#ymhat
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It's sad that you had to cancel the game, but honestly? If it can't be done, it's better that way. Hopefully now you'll have time to work on other projects that you'll be able to complete the way you want. Good luck and lots of inspiration!
I stayed away from Tumblr for a couple days but I just... thank you all so much for the support in the wake of me announcing I wouldn’t be continuing YMHaT. I’ve read and reread all these messages a dozen times now and I just... gods my heart. Thank you.
I always want to do my best to live up to the expectations I set, but hearing the support, the reminders that knowing when to stop isn’t the same as failing, and the general hopes of self-care and well-wishes and positivity means the worldto me.
I’m gonna keep being emotional about this for a while, so just thank you, thank you thank you thank you everyone- you inspire me so much and your encouragements mean everything, hugs and love to you all (´•̥̥̥\\ヮ\\•̥̥̥` ) I’ll take this all to heart, and can’t wait to improve all the more and have the new knowledge & experience to make better, cooler things for you all in the future! ♡♡♡
#night answers#ymhat#positivity#i'm just- i want to respond to you all but i've been trying all day and i keep tearing up so#i hope it's okay that i answer like this#just... thank you all#i really can't tell you how much your kind words mean#thank you for taking the time to send these messages#i love you guys so much#sweethearts like you are the reason i always find the passion and encouragement to keep striving to new creative heights#<3#Anonymous
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Yo! How’s the progress of YMHaT coming? I loved playing you’re other two games and was super stoked when I figured out you were making another one! Your interpretations of the skeletons and your art are both phenomenal and I absolutely love what you do! Thanks for taking the time to read this ask and have a Merry Christmas (or hope you had a good christmas if you read this afterwards :D)! -Faena
Currently teetering on the razor thin edge of either ‘stop whinging about being better and just finish it as is, heck your standards’ and ‘hmmm i could just... redo this from scratch and save myself the plot headache’ XD I still haven’t decided, and it’s been on the backburner for a bit while I try to decide while working on getting paid for other stuff I work on, heh.
Might put up a poll, actually... haven’t decided- I’ve got reasons beyond my too-high standards for considering starting from scratch, but there’s a lot of reasons (namely, all the art I’ve already done) for not starting over, too >v>;;;
But!! It’s really reassuring and encouraging to hear that you like the fangames I’ve made so far! It means a lot, I really can’t emphasize that enough ;v; Thank you, and I hope you had a lovely Christmas as well if you celebrate it!
#night answers#ymhat#oh ymhat i'm sorry you've been in dev purgatory#you've got so much done and yet not enough at all TvT#Anonymous
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I know you said you were cancelling your game, but is it possible to do a comic version or even just list out the routes you had in mind. Just starting off with baby steps might help you next time if you ever plan to go back in that direction.
Oh stars, a comic version would take way too long. It’s easy to forget, but remember that though comics can be devoured super fast, there’s so much art in them TvT
And also, even if it was fast - honestly, I probably wouldn’t! And that because a big reason for way I decided to end the project was because my storytelling has come so far since I started it. Despite it being a lighthearted dating setup, I’ve always tried to put some story into it... but it just wasn’t strong/compelling as I tried to just go at it a bit too loose just to keep momentum going. But the more work I put into it, the more I realized the foundation itself was what was wrong. It was always going to crumble, even if I put up emergency supports to patch it together X)
Nah, moving forward, if I ever got the itch - well, if I wasn’t going to do a wholly original dating sim project (which would absolutely be what I’d lean towards) - then I’d start from scratch with a much stronger & more enjoyable idea! And a more maneageable cast XD
Tbh I’d probably do either some sort of silly/fun island situation (no shh I’m not play too much AC:NH) or a ‘we got sucked into a DnD/fantasy RPG game... might as well date’ situation, on first instinct. But my brain’s always got a thousand ideas rollin’ around in it so that answer’d be liable to change X)
But anyways- that said, I don’t mind talking about the general idea, if people want to really know the routes. More than just a couple people though as it’d take a bit to write it all out in a way that would be enjoyable to read, even if list-style X) So... let me know, I suppose!
#night answers#about ymhat#a listed out rough outline of each route could be fun to explain i suppose#but yeah i dunno if more than one or two people are interested so#XD#Anonymous
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Will the Dating-Sim be Gender Specific?
I think I answered this just the other day, but either way - nope! If you mean ‘will the player character be designated X gender’, then nope, not one bit :) You get to choose your name in-game too!
This is the biggest mood Anon. Literally every time I write “YMHat” I just read it as “,,, Yum Hat,,” ♡
I’m clearly excellent at serious video game work. ᕕ( ᐛ )ᕗ
#night answers#ymhat dev#second anon i feel you so hard XD#sassy acronyms are my specialty??#Anonymous
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Please inform me if this is a rude question, but I was wondering if the protagonist was limited to female. Or will there be other options?
Oh, it’s not rude at all! Especially since I haven’t talked about You Might Have a Type in a while.
But no - the player character is of whatever gender you choose! And there are a few varied appearances to choose from as well.✧( •̀ ▿•)ゞ
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Um, I was just wondering if there was a definite release date for YMHaT??? No rush or anything I know these types of projects take awhile uwu

Ahaha, but really- I know when I’d like to have it out by, but I’ve thoroughly learned my lesson on announcing any such things (the lesson is: don’t do it bc you’ll jinx yourself). All I’ll say is… the very vague… soon!
Okay, but also storytime re YMHaT’s dev:
I actually put down working on it for nearly 5 months. A mixture of burnout on the project and other life things just made it to where I was burning tires and going nowhere- but I’m back on it again, in between commissions… anyways, long explanation short, there’s an absurd number of images I’m generating in this game.
And by absurd, I mean right before going on dev hiatus for a bit, I literally made 28 headsprites for unique, non repeating NPCs…
… and then completely forgot I made them.
The file title didn’t quite match my other naming conventions, too, and I’m usually dead on with that sort of thing but with the burnout creeping in at that point I slipped up just enough that it got lost in the large group of working files I have for the game. And so, as part of gearing up for the final leg of dev, last week I was like “Oh right, gotta do those 40 NPC headsprites for dialogue.” Had a file with the sketches and everything, so I opened that up and started chipping away at them periodically throughout the week…
Last night, I go to open up the file again. Get distracted briefly, eyes rescan the folder- and I find a differently named file that also has “NPC” in the title… but not ‘headsprites’ or 'fullbody’ or anything. It was 'Busts’, a convention I reserved for main NPCs (not crowd type NPCs). Confused, I opened it…
And in horror, realized that I had spent a week doing work I’d already done.
I just…
Worst part was, I DID keep all the sketches in a logical order for the game in each file, so… the 30 I’d just done… perfectly overlapped the 28 I’d done previously TvT
My only mild consolation is I’ve definitely improved since then so my… accidental redos… are much more nicely styled, but… still… my heart is still hurting from that one (=▿= ||||)
Though hey, I suppose maybe it shines slight insight onto how much art I’ve made for this game that i just completely forgot doing 28 unique headsprites. I’m clearly a mess, but I swear I’m doing my best to make a good, fun game for you all, not just a half patched rush out to be done with it or anything X)
#night answers#ymhat dev#i dont think i have the words to relay the sheer look of muted horror on my face when i realized#otl#but yes soon is all i'll say#yes i do have a goal in mind now but im not gonna jinx it#and not gonna let myself burn out either so no worries#i will finish it xd#gods i have done too much work on it to /not/ at this point pfff
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O-out of wild curiousity, I gotta ask: How... how many pictures HAVE you made for YMHaT??
That is... a very good question.
Er, honestly, I’ve been trying to figure out how to answer this for nearly ten minutes. See, a lot of my exported art is in spritesheet form - it allows games to reference a ‘section’ of a single image, thus cutting down the ‘size’ of the game. Plus, with animations, it’s even more of a grey area - walking animations for example, should I consider that ‘one art piece’ or... as many as there are frames...?
Also, backgrounds - they’re technically one image but uh, you guys’ll eventually see that there’s a lot to them XD
So. Hm. Leaving out the question of backgrounds, and saying that animations count as one ‘image’...
Probably...
At least 250 character-type sprites (fullbody map sprites + headsprites), 50 effects, + [redacted] special unlockable images in the
so.
330 ‘pictures’ + [redacted] unlockable images, not including backgrounds because I genuinely can’t quantify that, and not including animations?
If we, ah, include animations as frame counts, then... we’re definitely broaching 500, I’d wager, but forgive me for not counting XD
#night answers#ymhat dev#that's... real loose though? and man it's hard to quantify it bc some things are more detailed or involved than others#Mmm I'm definitely missing some things I'm certain...#plus yeah backgrounds are... detailed with a lot of elements#and this is to say nothing of the specialty images or all the unique eventing attached to the pictures#XD#-sweats-#i don't even know anymore that number just doesn't feel like a lot at this point sigh#Anonymous
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Sorry if this has been asked before but what game creator program do you use to make Soul-Redacted and Japes with?
Hey! Yeah the info’s out there, I think in my FAQ too, but no worries.
I made The Great Noodle Jape with Ren’Py! It’s free, and specifically catered to making dating sims & visual novels. [Soul Redacted] was made with RPG Maker VX Ace! Not free, but I was gifted a spare copy so I ran with it. That said, if you don’t already have a version and are interested in using RPG Maker, I’d recommend RPG Maker MV. It’s the newer version of the series of RPGM software, and there’s more active resources out there, including plugins (which are far more user-friendly in MV as opposed to VX Ace, as well).
#night answers#game making#for the record I'm making YMHaT in MV rather than VX Ace#I use plug-ins and parallaxing to make games sidescroller - RPGM is usually top-down rpgs#I'm just extra like that and like sidescrollers a lot so... yknow =v=;;;#caityandkitsune
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Hey! How's game dev going? Are you taking care of yourself? I hope so!! Good luck wherever you're at, and don't work yourself too hard!
awww thank you so much! ;0; i’m doing my best, and thankfully my wrist is finally recovered as of yesterday or so, so i’m full speed ahead!
that said, there’s the usual dev hilarity. in fact, adjusting a certain sprite earlier resulted in Papyrus really being King of Mood™, because gods forbid my art program do the thing i want it to do:
Game Dev: Definitely Not 90% Nonsense.
#night answers#ymhat dev#i screenshotted this for posterity earlier#bless you for giving me the opportunity to post it XD#i just see this and think he's not saying 'nyeh' but 'NYERRRRRR'#i'm... i'm still laughing#Anonymous
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So if you were to give a percentage, how much of the game would you say is complete?
#night answers#ymhat dev#(this is a goof)#((... mostly))#((someday my love of game dev will give me peace...))#Anonymous
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that moment when you’re going through your sprite files and realize you forgot to do nine sprites and their interaction alternates for a group scene...
time to pull another nine original NPCs outta my ass
#ymhat dev#nights nonsense#it'll be fine i just had a very meme reaction to the realization#fuckin... i've already put so many characters in here........#..... FIFTY TWO.....#(yes many are recognizable UT NPCs but cmon i'm gonna run out eventually...)#(.... and as much as i love Undertale some of the lesser thought of NPCs do not make for interesting NPC banter fodder...)
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in the vein of publishing my original versions of the YMHaT sprites (since i’m redesigning them all for the new/final version of the game), i wanted to share Fellby and Grillby’s sprites - because how could i not? i’m weak for these flame men, hot damn.
they interact a lot in game, and both writing and re-writing their interactions with each other and you as the player is one hell of a ride ~ ∑d(ᵔ▽°d )
#undertale#underfell#uf grillby#ut grillby#grillby#fellby#nighttimepixels art#gif#animation#ymhat dev#i fucking love these two okay#reminder that this original art is like... 4 months old#bit rougher around the edges#thus the need for updating it (and also the new dimensions/etc)
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alright, gonna go work some, but in the meantime: the results of me asking whether you guys wanted a teaser were surprisingly landslide in favor of no teaser! not gonna lie, that caught me by surprise, so i’m glad i asked! <3
that said: i’m thinking later this week when i’m working on the title screen i might stream it. how many people would be interested in joining that stream? it’s going to be largely environmental pixel work - no characters on screen - but it’ll tease a primary location in-game. just so i know whether to plan to stream it or not, i want your input! <3 i’m thinking of having mic on, too, so i could answer questions/just chat better ^^
#nightpix general#ymhat dev#it's not big spoilers - at all#you literally won't see the guys in the shot#but you'll get to see my process for working on detailed pixel backgrounds#and likely adding environmental animation too~!#lemme know :D
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How long will the game be?
long.
no, seriously - at least for a fangame, it’s pretty long.
i can’t say for sure yet - there’s a big difference between play testing my own work and having someone play it for me, plus everything’s interconnected as far as progress goes - but, stars, if i had to guess…
loosely, it’ll probably take between 50-80 minutes to play through one route the first time? it depends on your play style. for all the main ‘desirable/good ending’ routes, there’s probably at least 4 hours of gameplay if you’re really exploring. again, not including the fact that it’s not the easiest cakewalk to woo them. also, with a pound of salt bc you get very desensitized as the dev because you know what & where everything is. X) add on the other routes, and [secrets], there’s a lot to explore. you’ll definitely have a full afternoon/evening if you just sit down to play it in one go!
i’ll be able to give a better estimate once i get close to finishing! i just hope you guys enjoy it, regardless of playtime :)
#night answers#about ymhat#(go ahead and block 'about ymhat' as a tag if you don't wanna see answers on-dash about it heh)#i'm jumping into spriting rn so figured i'd answer a few#trying to be better about answering asks TvT#Anonymous
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i finally managed to rig You Might Have a Type to have alternating ‘character voices’ (a la Undertale itself, with different sounds for Sans, Pap, etc).
sometimes, you just gotta celebrate the little things.
#nightpix general#ymhat dev#it's something i wanted so much and i finally got it to work#boi howdy is it a lot of extra effort and time but gdi if i can't meet my own standards who can X)#bonus: subtle differences between different Sanses >v>#(and more)#(but yknow)#(secrets)
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If you don't mind me asking for your new game is it possible to make all of your potential love interests hate you or love you? You don't have to answer if you don't want to. :3
oh, this is one i’m happy to answer publicly!
so obviously, the general raison d'êtreof You Might Have a Type is to get close to the boys, so naturally there is the entire possibility of getting them to fall in love with you!
that said, something really important to me in making this game was to not make it feel like an inevitability no matter what you did, or make it to where you could ‘buy’ their affection with items. none of the four are a ‘consolation prize’ - they’ve all got their own personalities, interests, and how you interact with them & what you do will affect how they feel about you... just like a real potential relationship ;D i’ve put a lot of effort into feeling like you’ve earned any bonus scenes with whomever based on your actions; and i’ve also put a lot of work into rewarding choices vs punishing them. i’ve always best liked games where doing the right thing is ‘rewarded’, as opposed to ones where doing the ‘wrong’ thing gets you ‘punished’. that very much plays true in how i’ve set up the game.
also, though, i’m working hard to make a proper friendship ending - that’s also not a consolation prize. sure, it’s possible to get on a ‘failed’ romance attempt, but it’s actually not easy either. friendship isn’t a 'runner up’ sort of result, after all - it takes work too, and is absolutely valuable as its own separate thing!
... yeah, it’s a lot of work putting this all in, but dammit it’s worth it (ง TヮT)ง✧
as for making them hate you - i’ll be honest, routes are a lot of work as is, and i tend to lift a brow at extensive ‘bad endings’ and those playing them...
so let’s just say that yes, you can make them hate you if you’re a dick, and there’s a very tongue in cheek sort of ending you can receive for it.
#night answers#ymhat dev#about ymhat#... raison d'être = reason for existing#in case that was too much of a reach?? XD#but yes it /is/ a dating sim so the loose goal is sweet sweet love!#kuroshiro101
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