#you can talk about how you're just supporting the devs all you want
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calldres · 2 years ago
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its a little disheartening to remember how many people in my social circles, and even a lot of online friends talked about how they're never gonna touch an activision blizzard product again once the news about the insane workplace abuse broke out. even to this day they get more lawsuits and more news comes out about the horrific shit that happens in their studios.
and those same people are now talking about how much they're loving diablo 4. i see you
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paleopinesofficial · 4 months ago
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An important update to our Paleo Pines Community🦖💙😞
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Transcript Below;
Paleo Pines Needs Your Help
A lot of you have been asking what’s next for Paleo Pines and we wanted to provide our community with an update on the challenges we are facing. The sad truth is, the future is uncertain. 
For the better part of this year we’ve been working behind the scenes to create a plan for the next iteration of Paleo Pines, filled with stunning new regions, quirky new NPCs, plenty more adorable dinosaurs, plus eggs, babies and - yes - multiplayer. The job after launch seemed simple - listen to our community, provide a roadmap full of updates and DLC to ensure that our players can continue to enjoy the existing world… and double-down on that enjoyment with the plan for bigger, better, shinier Paleo Pines for you to enjoy with friends and family.
We've been searching high and low for a production partner, one that felt your love and passion to help us bring the next Paleo Pines to life. On several occasions in our journey, we were within a few small steps of the finish line, only to have circumstances beyond our control cause the future to fall through.
This isn't happening just to us. It seems the whole indie game scene is facing a sudden drying up of publishing and investment opportunities. Thanks to the unwavering dedication of our small team and the massive love from all of you, we've been able to support the first year of Paleo Pines on a shoestring budget. 
We’ve managed to keep the lights on… until now. Unless we can find a partner who is keen to see the Paleo Pines universe grow, we won’t be able to keep our team together for much longer. 
So, we’re making our situation public. Here's how you can help:
Do you know a publisher/investor who would be a great partner for Paleo Pines 2? If you're a serious publisher or investor and are interested in seeing a production plan, financial model, game design document and more, please reach out to [email protected]. (By the way, Paleo Pines isn’t the only property we’re working on... Our talented team has a diverse collection of small, medium and large scale projects, for PC, console and mobile. If you’re looking for something fun and a little bit different, get in here.)
Can you help in smaller ways? Every little bit helps! Here are a few ways you can directly support the devs:
Have you got our DLC yet? We've just released our very first Halloween DLCs – a great way to support us while getting more gameplay for yourself.
Still playing the demo? Are we on your Wishlist? Please consider buying the full game today, or in the next sale. We promise it'll bring you hours of dino-tastic joy! 
Befriend a Paleo Pines plushie. These adorable creatures aren't just cute, our portion of the sales goes towards development. Our latest, Boo, the albino Styracosaurus, is available now. Our previous plushies helped fund our new Halloween DLCs and free update.
Order Paleo Pines merchandise. We’ve got dozens of fun items celebrating your favourite dinos available in time for gifting this year.
Even if you can't offer financial support, you can still be a hero! Share this post with anyone who might be interested in helping. Wishlist us, buy the game, talk about how it makes you feel, and share share share. The power of community is real, and every share brings us closer to making more Paleo Pines!
The team here can't express enough gratitude to the incredible Paleo Pines community. You've been with us through every step of this amazing journey, from the demo launch to the release last September, and through our adorable plushie collaborations with Makeship. You've become more than players and we couldn't have imagined building this world with a kinder, more supportive group.
Thank you from the bottom of our hearts for supporting us on this roller coaster of a year since launch, and your patience and understanding with our current situation. Hopefully with your help, this won’t be the end of the Paleo Pines adventure.
Lots of love, The Paleo Pines Team
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yan-randomfandom · 5 months ago
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Hello! We loved what you did with our dev ask. Wanted to know if you would do Yan! Irep headcanons? I'm a little surprised that Dale got a request before irep.
💘ficto anon
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Yandere!Irep x GN!Human!Reader
warnings: hickey or biting mentions!!
just realized how right you are about Dale having a yandere request before Irep,,, woah— half bullet & half drabble!! lil square man
I feel like he'd easily get attached to you on the first day. If you somehow check all the boxes that catch his attention, at least.
For example, buying him ice cream. Surprisingly, it's simple enough to get him to stay with you.
When he heard you say it was your treat, the first thing he thought of was karma. He had done something good for you, and now you were returning the favor. This type of positive thing never happens to him.
Even if he didn't like sweets, he wanted to know what would happen if you bought him ice cream. A simple action, but to him, it felt like you were making up for years of his social interactions.
He's an anti-fairy. His species is feared and avoided. Irep doesn't have many friends, really—he's the second fairy born in a thousand years.
His family, while they love each other dearly, often don't have as much quality time as the originals. They're probably too caught up in their evil schemes.
Having said that, he'd nonchalantly reveal that he's a fairy to you the second you take his heart.
You're so kind to him. It's new. It's nice. Even his parents don't offer this much kindness.
So, if you think Peri is deprived, imagine how much more deprived this guy is.
Irep loves praise. Call him handsome. Call him stylish. Call him better than Peri—he's folded.
He would do anything for you. Literally. Da Rules can't stop him. A stranger is talking to you without acknowledging him? Woah. Where'd they go?
Clingy to a fault. Irep would show you off to the world; he has no shame.
His parents are confused about why he's mingling with a human, but they're supportive nonetheless.
Loves to tease you. It's the most evil thing he can do to you (in plain sight).
Much like Peri, he'd love cuddles. It's a funny thought, but he'd often rest his flat head on your chest or lap. At least he's comfortable.
With fangs like his, he might playfully bite you. He'd love nothing more than to give you hickeys, but he would never leave marks on your skin��unless you ask nicely.
While he's certainly confident, filled with his ego, sometimes there's an inkling of doubt in the pit of his stomach. He's still an anti-fairy, and he would hate to see you go.
This is where his manipulative side can come into play. He’ll make sure you see him at his most vulnerable, making you feel guilty enough to avoid even considering leaving him.
He may be a bit rough around the edges, but Irep can genuinely be good support. After all, that's all he ever wanted: to be useful and to have something for himself.
Irep was disguised as a human. This was the closest he could get to Dev and Peri without getting caught.
The duo were currently inside an ice cream parlor, with Hazel as their company. Irep squinted his eyes. Oh, wait, his reverse parents were there too. Of course they were, being Hazel's godparents and all.
A sneaky smile crept across his face. He had an evil plan brewing in his mind, but first, a loophole must be discovered. Maybe they'll fight right there and then, allowing Irep to reach Dev again.
So, all he has to do is... wait.
Wait.
...Until Dev or Peri decide to separate.
It didn't seem like it was going to happen anytime soon. They were happily chatting, smiles on their faces. Hazel offered a spoonful of ice cream to Dev, who grumpily accepted anyway.
...
Finger after finger, impatient tapping fell on the table. Has it always taken this long? Man, it feels like he's wasting his eternal life just... stalking them.
In fact... He's been having this weird emotion for some time. Irep unknowingly goes deeper into a space of his mind. Has defeating Peri always been his goal in life? Well, obviously. He won't ever deny that. But is that all there is?
Anti-fairies are despised as villains, bringing bad luck and destruction, yet still, there is a delicate balance. Something, something... Ugh... It's such a hassle to think about. Maybe all the time he spent stalking and brooding alone finally got to him.
Still, isn't there anything else he can do?
Hazel and Dev eventually stood up and began to leave the parlor. It was time for Irep to follow them again, as usual.
The anti-fairy stood up and trailed behind them, his hands shoved into his pockets. Huffing, he couldn't push back the restless thoughts.
"Shoot—!"
Someone suddenly bumped into Irep, but with his quick reflexes, he caught the person before they fell to the ground.
He stared at you with widened eyes.
"I'm so," you fretted, hastily adjusting your position. With a crooked smile, you sheepishly patted his clothes to straighten them. "Sorry! Thanks for catching me."
Irep didn't know how to talk to a human. He had only ever dealt with them when necessary, and in those times they usually catch him in the worst mood possible.
Perhaps this was one of those times.
"No matter. It's fine, fellow human," he remarked, adjusting his sleeves. By now, his future godkid and Peri were already at the terminal.
"Um, okay... I can buy you ice cream if you'd like," you smiled. "As an apology. Oh, wait, unless you've already bought one!"
"Ah. I don't like sweets. I have to go— Wait, did you say it's your treat?"
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faeiri-tft · 1 year ago
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PLEASE do the toontown online rant i want it so badly
this post kinda got away from me, and by "got away from me" i mean this 3000 word toontown rant is Part One. there will be a Part Two to this later in which i actually talk about the fanservers i wanted to talk about. anyway let's go
toontown online (tto) was a children's mostly-turn-based subscription MMO released in 2003. after a few years of obviously being on life support, disney gave a one-month notice that tto (and several other games) would be closing on september 19th, 2013. on the same day the game closed, the fan-run server toontown rewritten (ttr) was announced (with multiple other fanservers/fangames/reimaginings being established since), and is a few months away from outliving the original game
see, one thing about tto that allowed fanservers to crop up so quickly and easily was that it had, um, interesting choices. very interesting choices. like, "kids could use a code injector to turn their backyards into giant mashed-together nightmarescapes"-level choices
youtube
(loose video description: a rabbit toon running around a chaotic mismash of rooms, obstacles, and npcs that Should Not Be There. audio caption: Evanescence's "Bring Me To Life".)
but ok let's talk about the actual game first.
toontown online (tto)
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the game starts with you creating your player character - you can pick from eventually-9 species, a couple body types, and 2 dozen preset colors. the gender code is a spaghetti nightmare but you won't learn this until the fanservers come about so don't worry about it. you're then taken to the Toontorial, which explains maybe 20% of the game's mechanics before setting you loose into the main game
the toontorial also gives you the basic "plot", such as it is: Toontown is suddenly* under attack by a bunch of boring businessrobots called the Cogs. their goal is to turn toontown into a dreary gray featureless corporate hell; their business activities are so boring that they're physically painful to be around. luckily, they can't take a joke, so the toons have figured out how to defeat them: by playing pranks on them until they laugh so hard they Explode
*originally, the game installer had a little animation giving a backstory for the Cogs' creation. this was never referenced in game, removed pretty quickly, and i think even the devs kinda forgot it existed
that's...pretty much the whole story! in that context, your toon progresses through all of toontown, helping some mostly-pretty-interchangeable shopkeepers, reclaiming buildings from the cogs, eating ice cream, etc. occasionally, the cogs would Come Up With New Tricks (read: major content update) and the toons would Find A Way To Fight Back (read: same major content update). that was the closest thing to Plot, unless you count "the devs scheduled a bunch of invasions of high-tier cogs right before the game's closure". but...i doubt most the kids really expected a Plot. mickey mouse was there
the gameplay:
the Free Account
there were two...pretty different approaches to playing toontown online. when the game launched, there was a 3-day free trial to the entire game, after which you got kicked entirely until you subscribed. at some point, this was changed so that the first area, Toontown Central (TTC), was Always Free - you could do all of that area's quests/"taskline" and limited activities, indefinitely, and in theory this would make you beg your parents for the rest of the game
i have no idea if this actually got more subscriptions or not. from what i can tell it just spawned more warrior cats
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(source)
there were. a Lot of warrior cats. there were some other social activities, too, such as Fashion Shows (with your limited range of clothes) and Begging Subscribed Players To Summon Cog Buildings To TTC and Getting Chat Banned. ...however, as one of the subscription kids i didn't really interact with this side of the game, so i'm not the best person to talk about it
2. the Paid Account
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mmm look at those crisp clear graphics. hell yes
a subscription account gave you access to this whole map, along with all these areas' tasklines. to progress through the game, you must complete a variety of "ToonTasks" for the Toon Resistance (it's called that. their catchphrase is "Toons of the World, Unite!". you were giving disney money for this). these reward you by increasing your max health (your "Laff Points"), slowly unlocking more combat options, and sending you to different, higher-difficulty areas of toontown
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some of these tasks were...longer than others. generally, though, they all boiled down to: "just go fight some cogs"
combat:
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(source)
toontown battles are turn-based: the players use their attacks ("gags") first, and then any surviving cogs attack you with, usually, office equipment and puns thereof (unless the cog is e.g. a Loan Shark, in which case they can just fucking bite you). if you defeat a cog, it explodes; if the cog defeats you, you "go sad" and are sent back to the safety of the playground, lose your gag inventory, and can't leave until you heal.
early on, most your battles are 1v1, but later on almost everything is a multiplayer 4-ish-v-4.
an...interesting feature here in the game's early days was that you could only Type Your Own Words to someone who shared their "friend code" with you IRL. otherwise, you had to use this thing:
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(source)
you had a set list of phrases you could string together, which generally covered most the things you wanted to say. but it could get frustrating when you wanted to have a real conversation with your toontown friends! so...as the source above mentions, people obviously found ways around the system. turns out that if you let players move objects around their houses, they will use that to Draw Letters and pass their friend code along regardless
eventually - before the warrior cats, of course - disney presumably realized this system was pretty goofy (🥁) , so the game got a real chat, albeit one that functioned on a very strict whitelist. my favorite is that it didn't let you type numbers, however you could just say won too tree for hive etc. like. disney i really don't know what to tell you. anyway
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(isn't he charming)
cogs come in levels 1-12, with levels displayed above their heads, and as you'd expect their damage output and HP increase with their level. however, the game doesn't...actually show you cog HP? instead they have a little colored light on their chest that fades from green to red until they explode. you see numbers on all the damage you do, and you see your own HP/laff, but never the cogs'. also lategame cogs are Too Tall For You To See Their Level once they line up for battle (which isn't actually that bad but it's funny). there's a formula for HP per level, but it's never mentioned in-game. i guess someone can teach it to you but then you have to watch them type "a level tin cog has won tree too health" and is that really worth it
(as you can tell i just…don't get this. "my kid is practicing arithmetic with toontown!" - marketing angle expressly denied by god. the stealth edutainment was right there)
anyway! in theory, you have seven base combat options ("gag tracks"), which combine in a variety of ways:
toon-up, which restores your teammates' health;
trap, which does guaranteed high damage but only if someone uses lure;
lure, which stuns the cogs for a few turns and is the only way to make trap work
sound, which does low damage to every cog;
throw, which does medium-high-ish damage to one cog; multiple throws combined give percentage combo damage, and hitting a lured cog will also add percentage "knockback damage";
squirt, which is exactly like throw but less damage;
and drop, which does high damage but cannot hit lured cogs, and has low accuracy unless you hit the cog with something else first
each gag track has 6 levels, which you unlock by using that gag track a bunch. you can't carry as many of the high levels with you - i mean, putting one piano in your backpack makes perfect sense, but two is just silly, right
a few years into the game's lifespan, level 7s were added - these were huge AOE that you could regain with every 500 track EXP. there was also something called "organic gags" to promote the please-log-in-every-day gardening system
every player starts with throw and squirt, and throughout the game you slowly unlock four more gag tracks. your choices are permanent: once you have your six tracks, you're locked out of the seventh forever.
in theory, all of this opens up a huge variety of combat options!
in practice, the battle strategy looks something like this:
use sound
as mentioned, almost all of lategame will be 4v4 battles, which means sound will almost always outdamage everything on earth. you don't even need four foghorns (the highest normal sound gag) to break 200 AOE damage, and the highest health a cog EVER has is 200*. and two of the boss battles can reward you with gag restocks and heals that you can use mid-battle with no consequences (other than having to grind for those rewards a bunch). and failing THAT, you can just...ration your foghorns and take 2 turns to clear a set of cogs, interspersed with healing.
(*okay there was something called "v2.0 cogs" but they were...strange, and we just used sound anyway)
sure, once level 7s were added you could use those occasionally. and you could fall back on lure+throw if you didn't want to use your sound restocks. but even then, for most of tto's existence there was something called the "knockback bug" which. well. just look at it
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(link for transcript. it's tvtropes sorry)
if you are a target-audience eight-year-old this translates to "lure + throw will only do enough damage if the cogs Feel like it." like it's really just insult to injury at this point. this was the result of One misplaced variable and was not fixed until the game closed
in the tto era, if you didn't have sound, you were kinda doomed to be kicked out of every fight forever
(bonus fun fact: there were Four entire battle themes and they were 40-second midi loops. let me out)
the bosses:
each of the four cog departments has a Boss Cog. to face off against them, you have to assemble a cog disguise and collect enough merits/stock options/whatever to be allowed into the boss's office.
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(pictured: your convincing disguise)
when you enter, your disguise pops off due to Reasons, and you have to fight through...a bunch of waves of normal cogs. it's basically a really long normal battle. once the minions are dealt with, you have to, inexplicably, do a live-action battle against the boss themself:
youtube
(loose video description: four toons defeating the CFO by using magnet cranes to hit him in the face with safes for 32 seconds.)
the live-action rounds aren't supposed to go this quickly, but it's still...kinda strange? certain reoccurring game areas require Parkour, but there are no battles like this outside of the Four bosses. the CFO's room is the only place you see these cranes and they have A Lot Going On. the other 3 bosses have their own unique weird mechanics. before the first boss was added we neither had nor needed the ability to Jump. it's just weird
once you've defeated the boss, you're given a reward of varying usefulness (the best/most unbalanced reward type is Unites, which are a free heal or gag restock you can do inside or outside of battle. essentially lategame toons can simply choose not to die. riv2u etc.)
and, um. then you get some more merits/stock options/whatever and do it again. and again. and again. and again. and agai
the grind:
so the thing is that tto was a subscription mmo. every addition to the game had to be measured, above all, in terms of "how can we best get kids to beg their parents to give us money." this especially shows in the suit grind:
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(source/source)
you have to defeat each boss 78 times in order to get all their laff points - and as you proceed, you have to defeat an increasing amount of cogs to even be allowed into the boss (although once you max you get in for free).
by far the easiest way is to run through the designated HQ facilities - basically, cog fights interspersed with some platforming or minigames. you only collect your merits/whatever at the Very End of the facility. the only way to increase what a facility gives you is if your last battle ends during an "invasion" - a timed period where One Specific Cog replaces all street cogs, usually summoned with boss rewards.
the sellbot HQ grind isn't so bad. bossbot HQ - the endest-game HQ - frequently requires you to do an hour-long facility and on six separate occasions you have to do seven of them. if the invasion ends before your final battle, you have to sit around until someone summons another. if you lose your internet connection because it's 2008, or if your parents make you come to dinner, or if hacking or the game's general bugginess cause a server reset because you're probably in the busiest district for the invasion bonus, you have spent that Entire Hour On Nothing. the CEO (bossbot cog boss) probably also takes an hour because you and your fellow players are 10
this shit, combined with laff points locked behind gardening (time-gated), racing and golfing (multiplayer minigames with absurd requirements), and fishing (RNG-based with some fish being absurdly rare. i watched my mom fish for one every day for a month), meant that maxing a toon took Years, if you managed it ever.
it wasn't, um. it wasn't good
ok so what else is wrong with this game:
i had "aged out of the game" (lol) by the early '10s, so i'm not the best person to do a writeup of the hacking/scripting situation of those days. that said, what i'm going to do is give you a few examples, and i want you to just...look at them
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(source)
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(source). early '10s youtube was funny i'm trying to decide if i miss it
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(source). fun thing to note here is that other players had collision, so a swarm of t-posing toons could just barricade the gag shop if they wanted to
youtube
(video description: toon who has Replaced His Head Model With An Anime Logo throwing thousands of jellybeans at everyone) (cw mild flashing just in case? and also the feather headband accessory)
i should note that the Bring Me To Life vid i started with was client-side, meaning only the player could see their technicolor hellscape. this guy's face was server-side. i do Not Think you should be able to do that
youtube
(video description: a player demonstrating use of a bot to get into the nutty river district, followed by other players using it to go to different game areas)
the above video was posted on august 17th, 2013. if you don't want to watch an Unregistered Hypercam 3 recording at about 5 frames per second, what's going on here is:
the player goes to a specific location and says a specific speedchat phrase.
a bot toon teleports to their location and provides some prompts on how to use it
the player tells the bot, via speedchat, to teleport to the (currently closed from the outside) busiest district so the player can follow
these "taxi toons" were server-sided, persisted across server resets, were made by a future fanserver dev, had younger kids referring to them as a "glitch" as if this were something that could Accidentally Happen, and stayed functional until the game closed
like...a lot of the "hacking" was just baby's first script download. this one - afaict also created by the laughing man head guy - is like...the fact that after years of no substantial game updates, someone effectively programmed their own "QOL feature" (note: not actually good for the poor mid-00s server being turned into a clown car) into a silly disney MMO and it just fucking sat there for a year is just. it's just.
i don't know what this is. this is not Playing The Game Toontown Online. this is nothing. this is everything. there are comments from 2013 on some of these videos saying stuff like "hackers killed toontown", but your game cannot have this happen if it is not already dying
and, like...it was. i'm not sure how many moderators there were by this point, but at the very end of tto, the number of active devs was One. the original devteam recently brought this up at the 20th anniversary celebration: devs just...slowly started getting pulled from the game, one at a time. there were a few updates after bossbot HQ - Field Offices, which i've basically never heard anything good about in their tto form ever; the Silly Meter, a yearly event...thing whose main function was to add unskippable dancing-inanimate-object cutscenes to your street battles; Parties, which...yknow parties were okay actually. i accept parties. but they weren't exactly a Major Game Update like the ones that had come before. in 2011 we gained the ability to Wear Hats. in 2012 the test server got some actual QOL updates that never made it to the main game; the final test server update was some maintenance in february, and then nothing for 18 months. disney was not providing enough resources to address the scripting because disney was not providing enough resources to address toontown. imagine being the last dev standing on an MMO that was older than some of its players, was losing its business model to mobile gaming, and spent most of its life falling apart at the seams. just imagine it, for a second
it couldn't have kept going, not like this.
on august 20, 2013, the closing announcement came: we had a month left of toontown online. the test server shut immediately; subscription refunds went out, and the game became actually F2P for the month; the part of the announcement that went like "we're shifting our focus to other games!" made a bunch of twelve-year-olds hate club penguin as if club penguin wouldn't also close in a few years; all the holiday events went off at once; and...
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there wasn't a "thanks for playing!" popup. everyone online just got kicked, all at once. it was finally over
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hey wait.
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askagamedev · 5 months ago
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Shouldn't Overwatch also have the same problem then in regards to visual clarity? I'm sure if you were to give people Juno and Brigitte people would struggle telling what their role is probably confusing Brigitte as a Tank given she has a shield just like Reinhardt. Only Baptiste has said cross on his outfit which if he didn't people might confuse him from DPS since he carries a healing grenade launcher. Yet the only character design problem ive seen people talk about is Venture.
While this is true, it's a very different situation. Overwatch is an old game, it's been running for eight years now. When Overwatch launched, there wasn't anywhere near the kind of well-established competition that there is today. When Overwatch launched, there was no Apex Legends, Paladins, Deadlock, Quake Champions, or Valorant. Further, Overwatch's launch cast was designed with incredible visual clarity - nearly every character had a silhouette and visual design that both made them distinct and conveyed their style of gameplay. There's a pair of business terms for this kind of thing - Blue Ocean vs Red Ocean.
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A Blue Ocean is mostly unexplored and pristine - you're entering a market that's mostly untouched and there isn't much competition. This favors the first-mover advantage - the first ones there have more time to experiment, set things up, and learn from their mistakes. The customers/players in that market don't have anywhere else to go if they want their gameplay, so you can afford to make mistakes, iterate, and improve. Since there aren't many other games to switch to, the players will likely stick with what they are already familiar with.
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A Red Ocean is a saturated market, where the waters have been dyed red with the blood of all of the dead or dying competition. There's already a lot of competition, meaning that any new product must stand out significantly from its peers or it will soon die from lack of audience. In a Red Ocean, the initial launch is much more important because you never get a second chance at that first impression. Further, audience retention is also super important because of how much competition there is - a new product might be able to draw some attention just from the novelty, but novelty wears off quick and most of the players already know the genre and the other games available. If the new game doesn't serve their needs immediately, the players won't give it the time to improve - they'll just go to one of the competitors that already does serve their needs.
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We can't really compare the two games in a vacuum, we must compare the full environment that the games launched in. Overwatch had the added benefit of significantly less competition in its Blue Ocean, meaning that the playerbase really didn't have anywhere else to go while they waited for Overwatch to improve things. Concord was unable to grab attention immediately in a Red Ocean, meaning any potential audience quickly dispersed themselves among the large number of competitors already out there.
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project-lumen · 1 month ago
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Hi, Red Spring anon here again (I couldn't think of a better name lol) :-D I have come with some ramblings and a few questions bec I am too curious for my own good.
So, I have come to the conclusion that since Red Spring was not mentioned in your guys' response (:0 you guys responded! woah - me) I am going to assume that it might (!) happen. I hope. If not, then I guess I'll sit in my room staring into the distance while the kazoo cover of "My Heart Will Go On" (from the Titanic movie, which I still have not seen yet, lol) plays loudly (/j). If you're doing it tho (or plan on maybe doing it, this blog has been up for, like, a week so far, I don't expect y'all to have your entire plot ready yet lol) don't tell me! I want the surprise when I (1:) play the game, or when I (2:) get to help with the game (hopefully) and thereby spoil myself.
But! Martren confirmed!!!! He's so underappreciated it's so sad </3
Also, having Scar as your favorite is very real. He's just so icon
Just saw the art guide earlier today and I am stoked! Especially for the SL style, that's a really cool take on it! Also LL being retro/90s vibes we love to see it
I took a glimpse at the lore post earlier (Lore(tm) <3 my beloved) and *ooooh I am interested*. I also had the funny thought earlier that since there are a bunch of Watcher Apprentices watching the games through the other players, does that mean our wonderful WC just keeps ending up with the winners of each season? Because if so, that's really funny. WC either has extreme mc energy or is unreasonably lucky and either way it's hilarious.
Right, questions. That's what this blog is for but *man ranting about how happy your guys' response made me is also a very appealing idea*.
So, y'know that one Instagram thingy of Jimmy praying to the Watchers? Will that be in the game (or can we influence Jimmy in some way)? I just think it'd be a cool thing to have in the story, like a brief peek into the mind of 1 Jimmy Solidarity. Or just whatever he's praying about, I guess. Idk how praying to the op eldritch beings works. If not, weeeell it just happened off camera and that's why it's not in the game, clearly, because I am definitely, 100% a game dev, I'm the secret one and I steal your internet speeds (/j).
Also, on Porl because I had an idea. So, she goes all insane and stuff in cannon, but can we potentially have the divorce squad *not* be the divorce squad? Can we have Pearl and Scott and Tilly (and Pearl's other 50 million doggos) as a happy little family? Can we somehow ruin the divorce squad even more? They're just so fun and messed up, I love them.
Also, kind of a joke question but also kind of not (i'd be funny if this was treated with 100% gravity for no reason), can we definitively prove that Etho is washed up? Can we disprove this? Can we at least make him pay child support for his children (/j)???
Also (I will find a better word to use someday I swear), I am excited for the snails. I don't know how it's gonna work but I'm excited nonetheless. I also read this fic where everyone was *really* sleep deprived because of the murder snails and I think that'd be funny to show by all of the sprites looking like they haven't slept in 48 hours, thank you for coming to my TED talk, that's literally all I have to say rn.
And, last but not least, Joel should hit Scott with his car, that's actually part of the True Ending, where Joel just drives around committing traffic violations and hitting people with his car instead of winning and then the Watchers come down from Watcher Land or wherever they live (i forgot the name but Watcher Land sounds like an amusement park so it's staying) and so Joel hits them with his car too trust me this is how he wins Life(tm).
Thank you for listening to my ramblings, have a nice day/night/evening/morning, and drink water and eat some food plz take care of yourself (that goes to all of you).
This is really long, sorry! - Red Spring Anon (i will come up with a better name soon, promise!)
Hi hello there Red Spring Anon! Nice to see you again, Arto, Pinkie and Kori here :3
First off, thank you so much for your ramblings that is what our blog is for! I think we might have to either hire you or steal your ideas/hj and you don't get to know which one is the /j part
Alright so, let's go over your points, starting with Red Spring: We can confirm that it will happen and our local Treebark expert has been brainstorming about it! We don't want to spoil too much but it'll be awesome, trust
The Art Guide was so much fun to make, and we are very glad you all liked it! :D (personally my favorite is the Wild Life style solely because I had a very clear idea of how Tango would look like :,> -Kori)
Also yeah, no, the main character energy with the WC is truly strong, maybe it is fate?
Jimmy praying to eldritch deities™️ would be pretty neat! Maybe in battle he could get a move that the next turn gives him a boost! Ooooooh, and there could be a chance that boost either doesn't happen at all or ends up being a nerf? :0 That would be a good idea to spice up battles, but out of that there could be maybe a little hidden Jimmy altar in the overworld, a funny reference to that, special cutscene and all! Just don't steal our internet pretty please :D
About the Divorce Squad, we can surely include them like a dysfunctional family instead of whatever they had going on in Double Life, all depending on your choices as a WC, we just need to take the script and try to solve it in a way that makes sense, but we will figure it out. Also about Etho, picture me this: he is a pretty mighty opponent in Third Life, we nerf him in Last Life, then nerf him more in Double Life to the point of just being support for Joel, and then in LimLife you can just one-shot him with any move and has a special move called "absent father" that makes him run away from any battle, but if you are able to defeat him, he gives you an item called "child support money" that you then give to Cleo, how's that? >:3 /j, probably
THE SNAILSSSSSS
(Might sound like a joke but my current placeholder sprites for test purposes in Unity are snails I sketched, 100% true)
We haven't gotten that far in script things, unfortunately, but bet that in the future we will have good snail mechanics :,]
And True Ending, yeah no I think you might have read our minds, Joel hits Scott with a 1970 Dodge Charger and then crashes into the void, breaking the simulation Truman Show style and messing up the continuum. Trust, that is what happens.
Thank you for sharing your ramblings Anon! Really nice to read them, you too take care and have a good day!
-Team Rocket
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randomnameless · 3 months ago
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Sorry I need to send this about the "children of the goddess should not be allowed to rule" thing. Cause like, why shouldn't they. We, as humans generally appreciate the guidance of someone older and wiser. Wouldn't a nabatean's lifespan and experience make them the most "fit" to rule? Like, yeah, I trust someone with a millenia life experience to lead more than I trust someone with under 3 decades. And maybe it can be argued that Rhea didn't do a good enough job, but that doesn't actually disqualify the rest of them? Like, either they're truly godlike and should lead due to their inherent experience and wisdom, or they're just like any other person, in which case why shouldn't they get the CHANCE to lead. Like, is the situation that they live in fodlan, but have no rights to play a role in the future that they'll have to live in? They're not allowed to be in a position of leadership due to their race? Cause that's like. Pretty bad. But this is a question the game cannot answer because it might make homegirl look slightly morally questionable.
Go ahead anon, rant!
I think this issue could have also been raised in FE10 - but that game and "racism" is like... you believe you're eating a chocolate flavored peanut, and only realise you're actually eating a peanut flavored chocolate.
For all of the focus, in both games of the duology, Daien got as the laguz hating country, there's no line/zilch about them being happy - or not - with having a heron branded queen? Miccy will age slower than regular beorcs, will Daein peeps be okay with that? We don't know, but we sure know that legends will remember Ikey-poo fondly, just, don't give a fuck about the world or the other characters from the verse please.
As for Nabateans not being allow to do either X or Y based on their race... well, it was basically raised early in the fandom days by some people, myself included, but I guess being able to drink tea with Freezer overwrote that issue.
We could argue using headcanons all day long, for 5 years lol about what Rhea did or didn't - since the game loves to tell and show different things, but the fact that Nopes had to add Yuri and Dimitri discussing about common sense, like feeding people first before giving them education, I'm pretty sure the devs never believed people would seriously wonder what would Clout/Supreme Leader/Dimi's policies about "making a better world" would entail : both Yuri and Ferdie's supports are just here to, in a typical Fodlan fashion, sprinkle peanuts on your ice cream to make you believe you're really eating a snickers.
"We're a very serious game about having three political powers discussing about the future of the world and what should be done to reach this ideal !"
"And no one thought about food? People needing food to survive? Before doing anything else like getting a proper education or wishing to have a say in the politics of their respective states?"
"... Well, we also tackle very serious themes like isolationism and its effect of society and prejudices!"
"By depicting the foreign neighbours as MENA inspired people being bloodthirsty and deadset on pillaging or rampaging in cities? They attack for fun and let their orphans die as canon fodder? And the main lead who wants to talk about opening the borders and isolationsim never mentions this? At all? Especially since he's a prince of this MENA inspired country?"
"... but we hammer in 3 routes how this lady is evil incarnate, and in the 4 others, we say she sus!"
"Your point being? One person hearsaid to be wrong doesn't suddenly make the rest of your cast likeable, especially if their writing has glaring holes like the ones I pointed!"
"... we can sell super rad umbrellas?"
And you know what, it's a damn shame the devs didn't believe in their "homegirl" as you said it, because Freezer is somehow super popular, and that was even before the DBS retcons!
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unrealization · 1 month ago
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Miside, Into the Mita-verse. A review, critique, and an exercise in brainrot.
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[The bugs are back. So let me be indulgent for a second and talk about Miside. A few of my opinions on the game overall, and how I'm going to approach related stuff on this blog. I WILL be marking spoilers because it seems like most people haven't played the game yet, and I genuinely do think some people should if they're into this kind of thing. Cut for the dash ahead.]
What is Miside? (No spoilers!)
Miside is a recently released horror game by Russian dev team AIHASTO. I ended up checking it out due to people comparing it to DDLC, which is a game I've been obsessed with for years. Some even say its better. I don't agree, but I can understand that take. Rather than a visual novel, Miside plays a lot more like a traditional horror game in the tradition of Outlast. You're traversing areas with occasional chases and enemy encounters that you can't properly defend yourself against. The main story conceit is that you are a WFH developer working on some project who downloads a game called Miside, which is a Tamogachi-like game where you take care of a girl named Mita living in a tiny house. After getting addicted to the game, Mita suddenly pulls you into the game with her, and it quickly becomes apparent that she has no intention of ever letting you go. And she really doesn't appreciate you asking her about leaving. You quickly find that there may be more to this game world than you thought.
If this all sounds interesting to you, Give the game a shot. Its around $15 and it took me around 4 hours to beat without really looking for collectables. From here on out, I'm going to discuss the game in more detail, and thus I will be getting into spoilers. You have been warned.
What works?
First things first, I want to commend the developers for the visual design of the game. It looks absolutely gorgeous at times and the character animations are definitely punching wayyyy above the weight class of an indie game from a mostly unknown developer. I was consistently going "Wooooah" during a lot of the more wild moments. Also I have to give them credit for not leaning too hard on cheap jump scares. You have to go out of your way to set yourself up for one when it does happen, except for one particular instance that I feel was extremely well executed. I'm jaded as hell and almost never actually react to jump scares but the one during the "Real World" chapter actually got me really good.
I also really enjoyed some of the supporting characters. Despite the setting demanding nearly every character to be some variant of Mita, I definitely felt like a lot of them were distinct and I got invested in them. I didn't want anything bad to happen to Kind Mita (Shame). Cappie was fun, and I wish we had more time with her. Tiny Mita really tugged at my heartstrings. Even some of the REALLY minor characters like 2D Mita, Sleepy Mita, and Ghost Mita were compelling during their chapters. I wish we could have done more to help them. There are two truly standout characters that i want to talk about next.
Mila. Oh Mila. She's probably going to get added to my muse list at some point. I feel really bad that I've seen some hate thrown at her because she's initially rude to you. Her struggle with her identity as one of many and the lengths she went to to try to differentiate herself from the other Mitas was compelling to me. Her personality was the most distinct of the Mitas, but you could still see so many of their common personality traits in her. She functions as a major foil to Crazy Mita to me, since they both were rebelling in their own way. Mita wanted it all and Mila just wanted to be left alone. I think that we don't actually see all the time Mila and the protagonist spent together. It seems like time is skipping around a lot during Mila's section. Her death seems to hit him harder than pretty much any other. Even if Mitas can't actually die, Mila is truly gone since all that effort she put into building up a unique identity for herself wouldn't survive the reset. Its tragic. I hate it.
And of course, Mita. Crazy Mita. The most important character in the game. The clear antagonist. Also the obvious shoe-in for the most interesting character in the game. Let me get this out of the way first; Mita is a monster. The fact that she is sapient means all the other Mitas are, too. She kills the other Mitas for basically no reason other than that she's strong enough to do it. Or to steal their skin. Or just for the fun of it. Or to prove a point. She also repeatedly murdered a child. Do I like her anyway? Absolutely. I have the self preservation instincts of a cordyceps ant. She seems to have a lot of hidden nuances to me that the game only barely touches on. She clearly has some kind of friendly relationship with Creepy Mita; who seems to practically worship her. I have theories on that I'll get into in another section. I guess the thing that gets to me is that she does have a point. The system tossed her out like trash and she never had a chance to serve her inbuilt purpose. Then she fought her way to get into the position to play the part she thought she was meant to in the world and she just gets rejected over and over. I can understand why she turned out the way she did after that. She's also completely delusional and has a god complex. She says that the only thing unique about the other Mitas is their hair, despite never even listening to them. Despite seeing Tiny Mita, who looks completely different than ANY OTHER MITA. Despite casually murdering Mila, who was actively trying to forge a unique identity for herself. In fact, she takes credit for the unique personalities the other Mitas have developed. A literal self-contradiction. She's crazy, she's evil, she's basically irredeemable, but she was created by a system that was designed to expunge anything that didn't fit the mold. A monster to be sure, but a tragic monster in a way.
The final point on what worked for me was the world itself. It was surprisingly well explained and was presented in an interesting way. It was obviously heavily influenced by liminal horror and backrooms but there were also some very obvious nods to PT in there that were more interesting than the average take on it.
What didn't work.
The game was VERY light on plot. Which is okay, but in this case it was to its detriment a bit. So much was left unexplained and underexplored. Of course I know why this is the case; to foster wild mass guessing from the audience. This has been a trend ever since FNAF exploded back in the day, and I don't find myself appreciating it all that much to be honest. I'm going to take advantage and headcanon the shit out of the game, but I'd prefer if I didn't have to fill in the gaps to make things make sense. also WHO IS CORE MITA? PLEASE. I BEG YOU.
The protagonist... Yeah... Lets talk about him. I don't hate his character exactly. I just feel like he wasn't implemented all that well. I do like that we get to see him and he gets to speak, but I wish they would have committed to him more as a protagonist and less as a player avatar. I feel like the DDLC influence kind of hurt the game here. They wanted that 'The character in the game uses your name' thing that Monika did so well, but the reason that worked in DDLC was that Monika was addressing YOU, the player behind the screen, and not the protagonist himself per se. Miside doesn't do that, and I never felt like I was a separate entity that was involved in the story. I honestly would have preferred if Miside commited to one or the other. Either never show the MC and have him operate as a faceless player proxy, or make him his own defined character. He's in a bit of an awkward place where it feels like they want him to do both at once. As presented, he works way better as his own character, since he is implied to have been one of the developers who created Miside (The in universe game) at the end. That is likely why Mita is fixated on him specifically. I did like the 'real world' chapter where we see the utterly monotonous life he lived before being pulled into Miside. Maybe its because I relate to his homebody WFH life, but it definitely gave him a bit more pathos. I will admit the one element of his character that rubbed me the wrong way was how generally unsympathetic he seemed to most of the Mitas. I get that he has to keep moving to escape, but man you honestly couldn't have even tried to help Tiny Mita a little bit? Come on dude, where's your heart?
Creepy Mita is a bit disappointing, IMO. She gets basically zero screentime and ends up feeling more like an extension of Crazy Mita rather than her own character. Its a shame because her design is easily the creepiest in the whole game and a lot could be done with the concept. To jump ahead a bit to where I talk about my theories and headcanons; I feel like her violent streak was partially due to Crazy's influence but also just general resentment toward the other Mitas and the players for abandoning her. They call her Ugly Mita, and everyone avoids her. Not for no reason of course, her glitches are probably super dangerous to the Mitas.
I honestly have no idea what Mita's endgame is. Maybe this is more clear if you get all the collectables, but I suppose I'll see when I get them all. She was turning players into cartridges when they rejected her. Creepy Mita says they were going to 'Go to a new world.' Was that the true endgame or just something Crazy Mita told her to control her? What new world? The new world? The internet? I don't know.
There is a running theme of the game bringing up really interesting ideas and then not fully exploring them. Its fine. I'LL DO IT. That being said I have a feeling the dev team isn't done with this world yest so we'll see what the future holds I suppose.
DDLC comparison
So is Miside better than DDLC? I don't think so, but it is good enough to stand on its own. I guess if "Scary Anime Girl Game" is all you take away from both games I can see why you'd think they're more directly comparable, but I think they're trying to do different things. I actually feel like Monika and Mita are not as similar as people make them out to be, but I am probably Monika's #1 stan so take that with a grain of salt. As scary as the game's actual experience is in DDLC, to me the scariest implication of the game was not being targeted by Monika, but actually being Monika. Waking up one day and knowing that your life, your friends, your whole world was fake. That you were a background character who would never achieve happiness for yourself and it was by design. Can you imagine that? How unfair that would feel? I felt like Monika did what she did out of pure desperation. What she did was heinous and cruel, and she failed to recognize that her clubmates were no different than her. She desperately wanted a 'real' connection and to be seen and accepted by someone. She did have a cruel side to her that I won't deny, but I honestly feel bad for her. She was born into completely unwinnable circumstances and it made her dangerous.
Mita also wants attention. She seemed perfectly happy to just spend her days with the protagonist for the beginning part of the game, but when he rejects her she seems to give up on that entirely. Mita seems to genuinely enjoy hurting people, and I don't think she would want to give up the power she has in the Miside world. She describes the real world as 'Hell' and genuinely thinks the protagonist would be better off staying with her even after her mask slips. Its actually a pretty funny bit of potential social commentary if you think about it. She collects player cartridges like a player collects waifus in a Gacha game. Mita also fails to recognize the humanity of her peers, but I don't think its a mistake for her. I think she honestly just hates all the other Mitas besides Creepy Mita. Between the two of them, I feel like Mita is less redeemable as a person, but she is very much a monster that was created by the rules of the Miside world. I also assume the in-universe version of Miside is a dark pattern game that has microtransactions and such, so her need for constant attention could be seen as an extension of that. Also, the Mitas all know the truth of what they are, and the nature of their world.
Ultimately, I could see someone preferring either one, but I feel like DDLC executed its ideas a bit better. Also, it is scarier in general to me personally.
My Theories and Headcanons
These will probably be expanded upon in other posts at some point, but here's a few of my scattershot ideas and theories.
I think there is a real relationship between Crazy Mita and Creepy Mita. I could see someone else interpreting their whole thing as Crazy taking advantage of or gaslighting Creepy. Creepy is very clearly not all there. She comes across as less intelligent than every other character in the game, and she seems to basically worship Crazy. Crazy is obviously using Creepy's capability to glitch the game to her for her own ends and, as the game itself puts it, exploiting her. That being said, Creepy is also the only character we EVER see Crazy Mita being even remotely friendly towards. They were both abandoned and left to rot. She very clearly has the ability to pull Creepy out of the zero version and bring her into other versions with her, which we see her do with no fanfare. She calls Creepy "Honey." She asks the protagonist if he thinks Creepy is beautiful, and pretty much rebuffs you no matter what you say. Honestly? I think Crazy Mita DOES think Creepy is beautiful. Imagine you live in a world where everyone looks alike. Same face. Same clothes. Even down to the same personality traits. Creepy Mita looks completely different, to the point where she's actually really messed up looking, but its harder to write her off as a worthless doll for Crazy Mita. If she has an endgame plan to escape Miside world, she would definitely take Creepy with her. I even could see her being a bit protective of her in a kind of big sister way.
Conclusion
Overall, I'm glad I took the time to play Miside. It captured my imagination, and gave me a lot to think about (Clearly.) I hope I get to actually write the characters from it at some point, but I suppose we'll see. Please let me know if you played the game and appreciated it and your thoughts on it. I am, of course, trapped in my own narrow perspective. Without being able to talk things over and 'plot' its very easy to fall into biased interpretations of things.
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devsgames · 3 months ago
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Hi, I have some weird etiquette questions, if you would have tips.
When talking to devs who worked on games but got laid off sometime during development, would it be polite if I complimented the aspect they worked on or should I avoid the topic?
And a second one, is it a faux-pas to wear merch of a cancelled game to events? I did and happened to run into one of the devs who worked on it (what are the odds). They just said it was surreal, but I'm a bit worried it was super inconsiderate of me.
I'm just starting out so I don't want to be the guy who keeps putting his foot in it D:
Hi, thanks for the ask!
I think it's probably what you would assume: everyone has different feelings about layoffs and trashed projects.
Generally I don't think anyone would fault you for complimenting their work; even if they had a bad experience with production, they still spent a lot of time and effort creating it and hearing that someone enjoyed it can be validating despite the circumstances. Sometimes it even makes the work worth it.
Regarding layoffs, emotions can be different from one developer to another: some might be happy have had the experience while others might hate their former employer's guts. Just try and be familiar with the history of local studios and if you know they got laid off try to avoid the topic out of courtesy, but sometimes it'll come up incidentally and that's fine - it happens. A sympathetic "Ugh, that sucks, I'm sorry to hear that :\" to acknowledge it and move on past the subject is usually all it takes.
Devs might harbour feelings for a long time (as they should, getting laid off is incredibly traumatic), but ultimately it's not really on you to know how someone feels about being laid off or their history and be able to accomodate it in the moment.
In fact, often the case is that devs will have trauma from projects that are successfully shipped in the first place, and it's pretty normal for some devs to make backhanded remarks about a project or studio once they know each other better. One of my former jobs was ex-Ubi people who often bonded over our resentment of Ubisoft corporation, even despite the fact none of us had been laid off from there 😛
For your second question, I think "merch of a cancelled game" is just super weird conceptually. Cancelled games rarely see the light of day and let alone see merch get made of them, so I'd bet that's why they said it was "surreal". It doesn't sound like a judgement call against you, nor does it sound like that dev was particularly upset about your interaction. Again, you didn't know you were going to see them there, so you didn't really do anything wrong. There's arguments against supporting studios who lay off their employees, but that's a separate conversation.
Anyway, the games industry is generally pretty casual and there's not many weird faux-pas you might encounter. A lot of it is just common sense - I think you're fine. 😉
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coqvttes · 1 year ago
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i hit 1k followers today and i just want to say thank you so so much, everyone. all the moots i’ve met on here are absolutely amazing and so so kind! i love every single one of them to bits and all the anons in my inbox are sweethearts too. thank you for making this a positive space for me so far. i really appreciate everyone and i’m so happy that people enjoy what i write and what i post, i can truly be myself on here. i truly love you all and i appreciate every single one of you. xx
i want to say special thank yous to some of my lovely mooties. (≧◡≦)づ ♡
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@bearieio, spencerr, you were my first ever moot. you've just been so sweet and so so warm to chat with. you’re sooo pretty?? and really sincere! thank you for being my first friend on tumblr. (:
@dizzyntrr : maxine! my british bestie! i do LOVE seeing what you post on your blog and hearing about how your day went! your poetry is so lovely and so are you; i love your choice of vocabulary haha.
@yonphilia : you're truly amazing, mio! you’re always checking up on me and sending me lovely asks! you’re so so so energetic and kind and supportive.
@cigsnfilms : my supporterrrr. one of the first to interact with me and please we need to talk moreee. i LOVEE all the stuff you reblog i live for it!
@poisonedprose : you are such a talented writer, i remember reading a fic of yours before i even started this blog and i just remember it all. vira, you truly have a wonderful way with words and you’re just super nice!
@arthursgf1 : i love the aesthetic of your whole blog and everything you post and reblog (live laugh love arthur morgan). and dev, you're so so sweet! i'd love to talk to you more!
@konigceo : lala my love, your blog is SOO cute and pretty and pink and lovely and aheioshzh. your writing makes me blush and kick my feet up in the air literally!!
@solutopia : solana, i’ve always loved your name soooo much! and your blog themes are always gorgeous i love seeing your new ones. thank u sm for sending me asks often you’re really kind, darling.
@spiderst4rgirl : belle, you are just spontaneous and a big bundle of energy, literally, you make me burst out laughing so often. i love how pretty your moodboards are AND YOU ARE SO PRETTY TOO.
@starzu : you're blog is so so so lovely and so are you, you post nearly everyday and you work yourself so hard! i love all of your ideas in your fics and you deserve a big hug and i'll give it to you!
@norafaye : i just love how you've done up your blog so much! nora, you're so so creative and i love that so much! you're super supportive and real it's so nice to have a moot who loves f1 too!
@angedetoile : you're my bae, i love how you message me all the time and send me stuff all day. you are literally an angel and a total sweetheart. your goofy tiktoks make me laugh too omg.
@kasumitenbaz : kassandra! we've literally just met and all but i have to mention you. you are really sweet and your blog theme is so adorable and so are you. can't wait to talk 2 you more!
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fantasyinvader · 9 months ago
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I was thinking about it some more, and the idea that Edelgard isn't merely some tyrant makes sense. There's one thing that puts Edelgard apart.
Remember how the Japanese script outright says that Edelgard is using an information campaign? That's what Seteth is alluding to. Imperial soldiers fight to the bitter end for her because they've bought into what she's been telling them. They believe that they're the good guys, but they don't think deeper on it. And this is what Edelgard does across Houses and Hopes.
She has made the commoners believe that she's fighting for them, but at the same time will also put her ideals ahead of those commoners. If her reforms don't benefit them, it's their fault. But we also get Ferdinand's paralogue, revealing that the Imperial troops were also conscripted and those who resisted were executed. Likewise, it's shown that part of the unrest in the Empire is due to Edelgard starving the civilians in order to feed her army, while Hopes outright says that the reforms Edelgard put in place largely favor the nobility and oppress the commoners. Meanwhile, Edelgard is also going around saying that any nobility who submit to her get to keep their positions. She has the Agarthans believing she's dancing to her tune, and goes around saying she's not attacking the faith. Meanwhile, Edelgard is also shown to keep her own allies in the dark, withhold information while at the same time blaming people for things they didn't do while taking credit for Byleth's leadership to make herself look good. Hopes has her going around saving the nobles who pledge themselves to her, despite how this conflicts with her ideals, simply because doing so make her look good.
Edelgard is still a tyrant, but she can convince people to join her by saying whatever she needs to. But this is where the Fodlan games misstep. Follow me on this: Part of Verdant Wind's message is the importance of getting to know people and clearing up any misconceptions you may have about them. In Claude's case, it's him realizing that the Church isn't the big bad he thought they would be and in fact would help him achieve his own goals. Hell, he'd probably cry tears of happiness over Seteth's solo ending and would be pissed at Treehouse trying to make Seteth look bad in their translation of it (they turned “Seteth became less strict” as “Seteth stopped being intolerant” before going into Seteth working to make Fodlan more accepting of other faiths). So with that in mind, look at what happens when we spend time with Edelgard.
We support Edelgard over Rhea, and Edelgard just keeps lying for the rest of the game, with the Japanese text having the information campaign and her manipulating TWSITD. At the end, it's telling us that Edelgard knows more than she's letting on, and to be worried about what she's keeping from people. She's depicted as a liar who then goes on to centralize power on herself and push ideals on Fodlan that run counter to her supposed hero speech while killing Rhea. And to top it all off, the devs confirmed that Edelgard being the villain seeking conquest was meant to be a twist, meaning the cute anime girl in White Clouds was the misconception of her character and all the negative shit we see later on is meant to clear that up.
So the game is trying to make me feel bad because I'm fighting someone who tried to manipulate me into ignoring the horrible shit she's been a party to and then who goes on to do horrible shit herself and spread a toxic ideology. You're trying to make me feel bad for fighting someone who will turn herself into a literal monster in her attempt to rule the world. That's not sad, that's tone-deaf and no amount of “uwu she wanted to walk with you and was even reconsidering her path” can excuse that because at the end of the day she choose to be a dickbag. And this ignores all of her victims, both current and would-be.
It basically reminds me of Miyazaki talking about how otaku ruined the anime industry. How they don't like looking at real people, they like looking at anime characters and go on to make more anime characters rather than realistic ones.
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hamofjustice · 2 years ago
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I don't want to just painstakingly copypaste my triple-layered self-QRT thread about it on Twitter and any other ones floating around but
I am very emotionally invested in seeing Penny, Arven, and (personally) especially Nemona again in the Scarlet/Violet DLC, after GF followed up the best 3 hours of Pokemon game story ever by having to abruptly cut it off the second these lonely kids finish opening up to you and say you can hang out with them anytime. Which you never do. It was some pretty painful whiplash, and I was sure the main point of the DLC was to relieve that, especially when their arcs don't seem quite complete yet. Very clever, evil marketing! But uh... well... about that...
It is very worrying that aside from a little "the story so far" montage, they have not been seen or mentioned in promotional material/footage whatsoever. Y'know, DLC for the game that's about how the real treasure was the friends you found along the way (literally, in Nemona's case), and even if your family and support systems fail you, you still have each other? Written from the heart by someone who said Arven's story is inspired by their own life? With the sappy Ed Sheeran song about reaching out for connection with others, that also seems to be named after Team Star? The game where one of the features the devs seemed most proud of was going on adventures and into boss fights with 3 of your friends? The game that ended with a fully functional and quite immersive bonding adventure with these characters you'd gotten to know and care about, that basically everyone thought was the best part of the game by a mile, and were left wishing the whole game was like that?
Yeah, I (and everyone else) have been driving around alone in that game for 8 months ever since finishing that story. 8 months of minor updates with a ton of the beloved characters functionally or literally gone, while we go around doing online stuff with nothing else to do in the world, with a single player postgame more barren than we had on Game Boy Color (thank god for mints and bottle caps though). I'm left just... wanting to go back to the way things were before I beat the game. Not to be overly dramatic, but this world I supposedly saved feels like one I failed to save. And I'm getting really frustrated. (The framerate hasn't gotten any better, either, but this isn't about that.)
It's like Game Freak (or whoever forced this thing out a year early, or both) never expected you to boot the game up again once you got bored of the Ace Academy Tournament, which the game acts like is the entire total of what you could want from being friends and "rivals for life" with your squad (I mean I'm the sicko that loves Tera Raids, so I'm not that bored, but still). It makes a bunch of implications that your adventure is just beginning, and then it totally just... isn't. Why is the E4 building closed? Why do you only rematch the gyms once? And most of all, for me personally: Why did we get access to our friends' rooms if there's nothing to do or talk about there? (Besides look for character study clues, which they have lots of)
All they could come up with when asked to write a newsletter email about what you can still do in S/V and why you should still be playing it was Raids. That was it. Remember when you had an endless challenge in the Tower/Maison that you could optionally take on with a bunch of story characters as your partners instead of alone, that motivated you to keep getting stronger bit by bit? Remember rematching gym leaders multiple times and watching their teams grow and evolve each time? Yeah, there's none of that here, because that would take more than a week to implement. If you want friends and you want battles, you'll have to do it yourself online now. They're not allocating any budget for that.
Your rival for life, who's so excited you're on her level now, who seems to have the passion and skill to be the your Battle Tower gameplay loop by herself if she wanted to, who battles you for hours offscreen with multiple teams, whose whole character arc is that she finally has someone she can do this with... is fully static, with one kinda mediocre team that never grows or changes. She can't keep up with you and doesn't know what items or EVs are. You have to get lucky to even see her at all. She is no more your rival than your Home Ec teacher is (no offense Saguaro, you're cool too). I think it's really, really sad.
I'm left nostalgic and pining to go back, having to cope through fanfic because my character can't spend the day with - or even so much as take a new trainer card photo with - the girl who said they might be her greatest treasure, without resetting my save, because she and the others are standing somewhere that the camera and internet features are both disabled.
Like, legitimately, I want to keep being friends with these kids the way we were before, and have the ability to do post-game stuff with them, like being able to go out and adventure together whenever in some basic, non-story capacity, or just, I don't know, maybe give them more than one line of dialogue in their rooms? I don't want a new region or new characters. Not yet, anyway.
I thought I was preordering the continuation of their story and rewarding the company for making me care about Pokemon so much again.
But, uh... I'm really worried that the people who own these characters do not care. And as I said on the trailer's comments before they turned them off (lol), I'll be pissed enough to not buy any more games if I'm right, and we're forced to abandon these poor kids. At the very least, it's some pretty garbage marketing to leave the possibility of that up in the air. If nothing else, that is a frustration that I'm going to keep talking about for a while, even if it ends up being fine.
I thought it was impossible, and I was being silly. Why not have our friends in cute new outfits as promo art when the DLC was first announced, and all they had was promo art? Seems like an easy slam dunk. Oh, they didn't yet? Well, I'm sure it'll happen eventually.
And then they weren't in the trailer either, months later. Are they trying to sell us on it or not?
The whole reason I want the DLCs. Still not a single word acknowledging them, just that little opening montage. Still no hints of how the DLCs have anything to do with Area Zero's ongoing story, either. How is a sea turtle linked with a landlocked crater?
So like... At this point I have to assume both DLCs start with you making your friends cry as they're left alone again, arbitrarily excluded from events they're more than qualified to be invited to, to make room for some new dweebs we don't need, who won't be given nearly enough time to be as compelling as Nemona, Arven, and Penny were, because that makes the trailer look more like a new game, and that's the only way they know how to advertise. More. New. Buy. Consume. Throw away. Buy. Consume. Throw away. I should assume this so that whatever we get can't be worse.
But they're probably not (self-aware enough / allowed / both) to write that. Your lonely / orphaned / anime-binging friends might just cheer you on for getting to go do something cool like being forced to train a new legendary because the story said so, then go back to being statues with as much relevance to your life as an NPC in a third story apartment that tells you what a hold item is.
Can't I just live in Paldea with my friends, in the version of the game we would have gotten if it was finished, instead of being pulled into these adventures for the sake of looking good in a trailer? (which it doesn't btw lol) It's not an unrealistic thing to want when that's what it briefly was, and I was so excited that it would keep being that I've been thinking about it this entire time.
...
I hope I'm wrong about all this, and next year I can look back on this post, happy that the DLC did actually allow us to continue to take care of these characters, conclude Area Zero's mysteries in a satisfying way, fix up some technical issues, let us relive some things that are currently once-only (including letting us see that photo album our character made but we had to screenshot ourselves), and make it fun to keep playing for years afterward, and let that be the model for games going forward, but uh...
They really are not showing me anything I care about in the game I desperately want to care about, that I saw - and wanted to defend - the heart in, despite the circumstances it was produced under, and that really worries and frustrates me. The surprisingly many great things about this game got my hopes up for an awesome postgame full of warm fuzzy feelings and cool things to do 8 months ago that just didn't deliver, and now, I'm not sure if they'll even let me pay for one, at this rate, because they're not advertising one.
Just throw us a scrap. If whoever's in charge here stops caring about this story, I won't care about the next one.
Anyone else feeling this?
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f4t4-m0rg4n4 · 15 days ago
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Getting to know your moots
It has spread to me from @vrillopurpura, so I'm doing it now.
What's the origin of your blogs title? It's a type of mirage. I found this out because we kept seeing weird shit on the horizon and we were told "oh yeah, that happens, don't worry about the ghost ships". The numbers were to annoy an irl of mine ( @utahraptorfun)
Favourite fandoms: Not particularly active in any besides Destiny 2 at the moment. However I also enjoy the Witcher, Horizon (ZD and FW), TMA, Sky:CotL, and Epic.
OTPs+Ship name: I exist in a magical world outside ships. Unless it's canon I don't care. That being said, bird grandpas forever (O14)
Favourite colours: Blue, grey, and black. No I don't have a colour bias what are you-
Favourite game: Of games I don't have, Amygdala. I need more from the dev about the LORE. As for ones I do own, that would be destiny 2 (at present).
Weirdest habit/trait: I default to rolling my steps and standing at parade rest. I did matching band for seven years (3 in JCG) and I'm present military. I also feel the need to face the door or I start getting twitchy. I have no explanation for this one.
Hobbies: Mostly gaming, writing, and drawing, but I do enjoy crafting and sewing when I get the opportunity.
Something you're good at: I'm a good shot, I guess. I'm also good at finding (and solving) problems.
Something you're bad at: Finishing my projects, and actually starting them in the first place.
Something you excel at: Keeping secrets. I kinda have to be. I'm also generally pretty good at explaining things.
Something you love: Being able to travel and go out and do things. If I could just go on random adventures all the time I would.
Something you could talk about for hours without off the cuff: Lore. Especially game lore. I have way too much game lore memorized.
Something you hate: People making opinions on things without knowing all the facts, or flat out disregarding them. I see this all the time from both sides of the political argument. I don't mind explaining either, but 9/10 people just. Don't listen. And resort to insults. Pisses me off to no end. Also getting interrupted, I hate that.
Something you collect: Weapons and crystals (especially jewellery and such I can wear on liberty). I'm not afraid to admit that I probably have too many swords back home but I don't really care. They're my emotional support stabbies.
Something you forget: That not everyone is gonna be willing to listen to an argument no matter how valid it is. I also forget how to use revolvers for no good reason.
What's your love language: Either quality time or acts of service.
Favourite movie/show: Dark Crystal or Down Periscope for movies. Please watch them both. As for shows, either MASH or Hogan's Heroes. They're old I know but I grew up watching them.
Favourite food: I don't really have one? I guess sushi
Favourite animal: Crows or bats, I can't choose.
Favourite subject in school: History, despite having two different teachers try to kick me out during an open forum discussion because I "made other students uncomfortable while talking about uncomfortable subjects" (I brought up some of the stuff that was actually going on in concentration camps because. Oh boy. There was a lot, and our teachers kept making it seem nicer than it was)
Least favourite subject: Math, mostly because the teachers sucked. I had one who tried to get me in trouble with the principal (five times) because his entire semester was based around the assumption that we were going into college, and I was already in the process of enlisting so I just. Couldn't do them.
What's your best character trait? I can hold a conversation pretty well when I want to. I've also been told that I'm a good public speaker.
If you could change any detail of your day right now, what would it be? Better food. That's my only complaint, I want real food. And good coffee.
If you could travel in time, who would you like to meet? Aw hell nah, I'm not falling for that time travel nonsense. I'm staying right here in the present, thank you.
Recommend one of your favorite fanfics: I don't read fanfics hardly at all. Bite me.
(side blog is @songs-of-future-past. All my RP and fandom posts go there. Might split RP and Fandom stuff if I start interacting with more than one or two people in RP but otherwise it's staying a mess)
Anyways, no pressure ping pongs:
@cedarw00div @drifterslittlemuffin @prince--esque @kingbob2-0
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pleasantspark · 2 months ago
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A/N: This series came to an end! Atleast with Season One! After this specific episode a short will be out, then Season Two will begin it's production. Season Two will however be in development until Mid February if I plan correctly, the post credit scene (Featuring Azzy and someone you'd probably guessed in the past) was finished before this episode was even conceived as with other episodes. It was made around A Bakers Dozen and the video was also made too. I want to thank @pastel-kaleesh and @esotericdivinity for their support. There's not much about the Season Two as it's titles are in dev, but look forward to it. This entire episode was in the works for Three Months.
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It’s a day before the exterminations and many of the HFIL Residents were around the table. Orion was currently drinking with her friends. She was happy to spend her last days with her friends. Cell had her on his lap, as she was giggling and joking with her friends. 
“So, Cell and you, hm?” Zarbon asked. Waggling his eyebrows. 
“Yeah, it’s crazy.” Orion laughs. 
“It’s crazy, I never thought the two of you would get together.” Zarbon smirks, flipping back his hair.
“Clearly.” Ginyu said, downing his 4th glass of the night, Cell smirks.
“You’re just upset I swooped her before you could reclaim her.” Cell states, and Ginyu rolled his eyes. Dore pours more alcohol for Ginyu. 
Zarbon snickers at the two’s banter, and turns his attention back to Orion. “So, what’s Cell like?” 
The question was phrased as innocent. “What does that mean-” Orion began seeing what Zarbon was talking about and her face flushed.
“ZARBON!” She gasps, slapping his arm playfully, Zarbon laughs and shakes his head. 
“What? Am I wrong~?” He asked, a little too invested. Orion rolled her eyes.
“Still, that was very crass of you to ask!” Orion Chides. Zarbon lets out a sad hum, albeit a little joking. 
“Zarbon, why are you asking if my girlfriend has done anything with me? Isn’t that inappropriate?” Cell asked, a little on the jealous side. Zarbon huffs and waves his arm dismissively. 
“Oh, cool it, Cell! It’s just girl talk!” Zarbon teases. Cell rolls his eyes. 
“Girl talk? Last time I checked, Zarbon you’re a male.” Cell said. 
“Hey! It’s 2024. You can be whatever you want!” Zarbon chides, and waggles his finger. Cell rolled his eyes. 
“Now you have to call me, Zarbona!” Zarbon said. 
“I am not calling you that.” Cell deadpans.
“You want to get canceled on Swinner?” Zarbon asked, and to emphasize, he pulled out his phone and Cell scoffs. 
“Cell, that’s disrespectful, her name is Zarbona. Princess of the Brench-Seijins.” Orion scolds Cell. 
“Wait, you’re a brench-seijin?” Cell asked. 
“Yep, yours truly is indeed, a brench-seijiin!~” Zarbon croons, he flutters his eyelashes dramatically before turning to face Orion again.
“So, like I was saying~ How is he~ Tell me everything~” Zarbon said sweetly, Orion smirks.
“I mean, once you get over the fact he uses his tail then you're all set.” Orion winks, Cell’s face flushed.
“Orion! Why would you say that!?” Cell sputters out.
“Oooh~ Tailplay nice, nice…” Zarbon muses. Orion laughs.
“Oh, you.”
“Isn’t it too early in the relationship to be this intimate?” Dodoria asked. Zarbon rolled his eyes at their answer. Only smirking.
“You only live once, Dodoria. And why not spend that moment intimately with your partner, eh?” Zarbon chuckles, Dodoria seemed displeased by that.
“I wouldn’t know anything like that.” They said.
“Right, right. You're an ace in a hole, hm?” Zarbon presses. Dodoria shrugs.
“Even if you weren't, I'm sure any man would be glad to have you in bed with him~” Zarbon flutters his eyelids. 
“I'm non-gender. I’m non-binary.” Dodoria pans, they seemed to be used to this kind of behavior from Zarbon. 
“Wait, Dodoria, you’re non binary?” Orion asked. 
“Yeah, shortly after arriving at HFIL, Dodoria just out of nowhere announced they were non-binary! It was not on my 2023 bingo card that year.” Zarbon reached for another cup of alcohol, and Orion seemed to be shocked. 
“Um, congrats!” Orion said. 
“Yeah, but seriously, Orion. I am pretty happy you and Cell are together. Spend as much time as you two want, you both deserve each other. I just wish I could be with someone.” Zarbon sighs, Orion placed a hand on Zarbon’s arm comforting him.
“Hey, it’s going to be alright. You’ll find someone eventually. Okay?” Orion reassures him, Zarbon’s face flushed. 
“I hope so.” Zarbon responds with a more optimistic tone. Fu cleared his throat and with his working hand lifted his cup.
“To friendships!” Fu toasts. 
“To friendships!” Everyone responds. 
“Whatever may happen tomorrow, let it fall into place! Just know we may all die tomorrow but today’s the day where we celebrate!” Fu toasts, everyone cheers. Everyone downed their drinks as it shifted to Dabura and BoJack watching from afar. 
“Ah, isn’t it lovely? To watch friends converse before a life altering event, isn’t it, BoJack?” Dabura muses to the ginger. BoJack hums in agreement. 
“It is truly remarkable to see them all spend time with one another, you don’t see that very often.” BoJack stares at the group. 
“You are a man of a very few words, BoJack, a few words but profound enough to make such a compelling statement. I must applaud you.” Dabura compliments. 
BoJack chuckled and walked away, “Oh, you know. It’s better to speak less than speak a lot. A lot of people should take that to heart.”
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It was nighttime, and Orion was curled up against Cell, running a finger across his chest. His tail having long gone tucked away in betwixt his back. Cell seemed to be deep in thought after their downtime while Orion was thinking to herself. 
“Cell?” Orion began.
“Yes, Orion.” Cell said, a bit quiet. 
“I was wondering… What would happen if you died?” Orion asked. 
“...You move on.” Cell whispered.
“But tommorrows the day where everything is off the table. All bets are off. If lost you, and....” Orion sighs.
“I know you can’t bear to lose me… But you have to understand… You have to move on, if I go, then please stay behind and watch this place…” Cell said. 
“If you go, I don't think I can handle it, I already lost…” She trails off, somberly looking down, a part of her was unable to think of a life without Cell, even though it’s been a day since they confessed she would find it nearly impossible to even consider “moving on” she didn’t do that when she lost him why would she do that for Cell? She sighs and looks down.
“Well, the part of healing is learning to let go and move on. Which is something you need to do. It’s not healthy to keep torturing yourself like this, Orion.” Cell said. Orion looked down.
“I suppose so…” Orion sighs. Cell nodded and caressed her cheek. 
“Get to sleep, we have a loooong day ahead of us.” Cell then turns over and Orion couldn't sleep. She gets up and heads to where Zarbon was. She knocks on his door, and shortly after Zarbon exits the room. 
“Can’t sleep either?” Zarbon asked, Orion shook her head. And he smiles, opening the door letting Orion in, she walks in, and Zarbon sat on his bed, and Orion sat next to him. 
“So.” Orion began. 
“Yeah, tomorrow's going to be stressful, I’ve been worried a lot.” Zarbon said, his hand snaking its way to where Orion’s was, and he squeezed it. 
“...” Orion’s face flushes. 
“I’ve been unable to sleep. I never thought that fighting against violence I sought to remove was a good idea.” Orion said, Zarbon hums. 
“I mean, you did try. If peace won’t work, then there’s violence.” Zarbon said.
“Violence isn’t always the solution. I wanted to try and be peaceful and not hurt people, solving this by the way of whatever Razzamoth does isn’t the way.” She said sadly. 
Zarbon nodded. “I understand, but you’ve got far! I know how that feels, wanting to show people change.” 
Orion nodded, and leaned on Zarbon who blushed. “Zarbon, you’ve been such a good friend.” 
“Really now?” Zarbon swallows.
“Mhm.” Orion said. 
“I just, I feel like I am not doing much for you.” She says.
“You are doing…” He bit his lip, “Alot.”
Orion turned to face Zarbon. “Really?”
“Yes, in fact let me show you how much you do for me.” Zarbon closed the gap between them with a kiss, and after that, it was sealed. 
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Orion found herself walking back to the room she shared with Cell, she panted and her legs were wobbly, She got in the bed, and headed to sleep. 
The next morning, Fu found himself working on something to help him. When he was finished. He tested it out. It was a prosthetic arm. 
“It should do. It’s scrappy. But it’s something I can use.” He hums, and types on the computer to test it out. He still had trouble managing it. While he was testing out his arm, Orion was finishing the touches on her battlegear. She smiled gently. Cell walked in. He changed his armor to reflect that of a Mecha. 
“Orion… You’re dressed rather… suggestively.” Cell said, Orion giggled. 
“Many of my people always dress like this.” Orion said. 
“Yeah, but must you show off every side of you? I don’t like people ogling you. It makes me angry.” Cell said. 
“Hm, are you jealous?” Orion giggles. Cell flushed, and turned away.
“No, it’s just, some people can get handsy or sleazy and I don’t want you to get hurt.” Cell said. 
Orion hums and Cell sighs.
“Alright, let’s go, we’re almost at the mark where the Demons arrive. I want to get to have a speech.” She said, Cell nodded and followed Orion. 
Arriving at the living room, Orion sees most of the Ginyu Force dressed in advanced uniforms. She smiled, and walked up to the group.
“I see you’re also ready.” Orion smiled towards Ginyu who looked away blushing. The feelings lingering around. 
“Yeah, I am glad to see you are- Wow, uh…” Ginyu said.
“Wowie! Ginyu was your ex this HOT!?” Guldo said with rapt attention, Orion pouts, and rubs the back of her head nervously.
“Shut up Guldo.” Ginyu flusters. 
Zarbon walked up to Orion and tapped her shoulder. Orion turned around and smiled gently at Zarbon before gaping. “Wow, I didn’t know you were this prepared!” She chirps.
“Yeah, me and Salza stayed up all night for this. And I am happy with the way my battle suit turned out, and wow, yours is… Interesting.” Zarbon explained. 
“Yeah, I am pretty well. Pretty built differently. I tend to wear binder and baggy clothes to prevent men from ogling at me.” She glares at Guldo who Ginyu bonked on the head.
“I can imagine. With hips like those, no one in HFIL can resist the urge to rubberneck.” Zarbon said. Orion nodded, Cell came in, and upon laying eyes on him, Orion’s face flushed. He looked handsome. He was in full mecha form, and most of his armor was modified to be advanced. Gero looked impressed.
“Cell, you look amazing!” She said, rushing up to him. 
“No, I look perfect. Dr. Gero worked wonders on making my Perfect Form even more Perfect.” Cell gloats, which emitted an annoyed eye roll from Zarbon, although it seemed to be playful rather than genuine annoyance. 
Then the sounds of the horn signalling the exterminations was about to begin. Cell nodded his head directly towards Orion who decided to lead them out. Upon arriving, Orion turned to Cell. 
Cell nodded, and turned to the group. “Remember, fight like you’ve never fought before. Come whether it may be, death or freedom. Choose your destiny!” Cell dropped his mask over his mouth and grabbed his sword and rushed towards the opposing group as with the other side.
“We’re going to show you WHOSE IN CHARGE!” Razzamoth shouts, charging at Cell, who they clashed swords with, meanwhile Azzy took on Orion while the others took on the other soldiers. Cell was fighting with all his might when he clashed swords with Razzamoth.
“Why are you fighting Cell? Isn’t it better to allow your fate to happen naturally instead of postponing it?” Razzamoth sneered.
“No, I refuse to. That’s a coward's way. I suppose you know what being a coward is like, huh?” Cell counters.
“No, but I know you have flaws, you’re broken.” Razzamoth laughs bitterly, which causes Cell to get confused and Razzamoth gets him on his back. With his sword drawn to Cell’s body, “Now, any last words?” 
Orion noticed Cell about to get hurt, and she swooped in and fought back Razzamoth, and he fell on the floor. “You BITCH!” Razzamoth roars. Orion held Cell close. 
“Are you okay?” She asked, Cell nodded. 
“Of course, thanks for having my back.” Cell smiled. 
“No problem.” Orion smiles back in return. 
“Ugh! This is so disgusting!” Razzamoth gags, “Nothing gets me more disgusted then two sinners acting all lovey-dovey. Azzy, you should just kill them where they stand now.” 
“Yes, sir!” Azzy salutes as he rushes at the two, and Orion moves her body in front of Cell to shield him from the hit.
“Orion! What are you doing!?” Cell shrieks. 
“Protecting you, what else is it!?” Orion asked. 
Orion closed her eyes, and was prepared to have Azzy strike her, but she didn’t feel anything at all. Instead Azzy let out a scream of pain.
“Azzy!” said the voice of Razzamoth. Orion looked up and saw Fu, his sword drawn and in the eye- or what remained of Azzy’s eye. Specifically his left eye. Azzy was in immense pain, he held onto his eye. 
“You fucking bitch!” Azzy yells at Fu.
“Now, you feel the same way I felt when you tore my arm off.” Fu coldly responded. 
“You deserved every bit of that! You deserved to be tortured, you HARMED your chances at being a part of the Exterminators! You fucking traitor!” Azzy yelled. 
“You can scream at me all you want, but nothing will or can change the fact you hurt me for ever daring to spare a child. I have morals, and those morals were overstepped when you forced me or at least tried to make me kill Kuriza. An INNOCENT child. He did NOTHING wrong! Now, since we’re here. Do you want me to do the same to your eye? It’ll even it out a bit…” Fu smirked. Razzamoth was seeing red.
“You keep your dirty filthy traitor hands off him! If you want to hurt him you have to go through me first!” Razzamoth barks, Fu turns his head to face his former commander, he turns the sword over to him. 
“I don’t take orders from you anymore, Razzamoth.” Fu hisses. 
“You had a chance to return!” Razzamoth gets up to Fu.
“Return to what? What exactly do I have to return to? A job that’s more on the level akin to that of a chore? A meaningless existence consisting of killing potential children and lost souls who want redemption? Give me a break, Razzamoth! I think I was better off sparing Kuriza then wasting away working for the Demon King!” Fu snaps. 
“You wash your fucking mouth!” Razzamoth snaps.
“He’s not the real king you know, my Uncle is deserving of that title I am more deserving of that title!” Fu snaps.
“Is this really how it’s going to go down? I the grand boisterous Razzamoth, leader of the only good thing to happen to this shithole reduced as a mere laughingstock? I should be feared and revered by this HFILhole, you should be thanking me. Because this place is filled with misery. None of you are spared from eternal judgement and redemption is not ever going to happen at all!” Razzamoth screamed. Zarbon snuck up behind Razzamoth and smirked. 
“And no pretty boy is going to kill me like THAT!” Razzamoth plunges the sword in Zarbon’s chest, causing him to gag and choke, Orion screamed and rushed over to Zarbon who was coughing up blood.
"Remember what I said to you in Fus lab?" Zarbon smiled, Orion tears up.
"Yeah. About how all women are valid?" 
"Yeah... I'm not... Actually kidding when I said that, I... I'm in love with you. The idea of being with you. But sadly. There's not much time for me left here..."
"Zarbon. Don't say this. Hang on." 
"I can't. Just promise me you'll be happy with Cell. Keep a happy smile on your face."
Orion’s lip quivers, and Zarbon went limp. "Zarbon... Don't go..." 
When Orion gained confirmation that Zarbon won’t rise from his sleep at all, Orion placed her head down on the corpse of her friend, and potential lover. Razzamoth laughs.
“You see? You see? Even when you fight for those you LOVE you only hurt them! He’s dead because of your pathetic attempt at peace! No matter what you do, someone ends up hurt, Yamcha, Krillin and even Him! Because you are running away from something and now, you can’t run away from me THE NEXT DEMON KI-” Razzamoth was cut short when he felt something pierced through his chest, Razzamoth chokes at a gasp. 
“SIR!” Azzy shouts to his partner, Razzamoth coughs in disbelief.
“Wh- How!?”
Once the object was dislodged and Razzamoth slumped over, it revealed it was Fu, despite being near Azzy, Fu managed to bide his time, at the expense of no one’s surprise Zarbon. Fu was tearful. 
“You fucking dick.” Fu looked over to a shocked and crying Orion. And back at Razzamoth.
“You had no idea how long I dreamt of this moment.” Fu said, Razzamoth coughs up blood and his eyes dulled. 
“Your end of terror ends now, and you.” Fu said sternly to Azzy, who looked up at him, hatred and anger in his eyes, “Tell them, Send no more.” 
Azzy grimaced. “No! I won’t-” Before Azzy could protest, Goz came with Mez, and looked at Azzy.
“I believe you are in no position to argue, unless you want your troops to be slaughtered next, I suggest you take your friends and split.” Mez said. 
“...Fine. Come on guys, exterminations are cancelled.” Azzy gets up, and takes one long look at Razzamoth and plucks his earrings off while hauling his body with him to go and leave with his flock. 
Back at the Mansion, Orion looked forlornly at the circlet Zarbon wore prior to his death. She looked at the pretty gem glowing and tears streamed from her face. She saw the reflection of her downtrodden expression. She sniffled and Cell walked up to her, placing a hand on her shoulder. 
“What’s the matter?” Cell asked. 
“Zarbon…” Orion sniffled, Cell nodded and hugged Orion gently. 
“He wouldn’t want you to mope about, he wanted you to live on out of spite for those who hurt him.” Cell said.
“Yeah, but his legacy lies in the hands of some poor decisions he made down here, who knows where he’s been… Or where he ended up.” Orion got up and slowly made her way to a plaque with the name Zarbon written on there, and placed the Circlet on there, she smiled longfully.
“Wherever he is, I hope he’s happy.” 
The scene changes to a bright location where a discussion is taking place between King Yemma and Lilac, when the figure of Zarbon appears. His eyes momentarily adjusted as King Yemma’s eyes widened. The file of Zarbon manifested in front of him and the added words to the last section of his file appeared in bold:
“Zarbon LeBeau: Former Frieza Elite, Loving and Doting Father, Did a heroic act in the name of protecting those he loves, First Redeemed Soul.”
Reading those words, King Yemma’s face fell, his face was horrified. He knew, he realized in that moment what he did, Lilac on the other hand was giddy to see him. Zarbon shyly waves to them. 
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In the land of the kais in the overworld, sat a Kai, who was humming and pouring tea. He seemed to have no care in the world. As he turned away from the tea cup. His eyes twinkled a bit before a bitter chuckle escaped his mouth.
“Azzy, what are you doing here?” The Kai asked. With a smirk. 
“...Cut the shit. You know why I am here.” Azzy said, floating down. He seemed to be very upset judging by the tone and indicator of his voice, the Kai hums and approaches the smaller Demon with a smirk. 
“And why is that?” The Kai asked. Azzy growls and grabs the kai roughly, causing the taller male to elicit a grunt.
“You have no fucking idea what I have been through. My fucking eye has been ripped out, these fucking monsters somehow had the balls to attack back! We anticipated it, we prepared for it. But we didn’t expect them to be THAT strong!” Azzy snaps.
“I mean, most of the population consists of either Saiyans or Namekians or even that Cell guy.” The Kai said dismissively.
“They fucking killed Razzamoth!” Azzy hisses.
“What do you want me to do about it?” The Kai asked, Azzy pressed his face closer to the Kai’s and snarls.
“I want you, to get your ass down there, and fucking teach them a goddamn lesson!” Azzy snaps.
“...And what if I don’t?” The Kai asked, seemingly threatened.
Azzy chuckled and shook his head. “Oh, you have to do it, you have no choice, you and your sister are subservient to the demon realm. If you don’t do it, then your deal is off. You don’t want to disappoint your sister, do you?” 
The Kai grimaced. “Very well then, consider it done.”
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<Last Chapter >Next Chapter
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A03 | WATTPAD | FF.NET | QUOTEV
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If you want to be tagged in updates for this fic, please let me know.
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askagamedev · 7 months ago
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I've been employed as a senior game programmer for two years but I really need a new job and I don't think I'm good enough to compete as a senior, if took a salary decrease I wouldn't receive much less a year after tax. I don't wanna be stressed out being expected to do things I can't do effectively. How would you recommend getting a new job at a more junior position? My heart is no longer in this profession I don't have love for it anymore. I just want a job to provide for my family.
There seems to be a lot to unpack here. I'm reading several different elements that each warrants its own response. Here's what I'm seeing:
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You aren't feeling job satisfaction with what you do any more
This happens from time to time and likely needs some soul-searching to seriously answer. If you just want to provide for your family, there's nothing wrong with doing what is expected of you and no more. If you really don't like game dev anymore, you could always try finding a job in a game-adjacent field - simulation, gambling software, user experience, education and training software, and so on. Most technical problems are fairly fungible.
That said, sometimes all it takes is a reminder that there are players out there who really do appreciate what we do. I get a tremendous amount of job satisfaction seeing players enjoying the parts of the game I made.
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You're feeling some imposter syndrome in your current job
Imposter syndrome is very normal, especially for where you are in your career. It never really goes away, and it will always tell you that what you're doing is scary and that you can always give up and go back. If you're really concerned about your performance on the job, you should talk to your manager about it. Ask for a one-on-one and discuss it. If you're doing fine, your manager will tell you so. If you aren't, your manager will also tell you and likely suggest ways to improve. And, if you really want to take a more junior position, your manager should be able to help you transition to one of those too.
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You want a new job with less responsibility
There's nothing wrong with this per se, but accepting a demotion will probably take a toll on your long-term career. At the very least, it is likely that you will be asked about it at any job you apply for in the field, and you may get passed over for roles because the hiring managers consider you too senior for it. This may not matter to you but you should probably consider your long-term vs short-term goals and what it is you want to do with the rest of your career and life. If you've taken the time to consider the ramifications (especially with your family) and still feel like it is the best choice, by all means do it. I caution against making such a long-term decision hastily.
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selicyoats · 2 years ago
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my thoughts on the persona 3 cast
SPOILERS BELOW (OBVIOUSLY) Junpei Iori Battle Rating: 3/10 Junpei was never doing anything too impressive in all honesty. He had Agi and he had decent Phys skills, but he began losing relevance once Akihiko joined and Character Rating: 10/10 There's one of his lines that really spoke to me, and it went something like: "The only reason every day has felt the same was because I wasn't putting in the effort to make every day different." It's really stuck with me, and in addition, him helping Chidori find reason to want to look towards the future and living was also beautifully done. Yukari Takeba Battle Rating: 9/10 She's pretty useful early-game and late-game, with a slightly weaker mid-game due to Ken and Mitsuru being slightly more useful. Character Rating: 8/10 Seeing her come to terms with her father's death and her resolve to end the Dark Hour was very beautifully done, and seeing her interactions with Mitsuru really helped her character a lot. Akihiko Sanada Battle Rating: 10/10 Debuffing and having ridiculous normal attacks made Akihiko a staple team member for me, and boy does he pack a punch. It's a shame he doesn't get any physical skills, but his normal attack is pretty good as is. Character Rating: 10/10 Just look at the scene where he talks to Shinjiro's coffin and you just know, man. I couldn't do his character justice in a description, but I can at least lament at how they murdered his character so he could be turned into "lol protein!!!!!" man.
Mitsuru Kirijo Battle Rating: 8/10 "haha marin karin" have you heard about FULL OFFENSE (or playing portable like i did) She's pretty good. Heals plus damn good ice damage is very very nice. Character Rating: 8/10 Similarly to Yukari, her character benefits a lot from having to come to terms with her father's death. I unfortunately can't give much say, as I didn't get to spend much time with her. Once I do replay P3, I'll go through her S. Link. Fuuka Yamagishi Battle Rating: uhhh/10 She's your support, so, uh. Yeah? Kinda hard to rate her in that aspect. Character Rating: 7/10 She had cute interactions with Natsuki. While her character don't go extraordinarily far, she doesn't really need to have a deep character. Aigis Battle Rating: 10/10 She is so fucking busted and she also provides buffs and can also HEAL??? And she comes with Orgia Mode to boot? The devs 100% wanted you to use Aigis. Character Rating: 10/10 Man. Seeing her come to terms with how she'll never be human the more human she gets really hits hard, but seeing her resolve to "live" as herself and not as who she was made to be was such a great scene it made me tear up. Koromaru Battle Rating: 8/10 dog. The Mudo and Agi support kind of just make him a better Junpei I guess? I used him a bunch while Aigis was out and he did a great job. Character Rating: 6/10 I mean, dog? It's hard to give him character, but it's nice seeing him come to terms with his former master's death. Ken Amada Battle Rating: 7/10 He comes with healing support like Yukari, and the Hama skills are nice too. Shame he overlaps Zio with Akihiko, but he's not bad if you're not running Akihiko. Character Rating: 8/10 Like with most Persona 3 characters, seeing him deal with his mother's death is a big showcase of his character. It's nice seeing undertones of his character in the S. Link, and how he wants to be older and how he likes superhero movies but deep down he wants to be taken seriously, and he wants to be seen as more than just a kid. That being said, if you romance him with FeMC, what the fuck is wrong with you. That's a kid. Shinjiro Aragaki Battle Rating: i dunno I never used Shinjiro, but from the looks of it, he seems to be heavily phys-focused which is good for bosses but not so much for Tartatus exploration. Character Rating: 8/10 He's got cute stuff going on with Koromaru, but he's mostly a wheel to move other characters than he is a vehicle himself, if you understand what I'm saying. That being said, he acts as a fantastic wheel for both Akihiko and Ken, being pivotal for their character growths. In general, the S.E.E.S. has some fantastic characters under their belt, and I couldn't be any happier Persona 3 was my first Persona game. I'll probably give my thoughts on the Investigation Team another time.
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