symbol of what’s wrong with Fallout: New Vegas. You came to hate him, and the Flag he bore.   How… Ulysses-ish of you. :)
I enjoy a good read on fallout so why not :P
My response might sound strange as I’ll respond as I’m reading so keep that in mind: To start I MIGHT CHANGE MY MIND SHORTLY BUT I WISH YOU WERE WRITING ULYSSES INSTEAD OF THE POMPOUS REAR END WHO FORCED HIM IN THE GAME BECAUSE YOUR INTERPRETATION COULD HAVE LEAD TO SUCH A FUN CHARACTER.
Seriously! Like, I’ll tell you right now I don’t expect your argument for Ulysses to change much of my mind- but you’ve already instilled a sense of potential that I never saw. IF YOU WROTE HIM, HE MIGHT HAVE BEEN SO MUCH BETTER IN MY EYES, I love the interpretation of him being an articulate madman. I really appreciate you sharing that.
I’M GONNA SCREAM BECAUSE YOU’RE RIGHT LOL.
Ulysses IS my symbol for what’s wrong with New Vegas, and that goes beyond how I articulated in my liveblog. For years before this replay of NV I would complain about the game and call it a terrible pile of trash (an opinion I’ve grown to understand was because I only recalled the worst parts of NV- My opinion is more gray and more based on “It’s good but has problems” now)- I digress. I complained about the game for years and EVERY. SINGLE. TIME. In my head the only thing I could think of was Ulysses. The self insert from one of the worst writers in this game, whom shows up in the narrative constantly as a pointless background character just to steal agency from the player- whom got a dlc all to himself just to preach and talk down to you in a “Writer vs player” sort of way, whom based his morals on a corrupt and crappy faction system that didn’t even align with his morals because the factions are written kinda poorly.
I honest to god, have used him as my symbol for what’s wrong with NV for years BEFORE writing the liveblog. I mean I stand by that- but I’m screaming that you’re 100% right lol.
Darn, I feel so much better having read this. Thank you for sharing, seriously! Because your interpretation is miles better than what I see in the game, and I honestly can’t really credit your interpretation as my new interpretation BUT I can credit it as how I wish he was written. Basically you were able to pull out such an interesting narrative that I think is only really there if you try to pull it out. And I don’t say that negatively, that’s the rule of interpretation- you see what you see.
What I mean is, I desperately wish the writers were more at the speed you seem to be, because my god I feel like you’ve just revealed miles of potential that I don’t think they really tackled effectively. Also I feel like if you’ve got that head on your shoulders, maybe some other flaws would have been a touch better as well. But darn man. Thank you for sharing this- it gave plenty to think about and it really did make me feel like more potential existed than I assumed.
Now, to be honest and mean, that’s kind of a bad thing because it means I now think Ulysses ‘could have been’ better but they screwed it up, and wasted potential is arguably worse than no potential- BUT, in this case I’ll say it’s good thing. Because I really have done like a decade or something like that feeling like he had no potential and existed purely as a negative void of good content- but now I can see a glimmer of light. I like that.
Thank you for sharing, and thank you for that god like semi-roast of calling me out I REALLY dig knowing that. I’ve done it for years and never realized! Thank you :D
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eulaliasims · 7 years
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Replies! Only a little late today! Paging @littleblondesim, @simblu, @kayleigh-83, @ajaysims, @alexbgd.
littleblondesim replied to your photoset “Finn gets home just before Bella gets up–good thing she’s a heavy...”
Have you ever written out how you accomplish (like, the technical side) of how you make Phineas spend weekends with his mum?
No, but it’s pretty simple! I use Christianlov’s Sim Transporter to move him between households each time. Other than that, it’s a matter of playing Zach’s household and Bella’s in succession so everything syncs up right. I already use the day changer thingy from SimWardrobe to keep all the households on the same day.
littleblondesim replied to your photoset “Whose sports car is that and why do all the teens have access to it?...”
they stole it from the lot where the carpool company keeps them all
oh my GOD, that makes so much sense.
simblu replied to your photoset “Whose sports car is that and why do all the teens have access to it?...”
good questions! hmm
See above! I think @littleblondesim has the answer. I, for one, am accepting it as my new headcanon.
littleblondesim replied to your photoset “Phineas always makes an effort to get to know his parents’ new...”
curious how Phineas feels about this dad-look-a-like, or if he even cares at all :)
I think he’d be more on the ‘doesn’t really care’ spectrum. It helps that Miles just kinda looks like a taller, younger version of his dad and isn’t being presented as, like, ‘here’s your dad replacement, Dad 2.0!’. Yes I know sims are all the same height, he’s still totally taller.
kayleigh-83 replied to your photo “Isabella is all settled in at her house in… *counts on fingers*...”
She better avoid pools then. those have a death energy for Sims! LOL
Exercise bikes too! Those things are like pools, 2.0. Nothin’ but trouble.
littleblondesim replied to your photo “Isabella is all settled in at her house in… *counts on fingers*...”
Phineas is just getting all the new siblings.
All of them! Must be weird to go from only child to three new siblings in such a short amount of time.
ajaysims replied to your post “Replies~! Paging @ajaysims, @soloriya, @didilysims.[[MOR] ajaysims ...”
I like the story/factions of nv best but I really enjoy the settlement aspect of 4. I just felt that the story of 4 was less flexible than the earlier ones. In 3 and nv you can really rp more
I love the concept of settlements, but I have no idea how people manage to turn them into, like, mini-cities. Mine are very... haphazard. I think I’m too used to building in the sims, heh.
alexbgd replied to your photoset “martian landscape, I’ll learn to lie in your arms I thought I’d posted...”
Is that Nina Caliente?
Nope, just a sim I made of one of my Fallout PCs. :)
alexbgd replied to your photoset “martian landscape, I’ll learn to lie in your arms I thought I’d posted...”
BTW I have one hood with Fallout theme..I play it but rarely..
Have you posted pics of it? I think I remember seeing some. :) After building those small sets, I’m pretty tempted to do an entire Fallout-themed hood, but I probably have enough abandoned themed hoods as it is, LOL.
littleblondesim replied to your post  “Getting to know me meme”
holy shit are those burritos expensive
I guess the price is kinda in line with the ingredients? But I have weird hangups about money, lmao. me and 67% of other millennials amirite? I like to have some on hand as ‘can’t brain today, still need to eat’ meals, cuz otherwise I’ll probably eat a bunch of crackers and that’s just not nutritionally balanced.
littleblondesim replied to your photoset  “Bella goes into labor on the last day of her round, and her fiance...”                    
Apparently I'm feeling chatty today. Why didn't Miles just move in?
Turns out they bore me as a couple. :P I might move him in next round.
littleblondesim replied to your photoset “Bella goes into labor on the last day of her round, and her fiance...”
What's Miles' surname?
No idea! He was originally made by Simhow, but his download post doesn’t have a last name, so I probably just gave him something random.
littleblondesim replied to your photoset “Bella goes into labor on the last day of her round, and her fiance...”
Love the name!
Thank you! I’ve been diggin’ more androgynous names lately.
littleblondesim replied to your photoset “Meanwhile.”
What do you think you are, Phineas, a Romance sim?
...I just realized he might be. A secondary Romance sim a la Hunter, I mean. Okay, yes, after going back five pages in his tag I can confirm he is totally a Popularity/Romance sim. Some day I’ll remember these things maybe.
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