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npcharactermuselist · 10 months
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Gale of Waterdeep
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Full Name: Gale Dekarios
Birthday/ Age: TBA / late 30s
Race: Human Variant
Nationality: Waterdhavian
Gender: cis male (he/him)
Blood Type:  A+
Hair/ eyes: Brown / brown
Height/Weight: 5'8" (173cm) / 187lbs (84kg)
Shipping: selective
Class:  Storm Sorcerer / Evoker Wizard
Appearence: Gale is a handsome human man nearing his 40s with medium-length brown hair and a well-trimmed beard, flecks of grey dotting the hair strands. He is of medium build with a slight bit of huskiness to his midsection. One of his distinguishable features is a circular mark on his chest, lightly carved in dark black, with a strand reaching up to his neck and to his left eye.
Personality: Gale is amicable and verbose, polite, charming, and poetic, but also at times comes across as arrogant, over-explanatory, and condescending. While he may seem full of himself and a braggart, it is, for the most part, a facade he places in front of others to hide his insecurities of not being good enough, whether it be as a wizard, a lover, or a friend. He is also deeply dedicated and self-sacrificing to a fault, oftentimes contemplating or suggesting to throw his own life into harm's way for the greater good.
Biography: Born and raised in the Sea Ward in the Hightown district of Waterdeep, Gale comes from a long line of old money and innovative magic wielders known as the Dekarios clan. From an early age, he showed considerable talent in magic. Wielding the weave with grace and ease, summoning creatures well beyond the talent of even an adept wizard would struggle to perform as a mere child.
His mother, encouraging his talent, enrolled him into one of the most prestigious schools for wizardry: Blackstaff Academy. There he trained and studied, outshining a fair number of his peers in the ways of magic.
Gale's exceptional talent later earned him the acknowledgement of Mystra, the goddess of magic herself. She came to him in a dream, promising him a place by her side as her Chosen. Eager to please and gain more knowledge and power, Gale accepted the invitation.
As his duties as Mystra's Chosen continued, so too did his relationship with Mystra, and the relationship quickly developed into romantic and sexual intimacy. Where Gale was deeply devoted and dedicated to his lover, Mystra's goddesshood disallowed her to have the same level of affection, and this drove Gale to seek power beyond her realm.
After much research and a perilous journey, he came upon the Netherese orb, what he believed to be a missing fraction of Mystra's weave. Seeking to return it to her to prove his devotion, Gale attempted to present it to his goddess, only for Mystra to spurn him in return, and lock the orb away into his body for reasons unbeknownst to Gale.
He had fallen from grace in Mystra's eyes, and was dethroned as her chosen. Falling into a deep depression and also not wishing to harm others with his curse, he tucked himself away into his tower in Waterdeep, and there he stayed for years, cursed to absorb magic wherever he could find it in order to keep the volatile orb within him from detonating.
After a year, he was abducted by the Nautaloid, and infected with a mind flayer tadpole. Now seeking to rid himself of not just the Netherese cursed orb within him, but also to keep himself from turning into a Mind Flayery, Gale journeys with others of his affliction in order to find a cure.
Verses list: TBA
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npcharactermuselist · 11 months
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Karlach
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Full Name: Karlach Cliffgate
Birthday/ Age: TBA / Early 30s
Race: Zariel Tiefling
Nationality: Bauldurian
Gender: female/ demi-girl (she/they)
Blood Type:  A+
Hair/ eyes: black with red streaks / glowing gold
Height/Weight: 6'3" (190cm) / 198lbs (89kg)
Shipping: selective
Class: Berzerker Barbarian
Appearence: Tall, muscular, and strong, Karlach's body is the epitome of a warrior that has survived the hells and back. She has almond-shaped eyes, a wide-brimmed nose, and bright scarlet skin dotted with freckles. Her chest glows from the mechanical infernal engine subsituting her heart, and her shoulders, chest, back, and torso is littered with warped skin from multiple burns and other damage from battle (somehow her tits are immaculate tho thank the gods)
Personality: Karlach is a tomboy; friendly, goofy, and outgoing, as well as boisterous, and hot-headed at times. She has a very straightforward way of thinking and strong morals over what is right and wrong. She has no quarrels with putting down evildoers and those who have wronged innocents. She is also very gentle, kind, and caring towards her allies and those she is friends with, and is willing to sacrifice not only her own happiness, but her very life, for those she loves.
Biography: Born and raised in a rough neighborhood in the Outer City of Baulder's Gate, Karlach learned how to fight and fend for herself at an early age. Their mother died of illness when they were a teenager, and their father died years later when a caravan wagon he was guarding turned over and crushed him.
Needing work and having become skilled in the ways of axe wielding and bare-knuckle brawling, Karlach took to bloodsports and public wrestling for money, until she was found and hired by an upstart entrepreneur named Gortash as his bodyguard. For a few years, Karlach thought, all was well, and she had found her calling. Until Gortash betrayed her.
Gortash, for reasons that are still unknown to Karlach, traded her body and services to Zariel, the Archdevil of Avernus, as a draft-soldier to fight in the Blood War, an ancient conflict raging in the hells where the Devils fight against Demons and Fiends.
Karlach was in unwilling service to Zariel for ten years, until one day, a nautaloid ship crashed in through Avernus. Seeing an opportunity, the tiefling made their escape on the ship, following at her heels was The Blade of Frontiers, sworn-tasked to bring her head to his patron.
As luck or fate would have it, the nautaloid crashed onto the Sword Coast, miles away from her home in Baulder's Gate. Recruited by a rag tag group of adventureres who all share the same affliction, Karlach journeys with them in hopes of finding a cure for the mind flayer parasite.
Verses list: TBA
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npcharactermuselist · 11 months
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The Dark Urge "Cottonbelle"
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Name: Cottonbelle (name unknown; took name from a childhood dog she remembered)
Birthday/Age: Flamerule 23rd / 50s
Gender/pronouns: Female (she/her)
Orientation: Pansexual, Aromantic
Species: Half Elf, half...???? (Bhaalspawn)
Height/Weight: 5’9” / 141 lbs. (63 kg)
Ability Points:  10 Str, 17 Dex, 16 Con, 6 Int, 13 Wis, 12 Cha
Skill proficiencies: Slight of Hand, Stealth, Persuasion, Animal Handling, Medicine, Perception, Survival, Intimidation
Class: Gloomstalker Ranger / Way of Long Death Monk
Background: Haunted One
Backstory:
(Note: Some of my Durge's backstory does not align with what is considered canon in the game. Instead of being created directly from the flesh of Bhaal itself, she is instead is the result of a "virgin birth" of my Elf Baulder's Gate 1 & 2 protagonist (Gorion's Ward) and Bhaal himself.)
The Dark Urge was once a seemingly normal, sweet child, whose mother died in childbirth, and once old enough to walk, was then left on the doorstep of the Candlekeep monastery, where she was assumed to be safe from the clutches of Bhaal. While the child grew up relatively peaceful, if somewhat sadistic, this peaceful way of life eventually came to its end once she came of age, and heard her Father's call and the true meaning to her life. She slaughtered the remaining monks, and once this was accomplished, she was led away from her home by Sceleratis Fel, and left for Baulder's Gate. There, she was brought in the care of the cult of Bhaal, where they welcomed her with open arms.
The Dark Urge was taken under tutelage by Saravok Anchev, who taught her the ways of murder and slaughter, as well as the many rituals and rites a Bhaalist would undertake.
Eventually, the Urge became not just Bhaal's favored, but his Chosen, and blah blah blah yall played the game most likely you know this shit already damn Got mcfucckin tadpolled and brain wrecked by pasty-ass Bellatrix Lastrange wannabe and now Cottonbelle went from evil mastermind to goofy ass loser. fuckin wip lol
Personality:
Cottonbelle is promiscuious, airheaded, and free-spirited. While often sweet for the most part, she has a tendency to snap into the Urge and break or hurt anything that crosses her. Substituting and attempting to control the Urge and satiate the lust to kill with a lust for sex, alcohol, or other primal vices, Cottonbelle is not shy when it comes to asking for a good time, and can come off as off-putting at times with her occasional sex jokes.
Her two most dominant personality traits are her seemingly lack of intelligence and social graces, and her tendency towards violence or chaotic choices. She is easily amazed or dumbfounded by simple concepts such as math, or will blurt out what she thinks regardless of how rude it may be or how dumb it may be to say at the time.  
Despite her seemingly lack of sense, Cotton is very perceptive towards other’s feelings, and is very empathetic, showing much understanding of and insight into feelings. 
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npcharactermuselist · 11 months
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Cottonbelle Hernandez (Fallout version)
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Name: Cottonbelle “Cotton” Hernandez (Synth Designation: B0-08)
Birthday/Age: July 23rd, 2253 (28 in New Vegas, 34 in Fallout 4;)
Gender/pronouns: Female (she/her)
Orientation: Pansexual, Aromantic
Species: Human (NV) Augmented Cyborg (NV), Augmented Synth (Fallout 4)
Height/Weight: 5’9” / 141 lbs. (63 kg)
S.P.E.C.I.A.L:  3 ST , 4 PE , 9 EN , 8 CH , 3 IN , 9 AG , 7 LK
Tagged skills: Survival, Sneak, Explosives
Favourite perks: Animal Friend, Black Widow, Cherze Le Femme, Party Girl, Mad Bomber, Lead Belly,
Traits: Four-eyes, Wild Wasteland
APPEARANCE: Cottonbelle is a tall, Mixed-race woman of a slim, muscular build, with warm black hair and glacial blue eyes due to ocular albinism. She has a rather chubby, round face and flat reddened nose, and her cheeks and forehead are dotted with very faded freckles.
She has a slight overbite, with one slightly chipped front tooth and a single gold tooth replacing her right canine. She has scars on the outer sides of her hand and pinky fingers, having been born polydactyl, but the extra digits were severed off at a young age, as well as a missing pinky finger with a bone protruding out of it which she received in a grenade blast during her fight with Tabitha on Black Mountain.
On her body, she has two tattoos. One is a red Legion X over her heart to mark her as a slave, and the other is a white footprint with a red spiral over it, to mark her victory over the White Legs at Zion Canyon. 
The tattoos, cracked teeth, and missing fingers are not present in the Fallout 4 verse.
——-
PERSONALITY: Cotton is a very spirited woman, if somewhat airheaded. She views the world in a straightforward and simple manner. Her two most dominant personality traits are her seemingly lack of intelligence and social graces, and her fearlessness.  She can occasionally see past events that have taken place and realize the important details, yet at other times he can fall into the simplest of traps. Cotton can easily be amazed by the simplest things, and can be confused by concepts such as simple division or why some things float in water and others sink. Despite this, she still seems to have a vast knowledge of living off the land, as well as how to create explosives from raw materials and how to handle them properly.  
Despite her seemingly lack of sense, Cotton is very perceptive towards other’s feelings, and is very empathetic, showing much understanding of and insight into feelings. 
Cotton has also acquired the reputation of a very dangerous person because of her recklessness and even insanity. However, unlike other wastelanders who have cruel and psychotic reputations, such as the Fiends or other raiders, the Courier gained her reputation for helping others in the face of danger, usually passing over beyond the bounds of reasoning.
_____
BACKSTORY (Pre-New Vegas) Cottonbelle Hernandez was a tribal girl living in Two Sun, Arizona. Her mother was a traveller and adventurer from Arroyo and an exceptional hunter, being able to sneak up on even the most alert prey, and settled down with her father, who was a demolitions and weapons expert and made and sold his own explosives for a living. Cotton learned most of what she knows about explosives from her father, and had planned to go into the same trade, until, at the age of nine, Caesar’s Legion attacked their village. Her parents and everyone else who resisted were killed, and Cottonbelle and the village survivors were enslaved or integrated into the Legion ranks.
Cottonbelle’s saving grace was a Legionary Instructor named Tacticus Regis. Knowing what the Legion did to young slave girls, Tacticus took the nine-year-old Cotton away from the rest of the herded up slaves and disguised her as a boy, donning her in Legion child’s armor and herding her and the other young boys the Legion had planned to train towards the western front. She was given the name “Romulus Maestus”, meaning “Feral [child of] Rome.”
His instructions to Cotton were very clear: do not speak to anyone, do not tell anyone who you are, and most importantly, make sure no one sees the newly-branded tattoo, or is around while using the bathroom. He told her that once they reached the Colorado river, they would be going to war with the NCR, and she, along with a few other boys, would be sent to fight against them. When they deployed them, no one would notice if she did not come back.
Tacticus  was adamant in treating Cotton harshly just as he did with the rest of the boys, whipping and hitting her with a switch, threatening her when she messed up in her training, and even starving her when she did poorly. After six months of harsh training and travelling, the day of reckoning came, and once the Legion child soldiers were deployed to attack, Cotton slipped off without a trace.
She made it to the Mojave at 11, and with no money or real way to earn a living other than scavenging, she wandered the wastes for seven years, living in caves, poaching and occasional necessary cannibalism. At age 13, she was picked up and taken in by a group of raiders called the Blasted Badgers. Because of her knowledge of explosives she learned from her father, she made a great asset to their supplies, and for five years, the raiders were her family.
At age 19, she took to prostitution in Nipton. Though, occasionally she would steal more money than what was initially offered. Finally earning enough money for a decent set of armor and weapons at age 22, she decided to have a change in career and took to delivering packages as a long-distance Courier, and since then, traveled far and wide. 
 She delivered the package to Hopeville (the Divide) at age 24, and she was shot in the head by Benny at age 28. She died at 29 years old.
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ABOUT (Fallout New Vegas verse) Cottonbelle Hernandez, aka Courier Six, had done a lot of morally questionable things in her life. During her travels as a courier, she’d cheat in cards, pickpocket, and generally cause a great deal of trouble for anyone along the way. Her luck ran out one day during a certain delivery, when a man in a checkered suit and some Great Khans ambushed her and shot her in the head. She received minor brain damage, but thankfully, a friendly robot dug her out of her shallow grave and pulled her out. When she awoke, Doctor Mitchell of Goodsprings informed her that on top of the head injury, breathing in all the dirt and sand from her shallow grave, along with whatever else she had contracted out there in the wasteland, had caused damage to her esophagus; he had discovered and diagnosed her esophagus cancer, early onset tuburculosis, or walking pneumonia. Having no advanced equipment to assess the situation, it was a 70/30 chance that it was terminal. Cottonbelle, being a firm believer in karma, has then sworn that once she took care of the jerk in the checkered suit, she would do her best to balance all those bad deeds of hers out, so as to “make peace with the world.” The problem with that is, trying to be a good guy after already having a bad reputation is hard to do.
ABOUT (Fallout 4) (POST MAIN QUEST) Shortly after the Second Battle of Hoover Dam, Cottonbelle walks off into the desert, alone, to die, her esophagus having fully collapsed by the time she lays in the sand and closes her eyes.
She suddenly awakens and finds herself in a large pod, in a strange lab,  with a television in front of her face. She is released from the pod by a stranger in a lab coat. The stranger gives her some clothes and then rushes her out of the lab, where a woman in heavy ballistic armor leads her out to take her to a settlement. Obviously confused and scared, Cotton attacks the woman as soon as they leave the gated walls and runs off, finding her surroundings unfamiliar at all.
Once the excitement died down and she was able to collect herself, she begins to notice that her illness is gone, her teeth are no longer broken and chipped, and she now has all of her fingers. Recollecting her thoughts, she vaguely remembers dying. Unsure of how or why, she has once again come back from the grave.
Having a new found life once again, The courier seeks to return to New Vegas… only to find out she’s more than three thousand miles away and it’s been over five years since the Battle of Hoover Dam.
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npcharactermuselist · 11 months
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Kotanbela Hearandus (Elder Scrolls)
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Name: Kotanbela “Cotton” Herandus 
Birthday/Age: 23rd of Sun’s Dusk / 50 years old
Gender: Female (she/her)
Orientation: pansexual, aromantic
Race: Dunmer, Imperial Father
Hair/ eyes: Black / Blue
Height/Weight : 5’9”  (175 cm) / 141 lbs (63 kg)
Appearance: Kotanbela is a tall, dark grey-skinned Dunmer woman of a slim, muscular build, with warm black hair and light blue eyes. She has a rather soft, round face and flat nose, and her cheeks and forehead are dotted with very faded freckles. She has a slight overbite, with one slightly chipped front tooth and a single gold tooth replacing her right canine. She has gold streaks tattooed along her body, between her shoulder blades and  on her back.
Personality: Kotanbela is a very spirited woman, if somewhat airheaded and rather promiscuous. She views the world in a straightforward and simple manner. Her two most dominant personality traits are her seemingly lack of intelligence and social graces, and her fearlessness.  She can occasionally see past events that have taken place and realize the important details, yet at other times he can fall into the simplest of traps. Kotan can easily be amazed by the simplest things, and can be confused by concepts such as simple division or why some things float in water and others sink. Despite this, she still seems to have a vast knowledge of destruction magic, knows a bit about alchemy and alteration, and is apparently capable enough to travel  about Tamriel to deliver mail and other goods to individuals.
Backstory:     Kotanbala Herandus was born to a former Ashlander Dunmer mother in the city of Bravil, Kotanbela’s Father was a member of the legion, and was stationed in Bravil for a short time, allowing he and Kotan’s mother to share an intimate moment; the only thing Kotan has of her absent father was a unique bronze dagger. From an early age, Kotanbela was shown to be brilliant, picking up on learned topics of alteration and destruction magic. It was because of this that by Imperial decree, she be taken away to the Battlespire to begin training as an Imperial Battlemage.
       As an adult and fully-fledged Imperial battlemage, she defected to join Varen Aquelerius’s claim to the throne, where she met a Redguard named Cyrus. After noticing he had the same kind of dagger and discussing their father’s name, they concluded that they shared the same father. She had many close calls with all manner of beasts, daedra, and men during Varen’s battles, however, her luck ran out one day during a certain battle on the outskirts of Blackwood. As she stopped to use the restroom away from the rest of her battalion one night, a mysterious warrior in Ebony armor ambushed her, hitting her in the side of the head with a spiked mace and leaving her for dead. 
    When she awoke, she found herself in the company of a group of Sanguine cultists, who had found her and nursed her back to health.  While Kotanbela managed to survive the sneak attack, it didn’t leave her unscathed. The woman had received brain damage from the blow to the head, and this changed her personality drastically. Once an intelligent and gifted woman, she was now easily distracted, goofy, and lacking in common sense. The worst part of this was that Kotanbela was very aware of how she used to be, and this frustrates her greatly. 
Abilities:     While Kotanbela is far from her former self or any kind of super soldier, she is still quite formidable fighter, dual wielding swords with ease and dexterity. She is also adept in elemental destruction magic, with her favored being fire, being able to conjure fire in the form of a whip, or even breathe fire from her nostrils. She is quick and agile, able to run great distances, and climb trees and even tall buildings if needed.
Her main weakness is her impulsivity and poor judgment of certain situations.  
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Dr. Byron Orpheus
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Full Name: Byron Soghomon Orpheus
Birthday/ Age: September 4th / late 50s to early 60s
Race: Human
Nationality: American (Greek Roma-Armenian ancestry)
Gender: male (he/him)
Blood Type:  O-
Hair/ eyes: grey/ brown
Height/Weight: 6'0" (182cm) / 170lbs (77kg)
Shipping: open
Occupation: Necromancer; member of the Order of the Triad, Professor of Communications/Gender Studies at State University
Appearence: Byron Orpheus is a tall, dark-imposing man with olive-tinted skin, a deep-set wrinkled face, and salt-and-pepper hair, putting him at around late fifties to early sixties. He keeps his widow-peak's hairline slicked back with grey tufts poking from his temples, bushy eyebrows, and a greyish black goatee. His signature outfit is a deep red half-robe along with a long black cloak, but can occasionally be seen forgoing the cloak in favor of a t-shirt.
Personality: Orpheus has a grandiose personality, is melodramatic, and has an eloquent vocabulary of which he makes use of during his flourishing speeches or announcements, which he gives often, even during casual conversation.
He also has a grand sense of responsibility as a magic user to protect the planet, even to a fault, and has shirked on his own mundane responsibilities as a husband and father. Said sense of priorities has caused his wife to leave him and his teen daughter to become estranged.
Despite his imposing gothic appearence and occupation as a necromancer, Orpheus is polite, benevolent, and well-mannered to strangers and friends alike, and genuinely cares about the well-being of others.
Biography: Byron Orpheus was born to a Greek father and a Roma-Armenian mother in Queens, New York City. He showed a talent for magic at an early age, like his mother, and was sent to study magic abroad at age thirteen with a mysterious being only known as The Master. Not much else is known about his early life.
At nineteen, he went to a community college, where he recieved his Bachelor's in Communications, and later transferred to State University to recieve his Masters and later PhD. All the while secretly battling the forces of hell and other unknown magical forces that would do the earth harm.
Somewhere down the line of living this second life, he met Tatyana, a younger witch who took a liking to him, and after years of fighting the forces of evil together, they settled down and married, soon having a child. In order to feed an extra mouth, Byron began taking students for his magic lessons.
But all was not well in the house of Orpheus. Over the years, Tatyana began to feel neglected due to Byron's incredibly busy schedule of being a college professor, a magic teacher, and a protector of Earth, and soon left him and his teen daughter for one of his own students, who later became known as the Outrider.
With custody of his only daughter, Byron moved them both into the Venture Compound, with Thaddeus Venture as their landlord.
Verses list: TBA
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Penn of the Rito (WIP)
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Full Name: Penn of the Rito
Birthday/ Age: ??? / 28-35 years old
Race: Rito (Stork/Pelican variant)
Nationality: Tabanthian (Hyrulean citizen)
Gender: male (he/him)
Blood Type:  Rito O+
Hair/ eyes: white (feathers) / grey
Height/Weight: 224 cm (7'4") / 83 kg (185 lbs.)
Shipping: TBA
Occupation: Reporter for the Lucky Clover Gazette
Appearence: Penn is a large Stork or Pelican Rito man with white feathers and a dark grey trim at the edge of the wings and tail. He is normally seen wearing his aviator ushanka and goggles to assist him in flying at fast speeds without hindering his vision. He sports a leather curiass, etched with triangles and other Rito embroidery, and carries a satchel where he keeps his notes and other travelling gear.
Personality: Jolly in demeanor, Penn is both quick-witted and a bit absent-minded at times. A great scout and reporter, he has a sense of integrity about him on the job and always does his best to stick to the facts when investigating a rumor or writing an article. He has a soft spot for sparrows and other small birds, which he claims he can communicate with, and calls them his sources for information.
Biography: Growing up in Rito Village, Penn looked up to a great Bard by the name of Kass, who travelled all of Hyrule to gather inspiration for his songs, and to share them with the world. Inspired by Kass, Penn also departed Rito Village to broaden his music career, but found he was soon upstaged by the Stable Heroes.
Downtrodden, he returned home, and found that the stable nearby his home had been bought out by the Lucky Clover Gazette, a new newspaper, that was in desperate need of those who could travel long distances to deliver the news.
Feeling a new sense of purpose, Penn signed on, and at first a simple delivery boy, soon rose the ranks of a reporter himself thanks to his drive for fact checking. He now is one of the Gazette's top reporters.
Verses list: TBA
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npcharactermuselist · 2 years
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THIS IS NOT AN RP BLOG,
THIS BLOG IS FOR THE PROFILES OF MY MAIN BLOG; WHICH YOU CAN FIND AT
@npcharacters
I DO NOT KNOW HOW MANY TIMES I HAVE HAD TO REDIRECT PEOPLE TO THIS BUT IT'S VERY FUNNY THAT SO MANY ROLE PLAYERS LACK BASIC READING COMPREHENSION/SKILLS
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npcharactermuselist · 2 years
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Raul
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Full Name: Raul Alfonso Tejada
Birthdate: October 28th, 2047
Race: Ghoul
Nationality: Mexican
Sex: Cis Male (He/him) (castrated via ghoulification)
Blood type: Radioactive A+
Hair/Eyes: NA (formerly black) / Ghoulishly white (formerly brown)
Height/Weight: 5′5″ / 135 lbs
Shipping: Selective
Languages: Spanish, English
Gameplay statistics
Base SPECIAL: 6 ST, 6 PE, 4 EN, 2 CH, 7 IN, 8 AG, 5LK Karma: Neutral Affiliation: N/A, Courier (optional) Class: Gunslinger, Repairman Tagged Skills: Guns, Repair, Science
Biography
Raul Alfonso Tejada, also known as “The Ghost Vaquero”, “Old man Tejada”, and “Miguel”, was born on a large ranch just outside Mexico City in the year 2047, 30 years before the Great War. He grew up in an annexed Mexico, with strict martial law and tanks and power-armored American Soldiers patrolling the streets.
He was just days away from his thirtieth birthday when the United States, China, and every other Nuclear-abled country fired off their warheads and doomed the planet. Thankfully for the Tejadas, their home and ranch was just far enough away to not get obliterated by the blasts that hit Mexico City.
Living off of the resources their ranch and farm provided, the Mexican family lived a relatively decent life for the two years after the nuclear attack, even taking in some refugees in who survived the attack in the city, but eventually, too many came to their doorstep to ask for hand outs, and with not enough food for all of them, they had to start turning people away.
Desperate and furious, the refugees that were turned away banded together and formed a raid, and set fire to the ranch house one night and barricaded the doors to prevent escape. Only Raul and his little sister, Rafaela, managed to survive thanks to Raul’s quick thinking and escaping through a window, but he was badly burned in the process. Instead of getting revenge, they fled, and only shot the ones that came after them, feeling that survival was more important than avenging their family.
Fleeing to the ruins of Mexico City, Rafaela and Raul took to scavenging for supplies. One day, as Raul’s ghoulification process began to get worse, he remained in their hideout, unable to venture out, and Rafaela went alone. A week passed, and Rafaela had not returned. Recovering from his burns and radiation sicnkess, the brother ventured out to search for her, only to find her disfigured, horridly mutilated remains. Filled with rage, the newly-turned ghoul tracked the murderers down and slaughtered the lot of them. With no one left in this world he cared for, Raul left Mexico City to start anew.
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npcharactermuselist · 3 years
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Rouge the Bat
(Please note: due to all of the vastly different canons of games, comics, and movies, this is an ORIGINAL PORTRAYAL of Rouge, and picks and chooses from a variety of already established (mostly vidya gaem) canon mixed with my own headcanons and ideas. )
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Full Name: Rouge DuBois the Bat
Birthday/ Age: December 20th / 18-32 years old (25 by default)
Race: Anthropomorphic Bat (Mobian)
Nationality: French-Honduran (whatever Sonic-verse equivalent is)
Gender: Female (she/her)
Blood Type: AB+
Hair/ eyes: White/ Teal
Height/Weight: 105 cm (3'5") / 20 kg (45 lbs.)
Shipping: Open
Occupation: Treasure hunter, GUN Agent
Appearance: With a curvy figure, long lashes, and snappy outfits, Rouge is a beauty of a young woman that is sure to knock most off their feet. She has large pointy ears, small fangs, a small black nose on her muzzle with a pink lipstick, a short pointy tail, and a pair of dark purple wings on her back. Only her head appears to have fur, which flares out into six points at the back. Rouge usually wears powder blue eyeshadow and pink lipstick. Her typical attire consists of a black, skin-tight, strapless unitard with a pink, heart-shaped chestplate with white trim, along with long white gloves and high-heeled boots with pink cuffs. Her boots also have gray soles and feature pink hearts on the toes.
Personality: Mysterious, strong-willed, and sarcastic, Rouge has a tendency to tease and flirt with others as well as seemingly not take much too seriously with her care-free nature. However, despite her antics at times, she is deeply loyal, caring, and protective towards others, particularly Shadow and Omega, her two closest friends. 
One of her major weaknesses is her greed and love of gemstones, which she often forsakes other priorities for in order to pursue them. This has caused multiple occasions of Rouge getting caught in a sticky situation, but often manages to pull herself out of trouble with her own resourcefulness. 
Biography: TBA
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npcharactermuselist · 3 years
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Dr. Eggman
(Please note: This is a Game verse only Eggman, and while he does take inspiration from the movies and comics personality and background wise, none of the events in comics or movie is canon to this portrayal of Eggman. )
(For more notes, get a load of this post.)
(Sonic frontier spoiler notes)
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Full Name: Dr. Ivo Robotnik, MD, PhD
Birthday/ Age: June 23rd / Unknown (presumably 50s-60s)
Race: human (cyborg)
Nationality: Polish-American (or like, idk whatever the Sonic game’s world equivelent to this is)
Gender: male (he/him)
Blood Type: B-
Hair/ eyes: Reddish-brown / N/A (cybernetics, can switch from normal-looking blue to iconic red/black sclerea)
Height/Weight: 185 cm (6'1") / 128 kg (282 lbs.)
Shipping: open for muses 30 years and older
Occupation: Dictatoral politician, conqueror, casino owner, 
Appearence: Eggman gets his name from his round torso perched atop two oddly slender legs, which are actually paralyzed legs supported by cybernetic braces. His mustache, the pride and joy of his signature look, is large, wild, and bushy, and he takes great lengths to care for it. As his original blue eyes began to go blind with age, he built and installed replacement cybernetics, giving him an eerie look of black sclera with glowing red LED irises. (idfk if i shoudl even botehr writing this yall know wtf eggo look like)
Personality: Depending on the situation and mood, Eggman has a range of different personalities. He can be jovial and whacky, to downright sinister and frightening. Sweet and caring to his pet chao, to violently destroying the espresso bot on a whim because his latte wasn’t made correctly.
Eggman highly values loyalty above all else, and has issues with betrayal or feeling betrayed. It is why he chooses to surround himself with obedient robots. It is perhaps what he hates the most about Sonic, that he has so many loyal and trusting friends, where as Eggman has little to none that could even be considered associates.
Although Eggman is considered a villain by many, he truly believes himself to be the only person able to fix the world’s issues by conquering it and ridding corruption of the world’s government under his own, unifying banner. Because of this, he has his own morals, and while he will not usually target those whom he does not deign worthy of death, he does believe that at times the ends of his global terrorism justify the means; such as flooding a city with Perfect Chaos, or threatening to blow up half the planet if not given control over it.
Biography: Ivo Robotnik was born to two very cut throat scientists who instilled in him at an early age: study hard and succeed or you will never amount to anything. He spent most of his life under his father’s heel-- strict and demanding, and constantly pushed his child to high achievements.
 Ivo’s most favored family member and playmate as a child was his grandfather, Gerald Robotnik, and it was him that inspired him to strive for being a great roboticist. He was approximately five years old when his family received the news that Gerald, along with his older cousin, Maria, were killed in an unfortunate accident on Gerald’s highly-classified Space Colony ARK.
After graduating college with honors and earning an impressive twelve PhDs in multiple STEM fields (with a minor in Gender Studies,) Ivo was conscripted into the Guardian Units of Nations, or GUN, as a lead scientist. After working there for nearly ten years, he discovered, upon hacking into classified files, that his grandfather and cousin did not die in an accident on ARK, but were, in fact, murdered by GUN soldiers in order to cover up something called Project Shadow.
Disgusted with not only his employers, but the entire world government for such corruption, cover ups, lies, and betrayal, Ivo went AWOL, stealing massive amounts of government technology and secrets, and decided from that day henceforth that he would take the law into his own hands, but not before he got back at those in charge of the ARK takedown.
He started with building his own robot army with an experimental technology using biological organisms to power robots. This was subsequently stopped by Sonic.
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npcharactermuselist · 3 years
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Mai Tsurugi (Your Turn To Die)
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Full Name: Mai Tsurugi
Birthday/ Age: May 8th / 25-30 years old
Race: “Doll” (synthetic humanoid)
Nationality: Japanese
Gender: female (she/her)
Blood Type:  N/A
Hair/ eyes: Reddish-brown / Gold
Height/Weight: 154 cm (5'1") / 52 kg (115 lbs.)
Shipping: closed
Occupation: Baker
Appearence: Mai is a petite woman of slim build with a triangular shaped face, large doe eyes, and shaggy, short hair. She is usually seen in a cream, red, and brown tavern wench dress, along with a loose red tie around her neck, and her signature, giant cream-colored chef’s hat.
Personality: Mai is outgoing and flirtatious, friendly with new people, and is shown to be a bit of a ditz at times. While friendly and often sweet, this front of a personality is hinted at to hide a darker, more manipulative side, using her charm and good looks to get people to do what she wants. While she can be manipulative, this may simply be out of desperation in the Death Game, as she is seen to show clear remorse and empathy towards others.
Biography: Mai Tsurugi was once the owner and proprietor of a failing local bakery and ice cream parlor. One day, she decided to hire a mysterious green-haired man, who offered her the infamous Asunaro consent form. Mai wished for her bakery to become a success, and shortly afterward, she got exactly what she wished for... 
The unforseen consequences of making her wish led to be her downfall, however, as she was kidnapped by Asunaro and subsequently killed by her First Trial via choosing the wrong gun to shoot herself in the head with.
With the original Mai dead, the mysterious green-haired man, later coming to be known as Midori, downloaded her memories and personality as an AI into a cybernetic doll, and put her back in the Death Game as a “support role” for the remaining human participants, specifically, Q-taro Burgerberg. In reality, Mai and the other dolls were tasked with killing their human partner in order to succeed their end of the Death Game.
Verses list: (in progress)
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npcharactermuselist · 3 years
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Alice Yabusame (Your Turn To Die)
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Full Name: Alice Yabusame
Birthday/ Age: November 26th / 24-28 years old
Race: Human
Nationality: Japanese
Gender: transmale (he/him)
Blood Type:  AB+
Hair/ eyes: Teal (with yellow and magenta stripe dye) / Magenta
Height/Weight: 186 cm (6'1") / 79 kg (174.2 lbs.)
Shipping: Open
Occupation: Convict (formerly rock band manager)
Appearence: Alice is a tall, moderately built man in his mid-twenties with a heart-shaped face and “gaudy” rock star hair,  the right half is blue and covers his eye, and the left side is shaved close to his head and colored into magenta and yellow stripes. He is often seen wearing his prisoner uniform with a ball and chain wrapped around his waist.
Personality: Alice is blunt, rude, and short-tempered, typical of a convicted felon. He acts childish and often complains, as well as make sarcastic or mean-spirited comments towards others. He speaks in an aggressive manner, and has a tendency to assume the worst in others, such as thinking Sara Chidouin was a murderer because she was holding a gun and heard gunshots at the time.
    However, Alice is also shown to have a gentler, more caring side, and can often times be helpful once one has gained his trust. He deeply respects and loves his sister, Reko, despite the wedge made between them when he was arrested for murder, and desperately does anything he can to try and restore their relationship. However, even if this relationship is not restored in the end, Alice is understanding for the reasoning behind this, and does not try to push himself into forgiveness.
Verses list: (in progress)
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npcharactermuselist · 3 years
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Papyrus (Undertale/Deltarune)
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Full Name: Papyrus Clavicle
Birthday/ Age: September 23rd / 19-32 (verse dependent)
Race: Skeleton Monster
Nationality: Underground citizen
Gender: Male (he/him)
Blood Type:  🅱️one juice
Hair/ eyes: N/A (eye sockets may glow orange or blue in battle)
Height/Weight: 6’5" (198.1 cm) / 32 lbs (14.5 kg)
Shipping: Open
Occupation: Sentry, Royal guard-in-training
Appearence: Papyrus is a tall, lanky skeleton with a long, narrow face and thin eye sockets. He is usually seen wearing a white-steel breastplate with a red scarf, along with matching red gloves and boots.
Personality: Jovial, confident, and ambitious, Papyrus is always over the top and exaggerative in everything he does, whether it’s making spaghetti or attempting to capture a human as an Underground Sentry. With an air about him that screams ‘larger than life’, he is also just as complimentary and highly supportive to his friends as he is to himself. Although at times he can make off-handed, judgmental comments, Papyrus is always striving to be an inspiration to others as well as a loyal and good friend.
Biography: Shortly after Sans was created, WD Gaster and his team of scientists set out to create a new, improved skeleton monster. This monster was to have the sturdiness and determination of humans, but the magical skills and soul of a monster; the ending result was a possible being that had a chance at breaking the seal that kept them all in the Underground.
 In order to create such a being, they used the physical remains of two humans that had fallen into the Underground and died: the human with the Orange soul, and the human with the Green soul. Using a lost necromantic ritual, they fused the remains of the two children together, and inserted some type of seed that implanted itself into the body and gave monsterous life to the form, transforming the abomination of magic and science into a skeletal monster child.
Papyrus was trained to fight at an early age, but unfortunately due to his meekness, fell short of Gaster’s expectations. Being also unable to break the seal, Papyrus was considered a failed experiment, and was sent to Snowdin to live the rest of his life in peace.
Verses list: (in progress)
Post Neutral Route:
Post Pacifist Route: Papyrus is currently attending a community college on the surface and is majoring in Anthropology. He also works part time as a mechanic at a human auto shop. While many humans can be put off by his appearence and abrasiveness, he seems to be quite popular and has many friends, both human and monster. He is currently and secretly having an affair with a human employee at Grillby’s surface location.
Deltarune Verse: Being the new kid in town, Papyrus is eager to meet new friends, be it monster or human. While he spends most of his time either at school, house keeping, or assisting his older brother and guardian run the grocery store next to their home, he is usually too busy to explore the town, but is eager and always willing to socialize with others.
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npcharactermuselist · 3 years
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Lucy (Your Boyfriend Visual Novel)
NOTE: I am no longer associating Lucy’s canon with Your Boyfriend canon, and in short, Lucy will be considered a majorly-divergent to the point of being an OC.  TheFuboo can suck my dick. 
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Full Name: Lucy “Lulu” Stoker
Birthday/ Age: February 19th (Pisces) / 23-27 years old
Race: Human/Alien hybrid (?)
Nationality: American
Gender: Female (she/her) (occasionally they/them)
Blood Type: B+
Hair/ eyes: White(blonde)/ Dark magenta
Height/Weight: 5’6" (167 cm) / 120 lbs (54 kg)
Shipping: closed
Occupation: Jobless
Relationships
Y/N- Room mate / love interest
Don Williams - Landlord / love interest
Peter/YB- acquaintance/ murderer
TK- friend/ acquaintance
Appearance: Lucy is a slim yet voluptuous young woman with pale skin, bleached hair, and a unique, moon-crescent dream-catcher tattoo on her right upper arm. She has multiple piercings, including her ears, lip, eyebrow, and belly button, which she usually fashions in silver studs or hoop rings. 
Background: Not much is known about Lucy’s background, other than she ran away from home at an early age due to her parents most likely being neglectful or abusive, her off-handedly mentioning that her mother “ate glass” as a recreational activity. It’s possible that her substance abuse is a result of her upbringing. She also appears to have trust issues as a result of this as well.
Abilities:  Lucy does not have any particular set of combative skills. She does, however, have Oniromantic (dream-magic) powers; she possesses the ability to psychically view or walk through people’s dreams.  She also has a very high tolerance of drugs and alcohol due to experienced usage with aforementioned substances. 
Personality: Flirty, flighty, and flingy, Lucy is a party girl with a notorious streak for bringing home her friends with benefits to bang and keeping her room mate awake, staying up late, and doing all manner of drugs and alcohol. Never quite getting out of her Sorority girl phase. She seems to be preferred to be called “Lulu” instead of Lucy, and usually only reserves that name for people she trusts.
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npcharactermuselist · 3 years
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Deku Butler
(I’ve only got BOTW on the brain as of now, so I’ll most likely be rping his AoC and BOTW champion verses exclusively.)
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Full Name: Batora Rhett of the Deku Palace
Birthday/ Age: Febuary 15th (Aquarius) / 550 years old (appears late 50s in human years)
Race: Deku Scrub
Nationality: Faronian Hyrulean
Gender: Male (he/him)
Blood Type: Sap type Common Box tree
Hair/ eyes: Green leaves / Amber
Height/Weight: 5’3" (160 cm) / 48 lbs (21 kg)
Shipping: undecided
Occupation:  Advisor to the Deku Sultan / Deku Scrub Champion / Pilot of Divine Beast Vah Sariyu
Relationships
Siblings: Hana of the Deku Settlement (sister)
Spouse: Peoni Rhett (wife, deceased)
Children: Ivu Rhett (son, deceased)
Extended family: Cyrene of the Deku Settlement (niece)
Allies: Urbosa, Revali, Mipha, Daruk, Link, Zelda, Impa, 
Appearence: Batora is rather tall for a Deku Scrub, with a tear-shaped body and long arms and legs. 
Background: Once a senior knight of the Hyrulean guard in his youth some few hundred years ago, the decorated Deku war hero finally and recently retired when his young adult son fell in battle while leading a siege against a dark wizard’s fortress in Northern Akkala.
Once he returned home for good, he was appointed advisor to the Deku Sultan, whom recognized his worldly experience and valor in war would be of great use. During his service as advisor, the relationships with the reclusive Deku people and the rest of Hyrule improved vastly due to his experience in communicating with other races. Sadly, It was not but twenty years did this sultan mysteriously pass away, found at the mouth of the river where he came to pray daily, seemingly struck by lightning.
When the new Deku Sultan, the former’s son, had taken the throne, he began to undo a lot of the positive relations with the rest of Hyrule, even going so far as to ban anyone non-Deku from entering the Settlement, as well as dismissing Batora as his advisor. It seemed that the increasing seclusionism would lead to hostility until the Princess of Hyrule paid the settlement a visit and appointed the old former knight as the Champion of the Deku, and was to pilot the fifth and newly uncovered Divine Beast, Vah Sariyu, a serpent-like behemoth that exhumed poisonous clouds and could bore into the earth. 
Abilities: Wielding a rapier hidden within a parasol, Batora is highly skilled and renowned for his fencing and light footwork. His rapier is coated in a special replenishing poison that splashes and drips out as it builds up, and will hit nearby enemies even at a fair distance.
He also has a special magical ability he created himself, which he calls ‘Batora’s Endurance.’ A spell that allows for him to run or climb indefinitely until he has received damage.
Along with this, he also has the ability to fly with his parasol, as well as quickly skip across the surface of water and run even up walls or cliffs for a period of time.
Personality: Batora is incredibly formal and polite, if somewhat a little stiff in verbage. Almost never referring to others in a casual fashion, he seems to be quite a well-mannered, but stoic, gentleman. Many who are familiar with the mannerisms of the Deku people will note that this is unusual, as most are either pushy businessmen or short-tempered travelers.
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npcharactermuselist · 4 years
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When people gonna actually read the description/title of this blog and realize this isn’t the rp blog and stop following it
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