It's one of those days
Sans.
Sans.
sans sans sans
I wake up, mind foggy and disoriented.
I go about my morning routine on autopilot.
Empty eyes.
Blank expression.
Mind far away.
Sans.
Sans squirms under the covers, nuzzling into the warmth of my body.
I brush my teeth, unseeing eyes locked onto a random spot on the sink.
Sans lets out a low grunt and I growl, clenching my teeth on the toothbrush, foam all over my mouth.
How fitting.
I wash my face with shaky hands while Sans arches against my body in the most delicious way.
My hands trace his lumbar vertebrae, edges rounded and soft.
He's such a gentle, non-threatening creature. Nothing about his body is harsh to the touch.
No sharp angles.
Nothing to attack with.
No armour.
Just inviting softness.
He is so human in that regard.
I rub the intervertebral discs with the tips of my fingers and feel the jelly-like surface yield under the careful pressure.
His breath hitches and he whispers my name.
I sigh and start making tea, walking around the kitchen in a haze.
My shift at work starts in 10 minutes.
Sans whines ever so softly as my hand reaches inside his hollow ribcage, caressing, massaging the warm bones.
I stop in the middle of the kitchen, spilled tea trickling down my arm onto the floor.
I watch the droplets fall.
Smooth bones shiver under my fingers.
I put the glass back on the counter and turn around lethargically to get some paper towels.
Teeth pressed against my lips.
Ragged breath.
Sugar.
I need to get a soap. Or the floor is going to be sticky.
"please, just... please"
The floor tiles are cold and smooth when I kneel down.
I can't see my kitchen anymore.
Sans leans into my hand needily as I wipe the sweat off his forehead.
It's going to be a torturously long day.
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tbh i think that even unwinnable fights should be winnable. some of the BEST fights i've ever run as a dm were ones i built kill the players (in a fun way. I had some cutscenes prepped so even the loss would be a different flavour of win)- but then they were clever bastards and managed to either win the fights or pull themselves out of trouble. I think it's perfectly fine to plan for a fight that players aren't supposed to win, but you need to let them. if they can't win, they can't lose, and the meaning of that encounter is diminished. do that too many times, and they stop trusting you to give them roleplay prompts and start expecting to sit there waiting while you drive the story for them.
but if they can win... if there is always the chance to win, no matter how impossible the odds, then they ALWAYS have hope. they always get invested. they feel the big emotions of success or the big emotions of failure, and you fucking Win as a dm/roleplay prompter/lead bastard.
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