He / Him, Creating Elysian Eclipse, a Spiritual Successor to Spore
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My Plans for Elysian Eclipse 0.5.0
As most of you already know, the next release will be a major update, introducing the foundation of tribal stage. Here's a quick overview of what I want to achieve during the next 2 months.
Building System: Since the hut editor is functional now, the logical next step is allowing you to place those huts in the world. For this the construction menu, used to place nests in aquatic stage, will be further expanded in various ways.
Day / Night Cycle: We already tested a small scale version of the day night cycle in the Blorb Zone. Now it will be fully integrated into creature and tribal stage, including a time and weather display, aswell as cheats to change the current time.
Unit Selection: Instead of being a top-down view like in Spore, you'll still play from the perspective of a creature. You'll be able to freely swap between a few different tribe members. Not only will you be able to control multiple creatures, but also ...other things.
Interaction Menu: The interaction menu will be a multi-purpose system to interact with other creatures or objects. Only the base of this system will be implemented for now, but in the future it will be used for stuff like trading or crafting.
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Speeen! Finally had some time to work on the Quaxel Engine again.
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I wish you a Blorby New Year 2016!
We also hit 5000 Discord members yesterday! Yay!
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Elysian Eclipse V 0.4.5 is here!
Patchnotes for all 0.4.x updates: https://www.elysian-eclipse.com/#/wiki/V_0.4_Patchnotes
Supporter Download: https://ko-fi.com/post/Version-0-4-5-Demo-Z8Z6188LS5
More info and a FREE version of Cell and Aquatic Stage, aswell as multiple editors:
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New Hut Parts (6/6) Second Decal Set
Roseae has finished the second set of tribal stage decals! They will be released with the new update, later today. Some icons are missing, but they will be added in the next version, just like last time.
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New Hut Parts (5/6) Thatch Cone + Round Chimney
Some of the last hut parts for now. I have a list of 50+ more parts that I'd like to add, but at some point I have to start working on the tribal stage foundation, so you can actually build the huts, lol.
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New Hut Parts (4/6) Gable / Barrel Roof
I'm experimenting with different roof types right now. The gable roof is guaranteed to be in the update. I've played around with different curve shapes, but most seemed too fancy for tribal stage.
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With all do respect but I'm wondering will you add some animations to the creatures? I'm asking because they feel pretty lifeless.
Of course. LMAO
This gets commented on every video, but animations will probably be one of the last things that get implemented. You can find a few animation-related things on the roadmap already, but it's mostly simple things like "breathing".
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New Hut Parts (3/6) First Decal Set
The first set of tribal stage decals, made by @roseaetiktaalik is here! All of them can be re-colored!
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Happy Halloween!
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EE collage, showing off all the progress made in the past 2 years!
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Morphs have been added to a lot of hut parts, allowing you to change their shape in different ways. Valid use cases include:
Building a castle
Imprisoning the imposter
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New Hut Parts (2/6) Square / Tri Hole
Some nice wooden window designs. Yes, I know their placement is slightly asymmetrical. Please don't kill me.
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New Hut Parts (1/6) Plain Door + Decal Signs
Added a new door, matching the style of the round window. Decals also turn into signs now, when placed on edges or overhangs.
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All hut editor parts now have icons and descriptions! The second set of hut parts is also coming soon!
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There are few more infuriating feelings than being talked down to by someone who assumes they understand your question, but, in fact, they are smugly answering a completely different question. Especially when they won't allow you to clarify.
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Working on a new editor feature: Decals! They wrap around other parts, allowing you to put paint or stickers on your buildings!
Still work in progress though~
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