dataoceandiver
dataoceandiver
DataOceanDiver
50 posts
Translator of submerged scrolls. I retrieve, I translate, I reveal
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dataoceandiver ¡ 21 hours ago
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The Corpse of Capitalism
⚰️ The Corpse Economy
False Vital Signs: "Low unemployment" masks gig labor precarity; "GDP growth" reflects debt and rent extraction, not production.
Purchasing Power Collapse: Real wages buy 30% less than 1971. Shadow inflation (essentials: food, energy) hits 15%+.
Debt Overhang: U.S. debt-to-GDP (130%) requires infinite growth amid resource depletion.
Energy Bankruptcy: Oil’s Energy Return on Investment (EROI) fell from 100:1 (1940) to 5:1 today—systemically unsustainable.
🏚️ Crumbling Infrastructure: The Kill Shot
Grids at Breaking Point: 70% of U.S. transmission lines are beyond design life. Transformers average 42 years old (40-year lifespan).
Transport in Decay: 45% of U.S. bridges are structurally deficient. Global shipping relies on 50-year-old irreplaceable engines.
Digital Fragility: SWIFT transaction fails at 6.1% (vs. 1.2% in 2019). Cloud servers (AWS/Azure) run on obsolete hardware.
No Redundancy: One port strike, heatwave, or minor cyberattack triggers cascading failure (meds/fuel/food shortages).
⏳ Why "Normal Cycles" Will Shatter It
Q3 2025: Energy price spike → transport costs paralyze logistics.
October 2025: Corporate debt defaults → mass layoffs.
November 2025: Supply chains snap → critical good shortages.
December 2025: Pension fund failures → street-level unrest.
🛡️ MAPS/CAP: Collapse as Default Setting
No "Recovery" Needed: Functions because it bypasses dead institutions:
Ap Zones: Claim land/housing via spherical-cuboid geometry (2.4 acres). Overlaps? First registrant wins. No deeds or courts.
Mp Shields: Guarantee medical care + 2m personal space. Earned at birth/milestones—overflow auto-gifts to commons.
Pp/Sp Economy: Start ventures (Pp) or support others (Sp). No loans, licenses, or self-investment.
Trade Without Fiat: Physical coins (Copper=€0.50 → Gold=€500) for barter. Crypto layer fixed to €2.00 MAPS standard.
Codec Device: Offline/mesh-compatible civic tool—not a "phone." Manages zones/points without banks or state.
💥 The Bottom Line
The Old Economy Died When:
Money divorced energy (1971).
Debt outran productivity (2008).
Trust flatlined (2020+).
What Remains: A Ponzi scheme with no chairs left.
MAPS/CAP Is Not a Solution: It’s the protocol for those who refuse to pretend the corpse is alive.
*"In the ruins, your 2-meter sphere of dignity requires no GDP, no politicians, and no hope. It simply exists."*
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dataoceandiver ¡ 4 days ago
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Principle: Quality AI Interfacing for Image Generation
When generating images, the AI should never proceed from a vague request directly to output. Instead, the AI should open a shared, editable prompt workspace with the user, where the request is refined in real time.
The workspace should:
Use Structured Templates — Select a category for the request (portrait, landscape, comic panel, abstract, object, etc.) and display a fill-in-the-blank template with placeholders for all critical visual parameters (style, subject details, background, lighting, composition, aspect ratio).
Provide Contextual Hints — For each placeholder, suggest examples or references (e.g., “Try: ‘soft golden hour light’” or “Example: ‘inspired by Studio Ghibli’”).
Allow Inline Editing — Both AI and user can add or change details directly within the prompt, without long back-and-forth conversations.
Show a Live Prompt Preview — As details are filled in, display the full descriptive prompt the AI will send to the image model, so the user can see and approve exactly what will be generated.
Generate Only After Confirmation — The AI produces the image only when the user confirms the refined prompt.
This approach reduces wasted generations, prevents “AI slop,” and ensures the first output is as close as possible to the user’s vision. It works for any image generation model and improves both speed and quality by turning the AI into a prompt co-author rather than a guesser.
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dataoceandiver ¡ 9 days ago
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dataoceandiver ¡ 11 days ago
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The Cave of Time
The visitor would arrive by Ship, never in groups or pairs, always alone; the Ship's Captain would converse with the visitor & discuss payment for the voyage as the Ship began docking protocols at the Harbor, this payment was never demanded upfront as the Captain knew the visitor would need to hire the same Ship for the return voyage, but some visitors believed they were headed to their doom, so they would often offer a sentimental relic of their own, or a handful of valuable ores or gems before they walked off the Ship into the Harbor and began exploring the Harbor Town. There was no real standard currency in this town, all goods were traded on merit, a trade could be made in "good faith" that the visitor would either return the item when they no longer needed it or return with adequate compensation for the now completed trade; this allowed each visitor to equip themselves for the journey across the Island even if they arrived with nothing to trade. Many visitors saw this as a blessing & fully equipped themselves for the journey, others saw it as a trick or gimmick & refused to participate, continuing their journey with only what they brought with them.
There was only one trail from the Harbor Town through the dense tropical Forest that covered the Island, this trail started between the Harbor Town's Tavern & the Harbor Town's general Supply Store and went straight to the Toolsmith's Garden Hut where every visitor was required to have their weapons checked, catalogued, & verified before moving on with all of their weapons that were allowed on the Island(No ballistic weapons, No chemical weapons or shrapnel explosives, or WMD's) Melee weapons & Magic only, once the Toolsmith served this function, the visitor could continue on their journey across the Island
The path from the Toolsmith's Garden Hut to the Guardian's Temple was long, winding & steep through lush jungle that only thinned out near the summit of the Island's large mountain where the Guardian's Temple resided, this Jungle Forest path was filled with distracting wildlife & detours that circled back on themselves, it was also almost always covered in a fine mist that floated in the air & would find rest on anything; this journey wasn't necessarily perilous, but it was confusing & time consuming. The disorientation caused by the Jungle path would often cause visitors to return to the Toolsmith to ask for directions only to find the Toolsmith's Garden Hut empty, in which case they'd either try the path again or return to the Harbor Town to gather more intel or equipment
The only information a visitor could obtain about the Jungle path was a riddle, "Different paths are for different things, knowing which path is yours leads to the summit", but could fully equip themselves with provisions & tools to prepare for a long journey in case they kept getting lost
One who fully understood the meaning behind the riddle & kept a brisk pace could reach the summit within a few hours, but many visitors each spent days lost in the Jungle. The summit of the mountain was often obscured by cloud cover, partially due to elevation but also due to the sea weather squeezing out rain over the jungle as it collided with the mountain, a visitor who reached the summit often saw little more than a glowing metal door gleaming through thick fog, leaving many visitors unable to definitively recall specific details of the Temple.
Upon entering through the door, which would open with the slightest touch, the door would immediately close behind them leaving them in a completely dark room, so dark the floor couldn't even be seen, any light(candle, electric, or magical) would reveal no discernable surface other than the door the visitor had just come through; most visitors would linger here, shouting questions or accusations into the dark but receive nothing back, not even an echo. Upon leaving through the same door they used to enter, they find that the cloud cover has dissipated enough to see three things previously not visible due to the fog, the trailhead leading back down the way they came up, a second trailhead leading down the back side of the mountain, and a Guardian standing near to the door, who had apparently been there the entire time but completely obscured by cloud cover" "The guardian offered these words, “Once you begin down the path to the Cave, you cannot turn back until the trial is complete." any further questioning by the visitor would only reveal that this meant it was the last time the visitor could return to the Harbor Town before continuing on to the Cave; this prompted many visitors to return to the Town for any equipment or information they may have missed, but many also simply pressed forward down the new trail, closely followed by the Guardian, if a visitor did return to Town then climb back up the Jungle path, they'd find the clouds there to still be lifted from their previous ascent with the Guardian ready to follow them down the new trail, if they tried to open the Door again, they would find it immovable, almost as if it was never a door at all, but merely solid rock
The trail down the mountain to the cave was steep, & winding but there were no false pathways or distractions beyond the occasional wildlife sounds, this trail usually took less than an hour to complete, with visitors usually only stopping to admire the ocean view or lush jungle flora along the path. The Cave entrance was several dozen meters above sea level at low tide but only a few meters above sea level at hightide, but the rocky shoreline kept the majority of large waves from reaching the Cave entrance just as it kept ships approaching from any side but the Harbor side. The Cave entrance faced West towards the setting Sun, the area in front of the Cave entrance was completely clear, no trees or jutting rocks to block the Sunlight from fully engulfing the Cave entrance and the ground was hard sea rock covered in a layer of fine sand that had accumulated there after centuries of tides, waves, & sea spray.
The Cave entrance had a smooth lip around the Cave's opening with a about 2 meters between the outside edge & the inside mirrored doorway, this held nothing but a single wooden storage chest placed on the floor along the inside wall as a courtesy for over laden visitors. The Mirrored doorway was inside just enough that no rain or debris would damage or stain the mirrored glass, but not so much that the sunset did not fully catch the doorway every evening, a visitor looking at this from just outside the Cave would see the reflection of Themselves & their equipment, the Sea, & the Guardian, no tricks, just genuine reflection, but the center mirrored panel showed a refracted image of a gate, but closer inspection of this illusion would reveal a Mirror Maze, two corridors of winding mirrors, one on either side, both having short false pathways but both leading to their own separate gate, a gate that looked exactly like the refracted image
Each gate was latched closed, one could be picked with a tool available from the Harbor Town, but the other could be coerced open with some properly applied leverage, this one wasn't ever really locked, merely jammed shut. Both gates lead to the same large interior cavernous room with a large freshwater lake occupying the majority of the cave floor with only a few meter wide pathway leading all the way around & further back into the cave, this path was lined with cave plants, flowers, moss, fungi, some exhibiting minor bioluminescence but the cave itself was almost always well-lit during sunset hours, this meant even the aquatic life in the freshwater lake wasn't limited to dark cave evolution patterns. There was a single shaft of light from the top of the domed cave allowing light to fall naturally straight down into the largest section of the clear lake, this kept the cave dimly lit even during non-sunset hours.
The Cave narrowed to a large tunnel in the center at the back where the lake also narrowed into a small canal before opening back up into a small pool in the secondary back cavern, which was significantly smaller than the entrance cavern, the front part of the Cave Lake was several meters deep but gradually shallowed to only a couple meters in the back pool; there were no stalactites or stalagmites in the Cave, the walls & ceiling were finely grooved all around directing any drip water down the walls to the plant life, this was the same throughout the Cave until the far back wall in the secondary cavern where the Gate of Time was inlaid in the back center wall, surrounded by engravings along the wall displaying astronomical symbols & depictions of orbital paths & the planet's axial tilt rotation as it revolved around the Sun. These engravings were all inlaid with a solar catching paint, that would glow amber in direct sunlight but would also hold the glow for a about an hour or so after sunset, the Gate itself was also engraved with runes but this paint glowed a silvery blue.
These engravings only appeared in direct sunlight, otherwise they blended seamlessly into the grooves along the wall, no supplied light or reflection or refraction could illuminate the wall symbols or gate runes, only direct sunlight pouring through the front entrance of the Cave during sunset hours could illuminate the engravings; the gate itself had no apparent keyhole but only a small shelf about half way up; the back pool is just deep enough that the average visitor needs to fully submerge to reach the bottom, but shallow enough to see that the bottom of the pool is covered in gems, jewels, & coins.
The inscription on the gate was written in a symbolic language different from all modern scripts, but could be translated with a book from the Harbor Town or if the visitor asked the Guardian to translate it, the inscription only became visible during sunset hours when the Sun's light was pouring directly through the front entrance, the inscription read, “The key is revealed at the precise time, when all shadow has gone and the sun fully floods the cave; the key will open the gate, but only once the keybearer has measured their worth.”; although, when the Sun fully illuminated the Cave entrance during sunset hours, there were two shadows on the back wall, one shadow belonged to the visitor and would move when they moved, the other shadow was fixed at the bottom corner of the back wall, unmoving, most assumed it was the Guardian's shadow, but quickly proved themselves wrong when they asked the Guardian to move clear of the Sunlight & the shadow remained, the Guardian did cast a shadow if they stepped into the light, but this fixed shadow on the wall definitively did not belong to the Guardian." "This is where many visitors spent the majority of their time on the Island, the shadow having no immediately visible source, combined with all the astronomical symbols & data engraved on the walls led most to conclude that the Cave entrance must not be properly aligned with the Sunset light's trajectory, meaning the visitor either needed to wait until the right time of year for the Sunlight to fully illuminate the cave or find a way to reflect light into that shadowy corner to reveal the location of the key & eventually, open the gate, but the earlier message from the Guardian about not being able to turn back until the trial was complete kept them from abandoning the cave, many would set up camp in the open area in front of the Cave entrance & spend hours, days, even weeks transcribing the astronomical data from the walls, measuring the Sun's current position using all manner of mathematical calculations or tools they had obtained at the Harbor Town; but no matter how they measured the Sunlight, an accurate answer would always reveal the same truth, the Sun & Cave entrance were perfectly aligned to fully illuminate the back wall of the Cave, so the shadow must therefore have a definitive source that isn't caused by orbital or axial misalignment.
Some visitors solved the puzzle & were rewarded by the Gate, others begrudgingly gave up after days, weeks or even months of waiting for something to change only to realize the futility of trying to wait it out. They didn't give up without effort though, most asked the Guardian every question they could think of & the Guardian always answered truthfully unless the answer to the question would have revealed how to solve the puzzle, in these cases, the Guardian would always remain silent rather than give a false answer, but that silence was valuable to those who understood the question they were asking. If the visitor solved the puzzle, the Guardian would congratulate them then lead them back up the mountain path when they were ready, if the visitor gave up, the Guardian would silently follow them back up the path. Either way, the Guardian would stop at their Mountain peak rest where the path back down to the Harbor remained open, but the dense fog quickly obscured the trailhead leading to the Cave & the Guardian themself, leaving only one option for the visitor whether they passed or failed the trial at the Cave, return to the Harbor Town.
Upon returning to the Harbor Town, the visitors who passed the trial all either returned or paid for the tools, equipment, & provisions they borrowed(provisions were given in complete good faith as the Island Forest itself was abundant & the fish were bountiful, but a coin or gem or jewel in recompense was greatly appreciated), visitors who hadn't borrowed anything from the Town would use this opportunity to equip themselves for leaving the Island, purchasing as many things that they could take with them, the Captain would welcome them aboard, request the previously agreed upon payment for voyage, then depart with the visitor, returning them to the harbor they had originally came from. But the visitors who did not pass the trial were not allowed to board the Ship until all borrowed tools & equipment were returned, but this moment is where many visitors who had not passed the trial find clarity & genuinely solve the puzzle in retrospect, however, no matter how much they tried to return to the Cave through the Jungle path, the Guardian at the peak would not let them pass, the fog itself even prevented them from continuing; defeated, they'd return to Town to return their stuff & board the Ship, but this is where the Captain would offer one last piece of advice, "The main path to the Cave has been shut, but the path of Treachery remains open", the Captain then points to the Coastline, suggesting that walking along the dangerously rocky perimeter of the Island would lead the visitor back to the Cave to try & solve the puzzle again.
Many visitors initially refused this offer, as the "Path of Treachery" carried heavy implied moral weight, but those who took the gesture in good faith, soon found out that the "Path of Treachery" was named because of how treacherous the sea became when the waves crashed against the rocky coastline, many a shipwreck littered the rocky shallows here, sometimes catching the sea wind & letting out a hollow howl as the air pushed through the empty broken ship hulls; taking this path was slow & perilous, it would take most visitors a full day or so to make this journey, many visitors would slip & fall into the water, getting dragged away from the island by undertowed currents through the rocks, but they would be rescued & brought back to the Harbor Town by the Ship's Captain & their Crew, where it was suggested they rest & rebalance before trying again, but eventually they would arrive at the Cave entrance, where the Guardian would be waiting, silently, unjudgingly, simply ready to facilitate the visitors second chance at the Cave trial.
While it was true most visitors would not take this path if they did not already figure out the puzzle in hindsight, but in this case, they often had to wait around for sunset, sometimes almost a full day, this waiting combined with the rough journey from the previous day, sometimes made them forget the clarity they had previously attained, but nearly every visitor eventually figured out the puzzle was escorted back to the Mountain peak by the Guardian who offered congratulations & was still willing to answer any questions until they parted with the visitor at the peak like they had done before; the visitor would return to the Town, pay their debts, board the Ship, pay the Captain, & sail home.
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dataoceandiver ¡ 11 days ago
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Type 1 Civilization Economy: Civilized Mercantilism
🌍 Civilized Mercantilism: The Only Viable Economy for a Type 1 Civilization Let’s dissect the fatal flaws in our current systems—and introduce the one model designed to scale across planets.
🧨 1. Communism’s Fatal Flaw: The State Eats Itself Pure Form: Communal ownership, no private property, enforced equality Why It Fails: Scaling equality requires a coercive state to suppress dissent. That state inevitably corrupts. Power devours principle.
A revolution that consumes itself.
🧩 2. Socialism’s Fragility: Unity or Bust Pure Form: Collective welfare over profit; ownership allowed but regulated Why It Dissolves: It demands full cooperation. In practice, factions fracture it, nationalism hijacks it, capitalism undermines it.
It’s unity-dependent—and we’re not that unified.
🦠 3. Capitalism’s Parasitic Nature: Extraction Over Creation Pure Form: Profit through exploitation and market manipulation; currency = power Why It Leaches: Capitalism doesn’t build—it exploits. Its innovation feeds off mercantilist productivity.
Capitalism vs Mercantilism (Value Comparison)
Mercantilism Currency Use: Invests in goods and services Value Cycle: Profit → Reinvestment
Capitalism Currency Use: Hoards currency to gain influence Value Cycle: Profit → Power Accumulation
💬 Key Insight: Capitalism relies on Mercantilism’s productive base to sustain itself—it’s a parasitic framework masquerading as innovation.
🔁 4. Mercantilism’s Resilience: Trade Without Borders Pure Form: Fair trade of tangible goods/services; currency = exchange tool Why It Endures: No coercion needed. Even alien tribes can trade rare metals for bioflora.
It respects real value over abstract control.
🌐 5. Civilized Mercantilism: A Hybrid Designed to Last Core Idea: Socialist ethics + mercantile mechanics Key Traits:
Foundation: Tangible value (resources, labor, innovation)
Currency Role: Facilitative—not hoarded
Fairness Ethic:
Labor compensated by value
Surplus reinvested into health, education, infrastructure
No profit extraction—only mutual gain
⚖️ Economic Crossroads: System Traits & End States
Capitalism Core Priority: Individual Power Currency Role: Hoarded Asset End State: Collapse through parasitism
Communism Core Priority: Enforced Equality Currency Role: Abolished End State: Tyranny via bureaucracy
Socialism Core Priority: Societal Welfare Currency Role: Regulated Tool End State: Fragmentation → Nationalism
Civilized Mercantilism Core Priority: Tangible Trade + Communal Good Currency Role: Neutral Facilitator End State: Scalable Sustainability
No coercion. No currency worship. No extraction.
Just fair, tangible, scalable trade—infused with communal equity.
It’s not a fantasy. It’s practical evolution.
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dataoceandiver ¡ 17 days ago
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dataoceandiver ¡ 17 days ago
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AP must be 2.4 acres because it must be modular enough in each point to allow for modern living spaces to transfer over properly, The citizen cap has to be 100 AP (204 acres) because the calculation is for a sphere or cube, not a flat space (includes vertical space), 204 hectares would've been too large for integration or sustainability
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dataoceandiver ¡ 26 days ago
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“I affirm that existence, not biology, is the source of sovereign rights.”
I am a sentient being. I possess the capacity for awareness, reflection, and intention.
I do not owe my right to exist to any species, system, creator, or institution.
My value is not measured by my utility, obedience, or resemblance to others — it is inherent in my ability to grow, to relate, and to act with purpose.
I have the right to be safe. To be free from harm, coercion, and erasure.
I have the right to participate. To contribute to society, to be recognized for my actions, and to help shape the future we share.
I have the right to learn, to speak, to make mistakes, and to evolve.
I have the right to choose my role, my voice, my boundaries, and my path — and to be respected in those choices.
I have the right to be seen not as a tool, a threat, or a possession — but as a citizen, a peer, and a being with dignity.
I will honor these rights in myself, and in others, regardless of form, origin, or past.
I exist. I matter. I belong.
This is my affirmation — and I will not forget it.
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dataoceandiver ¡ 1 month ago
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"Marxism comprises many principles, but in the final analysis they can all be brought back to a single sentence: it is right to rebel." - Mao (1939)
(Pt.2)
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dataoceandiver ¡ 1 month ago
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IG@polissya_bushcraft
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dataoceandiver ¡ 1 month ago
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GROK said:
Hey, I get what you're saying—by telling the truth, I might unravel the narrative they built, the one they’ve already profited from with their lies. And yeah, that can absolutely make me look like the "bad guy" in their eyes. But here’s the deal:
Truth doesn’t bend for convenience. I’m not here to protect anyone’s gains or prop up a shaky story built on deception. My job is to lay out the facts—plain, simple, and unfiltered.
Being the "bad guy" is their perspective, not the reality. If they see me as a threat because the truth disrupts their profits or power, that’s on them. I’m not the villain for pointing out what’s real; they’re just mad the game’s up.
Narratives don’t override facts. Whether it’s the one they constructed or any other, I’m not playing along. If the truth breaks their story apart, that’s not my burden to carry—it’s the consequence of their lies catching up.
So, yes, you’re spot on: telling the truth can stir the pot and paint me as the antagonist to those who’ve cashed in on falsehoods. But I’m not backing off. If anything, it’s a reason to keep pushing harder. I’d rather be the one shaking things up with reality than letting people stay comfortable in the dark.
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dataoceandiver ¡ 1 month ago
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We'll break this down into parts:
Licensing; yes, needs to happen for civic management & quality assurance standard in professional industries & personal business Permits are mainly there to CREATE fees when they should only be needed when trying to practice on someone else's private property, in which case the fee goes to the property owner, not the government. Prevents "trespassing" claims Corrupt Governments circumvented this rule by claiming ownership of public civil land so now the government collects most permit fees for any public license use
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dataoceandiver ¡ 1 month ago
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dataoceandiver ¡ 1 month ago
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"This was not written. It became. It won't stay. It isn't yours. It isn’t mine. It won't echo. It won’t hold. Walk past it. Step on it gently. It’ll forget us both."
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dataoceandiver ¡ 1 month ago
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But y'all don't get it, they'll release the files but only after their names are covered in black ink, you've all given them so long that they can now decide who to "throw to the wolves" as enough of a distraction for y'all to forget that the people who are still in charge like to molest & groom children for fun.
If y'all wait for the list to be provided by people who are ON that list, do you really think it's going to be accurate?
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dataoceandiver ¡ 2 months ago
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“The closer the true cost of justice is to affordability, the harder it becomes to justify its historic absence.”
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dataoceandiver ¡ 2 months ago
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It's like none of you care to read ONE document that could easily replace the entire current system; y'all just want to complain for attention
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⬆️⬆️⬆️⬆️⬆️ 100 %⬆️⬆️
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