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The 8 Steps of a CHARACTER ARC
You know that moment as a writer, when youāve been charging through the story, high on how fantastic it is, and then suddenlyā¦it all STOPS. Ā The next scene doesnāt form in your head. Youāve got nothing.Ā
Behind your characters, a string of bright and captivating scenes mark the trail of that rocket of inspiration; ahead of your characters, a foggy expanse, stretching to who-knows-where, a few shapeless blobs that should be scenes floating in the nothingness.Ā The rocket is dead, and not refueling any time soon.
Well, to everybody whoās suffered this, or is currently suffering it, thereās a way to navigate through that fog. A map. Directions and a destination.
Or, more specifically, events that form the underlying structure of the story.Ā
This post is going to focus on one facet of story structure: character arc. Structure is something people subconsciously recognize and expect, and if the story doesnāt match those expectations, they feel cheated (though usually canāt explain why). Every good story follows a structure. So if you know structure, youāll always know where to go next, and wonāt get lost in the fog.Ā
So here are the 8 steps of a character arc: 1) Hero: Strength, Weakness, and Need
This happens in the setup of the story, when the main characterās ordinary world is being introduced. First, the main characterās strengths must be displayed; we must be given a reason to like them, or if not exactly ālikeā them, empathize with them, and be fascinated by them. The reader needs to bond with the character, feel concerned about how it all turns out for them. Or in other words, feel that the main character is worth experiencing the story. There are easy traits that do this: courage, love, humor, being in danger, being unfairly treated, being highly skilled at something, having a powerful noble goal. (Courage is the one they all need. If the character doesnāt have the gumption to actively pursue what they want, they are automatically a background character.)Ā
After this, still in the beginning of your story, let the character exhibit what needs to change. Show their weaknesses of character and self awareness. And lastly, hint at what they NEED to learn. Sometimes this is even stated to the character, and they donāt understand it, refuse to believe it, or condemn it. Like āA Christmas Carolā, when Scroogeās nephew says his speech about Christmas and how wonderful it is, and Scrooge replies āBah Humbug!āĀ
2) Desire: This is the moment when the character knows what they need to pursue, in order to obtain what they inwardly want. It is not the inciting incident or catalyst, the event in a story that disrupts the ordinary world and calls the hero on an adventure. This is a separate step entirely, occurring after that catalyst has shattered life as the main character knows it. They believe obtaining this goal will calm whatever inner turmoil or conflict theyāre battling. And always, theyāre not quite right. Think of Mr Fredricksen: His goal is to get the house ā a Ā symbolic representation of Ellie and the life he shared with her ā to Paradise Falls, which he believes will heal his grief and guilt. It wonāt. Once he obtains it, the achievement feels hollow. But Iām getting ahead of myself. So on we go!Ā
3) Plan: Once in Act Two, the character is going to scramble for a plan of action. The inner want has solidified into a tangible goal, but they need a strategy to achieve it. This also spells out for the reader what to expect in that second act.Ā Ā
4) Conflict: Whatās going to try stopping them? A hero with a goal is one thing, but to make it a story we need something that stands in the way. An obstacle. A force of opposition. If we didnāt have obstacles, books would be as interesting as āHarry Potter and the Trip to the Grocery Store.ā (Although honestly, Iād probably read that.) After the catalyst has changed everything, after the character crosses the threshold into Act Two, everything from here on out will be laden with conflict. This is usually when enemies, or more accurately forces of opposition, begin to appear. Everything is accumulating to complicate the main characterās pathway to achieving what they want. The forces of opposition come from not only the villains, but from the actions that have to be taken to achieve the desire. Whatever this action is, itās exactly what the main character is not suited to do, an action that pressures their flaws, exposes them to exactly what they need to become but canāt right now.Ā
Like Stitch being forced to be the family dog. Heās not suited to this task.
5) Battle: The forces of opposition are amping up, growing stronger, fighting with greater intensity. The main character is taking the punches and working around them, relentlessly plowing forward. Hero and allies are usually punching back too.
6) Midpoint: This is the event where they first encounter what they need to learn, what they need to become. Something happens that forces them to behave in this new, life-saving way. But once theyāve seen it, they donāt know what to do with this knowledge.Ā
7) Dark Night, Revelation, Choice: This is always the darkest point in the story, where all seems lost, and death ā of a literal or spiritual nature ā is in the air. And in this moment, something usually happens that makes the main character wake up to what is wrong, and what they need. More often than not, this revelation will arrive from the ālove storyā or relationship of the plot, and will be the thing that helps them pull themselves out of despair and see the light. And once this is uncovered, once the revelation of the truth about themselves is recognized, they are faced with a choice. Of course, theyāve been faced with choices in every beat of every scene, but this is the big choice that is going to determine if their story has a happy ending or a tragic one. The choice is this: āYou are being faced the truth that you need to heal. Are you going to choose what you need, let your old self die, and become someone better?ā And always, always, always this is a hard choice. The revelation must be significant to them. And itās never easy. It canāt be. We donāt write stories about heroes who make easy choices. Villains have it easy. Are you going to adopt this new way of living, adopt this truth, and let your old self die? Or are you going to stay the way you are (which feels safer and is much less challenging) but end up stuck in a sort of living death? Most of the time, of course, they choose the right thing.Ā
This moment is usually always the saddest scene in the thing. Like this scene with Stitch.
8) New Life: This is their changed life. After experiencing the trials of the story, after realizing what they need and choosing to be reborn, they are going to be different people ā and are going to live a different life. This is what follows the statement āAnd every day after ā¦ā What has changed? Show the audience how things are different, how things are better, because they want to see that. This is the resolution, the wrapping up of everything weāve been through with the main character, and having this in the story is often what gives that feeling of satisfaction after seeing a really well-told story.Ā
So! To show off how this works, Iāve chosen the character arc of Carl from Up.Ā
1) Hero: Strengths, Weakness, Need
Strengths: Reasons to like Carl are packed into that heartbreaking opening sequence. By the end of it, we love him, love Ellie, and are crying our eyes out.
Weaknesses: Now Carl is curmudgeonly, grumpy, cold, and wonāt pay attention to a living soul. Heās also plagued by grief, regret, guilt, and loneliness. (Which we are all 100% okay with, because we already like him.)
Need: He needs Russel. The statement of what he needs to learn isnāt outright said (as it will be later) but Russel represents it.Ā
Step Two: The catalyst was when a truck knocked down Ellieās mailbox, Carl hit a construction worker in the head with his cane, and for this a judge declares him a public menace and orders him to go to Shady Oaks Retirement Village. The DESIRE is this moment.Ā
Carl escapes in a flying house, thousands of balloons lifting him skyward. He even says the desire of the whole story out loud, āSo long boys! Iāll send you a postcard from Paradise Falls!ā The tangible goal is ālive out the rest of his days in his and Ellieās house, on the edge of Paradise Falls, South America.ā (āItās like America ā¦ but South.ā)
Step Three: The plan and the conflict overlap, as they are wont to do. We have a scene where Carl is unfurling sails, setting a compass, and settling back in his chair for a smooth journey. But later on, after some conflict has arrived, we have Russel figuring out how to actually make it there. And after even more conflict has arrived, we have him telling Russel āWeāre going to walk to the falls quickly and quietly, with no rap music or flash-dancing.ā
Step Four: The moment he settles back into his armchair, high above the city, and hereās a knock on the front door, nothing is going to be easy for Carl. First, we have opposition in the form of Russel. Then we have a storm. Then the house lands miles away from the Falls, so theyāll have to walk it. Then we have Kevin, the giant bird. Then we have Dug. Which means theyāre also being chased by a legion of talking dogs. Which brings us to Muntz, the main villain, and Carlās shadow ā the representation of Carlās flaws, and the consequences of refusing to let go of the past.Ā
Step Five: This is the trek to the Falls. Itās also the battle with every complication that arises. And itās also exactly what Carl is not suited to do. Heās a curmudgeonly old guy, bent on living out the rest of his life alone. Well, the story says āNope, Carl, thatās not how itās going to beā and promptly gives him a surrogate grandson to take care of, a dog who adores him, and even a giant mythical bird. And he has to lead them all, if heās going to get to the Falls.Ā
Step Six: The moment when Russel invades Carlās heart. Which is what he needs, but he doesnāt understand. (I have the scene beated out in the previous post.)
Step Seven: Finally, he gives in to the worst of himself and chooses his goal of living in his broken house on the edge of Paradise Falls. But somehow this doesnāt feel like victory. Heās still alone, next to Ellieās empty chair, and she is still beyond his reach.Ā
He picks up her adventure book, and leafs through the photographs, missing her; he pauses on the page scrawled with the words āStuff Iām Going To Doā, lets his hand rest on it, grief and regret overwhelming him. He begins to close the book, and the page shifts ā¦ revealing the edge of another picture. Surprised, he turns the page. Itās their wedding picture.
Ellie added picture after picture of their happy marriage, the whole wonderful life they shared, all the things she did. And on the bottom of the last page is her last message to him: āThanks for the adventure! Now go have a new one! Love, Ellie.ā Exactly what Carl needs. He doesnāt need to be guilty, he doesnāt need to regret the past. The past was beautiful, and she will never truly leave him.Ā
Choice: So, Carl can make the choice to throw everything out of the house to go save Russel.Ā
New Life: Sitting on a curb, eating ice cream with Russel.
In the credits, we see a whole new life ā or new adventure ā with Carl, Russel, Dug, and even a bunch of new puppies.
So, itās actually pretty simple. And once again, itās fun to develop your own stories like this, but itās surprisingly fun to analyze movies and books with it too. It improves your storytelling ability, Iāve found. Practice makes perfect.
I hope this post helps somebody out. Itāll make the ten times I cried while writing it, while watching scenes from Up, worth it.
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PREPPING YOUR NOVEL.
if you want to start your novel but youāre not sure where to start, iāve collected a bunch of resources to help you along! this includes characterization, plotting, worldbuilding, etc. @made-of-sunlight-moonlight
CHARACTERS.
name generator: this one is pretty handy. it has a bunch of different generators based on language, gods, fantasy, medieval, archetypes, etc.
ā„ reedsy name generator
personality types: this is just the standard mbti personality list. it lists the strengths and weaknesses of each type, as well as how they do in relationships, etc.
ā„ mbti 16 personalities
enneagram: the enneagram personality types. this may help with characterization because it has ālevels of development.ā it also lists common fears, desires, and how each type interacts with one another.
ā„ enneagram types
emotional wound: your character should have something they believe about themselves that isnāt true. (ex: iām worthless, iām powerless.) this should start with an āoriginā scene from their past, where something happens to create the wound. then there are three ācrossroadsā scenes to brainstorm, where things could have gone right for your character, but didnāt due to the wound, and because of that strengthened their belief in the wound. this helps you figure out why your character acts like they do. this is a really important one!!!
ā„ emotional wound explained
WORLDBUILDING.
worldbuilding template: this is a pretty good template / guide about how to build your world. it talks about geography, people, civilizations, magic, technology, economy, and politics. (you have to download this through email though.)
ā„ reedsy worldbuilding template
world anvil: if you really really want to go in-depth ā this website is for you. there is so much you can do with this; i canāt list it all. history, timelines, important objects, cities, species ā you name it, itās probably on there.
ā„ world anvil website
worldbuilding bible: this is just a general list on things to think about when worldbuilding.
ā„ ellen brockās worldbuilding bible
world creator: this website generates an entire planet. you can play around with the amount of land, as well as climate, although iām not sure since i havenāt used it too much. here is the link if needed, though!
ā„ donjin fractal world generator
inkarnate: this is a really commonly used one. itās free and makes good quality maps. you can lay out cities, landmarks, regions, and they even have little dragon drawings you can put on your map.
ā„ inkarnate website
a tip: donāt over-worldbuild! youāll end up spending a lot of time on things you wonāt need. focus mainly on the things that you will use!
PLOT.
plot generator: this oneās kind of nice because you can lock elements of the plot that you like. that way you can get rid of the ones you donāt like while keeping the ones you do.
ā„ reedsy plot generator
writing exercises: this one has a couple different generators, including one that gives you a situation, characters, and themes.
ā„ writing exercises
plot cheat sheet: this lists a whole bunch of plotting methods and their basic steps. i would play around with them and see which one works best for your method.
ā„ plot cheat sheet by ea deverell
plot formula: this is mentioned on the cheat sheet, but it lists a bunch of beats and scenes which you might want to consider for those beats. kind of fill-in-the-blank-ish sort of thing?
ā„ plot formula by ea deverell
save the cat: a method of plotting also on the plot cheat sheet above, but i wanted to point it out. i have been using this recently by taking a giant piece of paper, laying it out onto the floor, and making a timeline. pivotal scenes go on the right (ex: catalyst), while the bulk of scenes go on the left (ex: fun and games). i didnāt really have a website on this, but here is one that explains the beats. (i might make a post about this later, though?)
ā„ save the cat explained
ETC.
story planner: this basically has a lot of templates that cover everything up there. the problem is that you get a free trial for a little while where you get as many documents as you want, then you have to pay for it. (although you can get around this by copying and pasting into a doc...?)
ā„ story planner website
describing / related words: these kind of go hand in hand. if you put a word intothese websites, they will give you either a list of related words or adjectives respectively.
ā„ describing words website
ā„ related words website
ea deverell: i've pulled a lot of stuff from this website to put in this post, but there's a lot more that can be used. Like a lot on basically anything ā plot, character, world, outlining, writing itself.
ā„ ea deverell website
reedsy: again, i've pulled a lot of stuff from them to put in this post, but there's much more. it's similar to the ea deverell one.
ā„ reedsy website
canva: this is more for making aesthetics and covers. (this thing is really helpful āand free!) although if you use this, i'd suggest pulling pictures off a website like unsplash; that way the pictures are free to use.
ā„ canva website
i hope you found this helpful!! :) happy writing!!
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ā” Ā ; Ā theme thirteen: tattoo.
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350px posts, muses tab w/ links
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#hmmm mayhaps i should get on making new templates asap#but also#im lazy#and its winter#save me#fonts.
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I feel like the problem ppl have when constructing redemption arcs is people make 'the character realizes what they've done is wrong' the end step instead of like...one of the earliest ones. a satisfying redemption arc doesn't resolve when the character first feels sorry, it resolves when a character has really journeyed towards atonement and made enough change in themselves to achieve some kind of symbolic victory over who they used to be
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Archery information for writers that no one asked for but probably some of you need and I like talking about archery, so here it is.
when you put an arrow on the string, the verb is calledĀ ānockingā i.e. eyes glued on the target, he nocked the arrow
also the part of the arrow that gets put onto the string is called the nock. depending on the type of arrow this can be a piece of plastic glued into the arrow, or with wood or bamboo arrows it can be carved into the shaft of the arrow itself
you do not close an eye when aiming or shooting; you see better with both eyes open.
everyone has a dominant eye that more naturally your brain focuses with. that determines whether you are right or left handed when shooting, and doesnāt necessarily correlate to whether the person is right or left handed in anything else
so if youāre writing a character who has difficulty seeing out of one eye, take that into account when they are shooting
if they are right eye dominant, they hold the bow with their left hand and draw the string with their right. if they are left eye dominant, they hold the bow with their right hand and draw the string with their left
if they shoot left, the quiver sits on their left side/hip/thigh. shoot right - right side quiver.
there are several different ways to draw, if you are writing something historical or in a specific region, then do research on that style of archery. but for a generic place to start that is a more universal way of drawing a bow, here are some things to include
the chin stays down. raising your chin will fuck up your aim
the pointer finger on your draw hand rests on the side of your chin/jaw, and the string of the bow will touch the tip of the archerās nose
weight is on the balls of your feet, leaning slightly forward off your heels
if it is an older bow/barebow, there is not usually a place for the arrow to rest on the bow. this means the arrow rests on the archerās hand. if they are not wearing a glove on that hand, the fletchings (thatās the feathers on the arrow) will more than likely slice their hand when firing. this scars.
so if youāre wanting to describe someone observing and archerās hands (hands are hot, donāt @ me) they would see a silver scar about halfway between the pointer finger knuckle and palm of the personās hand. (turn your hand vertical and trace down the length of your pointer toward your thumb and stop next to the knuckle. that spot there.)
most archers wear something to protect their fingers on the hand that draws the bow. even with that, they have callouses. without it, a lot of callouses, scars, and blisters.
most common draw uses three fingers on the string: pointer, middle, ring. the arrow sits between the pointer and middle. just like where the draw point is, this is not universal and do research if youāre doing something culturally important.
barebow means that the bow is bare of any instruments. no sight, no weights, etc. the most basic/traditional form of bow
a recurve bow is anything where the tips of the bow curve back around forward, away from the archer
a compound is what you think of as a modern hunting bow, and is recognisable by having wheels at the ends and three strings
arrows have three fletchings that form a triangle, the point faces the archer so that the flat of the arrow will pass the flat of the bow on release. the arrow sits on the side of the bow facing the archer
archers with a larger/raised chest will sometimes where a chest protect so that the string does not catch when firing (this is regardless of gender, i know several cis-men who need it as well)
string can also catch on the forearm that is holding the bow and creates bruises and welts if you donāt wear a protector. modern ones are small plastic and cover just the spot, with elastic holding it in place. traditional ones are leather and wrap all the way around, lacing up on the back of your arm like a corset.
there is literally so much more, but i feel like this is plenty to get you started, and as always, feel free to drop an ask in my box if you need something more!
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How is religion organized in your setting?
Here are some examples
Not at all: Basically some priest goes āHey if anyone is interested, I built this temple and you can come in and do worship, donations are appreciatedā and thatās all there is to it. Maybe other priests start preaching in the same temple.Ā
Global Church: There is a hierarchical structure that every faithful person is part of. They keep track of who is part of the religion, collect fees, priests are trained in special schools, you get the gist
The government takes care of it: Temples are funded by taxes. There is no cooperation between temples of god A if one of them is in kingdom 1 but the other is in republic 2.Ā
Feel free to add your own!
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How to write about Grief:
There is no right or wrong way to experience grief. Just as there is no right or wrong way to write it. Everyone is different, each set of circumstances are different.Ā
The point of this post is to show you how different people react in different ways, and give points on how you might write that, depending on your character and story.
Reactions to Grief
Numbness: Your character may go into auto-pilot and be unable to process the events that have unfolded.
Anger: This can be aimed at other people, at a Higher Being, or at nothing in particular.
Unsteady: Your characters may be unsteady. For example, unable to stop their voice from shaking or they may find it difficult to stand.
Focusing on Others: Your character may disregard their own feelings because they are so overwhelmed and instead concentrate on someone elseās well-being.Ā
Seek out routines: Amid upheavals, your character may seek comfort in tasks that are familiar and āsafe,ā such as working, cleaning, making their bed, making absurd amounts of tea or taking a morning walk.
Pretending that Everything Is Okay: Grief is viewed as an emotion that should cease or be concealed once the funeral is over. So people mention the news in an offhand comment, then talk and laugh as if all is right with the world.
Denial: Some people deny the reality of death and convince themselves that the news is a joke or canāt be true.
Reactions from people surrounding your character:
People may avoid your character as they do not know what to say or simply canāt find the right words.
Some may even go as far as to cross the street when they notice your character approaching.
Even people that the character has known for years may act strange or standoff-ish, simply because they donāt know what to say.
On the other side of that, some people may be overly helpful and friendly.
It is not uncommon for estranged friends, family or others to suddenly reappear in a personās life after they have experienced grief.Ā
Either because those people want to offer their support and loveĀ or because theyāre being nosy and they want to be kept up to date on theĀ ādramaā.
Most people will move on from the event fairly quickly if they werenāt emotionally invested.Ā
Some people may even get annoyed at your character for still being upset weeks or months later.
When talking about the person they have lost:
Your character may recall a memory or tell a story about their loved one, these are possible reactions. (I have encountered all of them.)
Your character may being to cry or get upset at the thought of the person they have lost.Ā
The person they are talking to may become awkward and avert eye contact when your character brings up the person they have lost.Ā
Others may ask or tell your character to stop talking about the person they have lost. They may roll their eyes, cough awkwardly, or cut off your character mid sentences so that they can change the subject.
Some people may ask inappropriate questions about the circumstances in which the characterās loved one passed away. Depending on the personality of your character then may react differently.Ā
Other things to note:
Grief is not constrained by time.Ā
One of the main problems with grief in fiction is that a character is typically heartbroken for a couple scenes and then happy again. But grief does not evaporate because the world needs saving.Ā
Allow your character to wrestle with their grief.Ā
Your character may feel guilty.Ā Your character may feel a twinge of guilt when they laugh or have a good time with someone else; when they do something to remind them that theyāre alive, and their loved one isnāt.Ā
Grief is a game changer. A previously outgoing character may withdraw and isolate themselves. Some people may take grief and/or bereavement as a sign that life is too short; they may make big decisions in an attempt to make themselves feel better and grow away from their pain.
Sometimes grief can help you find your purpose.
At first grief can be all consuming. It hurts and you canāt really control it. It may seem unrelenting. Eventually the grief will become easier to deal with, your character may find the days to be better, but that doesnāt mean that when the grief hits it doesnāt hurt any less.
For most people, grief never really goes away.Ā āSometimes you have to accept the fact that certain things will never go back to how they used to be.ā
It is rare that a person will ever give a long speech about their feelings, a lot of people struggle to even find the words. But thatās okay. Show the reader how your character feels, rather than just telling them.
Donāt pause the plot to deal with the aspect of grief. This could overwhelm the readers and drag the pace down. In reality, life doesnāt just stop due to grief, the world keeps spinning and things still need to be done. Use the characterās grief as a backdrop for the storyās events.Ā Ā
Yes, grief affects the characterās day-to-day life, goals, and relationships. But it shouldnāt drive readers away or stagnate the story. Instead, should engage readers and produce empathy that keeps them turning pages.
You donāt need to tell your readers that everything will be fine. You donāt need to provide all of the answers.
āSkirting grief and treating it lightly is easy. But by realistically portraying it through a variety of responses and its lasting effects on the characterās life, readers will form a connection with your characters.ā
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Updates tab masterpost
I get a lot of questions about the hover tabs I use and where to get them, so hereās masterpost of a ton of updates tabs that Iāve used or have just found around the internet that I like :)
Keep reading
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But sooner or later, they all forgot. Ten years later, she did not return. Twenty years later, she did not return. Thirty years had passed and soon fifty had too, but there was no sight of the Kill Singer, no mention of her name. They forgot the horror; they forgot the trauma. They remembered the Kill Singer, but they forgot her name. Kill Singer became a folklore, and what was left of A-Yan became a legend. But no one can stay atop history for all eternity; legends cannot stay legends forever.Ā
* Ā ššš šššš šš
š šššš šššš. Ā / Ā š°š¢š© š¢š§šš«šØ
Ā Ā Ā Ā Ā Fifty years after the soul-eating Kill Singerās death, a period is drawn on the topic. No one wants to remember the gruesome night the Kill Singer wiped an entire nation clean of more than thousand of its residents with just a snap of her fingers, the night theyād seen the blood-red smile disappearing over the edge of the cliff, freeing the world of the worry of her tyranny. The Kill Singer was a fierce legend, washed over as the years passed. However, no one had ever found a body at the bottom of the pit, no one had ever been able to summon her soul. Even though the urgent worry had long since disappeared, no one could be convinced of her real demise. Most people just believed she was out there, energising, waiting for the day sheād come back to teach the world one of its goriest acts of revenge ever. They knew that the day sheād return, sheād move earth and dry the seas, kill all those whoād wronged her and everyone standing in her way.
Ā Ā Ā Ā Ā But what they didnāt know was this: yesterday, at about two pm in the blinding afternoon sun of Branwell, the Kill Singer had just woken up once again and not on her own terms. Binding her to his revenge plan, a man sheād never met wanted A-Yan to become the villain for someone else again. And this time, refusing meant destroying her soul in a way that she was never born again and accepting meant going against the only one person whoād ever stood by her, the only one person who was still standing by her when the world wanted to kill her; Destin Carlotta.
* Ā šššš ššššš.
genre:Ā high fantasy this time kids
tropes: lgbt fiction, hate to love kinda dynamics, past-present, antihero, found family, redemption redemption redemption, cool aesthetics and stuff
goal:Ā idk yet but i can see it spanning up to like a trilogy (present, past, present)
warning:Ā ofc body horror, mild paranormal situations, bleak mindsets, assault and abuse and stuff
to be added to the taglist, send me an ask or reblog!
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okay iām working on a new template but i donāt exactly know how long it will take (school and stuff le cry) but i just returned to see how much people liked the first template and honestly? iām shook
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template 001: murder.
hey yāall, murder is a wip intro template that really is just one of my attempts to try and make something new. so iāve never done this before and donāt know how all this resources give-away thing works but one thing that i know for sure is that these resources are mine and if you use them you should credit me. please do not repost this psd and claim it as yours. basic knowledge of photoshop required. all three slide designs present inside psd. colouring by @honeycoloring and @packswild.Ā
easy to use
works better with pictures that use black bg
do not use without giving credit
download here.
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Made these for fun, feel free to use them separately or not!!
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as we all always say, history repeats itself. what has happened in the past is bound to happen again, perhaps because of the loose ends it left or perhaps because of the unsatisfaction of the players involved. man wants something that does not belong to him and he doesnāt give a damn about the consequences of his actions. thatās how tragedies are made. thatās how history repeats itself. there can be countless reasons and explanations but no end. at least thatās what we say. but what ifāwhat ifāthatās not it. what if history cannot be undone because itās future already exists. what if it is not only the past that harms the future, what if the future harms the past too? where does the beginning of all this lie? in the past that repeats, or in the future that concludes?
Keep reading
#for some self promo sires#also tell me if you'd like me to make a tutorial/template on this#writeblr.
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iPhone PSD Template Pack Part II: iOS 12 iMessage
(reposting be because I forgot something in the download originally my bad)Ā
These are all based on iOS 12.2 iMessage based on my iPhone XS Max so theyāre all sized accordingly. It is a big file so Iāve also split it into two separate downloads if your computer canāt handle the whole thing, one is just the premade templates and the second is the blank templates, the premade chat bubbles, the reference PSDs/PNGs and the tutorials.
This pack includes;
One messages log template
Ten premade regular chat logs
Five premade group chat logs
One blank premade regular + group chat log template
One blank text message log template
19 sent message bubbles
13 received message bubbles
13 received group chat message bubbles (ones that include the contact photo on the left and their contact name above them)
19 sent + 13 received message bubbles with reaction bubbles attached
Keyboard + type bar with message in it that hasnāt been sent yet
Three reference PSDs + PNGs for creating your own chat logs using blank templates
Iāve also included several PDF tutorials on how to;
Create your own chat log (both regular and group chat) using the premade message bubbles
Make the iMessage chats into text message chats
Flip the sent bubbles and turn them into received bubbles (and vise versa)
Add emojis to message bubbles + send emoji individually
Add the keyboard + typing message to chat log
You need to download Appleās font San Francisco (Windows users need 7-zip to extract the download!)
If you want to add emojis you need to download my iOS 12.2 Emoji PNG Pack (it will be updated later this year to include the new iOS 13 emojis once iOS 13 is officially released) MEGA | GOOGLE DRIVE
Iām not great at explaining how to do things so if you canāt understand the tutorials iāve included donāt hesitate to message me for help, I wonāt be offended or anything!! Or if you need help with anything else feel free to message me, Iām happy to help!!!!
Complete download
MEGA Ā | GOOGLE DRIVE
1: Premade Logs
MEGA | GOOGLE DRIVE
2: Blank templates, message bubbles, reference PSDs/PNGS & tutorials
MEGA Ā | GOOGLE DRIVE
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tagging a few people for clout yk [ @apollchiles , @vandorens , @apollchiles , @etheriiums , @snowyathena ].
template 001: murder.
hey yāall, murder is a wip intro template that really is just one of my attempts to try and make something new. so iāve never done this before and donāt know how all this resources give-away thing works but one thing that i know for sure is that these resources are mine and if you use them you should credit me. please do not repost this psd and claim it as yours. basic knowledge of photoshop required. all three slide designs present inside psd. colouring by @honeycoloring and @packswild.Ā
easy to use
works better with pictures that use black bg
do not use without giving credit
download here.
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template 001: murder.
hey yāall, murder is a wip intro template that really is just one of my attempts to try and make something new. so iāve never done this before and donāt know how all this resources give-away thing works but one thing that i know for sure is that these resources are mine and if you use them you should credit me. please do not repost this psd and claim it as yours. basic knowledge of photoshop required. all three slide designs present inside psd. colouring by @honeycoloring and @packswild.Ā
easy to use
works better with pictures that use black bg
do not use without giving credit
download here.
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