foxtronaute
foxtronaute
A FOX ABOUT TO COMMIT CRIMES
272 posts
Anyway
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foxtronaute · 5 hours ago
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I don't share as much as I should here, but this is the build I'm currently working on, there's still a lot to do but I'm very satisfied so far
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foxtronaute · 15 hours ago
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I don't share as much as I should here, but this is the build I'm currently working on, there's still a lot to do but I'm very satisfied so far
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foxtronaute · 20 hours ago
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I love watching Lilsimsie's videos, it's kinda my moment of peace of the day and she is very welcoming regarding new watchers. I joined her discord server a few months ago thinking it will be the same, and even if there are very nice people there, this is also the only server I ever had trouble with, people get mad at the second you don't say something that doesn't align with their thoughts or if you are being critic of something they like. I cannot go a full week without bumping into those kind of issues. Last thing in date was me being told that the fact I never learned tone tags was telling a lot about my character (english isn't my main language and I've found tone tags very confusing so far), I also saw people get attacked because what they said got extrapolated or people just didn't understand and got mad at something that was never said in the first place. This is the only Sims discord server I'm in and I try very hard to enjoy being there as like I said before, there are nice people, but I'm starting to really get tired of people being passive aggressive constantly, I don't have those kind of issues in any other servers I'm in and I'm almost 30, I don't have this kind of patience anymore... Anyway, that was just me ranting about my little sims community problems, hope y'all are having a nice day ❤️
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foxtronaute · 4 days ago
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What you can do is to create a spreadsheet with just check boxes, organized by pages from each categories cuz you know where the floors and walls are in build mode, so it avoids having to write down all their names and you can just check the ones you used in a sort of mirrored way (I have no idea if what I'm saying is making sense, just let me know if you're confused)
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Because I apparently hate myself, and I'm always finding new ways to put myself through the sausage-maker, I've decided I'm also going to try and use every single wall covering and every single floor tile at least once in Calcinidae Bay. I have no good way of tracking it - so far my plan is to painstakingly create a collection of all wallpapers and floors, then remove entries when I use them - but if you have a better idea I would be... very grateful lol.
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foxtronaute · 4 days ago
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Businesses and hobbies and those are all the new hobbies like... make an effort EA please, or at least don't sell your game with that title
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foxtronaute · 9 days ago
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why are people saying that they're finally able to play ts1 and ts2 again soon? the installers exist, you'll be spending money on stuff that you can have for free with community fixes.
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foxtronaute · 21 days ago
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The Sims 4 Main Menu Inspired by The Sims 2
I made an override for the newly refreshed main menu in TS4. The last played family shown as you open the game made me think of loading screen in The Sims 2, so i thought, why not?
The backgroud is heavily inspired by Sims 2 loading screen. I made the art myself and used the icons from The Sims 4, to match the game's aesthetic. The override only changes the background image in main menu.
Here are the screenshots of the home and store backgrounds:
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This is the first time I made a CC to The Sims (and finished it) and tbh I have no idea if I did it right lmao, but at least I'm proud of myself.
Special thanks to:
amethystamanda for making a tutorial on how to make your own main menu background
TheSimKid for Sims 4 icons I used for the background
DOWNLOAD
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foxtronaute · 27 days ago
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Got a dumb idea with the new home menu and replaced it with Genshin's team selector backgrounds. Hope some people will like it! You must keep only one file of your choice for it to work. OG mod made by Amethyst-Lilac and background pictures by kaoskey from Hoyolab
DOWNLOAD
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foxtronaute · 3 months ago
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I've made the mistake to buy the Sims 4 Life and Death on Instant Gaming to save up something like 5€ and now I have the pack but not the prepurchase content, I am so mad at myself, I should've buy it the normal way... I wanted this family portrait so bad...
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foxtronaute · 3 months ago
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Ravenwood... In the Sims 2 ?
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I'm currently so excited for the Life and Death pack that I've started a dumb project on the Sims 2, idk if I'll finish it but for now I'm having fun working on it.
I would like to recreate Ravenwood in the Sims 2, so for now I'm just looking at early access footages and try to draw floor plans from what I can see on youtube and twitch videos, which is quite a tedious work to do (but very fun!).
I plan to made it a Sims 2 Ultimate Collection + Store + Prepurchase + Life and Death conversion "only". Thing is, the pack needs to release first and then I will have to wait for our beloved Mister Crumps to do his usual magic tricks with the pack.
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I've already started to build a bit so I will just have to place the items once I'll have them, but my motivation is a sort of wild beast who is very good at dying, so I might release each build separately first so you can enjoy Ravenwood's builds like any other Sims 4 players, then we'll see for the full neighborhood.
If I ever finish this project it's gonna be so cool to be able to play Nyon Specter during his teenage year in a new neighborhood. For now I have to learn to build with an unmoded game so.. wish me luck!
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foxtronaute · 3 months ago
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I pick the S4 to S2 Nyon Specter of course
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choose your fighter
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foxtronaute · 4 months ago
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If you ever found difficult to mix two or three windows together on a single house, just know that I used 20 different types of windows on this build. Had a lot of fun doing that
The First Heartwood
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After 200 years I finally post a build I've done in the Sims 4. This is from the current Legacy Challenge I'm playing, so it's full of weird things like trophies, career rewards and tombstones. I'm currently done with this house so I decided to move my Sims in Tomarang, if I finish their new house I might as well share it on the gallery.
You can find the build with my ID Foxtronaute or by searching "The First Heartwood" on the gallery.
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foxtronaute · 4 months ago
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The First Heartwood
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After 200 years I finally post a build I've done in the Sims 4. This is from the current Legacy Challenge I'm playing, so it's full of weird things like trophies, career rewards and tombstones. I'm currently done with this house so I decided to move my Sims in Tomarang, if I finish their new house I might as well share it on the gallery.
You can find the build with my ID Foxtronaute or by searching "The First Heartwood" on the gallery.
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foxtronaute · 7 months ago
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I keep watching video of content creators able to build and furnish a whole house in 2 to 4 hours only, while I spend 2 hours for each room of a house x.x WHY AM I SO SLOW HELP
There's this house I'm trying to finish since more than a month now and everytime I play I spend 2 to 3 hours on the game just for one room, this is so ridiculous
I've spend around 10 hours on this house just for this result, whyyyyy
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There's one more room I haven't show here but... at this point it doesn't change much, it's still far from completion
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foxtronaute · 9 months ago
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I can't explain why but your Pleasantview has a big Belladonna Cove vibe for some reason. So I think that a more industrial style could totally fit here, like if it used to be the industrial part of Pleasantview but now it as been renovated into houses and apartments. So you could totally go with a huge apartment that used to be a factory back then. Or you coud also go for a community lot with restaurants and shops inside... Like you can do whatever you wan with a big building like that, which is cool.
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Houses around it could try to imitate the style with red bricks and black windows. Which is nice with that style is that you can do a bit whatever you want with it, you can go full modern everywhere, either black or white, you can put a lot of greenery or none of them, having only one part being full of bricks and the rest is a more traditional house, etc... I almost always go for that type of style when I try to make modern houses in the Sims 2 because it just works so well.
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Another style I saw and that I really liked because it still gives this "exotic" vibe like the originals condos, it's this one with a lot of white and wood colors, plus I do think there is a window in the For Rent pack you just converted that could totally works there, and which is cool is that from far away it looks like a classic modern house, but when you're near it you can see all the motifs and complexity of the building
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A last one that is a bit more Sims core, but the condos in Sunet Valley were kinda cool, even if the colors weren't the best, the shapes were fun and could totally fit there.
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Hope it helped you in any way!
Calling out for inspo!
This area of my Pleasantview is going to be home to the condos, ie Lothario / Caliente etc. But I’m super stuck on finding good inspo pictures for what I can recreate here!
If you can reblog with any photos you think might suit this area please! I also don’t mind if the style is completely different to the originals btw, just want something that fits Pleasantview, if that makes sense?
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Also, this is the progress so far!
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Thanks!
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foxtronaute · 10 months ago
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How to have shadows for your "Sims 4 to Sims 2" conversions: The guide
I made this guide some years ago but my english was terrible, so it was only available in my native language. I finally decided to translate it... or should I say, to convert it to english! I will not explain to you how to convert objects in this guide, you can find other tutorials online for this, here I'm gonna focus exclusively on shadows. Introduction Shadows in the Sims 4 are 3D objects (each object has its own unique one) with one singular texture for all of them. Which means we can easily convert them with the rest of the objects. Blender Once the object exported from TS4 Studio into Blender (or your other favourite 3D software), instead of only exporting the object's mesh like you usually do for conversions, you will also have to export the shadow's mesh separately. Like I said before, each object has its unique shadow mesh, which means that all of the objects you want to convert will now have at least two .obj file.
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One Texture for All You can find the texture of those shadows directly in Blender, but the Sims 4 shadows are black on white, where the Sims 2 needs inverted colors, which means white on black. I made this change for you so you don't have to. You can find the file here
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SIMPE From here you should start to guess how it goes. You have to import the two mesh into SIMPE, apply the full texture on the shadow's mesh (it will automatically get the correct one, you don't need to crop the texture or anything). It's been a long time so I forgot how SIMPE work exactly but you should have settings to tell the game this texture (or the mesh) is in fact, a shadow (who could've guessed) so the texture will work correctly with transparancy and will disappear when the object is placed outside. That's all folks! Hope it will help you with your conversions. Objects without any shadows can look very out of place, so it's nice to know there is a solution to this problem now! Don't hesitate to ask me any questions if I forgot something, I'll try to answer you the best I can.
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foxtronaute · 10 months ago
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How to have shadows for your "Sims 4 to Sims 2" conversions: The guide
I made this guide some years ago but my english was terrible, so it was only available in my native language. I finally decided to translate it... or should I say, to convert it to english! I will not explain to you how to convert objects in this guide, you can find other tutorials online for this, here I'm gonna focus exclusively on shadows. Introduction Shadows in the Sims 4 are 3D objects (each object has its own unique one) with one singular texture for all of them. Which means we can easily convert them with the rest of the objects. Blender Once the object exported from TS4 Studio into Blender (or your other favourite 3D software), instead of only exporting the object's mesh like you usually do for conversions, you will also have to export the shadow's mesh separately. Like I said before, each object has its unique shadow mesh, which means that all of the objects you want to convert will now have at least two .obj file.
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One Texture for All You can find the texture of those shadows directly in Blender, but the Sims 4 shadows are black on white, where the Sims 2 needs inverted colors, which means white on black. I made this change for you so you don't have to. You can find the file here
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SIMPE From here you should start to guess how it goes. You have to import the two mesh into SIMPE, apply the full texture on the shadow's mesh (it will automatically get the correct one, you don't need to crop the texture or anything). It's been a long time so I forgot how SIMPE work exactly but you should have settings to tell the game this texture (or the mesh) is in fact, a shadow (who could've guessed) so the texture will work correctly with transparancy and will disappear when the object is placed outside. That's all folks! Hope it will help you with your conversions. Objects without any shadows can look very out of place, so it's nice to know there is a solution to this problem now! Don't hesitate to ask me any questions if I forgot something, I'll try to answer you the best I can.
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