#fallout ask game
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bonefydskeleton · 3 months ago
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6, 7 and 14 for any of your fallout OCS!!
Oh my gosh hi moot!! It was so nice to come back home and get to think of answers to these questions, thank you so much for stopping by my inbox <3 Since there are only 3 questions I decided to answer them for Tiny, Dr. B’s, and Admiral Spittz.
6. Were they born pre-war or post-war?
Tiny: Post-war Virginia
Dr. Bartholomew Beau Brumsfeld: Post-war Texas
Admiral Spittz: Pre-war Russia
7. Do they wish they lived before the war / could go back to life before the war?
Tiny: I think she would LOVE to see life before the war. She’s an avid collector of pre-war clothing and has a stash of outfits she tries to keep as pristine as possible. Whenever she enters an abandoned building she treats it like a museum of people’s lives long past. Sure she’s there to scavenge for supplies to trade and sell but she takes her time combing through homes and old stores and shacks in the middle of the woods as if it might give her a better understanding of people who came before. There is a song in her playlist I consider to be a theme song of sorts, Story & Pictures by Wovenhand, that has a line which goes “As a boy I too drew near to the love of dust.” I just think that beautifully captures the way she sees the world around her razed to the ground and sees something precious and fragile in what remains. That if you disturb the ruins too much you might lose whoever was there before in their entirety. No photos, no personal belongings, just another empty space that was once filled. She’d love to experience life before the rising threat of nuclear war and see what it would be like to fit into some quaint suburban neighborhood. I can picture her daydreaming that the neighborhood is full of all her favorite people she’s met in her travels and they get to share in this peace too. Maybe have a barbecue with all her best friends and see what life would be like had it not hardened the hearts of so many.
Dr. Bartholomew Beau Brumsfeld: Not in the slightest. His family has plenty of history before the war and he is happy to put it all behind him and live life anew. My man LOVES being in the post-apocalypse where radiation has done the strangest things to creatures. I wouldn’t say he really studied veterinary medicine in any true capacity since universities don’t properly exist post-war, but his field studies have made him appreciate the resilience of life and the sheer awe-inspiring power of nature. Without the bombs dropping, he never would have discovered his love for the humble honeybeast or become a member of UCIT. His fascination with post-war life also extends to humanity! He’s currently on a quest to become irradiated himself because he’s convinced he isolated the gene that guarantees ghoulification. I say convinced because his theory has only worked once by happenstance after he saved his friend’s life with a Nuka Cola Quantum. For all I know this guy could blissfully walk into a rad twister and never be heard from again.
Admiral Spittz: He is the most nuanced case for this question because while I’m sure there are moments in life he is just Done With Being Here and wishes he could go back, he also recognizes that is a pipe dream and would much rather focus on the present problems he faces. He has a lot of other ghouls relying on him and a naval rivalry to maintain with Admiral Savrion. And life isn’t all bad! He owns a working plane and an aircraft carrier he wants to get seaworthy again. But every now and again time weighs heavily on him when he realizes just how old he’s become and how many people have entered his life and left again. It helps to eradicate the yearning by putting his thoughts and memories down on paper in journals.
14. What is their fondest memory?
Dr. Bartholomew Beau Brumsfeld: This one is so cute and wholesome for him- his fondest memory would be the day he discovered he could accelerate the growth process of a normal queen bee into a new Honeybeast! With a little help from some second hand brotherhood technology he got from a defector and a little tweaking, he was able to nurture his first companion, Annabelle! He was so excited to see her successful transformation in just 4 days that he celebrated by making her a little straw sunhat to wear so she wouldn’t get lost in the herd of other Honeybeasts his family was raising. When he got kicked out of his home for frivolous spending on his research and making so many bees they broke containment, she traveled with him to become his sidekick as an honorary member of UCIT. Sadly she passed away after attempting to sting a man who was holding hostages :( but he took a queen that she was carrying and made a new Honeybeast that is like Anabelle’s daughter! Her name is Bedelia and he loves her dearly. He gave her a little aviation cap so she wears a silly hat too.
Admiral Spittz: His fondest memory is one that is veeeery very old, pre-war in fact, back when he lived in a small Russian village as a young boy. His mother passed away from illness after his younger sister was born and their father was a nasty drunkard. So Spittz kind of took care of his sister in his mother’s place. He has a lot of personal memories of the two of them gathering produce from the market square together, teaching her to haggle a little, and then the two of them would walk to the local cemetery and eat their treats under the statue of a hooded angel. Estaire was the light of his life back then, and his heart hardened the day he lost her. He buried her in the cemetery next to the angel they visited and if he could find a way to get back to Russia now I think he would go and see if their small town survived the war and sit with her again at the statue.
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danses-with-dogmeat · 2 years ago
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how about 6, 23 and 30? :0 not sure if any of these need to be game specific, but if so then NV please ^v^
Sounds good! Thanks for the ask! 😁
And it's only a little specific lol, but I ended up kinda answering for all of them 😅
6. If you could have one creature as a companion, what would it be? 
Ohhhhh, this is so difficult 😩 the obvious answer is deathclaw, I think, and that would be a spectacular companion, don't get me wrong, but... I also really like the pseudo-dog types. I'd love to have a mutant hound, or in NV's case, a night stalker would be very cool... but also brahmin and bighorners would be interesting too 🤔 ahh, I'm too indecisive for this, they're all too good!
Really, they just need to expand to more than humanoids and Dogmeat/Rex... and robots... Ok, so they have a decent variety, but I want more aminals, dangit.
23. Which SPECIAL stat do you tend to make the highest? 
It's generally either charisma (usually in FO4's case) or intelligence, but I'd like to do a lucky character sometime in the future, since that seems very fun to explore.
30. 3 things you’d like to see in the next fallout game?
This is a great question, and already partially answered above! But I'm gonna go over it again.
First, I'd like to see a bigger commitment to character development with the companions/npcs. As much as we all complain about the writing in FO4 (and for good reason), Bethany Esda really has shown growth in the way the companions have become more individualized characters with interesting backstories from FO3-FO4. But obviously there was still a lack of development and closure for a lot of these characters, a lot of tragic backstories they have in common *cough cough dead wife *cough and an overall lack of depth and care for the female characters (Clover, Cait, Curie, Cass, Cross why do all of their names start with C? and somewhat for Piper and Veronica as well.) And I do tend to play Fallout not for the combat/gameplay as much, but more for the story and character connections and the interesting environment; so I'd call for more companion quests and unique characters that really ground you in the world and help you to form emotional connections with them, and, in turn, become more invested in the game, story, and world as a whole.
Second, this is really just a critique for FO4, but please bring back the proper elements of roleplaying! Don't give our characters a whole ass backstory that's difficult to stray from or build off of if you want to stay true to cannon with your OCs. Also, for the love of god, bring back the dialogue options that aren't just one word gists of the whole actual line. I can't tell y'all the amount of times I went back in a save for saying something wrong 😩 Like.... I wanted to be sarcastic in a funny way, not be an asshole to Nick, geeze.
And last is that one I said earlier, where it'd be interesting to have different creature companions, but also, just more variety in general with the companions. Give us more female characters, more companions from different factions (Legion, Great Khans, Fiends, The Kings, Enclave, etc.), and more characters that are canonically trans, or have a specific sexuality/romantic preference instead of blanketing everyone as bi to be available to any kind of OC (which is awesome for some, but also, I'd like to see further commitment to diversity), which also means I'd like to see different races and ethnicities depicted as well.
ANYWAY, that was pretty long-winded, and just sort of word-vomited out, but hopefully it all makes sense.
There's definitely quite a few things I would want to see changed for future games, but also, I don't want to completely drag the ones I've played, since, clearly, they've had an enormous impact on my life. But I'm a true believer that most of us who enjoy these games, yet still want to see them change, want that because of how much we care about these games and we only want to see them improve more and more.
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sleights-of-hand · 1 year ago
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✍Preston Garvey?
Redeeming aspects of Fallout 4 are this guy, and the retcon of 'cats extinct in Fallout'.
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turtletoads · 3 months ago
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*astro bots your microsoft ips* (and some extras)
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soy-bean-factory · 10 months ago
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good, neighbor'd.
shot, gunned.
han, cock'd.
i really like this guy
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gearbroth · 2 years ago
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post-deathshroud doodle thingy (+feat my crossover sole ig hsdkjhfgf)
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furiouskettle · 8 months ago
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I just KNOW you've got a fandom you're waiting for someone to say. Do that one.
UHHHHHH FALLOUT. not because i strongly care abt fallout but because of this guy:
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twosides--samecoin · 9 months ago
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single dads. you agree
The Nakanos < prev
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cannibalcreeps · 1 year ago
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Wait we can request fallout stuff… can we see Jeremy and Edward Deegan interact? :) honk honk
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Absolutely welcome to send in requests, my inbox is open <3
Once again Jeremy has struck fear into the commonwealths hearts! Whilst Deegan is confused why of all creatures, that is still around.
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allegro-designs · 1 year ago
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BEHOLD. A good boy deathclaw.
When discussing OCs as Fallout characters, @plinzer and I landed on my good good dragonborn, Badger, being a stand-in for Goris the intelligent deathclaw. Granted this one more has the personality of a California surfer bro, but he deserves to be a big ol dinosaur in any setting that allows him to be one.
Featuring his Totally Just A Supermutant disguise too
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bonefydskeleton · 3 months ago
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ahem, taps mic I was meaning to do this when you originally reblogged it but didn't have the chance to properly look at the questions til now... 9, 14, 15, 16, 25, 56 ( ͡° ͜ʖ ͡°), 65 whicheva of your fallout ocs you wanna answer with :3c
OMG HIIIIIII I wish I’d seen this sooner 💜 what a delight to come back to. I’m gonna use Tiny for this because she’s my main character I post on here.
9. Where did they grow up? Where do they currently reside?
Tiny grew up all along the east coast as far south as North Carolina and as far north as Maine. A majority of her childhood took place on the coastal beaches of Virginia but rising threats from mutated aquatic creatures forced her family to move inland towards the forested regions of the Appalachian mountains. She eventually fell in with a group of moonshiners and mountaineers that taught her to navigate the craggy rock formations and become familiar with the still-used trails and trade routes. The constant movement instilled in Tiny a wanderer’s soul and she now finds it hard to settle down in one place for too long. The injuries and selective mutism that resulted from being captured by Super Mutants contributed heavily to a life of isolation after that. The closest thing to a permanent residence Tiny has is a guest room at Jimbo’s place that goes unused for most of the year until she returns to the area for trade. Otherwise she normally carries a rucksack with sleeping arrangements and supplies to set up camp in the woods.
14. What is their fondest memory?
Tiny’s fondest memory is probably trying Nukashine for the first time. Jimbo brewed up his own spin on the drink and offered it to her. The trip it sent her on was so wild and so intense that she jumped off the patio and ran straight into a tree and knocked out cold. She needed stitches down the right side of her face after the incident and it’s where she gets her signature scar. I think she wears it with a lot of pride.
15. What is their proudest moment/accomplishment?
The soft return of her ability to speak. Though her vocal chords were severely damaged in the Super Mutant camp and the traumatic experience left her mostly mute, her time with Jimbo has nursed back a few phrases that help her avoid the frustration of cartoonish charades to get her point across.
16. What is their biggest regret?
I think Tiny’s biggest regret would be her struggle with sobriety and loneliness. With limited resources in the wasteland, Tiny almost immediately took to drinking alcohol like water and formed a bad addiction that she’s never bothered trying to kick. Being inebriated not only exacerbates the mutism but increases her volatility. She’s started more than a few scraps she knew she couldn’t win and seeks out pain as a punishment she thinks she deserves. Though this means she approaches life with reckless abandon and a stubborn sense of adventure, it also means she is caught up in a repeated cycle of putting down roots, drinking herself to misery, and convincing herself she needs to pick up and move away from everything that brings her a sliver of joy in the post apocalypse.
25. Are they quick to trust others?
The state of the wastes almost forces you to trust others, and for Tiny that once was true. She found it very easy to fall in with those who wandered like herself and to pool resources and skillsets to survive - especially when social drinking was involved. Super Mutant captivity instilled in her a fear of physical contact and even more so a fear of being abandoned and left behind by those she cares for. Now she often looks for trouble and acts stubborn as a way to hopefully keep people an arm’s length away. If you can get through that cold exterior you’ll end up with a loyal companion for life who would fight the world for you.
56. How do they feel about robots?
NOT THE TEXT FACE BUDDY you know me too well. When I played through FNV I was encouraged to um. Reprogram and personally test FISTO. Tiny may have assumed the position and then walked FISTO to The Atomic Wrangler while holding his servos the whole way back. What more can I say? :)
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Also ED-E was her one consistent companion, I truly believe in robots being fundamental for Tiny’s well being.
65. Describe their living space (how do they decorate it? Does it have running water and/or electricity? Etc)
Tiny makes her living spaces in old run down shacks or sets up a portable tent with a bedroll. All her accommodations include a handcrafted Brahmin plush from one of her friends to sleep with and any old stuffs she finds as she travels. She tends to decorate with the kind of stuff you’d find in a guest room of a lodge. Just the most hodge podge patterns that don’t quite fit together unless you squint and odd lamps made from deer horns or scraps of vehicles and robots. Most of her temporary residences don’t have electricity or plumbing, so expect a lot of candles and oil lanterns and starting baths the old fashioned way - in a creek or boiling water over a fire for a warm bath in a crude tub. Definitely lots of old animal bones and cans strung together as alarm systems for intruders.
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danses-with-dogmeat · 2 years ago
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Saw your Fallout asks post! How about 23/24? What are your thoughts on fallout characteristics?
Hey friend! Thanks for the ask! 😁
So I answered 23 already, but it was charisma and/or intelligence for my preferred SPECIAL stats when I play.
24. Which is your favourite skill? 
For this though... Golly, it depends on the game. For FO4, I really like to be good with Speech, and then, just overall, I like to have my character's skills coincide with my OC's backstories.
So, for my FO3 OC, Revelation, she took after her father in becoming a doctor, so she's good with medicine. Hope, my other FO3 OC is good with Big Guns, because she values violence above all else, lol. And so on, and so forth.
Typically though, I like to be good with either Science or Lockpicking, Large or Small Guns, and then one more specific skill, like medicine, repair, or explosives.
(On a separate note, I really need to do some character sheets for my OCs 🤔, so if anybody has a link to a good template, I'd appreciate it if you'd be willing to share 😅)
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sleights-of-hand · 1 year ago
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✍️ a take on the og deathclaws of fo1/2?
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Dude I think my chameleon is sick.
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dissentersbedamned · 2 months ago
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this doodle i worked on yesterday when my mom dragged me to an event
art commissions
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lelelego · 2 years ago
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#12 for eli :)
i want to be the change lol
🧍‍♂️ ask me about guys 🧍‍♂️
(also THANK YOU for the eli/fnv ask :^) )
12. Grudges and vendettas
aside from the guys from his past who were intending to sell him against his will, eli doesn't have any... BIG grudges! you have to really fuck up somehow to get into Big Shit with him - big fan of second chances, wanting to see the good in people... if there's absolutely one thing he won't tolerate, it's a callous attitude towards other people/their hard work, so clearly it means he has beef with a lot of people working for the NCR
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(both in scientist positions?? coincidence???)
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dykedvonte · 7 months ago
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Hancock could pull off Benny’s ugly ass suit and Benny could pull off Hancock’s corny as costume but what I really wanna see is them pulling off each others clo-
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