zoerith
Zoerith
767 posts
My name is Zoe. I'm a 29-year-old female artist. This is my art blog. English & Spanish!Most of the content you'll see will be reblogs from other sources, mostly for my own reference.To see my content, please click below.
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zoerith · 21 days ago
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hot artists don’t gatekeep
I’ve been resource gathering for YEARS so now I am going to share my dragons hoard
Floorplanner. Design and furnish a house for you to use for having a consistent background in your comic or anything! Free, you need an account, easy to use, and you can save multiple houses.
Comparing Heights. Input the heights of characters to see what the different is between them. Great for keeping consistency. Free.
Magma. Draw online with friends in real time. Great for practice or hanging out. Free, paid plan available, account preferred.
Smithsonian Open Access. Loads of free images. Free.
SketchDaily. Lots of pose references, massive library, is set on a timer so you can practice quick figure drawing. Free.
SculptGL. A sculpting tool which I am yet to master, but you should be able to make whatever 3d object you like with it. free.
Pexels. Free stock images. And the search engine is actually pretty good at pulling up what you want.
Figurosity. Great pose references, diverse body types, lots of “how to draw” videos directly on the site, the models are 3d and you can rotate the angle, but you can’t make custom poses or edit body proportions. Free, account option, paid plans available.
Line of Action. More drawing references, this one also has a focus on expressions, hands/feet, animals, landscapes. Free.
Animal Photo. You pose a 3d skull model and select an animal species, and they give you a bunch of photo references for that animal at that angle. Super handy. Free.
Height Weight Chart. You ever see an OC listed as having a certain weight but then they look Wildly different than the number suggests? Well here’s a site to avoid that! It shows real people at different weights and heights to give you a better idea of what these abstract numbers all look like. Free to use.
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zoerith · 1 month ago
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the schadenfreude!!!
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zoerith · 2 months ago
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really helpful technique ^ once you know how to divide by halves and thirds it makes drawing evenly spaced things in perspective waaay easier:
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zoerith · 2 months ago
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you can trust me around your valuables :3
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zoerith · 2 months ago
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HEAD ANGLES! From the How to THINK when you Draw ENCYCLOPEDIA - the world’s ONLY encyclopedia of drawing tutorials , all of which is FREE for EVERYONE, FOREVER - and I post LOADS of DIFFERENT tutorials EVERY DAY on  OUR MASSIVE INSTAGRAM HERE and OUR GIANT TWITTER HERE and on TIKTOK HERE !
PLUS! CLICK HERE for 300 EXTRA FREE TUTORIALS!
Lorenzo!
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zoerith · 4 months ago
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i watched one (1) video on how to draw hands that changed my life forever. like. i can suddenly draw hands again
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these were all drawn without reference btw. i can just. Understand Hands now (for the most part, im sure theres definitely inaccuracies). im a little baffled
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zoerith · 11 months ago
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Seven years after, I see you again 😚
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zoerith · 11 months ago
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Listen, I’m a control freak. I can only handle chaos if it’s contained within tightly confined boundaries. That’s why freehand selection is more than just a tool, it’s a lifestyle 😤
Full tutorial video on this workflow can be found here!
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zoerith · 1 year ago
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I am a(n):
⚪ Male
⚪ Female
🔘 Writer
Looking for
⚪ Boyfriend
⚪ Girlfriend
🔘 An incredibly specific word that I can't remember
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zoerith · 1 year ago
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Just to make a point, every time I finished a panel of this I would export it as a PNG on the perceptual setting and use it as a color reference for the next panel
IT'S BAD
PLEASE CHECK YOUR COLOR SETTINGS
EDIT: If you're still having problems, it might help to switch from "Save/Save as" to "Export (as a) Single Layer". Just. Make SURE the box labeled "Expression Color" is set to RGB. I've been messing with this all day, and it looks like this combination of settings will allow exported PNGs to maintain their colors perfectly. To you. So far both Discord and Toyhouse still only display desaturated images and I cannot for the life of me figure out why
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zoerith · 1 year ago
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if you are an artist just trying out commissions for the first time as holidays come up, my advice to you to avoid burnout is have a clear ToS that states what you do and do not want to do.
not what you can and cannot do, but what you do and do not want to do. don't try to be the cheesecake factory of commission artists and take every single commission even if it doesn't suit your style or preferred subject matter. don't write a little disclaimer about how you aren't very good at backgrounds or vehicles but will do your best; that's how you get a client that for some reason wants a full brooklyn cityscape from you and suddenly you have spent five months stressed out and guiltily avoidant of other projects. just say you aren't offering backgrounds.
if you're not interested or confident in concept and design, be clear in your ToS that you need specific references for things like clothes and features. coming up with design ideas is a completely separate skill from rendering them; figure out with what you are comfortable before accepting the task. a lot of clients themselves don't understand that saying "do whatever" is basically tasking you to design for them, something for which you are well within your rights to charge accordingly.
pick your niche and hone it, and stretch your comfort zone with private work. you'll figure out as you go just how far your comfort zone stretches and can update what you offer accordingly.
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zoerith · 2 years ago
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Manual Wheelchair Tutorial by Fade31415
So... I technically drew this 3 years ago but forgot to post it. I think I was going to clean up the end and make a nice recap, but I ran out of steam and then just left it as a wip for years. I got reminded of it because I was talking to a friend about how to draw wheelchairs today.
This covers most of what I view as the most common errors when it comes to drawing characters who use manual wheelchairs. I hope it helps you a lot.
Image description is in alt text, but there is a back up image description under the cut in case that does not work for some reason
[image description: a 4 picture long wheelchair tutorial. the background is white and the text, when it appears, is black and in calibri. each step will be labeled with "Step #" and a description of the drawing next to it, and "text" and then the text that is written to explain it to follow.
Step one text: So, you want to draw a character who uses a manual wheelchair? Awesome! I can't approve more. Drawing characters who use wheelchairs is a bit different than drawing standing characters, because of obvious posing differences. But to start, you need to know what parts of a wheelchair you will draw. So, without further ado, here are 3 wheelchairs!
Step one image: a simplified drawing of a chubby woman sitting in a quickie GPV manual wheelchair and resting her hand on the handrim of one of the wheels. this is labeled "the artist"
step two: next there is a lineart drawing of three wheelchairs. one is a tilite TR series 3. this is an ultralight wheelchair with a bucket seat (the back is lower than the front), a big cushion and a short backrest that kind of contours to the back of the person who would sit in it. the caster wheels (front wheels) are very small and the footrest is just two little metal bars. next image is a quickie GPV. this is also an ultralight wheelchair with a low back, but its caster wheels are slightly larger, the back has regular upholstery (it does not look like it was made to conform to the back of the person who sits there) and the frame is boxier -- there is no bar underneath the seat where the wheels would attach, rather each wheel is attached to the side of the chair. the next wheelchair is an invacare tracer. it is how most people imagine wheelchairs when they hear 'wheelchair'. it has no cushion and it has a high backrest with handles. it has high armrests that would be comfortable to rest your elbows on if you were just sitting. the wheels are not bicycle wheels like the previous two but are rather plastic. it has big footrests and big caster wheels.
text: the wheelchairs on the left are the ultralight, sporty kind. I have one of them (the quickie). the one on the right is a more standard one you might find in hospitals or as the public wheelchair in grocery stores or the mall.
step three: first is text to accompany the tilite. "This wheelchair has a really thick cushion - it's pressure relieving, which you need if you use your chair ufll tiem and especially if you have a spinal cord injury. This wc has the smallest caster (front) wheels. They are hte most handy for turning in small circles." next there is text to accompany the quickie gpv: "This one has the one I use -- it isn't pressure relieving, but is still useful." next is text to accompany the invacare: "this wheelchair has no cushion - you do not want to sit on it for long. This one has the biggest caster wheels - they are useful for not 'tripping' when your front wheel gets caught on an obstacle.”
step four text: like with all complex drawings, you want to break it into simple shapes first. I normally have a box underneath the seat, a rectangle for the backrest, and a trapezoidal thing for hte area from the box to the footrest. these are the most important shapes, because your character will rest on them and they will move with your character.
step four image: the lineart of each wheelchair has been put on reduced opacity, so we can see the square representing the backrest of each seat (the square is the smallest for the tilite and biggest for the invacare), the box for each seat and area underneath it, and the trapezoid for the footrests. the next step labels the images of these simplified shapes as the lineart is removed. "Note the proportions of each set of shapes is not the same - just like how you wouldn't draw all your characters with the same proportions on their faces!"
step 5: we see the same shapes to form the wheelchair, but now with blue circles drawn where the back wheels would be.
text: next shape is the wheels - two circles
step six: next we see the wheels and shapes have been reduced in opacity and the basic structure of everything about each wheelchair: footrests, caster wheels, upholstery details, axles has been drawn on in orange.
text: the next stage is everything else that's structure - front wheels, handlebars, cushions, footrests.
Step seven: we see the lineart on top of the lowered opacity sketch.
text: you can then do detailing like axles, spokes, upholstery, etc and lines
step eight: next we see three drawings of different characters. there is patience, a skinny white woman sitting in a blue invacare wheelchair. kelley, a slightly chubby black woman wearing a stripey dress sitting in a red quickie gpv wheelchair and doing a wheelie while smiling. then luke, a white man with short blond hair wearing khaki pants. he is sitting in a tilite chair.
text: once you get your wheelchair basics, you need to find out which kind your character uses. here are three characters who each use one of the example WCs. patience uses the invacare. she needs one with a better cushion, but circumstance prevents it. Notice the chair is a bit wider than her hips - it's not custom fitted. Also notice she has to turn her elbows out awkwardly to move. the high armrests prevent a smooth push. her wheelchair has big caster wheels and far-back back wheels. it is made for stability and difficult to turn,but also difficult to knock over. Her chair indicates a lack of resources or temporary injury, and is primarily a transport chair
kelley uses a wheelchair like mine - it is fairly sporty, but has a box-y frame underneath. this makes it heaver than if it didn't.she has a mediocre cushion - it protects her, but only some. her back wheels are further underneath her body than Patience's, which makes it possible to do the wheelie (demonstrated here). her wheelchair is supposed to look line one you'd use full time, but it is a little old.
luke has a spinal cord injury. he has a very thick pressure relieving cushion for medical reasons. his chair is also ultralight, with no boxyness under the frame. his chair is the newest and lightest - it indicates his wealth/resources, but also that he needs to use on full time.
step nine: just a drawing of me sitting in my wheelchair holding my hands up to show fingerless wheelchair gloves. we're looking at me from above.
text: when you're choosing what wheelchair to give your character, think of both their disability and their resources and go from there. questions to ask yourself: is it made specifically for them or is it mass-produced or a hand-me-down (if it's custom, the seat will not be too wide or narrow in comparison to their body and their feet will rest on the footplate naturally). do they want more stability (further back back wheels, big caster wheels) or maneuverability (the inverse). do they need a pressure relieving cushion? how long are they using their wheelchair per day? how long have they needed a wheelchair? Do they have health insurance? do they have access to a lot of spending money? How much can they spend on their wheelchair? are they athletic etc etc
posing steps:
step one: a sketch of two people standing up. one just shows the outline of a person's body, with legs that are ind of triangle shaped, the other shows a sketched pelvis and rib cage to go along with the bones of the legs and arm. text: step one: Most people have this sketch anatomy they put before drawing their characters for real. I kind of scribble around like on the left, but some people use skeletons on the right.
step two: there are now too sketched pictures of people in wheelchairs. one shows lightly traced human form (arms articulated, curve for a stomach, legs that are kind of triangle shaped and pointing down) sitting in a wheelchair that is just the sketch of footrests and wheels. the other sketch shows the sketch of a body with a circle for hips and an oval for a rib cage and the person doing a wheelie (lifting the front end of the wheelchair off the ground and leaning back). their wheelchair is also sketched out and defined by a circle for their wheels and 2 lines, 1 of the seat and 1 for the backrest. text: you need one of those for your wheelchair character. important: they should have both the person's main anatomy features (Usually upper body and at least hips) and the wheelchair's. for me, these are the back wheels, footrest, and seat. why simplify to just those features? Take a look at this incredibly quickly drawn wheelchair.
step three: there is a lineart drawing of a manual wheelchair with slightly cambered (angled towards the seat) wheels, a backrest, and a footrest. the frame is light and there are no handlebars. there are labels pointing to different parts of the wheelchair: Backrest, handrims, wheel, axle, seat, footrest, and caster wheels (the ones in front). text: there are a lot of parts, and not all of them are essential to your pose. trying to draw the whole thing straight out of the gate will frustrate you.'
step four text: take a character in heavy armor: if you draw her pose without taking her armor into account, her armor will clip through her body. if you draw a wheelchair using character without keeping her wheelchair in mind from the beginning, the pose won't make sense.
step four image: next we see two lineart drawings of different characters. one is a bulky woman wearing plate armor. her hand is on her hip and she is trying to scratch her back with the other hand. there is the label "shoudlerpad clips through face" and "thumb clips through chestplate." the next drawing shows a woman in a wheelchair with one foot rested on her knee and her arms rested back, such that they would be rested on the back of a regular chair, but the back of her wheelchair is not wide enough for them to actually be resting on anything. the text here reads "elbows not resting on anything" and "foot not on footplate"
step five: there are two images, one is lineart on top of a 3d modelled apartment with sketchup, the other is a colored in version of that lineart with the background also colored in and no longer a 3d modelled screencap two characters, one old woman wearing a green jacket and one younger woman wearing a white shirt and blue undershirt, are sitting on a couch. the old woman is leaning forward and the young woman is resting her arm on the couch. behind the young woman is a bookshelf.
step five text: you may say you'll just draw the chair first and then the person, but while that works for regular furniture, it doesn't work as well for most manual wcs. take this comic panel with characters on a couch for example - I 3d modeled the room and then drew the characters on the furniture. it works because you don't move furniture in most poses - you rest on it. but your wheelchair needs to move with you, especially if it's an ultralight one.
step six image: there is a flat color drawing of barbara gordon in her wheelchair. she is wearing a black sportsbra and black shorts. in the first image we see she is doing tricks in her chair, zooming through the air (as if she has just launched herself off the ground in a skater park or somethign) while her left hand is resting on a structure and her right hand is heading towards the right handrim. the next image shows her right hand planted on the ground and her chair and body above her, such that she is briefly doing a one-handed handstand, but the motion line indicates that she is moving and this will not last. her left arm is near the handrim of her left wheel.
text: take exercise Oracle - she is doing tricks. Her WC is an extension of her body. That is crucial to getting natural looking manual wheelchair users after posing.
step seven: we see a lineart drawing of paula from young justice. she is sitting in a standard manual wheelchair with high armrests (goes up to the bottom of her ribs probably) and a high backrest (goes up to just below her shoulderblades). she is setting her hand on the armrest, leaning forward, and holding her other hand out.
text: of course, there are exceptions - if you have a clunky WC, it is harder to move with your body. Take Paula from young Justice - here, i drew her resting her hand on her armrest, because she has a clunker wheelchair. her pose is already mostly static - she's sitting down - and she poses around that.
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zoerith · 2 years ago
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hi! how do you determine where to put thick and where to put thin lines in your drawings? id really like to know :3
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here's some pointers I made hope this helps!
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zoerith · 2 years ago
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super epic watercolor tutorial
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zoerith · 2 years ago
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i hate that every time i look for color studies and tips to improve my art and make it more dynamic and interesting all that comes up are rudimentary explanations of the color wheel that explain it to me like im in 1st grade and just now discovering my primary colors
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zoerith · 2 years ago
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Drawing tips by Disney artists Griz and Norm Lemay
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zoerith · 6 years ago
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Personal Art Attitude Tips
While I may not be versed in giving actual art advice, I do feel the attitude towards art is also important to help develop it. These are just personal tips that helped me over the years and I hope even one of them will help you as well.
It’s hard to stress how much time and practice is needed to get better so I’ve compiled some improvements that I’ve experienced myself. Hopefully it will also keep this list interesting as you read through.
1 - Artstyle can change gradually or dramatically and it’s okay.
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2 - It’s okay to emulate other people’s style, to use reference, guides and tutorials. In fact, it’s made to be used so please do!
3 - Practice, practice, practice.
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4 - Being envious of other’s art is fine if it fuels you to do better.
5 - Accept both criticism and praise even though it’s hard.
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6 - It’s ok to challenge yourself, but always know your limits. 
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7 - Getting out of your comfort zone may feel like a step back but it’s actually a first step, just in a different direction. But also know that it’s okay to stay in your comfort zone and develop it more until you’re ready for something new.
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8 - Take time for yourself. If drawing isn’t your job yet, don’t stress over it. It’s not good to work on something until you’re hurt, or if the mood is not right. It will only make you feel worse. Pause, and come back later.
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9 - Surround yourself with positive vibes.
10 - Criticism isn’t an attack because you have the choice to not accept and use it.
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11 - It’s okay to not love how your drawing turned out but don’t make it a reason to stop.
12 - It’s okay to love your drawing even though you feel like it’s lacking.
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13 - Inspiration is everywhere but it isn’t above motivation. Develop a desire to draw if you’re looking to do it long-term.
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14 - Artblock isn’t the end of the world. There are many ways around it and it’s okay to succumb to it once in a while. Sometimes it just means you need to recharge.
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15 - You don’t have to rush. It’s not a race. Everyone improves at a different pace.
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16 - Find what works for you because it’s different with everyone.
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17 - You’re always better than you think you are.
I am still far from where I want to be but I can feel comfortable knowing that I’m getting somewhere and that does help to keep me motivated.
This is just something I came up with (with help from my friends, @lacertae-dreamscape and @xaikra) in one sitting so there is definitely more out there. Add yours if you want^^ Heck, make your own with your improvements!
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