#yknow something that might make the recognizable as an edit done by me
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Got an ask about how I do my edits, so hereās a quick rundown.
Under a read more for the sake of everyoneās dash
Iām making icons here, so I started with a canvas thatās 300x300 (my default icon size). Headers I do 1280x720, and wallpapers I do 360x630, but the overall process is the same.
I chose my art - here itās the p5r render of Ren. I opened it on itās own, copied it, & pasted it onto my icon. Resized & positioned it how I want.
Now I chose my background color. I always do the background color in a separate layer. So I make a new layer, put it under the layer that has the art, and fill it completely with my background color. Pretty simple stuff so far.
Next, I do shadows/outlines. Itās just a stylistic choice to add these, but I tend to think the icons are a little plain without them. These go in their own layers, beneath the art but above the background.
To make shadows, I right-click on the art layer and scroll to the bottom of the pop-up menu, clicking onĀ āalpha to selection.ā That selects everything on the layer that is not transparent. This selection stays, so click on to the layer you want to add the shadow on and fill the selection with the color you want (I always do black).
So now you should have a layer thatās just like a blacked out version of the art. Move it, so it looks like a shadow being cast by the art. Usually I just shift it to one side, as long as the edges of the blacked out art arenāt visible, you can move it as far as you want. For example, this shows the edges of the layer, so I wouldnāt wanna move it that far
I set this layer toĀ āoverlayā orĀ āgrain merge.ā Grain merge works better for lighter colored backgrounds, but hereās a comparison between them:
Do whichever you prefer! Personally, I feel like for this icon, overlay is too light but grain merge is too dark, so Iām going to set it to grain merge and lower the opacity a bit.
Usually, that would be the end of it! Export it, and thatās all! If Iām going for variety (for icon sets, perhaps) I might export this and then do a different background color.
However, I also mentioned outlines! To make those, itās actually easier than shadows. It starts the same way - right click the layer with the art and chooseĀ āalpha to selectionā. However, instead of filling this selection right away, weāre gonna go up to the menu bar at the top of the window and click theĀ āselectā tab. Scroll down toĀ āgrowā.
This opens a pop-up, where you can input how many pixels youād like the selection to increase by. Generally I use 5 as a starting point, and then I can increase/decrease that number based on whatever I think looks best for the edit.
Again, on a layer below the art, you fill this selection with whatever color youād like. Usually I go for white, but since this particular art already has a yellow outline, I used the same yellow. I actually did two outlines (both in their own layers, the smaller yellow one above the larger white one).
Itās really done now! You can do shadows and outlines together, if you feel so inclined! I think it tends to make the art look a little like a sticker if you do a white outline and a shadow together, which can be a cute effect.
(Doesnāt that remind you a little of a sticker??)
#icon tutorial#?#in case anyone except that anon was curious.#this is just how i do my icons. lots of other people do theirs differently#i like to think i have a sort of style to my edits tho w the outlines and shadows and stuff#yknow something that might make the recognizable as an edit done by me
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Mayās Musical Directorās Commentary
Hey guys! I'm May. You might remember me as "the one who did those nifty chatlogs and the roster page" or "the one who did all the music" or "that one mod who never said anything." Los and Mints agreed to let me write up this "director's commentary" on the music I did for DECK. There's no secret lore tidbits in here or anything, but if you liked my music you might find this an interesting glimpse into the process.
A Note On Sampling
Sampling is the practice of using preexisting audio to make new music. When I talk about what I've sampled here, I'm only going to mention particularly interesting cases. Almost all of the music I've done for DECK features audio from Free Wave Samples, so I figure that's not really worth mentioning except here. It's the other stuff that's interesting. EarthBound was an influence on my decision to pull in a bunch of audio from outside sources. I've always admired that game's use of sampling.
The First Chatlog
The chatlogs have consistently been pretty fun to do. I knew from the start that I didn't want to edit this together by hand, so I wrote a Processing sketch to render the video. It's not the most elegant thing in the world, and adding new features is a massive pain, but it's a lot easier than putting these together any other way. All I have to do is swap out the script and background shader and write a new song and I can just let the program churn away rendering a new video. (Of course, fiddling with the shader until it looks presentable takes so long that it kind of eats into the time savings.)
There's not much to say about this one. The typing sounds were graciously provided by Mints. Those with careful ears might notice the instrument playing the chords in other chatlog songs.
The Second Chatlog
One of the only interesting things about this one: the melody is actually a musical cryptogram! What it spells out is an exercise for the reader. ;) The miscellaneous background sounds are all distorted versions of stuff I recorded myself one day when my film teacher let me wander the halls with a microphone. Film school has its perks.
Rio Hachimitsu's BDA
Doing the first body drop music was pretty intimidating. The body discovery music in Danganronpa has a particular instantly recognizable quality to it. If I wanted to go for that style, I'd have to get it down perfectly. (Otherwise I'd come off as a cheap imitation.) So I decided to be original. After school PSAs would be proud.
The melody here is probably pretty familiar to you all by now. Every BDA has used some variation of this melody because I'm a sucker for leitmotif. The melody itself is a slightly modified version of the Dies Irae. (Yes, I know I'm very pretentious, but being pretentious is fun.) This is also the first instance of what I call the "death rattle." I put that strange scraping sound into every BDA and execution for consistency's sake. You can see it as the moment the soul leaves the deceased's body or the moment the onlookers realize somebody's just died... or something. The really fun part is what it is - it's a bell tree! Yknow, those tinkly whimsical things. It's just been reversed and slowed down and drenched in reverb. It's fun how malleable audio is.
Minnie Minami's EXE
This was fun! Despite being a film student for a while, I've never had to write music to sync up with a video before. (I still haven't - I'm pretty sure the video was edited to match up with the music and not vice versa.) The overall tone of this one was pretty obvious. Of course a ringleader's execution would be accompanied by messed up circus music. Anything else just wouldn't be right. There's not really much else to say about it other than that it includes samples from my toy accordion and slide whistle.
Sampled:
An old recording of Auld Lang Syne
Yasu Kozakura's BDA
The body drop's usage of mirrors really hit me in the art gut, so I figured the BDA jingle should have something to do with mirrors. This is why the melody plays forwards and backwards simultaneously, because mirrors. (Some call that kind of thing a "crab canon.")
My incredibly good and quality cat piano is also in here. A stretched out meow recorded from it forms the basis of the background chord.
NANIKO's EXE
For this one, I gave the video editor three different tracks, one for each "segment" of the execution. I did this as a cop-out because I didn't want to have to try to sync my music up with the video - this way, the editor could mash it all together.
The segment with the mirrors was an exercise in what's called "phase music", where two lines drift out of sync with each other, creating different rhythmic textures over the course of the song. (Piano Phase and Clapping Music, both by Steve Reich, are two classic examples of the form.) For some reason, echoey piano lines phasing in and out of sync feel mirror-y to me. They also form a nice musical callback to the BDA.
Sampled:
Me switching frequencies on the radio
Sayuri Nishi's BDA
Shoutout to Free Wave Samples for having a heartbeat sound. I didn't want to try to make that sound myself with drums.Ā
Kosuke Nakamura's EXE
This execution is significant because it's the first non-video one. Execution art wasn't my department, so I'm not going to speak on how that change affected the artists, but I found it liberating to be able to follow the more general emotional arc of the execution rather than being tethered to the pacing of a video.
When I asked Angela for guidance on where to go musically, we came to the conclusion that the proper genre would be "Tom and Jerry noir." That description alone is why I loved doing music for DECK - where else do you get the opportunity to write something with that as guidance? The most natural interpretation in my view was a song that starts out jazzy and segues into slapstick-esque classical to mirror the transition from the safety of noir to being mauled by a giant robot cat.
Also, the Slack notification sound is in there, since Los suggested a social media notification sound in the background somewhere. (Slack's basically social media for tech dorks, right?)
Sampled:
Slack
Tom and Jerry
The Missing BDAs
Unfortunately, I got preoccupied and neglected to do BDA music for the deaths in Chapter 4. Generally, there's not many interesting things to say about stuff that doesn't exist. The plan was to sample Pomp and Circumstance for Law N... but I didn't. Sorry, Froggy. I didn't have any other plans for this one.
Ukiyo-Maemi's EXE
This one relies so much on sampling it almost makes me feel bad. I got so much mileage out of the clanging percussion and the spooky background sounds that it's basically cheating.Ā
Sampled:
My lovely girlfriend š
OFF
Akira Akatsuki's BDA
I was in a very percussion-heavy mood when I wrote this. (Can you tell?) Listening to the FLCL soundtrack had me jonesing for some dramatic cymbals.
Sampled:
Earthbound
Genko Junshu's BDA
Junshu's body was found in the Navigation Station. This called to mind sonar beeps and garbled radio messages and such. This is another one that wouldn't be nearly as interesting without the sampling. Hopefully this is transformative enough to not get me labeled a hack.
Sampled:
Earthbound
Law Kiyuu's EXE
This execution actually freaked me the hell out the first time I read it. Freaked me out for like a week - something about the combination of incredible writing and the subject matter. It honestly felt calculated to scare me specifically.
Anyway, I had a lot of fun with this one. I wanted to write something as unsettling as the execution it was accompanying. The intro is supposed to represent Law thinking he's already dead. Next comes his terror (evoked with the hilariously dissonant Altered scale), and then the final spooky arrhythmic section is supposed to be him being cut apart. (Note that part of the music drifts out of sync with itself to represent Law, uh, going to pieces.) The return of the piano is supposed to evoke the flashback section. That kind of piano sound always sounds spooky and/or sentimental to me.
Not much else to say now that I've dissected (heh) basically all of the decisions I've made for this one. I'm really proud of Law's execution song - it might be my favorite out of all the ones I've done for DECK.
Sampled:
Earthbound
Persona 2: Innocent Sin
The Doug Theme
Death Note
"It's a Long Way to Tipperary"
gamer butt song
Frogbot's EXE
The original plan for this one was start this one off with a hocket-y medley of all the previous body drops and executions. However, it would have been really tedious to export then import all the relevant instruments, so I didn't do that. Instead I remixed the typical BDA theme. It's supposed to convey the shift from FrogBot's reign of despair to the triumph of getting them executed. I realized part of the way through that this segment was far too triumphant given how many people died and the fact that the submarine is about to explode, so then I just ended it by lingering on a diminished chord. I'm not a very subtle person. Frogbot's execution lacks the death rattle 'cause there's no horrifying realization that one of your classmates is dead. (Exercise for the reader: find where I hid the Flintstones theme in this song. Good luck.)
Conclusion
DECK was a lot of fun to work on. I wrote some extremely messy code, made some sick as hell videos, and wrote some pretty baller music. I got to see some wonderful artists do their work, and I got to skim some pretty intense roleplaying. Thank you to everyone who said nice things about my music and to the mods for being really cool dudes. Special thanks to Mints and Los for letting me put this long-winded rant on their blog, and thank you for reading this whole thing.
See you on the flip side, y'all.
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