#you can always change the inquisitor
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I've seen a couple of people both here and on twitter be upset that it looks like a solavellan world state is the default, based on a female lavellan with no vallaslin being the default Inquisitor. It really looks like solavellan and how much energy is being put into their story is pretty contentious amongst the fandom right now so I just wanted to remind everyone that even though a female lavellan might be the default for the Inquisitor, you can always change that!
Remember when BG3 first came out and people were super excited to create their characters as well as the dream guardian, even though none of us knew who the dream guardian would be yet? You know how when you boot up a new game the "default" race/class is an elven barbarian? You know how you almost always change that immediately????
The same way that we all changed the default origins character and the default dream guardian design to fit whatever we wanted, new Dragon Age fans that have never played the game before will most likely change the Inquisitor's design based on whatever they want. Also "elf" comes first alphabetically when your options are "elf, dwarf, human, qunari"
But all that being said, I don't necessarily think it's a bad thing that a solavellan Inquisitor is the default. If that's not what you want, totally fine! Go wild! Make your Inquisitor a hot qunari woman who's married to Sera! Make it so your Inquisitor hates the egg man's guts!!! However, for new fans who might just be picking up Dragon Age for the first time and don't want to go through the trouble of making an Inq. (and therefore choose the default option,) making it so your character's advisor is in love with one of the main antagonists of the game can be a really interesting story. That's all.
And once again "elf" comes first alphabetically anyways so like of course the "default" would be an elf I just think it's really not that deep
#dragon age#dragon age spoilers#dragon age the veilguard#dragon age veilguard#datv spoilers#im sorry but i just dont think its that deep#you can always change the inquisitor#no one is forcing anything on you#of course the solavellan option would be the most emotionally charged option#and quite frankly i dont think its a bad thing for new comers to experience that#if they play inquisition and pick a different love interest later that's totally neat#but yall this game is about solas#yeah his connection to the inquisitor#whether romanced or not#is gonna be one of the main story beats#anways
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Tag drop: Dorian Pavus
#[ dorian pavus. ] he says we're alike. too much pride. once i would have been overjoyed to hear him say that. now I'm not certain.#[ dorian pavus: ic. ] you find joy in it not shame. it shows. / why be ashamed? power should be respected. not swept under the carpet.#[ dorian pavus: inquiries. ] stop talking like you're waiting for applause. / what? there's no applause?#[ dorian pavus: countenance. ] i'm here to set things right. also? to look dashing. that part's less difficult.#[ dorian pavus: introspection. ] selfish i suppose. not to want to spend my entire life screaming on the inside.#[ dorian pavus: meta. ] you inspired me with your marvelous antics. you’re shaping the world. how could i aspire to do any less?#[ dorian pavus: etc. ] you can't call me pampered. nobody's peeled a grape for me in weeks.#[ dorian pavus: magic. ] don't your spells whisper things to you? what is and could be? music in the mind of strange faraway places?#[ dorian pavus: inquisition. ] we're going to get lost and starve to death. aren't we? a glorious end for the inquisition.#[ dorian pavus: tevinter. ] despite appearances. we care deeply. about everything. we have no reserve. not in war and not in love.#[ dorian pavus: felix. ] even in illness he was the best of us. with him around you knew things could be better.#[ dorian pavus: gereon. ] we used to talk about how we could make real change in the imperium. then he gave up. he stopped trying.#[ dorian pavus: halward. ] i only wanted what was best for you. / no. you wanted the best for you. your fucking legacy.#[ dorian pavus: aquinea. ] her blame was cold and smothering. never spoken but always present. he couldn't face that. not yet.#[ dorian pavus: inquisitor. ] you have too many people asking you for everything under the sun. i won't be one of them.#[ dorian pavus: solas. ] you startled me. you're always so... nondescript. / please speak up. i cannot hear you over your outfit.#[ dorian pavus: varric. ] what do you think sparkler? ten royals says the next thing we run into farts fire. / taken i win either way.#[ dorian pavus: cullen. ] gloat all you like. i have this one. / are you sassing me commander? i didn't know you had it in you.#[ dorian pavus: cassandra. ] blue scarf? why would i be wearing such a thing? / It's a painting. work with me. it'll be fantastic.#[ dorian pavus: cole. ] you say you're handsome all the time. am i? i can't tell. / you're all right. might want to rethink the hats.#[ dorian pavus: vivienne. ] i received a letter the other day dorian. / truly? it's nice to know you have friends.#[ dorian pavus: blackwall. ] point is. you should let yourself off the hook. i know bad men and you're not one.#[ dorian pavus: sera. ] you magic me: i'll put three arrows in your eye. / now we can live together in peace and harmony.#[ dorian pavus: bull. ] no qunari would accept a tevinter mage unless it was a ruse. when should i expect a knife in the back?#[ dorian pavus: corypheus. ] one of yours? / one of mine? like a pet? a giant darkspawn hamster with aspirations of godhood?#[ dorian pavus: v. inquisition. ] one of mine? like a pet? like a giant darkspawn hamster with aspirations of godhood?#[ dorian pavus: v. veilguard. ] evil gods. rituals. waiting for the stars. it's about as tevinter as blood magic and hubris.#tag drop
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Core to Tarwyn’s character tbh
#frostpost#playing dav#tarwyn aldwir#da rook#this man always believes people can change and that there is another way#which is how he gets so tangled up with solas#but also why varric saw something in him#you remind me of the inquisitor lmao kid les go#varric in his 50s/60s idk how old he is just like this man in his 30s is my son now#fain like wow love this dude his hope and love of life just like me fr#listen very carefully the part of him that connects the most with solas#and makes him want to help solas#is the like recognizing like of persistent and overwhelming lonliness#but harding girl if you knew that man made him delulu you would not be approving
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The Dragon Age brainrot has returned in full force so here's my inky~ can't wait to see her again in Veilguard!
#dragon age inquisition#inquisitor lavellan#dai#oc: qirru lavellan#dragon age oc#as you can see from the intact vallaslin she did not romance solas although they had a strong platonic bond#i'm so glad the inquisitor is returning in veilguard#god i hope veilguard runs with microsoft 10 cuz my computer can't upgrade to 11#or else i'm gonna have to wait a few years until i can afford to replace my pc#she doesn't look older at all between pics cuz i was mostly trying to pick a new hairstyle lol#and i have no idea what she's supposed to be wearing there in the trespasser version#is it just me or do other people change their inky's hair before they start trespasser?#i like doing it so i feel like time actually passed in-world#always go from short hair to the bun option#i finished trespasser again last night and it huuuuuuuurts#i need veilguard so bad it's unreal
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in light of veilguard, the valleslin removal scene as solas's turning point is fascinating to me
up until that moment, he has spent inquisition indulging in quasi-denial. he's lost a good proportion of his power. he has no authority. no one fears him or respects him. during that time, he is not and cannot be fen'harel
can you imagine how free he must have felt? he can't do anything about the veil in his current state. he tried, but it didn't work, so now he has to help fix the mess with corypheus before he can deal with the veil. that burden has been at least temporarily lifted from him
so he focuses on the present crisis. he does what he can: he fights alongside his allies (friends) and supports the inquisitor (vhenan) with his knowledge (wisdom). he is and can be solas
but etched into the skin of the woman he's grown to love is a horrible reminder of his true duty. he looks at her and sees either the tyranny of one of the evanuris or the debt he owes to mythal. and he desperately wants to erase that reminder. he tells himself that he wants this for her sake, so that when he tells her the truth and they face the future together, they will stand as equals
but he is so focused on what her valleslin means to him that he has barely given any consideration to what it might mean to her
and in the moments after, whether she has (perhaps somewhat reluctantly) accepted or refused, the realization hits him: he just encouraged her to change herself to please him
just as mythal encouraged him to take a physical body to please her
(when he first displayed his physical form, do you think mythal gently touched his cheek and said, "you are so beautiful"?)
and the spell he's been living under breaks. all that comfortable denial comes crashing down around him. he has not been solas for millennia. he is and always will be fen'harel
and he will not drag the woman he loves down with him
#dragon age#dragon age: the veilguard#veilguard spoilers#dragon age: inquisition#solas#inquisitor lavellan#solavellan
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A slightly deranged review from a long time Dragon Age fan.
What this game promised to be in terms of a Dragon Age game: - Most romantic - Offer a few key world state choices that would have great plot impact, which emphasis on wanting to give players choices that have a visual impact, not just codex. - The most complex, deep companions yet. - Choices that matter.
What I got: [SPOILERS] - The shortest, chastest romances I've ever seen, where the end goal is quite literally sex. The final romance scene is the sex scene, after you've been locked in for some time. No sex before marriage, lol. Even the shortest romance in DAI is longer than the longest romance in this game. It's probably the least sex positive game out of them all. - The only choice that has visual impact is the Solas option, and even that doesn't really give anything major. Solas has maybe one unique line? Otherwise, there is no major change. The other two choices (Did you disband the Inquisition? Did you vow to save or stop Solas?) have no difference, either. It's a matter of do you want your Inquisitor to say "comrade" or "friend." The Inquisition doesn't matter. The South gets nuked off-screen anyway. In codex. So two of the three world state choices we get are mostly represented in codexes anyway. - I have nothing against the companions in Veilguard, but to call them the most complex is somewhat... false. Solas is a complex character. Thom Ranier is complex. Vivienne de Fer is complex. Fenris, Anders, Merrill, Isabela, Morrigan, and Sten are complex characters. They are characters who contain complexities that are not easily swept away. ALL the Veilguard companions are your next door neighbors. They're normal. There's nothing wrong about that, but they don't challenge you. There's nothing to think about. Lucanis isn't going to make you seriously consider your morality, despite being the "prince" of the Crows - hired killers. Neve's standing and possible privilege as a human mage in a magocracy is never commented on. These are just two examples, but the same applies for the rest of the companions. None of them are HIDING anything. I will reiterate that there's not anything necessarily WRONG with that, but it does mean they lack the flare of drama that previous companions had that made them brain-scratchers. - Choices don't matter. No matter what Rook does or says, you're railroaded into a scrappy, heroic person who is always right. The worst thing you can do in this game is just NOT do the companion quests. - Despite being a RPG, there is no roleplaying. It's more action/adventure. But it gets a little slow in places for an action/adventure. And it doesn't have enough roleplay value to be a satisfying RPG. - Pretty much the only reason I can see replaying this game is to see the opposite city routes. You don't have to finish the game to get the full romance, either. - No lore continuity. Elves, qunari, dwarves, and humans just living in peace in Tevinter. Some fantasy where poor communities aren't racist doesn't explain this away. - Orientalism in Rivain? - Reducing what was originally a story about slave liberation and rebellion to "love and murder" over Solas' ex situationship. - The game can understand gender that exists outside a binary but somehow can't understand multiculturalism. - Why does Bellara, a Dalish elf, have white guilt?
Some disorganized additions:
- Tonal whiplash. You go from losing a supposedly beloved companion to the final romance scene (the sex scene) in the space of 5 second. - You can't speak to your companions outside cutscenes. However, you can go around the Lighthouse snooping on your companions having nice conversations amongst themselves. - Not a SINGLE companion bothers to check in on the PC even once. You played as a Grey Warden who lost Weisshaupt? No one cares. Emmrich will check in on Davrin but not you. The only point in the game where they show even a smidgeon of care for you is after the Regret Prison, but they don't actually show it. You're pulled out and it immediately cuts to a war table scene. No emotional reunions. - This is Found Family - but only for the companions. Bellara has the opportunity to see Neve as a sister figure, but not you. This could roll into the lack of roleplay value in this game, but it really adds to the lonely element of this game. - "Okay guys, we lost the big game. Let's all take a step back and do some self-care exercises." But the game is Weisshaupt and the South is getting nuked. - Characters often feel like caricatures of themselves. Oftentimes this game feels like a fanfiction of the story and characters it's representing. Some of the things the characters say are not things that normal people would say. Because Rook never builds more than an entirely superficial relationship with their coworkers, it's entirely believable that the most moving thing Rook can think to say, whenever the obligatory Sad Moment happens to a companion, is "[Insert Name Here], I'm so sorry." - You could replace the Inquisitior with a cardboard cut out and it would have more life. - We already had a story about a disapproving parent who is hurtful to their queer child with Dorian. There was a missed opportunity with Shathann to explore the Qunari's view on gender, but only the Tevinter characters are allowed to talk to Taash about different gender identities. When Shathann talks about qunari gender identity, it's oppression. This game's handle on cultural identity is awful. And then they fridged Shathann. - Did you know Elgar'nan and Ghilan'nain, the ancient elven gods (we won't say Evanuris even though that's shorter and more believable to Andrastians who might balk at the idea of ELVEN gods), have escaped from their prison and are blighting the world? The elven gods escaped and they're blighting the world, because they're blighted and escaped prison and are elven gods and are blighting the world, Elgar'nan and Ghilan'nain, those gods, who are elven, and escaped and are blighting the world. - This game is Young Adult. This game is YA with all the darker, grittier elements from the previous game filed away, presented as "politically correct" with "ethical piracy" with no continuity in characterization because Isabela Dragon Age 2 would NOT say any of that. It's if Genshin Impact was a Dragon Age game, complete with the canned body language (cross arms). - The villains are one-dimensional. Aelia's "Minrathous dark truth" AKA Batman villain, Butcher dies after 1 moment of glory, the Dragon King is nothing sauce, if Elgar'nan was just a little bit more intelligent he'd have just smashed that moon into Thedas and called it a day, Illario's speech is ripped right from the Lion King. Gone are the days where antagonists had complex reasons for their actions. Gone are the days where characters were put into situations were there was NO good choice for them to make and we could judge them with the nuance they deserved. - Also did you know: Whatever it takes?
On the bright side, the CC is great.
#datv critical#veilguard critical#every time i start this it gets a little longer#i think this is finally my comprehensive review#as you can see i was not a fan#if you enjoyed the game: i am GENUINELY happy for you#i wish i could have enjoyed it but unfortunately it just does not hit for me
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I understand and agree with a lot of the frustrations about the shortcomings of Inquisition as a story. but sometimes when I hear people complain about the chosen one narrative in it I do want to just be like... you know it's a deconstruction of the concept more than anything, right. the inquisitor isn't actually chosen by anything except stumbling into the wrong (right?) room at the right (wrong?) time because they like, heard a noise or whatever. or if you think they are chosen, as many do in-universe, that's something you have to take on faith, the maker-or-whoever moves in mysterious ways indeed-style. the Inquisitor isn't actually a Destined Chosen One, they're a Just Some Guy in a fancy hat, self-delusions of grandeur to taste as you'd prefer.
a running thread that goes through all of the personal quests of the companions is the concept of a comforting lie vs. an uncomfortable truth, upholding old corrupt structures vs. disrupting them, and the role of faith in navigating that. (blackwall the warden vs. thom rainier the liar and murderer. hissrad vs. the iron bull, or is that the other way around? cassandra and the seekers -- do we tell the truth about what we find, even if it means dismantling the old order of the world? and so on.) and your inquisitor IS at the same time a comforting lie (a necessary one, in dark times? the game seems to ask) and an uncomfortable truth (we are the result of random fickle chance, no protective hand is held over the universe, it's on us to make a better world because the maker sure as hell won't lift a divine finger to help anyone, should he against all odds exist). faith wielded for political power... where's the point that it crosses the line into ugliness? is it before it even begins? what's the alternative? will anyone listen to the truth, if you tell it?
interesting how you also get a mix of companion agency in this -- you have characters like dorian who ALWAYS choose one side of the comforting lie vs. uncomfortable truth dichotomy. he will always make up his own mind to go back to tevinter and try to dismantle the corruption of the old system no matter what you say, or how you try to influence him. meanwhile iron bull is on the complete opposite side of the spectrum -- so psychologically trapped and mangled, caught in an impossible spiritual catch-22, that his sense of identity is left entirely to you and your mercy. you cannot change dorian in any way that matters; you can be his friend or not, support him or not, but he is whole no matter what. you are given incredible and potentially destructive-to-him power over bull's soul. it's really cool (and heartbreaking) to think about.
this is a game about how history will eat you even while you're still alive, and shape you into whatever image it pleases to serve it, and for all your incredible power right now you are powerless in the face of the gravitational force of time -- of more than time, of History. you won't recognize yourself in what History will make of you, because you belong to it now. you don't belong to yourself anymore and you never will again. the further you were from what it needs from you to begin with, the more you will find yourself distorted in its funhouse mirror. (why hello there inquisitor ameridan, same hat!)
and to me this is so much the core of what Dragon Age is about right from the Origins days -- how and by whom history gets written, the inherent unreliable narration of it all. I hope you like stories, Inquisitor. You are one now.
I do think it's probably still the weakest of the games narratively, and it's hampered by its structure and bloated systems. but I also find it disingenous to say that there's nothing deeper or actually interesting going on with it, thematically. if you're willing to engage with it there is Some Real Shit going on under the high fantasy-tinted surface.
#dragon age#dragon age inquisition#it's so weird to have been around long enough to see the 'worst of the series!!' sentiment change targets from da2 to da:i haha#I was a 'da2 rules' truther before it was cool and by god I am a 'da:i does some cool shit' defender now that she's fallen from grace#I am an underdog supporter at heart I suppose#dragon age meta#meta#baby I'm yet again thinking insane galaxy brain thoughts about adoribull as thematic mirrors it's good to be back#I was never truly off my bullshit but I am completely back on it again now
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Societal Change in Dragon Age: the Veilguard
I've seen a lot of posts about how Veilguard doesn't really "move the needle" with Thedas' politics, so to speak. While this isn't a callout of any specific one of them (note the lack of links! this isn't about anyone), I wanted to talk about some changes I saw during my first two runs of Veilguard.
I also want to say that a lot of the changes we saw happen in the world of Inquisition also did not involve direct input from the Inquisitor. Dorian, for instance, was always going to go back to Tevinter and make change. The mage-templar war reaches a peaceful(ish) ending no matter which side the Inquisitor chooses to back. The Chantry moves forward after Justinia's death no matter who becomes Divine. The nobles are mad no matter who is made emperor/empress of Orlais. The Dalish flock to Fen'Harel after Trespasser no matter what.
That said... here's what I can remember off the top of my head.
Arlathan Forest and the Elves:
The Dalish got their land back. While the real-world Land Back movement is (obviously!) far more complex and far-reaching than can be portrayed within a companion quest in a video game, the fact remains: in my playthrough, not only did the Veil Jumpers (and by extension, the Dalish) get Arlathan Forest back, the magic there also stabilized. (Editing Note: this stabilization is implied through the slide with high faction strength, and stated outright in the ending with low faction strength, which says, "For the Veil Jumpers, the fall of the last elven gods left raw magic and chaos in its wake." Rook, therefore, decides whether Arlathan is habitable or not, since Arlathan's magic is described as fatal for most people during banter with a Veil Jumper Rook.)
The elves potentially also get their ancient knowledge back. Depending on what you chose for the Nadas Dirthalen, the Dalish potentially got a lot of their old technology and knowledge back, potentially putting them even further ahead in terms of magical technology than Tevinter in some areas.
... Or the Veil Jumpers chose a different path forward for the elves. If the Nadas Dirthalen was kept hidden, Rook and Bellara chose a path where the Dalish refuse to become like their predecessors, forever changing the path of Dalish reclamation efforts. The Dalish, then, become something other than what their ancestors were. Either way, the Dalish are significantly impacted.
(if the griffons were given back to Arlathan) An apex predator was returned to Arlathan. If you want to read more about how cool of a change this is, I suggest reading about how cool it is that wolves were reintroduced to Yellowstone.
(added in edits) The truth about the Evanuris is well-known, or will be soon. Davrin says that while he did not notify many Dalish about the truth of the Evanuris during the events of Veilguard, it is the Veilguard's duty to inform them after. The same will likely prove true with Andrastians, and the Chantry at large. The truth will soon come to light—and even though rapid religious change has already been undergone once because of the cause of the Blights (Tevinter moved away from the worship of their old gods, save for the Venatori, because their old gods were the archdemons spearheading the Blights), the elves are already victims of prejudice in Thedas. The Chantry's response to the truth will likely be influenced by that prejudice. HOWEVER, it is my firm belief that the Evanuris also exist in the Chant of Light as the Maker's first children, and that truth being revealed or uncovered simultaneously has the potential to change the shape of the public's response across Thedas.
Kal-Sharok, Orzammar, and the Dwarves:
The titans' history has been remembered. Remember in Descent where it was said very prominently that Orzammar had struck all memories of the titans? That something political was motivating how the titans were entirely forgotten about? Now, thanks to the events of Veilguard, there is no turning back. No amount of suppression can make the world forget the titans now.
DWARVES. HAVE. MAGIC. NOW. Read that ending slide again! "The dwarven people rediscovering their lost magic, and their connection to the Stone." This is something the dwarven people have not had for literal millennia, and it's thanks to ROOK and HARDING that this change has taken root! Not Valta, but Rook!
Kal-Sharok continues to become more known to the world after being sealed off. We continue to get closer to understanding exactly what happened to Kal-Sharok after it was sealed off, and this is going to inform our understanding of the titans and the blight even more as time goes on.
Healing the titans has huge implications for the existence of red lyrium. Between Solas doing what he can (in his good endings) to soothe the blight's anger and (more importantly) dwarves connected to the Stone like Harding doing work to soothe the titans' anger on Thedas itself, we will likely see red lyrium gradually fade away all across Thedas.
The caste system of the dwarves is likely to be impacted by recent revelations. Regardless of what, exactly, is chosen going forward, it is clear the dwarves will take a good look at their own beliefs and practices about the Stone now that the truth about the titans has come to light. Their feelings about surface dwarves versus those who live purely underground are likely to be impacted here! I can't wait to see dwarf politics in DA5!
The Grey Wardens & Weisshaupt:
The Wardens don't hear the Calling anymore thanks to Rook's actions. You know... the thing that defines the life of a Warden? The thing that shortens their lifespan? That's gone. This has been a PILLAR of their organization since Origins, and the absence of the Calling is absolutely going to lead to massive change within the Wardens.
The blight is less virulent—AKA, it is greatly weakened, and has died in some parts of Thedas. Yes, completely. Read that again. Read that as many times as it takes for it to sink in. The blight has been a huge, looming threat for over one thousand years. For the first time ever, it is on its way out. Perhaps for good.
For the first time, new growth is coming back to the Anderfels and other blighted areas on Thedas. Discovering this—and keeping the Wardens alive long enough to discover this—is forever going to change the directives of the Wardens and the lands that were previously too blighted to thrive. The Anderfels, we know, are coming back to life—but some other zones that come to mind here are the Silent Plains, parts of Antiva, Denerim... anywhere a Blight ended in the past, or anywhere that the blight completely overtook in the past.
Minrathous:
An abolitionist sits on the Archon's throne!!! For the first time ever, someone who wants to end slavery is the head of Tevinter government. This is a huge step forward for the movement to end Tevinter slavery, which has had to exist in the shadows more or less until now (which we see even in the upper echelons of the altus class, in Maevaris, who was kicked out of the Magisterium for her anti-slavery views).
(added in edits) The Imperial Divine is also an abolitionist. While I did not include this point earlier because Rook has no hand in selecting Ashur/the Viper as the Divine, it is important context by the game's ending. Having abolitionists as Archon and Divine means there is tremendous potential for rapid, popular change in Tevinter. I am very excited to see where this goes in DA5!
The blight died in Minrathous when Elgar'nan was slain. Not just eased. Died. Because Minrathous was the epicenter for what happened to the Veil and the blight at the time, all blight in the city is dead. This proves that the blight can truly be ended, as well as cured. That's not secret knowledge anymore, if all of Minrathous knows it.
Treviso:
The Crows have been changed by Teia and Viago's actions during Veilguard. No matter if Treviso is blighted or not, Teia and Viago have brought the Crows into a different sphere than perhaps they were under Talons like Aranai in Origins. The Crows have a direct part to play not just in the governance of Antiva (which we knew about) but the governance of individual cities and even the organization of Antiva's military power. This was less prevalent before Veilguard (because we weren't in Antiva, but also because Antiva didn't have a Blight to defend against), but now that the Crows have stood against the Final Blight, there's no going back from the precedent their actions have set.
The Crows have a new First Talon—one who will undoubtedly bring reform. While Lucanis is no stranger to murder and there's no doubt in my mind that the Crows will continue doing just that, Teia and Viago now have a lot more pull within the Crows (and their humanitarian efforts by extension) because one of their closest allies is now First Talon.
Rivain & the Antaam:
An influx of former Antaam are potentially joining the existing Qunari in Rivain. By appealing to Antaam deserters, Taash and their allies are showing that there is a life possible for kossith (Qunari) outside of the teachings of the Qun���without attacking/invading under the orders of the Arishok. We have not seen this on this grand a scale before, and it will be fascinating to see what ripple effect this has on the rest of Qunari culture.
There is a gap left by the Antaam within Qunari society, too. While not tackled upfront in Veilguard, the fact remains that one of the three pillars of Qunari society left the Qun. Whether this is the entirety of the Antaam or a significant part of its forces, I don't know, but this will have destabilized the Qunari and will open the way for a lot of questions and change within their own society, too.
Knowledge about the adaari and about who the Qunari were before Thedas is emerging. We've seen with the elves and dwarves that when this kind of history is revealed over time, great changes happen within societies in Thedas. I can't wait to see what that means for the kossith/Qunari!
The Necropolis & the Mourn Watch:
The Mourn Watch are aware that an entire lineage of people on Thedas were spirits that took physical shape by crafting bodies made of lyrium. Knowledge of spirits has tremendously shifted. This changes the understanding of what a spirit even is, versus the soul of a living person.
(if Manfred is alive) It is increasingly apparent that spirits "grow" and mature in the same way that living children do, becoming more complex over time. This has big implications for the recognition of spirits as their own sort of people—not just in Nevarra, but everywhere.
It will soon become more common knowledge that the existence of the Veil is what ended elven immortality. This changes everything that the Mourn Watch knows about what mortality even is!
With the blight less virulent, it is possible that other cultures in Thedas start burying their dead, rather than cremating them. This could lead to a widespread rise in necromancy and/or Nevarran belief!
Orlais:
Orlais endured a rebellion of its noble class. While we can presume that their monarch survived it (and therefore probably cemented themselves as an effective leader, surviving the Final Blight and rebellion), there is just as much to be said for if they did not survive it (which would throw Orlais into political turmoil all over again). Either way, Orlais looks different as a political power going forward.
Val Royeaux—the seat of the Southern Chantry and its Divine—fell. While listed as under rebel control, I think there is just as much to be said here: the Orlesian people were likely shaken by the fall of Val Royeaux, and combined with the knowledge that will come of the Evanuris, the titans, and the Andrastian faith after the events of Veilguard, I can see a shift in how Andrastianism is perceived in Orlais, and the South as a whole.
Ferelden:
The Chasind and Avvar have allied themselves with Fereldan leaders, a shift from their former lives secluded from other Fereldan humans after a prior history of conflict with them.
Ferelden made an attempt at peace with Orlais. Whether this attempt was answered remains unclear due to communication difficulties during the worst of the Final Blight, but the Fereldan envoys were not attacked outright. This suggests that tensions between Ferelden and Orlais cooled, if even a little bit. However, it is unclear if this will remain true, given that Orlais might be in a weaker position than Ferelden due to this late lapse in communication.
Free Marches:
The Free Marches united under Prince Vael. From a quick look at the wiki, it's been 700 years since unification was even attempted.
The Free Marches fared better against the Blight than Orlais and Ferelden, and were even marching south to lend aid to Ferelden by the game's finale.
__
And there you have it! That's what I can think of that has changed in Thedas, either because of Rook or not because of Rook, in Veilguard. And again: many changes in Inquisition were either not the Inquisitor's choice (like Dorian going home, or the truth of the Evanuris being revealed over time) or did not have consequences that led into the next game (even in DAI's epilogue, before Veilguard, the nobles are upset whether Celene or Gaspard are on the throne).
But one thing is true: whether you enjoyed Veilguard or not, it is not true that nothing happened during the game. Much did! The Veil may not have come down, and Rook may not have had an omniscient perspective looking down on Thedas at changes outside their immediate scope, but the world did change around them.
#dragon age#dragon age lore#dragon age theorycrafting#dragon age: the veilguard#da:tv#da:v#da:ve#veilguard spoilers#da meta#long post
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My interpretation of all the Solas endings:
I have been wanting to write about this topic for a while, since I’ve seen a lot of criticisms about Solas being out-of-character. IMO all the Solas endings are brilliantly written, and here’s why:
Solas breaks in 3 different ways:
1: Breaks his wisdom (Becomes Pride)
2: Breaks his pride (Becomes Wisdom)
3: Breaks his leash/conviction (Becomes more human)
1: Breaks his wisdom:
Solas has always walked the line between pride and wisdom: unlike pure spirits, he is able to fluctuate between them - just like Mythal with benevolence and retribution. This makes him more “human” and complex: he even instructs Cole in how being a “demon” and being a “spirit” essentially comes down to a choice we make ourselves.
So Solas is clearly aware of his own failings (just look at his name), but his greatest flaw is not changing in accordance with his own awareness. Due to his wisdom, he knows he is prideful, so he constantly asserts that he is NOT a god: this is as much to make others not worship him as the dread wolf, AND as a mantra to himself to keep him from becoming another Elgar’nan.
However, the limelight is an intoxicating thing, and with him choosing to carry the cross as the dread wolf, he invites that prideful corruption into his heart. It is difficult to truly believe you are not more special than everyone else when everyone else keep telling you how you totally are. As a spirit made man, he is still in danger of becoming what others view him as: he mirrors how you treat him in inquisiton, and he took the name of fen’harel (probably uttered by Elgar’nan) as a badge of pride.
We are told he treats everyone as disposable pawns in order to reach his goals, and we also see the truth of this in his memories. Some people argue that this is out of character for him, since he cares deeply for the elven people and their freedom. I don’t think these things are mutually exclusive: he simply rationalizes everything in order to reach his goal of helping the elves: even if that means sacrificing people
The thing that is so chilling about his character is that he was never meant to lead - he never WANTED to lead either: Mythal was the judge, he her advisor. Without her caring heart to guide his brilliant mind, he becomes callous and makes decisions based only on how best to “win”. This is not to say he does not have a heart, but that he believes he has to set it aside for the greater good: which is exactly where his reasons for leading the rebellion/ tearing down the veil and his methods for doing so contradict each other
He ends up losing sight of his initial reasons because the war makes him so calloused. I believe he shuts down emotionally and can not feel anything but apathy towards everyone when he puts on the mask of the dread wolf - as seen in how he treats the inquisitor vs Rook.
By making so many decisions with such dire consequences and not letting himself feel the weight of that (it would break him) he becomes separated from the “pawns” he uses and stops thinking of them as people. The world becomes a chessboard and a game to him, and that is exactly how a god would think.
That is also the reason he becomes so angry at Rook for saying he views himself as a god: he is so afraid of becoming that conceited, but at this point, the thing keeping him sane and keeping the dam of his pride sealed is the mantra: “I am not a god”. He KNOWS the truth of that mantra, but as this point he doesn’t FEEL it, because he has denied himself to feel anything for anyone in order to be able to get rid of them if logic dictates it.
Through his wisdom he understands why it is detrimental to believe yourself a god, and because of this he is in denial of his own feelings on the matter: he acts like a god, feels like a god, yet knows that he would become what he hates most by acknowledging it - that’s why he uses the mantra: it’s his last effort to stay somewhat grounded.
This brings me to the “I AM A GOD” ending. This is where the dam breaks: he finally allows himself to fully embody his mask; his pride; his demonic side.
By losing to Rook and co through force he is forced to admit to himself that he sees Rook and the world as inferior - he is the only one who can make it right and they are all children, who do not understand him (they shunned understanding when they used brutish force) because compared to them he is a GOD. He accepts pride and abandons the wisdom of staying grounded with the people - the people abandoned him so he abandons the people. He becomes what he has feared most becoming (it is also interesting that his biggest fear is to be alone - and a god stands alone in their arrogance).
He is truly lost to his demonic aspect in this ending and the dark colours of the ending picture reflect this. It is not difficult to argue this is the most tragic ending.
2: Breaks his pride:
Most schadenfreude ending in terms of outsmarting Fen’harel: proving to the world AND to Solas he is not a god and that he is not immune to be outsmarted by a mortal
It breaks Solas’ ego to be outsmarted, since his cleverness is his pride. It sets him free from his pride as it was the proof he so desperately needed: the people inhabiting this world are capable of being his equal and besting him at his own game. He is not better than them, or better put: his cleverness is not infallible. You could argue that a romanced Lavellan/ friendly inquisitor has already proven to be his equal in terms of wisdom, but then again, he has never truly been their adversary.
There is a maddening clarity to him when he finally says “and I am a fool”. I find the break of his pride to be heartbreaking: even though we are told it is a demon version of wisdom, we have seen Solas balancing both aspects - and his name also reflects how big a part of him it is. You could argue he becomes less of a person in both the Pride and Wisdom ending, but more demon/spirit. It is a loss of human complexity and he finally returns to the Fade more alike himself before he took on physical form.
Perhaps it can be argued this ending is the best one from Solas’ P.o.V without a romanced Lavellan: after all, she was the only thing that could “steal his attention from the Fade” or in other words: the only reason he would consider willingly taking physical form without being asked to.
3. Breaks his leash:
The third one is more complex (so bear with me here), because accepting your mistakes and growing in order to not repeat them requires human complexity. A thing Solas has avoided his entire physical existence. He is stuck in regret, yet would repeat all his mistakes again given the chance.
His avoidance of humanity is best seen in the contradiction of his disregard for lives and his conviction of freedom for the elves. His nature compels him to stand against tyranny and enslavement - to be a champion of freedom of choice and thought. Yet as a leader and a strategist he refuses to acknowledge that people matter in more ways than being pawns. He will grieve them later, yes, but his love for a person will never waver his decision if he deems their sacrifice the best course of action in the war - he will not even ask their consent (as seen with the Disruption spirit in the Fade memories).
He does not acknowledge that people are an intrinsic part of war and their lives matter in that equation. He struggles with his mistakes and the lives lost but he can not stop to think he might be going about it all wrong, because I imagine he fears if he factors in the emotional weight of his choices, it would impede his end goal, or worse: break him into indecision.
The emotional weight of the war and the lives lost, his mistakes and his position as a leader - not an advisor, are so against his spirit nature that he suppresses these issues instead of dealing with them like a person. He becomes prideful because he shuts other options out. His way is the only way.
He sees everything fall apart: everything he does: disaster is sure to follow: The blight, trapping the elven gods, the murder of Mythal (x2) - yet he can not stop. He does not know how. He is desperate for a way out - a way out of regret and feeling the weight of his mistakes - he pushes on because that is his only option lest he truly faces what he has done and the pointlessness of it all. All the lives he has sacrificed need to mean something - that is what he sacrificed them for. How can he face that he killed them and not have an excuse for doing so?
In the last ending he is forced to talk about these things: the Inquisitor tells him he is forgiven if he just stops. Yet this is not enough - he has sacrificed Mythal (and in ways himself) to reach his goal and it can not have been in vain. Here Mythal jumps in and helps him carry the weight of it all by shouldering it beside him. He finally lets himself feel the weight of it all and it breaks his conviction. Mythal releases him from her service: the leash of service to not only Mythal, but to her dreams and visions for the elven people; the very reason he was made manifest in the physical world, and so their very long and increasingly painful relationship comes to an end. He gets closure. He allows himself to grow and so he sets out to undo his mistakes: to sit with them (the blight) and truly do the best he can to heal what can be healed. It is the most difficult ending - a true apology: he has to pull a Bharv.
It is also the ending which was foreshadowed if you chose to let Varric help Cole in inquisition. I might get into this more in another post, but essentially he becomes more human by dealing with his shit and growing. It is a warm thought that the best ending is the ending Varric helped make way for.
It wraps up the story nicely as well: he enters the Fade a human, just like he entered the physical world a spirit, underlining the complexity of his character arc.
This is also the only ending in which he can end up with Lavellan: I think it is poetic that she can only join him if he becomes more human, less spirit; a mix of both Wisdom and Pride. He has to accept his humanity and the weight of a human heart - metaphorically, he has to make the choice to finally enter the physical world and all of its complexities of his own volition: and there he finds her waiting.
#dragon age veilguard#da: the veilguard#veilguard spoilers#dragon age the veilguard#Veilguard#dragon age#solas#Lavellan#solavellan#Mythal#fen’harel#dread wolf#dragon age theory#dragon age ending#dragon age analysis#elgar’nan#wisdom#pride
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I just love the Trespasser DLC so much, it captures so much of my love for the series.
It’s not even about Solas, per se. It’s about the visceral feeling that you’re walking through a ruin of a world, that you’re witnessing desperation, it hammers in a message of being lost in time, lost to time, much like the best Deep Roads bits in the series have managed. You hear a dying civilization, you feel their disbelief and anger - what did he do, what did he do, the Evanuris will come for us - and you piece together the puzzle of what happened through fragments and murals (GOD THE MURALS) and conversations and Cole and the whole time there is immense pressure on the Inquisitor because the political landscape is imploding now that the urgent threat of Corypheus is gone and the bloody Qunari invade and your hand, your damn hand is killing you and you still have to chase these leads through the Deep Roads that are always evoking emotions of fear and beauty and the tragedy of history and through Crossroads that are broken and beautiful and haunted. The first time, I had tears in my eyes for large chunks of the playthrough simply because it was so emotionally charged. And when you replay it you realise Solas is there the whole time, telling you the truth, offering a trail to follow and you see another dimension of the wreckage, sees his grief, his desperation. My people were wrong about you, you can tell him and he protests, saying that what you’ve seen is just another version of the story, painted in desperation to give him more credit than he ever deserved. The score in the background is killing you with its emotions and the view from where you stand is so gorgeous you could cry as Solas tells you - in fucking Hallelujah cadence no less because poetry - what he did, how he caused the fall of his own people and must heal the wound he inflicted and you can tell him you would never have thought him the kind of person who could do what he is now about to do. Thank you, Solas says, as though it’s the kindest thing anyone’s ever said to him and it probably is. And it doesn’t matter, it doesn’t change anything though the epilogue hints that it might still be a fraction of hope left because even if a tragedy states that the main character is doomed, his downfall must not be brutal, perhaps there is a path through all the debris and broken worlds, perhaps you will find it.
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The Next Dragon Age Has a New Title
by Author - BioWare - Posted on June 6, 2024
"Join us on Tuesday, June 11 for the Official Gameplay Reveal Hi everyone, Summer is nearly upon us, and as promised, we’re ready to provide an update on our big reveal. We’d like to invite the world to join us on Tuesday, June 11, for the official first look at gameplay for the next Dragon Age! After Dragon Age: Inquisition launched, the studio was given an incredible opportunity to explore, test, and validate a variety of gameplay concepts as we worked to determine what the next Dragon Age could look like. We brought everything to the table which, yes, even included a multiplayer concept. The time we spent experimenting and iterating gradually taught us a lot. This work, and the amazing support from EA, helped us re-focus on creating an incredible single player game, with all the choices, characters and world building you’d expect from us. At BioWare, we create worlds of adventure, conflict and companionship, where you’re at the center of it all. As fans of our franchise know, every Dragon Age game has delivered a new standalone story. Set in the world of Thedas, these tales explore epic locales and threats, always thrusting you into a new conflict. Each game also introduces a new lead hero – The Warden, Hawke, The Inquisitor – that you can call your own. You can expect all that, and more, with the new game. And of course, much like your unique hero, it wouldn’t be a Dragon Age game without an amazing cast of companions – right? Each of the seven unique characters that make up your companions will have deep and compelling storylines where the decisions you make will impact your relationships with them – as well as their lives. You’ll unite this team of unforgettable heroes as you take on a terrifying new threat unleashed on the world. Naturally, the Dread Wolf still has an important part in this tale, but you and your companions – not your enemies – are the heart of this new experience. So, to capture what this game is all about, we changed the name as the original title didn’t show just how strongly we feel about our new heroes, their stories and how you’ll need to bring them together to save all of Thedas. We proudly introduce to you Dragon Age™: The Veilguard.
We know you’ve been waiting a long time for this reveal and we’re so ready to show you what we’ve been up to. We’ll see you on Tuesday, June 11th at 8:00am PT at the Dragon Age YouTube channel with over 15 minutes of gameplay from the opening moments of the game that has you jumping back into Thedas on your new adventure. This moment means so much to everyone at BioWare, and we wouldn’t be here without you. We’re ready to have some fun, so join the chat early…we’ve got a few special surprises for you. Thank you for all your support. See you soon, Gary McKay Executive Producer, Dragon Age, and General Manager, BioWare"
[source]
#dragon age: the veilguard#dragon age: dreadwolf#dragon age 4#the dread wolf rises#da4#dragon age#bioware#video games#long post#longpost#mj best of
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One of my criticisms about Dragon Age, and this isn't unique to Veilguard, is how antirevolutionary their narratives are. (Spoilers for Veilguard ahead, naturally)
Narratively, they're not adverse to all change (since stories have to have some change in order to exist) but they're hardly accepting of it either.
Any change that happens to the status quo has to happen within the system, otherwise it's deemed extremism and wrong in universe.
Contrast that with when Anders or Grand Enchanter Fiona take actions against the systems of the Circles that spark the mage rebellion - they're vilified for it by the narrative and everyone around them. They're painted as fools at best, malicious murderers at worst. All because their steps for change were taken outside of the system. (Anders blows up a Chantry, Fiona starts a vote to disband the Circle of Magi)
In a worldstate where Leliana becomes Divine Victoria and disbands the Circles to allow for the formation of the College of Enchanters, she's celebrated because she stayed within the Chantry, rose to the top through unconventional but still allowable means, yet achieved radical societal change nonetheless.
If Dorian becomes Archon, his anti-slavery views aren't seen as unreasonable or too radical because he stays within the system. His work with the Shadow Dragons - an anti-slavery group, who by all standards aren't that different from the mage rebellion in the south, is deemed different because their leaders are still trying to work with the systems for change.
Solas gets both versions of this anti-revolutionary treatment. In Inquisition, he felt honestly quite reasonable to me in his motivations to tear down the veil, but he can't escape that same vilification as when he's trying to fit the mould of a force for rebellion, he's treated like a monster or has significantly more flaws in the narrative. When his motivations are framed as complete systematic change, he's shown to not view anyone in modern Thedas as 'real people.' In one of his approval scenes in Inq, he goes out of his way to tell the Inquisitor essentially "you're one of the good ones." He's ignorant, racist, and singlemindedly focused on destroying the world to have a second Elvhenan but better.
But in Veilguard, in order for the narrative to consider him redeemable, his reasons for wanting the veil to come down get changed from wanting betterment for the elves and restoring the Elvhen people, into personal regrets he needs to fulfill. He's no longer framed solely as a political, rebellious force for change, but as a mere man who went too far for a woman he loved. Suddenly the narrative gives the player permission to give him redemption. Because he doesn't actually want change, it's just what he thought Mythal wanted, so that's fine and different.
Your player character protagonist can never actually flat-out agree with the vilified rebel characters either. I can't have my pro-mage rights Hawke say "hey, actually, Anders was right to blow up the Chantry, I agree with him," you always have to ultimately condemn his actions, even if you agree with the outcome.
I can't have my Dalish Inquisitor or an Elven Rook say "hey, actually, maybe Solas has a point, this world does suck for elves and maybe the veil coming down would fix that," they always have to ultimately believe that the veil has to stay.
The games do everything they can to avoid letting the player come to the conclusion that revolution is a good thing. Instead, they force the idea that the only way change is ethical is if you do it within the preexisting status quo.
#dragon age#dragon age inquisition#dragon age the veilguard#dragon age 2#solas dragon age#anders dragon age#dorian pavus#leliana dragon age#bioware
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Tag drop: Solas
#[ solas: ic. ] the dread wolf inspired hope in my friends and fear in my enemies. not unlike “inquisitor” i suppose.#[ solas: inquiries. ] let me help you. / you cannot. there is no glory here. only a price that i alone will pay.#[ solas: countenance. ] i was solas first. “fen'harel” came later. an insult i took as as a badge of honor.#[ solas: introspection. ] war breeds fear. fear breeds a desire for simplicity. good and evil. right or wrong. chains of command.#[ solas: meta. ] just remember; an enemy can attack but only an ally can betray you. betrayal is always worse.#[ solas: etc. ] i have people; seeker. the greatest triumphs and tragedies this world has known can all be traced to people.#[ solas: mythal. ] they killed her. a crime for which an eternity of torment is the only fitting punishment.#[ solas: elvhenan. ] imagine beings who lived forever for whom magic was as natural as breathing. that is what was lost.#[ solas: fade. ] everything is a memory; they are easily muddied. they contain truths but reason and sense are required to extract it.#[ solas: skyhold. ] there is a place that waits for a force to hold it. there is a place where the inquisition can build… grow.#[ solas: inquisition. ] you created a powerful organization. and now it suffers the inevitable fate of such; betrayal and corruption.#[ solas: inquisitor. ] you hold the key to our salvation. you had sealed it with a gesture; and then i felt the whole world change.#[ solas: vhenan. ] you have a rare and marvelous spirit. in another world— / why not this one? / i can't.#[ solas: dorian. ] is that a problem for you? / no. no. you're a special and unique snowflake. live the dream.#[ solas: varric. ] you know what i like about you? your boundless optimism. / it's comforting that what qualities i lack; you invent.#[ solas: cassandra. ] i am impressed by your honesty and faith. it is a difficult path; but if anyone can walk it honourably. you can.#[ solas: cole. ] never forget your purpose; cole. it is a noble one. even if this world does not understand.#[ solas: vivienne. ] i leave you with the greatest curse of my people. dirthara ma. / what rustic curse is that? / 'may you learn.'#[ solas: blackwall. ] you have seen a great deal of battle. / we all have. / not like you. you live and breathe war. it's home to you.#[ solas: sera. ] i suppose now you’ll switch to how i’m the same but different? / you are the furthest from what you were meant to be.#[ solas: bull. ] what you think is what you say and do. / even peasants may find freedom in the safety of thought; you take even that.#tag drop#[ solas. ] to the people i was fen'harel. to my enemies i was the dread wolf. but i was neither. i was just solas.
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Jumping on the Veilguard Banter wagon bc I'm back in the Solavellan sauce, but I can't seem to focus long enough to finish anything bigger ¯\_(ツ)_/¯
~~
“I can see the wheels turning in that big bald head of yours, Chuckles. What world-ending secrets are you pondering this time?”
“I was merely… Would I be correct in assuming that you are still in contact with former members of the Inquisition?”
“I might be. Why? Looking to liven up your days with another round of mental chess with Tiny? Not sure he’d agree to that. He’s pretty mad about the ‘ripping open the sky again’ thing, although he did think it was funny that you picked Tevinter.”
“No. Thank you. I do not think it likely that the Iron Bull and I could have any sort of conversation that did not end in violence at this point.”
“If you’d prefer, I’m sure I could get Sparkles over here to yell at you about all of this instead. He’s just as mad, but much less likely to try and bury an axe in your skull.”
“I did not ask the question in the interest of having you summon old acquaintances, Varric. I was simply…curious.”
“You can say her name, you know.”
~
“The former Inquisitor-”
“Are we really doing this?”
“…Is she well?”
“How do you think I should answer that question?”
“Honestly, if you are capable.”
“You wound me, Chuckles! I don’t deal in salacious idle gossip.”
“You wrote an entire book about her.”
“I write books about everyone.”
“Varric.”
*sighs* “Look…nothing I could say would make you feel any better. Good or bad, it is what it is. Knowing about it won’t change anything, so why does it matter?”
“She always matters.”
“Could have fooled me.”
~
“I have to ask, is what Varric wrote in his book about you true?”
“Knowing his penchant for peddling exaggerations, half-truths, and blatant falsehoods? Probably not.”
“So, you weren’t madly in love with the former Inquisitor?”
“That is… I have a deep respect for the former Inquisitor, and I am not going to discuss her personal feelings or private affairs.”
“That book has sold enough copies to rival Hard in Hightown at this point, I don’t think anything in there is private anymore. Besides, I was asking about your private affairs, not hers.”
“I am not going to discuss those, either.”
“Oh, so it is true!” *laughs*
#Solas#Varric#Rook#dragon age: the veilguard#solavellan#banter#fic#kind of sort of not really#might add more later#my brain is like soup but i miss theemmmm
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It's been confirmed that there are 3 amputees in the main cast of Dragon Age: the veilguard - Neve (leg amputee), Bellara (arm amputee) and your inquisitor (arm amputee). So as an amputee myself, here are some things I'd like to see.
Note: these aren't predictions, just things I'd really like to be included.
The inquisitor doesn't use a prosthetic (I already talked about this in its own post but with 3 amputees, and 2 of them already being shown to use prosthetics that, lets be honest, do look like "perfect replacement" prosthetics, it would be nice to see at least one who doesn't)
We will get to customise our inquisitor in chatacter creation, so I would love, if they do use a prosthetic, for there to be some customisability to it (im not holding my breath there but still).
Neve and Bellara's prosthetics aren't perfect prosthetics, and they are actually acknowledged as being disabled while still being active members of your party.
There's some kind of party banter between Neve and Bellara about some of the downsides/problems with their prosthetics, not necessarily in a "poor them" way, but in a "ugh, don't you just hate it when you can't get the stupid thing on in the morning" kind of way.
I get a kind of jokey/adventurous vibe from Bellara, I hope they aren't affraid to let her use her prosthetic for pranks or jokes. I don't think neve would, but I can see bellara having a blast with it.
I hope the prosthetics come off during down time. No amputee wears their prosthetics 24/7, it's uncomfortable, and they get heavy and sore after using them all day.
I hope we see Neve express some frustration or see her alter her walk animation on rough terrain. It's hard to get a clear look because the trailers she's been shown in are so dark, but her foot doesn't look articulated, which is going to change how she walks, even just a little bit.
I hope the prosthetics don't break - this is a trope I'm starting to notice more and more, where someone has a perfect prosthetic that is only not a perfect replacement when it breaks, usually for plot reasons, at which point the character in question is forced out of the action until its fixed. DA has forced companions out of your party for story reasons before (e.g. solas after you free his spirit friend and he needs to cool off) so I can see this being used for plot, and I really hope it's not.
The inquisitor, Neve and Bellara compair prosthetists (the maker of the prosthetic) and maker techniques.
I really doubt they'll do this but I'd love it if random NPC's approach you if you have any of the amputees in your party to ask what happened and/or make weird comments at them ("but cy, that would be so annoying and inconvenient!" That's the point. So many people do that to irl amputees, and it's never at a convenient or even safe time, and I've never seen it happen in media. A game is arguably the best place to have it happen, in, say, a random event similar to the ones that could happen in origins)
In that same vein, I'd love to see a scene where someone approaches the inquisitor to call them an inspiration- you and the inquisitor assume it's for, you know, beating corripheus (I know I spelled it wrong lol) and saving the world, but it's revealed the chatacter has no idea who the hell the inquisitor is and just means it's inspiring that they're out in public "like that" - referring to their arm. This also happens to me all the time, and you can't tell me some snooty orlesean or tevinter noble wouldn't make those back-handed compliments, lol. You also can't convince me that any version of the inquisitor would just accept that
I hope none of the chatacters are used as inspiration porn ("don't you worry Rook! I can still pull my own weight on the team despite being an amputee, you just have to give me a chance to prove myself!")
At least one of the chatacter's stories of how they lost their limb is left untold in game (we don't always need to know how it happened if it's not relevent to the plot).
Like I said, these aren't predictions, just my hopes. I wouldn't hold my breath for any of these to be honest (bioware has not been the best in term of disability rep in the past) but A lot of them wouldn't be hard to implement and could take the representation from hardly even acknowledging their disability to something actually pretty decent disability rep-wise. It's also pretty rare to have so many characters with the same kind of disability in the cast of such a mainstream piece of media, and I really, really hope they do something with that because you can have a lot of fun with that.
#dragon age#dragon age the veilguard#dragon age veilguard#dragon age 4#da4#datv#dragon age companions#da: the veilguard#writing disability#disability representation#amputee#amputee representation#amputees in media#disability in games
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Demon simon who gets so damn angry when he finds out hunter had lover/crush
Why he so damn mad??? He can't stand him! And it bothers him so much
Then you have hunter who connect dots later and is howling from how funny situation is his *husband* is lil jelouse from his ex / celebrity crush that he kept clinging into him in almost painful grip for weeks
Oooh I love this idea! Lol jealous Simon is such a fun concept but I changed it a bit lol
CW NSFW: jealous demon ghost, groping at the end.
Imagine you, good hunter, in the search of a solution for your. . . problem. . . end up having to meet your Ex. Darek isn't a bad man, he's merely a merchant for all things dark and demented, or so he likes to say whenever the inquisitors come knocking on his door for devil worship. And Darek isn't a bad looking man either, he's got pretty light brown eyes and blonde hair down to his shoulders. He's a charmer who's fooled many a fey into giving their hearts with just his looks and honeyed words.
How you got together is a story echoed by many hunters; He needed some monster parts. You needed some weapons. The sex was just a nice way to soothe over any hiccups in your business relationship and give you both a way to release stress. There was never any feelings, no strings tying you together, just mindless bliss and mind-blowing sex.
Ghost hates him.
If you didn't need Darek, Ghost would already be using his skull as a cup. It wouldn't even take much to take him to the depths bellow, the man reeks of so much sin that the only question on the event of his death would be: which circle would want him the least?
Even when he's invisible, you can still feel Ghost glare at you with the intensity of the nine hells from the moment Darek leans in to brush his lips against yours. It doesn't lessen even a degree when you push Darek away, your mind too wrapped up with thoughts and the possibility of being killed like a common cultist to even think about dealing with Darek's fuck boy behavior.
"Since when did you become such a bore like the other hunters?" Darek huffs, but he's not too hung up about your rejection. The man has a revolving door of lovers, most of them definitely prettier and softer than you.
"Got a slight problem." You say as you take off your glove. An inch of space around your ring finger is burned, the flesh scarred over and blackened so it looks like a wedding ring.
You have to admit, as far as devil worshippers go, Ghost's particular cult was dumb as shit. Why they thought that burning a ring on your finger would somehow make this 'marriage' more satanic is beyond you.
Darek takes your hand, thumb brushing against the scarred flesh. Ghost has never wanted to murder some human more. "Ah, the joys of matrimony." Darek grins, "Don't tell me you already want to leave the poor bride?"
"Groom." You say quickly, tone flat, and you're unsure why you feel the need to correct him when you're talking about a demon. "And yes. I need a way to dissolve this union before some other hunter takes my head."
"Tisk tish, and here I thought you would be more considerate for others." Darek chuckles, pressing a kiss to the back of your hand and nibbling on your knuckle, a lustful look in his eyes. He does that on purpose, both of you are able to smell the sharp scent of brimstone as Ghost looms behind you, invisible but not unnoticed.
Darek lets go of your hand, starting to go over some old books that he has. They're little help in the grand scheme of things, but you're not in a position to be a chooser, so you agree to buy them.
"Now then, how will you pay?" Darek asks, resting his head in his hand. "You know, it's been so long since we both saw each other. I would be willing to give you a discount if you gave me an hour of your time." He purrs.
You consider it for a moment. It would be nice to let off some steam, especially as you haven't exactly had time to relieve yourself with Ghost always by your side.
And all Ghost can think is: the fucking audacity. He doesn't care if you and Darek have history you are his human, his 'bride', his to touch.
You feel Ghost growl. The 'ring' on your finger vibrates, heat flaring up your entire arm and it feels like a lightning jin is stuck inside your chest. It feels nice- no, it must just be the binding making you think that you're wanted just because a demon is throwing a hissy fit.
"Maybe next time." You still say despite yourself, paying in cash and leaving with Darek telling you to call him if you get bored of the married life.
No sooner are you on the street does an unseen force pull you into a dark alley. Claws, good for rending flesh from bone and not much else, gently scrape down your front before they curl around your belt and pull you close against a body bigger and hotter than yours. Ghost's tail curls around your thigh and on instinct you clench your thighs to trap it, but the crushing force behind it is lessened by the damned curse around your finger (The fact you don't try to punch him is one you will worry about later).
You look up, expecting to snarl at the same skull faced demon you've unfortunately been married to. Only for your mouth to fall to the floor when you look at. . . a man. A handsome man, in the rugged way other hunters are handsome; Blond cropped hair, short like a soldier's and your fingers twitch to scratch his scalp. Firm and strong muscles, hard won just like yours. Five o'clock shadow that many hunters sport when you forget to shave. Dark brown eyes that look very nice when mixed with Darek's hardened feature — wait a moment. . .
He looks like Darek! More precisely a hunter version of him, the version you aways thought about whenever you two would fuck. The only way you can tell it's Ghost is by the Hell reflected in the blacks of his eyes.
"Ghost what the fuck?" Is the only thing you can come up with, your eyes the size of dinner plates.
Ghost just grunts, pushing his weight until you're stuck against the wall. "What do you see in it?" He demands.
"What?" You ask, pressing your hands to his chest and trying to push him away, but your strength evaporates and all your wayward hands do is slide along his muscular abdomen.
His tail moves despite the tensing of your thighs, pressing against your groin. Mild panic builds in your brain as the spines along his tail are sharp enough to tear flesh, but all that violent potential is dampened by the marriage. Instead of tearing your balls off, those spines flatten down, creating a strange sensation against your groin that, unfortunately, has your cock chubbing up.
"What. Do. You. See. In. It?" Ghost repeats himself, each word hissed through semi-human teeth, fangs bared at you.
"Fuck Ghost!" You growl, and the best you can do is grope him in retaliation. Some part of you wants to blame the binding for your passiveness, another knows that the binding would not stop you if you didn't want this.
"Why debase yourself with that mortal?" He asks, his tone changing. He may be a demon of wrath, but he's no stranger to lust. His clawed fingers slide down, not even needing the binding to curb his strength as he cups your groin gently but firmly. "What do you get from it that you can't get from m- from someone else?"
Neither of you mention his slip up, you especially as the firm sensation against your clothed cock has you panting like a dog.
"Wh- what? Je-jealous ar-hm! you?" You manage to say, biting your lip to keep yourself from making a sound a hunter should Not make. (A hunter also shouldn't be groped by a demon but here you are.)
Ghost laughs, sharp and dark. "Absolutely not." His tail curls more around your leg, the size of it making you unconsciously spread them so you're not crushing it. "I am Not jealous of a meager mortal." He growls, his hand continuing to gently grope you, the other hand fiddling with your belt. . .
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