oneiros-game-blog
ONEIROS
30 posts
~Make me feel again~
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oneiros-game-blog · 7 years ago
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After this long silence, it is time to officially put out the fire. Thank you all for sticking with us!
bit.ly/2v8tqkU
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oneiros-game-blog · 9 years ago
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And after the teaser, here come our trailer!
Still made with the game engine :). Hopefully, for the real release of the game, we’ll make something a little different, but there’s still a long time before it happens!
Don’t forget to check out our demo if you still haven’t !
https://fireplace.itch.io/oneiros
And find all the other Hits Playtime 2016 games here !
https://itch.io/jam/hits-playtime-2016
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oneiros-game-blog · 9 years ago
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Hello everyone! Here’s a quick teaser for Oneiros, made with the demo’s (that can be accessed here : https://fireplace.itch.io/oneiros) version of our prototype :)!
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oneiros-game-blog · 9 years ago
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Now that we released our first demo of the game, why not having a little throwback?
About 8 months ago, Oneiros concept was imagined.
Then, in January (5 months ago), it entered both the Imagine Cup France and Hits Playtime. A few days later, we learnt that both of these contests selected us!
After that, we started to really develop our game. We were very focused on the Imagine Cup’s presentation for April and on keeping the Hits Playtime milestones up to date (putting aside all that our studies asked us to do by the same time), though, so we started to iterate a bit later than we may should have.
But then came the EvryGameCity2, and we had our first real players of the game! We noticed lots and lots of things to correct, and we did as much as we could for the demo that was finally released yesterday evening!
Off course, the game’s aesthetic built itself up as time was passing… The first thing that appeared was our main character, then the setting was slowing taking its shape… And then came animations, some corrections, special effects… that really gave life to our universe!
Many thanks to all the people that followed us in this adventure! this is not over yet!
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oneiros-game-blog · 9 years ago
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By this rainy evening, HitsPlayTime competition come to an end for the team Fireplace. After six months of development, Oneiros first prototype is online !
But if one competition ends, it doesn't mean that our adventure stops ! Oneiros' development continues and we count on your reviews to keep on building and improving the game ! Grab your keyboards and controllers, our first prototype is waiting for you!
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oneiros-game-blog · 9 years ago
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Another challenge awaits us...
Hi everyone !
Team Fireplace and “ONEIROS” just enlisted to another challenge ! We’ll be participating in “Challenge Jeune Talent” of our region (North of France)
We are currently running for the price of the public... But to have a chance to win it, we need YOU. We need your support and more importantly your VOTES.
We are counting on you guys.
Link to vote below: (care it’s a french area. If you have trouble finding where to vote, don’t hesitate to contact us!)
http://challengejeunestalents.com/nomine.php?i=36
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oneiros-game-blog · 9 years ago
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[Click here for the gif version of the title]
This time, we will talk a bit more about Oneiros’ gameplay!
You are controlling a mysterious, masked, fluffy creature than can fly wherever it wants. Its purpose is to collect some specific emotions in a sufficient amount to give them to the child that asked for them. But you need to create most of these emotions first!
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The child wants “fear”, but we only have “anger”…
Each puzzle starts with at least one emotion. The player character can give it to one of the world inhabitants to make it obtain, feel, experience this emotion. This changes this characters’ properties and behaviour. For today, we will see how it works with “Anger”, one of our five emotions.
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Giving “Anger” to a character… 
Depending on the emotion they wield, Oneiros‘ inhabitants can interact with each others, or with other elements of the environment. Most of the time, this leads to the creation of other emotions!
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… makes it hit the other characters in its path, what scares them!
Being able to give emotions to characters means that you can also take them back. Perfect! So you can take the newly created emotions! The idea is to give it to another character that may need it to create even more emotions! You can even collect multiple emotions at a time to give the one you want when you need to, without minding their order.
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Taking back both emotions…
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… allows you to give the one you want to the character you want, be it “Fear”… 
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… or Anger.
But be careful, as you cannot carry more than four emotions at a time. Moreover, one character can only receive or create an emotion if they do not already have one. So do not create too much of them or you will quickly be overwhelmed!
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The emotion gauge is full: you cannot collect other emotions…
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… so let us just give the one you do not care about to the other neutral characters to make some room! But maybe did you need these characters to do something else…? Always pay attention not to generate more emotions than you need to!
Keep in mind that, once a character has created an emotion, it cannot generate it again. You can still give it the same emotion though.
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Stop hitting this poor guy, it already created fear!
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For instance, we have a cloud! What do you think it would do with an emotion?
You can only see the reactions of a regular Oneiros‘ inhabitant here. But there are other characters that have their own way with emotions! And let us not forget some other elements that can also receive them!
As new elements add up and following the player’s progression through the game, many effects can be discovered for each emotion, depending on what wields it and what ithis wielder interacts with, or even where it is! It is up to you to experience with all of this and discover their effects to make your way through the levels. This is why five of them is more than enough!
This is it for the basics of the game. Maybe we will tell you a bit more about the other emotions for the following weeks on our devblog!
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oneiros-game-blog · 9 years ago
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Here is an updated version of our team members description :)! Now with a real photo of us on top :D! You may easily find who is who with the masks, do you not?
Imagine yourself, sitting drowsily in your comfy chair on a snowy evening. You can find us here, next to you, in the Fireplace. The passion burning deep in our hearts gives its heat to the flames, and our poetry makes them dance. Who are these strange people, saying they want to tell you a story ?
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Isabelle “The Curious” Lallemand – Game Designer, Scenarist, Sound Design
Focused on details like no one, she ensures that everything stays logical in the other’s jumble. Milk is her fuel and she gets her inspiration out of synesthesia. She is also responsible of all the tiny noises giving life to Oneiros’ univers.
Uses “Oriolie” as her working name.
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Adrien “The Joyful” Poncet – Programmer
This enthusiastic Game Designer is also behind crazy games like Namaspamus. This time he expects to improve his programming skills, but also pays attention not to let everybody go into a wall.
See his portfolio here ! || Twitter: @leDrien
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Anaïs “The Angry” Jancenelle – Game Artist
When she isn’t dreaming about mountains, she’s the one giving colours and life to our universe. It is said that her cat gives her the power to stay calm and up late at night.
Some of her works || Her deviantart! || Twitter: @AnaisJancenelle
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Romain “The Dreamer” Trésarrieu – Producer, Game Designer, Scenarist
Excel-crazy leader of the team, he makes schedules for everything and writes too much. Because he believes that games are a way to express himself, he tends to put a hidden meaning in his works.
Uses “ChronoDream” as his working name.
Check out his website/devblog here! || Twitter: @CDevRom
They also helped us! Laura Chan – Assistance on particle effects
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oneiros-game-blog · 9 years ago
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We were at Evry Game City 2 this week-end! This was for us the perfect occasion to playtest Oneiros with all kind of gamers! We had many good feedbacks, and there is now plenty of things to correct, but this is always very heart-warming to see people enjoying our work!
So have some blurry photos of these playtests!
Thanks to all Hits Playtimers that made us test their game too! It was nice meeting you :). And thanks Hits Playtime for this opportunity!
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oneiros-game-blog · 9 years ago
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Discover our musical world.
Listen to the full soundtrack right there : https://soundcloud.com/user-508471111/main-theme
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oneiros-game-blog · 9 years ago
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What is this game all about and what do you want to do with it ?
Oneiros is a puzzle-game in which the player explores a 2D dreamlike universe. Through experimentation, they create, gather and share emotions with the world's inhabitants. We want to make players consider the influence of emotions in our relation with others, be it in the way we act or the way we think. One of our goal is to make them understand that emotions are something we sometimes have to face, but that they also help us facing our problems.
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Gameplay
The goal is, in each level, to collect a sufficient amount of some specific emotions. The avatar can fly freely through the environment and has the ability to control the NPCs' emotions. By gathering and sharing these emotions, it controls the NPCs' behaviors. But this ability is ruled by a stacking system: the last emotion taken is the first to be given, and the player can only carry a limited amount of emotions at a time. Depending on the emotion they wield, characters interact in one way or another with each others. Most of the time, this generates other emotions the player can use to solve the puzzle. We only use 5 emotions, but we gave them multiple effects. The more the player knows about them, the more options they will have to clear the next puzzles. One of the game's challenge is to find out, by experimenting with emotions, what are these effects.
Graphics intentions
The game takes place in a grandiose and strange universe. It has a very strong fairytale feeling. We want the players to be amazed every time they enter a new location, and to feel like they are in a dreamlike environment through graphics and gameplay. The emotions are illustrated through expressive masks, like in dramatic arts. Therefore, they are easily understandable by everyone. The NPCs all have their unique shapes, but we can see that they all belong to the same world. On the contrary, our protagonist appears like a stranger in this dream because that’s not where he belongs.
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oneiros-game-blog · 9 years ago
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We are pretty happy to announce that we got the 2nd place at ImagineCup France finals !
But don’t worry our adventure continues ! Next step: Hits Play Time, here we come, more motivated than ever !
We wanted to thanks you all for your support ! For the french guys, we will be at Evry Game City 2 next week ! Come to see us and TRY Oneiros’ first build !
Lots of love !
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oneiros-game-blog · 9 years ago
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The Waiting
Hi friends ! So here we are, the die are cast. Now we are waiting for the Imagine Cup France result. Tonight will be THE night for us! We'll tell you more this evening ! Thanks you all for your support
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oneiros-game-blog · 9 years ago
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Hello friends !
We wanted to say sorry because we were pretty silent those few days. We were getting ready for Imagine Cup France Final that takes place... Tomorrow !
We count on your support guys ! Let’s see where our path will take us.
As an apology, take this little wallpaper !
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oneiros-game-blog · 9 years ago
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One week left until Imagine Cup France final ! Like our sweet and fluffy friend we're pretty happy about it !
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oneiros-game-blog · 9 years ago
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You want to know what Oneiros is about... Then have some bullet points!
Use emotions to save this world from its self-destruction. As the keys to solve puzzles, they offer many different solutions.
Explore an enchanting and original universe! Travel across multiple mysterious environments and encounter strange creatures...
Do not just read the story... Feel it! Experience a touching and deep interpretation-free tale that will make you consider your emotions with a fresh look.
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oneiros-game-blog · 9 years ago
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Finally, here is our pitch video!
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