He / Him, Creating Elysian Eclipse, a Spiritual Successor to Spore
Last active 2 hours ago
Don't wanna be here? Send us removal request.
Text
The Elysian Archive got some new features! You can now manually rotate the creation preview by holding down the right mouse button. Height units now get automatically converted: For example Blorb is now shown as 1.69m instead of 169cm.
I've also started working on the 3D export for huts.
27 notes
·
View notes
Text
People peer-pressured me into making a Bluesky account. Yay.
Go follow me, if you want. I'll be posting the same Elysian Eclipse updates as here and on Mastodon.
11 notes
·
View notes
Text
Crabfish, 3D printed with the Elysian Eclipse model export function.
19 notes
·
View notes
Text
Elysian Mesh now supports submeshes! That means one part can have multiple materials. As an example, this shape is transparent from the outside and opaque on the inside.
25 notes
·
View notes
Text
Made this tiny hut in the new editor yesterday.
42 notes
·
View notes
Text
I can't unsee the pie-flavored pie anymore...
Since I was sick for so long, we're about 1 month behind my update release plan. Despite that, the hut editor made some decent progress over the last weeks! Elysian Mesh is completely integrated into the editor now, meaning all models are created at runtime!
The hut editor will release with at least 20 parts this month, and will receive additional parts and polishing in version 0.4.5.
78 notes
·
View notes
Text
Since I was sick for so long, we're about 1 month behind my update release plan. Despite that, the hut editor made some decent progress over the last weeks! Elysian Mesh is completely integrated into the editor now, meaning all models are created at runtime!
The hut editor will release with at least 20 parts this month, and will receive additional parts and polishing in version 0.4.5.
78 notes
·
View notes
Text
Tumblr has this experimental feature called "communities" which is basically like a Subreddit on Reddit. I created an Elysian Eclipse community where you can post your creations, feature ideas or whatever else related to EE.
Keep in mind that this is just a beta. So let's see how this goes.
I also got some more progress on the Hut Editor done. Not in the mood to work right now though, so I'll probably show it on the weekend. I'll reblog all EE updates to the "community".
15 notes
·
View notes
Text
Hahaha. Fuck Reddit! We've already taken the Elysian Eclipse Subreddit private before this could happen.
24 notes
·
View notes
Text
The editors can now have different currencies! Because, well, paying in DNA when creating buildings doesn't make much sense. The hut editor will use material, shortened as "MAT" as currency.
The editor currency is abstracted and doesn't equal the actual amount of resources needed to construct a building, so don't worry, you won't need to collect 2000 pieces of wood to build a hut.
41 notes
·
View notes
Text
Elysian Eclipse has been migrated to Unity 6!
The performance seems to be about the same as in the previous versions and I don't think any of the new features are relevant for us, but the new licensing terms will save us a lot of money and it will be easier to upgrade, once they release something actually useful.
I'm very suspicious of everything right now, because this has been way too easy. I'm just waiting for it to explode, lol.
56 notes
·
View notes
Text
youtube
The first 3 stages of Elysian Eclipse are now actually connected to each other! And I'm working at full speed again! LET'S GOOO!!
75 notes
·
View notes
Text
Regular development of EE should resume tomorrow btw.
29 notes
·
View notes