#you could very much see my writing devolve in terms of professionalism from the start to the end LMAO
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atticoratticus · 22 days ago
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I decided to fill out a list of questions to flesh out Rollo and Yuuyas relationship more than I already have and it got uhhhhh a little long !!! So the entirety of it has been placed courteously under the cut 🙂‍↕️ (linked is the original list of questions)
1. What were their first impressions of one another?
Rollos first impression of Yuuya was lumped into his general first impression of the rest of the Yuus - that being pity for them due to their enrollment at NRC. In terms of his initial impression of Yuuya specifically, it was a mix of amusement and distaste. Yuuya generally spoke the more scathing thoughts that Rollo kept to himself which is part of what drew Rollo to him, but at the same time Rollo wasnt exactly fond of how volatile Yuuya could be at times. When Yuuya revealed that he at least partially shared his views regarding magic (albeit to a MUCH lesser extent that stayed at mere irritation) Rollos view of Yuuya started to become more positive and something specific to him rather than just a collective opinion of the Yuus or the NRC students.
Yuuya first viewed Rollo in a neutral bordering on negative light, similar to how he initially views basically everyone. In general people need to earn him liking him rather than needing to earn him disliking them, and Rollo was no exception to that. The first time they speak one on one is when Yuuyas view of Rollo miraculously tends to grow more positive, mostly as a result of Rollo seemingly sharing Yuuyas distaste of some mages tendency to flaunt and show off their magic (though Yuuya of course wasnt aware of how deep that distate actually went on Rollos end).
2 .What was their first date like? If they haven't been on a date yet, how would it go?
Their first date was to a cafe in Fleur City that Rollo personally recommended. This was the first time post-GloMas that Yuuya visited Rollo and Fleur City in person, and as such he decided to give Rollo freedom in where their date would be as Rollo naturally knew the city much better than Yuuya did.
3. It's late at night and your characters want food, what do they order/find in the fridge?
Especially if they were at Ramshackle, small snacks made by Yuukimi tbh,,, they coul either be pre-made lunches/meals or smaller things
4. What's a typical Sunday like for them?
On their typical Sunday they're not with eachother in person, but if they were with eachother they would likely find a small, quiet spot to spend the day together if Rollo had no student council duties and Yuuya had no one demanding he do anytbing for them.
5. What's their love language like? Are they compatible with one another?
Rollos main love language is acts of service and Yuuyas is quality time. This is mostly in terms of their preferred ways of showing love, but in terms of how they prefer to recieve love then Rollos wpuld be words of affirmation and Yuuyas would be acts of service. I would say that they were combatible for this, especially in terms of how Rollos giving and Yuuyas recieving are both acts of service.
6. Do they have any pet names/nicknames for eachother?
Neither of them are exactly fond of typical petnames, Rollo much less so than Yuuya. If they were to directly refer to eachother 9/10 times it would purely be by name, especially when they were in public. When they write letters to eachother they add more typically romantic titles to address the other (my love, dearest, more traditional stuff like that). Even when theyre joking (or when Yuuya is joking, Rollo doesnt really joke around) they wouldnt use needlessly cheesy or embarrassing petnames.
7. What do they argue about?
A major source of conflict between the two is how Rollo tends to be needlessly protective over Yuuya in terms of his perceived safety at NRC. While Rollo may not realize how it comes across and believes he's just looking out for Yuuya (especially as someone he genuinely cares about), this irritates Yuuya since he thinks its dismissing his ability and capability to look out for himself.
8. Who does what chores, and why?
Rollos hobby is literally cleaning so i feel like he would assign most of it to himself whether Yuuya agreed or not (he honestly doesn't mind tbh). Yuuya isn't just deadweight and will obviously chip in and help out, but Rollo is entirely willing to do the brunt of it.
9. What's the most difficult thing they've been through together?
The whole uhhhhh Rollo trying to permanently erase magic thing was pretty difficult I think !!
10. How do they make up after a fight?
They're both the type to hold grudges and stick stubbornly to their own perceptions so itd be pretty rough if they did have a huge argument i fear,,, Rollo would be more likely to apologize for the sake of resolving an argument, though thats after a bit of letting it settle in his mind.
11. Who causes the most arguments?
Neither of them really cause arguments per se, but as stated before some of Rollos behavior towards Yuuya can cause disagreements between them. However it's not because they WANT to cause arguments.
12. What would they say each other's worst quality is?
Rollo would say that Yuuyas most irritating quality is how dismissive he can be. This leads to him not taking certain things as seriously as he should, which for someone like Rollo who tends to take EVERYTHING seriously is a trait hes not exactly fond of.
Yuuyas least favorite quality in Rollo is ironically how closed off he is. This might seem hypocritical for someone as emotionally reserved as Yuuya is, but he takes more of an issue when he thinks Rollo is hiding things from him. He views his own more closed off nature as less of him hiding things from other people and instead just him being himself if that makes sense (i.e its not him going out of his way to be closed off, its just a natural part of his personality). He understands not sharing everything about yourself with other people, but he expects at least a bit more transparency than what Rollo tends to have in their relationship.
13. What would they say each other's best quality is?
Rollo most admires Yuuyas independence and how self-sufficient he is. He views Yuuyas responsibility as a a breath of fresh air compared to most of the people he has to deal with in his day-to-day.
Yuuya most admires how steadfast Rollo is. He loves how unwavering Rollo is in his ideals and how he doesn't let other people's opinions dictate his own.
14. How would they describe one another if asked?
Rollo would describe Yuuya as an incredibly well grounded and realistic person. While he's very aware of Yuuyas shortcomings, he is also just as aware of his positive traits as well and values them greatly. The (many) flaws that Yuuya does have arent dealbreakers for Rollo and are instead just a part of Yuuya that he embraces the same as any other.
Yuuya would describe Rollo as someone who is doing his best despite the cards his life has dealt him. He doesnt endorse or agree with all of Rollos actions, but he does still recognize that Rollo was put into a position that wouldnt be easy for anyone to deal with.
15. What names are they saved as on each other's phone?
Rollo has Yuuya saved as ‘my love’ in his phone and he cringes every time he sees it because he views it as excessive, but he can't bring himself to change it to anything else.
Yuuya has Rollo saved as ‘Rollo ♡’, not of his own doing but because of Yuuzuki changing it for him. Same as Rollo, he cant bring himself to change it.
16. What would they consider quality time?
They wpuld consider quality time to be anytime they can spend time focused on eachother without external interruptions or disctractions, which is frankly a rarity for both of them.
17. Who decides which movies to watch?
Yuuya methinks 🙂‍↕️ Rollo rarely has the time to just sit down and watch movies in his free time so he doesn't really have any tried and true favorites to recommend, so he often just let's Yuuya decide.
18. How are they like on a road trip together?
Yuuya is the driver fr !!! Since he canonically has his license and I can't really imagine Rollo driving for some reason. He fs has his license and is able to drive, it just isn't clicking in my brain. They're fine sitting in silence or engaging in basic conversation for the duration, without the need for much else to entertain them (Rollo sleeps in the car methinks because just being near Yuuya makes it easier for him to sleep more soundly,,,)
19. It's raining, did either of your OCs bring an umbrella? If so, who, and do they share it?
Despite Rollo being very careful in regards to his image, he does tend to neglect small things and would probably forget to bring an umbrella with him sometimes, even though he very much is able to combat the rain with magic to keep him dry. Yuuya would so let him share his umbrella though, and tbh the close proximity would be nice too !!
20. What are they like when sharing a bed?
The first time they sleep in the same bed they both sleep without touching on either side of the bed just for their own comfort. After they get more used to it they start to sleep closer together, most often with Rollo on his back and Yuuyas head on his shoulder.
21. Who is better at games? Does the loser take it graciously?
In terms of video games Yuuya is VERY much better. Rollo is better at strategy based board games like chess. Both of them hate losing but try their best to play it off to varying degrees of success
22. Do they ever share clothes?
I do notttt think so tbh !! They have very different tastes in fashion and prefer just wearing their own clothes in general
23. Your OCs are on a trip and there's only one bed! What do they do?
Rollo is the first to offer the bed to Yuuya (because he already doesn't have an easy time falling and staying asleep, so Yuuya would probably get more out of actually using the bed), but they would just end up sharing the bed after a while of going back and forth on it.
24. What do your characters think about marriage? Are they for or against it?
They would ABSOLUTELY want to get married in the future if possible, but they don't view it as a required step in their relationship. However they both agree that its too early for them to think about that at the moment
25. Pick a physical attribute that they love about each other.
Rollo loves Yuuyas eyes, whether it be their color, the shape of them, his eyelashes, literally anything about his eyes. Yuuya tends to have a really sharp gaze most of the time, but when hes with Rollo his entire expression tends to soften. That softer expression is something Rollo thinks he could never forget or stop thinking about.
Yuuya loves Rollos hands. Rollo is relatively expressive despite his best attempts to keep it under wraps, but that's mostly in terms of his facial expressions. His hands tend to give away a lot that his face migjt not, and Yuuya finds himself often looking down at them whenever they hold hands
26. Do any of them have bad habits that the other can't stand?
The answer for 12 (which traits they dislike in the other) covers this too
27. Who is more down to earth?
Hands down Rollo. While they are both pretty straightforward, Rollo tends to come across as more of an impartial voice than Yuuya does.
28. Are they affectionate in public? Is it too much?
Neither of them are super into PDA. They will walk/sit close to eachother or hold hands, but neither of them feel comfortable with doing much more in public.
29. How are they affectionate in private?
Theyre more affectionate in private as opposed to in public, but most of it is through non-physical means. When they do show physical affection its mostly through Yuuya initiating it.
30. How does your OC react to being broken up with?
I don't want to think about this tbh !!!
31. Do they fall in love easily?
They didn't fall in love easily, but they did become interested in eachother in general sense pretty fast.
32. Your character is in love, do they confess? If not, how long do they wait?
Yuuya tried to keep his feelings to himself at first due to a discomfort in having to actively confront such an unfamiliar feeling. There was no big confession, but Yuuya was the first to bring up the idea of their relationship becoming romantic.
33. Who was the first to say 'I love you'?
Rollo was the first to say it through one of their letters and the first to say it in person.
34. Who is more stubborn?
Both LMAO, they're both incredibly set in their ways and very much stick to their own opinions. Rollo maybe slightly more so though,,,
35. What moment did they realise that they were in love?
Yuuya probably first realized in while talking to Yuukimi after bringing up Rollo unprompted for like the third time in that single conversation, maybe after she pointed that fact out. That realization made him go ‘oh fuck, i like him dont i’
Rollo likely realized all of a sudden in the middle of the night when he was trying to sleep. The type of realization where it makes you shoot up and start pacing back and forth in the middle of the room FJSJD
36. How long have they been friends?
Would they consider each other best friends?
All things considered they didn't know eachother that long before they started to gain romantic feelings for eachother. While Yuuya is the closest person to Rollo both before and after they started dating, Rollo wouldnt have chosen to describe that as them being ‘best friends’, even if that's basically what they were
37. How did they become friends?
Through Glomas!! They started talking more extensively during the Ball that took place the last nigjt Yuuya was in Fleur City after Yuuya approached him
38. Who's more ticklish?
Man idk
39. If your OCs has/had a child, who would be the stricter parent?
Children are not in their future, but Rollo wpuld be tbh,,,
40. What do they do when they miss one another? Is one more needy than the other/s?
THEY SUFFER !!!!! Yuuya gets in such a bad mood when hes missing Rollo tooo bad and it makes most people hate being around him even more, as much as the GloMas group hate Rollo and the fact that Yuuya is close to him, they hate Yuuya when hes not with Rollo as well and will put up with being in Rollos general vicinity as long as it means Yuuya is in a better mood,,, only sligjtly though,,,
Rollo gets more easily distracted when he misses Yuuya, since his thoughts tend to keep going back to him. This is decently noticeable to other people since its so odd for someone like Rollo, but they at least dont mention it to his face
41. What green flags do they have for one another?
Rollos main green flag to Yuuya is his patience and self control. He tends to think all of his decisions through and almost never acts on impulse, which Yuuya VERY MUCH appreciates especially considering how impulsive and reckless some of his peers (Ace.) can be.
Yuuyas main green flag to Rollo is his ability to speak his mind without trying to appeal to anyone else. While he rarely needs a second voice to help rationalize his thoughts, on the off chance he does Yuuya is the first person he thinks to go to.
42. Have they ever been jealous?
Yuuya honestly isnt the jealous type. Hes pretty secure in his relationships and only tries to grow close with people who he KNOWS won't try to backstab him or suddenly drop him. Especially in regards to his relationship with Rollo, he knows basically for a fact rhat Rollo is just as dedicated to him as he is to Rollo.
Rollo gets jealous more easily than Yuuya, but its not something he projects onto Yuuya or blames him for. He doesnt get jealous over the idea of Yuuya having friends or other close relationships oitside of their own - if anything hes jealous of the idea that NRC students get to be around Yuuya every day while he only gets to see Yuuya occasionally.
43. Is one more introverted/extroverted than the other?
They are both pretty introverted, though Rollo is more comfortable with being around other people. This is mostly in terms of him being around non-mages, as shown in his vignette. Yuuya dislikes being around most people and will absolutely make it known, and he prefers to spend as much time as possible either on his own or with a VERY small, specific amount of people.
44. Who's the better cook?
Yuuya tbh,,, Rollo wouldnt be horrible but I just can't really see him being an AMAZING cook. Yuuya had to learn to cook for himself to an extent as a result of his parents very frequent absences throughout his childhood, so hes more proficient in the kitchen than Rollo is.
45. Are they good at comforting one another? Does someone hide their feelings usually?
ERMMMM !!!! They are both pretty emotionally inept i fear !! Theyre both people who were forced to grow up too fast and rely pretty much entirely on themselves and this reflects in their ability to show vulnerability to eacbother, but they're growing and healing together trust,,, even if it's a slow process. Rollo is better at comforting Yuuya rather than the other way around, since he seems like the type who's good at giving advice and whatnot to other people rather than taking it himself.
46. Would they have been friends with each other in school?
In my heart of hearts if Yuuya had been transported to NBC instead of NRC they so wouldve been friends too,,,
47. Who made the first move?
Yuuya made the first move in terms of taking their relationship from platonic to romantic, however some notable events in their relationship (first time saying ‘I love you’, first one to ask the other out on a date, etc) were initiated by Rollo. Their first kiss (AUFJSJJDJSJD) was a result of both of them though
48. Do they get on well with each other's family? Is family important to them?
YES !!! Rollo and the yuus 4ever !!!! Rollo gets on especially well with Yuukimi and they eventually grew to basically be siblings even outside of their technical ‘inlaw’ status. Yuuya is yet to meet Rollos parents as of this point in the twst timeline, but trustttt they have heard about him and are very happy that Rollo has found someone who genuinely makes him happy
49. Do they tease each other? What about?
Rollo almost never teases Yuuya, and when he does it's moreso just dry sarcastic statements (even if its not the intended effect on Rollos end this pretty much always gets Yuuya a bit flustered internally because of how unexpected it is,,,)
50. Is there anything that scares them about their friendship/relationship?
The basically inevitable fact that Yuuya will eventually have to leave Twisted Wonderland (and by extension Rollo) for good is something that scares the both of them. Yuuya is torn between wanting to stay with Rollo for the rest of his life and wanting to return to his original home outside of the Yuus and Ramshackle. Rollo is torn between wanting Yuuya to stay with him and wanting Yuuya to go back to a world that in Rollos eyes is ideal and best/safest for him (aka a world with no magic)
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mrpenguinpants · 4 years ago
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Diluc: Comfort HCs
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Oh no worries anon! We’re getting through everything and I can just see the top. I’m not sure if people saw it - probably not - but my entire blog has devolved into “See this genshin character? Animal.” and I refuse to have another cat character so I’m making Diluc a hawk.  
Apparently (maybe) Diluc’s bird is a nightingale [voicelines]. But I don’t really see Diluc the kind of guy to serenade you at night in secret because your father doesn’t approve of your marriage.
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Today’s appreciation post goes to fulltimeventisimp. Tumblr throws a goddamn fit when I try to tag people (even though I literally have a tag list but that’s apparently not good enough) so I hope you see this^^ You’ve been so nice and caring to me I feel so soft 😭 and I hope you’re doing alright! I’m remembering to take breaks and rest  💕💕
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Semi Part 1: Relationship HCs [I would read this just for the last point]
Diluc Ver: Jealous HCs
[Masterlist]
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[taglist]  <- if you want to be added, please read this first.
@hanniejji​  @mikeysbike​ @unionwitch​ @musekala​ @twistedsunnshiii​ @stanzastic​ @akaasea​ @xoneaboveallx​ @adoring-ghost​ @asheseiler​ @childelover​ @dilucsz​
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Diluc: Comfort HCs
Diluc has always had either an aloof or professional persona based on who he needed to talk to. In both cases, no matter the subject or how Diluc talked, there would always be some sort of forced distance so no one would mistaken it as familiarity or friendliness. There were only a two cases where he felt comfortable and those were with close friends and his staff. The third case being Kaeya but Diluc prefers to not acknowledge him and stashes that folder away. Even with friend’s such as Jean or Elzer, he could never really relax and let his true feelings slip until you burst into his life. Literally. “An unexpected outcome of an experiment,” is what Albedo had told him but regardless, since you entered his life he’s let himself regress into his younger days and let himself take for once.
Maybe that was why you had gotten so used to Diluc’s touched starved self that, when it was suddenly gone, you were feeling uneasy. Lately Diluc seemed to be spending longer hours at his desk or working at the tavern. You knew that he was just busy and there wasn’t any underhanded reasoning behind it, Diluc wasn’t that kind of guy. But did he seriously have to spend every waking moment, day or night, talking to the same people? When was the last time you saw him for more than two minutes? Diluc isn’t a big fan of idle talking but would it seriously hurt just to catch up? You didn’t even get together to have your weekly chess matches too.
You didn’t consider yourself a very clingy person and you knew what a relationship with Diluc was going to be like so why were you getting so bothered? You decided to take the situation in your hands and go visit him at the tavern only to see him so busy at work. It both made you a bit huffy, you wanted to storm in there and drag the man away from his work so he could stop trying to speed run life - not like that would ever happen because the second hand embarrassment would make you dissolve into the ground and you could never show your face to Diluc if you actually did that - but also making you more upset. Here he was, working and running his business, and you couldn’t go at least a couple weeks without seeing him. You ended up turning around and going home to scream into your pillow and sleep the heavy feeling away.
Your inner turmoil seemed to seep out into the open that Kaeya felt the need to bring it up. As much as Diluc dislikes Kaeya around you, he really does care about you and he still does owe you for the troubles he gave you when you first started going out with Diluc. He catches you while you’re off running errands and manages to coax you into getting some lunch with him. You’ve been bottling up your feelings so much that when Kaeya shows some concern you let it all pour out. At this point you don’t care if it’s Kaeya of all people you’re confessing your feelings to, you just want to get it off your chest because the man you’re in love with doesn’t seem to notice you’re actually there and it’s making you feel insecure about yourself. Kaeya gives you a sympathetic smile and tells you not to worry about it, he’ll personally knock some sense into Diluc.
Diluc’s been hard at work on another possible Fatui plan and business with the winery that he can’t help but feel that he was missing something. Was he overlooking something? He had planned this for a while so everything should be perfect. It wasn’t until Kaeya himself had to walk in, press his hand on the tavern counter, and call him an idiot that he realizes that he had been so wrapped up in his work and personal duties that he completely neglected you. He quickly passes his duties to Charles with a quick apology, throws his coat on, gives Kaeya a very strained thank you, and he’s out the door to find you. He’s already lost so much so he’ll be damned if he looses you. Not right now. 
You gave him the key to your home after a few months of being together, in case his he needed to temporarily hide should his night activities get the best of him. He’s already at your door in seconds as he quickly unlocks and steps in. 
“Beloved?” he softly calls out to not accidently scare you but he receives no reply. It’s dark inside but he can see your shoes at the door so he knows you’re inside somewhere. He softly closes and locks the door as he hangs his coat up. Carefully running a hand down the fabric and beside your coat as he looks around your small home. He’s always felt it was warm even when you weren’t here. The “home” he has will always be the place he grew up in but after everything that’s happened, he feels a bit alienated in there so he always appreciated that you lent him a key.
He catches the sound of some shuffling and follows the sound to see you under your blankets. He breathes a quick sigh of relief that you weren’t in any danger as he carefully circles around your bed before gently placing a hand on your back. He’s never been good at words or communicating his feelings so he’s at a bit of a standstill. Despite his reputation of being a nobleman of high esteem, you’re his first serious relationship. As far as he’s concerned you’re going to be his only relationship for that matter.
“I...apologize for my recent behaviour. It was never my intention to hurt you. I ended up letting myself get too blinded to see you were in pain and that was my fault. You don’t have to forgive me now but won’t you let me see your face my love?” he asked in all his awkward pose, put him in front of massive event and he’ll perform with flying colours but put him in front of his partner and he stumbles over his worlds like a new born fawn. But it seems to bring a small laugh from you as you peek from under the covers. 
He smiles softly as he sees your ears flush pink. No matter how many times he calls you that you always get so shy, he adores it. But he can feel the guilt rise up in his chest, you’ve always been there to support and reassure him that he was doing everything right. That things were going to be okay when he re-took his father’s business and you would be with him every step of the way. So in the best and awkward way that Diluc can manage, he tells you this. By the time he’s done he can feel his own face start to pink but it’s made you feel better so it was worth it. 
“Feeling better?” he smiles softly as you nod up at him as he lays down beside you, opening his arms in comfort, “Good, come here.” 
You shuffle closer to him as he holds you. It’s been awhile since he’s held you like this and even without realizing it, he’s missed this. Just you and him together, basking in each other’s presence. No work that needed to be attended to. No Fatui trying to cause him any more trouble. It was a safe place and one he didn’t want to let go.  
“What if we got married?”
There’s a beat of silence. 
Then a thud. 
You end up scrambling and falling off your bed face first. It’s a bit silent as you give off a pain groaned and climb back up and he can see your face has exploded red. He can almost see steam coming off as you try and nurse your nose. He blinks a bit at you taken aback as you stutter and scream into your hands as your brain seems to process what he just asked. You lift your face from your hands to look at him, somehow go even redder, and scream louder into your hands. He’s not sure if this is something he should be offended or concerned about but the weight he had been feeling earlier starts to fade away as a new and familiar feeling bubbles up. For the first time in half a month, Diluc let’s out a laugh as he tries to console you as you manage out a yes.
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Gripping my writing hand why is no one stopping me? Diluc you’re literally acting like Childe rn. [if anyone is confused ahem Childe: Fiancé HCs (should be in my masterlist)]
Also, I continue to look away from the lore. Kaeya and Diluc are not on the best of terms but if they can have petty rich lady wine talk then Kaeya can walk in and call Diluc an idiot.
I was serious when I said that I researched hawk behaviours. I have learned the internet is horrible in telling me how hawks behave. But I did find this and I found this hilarious:
In the case of the red-tailed hawk, for example, the pair soar, screaming at each other; then the male dives at the female, who may roll in the air to present her claws to him in mock combat.
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nexyra · 4 years ago
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I got an ask for Qrow Branwen so here it comes !
My fav ship(s) for the character
I think my favorite ships for Qrow are Cloqwork and Fair Game ! Cloqwork lacked screentime in terms of canon content of course, but I love the potential here. I also have a things for shipping the sad men together xD There are a lot of REALLY great Cloqwork fanfics out there and I love seeing people write about these two <3 It's in the details but I think there's something interesting here. With Qrow who is convinced to be a curse, who came from such a harsh background... And with Ozpin who is so convinced of humanity's inherent goodness and that anyone deserves a chance. At the same time they're both very complicated people who I think would interact in cool ways. Ozpin is wise but does have a mischievous streak that I think also helped in making them both get along. Qrow is much more perceptive than he appears and that's also good for dealing with someone as secretive as Ozpin.
Fair Game also had a very good start ! The relationship was admittedly a bit tilted toward Qrow's recovery in the show, but they were nice to see together. Clover was perceptive & caring as well as patient. All great qualities for a relationship with Qrow, who has a hard time breaking down his walls and a shot mental health. At the same time, Atlas is very professional, straight-to-the-point and I think Qrow is a real breath of fresh hair in that environment. He brings a different viewpoint to the table, he's very loyal & caring and it's clear that his sass amused Clover greatly. We didn't get to learn enough about him, but Clover's VA hinted that Clover's trust was a fragile thing and he wasn't a fan of showing vulnerability. Qrow, who gives everything he has in all his relationships, would have been a great balm for that uncertainty. So yeah !
My least favorite ship(s) for the character
There are, of course, any & all ships between Qrow & the kids or Qrow & Salem's team. But outside of these obvious "nope", I'll have to go with Jailbirds. This is COMPLETELY personal but I have a really hard time liking Robyn's character as of V7 end/V8 so I'm barely interested in her dynamic with Qrow. I did appreciate her talking down Qrow from revenge because he was only doing it for his own sake but... That's about it. I find her way too abrasive (hidden behind her shiny Robinhood looks). And whereas Clover (imo) was pretty good at getting Qrow to face his issus head-on & building him up, I feel like Robyn relies more on humour & deflection... Which is an art Qrow is already acquainted with, and not the best coping mechanism for him. Aaaand I just feel like she put Clover down several time in order to lift Qrow up. That, plus the queerbaiting controversy, plus her having indirectly participated to Clover's death... The ship makes me a bit uncomfortable.
My fav & least fav platonic relationship(s) for the character
My fav platonic relationship for Qrow is his bond with Ruby ! I really hope they bring it back because these two were GREAT together. Ruby's admiration was adorable. Qrow's nonchalent but clearly protective streak. They care about each other A LOT and I really loved them together. I hope they can have more moments together like back in V3-V4 or V6.
I'm not sure what my least liked platonic relationship would be. Saying Robyn again feels like beating on a dead horse but I don't really have a problem with any other ones. They're all, if not kind & good for him, at least interesting (like Raven)
My favorite thing about the character
The combination of his sassy/cynic personnality and how loyal & caring of a person he actually he is. Qrow is rough around the edges, leans easily into banter but he cares so damn much. He fit so easily next to Ruby's peppy enthusiasm in Vol 1-3, and then he was just an incredible badass and yet so damn vulnerable human in Vol 4-6. I liked that about him. How all the pieces fit together
My biggest criticism for the character
Well I have 2 things to say about that. First : V7C12 With Friends like these. What the fuck was this episode qkfazkfhkgh Qrow's brain was nerfed SO DAMN HARD, I was genuinely pissed while watching the episode. This was just a string of dumb decisions from everyone except Tyrian. But I digress -
In a more general sense, I'd say... putting Qrow in the sidelines. Him falling further into depression was a sound decision. It was interesting and fitting of his character imo. But I feel like they tied "Ruby having enough of his alcooholism" and "Ruby growing away from adults" in a way that kind of.... just put Qrow to the side and doesn't allow him to do much. In V6 finale, Qrow expresses understandable concerns about their plan to steal an airship, but instead of dealing with that Ruby's frustration with his cynicism is aired out and... the timing kind of makes the whole thing weird becaus Qrow isn't allowed to disagree with their plan ("we'll do it with you or without you") and then has to trust Ruby and let her go which AGAIN is a great moment in itself. But all that put together just like... rid Qrow of his function as a parental figure because Ruby is the leader now and he's just... kind of following along.
When was their writing at the peak according to me (ex : best season)
Okay for this one Q, I'll have to go with Vol 4 and Vol 6 for very different reasons. V4 was great because we really got to get to know Qrow. His complicated relationship with Raven. How BADASS his encounter with Tyrian was I freaking loved it. What his semblance and how it shaped his life. And it also let him be vulnerable through the poison & seeing Ruby repay his care was very nice.
Vol 6 for fleshing out, taking his issues & drinking more seriously. Showing more hopelesness and cynicism, and that he had a real drinking problem and he wasn't just a fun drunk. Plus the loss of faith in Oz showed how much Qrow needs stability and secure certainties to orbit around despite his nonchalant personnality. But I like it a bit less because it was the starting point of putting him on the side kind of.
A song I think fits them & why
Ship in a Bottle (Steffan Argus) ➸ A song about being alone in your fight, in the sense that your life is like a sail on the ocean and you are the only captain, the only one who can choose what to do with it. At the same time, there are several mentions of a "captain" as if the singer/Qrow adresses someone else. It's reminiscent of his relation with Ozpin or Clover : speaking of a deal, of being honest and sharing what's on your mind. Qrow thinks too much, he's scared and he sinks more & more as he delves into his cynicism (V6). Qrow cries, things get worse, the mention of the glass echoes his struggle with alcooholism. And the Scarewrow loses his brain, "lose touch with all the things that made [him] feel sane."
+ Problem child (Simple Plan) The Star song (Amanda Palmer) Would anyone care (Citizen Soldier) Wasted (8 Graves)
A headcanon to make up about them
Qrow didn't have the most normal childhood and because of that he had to learn a lot for Ruby & Yang. Notably, Qrow had absolutely 0 notion of what was an appropriate presents for young girls. As a result, he tended to simply bring back from his travels whatever shiny thing might have caught his attention. Could be a weird flower. Could be a pretty knife. Or even junk that his corvid brain latched upon.
Tai designed a look(Tm) that Qrow learned to recognize as "No, not appropriate." After a while, Yang learned to mimick it (but rather at random, she didn't really recognze what was appropriate and what wasn't). Ruby always liked his presents though.
What I would change about them if I was making a re-write
I CLEARLY would rewrite V7C12 so that Qrow & Clover keep their brains kzjhfkqhzk There were ways to reach the same conclusion without like... having a Qrow-Tyran team-up which was REALLY weird
I see 2 main possibilities to stick close to canon content - After the crash, Tyrian gets free but he keeps playing dead for a bit. Since there is no 3rd menace, Clover and Qrow's argument devolve into a fight as seen in canon. At one point, Clover manages to briefly disarm Qrow. They discuss for a bit, you can even put the exact same dialog as in the ep. Then Tyrian takes action, moving out of the shadows to kill Clover with Qrow's discarded weapon. Braincells saved. OR - Instead of having Qrow & Tyrian outright team up, Tyrian just... keeps instillating doubts in their mind. Qrow & Clover are temporarily allies in taking Tyrian down but because of this, they don't TRUST each other which cause missteps and make them less effective. At one point, Qrow tries to attack Tyrian who is behind Clover. But because neither Qrow nor Clover really have faith in the other at that moment (and because Tyrian is poisonning their mind), Clover automatically steps back or aside. He doesn't entirely trust Qrow. Because of this small hesitation, Qrow's attack fails. Tyrian manages to disarm him. Tyrian uses Qrow's weapon to kill Clover. There could even be some message here about the lack of Trust & letting Salem divide friends... something of that caliber in any case 🤔 It can even parallel V3 where Qrow did the same thing with Ironwood & Ironwood refused to stand aside even if he thought Qrow meant to attack him... Could lead somewhere ! Like, in V3 Qrow had faith that Ironwood wasn't to blame. Only Ironwood feared that Qrow blamed him, but Qrow knew & trusted that Ironwood wasn't to blame. In other words, Salem didn't divide them. Here, Qrow & Clover let Tyrian get into their head. And as a result Clover dies. "Together we stand, Divided we fall"
My guess for their MBTI/Enneagram
I'm still mulling on it right now but I think he might be some kind of ISTP 416. He has some weird 7ish behaviour but his need to orbit around someone/a goal, his relationship with Oz, how close he stuck to Tai & Summer sounds closer to 6 fix. He wants people to go home to. Certainty and security. His independance definitely is there but seems emphasized moreso out of necessity.
One aspect that I think would be nice to delve deeper into ? (optional)
I'm not sure mhmmm maybe his relationship with Summer ? It would be both cute & interesting. As well as finally giving us insight into who Summer was
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savrenim · 7 years ago
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I'm so jealous of your gay elf murder bachelorette campaign that I now desperately want my own. Any recommendations on how to find people to play D&D with? I have several friends who are interested, but none of us have any questions experience (between my secondhand experience of reading about your adventures) so we don't know how to get started
oh gods so apparently I have A Lot Of Opinions and it got really long, so under the cut, also thank you for reminding me that I should probably properly type up the finale of Gay Murder Elf Bachelorette Campaign Book 1 because it was freaking epic and this is the one campaign that I can properly rant about on tumblr without worrying about spoilers
(I’m in three campaigns right now) (by complete accident) (on the one hand it’s a bad life decision in that I have zero free time anyways with grad school, but on the other hand it has become my sole social interaction with anyone ever and also coping mechanism for the stress and one good thing I do for me and, like, they’re not all weekly campaigns, so hours-per-week I’m devoting isn’t ridiculous) (and I miss my friends and it’s re-connected me with them and also has introduced me to upperclassmen in the department) (but sometimes there are character secrets and people who potentially follow me on tumblr so I can’t post the super long dramatic things about a character that I really want to)
OKAY SO HOW TO GET INTO PLAYING
I will be real, the three campaigns that I am in right now are the first time I’ve played DnD for anything that lasted longer than a week and a half at a summer camp type deal, like, arguably, this is my real first time playing DnD….ever. That being said, I’ve worked at gay theater camp for….six years now? And they do super intense super in-character LARPing that is far more roleplaying-heavy than mechanics heavy and has trained me to both have very good story instincts of, like, “this is how you make decisions that both fit with your character and support the narrative instead of oppose it, and either do not tear the party apart, or tear the party apart but for a very good and fitting narrative reason (i.e. if there’s going to be strife, make it mean something)” and in my opinion it is when you bring those sorts of instincts to a DnD game that you get the most satisfying story out of it. Character creation, team cohesion, and story and world development are all things that I do feel super comfortable speaking about because that is my literal jam outside of my math jam which is paying for me to be alive and stuff. So here we go.
There are a couple of questions that you need to immediately answer, the first being, “do you want to play Dungeons and Dragons, or do you want to start with a mechanically less complicated system?” Because there are a lot of pretty good systems out there that are high fantasy even (i.e. Dungeon World) that are a lot more streamlined in terms of “you don’t need to be as familiar with a set of rules in order to play.” That being said, Dungeons and Dragons is classic and is fantastic and I freaking adore it. (I will be completely honest, the only other two systems I know right now are Dungeon World, which is fantasy, and Mech Noir, which holy shit you are playing noir style detectives except in a SCI FI SETTING WHERE YOU PILOT MECHAS and the entire game system is around applying “adjectives” to people like, if you successfully roll against an enemy, you get to pick any adjective you can think of ever from “grappled” to “trusting” to “confused” to “located” and it just makes for such interesting storytelling)
which vaguely brings me to my first piece of real advice: you learn how to play best by witnessing playing happening. if you are a podcast person, I highly recommend either The Adventure Zone or Friends At The Table (or, honestly, if you have the time, both). The Adventure Zone plays DnD, 5th Edition, and it is a super quality family who are goofing off and having fun together and then the plot that arises is like “oh shit I am crying about a wizard named Taako, pronounced taco, how did this happen to me” and it’s great. The Adventure Zone is 100% the reason why I reached out to friends and was like “yoooo is anyone starting a campaign because TAZ has made me want to play again.” Friends at the Table starts with Dungeon World and it is some of the best storytelling and worldbuilding I’ve ever heard? And you will learn so much about how to set things up and go with the flow and the DM talks a lot about his process as offhand comments and you will learn so much. I’ve heard good things about Critical Role, but haven’t listened myself. But get out there, listen, and then don’t be afraid of copying things that you admire. Best way to learn.
If you’re going with Dungeons and Dragons, start with 5th Edition. 0th, 1st, and 2nd are all ridiculously unbalanced, 3 is “actually everyone uses 3.5,” or a combo 3.5/Pathfinder. While 3.5/Pathfinder is a great system and is what we’re playing both in gay murder elf bachelorette campaign and in the math grad departmental campaign, and was the game that I learned on, 5e is a lot more streamlined and they’re aren’t super picky exact rules for every tiny thing you could think of doing, which means you don’t need to be familiar with a vast system full of loopholes and counters and counter-counters to know how to effectively play the game. we don’t talk about 4th edition
Decide who is going to be the DM. There are sometimes comic stores that’ll run weekly or biweekly or monthly games of DnD, but those are almost definitely going to be less story-based and usually are one-shots? And if you’ve got a good group of friends, I recommend just playing with them and not trying to find an external group that you don’t know. I’m vaguely assuming that you’re volunteering to be DM because you’re asking? But if there’s someone in your group of friends who likes writing things or likes managing things or is interested, or if people want to take turns trying stuff out, go for that. The department group rotates DMs (and rotates games) just based on who has something written that they’re excited to try out.
You also might want to ask around to see if there are any people that you vaguely know, or that are friends of friends, who play. You’d be surprised how many people do. I’ve also seen blogs on tumblr sometimes going “hey, I’m running a Skype campaign and I need two or three more players, if people are interested fill out this survey and then depending mostly on times people are free but also what you say about what you’re looking for from a game I’ll pick the players?” or if y’all are in college there is almost always a DnD club somewhere, hidden semi-secret on campus, on the register to get club funding but under the radar because nerds. But you and your friends who are semi-interested will work just fine, as long as semi-interested means they’re actually willing to commit for a bit. So how do you get started?
Get the Player’s Handbook, and the Dungeon Master’s Guide, and read them cover to cover. If you’re playing and not DMing, eh, skip this step, and have the DM do it instead, but the Dungeon Master’s Guide especially will walk you through how to set up things mechanically very well and if you’re going in blind it will be good to have gone through and read it all once. I’ve read the 3.5 DMG cover to cover several times, haven’t read 5e yet, I know that I didn’t like their storytelling tips, but read through it once to get an idea of what mechanics might look like, it gives very good starting mechanical advice.
1. Speed and smoothness of playing are important, which means that sometimes, if you don’t know a rule, you want to make something up on the fly and deliver it with a completely straight face. Everybody does homebrew. Rules are great because they keep things from devolving into chaos and they can settle disputes, but also, sometimes you’ve just got to make a call, and if you make it while looking like you know what you’re doing, everyone will believe you. Similarly, don’t make the same rolls, or the same number of rolls, for NPC characters as you would for PCs. For example, in gay murder elf bachelorette campaign, when Iria was both directing a full assault on a hobgoblin fortress as well as had put herself on the special strike team that was going to sneak in and open the portcullis, the DM made ~one or two rolls~ to see how successful the Caedic units were at each of the points of Iria’s plan, instead of rolling a full battle between ~40 hobgoblins and ~80 elves. screentime is important; if you’re spending too much time on not-the-players, it gets boring for the players, so roll enough dice to decide what’s going on with a tad bit of luck and so it seems like other characters have rules that they have to follow, but you don’t have to let the rules dictate every single thing that happens in-world. you dictate that.
2. Character creation is how you set yourself up for success. Do not underestimate the importance of party dynamics. You don’t all have to be playing best friends or even people who get along–in Spelljammer, Marian and Djin had the character backstory of “ten years ago we were captain and co-captain of a vessel and for Reasons got into a huge fight over nothing and split and Marian took half the ship with her and she thought she’d never see him again but now oops they’ve both ended up jobless on the same station and Marian was already pooling as many resources as she could to try to put together a new ship and Djin arrived a couple months into this and needed the work so joined this ragtag democratic crew, but there’s a shit ton of tension.” This worked because we were snippy to each other in dialogue, when push came to shove, Marian is professional enough such that her whole deal is putting personal feelings aside always no matter what, and Djin takes the passive in passive-aggressive super seriously, so it never meant that the party was sitting around arguing for hours or refusing to cooperate. Meanwhile, I’ve seen and heard of campaigns falling apart because “there are two thieves and one really wants to get to do all the sneaking so they argue all the time over who gets to do cool stuff” or “the evil fighter literally just wants to murder everyone which means everyone else can’t get stuff done.” You can have intra-party strife and have it be interesting, but only if players are doing it cooperatively instead of being at each other’s throats irl. Rule of thumb: if the party dynamics are frustrating the other players, you are doing something wrong.
2.5 That being said, if a party starts to develop into bad dynamics, it is fixable without betraying character! For example, in the department campaign, I’ve been playing a super sheltered youngest child elf wizard from a super established Elvin wizard family (of, like, oh the arcanic postlines that let mail be sent around the continent? Grandpa came up with that theory. Schools of magic identified and classified originally? That was the Maewels) so Seraph is a tad bit privileged and a tad bit sheltered and is uppity sometimes. There was a fighter in the party who liked his alcohol, once missed a huge battle that the rest of us had to cover for him because he’d seduced two women at the inn we were hanging out at before the town was attacked, and typically did things like walk around in the morning with no pants on. And he proceeded to interpret Seraph’s increasing shock and disdain for him (or rather specifically, how upset she was the first time she saw him pantless) as “yeah all women go for me.” The party was vaguely splitting into “Seraph’s side and Silas’s side” so I decided to aggressively interpret one of the battles we went through together as a bonding experience and lo and behold Seraph’s feelings started to change over the next couple of weeks to “you might be an inconsiderate asshole but you’re OUR inconsiderate asshole so only we are allowed to rag on you” and she became one of his biggest supporters esp when they got to his hometown. All you really need is one super solid, proactive player in a party to make sure that things are resolved in a solid manner, so if you’re not the one DMing? Be that player.
2.75 Okay but if you’re DMing, have the conversation with your players as they’re designing their characters about point (2) because good party dynamics are easiest when you get it from the start.
3. Design encounters around the party. You don’t need a traditional setup of “a tank, a mage, a healer, and a thief” to have an effective and fun party. Maybe everyone wants to play a thief, great, design the scenario to be “you have all been contracted by the thieves’ guild to sneak into this party and assassinate this noble, you have three days to prepare and these resources, make a plan” instead of “this is a traditional dungeon crawl where you are fighting big scary monsters despite the fact that none of you are melee fighters.” Similarly, figure out what sort of stories and settings and aesthetics your players are interested in, and then play that game.
4. Make it personal. Ask people about their backstory and then incorporate stuff in. Notice what they become invested in and adjust your plans to include more of that. Give characters individual arcs that fit vaguely into the overall story, but also that they are the semi-protagonist of. Right now in Spelljammer, we’re all dealing with “so there are weird tears in the universe that Password, this Extinct AI we found and befriended, says are reminiscent of literally the entire universe ripping apart at the seams and are possibly why the Extinct went extinct, oh and some random lady gave us this artifact called the Eye and told us to hide it from the Blind King? And now his servants are hunting us? We are literally scav elves this is so above our pay grade.” Except going on as subplots, Algol is being hunted down by this evil overseer of whatever place in Echoside he originally escaped from, Leif got a stone that gives her prophetic dreams, Kimi has been super close to Password and Leif dreamed about them stitching the universe together, and Marian is dealing with an "oh shit I’ve accidentally adopted these three kids even though I don’t do personal” along with “oh god have I literally become the captain of this ship because I AM THE ONLY ADULT LEFT” along with some old friends from her past trying to reconnect just after we got a prophecy about how the last thing the Blind King would send to steal the Eye was someone we loved turned against us. So yeah, sure, there are big Adventure Plotlines going down that involve the entire party, but we’re not doing things just to do them, everyone is personally invested in this for their own reasons. So when you plan a big adventure, both plan places where individual party members get to start both for who they are and what they can do, as well as along the way keep an eye out for things that you can tie in for them.
5. Consequences matter. And not just stuff like “Iria got stabbed really bad first session and nearly died, now every time she goes into rage at the end needs to roll a fortitude save to not fall unconscious, and whenever she rolls a one same deal.” But also consequences like “you were really rude to this person and now they don’t like you and they are friends with the owner of the apothecary, who now also doesn’t like you and marks up prices behind your back” or "you let one of the patrol escape and now the whole army knows that you’re coming” or “you saved this kid’s life even though you were in enemy territory and now five years later he recognizes you even though you’ve been captured and is making sure that the party is taken prisoner instead of killed.” Make NPCs (non-player characters, ie characters the DM controls) recurring characters instead of people that you meet once, and have the way that the NPCs feel and then interact with the players change based on how prior interactions go. Have them care about things and have them remember. It makes the world feel a lot more real.
6. Preparing for a session goes petty much "how much do you like improv”. If you’re chill improvising, you want written down the stats of the monsters/enemies your players are potentially going to encounter, and probably a vague idea of goals, and then just play it by ear. Jeremy (the person running gay murder elf bachelorette and spelljammer) has I think at this point 13 “Books” written for gay murder elf bachelorette campaign, will write long descriptions of characters, settings, has maps drawn, has customized his own random encounter tables, has made his own homebrew system for how spaceship mechanics works specifically so that we could better piece together our spaceship with fantasy duct tape during the Death Races, and overplans every last detail all the way down to “has different musical themes that he’ll swap out and play at different times.” like, Iria has a Trauma theme that is played every time her wound starts acting up. He has collected music for books in advance. He has multiple different theme songs for each of the players in spelljammer. He writes notes about what NPCs are thinking so that he can reference it later. But that’s because he knows that he prefers the things he comes up with when he has time to plan things out, instead of when he’s surprised. He knows his own storytelling style. “eh, an outline and some monster stats” would not work for him the same way that I’ve seen it work for other people. You don’t have to put a ridiculous amount of prep work and writing time into being a DM, you need to figure out how much prepared material you need to run something comfortably, and then prepare that much.
6.5 Understand no matter what you plan, bits and pieces will probably be derailed, and be okay with that. Nothing is more upsetting than when a DM does not respect player autonomy and invalidates the clever things they think of, because it goes against their own plans. I think being a DM/running a story is sort of halfway “you’re writing a novel” and halfway “oh shit except this time the characters ACTUALLY have minds of their own” and striking a balance instead of dominating the narrative makes it fun. Also, it means you can throw in problems that you have no solutions for. During the Death Races in spelljammer, our battery started running out of plasma, which meant that the pressurization was getting all wonky, Leif immediately goes over and says “I have a spell called Reduce Object, can I cast it on the internal casing to try to up the pressure of what little plasma we have left” and Jeremy goes “uummmm sure if Kimi is over there to help you rewire the rest of the battery on the fly because you are SHRINKING HALF OF ITS PARTS” and then that held for three minutes until oh shit it was still low on plasma and Marian ran over and went “wait a second guys I have a Flaming Sphere spell except Jeremy, Jeeeeremy, I’m technically a plasma variety of Light Cleric, my ~god~ that ~gives me my divine magic~ is the collective of star dryads which live in balls of plasma, we’ve established prior in this setting that some of my fire spells are actually plasma spells, not fire, Jeeeeeremly can shove my hand into the empty battery casing and cast a flaming, 10-foot in diameter ball of plasma to try to give us a fuel boost” and Jeremy went “okay fuck it, stick your hand in the battery and cast a flaming sphere of plasma to give the ship a fuel boost, Leif, make another concentration check to hold the pressure.” and it did and we won the race the end we’re the coolest space elves ever. moral of the story: your players will come up with clever things. Sometimes clever things that mess up your plans. Let it happen, it’s more fun that way.
(Iris has come up with a truly heinous but potentially really effective military tactic that gay murder elf bachelorette campaign is actually a bit more delicate because it’s set in a larger world that Jeremy is running multiple other campaigns in and I’m still not sure if Iria is legit going to be a villain that I face off as a good PC one day, or if she’s a historical figure, or even whether or not this campaign is set in the past, but either way the history of this world matters? and the idea that I came up with has the potential to re-shape history? and I told it to Jeremy and he was quiet for a very long time and then thanked me for telling him and so Iria told Talvus in-character and we’re going to see whether or not in a couple of books this ends up changing the entire history of the world that he runs multiple campaigns in or something drastic like that, but hey, player wants to do something you haven’t thought of, “I didn’t think of that” is not a good enough reason to not let them do it.)
7. Decide if you want to write your own adventure, buy/find online a pre-written one, or vaguely do something in the middle. If you’re going for something pre-written, edits bits and pieces as you go to personalize it to your characters. I have a friend who just wrote and published something for DnD 2nd Edition? And it looks great? http://www.drivethrurpg.com/product/229248/War-Wizards-of-the-Wasteland Even if you don’t play a pre-written adventure, reading a bunch of them will give you an idea of what preparing for sessions is like and what sort of information you should have on hand.
8. Don’t be afraid to make up home-brew mechanics, either for the whole party or for an individual player. Jeremy ran a vignette session called “Flight of the Kalla Tukal” in which we were playing a trio of orcs that had fallen through a tear in space and had just managed to get back and were searching for our tribe, which left without us. Except in his setting, orcs are a super psionic almost hivemind race? You meet orcs outside of radiation space sometimes, but they’re usually Not Coping Very Well with the fact that they’ve been cut off from their community. But the Kalla Tukal were still all linked together so we weren’t all going mad. then the other part of being psychic orcs meant that we could at any point attempt to do telekinesis or mind-control something, and the way that it was determined whether or not that worked is roll a d20, except we’re not trying to get 20, we’re trying to roll as close to each other in number as possible. There was one dramatic moment when two of us rolled 4’s or something and it was a critical success. but it was so cool to have that weird drift-comparability mechanic, and, like, the more people in our group that wanted to contribute, the more likely two people were to roll the same number. it was just?????? so cool??????? so if you want your party to all be psychically connected and be able to throw stuff with their minds I totally recommend that.
on a more personal/one-player level, in the department campaign, it has developed that Seraph really wants to be a research wizard like her family before her, and so the DM and I had a long conversation about the topics that she would want to research and a particular narrative impetus for her to start researching, and he came up with five or six new spells that Seraph will be able to invent over the course of the campaign, except because it’s experimental magic it’s going to start out with a 40% partial-to-total failure rate that will go down the more she tries to cast the spells, because hey, she’s working out the kinks. to me, it’s more than “oh this is a cool new mechanic,” it’s the DM cared enough to take the time to work with me and put what I thought was interesting into the campaign. and you have a lot of room to do that by adding your own rules and conventions and what-not. don’t be afraid to experiment, see what works, and then keep those mechanics around.
9. Start small. Don’t try to start with a whole huge epic campaign, you want to start by running a bunch of mini-arcs in different settings so that you get a feel for how to play and how to run things. This also gives you a chance to figure out how your group of friends plays, who is going to be the person that gives you the most scheduling problems, some of them might like the fighting parts more than the “come up with clever plans” or “interact with NPCs” parts, and this will give you an idea of who you actually want in a long-term campaign. Because long-term campaigns go on for years. Like, gay murder elf bachelorette is probably going to be a year and a half if Jeremy and I keep going at this pace? and that’s vaguely on the short side for something that Jeremy runs. A proper full epic campaign can be a huge time commitment, so start out with mini-arcs just to have fun and get used to stuff and because that is something that people will actually be able to commit time to.
I interrupt this long list of advice for another list of advice of potential ideas for miniature campaigns you could run for your friends. or one of your friends could run, if they’re interested in DMing:
COOL IDEAS FOR ONE-TO-FOUR SESSION MINI-CAMPAIGNS THAT I CAME UP WITH RIGHT NOW OR STOLE FROM FRIENDS WHO CAME UP WITH SUPER COOL THINGS
  —as mentioned in a previous bullet point, “you’re a group of thieves planning an assassination. this is how much money you have. each of your characters has one character connection in the city who can help you get items or forge a document etc etc. this is what the castle looks like. this is what you’ve figured out about guard shifts and security for the party. you have a week to plan. go” and then, like. somebody wants to try to pretend to be a noble to get in? fantastic. someone wants to try to seduce a guard? fantastic. sneaking in the traditional way? fantastic. all three at the same time. faaaantastic. it’s fun, it’s short, the way that you would prepare this is you would think about guards, defenses, patrols, maybe some of the nobles at the party are trained in magic or have weird special teams of guards and maybe have agendas of their own, and then what the actual ball itself would look like and maybe make a castle map, but the fun part of this scenario is the players get to be as creative as possible and I guarantee they will think of the coolest things and then you get to figure out how to react to those things in interesting ways to figure out whether or not they work.
  —okay this is a one-shot I have only heard legends about but everyone was playing a rock band of monsters who were about to give a super huge concert in monster city and I think someone had stolen a drum set or a guitar or something and they were trying to dodge paparazzi and get their instruments back but it was also ridiculous sex drugs rock & roll culture and a comedy one-shot that apparently was the coolest thing in the world, but you can’t go wrong if you start with “crazy monster rock band superstars”. during the sequel they went on tour to the human lands and I think wrecked a couple of cities.
  —this one is stolen from TAZ but fantasy WWE, the intro plot setup that is exposition in the first 10 minutes was “a friend of yours who is a famous wrestler just had her partner assassinated before the biggest match of the year, one of you has been asked to fill in for the match, another as the manager, and then the rest of you are trying to solve this murder mystery super quick because your friend is worried she’s the next target”
   —honestly any sort of “huge gladiator/fighting tournament but there’s drama and foul play going down behind the scenes” makes for a really good short arc. there’s a game that actually Jeremy invented that is played irl at gay theater camp called “bloodrush” which is such a ridiculous game, it’s….vaguely fantasy football except everyone also has daggers and swords and stuff and you are allowed to stab members of the other team but only when they’re holding the ball, although cheating is basically a requirement when the refs’ backs are turned, oh, by the way, the refs are vampires. there have been cases at camp where teams waiting in the bleachers for the next match enemy teams have crept up behind them and slit all their throats with foam daggers while the refs were watching the game, or poisonings, or just. anything you can think of, it’s gone down. my little brother once jumped on the biggest baddest counselor’s back, stabbed him in the shoulder, snatched the ball from him, did a front roll, and ran off, and scored a goal and that is one of his proudest moments of his life to this day, basically what I’m saying is you can’t go wrong with “bloodrush tournament” or whatever your own crazy fantasy sportsball game you want to make up and play.
   —“we are a bunch of archeologists who have a little bit of combat or magic training but not too much because mostly we’re archeologists and someone poked a button in a pyramid and oh god we’ve accidentally summoned an ancient race on monsters that feed on human souls, which also apparently there’s a secret military conspiracy that has been watching this site to try to stop these monsters and have come here to contain them but oops also are ready to murder ALL OF US because WE have human souls, now we’re trying to run and hide from both groups and figure out if we can find anything to banish the monsters again” (this is 100% stolen from a LARP written by a friend of mine) (I’m pretty sure same one who wrote the monster band one-shot, actually) (they’re a really good writer, okay)
   —PRISON ESCAPE. Think Guardians of the Galaxy 1. You can’t go wrong with a prison break game. character design will be so fun. I swear I thought of stuff like this separate from Jeremy. Jeremy’s writing a prison break game and has promised that I get to play Captain Jennijack, a genderfluid space pirate who totally woke up in this prison a week or so ago and doesn’t for the life of them know why they are here, there are, like, eight or ten possible things they could think of but they’re not sure which one they’ve technically been convicted of, and I am holding him to that.
   —Honestly, you have a book that you like? A movie? A TV show? One that you haven’t convinced your friends to watch yet? (or one that you have and they will recognize halfway through.) STEAL THAT, write and run a fanfiction game, it’ll be fun.
ADVICE PART 2: PREPARING FOR A LONGER CAMPAIGN ONCE YOU’RE COMFORTABLE DMING AND HAVE FIGURED OUT THE GROUP OF PEOPLE THAT HAVE GOOD CHEMISTRY AND DYNAMICS AND WANT TO STICK AROUND. I’m assuming you want advice for getting something vaguely like gay murder elf bachelorette to run, so I’m going to talk about broad story-based things that I think are important for setting up good stories?
10. Scheduling is key and what is most likely to mess you up. Pick your players carefully, pick people who are invested and who will turn up. If there are people who didn’t get along during your mini arcs, or who just had very different expectations of what the game should be like re fighting/mechanics and roleplaying balance, don’t put them in the same party. Picking a party isn’t about picking your friends, it’s about picking people who work well together as players, and whose playing style matches your storytelling style. You’re better off with less people but who are super quality players and share a vision with you and get along, than letting someone into the game that’s going to mess stuff up for everyone because of outside-of-game social politics. It’s just not worth it. Not when this might go on for years.
11. There’s something really powerful about a story that isn’t about the Chosen Ones, but instead you’re just a group of people who were at the wrong place at the wrong time and now oh shit it’s on you to save the world. Epic campaigns generally become epic, like, you invest that much time and energy into something and by the finale you usually are saving the universe, but be willing to start out not special. Let specialness develop.
11.5 There is also something really powerful about there sometimes being problems that magic can’t fix. Or that just aren’t fixable. If you haven’t read the Young Wizards series go read it and cry.
12. Write in arcs. This goes along very well with starting small, but have there be different parts of the campaign that are semi self-contained as you slowly build up to something bigger, this is also where you start dropping in personal arcs. Arcs also allow you to change up the feel of the game and keep things interesting and keep people on their toes. The Adventure Zone does maybe the best example of how to have self-contained plot-driven arcs that build to something eventually cohesive, all arcs with their own unique setup and flavor. (The Adventure Zone: Balance is a really great game and I really do advise you listen to it, it’s ~70 episodes but it will get you used to the mechanics of 5e, and holy fuck is it a story.)
13. Don’t be afraid to steal plot points from your favorite things. Hell, don’t be afraid to steal the entire plots of your favorite things. Especially if you’re worried about your own writing skills or creativity or whatever? Fanfiction is freaking great, and it’s fun; some of the best games I’ve ever played have been fanfiction of super obscure things that the writer has afterwards told me what it was fanfiction of and it was so freaking fun to go read/watch the original after I’d already played an even cooler version???? It’s also pretty easy to start out fanfiction and then through developing personal arcs and following party interest, ending up with a story by the end that is entirely original and you. So write fanfiction if you don’t have any ideas, or honestly, if your fanfiction ideas excite you more than when you sit down and try to write with a blank slate.
14. You’re not limited to a high fantasy setting. Honestly, standard high fantasy/dungeon crawl stuff has gotten pretty boring for me? (although the department campaign is pretty cool, but that’s only because it’s high fantasy but we slip in jokes like “Seraph marches downstairs in her pajamas and channels her mother to start yelling at the innkeeper about the utterly terrible customer service of getting poisoned, non-consensually, and that she would like to speak to the manager of the local thieves’ guild to lodge a complaint” because even though it’s high fantasy, it’s funny. TAZ does really good high fantasy too because of how they weave a whole bunch of other stuff in.) but, like, YOU CAN DO DND IN SPACE. you can do modern urban fantasy. you can go post-apocalypse. you can go post-high-fantasy-apocalypse. you can play a supernatural style game. it’s your world, make it whatever you want.
14.5 It is possible to play things that are mechanically the class in the book, but have a different interpretation in the setting. Or just to works differently in the setting. in spelljammer, elves don’t have gods, and I vaguely developed over the course of a couple of months an old belief system that was pretty old even when Marian was a kid that she just pseudo-learned and didn’t quite believe but is now revisiting, and the difference between divine casters and arcane casters is actually just “magic is vaguely a part of physics and most arcane casters are tinkerers who are doing it via weird cool gadgets or are pseudo-scientists/engineers in their training and approach to magic, while for divine casters it’s more of an internal, feelings-based thing.” I’m also very very excited because I have developed a super intense and specific lore that is canonically what elves used to believe and what Marian believes, but might not actually be how the world and death specifically works at all, so I’m bouncing up and down on my feet waiting to discover what’s going down behind the scenes with gods in that campaign, instead of it just being “oh yeah choose your gods from the gods in the book.” in the department campaign, Seraph is from a family of wizards and thinks that she is a wizard even though she is actually an arcanist, because the world doesn’t have words different types of casters esp niche types of casters yet. the DM and I are planning for it to be a huuuuge surprise now that she’s leveled up enough to have access to “arcanic exploits” which are at-will abilities that wizards don’t have, and it is going to be an in-character process of her discovering that she can do something that according to the known laws of magic she shouldn’t be able to do, and now oh shit she has to research it. even though mechanically, we’re going pretty much entirely by the book, the book doesn’t exist in the world! characters don’t know what players know! make it interesting to discover things that you as a player might otherwise take for granted!
14.75 make magic and fighting sound cool, and design how you describe it to be specific to the setting or the culture. in gay murder elf bachelorette campaign, the way that Caedic casting works is you first have to draw a rune in the air that then hovers there all glowy, and then you “thread the needle” which is projecting power through it in a very specific manner, I’m pretty sure that Surrians cast differently, magic works different in different parts of the world. having a melee fight scene? describe how people exchange blows back and forth or let them choose how their killing blows will look or just make them feel like badasses whenever they try to do a cool thing because it’s cool. I am used to playing magic/caster characters just because I generally am more familiar with magical mechanics than fighting mechanics and magic has always been more interesting to me but holy crud I have never had a fight scene so fun as the one when Iria had led a researcher from the Black Lotus Labs to a fae font that she’d found scouting in the woods and this seaweed creature eventually attacked them and she did a badass holding it off with her scimitar an then Vennikus, the researcher, tried to throw a cold iron knife at it but missed, and so Iria, who had been training in two-weapon fighting, saw the knife, did a front roll underneath the monster’s next swing, picked up the knife, exchanged a flurry of blows with the thing now two-handed fighting which eventually ended with her doing this super badass throwing both weapons in the air and catching them to switch hands, leaping on the things back, slashing so deep with her scimitar that it finally got through all of the seaweed and cleared it before it could get back to a weird, pulsating green heart, which then she drove the cold iron blade into all the way up to its hilt. which was so much cooler than “oh shit I rolled a crit on my scimitar hand and confirmed it and I guess that deals enough damage for this thing to die,” nah, I drove a cold iron knife into that thing’s pulsating heart and so that’ll be a scene that I never forget. Even when I miss Jeremy makes me sound cool because then when the enemies miss he talks about how good my footwork is or how well I’ve drilled to block these exact kinds of blows so the Surrian had no chance because my training kicked in type deal. it makes fight scenes more than just rolling dice, and thus easier to get engaged in.
14.8725 I swear I didn’t start out this essay as an “I’m going to sing the praises of Jeremy for several thousand words”
15. It’s always interesting when you have mechanical reasons for players leveling up. Or for what their classes are. That’s always a tricky one to balance, and it’s one that I’ve been doing aggressively as a player? And to be fair, if your players start out with young and fairly inexperienced characters, “I am gaining experience at doing a thing” is a perfectly good narrative reason to level up. You want to play an older character? One of my friends is playing a 150-year-old orc who was a Great Adventurer back in the day and retired to take care of great-great grandkids and is back in an adventuring party now but wheeee is starting at level 1 because they’re out of practice oh, and they have bad knees. There’s also always the option of “I hurt myself real bad and I’ve been recovering,” leveling up isn’t ~gaining new experience~, it’s slowly getting better through whatever your injury is. or just you can write this off as an unavoidable mechanical aspect of the game, eh, not that important, I just love it when tiny details match up. This isn’t actually an important point, I’ve kind of moved on to the “picky details that I care about” second of this advice rant.
16. Make the unexpected important. JEREMY GAVE ME THE MOST ADORABLE PET SPACE OCTOPUS AS A FAMILIAR AND I HAVE BEEN ASSUMING THAT VELO IS JUST VELO AND THEN JEREMY MADE SOME SORT OF A SIDE COMMENT ABOUT “YEAH VELO IS NOTHING LIKE YOU’D EVER HEARD OF BEFORE” AND YEAH DUH BECAUSE THE LIL’ BUDDY WAS SUMMONED THROUGH A MYSTERY SPELL IN A MYSTERY PIECE OF EXTINCT TECH BUT NOW I’M FREAKING PARANOID OUT OF CHARACTER THAT VELO IS SECRETLY AN EMISSARY OF RAT JESUS OR SOMETHING. but also just, like, nothing is cooler than “oh that tiny thing that happened when you were level 1 that you didn’t really think much of and it’s just been vaguely a thing you’ve carried with you for the adventure? turns out it was the most important thing in the world!!!!!” just. good foreshadowing. unexpected foreshadowing. it’s great.
17. Your players will invent stuff, either as a part of their backstory or as something that they’re interested in. Let them, especially if you don’t have a previously established canon opinion on the thing. This is 100% a self-serving thing of what I wants DMs to do when I’m a player of, like. I really love getting to write stuff into the setting, but also it’s because good improv means go with the flow. Someone says something? Work it in, oops, it’s canon now. This can be both on-purpose or accident; in the department campaign, I wanted to write in-character letters to an NPC in my backstory from the beginning, except goddamnit I didn’t want to have to deal with “and it’ll take a couple of months for the mail to travel across the country to get to them,” so I made an offhand reference in the email that I was sending the DM the letters of “can we say I just threw them in the arcanic postlines,” which then, like. After doing this about five times I sat down and wrote out the exact magical theory about how arcanic postlines should work considering how we’d said that they function in-game and the DM went “okay, sounds great, that’s consistent with how we’ve been dealing with these letters for the last two months” and that is why the fantasy world of the departmental campaign has a highly functional postage system. On the improv end of things, there is a beautiful moment in The Adventure Zone where the wizard just, in-character, teases another wizard about “ooooh, don’t want to burn your spell slots,” and the DM just went with it and suddenly it became canon that instead of spell slots being a behind-the-scenes mechanical thing that doesn’t exist in-world, it was a legitimate way that wizards referred to how much magic they could cast a day. Which I love so much, that’s so interesting for a high fantasy setting. Letting players add to the setting will bring in cool new things that you didn’t think of, and you should be open to it.
18. First priority is everyone should be having fun, and communication is key for that to work. Debrief sometimes after sessions. Ask people what their favorite parts are. listen to them chat about their theories. follow up on actively developing framework for the things that people think are fun. ultimately DnD is as much about friends getting together and having a good time as it is about telling a huge, epic, intricate, interconnected story, and the huge epic stories are a lot more fun if you’ve been having fun the whole way along.
All that all being said.
Don’t expect your campaign to look like gay elf murder bachelorette campaign, the way that I am playing in gay murder elf campaign is…..a bad way to play in a party? Being a conscientious player means being aware that the overall story arc isn’t just about you, it’s weaving together about everyone and there is always a part of me that is thinking about “is everyone getting equal screentime” and going “I AM IN LOVE WITH THIS NPC JEREMY SHE’S SO GOOD AT FIGHTING OH MY GODS THAT MURDEROUS LOOK SHE GETS WHEN SHE’S FACING OFF AGAINST SURRIANS AND SHE DOESN’T THINK ANYONE IS WATCHING JEREMY I AM IN LOVE” and, like, actively going over to try to talk with her any time I had the chance to ever and insisting on sparring with her any time we had free time and insisting on having a bunch of scenes with Talvus of “oh my god Talvus help she said three whole words to me what does it mean” which made all this the gay mess that it was would have been something that I wouldn’t have done if there were other people in the party with other agendas; gay elf murder bachelorette campaign gets to be gay elf murder bachelorette campaign specifically because Jeremy and I realized “….wait, there are only the two of us, we can get as ridiculous with this as we want” and have decided to commit. Fully. But that’s not the sort of shit you want to pull if there’s a whole other group of people who just kind of have to sit and watch every time you want to go over and flirt with your murder-rival-who-will-maybe-one-day-be-your-murder-girlfriend before they can do the stuff they want to do.
(As a secondary warning note if you’re doing any sort of roleplaying and are playing a fictional character in love with another fictional character being played by a friend of yours, you better be on the same page as your friend as, like, one of you not having a secret crush on the other in real life because shit gets messy and then real life and character stuff starts to blend and it’s just. I have been there and done that when I was a 17-year-old Gay Mess and I feel like it is my responsibility as a 22-year-old Slightly More Responsible Gay Mess to warn you against that. Jeremy and I know each other very well and have for years and know each other’s boundaries and talked about triggers and boundaries before starting this campaign, which to be fair was more because as a villain campaign dark stuff is probs going to happen but we have talked about fictional romance too , but I would not play this intimately with someone I didn’t trust intimately. So keep that in mind when designing things?)
ALSO THAT BEING SAID
if you want a gay elf murder bachelorette campaign, there is a game called Monsterhearts that I have never played but heard about friends playing and they all freaking love it and there are a lot of undertones about dealing with mental illness and being queer and in the closet and the entire setup of the game is y’all are monsters in high school having love life drama and everything I have heard about this game is how remarkable it is combined with stories about the most ridiculous teenage drama, sooooo possibly after I have ranted for 8000 words about how to set up a functional Dungeons and Dragons campaign which the party and DMing advice still I think applies to any game Monsterhearts might be the game that you want to start with.
BONUS: ADVICE FROM JEREMY.
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getoffthesoapbox · 8 years ago
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[7DQ] - The Tragedy of Yeonsan-gun
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I started watching Queen for Seven Days (Q7D) on a whim this week. I went in expecting to enjoy a romance and some politics and yet another tyrant king who devolves into madness. But what I got was one of the most compelling character arcs for a “mad king” I’ve seen in a long time. 
I’ll be the first to admit to having a soft spot for Wang Yo from Moon Lovers, but he had absolutely not a single redeeming quality to make the outcome of his sorry life anything more than justified karma. Q7D’s tragic Yeonsan-gun is a completely different story, and I’ve been obsessively thinking about him now that I’ve caught up with the latest episodes. I’d like to explore his character on its own and in conjunction with Chae-kyung, Q7D’s heroine, to hopefully pin down what exactly is so compelling about him.
Behold the twisted paths of a rambling mind under the cut below!
~ the tragedy of a self-fulfilled prophecy ~
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The Yeonsan-gun we’re introduced to is a flat out tyrant, and his people and ministers are beginning to grumble about how unworthy he is of the king’s seat. Fairly standard for a mad tyrant. The creators initially make it appear that he’s tormenting everyone around him for no reason--he refuses to listen to his ministers give their reports, he berates them, he belittles his brother, he’s constantly paranoid and on the defensive. He’s one prickly pear, and it’s initially quite difficult to understand why he hasn’t had his own head chopped off yet. 
I initially wrote him off, thinking there was no point in investing in a character so obviously set up to fall. But the creators surprised me on this one. Instead of treating him like a caricature of a person, they began to peel back the layers of the initial impression they gave of him, and with each layer peeled back a tiny hint of a potential pearl was revealed. 
Slowly we begin to learn more about him. Why is he paranoid about his sweet brother Yeok, who looks at him with such affection and devotion? Why because the former king had told Yeonsan in no uncertain terms that he was to step down from kingship when his brother was of age, because Yeonsan was destined to destroy the kingdom. His own father wrote him off, stole his birthright, and didn’t see any value in him. That’s a pretty big pill to swallow for anyone.
Now, if Yeok was Yeonsan’s full blood brother, things might have turned out differently. Yeonsan loved Yeok, but he slowly watched Yeok stand in the spotlight of their father’s attention. Yeonsan, whose own mother had been deposed, was left abandoned and alone--the unwanted son of a traitorous queen, with a prophecy of doom on his head, writing him off entirely as being of any worth at all.
This I think quite understandably turned Yeonsan bitter and resentful, and upon taking the throne, he was determined to keep it. That being said, as Yeok mentions early in the series, Yeonsan never harms Yeok, despite having plenty of opportunities to. This is thanks to the affection Yeonsan bears Yeok, in spite of all the resentment and the envy. There is real love there between them, even as it begins to be subsumed by the heavy burdens and isolation of the throne. 
Yeonsan’s troubles don’t end with his father’s death and his brother’s potential for usurpation. On top of these, his court is full of vipers--ministers hellbent on promoting their own ambitions and playing their little games. It’s clear early on that Yeonsan is completely and utterly fed up with the ministers to the point of holding each and every one of them in contempt. Worse, he has virtually no connection with his people, the people he’s meant to rule. Because he has no connection to the people, he is wasteful and extravagant and shows little interest in their welfare so long as his own needs are fulfilled.
Not a single person believes in Yeonsan as a person and moreover a king, other than Yeok, who is by birth Yeonsan’s rival and cannot become a trusted companion or advisor. Although Yeonsan has the comfort of a beautiful wife from the Shin family, he seems to have virtually no connection with her--likely she was forced upon him in marriage during his father’s reign, probably adding to his resentment. Had he chosen her on his own, I suspect he would be more attentive to her. He does have a concubine he seems to trust in a limited capacity, but this concubine is constantly conspiring with the ministers behind his back. Even though she’s working for Yeonsan’s sake, it’s also to keep herself in power. Basically Yeonsan has no team to support him, because they’re all acting against him in secret or are supporting him in unhelpful ways due to their own ambitions. No man is an island, and Yeonsan is isolated beyond reason. It’s no wonder he cracks.
Beyond this, Yeok’s mother the Queen plays her own games and is always lurking in the background, scheming to destroy Yeonsan in favor of her blood child. Yeonsan clearly wanted her affection and love, but was unable to receive either, adding further to his resentment toward Yeok despite Yeok having done no wrong.
All of this leads us to the present day Yeonsan, who is a man full of paranoia, rage, resentment, impotence, thwarted hopes, and desperation. He wants to prove the world wrong, but this very wish is driving him toward fulfilling the very prophecy he wants to escape. It’s a terrible tragedy that his family pushed him down this path and the ministers helped shove him over the edge, and then in the end he’ll be the one who must take responsibility for his failures, despite having never had a chance to begin with. 
The most tragic aspect of his character is that there is within him a small, tiny flame of light and justice. This small flame, if only someone could have found it much earlier, could have truly led him toward becoming a sage king, rather than a paranoid figure of tragedy. I know historically Yeonsan-gun was considered mad, and perhaps that’s accurate in truth (maybe he really did have a genuine and legitimate mental disorder). But it’s easy to drive a person to desperate acts that appear insane on the surface or to an outsider but are actually quite rational given the limited decisions the person has left to them, and perhaps this more nuanced version of Yeonsan is meant to highlight that not all madness comes from the mind--sometimes it’s a reaction to external influences, and without a strong foundation to guard it, the mind soon crumbles under the onslaught. Not to mention the old adage that absolute power corrupts absolutely, which may also be the more truthful result of Yeonsan’s fall. I’ll leave that to the historians, though, lol.
All I can say is that I’m going to cry buckets when this man meets his end. I’m not usually the type who wants to save villains from their foolish or arrogant actions, but this man is such an unfortunate wretch that my heart bleeds for him. It would be one thing if he’d been given every chance in the world and had squandered it due to pride or arrogance or selfishness. But I can’t bear how he was written off before he’d even been given a chance, how his own father could believe a prophecy over his own eyes. It’s one thing to try and fail and then be deposed, it’s another to be told from day one you never had a chance and you’ll never succeed no matter how hard you try. What a debilitating thing to tell your own son. All I can think is that the former king must have hated the deposed queen and his own resentment must have come out against Yeonsan. 
Although I know Yeonsan-gun’s story is headed straight to tragedy, I can’t help wishing there was some way to save him. 
~ the king who can only move a single space ~
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One thing I really appreciate about Yeonsan is how he just rips into his ministers nearly every episode. I get such vicious glee out of watching him chew them out and taunt them and mock them. After watching so many sageuks where the ministers drive the sweet and kind heroes to distraction with their games, it’s absolutely refreshing to see a king who won’t take any of their shit. 
Unfortunately, he’s ultimately impotent and powerless. I think this story does such a wonderful job at highlighting how helpless a king is when he doesn’t have the natural charisma and wherewithal to navigate the political waters. Yeonsan has no support, and he seems to be under the childish impression that because he’s wearing the crown people have to do what he says. It’s a tragedy of the highest order that he doesn’t have wise advisors around him to help him understand that the crown is only a symbol and that it has no power in and of itself. 
~ a song of what might have been ~
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A few things struck me after the time skip. One was that Yeonsan-gun is ridiculously talented--he plays instruments and paints professionally. He seems happiest when he’s playing the bard, a free spirit floating around the town, nameless and unknown. 
I can’t help but wonder if he wouldn’t have been happier giving up the throne entirely and abandoning politics altogether. It would have been impossible for him, I know--the throne is really all he has and to let that go would cast him adrift into a sea of chaos he might not emerge from intact. He’s so desperate to prove his father wrong that he would never have been able to let the throne go. His resentment’s too strong for that. 
Still, it’s touching that he is willing to dispense with guards and servants and live on his own, helping Chae-kyung with the anniversary service meal without a single complaint, shopping with her, eating peasant food without turning his nose up. It makes me want to write some kind of alternate universe story where he realizes he needs to sacrifice the throne for his own good and goes on to become a renowned minstrel or something. Then he really could have gotten his own back on his father--rather than destroying the kingdom, his poems and songs become emblematic of the kingdom’s prosperity. 
It’s too bad humans are so foolish that they cling to the things that hurt them the most when letting go and sacrificing them is sometimes the only way to move forward. 
~ love arrived too late conquers none ~
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Okay, I saved Yeonsan-gun and Chae-kyung for last because...holy mackerel this ship’s gonna be the death of me. ;D I never expected to get on board this thing, but now that I am it’s going to be such a heart wrenching experience watching everything fall apart. 
I probably should have put this in its own post, but I feel so much of Yeonsan’s interactions with Chae-kyung point out the inner light he still carries that it has to be part of this exploration of the depth of his character. So here we are, lol. From the moment they first met in the pool after she chased him down, I thought “oh no, this is my ship.” It’s absolutely adorable that Chae-kyung checks Yeonsan out--she has more of a reaction to him as a man than she does to Yeok later on, lol. What an adorable meet cute. It’s such a shame they’re doomed to never even have a chance. 
The thing that I noticed Chae-kyung brings out in Yeonsan is his smile. The man does not smile, unless it’s a mocking or derisive smirk. When he’s with Chae-kyung, his eyes light up like a sad puppy’s and although he tries to keep a poker face, these small tic smiles force their way onto his face. He usually covers them up quickly, but it’s just so deeply endearing to see Chae-kyung surprise a smile on his face, or a laugh. You can tell he’s not used to joy, and that it comes unnaturally to him, and that says a lot about his character without us needing to explore his back story any further. Kudos to his actor for doing such a fantastic job--the sheer amount of micro-expressions he puts into Yeonsan’s interactions with Chae-kyung never cease to leave me speechless.
Chae-kyung also brings out Yeonsan’s sense of humor, which is adorable and dry and clever and fun. If his court could have seen this side of him, maybe he’d have more political sway. But to show humor, you have to be wiling to be vulnerable, and Chae-kyung’s the only person who’s able to give Yeonsan enough of a sense of safety that he’s willing to let down his guard.
And that’s really the main thing I love about Chae-kyung’s effect on Yeonsan--her simple, honest affection is enough to make him feel safe for probably the first time in his life. He’s looking for a home, a place to rest and feel secure. It’s easy to see why he’s never had that--his father threw out his mother and then rejected him entirely, and his stepmother gave him nothing. Yeonsan took care of Yeok, and Yeok loved him back, but Yeok’s love wasn’t enough to cancel out the resentment. Yeonsan has never had that feeling of “home.” That’s why Chae-kyung, and her father really, get under his skin so much--these people offer him family, something he desperately, desperately wants underneath it all. Although he tells Chae-kyung not to call him brother, he doesn’t press the issue and continues to allow her to attach herself to him. Near her, he can sleep and the nightmares disappear, because he feels protected. It might seem kind of bizarre for a grown man to feel protected by a child, and then by a woman later on, but I think that’s what’s going on here. Something about Chae-kyung makes Yeonsan feel safe, the way a mother or sister does. 
I don’t know if Yeonsan has romantic feelings for Chae-kyung. I’d say those are probably in there now that she’s older, and that they’re growing now that he’s getting heavily involved with her, but at the same time I think the simplicity of familial devotion that she offered him was the foundation of their bond, and I think that’s the piece that will always remain, no matter what happens. 
He responds to Chae-kyung’s devotion with such a fierce desire to please her that it’s hard not to compare him to a puppy she picked up in the rain, haha. When she tells him that family should stick together, he rethinks his position on Yeok. When she tells him just to punish her alongside Yeok, he’s flabbergasted at her desire to protect both Yeok and him. When she tells him that he can become a sage king and do his father proud and restore his mother to her rightful place, he begins to change his actions to meet her wishes, much to the derision of Yeok and the Queen and the ministers. When she tries to get him to paint red on the ink wash painting of the Chinese rose, he immediately gives into her wishes despite an obligatory refusal. He clearly wants to please her and make her smile, and these are aspects of his character he’s probably never had the opportunity to explore. 
This man has never known tenderness. He doesn’t know how to demonstrate affection or speak of his feelings. His love comes out in all these adorable, quiet ways that Chae-kyung sadly will never notice because her heart is elsewhere. When they chat at the table in episode 5, he gets all shy after he touches her face (I love how he’s always looking away shyly when he notices her as a woman or when she makes him smile and he doesn’t want her to know). When he finds her drenched in the rain, he offers his own umbrella to her, catches her in his arms, and then immediately begins ordering her to get herself dry. Anyone else would ask her if she’s alright, but he’s never said those words in his life. Instead he offers gentle orders to eat or dry up or tell him what’s happened. In time, perhaps, he could have made that final leap to speaking more gently and carefully, but he softens where he can. 
He takes a huge step forward when he rescues her from being tied up on the cross and feeds her the antidote for the poison with his own hands. Like this is huge stuff for a king, especially this king in particular. For him to allow himself to express this much affection for someone is a milestone. Of course, this alerts all the ministers to a new weakness, which is unfortunate. Just as he’s beginning to learn to love, he’ll be quashed by the calculating cunning of his ministers. Still, he tries to save her father and her. The moment when he faces her down in episode 8 as she begs him to punish her rather than her family breaks my heart. He says her name over and over, wanting her to let him save her, but she won’t give in--insisting that in spite of all he’s offered her, she’s the one who’s let him down.
That’s the other thing about Chae-kyung that I think really gets to Yeonsan. She absolutely appreciates and values how he sticks his neck out for her, but she also fears for him and doesn’t want him to lose his influence because of her or her actions. Even though she loves Yeok and is desperate to protect him, she also wants to protect Yeonsan. The girl just has so much love in her heart, and it’s such a shame she’ll ultimately be unable to bring these brothers together and rebuild the torched fence between them. 
I think Chae-kyung’s interactions with Yeonsan-gun help us see what he could have been if someone had only given him the chance. Chae-kyung enters Yeonsan’s life far too late to achieve any great results, and his course was long since set before she arrived on the scene. He was already married and in the hands of a cunning concubine; there was never any room for Chae-kyung, and now Chae-kyung has no room for him either. 
In the end, I just feel grateful for anything the creators are willing to give me with this pair at this point. I know Chae-kyung will marry Yeok and that Yeonsan-gun’s in for a tragic end, but still... I hope there’re still some moments in the future episodes for me to enjoy highlighting this pair and their potential. Ultimately, they’re a love that can never be which was over before it started, but still, I can’t help but find it the more compelling love story in Q7D. Yeok, you’ve got a long way to go to overcome your big bro. Good luck, m’boy. ;)
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