#yatari
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fruitssalad · 1 year ago
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another Leyendecker study but this time with @vkubiak ‘s yatari and my durge sae 🥰
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organovore · 1 year ago
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A WIP of me, my boyfriend’s durge (@lockwood-art), and friend mel’s baldurs gate trio. a terrible trio of people who end up killing nearly everyone they come across :’)
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dappercapricorn · 2 years ago
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I managed to get one last character ref done for artfight. This is an illusion wizard named Yatari. They're another npc of mine and the partner of Orion Starbreeze.
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nintendoduo · 6 months ago
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Playing the Super Nintendo's Forgotten Home-Made RPGs of the '90s (Part 1)
(This article is also available at Neocities.)
Did you know that the Super Nintendo housing a family of tiny spiders in your closet is also technically a device for creating RPGs? (As in role-playing games; sorry, everyone who imagined their SNES shooting out rocket-propelled grenades.) This is thanks to RPG Maker: Super Dante and RPG Maker 2, the two SNES-compatible installments in the long-running series of games about making games. Although neither made it outside Japan, in 1998 a group called KanjiHack released their own English translation for RM2 and encouraged players to send in their creations, to be showcased in an extremely 1998-looking website called The Fantasy Maker's Vault.
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How did that go? Well, four months later, KanjiHack announced they were fed up with receiving hundreds of half-baked, poorly-formatted games and were deleting all but the ones that were actually finished, which left them with exactly... one game. Shortly after that, the makers of RPG Maker submitted something of their own: a cease-and-desist letter. KanjiHack promptly shut down, and all those user-made SNES RPGs were forgotten forever. Or, well, until now.
Thanks to some digging on archive.org and a visit to an all-German Discord (shout out to Spatzenfärber at the RMArchiv & Makerpendium server!), we were able to find eleven English-language home-made SNES RPGs from the '90s. While playing through all of those historical artifacts across two livestreams, we were witness to things you wouldn't normally encounter in games with the Nintendo Seal of Quality, like crude jokes, ham-fisted attempts at social commentary, misspellings, underage substance abuse, and, of course, some weirdly horny stuff. Here's part one of our attempt to summarize each game, for posterity.
Note: These games can be downloaded at archive.org or rmarchiv.de (or archive.org’s archived version of rmarchiv.de, if it goes offline again).
"Atonement" by RPG Advocate (05-08-1998)
Original description: A young girl sets out to establish friendly relations with an old enemy.
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Right off the bat, the earliest game uploaded to the Vault (and, apparently, the oldest surviving RPG Maker user game ever) starts with a girl being told to strut her stuff in front of "important dignitaries" in order to improve her kingdom's trade relations. Emphasis on relations. The protagonist is Maia, an image-obsessed young princess who spends so long doing her make up in the opening cutscene that we seriously thought game had crashed.
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It really dosen't, Maia.
Maia is told to go see her father, the king, who needs someone to travel to the neighboring nation of Yatari and prevent a war. Since all the dignitaries present decline to do it for various reasons (one guy says he's "allergic to Yatari food"), Maia volunteers to go there and "smooth things over." The way this is presented almost makes it sound like the start of a 16-bit porno. Fueling that impression is the fact that, if you snoop around the king's library, you'll find a flyer directing you to a website hosting what sure looks like erotic Final Fantasy VI fan fiction (we didn't read enough of it to find out for sure).
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But, for better or worse, you never get to that part. After fighting some generic monsters in a field, you reach the city of Meese, which can be thought of as a sort of social commentary on recent changes in industry and commerce. We know this because as soon as you step in, someone comes up to you and says:
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In Meese, Maia finds overpriced item shops on one side of town and people begging for money and complaining about the busted sewage system on the other (wonder what that's supposed to be commentary for?). There's also a guy who gives you a random series of directions with no context, which suggests this town might have a mental health problem, too. While on the poor side, Maia has to fight off a pack of "gangstas," who are represented as four-armed swordsmen wearing robes because this game has no "guy with baggy pants and du rag holding a machine gun" sprite.
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Maia finds out that there's been a rockslide just outside of town, which means that in order to progress you have to retrieve some dynamite from a warehouse. Unfortunately, that warehouse also happens to be the place where this town stores all of its monsters and RPG enemies. Before going in, a dick named Kyle (such a far-out fantasy name) joins your party without asking because "a pretty lady like you" has no business going there alone. This game would be 1998's GOTY if you could just kick Kyle in the nads and leave him there, but sadly you're given no choice but to put up with his ass.
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(Thank goodness this game's graphics aren't detailed enough to make it obvious if one of the characters has a boner.)
The "warehouse" turns out to be big dungeon that has to be navigated in a specific order, otherwise you activate the "security system" and get kicked back to the beginning. Once you figure out that you need to follow the directions that random guy in the town gave you (sorry for doubting your mental state, random guy) the main problem becomes that this poorly-kept building is infested with an enemy type called "TURD." You can't take two steps without stepping on a turd. As if dealing with Kyle wasn't bad enough.
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Early on in the dungeon, you get a glimpse of a treasure chest at the other side of a wall. After a while fighting turds and other enemies, you can reach that chest, open it, and find your reward for all that effort: poison gas. Now, on top of all the turds and Kyle, you're also poisoned, which means you'll be taking damage with every other step and the dungeon will be unwinnable unless you're playing in dev mode and have infinite health. Even so, the screen-flashing "poison" effect is so annoying that you'll wish you could die. Hope you made a save state before spending the past half hour punching turds!
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Three floors into this deadly, no doubt foul-smelling dungeon, you run into a human character who's just chilling there. It turns out he's the brother of a beggar who asked you for money in the town. If you gave the beggar money, his bro, who apparently has magic powers, will completely restore your HP and MP, remove any "bad status," and even let you save your game. We didn't feel like making a new save and replaying the entire dungeon to find out what happens if you cheap out, but RPG genre conventions lead us to assume that he turns into some sort of muscular demon who deals 9999 damage.
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After that, you finally reach the dungeon's boss: a blue guy named "Medulla" who spouts gibberish words at you (presumably meaning "What did you do to my precious turd collection?!"). If you best him, he drops the dynamite you came here to collect and, at last, you get to clear the way out of the town! And then...
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...nothing happens. There's no exit behind the "rocks" (which actually looked remarkably like barrels). In fact, if you use dev mode to get to the other side of this town in the overworld map, it's all empty. This is as far as RPG Advocate made the game. You got your hands dirty, in the worst possible sense, for nothing.
According to his Makerpendium wiki page (WARNING: German), RPG Advocate was a polarizing figure in the community who on the one hand helped translate various RPG Maker titles, but on the other was kind of a dick (was Kyle a self-insert character?). It seems that this SNES demo evolved into a PC game called Phylomortis: Atonement Gaiden, which later got two sequels called Psychopoltical Drama Phylomortis II: Triumvirate of Dystopia and Phylomortis: Avant Garde. Based on the gameplay available on YouTube, they are about as intelligible as their titles suggest. But Maia is in them, so we're glad to know she eventually made it out of that shitty town.
"Daxara" by Adol (05-16-198)
Original description: Geren travels from Castle Harmony to learn of the origin of appearing monsters who are robbing the world's Shards in order to end it.
Like 40% of RPG Maker games from this era, this one starts with a knight being told he has to go talk to the king, who is a kind man. We know this because not one but two people tell you "The king is a kind man," though they're both within the king's earshot so there's a chance they're only saying that to avoid being shackled in a dungeon.
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King Kind tells you that someone has attacked a shrine for unknown reasons, so you need to go there and find out what the hell. As you leave the castle, some lady named Sarah says she heard about your mission and asks to come along with you, because she's just very passionate about shrine-related crimes, we guess. If you say "Yes," she joins your party. If you say "No," she also joins your party, but first she says "You're such a funny guy!" Way to be a Kyle, Sarah.
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Once you reach the shrine, you run into enemies like "Thing," which look exactly like red turds (please consult a physician if this happens to you), and "Batling," which suck. That's their power: they suck.
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There are a few chests around the shrine, some of which contain an item called "fluid" that you probably shouldn't be touching with your bare hands. Soon, you reach the end of shrine and find the mysterious attacker: it's some sort of dog-person called "?" who says you're too late, because his minions have already stolen the Shard that was in this shrine and will use it to "destroy this pitiful world!" Oh no! If only you hadn't been delayed by Sarah... is she an agent of "?"?
Anyway, once you fight dog-person "?" he suddenly becomes a fish-person called "Sinister." We are already witnessing the fabric of reality disintegrating due to his meddling with the kind king's shrine Shard.
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If you manage to defeat Sinister ? the Dog-Fish-Person, he drops some more fluid (ewww) and some flesh that you're supposed to show the king as proof that you killed him. Does the king distrust you so much that he forces you to carry around the decomposing flesh of his enemies as proof? That's very unkind of him. The worst part is that once you get back to the king, he doesn't even acknowledge all the bloody flesh you brought him. Instead, he sends you to another town to deliver a note to some sort of mythical being named "Colin."
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That sounds like a pretty urgent mission. So, naturally, as soon as you reach the other town, you get distracted by side missions. For instance, one guy tells you that "strange things" have taken over his basement, which is bad because that's where he keeps all of his coffins. If you agree to go into the coffin collector's basement, he says "You won't regret this!" Then you go down and instantly get ambushed by sworded skeletons that can kill you with one blow.
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So that was a lie.
Once you decide to move on with the game, you can talk to Colin, who tells you that the rest of your epic adventure awaits on the other side of a door and gives you an item called "Colinkey." You might think you can use the Colinkey to open the Colindoor, but nope. You can't do shit. This is where the game unceremoniously ends: with a closed door and the disquieting certainty that you will never know what's on the other side. (Unless you check with dev move, in which case you learn that it's "some unfinished maps.")
"Forever..." by Kypdev (05-17-1998)
Original description: A boy heads off on a series of quests.
In this one, they don't even have to tell you to go talk to the king. Your character, Kyp, wakes up in his bed saying "Damnit! I am late!" and you instinctively know that the thing he's late for is going to talk to the king. Note that Kyp is so manly that he sleeps in his armor.
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Before leaving the house, you can talk to your family: your mom, who tells you to dress warmly for your mission (I'm wearing clothes over an armor, mom), your dad, who wishes he could join you but says his adventuring days are over, your cat and dog, who bark and meow at you respectively, and your baby sibling, who magically vanishes as soon as your mom exits the room.
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There's a church next to your house, and if you go in (maybe to seek solace for the sudden disappearance of your little brother or sister) the minister will confess to you that he isn't really religious. He's just in it for those sweet minister bucks and the tax-exempt status.
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There's also a bar, and if you enter it you'll find that your dad has gone there to drown his sorrows and is already shitfaced. Now you have to live with the shame of being related to such a freaking lightweight.
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The most sordid part of all this is that if you talk to the bartender, he'll tell you to "have a drink," even though everyone knows that alcoholism has a genetic component. Also, uh, doesn't the game's description refer to Kyp as a "boy"? He's just very bulky on account of carrying an armor around all day.
Anyway, after fighting generic monsters in a field, you reach the castle and... hmm, what was it you were supposed to do here? Let's see if anyone around can remind you:
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Something tells us we're supposed to talk to the queen. Once you do, she says "Please talk to the king," so you do that too, since she asked nicely. The king, in turn, asks: "Wilst thou aid my kingdom and bring peace?" If you say "No" (maybe you'd rather investigate the case of the magical disappearing baby), he tells you to "Leave mine eyes, coward!" but he must be suffering from dementia because if you talk to him again, he'll greet you like the first time and ask the same thing. If you say "Yes," he tells you to... talk to the queen.
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Kinda feel like we're getting jerked around here.
The queen informs you that thy task, should thy choose to accept it, is to rescue their daughter from a rogue knight. To begin the quest, she asks you to go search in a specific tombstone in the castle's cemetery, which would suggest that perhaps we're a bit too late to save the princess. But, before doing that, let's see what the diverse cast of characters has to say now:
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After maximizing your luck stat, you go check out that tombstone the queen mentioned, which is actually the entrance to an underground passage leading to the island where the princessnapper lives in a tower. Upon climbing the tower you get to confront the evil Misaka, who laughs at you and calls you a child. Yeah, a booze-drinking, armor-wearing child who's about to kick your ass.
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Misaka doesn't take being defeated by a muscular little boy very well. In fact, he's so embarrassed that he makes like a baby and vanishes.
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The princess, Dana, is so thankful for being rescued that she magnanimously announces she's joining you on your quest. Wait, wasn't your quest to rescue her? That's not so magnanimous then. By the way, if you get tired walking up and down the tower, for merely 1G you and Dana can curl up inside a talking pot that somehow serves as an inn. A tempting offer, but we passed on the chance to spend the night together Chavo del Ocho style.
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So, what's the game gonna be about now that you retrieved the princess? Nothing, because once you go back through the underground passage, you get a message saying "end of beta," followed by RPG Maker 2's default end credits sequence. We can find no evidence of Kypdev developing any further versions of this game, or any game. He's just Kyp now, presumably.
Did you know you can only insert 30 images in a Tumblr post? We didn't until now, so... to be continued in another post, which will hopefully take less than 26 years this time.
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linazzetstarsline · 4 months ago
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|Au crossover with Sailor Moon|
Yatari(fem Yato)-Haruka
Lina-Usagi
Lin(Male Lina)-Minako
Ps: Yes, in my universe there is a multiverse, so Lin and Lina know each other in the original SAP
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crowfarer · 2 years ago
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My latest dnd character Yatari. An Oath of the Crown Paladin.
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mapleguide · 6 years ago
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Locations of Daily Items
Need help finding a specific item for your daily?
Abyssal DNA Sample - Shadow Gate Baba Fruit - Obsidian Mount* Baba Powder - Barrota Port* Combat Rations - North Royal Road Dubi Gummies - Woodward Experimental Potion - Goldus Pharmaceuticals Glutamine Tablets - Shadow Gate (Shadow Research Center) Golden Apples - Logger’s Hill* Lava Eye Tail - Lava Eye Nest (Hotottot River) Pots of Honey - Crooked Canyon* Slime Globs - Sylvan Woods Trail Sweet Leaf - Ellbo’s Hollow*
* Gathered from interacting with object
Feel free to request or add more items needed for daily missions in the ask box or in a reblog.
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xe-company · 3 years ago
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HOST CATALOGUE | YATARI
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LEE SANGKYU
HOST ID: #BT5922278599 STATUS: Active PARK: Kikoro
HOST NARRATIVE: [ X ]
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KASHINO SATOSHI 
HOST ID: #BT9375558265 STATUS: Alive PARK: Sinju
HOST NARRATIVE: [ X ]
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HIGASHI AKIHIRO 
HOST ID: #OW365826682 STATUS: Alive PARK: Kikoro
HOST NARRATIVE: [ X ]
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QIAN CAI 
HOST ID: #EY0294756235 STATUS: Alive PARK: Salsai
HOST NARRATIVE: [ X ]
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JANG CHANGMIN
HOST ID: #BW5856200847 STATUS: Alive PARK: Kikoro
HOST NARRATIVE: [ X ]
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GWAN JIWOO
HOST ID: #GI00936582568 STATUS: Alive PARK: Kikoro
HOST NARRATIVE: [ X ]
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CHOI JOONWOO
HOST ID: #SV0474436526 STATUS: Alive PARK: Kikoro
HOST NARRATIVE: [ X ]
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amaru2020 · 4 years ago
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Here’s a DnD oc redraw I did a few weeks ago
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hungwy · 3 years ago
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hitori futari mitari yotari itsutari mutari nanatari yatari kokonotari totari hatatari
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dunwallraven · 4 years ago
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“The Faceless Ones”
Finished Darkside Detective 2 and thought that I should do some low quality stuff
yep I know John has a face but you know the game is mostly watching a Yatari character moving around waving his cross, so welp
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glimmerblossoms · 5 years ago
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Formerly known as Genevieve, meet Tove Yatari. She is Theodosia’s older sister, and is now a Nadia LI. Feel free to send asks about her! 
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dappercapricorn · 2 years ago
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Today was a very bad fatigue day, but I rested enough to tolerate doing another quick piece as fun posing practice. We have two NPCS from Omari: Orion Starbreeze a drow bard and his partner Yatari, a tiefling wizard (who dropped out of wizard school) who mainly works as an assistant at a magical tailor shop. They're technically only just dating in the timeline of my players for a campaign, but sure, they'll marry at some point lol. Yatari's unbroken horn is another design I'm trying out as I still don't know how I want it to look for them.
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kimonobeat · 4 years ago
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Yamauchi Keisuke Lyrics: Koi Suru Machikado (恋する街角; The Streets Where We Fall in Love)
English translation and romanization below the cut.
ENGLISH
Nighttime in Sapporo, winter showers in Susukino The men merely passing through, the women open up their umbrellas The streets, where dreams await them: a bar-hopping dream You get along. You’re birds of a feather, in a way You’ve fallen head over heels: the big L word! L, L! You’ve fallen head over heels: the big L word!  L, L! These are the streets where we fall in love
Nagoya abustle, and Sumiyoshi splendid The men are merry, and the women stubborn The streets, where dreams await them: dreams of painting the town red Love is azure blue, a rosy pink You’ve fallen head over heels: the big L word! L, L! You’ve fallen head over heels: the big L word!  L, L! These are the streets where we fall in love
Rain in Osaka, lights in ‘Tonbori The men have hot sake, the women take their drinks cut with water The streets, where dreams await them: the tavern of their dreams Some cry in the night, others smile You’ve fallen head over heels: the big L word! L, L! You’ve fallen head over heels: the big L word!  L, L! These are the streets where we fall in love
Nakagawa, Hakata, the food stalls in Nakasu The men are shy, and the women considerate The streets, where dreams await them: searching for their dreams Some flowers will bloom on the morrow, others sway to and fro You’ve fallen head over heels: the big L word! L, L! You’ve fallen head over heels: the big L word!  L, L! These are the streets where we fall in love
ROMAJI
yoru no sapporo susuki-no shigure otoko wa yukizuri onna wa kasa wo sasu yume machi doori yume hashigo dokoka ki ga au hada ga au horeta ne ho no ji da ne hohho- horeta ne ho no ji da ne hohho- koi suru machikado
nagoya sakariba sumiyoshi nishiki otoko wa youki de onna wa ijippari yume machi doori yume hashagi koi wa ruri-iro bara no iro horeta ne ho no ji da ne hohho- horeta ne ho no ji da ne hohho- koi suru machikado
ame no oosaka tonbori akari otoko wa atsukan onna wa mizuwari de yume machi doori yume sakaba yoru ni naku hito warau hito horeta ne ho no ji da ne hohho- horeta ne ho no ji da ne hohho- koi suru machikado
hakata nakagawa nakasu no yatari otoko wa tereya de onna wa omoiyari yume machi doori yume sagashi asu ni saku hana yureru hana horeta ne ho no ji da ne hohho- horeta ne ho no ji da ne hohho- koi suru machikado
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kenthedm · 7 years ago
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Character Creation: Life Cycle Method
The sequence in the 5e player’s handbook for building new characters is as follows:
1. Race 2. Class 3. Roll ability scores 4. Background 5. Equipment
I think the sequence is designed to help newer players build characters where the attributes are aligned with their class (no dex based clerics need apply). The downside to this method is many of the details and other parts of characracter are missed. For example, I have seen multiple characters at my table without backgrounds. While I appreciate the help it gives new players, for me, it makes character creation mechanical. It breaks the process down into optimization (e.g. Should I choose wisdom my dump stat or something else?) as opposed to a story.
I want character creation that has an organic feeling and is more narrative based. So when I build a character, I prefer to use the following Life Cycle Method. By looking through all my various player handbooks, I found that this is a kin to 2nd Edition D&D.
Step 0: Acknowledge what you are doing This will not create min-maxed characters, and often the results will be different than what you want. That’s the joy of a full life. Use this method to build a strong identity for your character. Because you can swap ability scores in the next step, you can an idea of what class you want to be, but don't be married to it. Also, check with your DM and party to ensure this method of character creation fits with your campaign.
Step 1: Roll Ability Scores - Straight down. Roll 4d6, drop the lowest, and assign that score to Strength. Then do the same for Dexterity, Constitution, Intelligence, Wisdom, and finally Charisma. Optional: After rolling all of your stats,  you can swap one ability score with one other. Take a moment to think about what these scores represent and how that would have impacted the life of your character.
Step 2: You were born a… Choose or randomly assign your race. Take the time to figure out how your ability scores and ideas from the first step might have impacted this. Were you a very charismatic half orc? Or an abnormally strong halfling? What does that say about your character?
Step 3. Then you took a job as a... Choose or randomly assign your background. What did your character do to eek out an existence before they became an adventurer? This is a chance to roll on that big table of fantasy professions you have. Use Custom Backgrounds rule (PHB 125) to select skills and proficiencies close to your profession.
Step 4. The moment. Normal people don’t adventure. They are happy being farmers, clerks, accountants, or whatever. Your character is different (whether they want to be or not). There is a moment in every character’s life where they can no longer enjoy the quiet safety of their home and must seek adventure. What did that look like for your character? Your character may not understand it now, but their old life is over.
How do you pick up the threads of an old life? How do you go on, when in your heart you begin to understand... there is no going back? There are some things that time cannot mend. Some hurts that go too deep, that have taken hold. - Frodo, Return of the King (film)
Step 5. So you became a… Choose your character’s class. Look at your ability scores and the story you are weaving. What fits and why?
Step 6. Everything else. Get equipment. Set height and weight. Choose a name. Calculate everything and write it down on your character sheet. Bonds and flaws should flow naturally from the story you created up to this point.
Example: Step 1: I roll my stats and swap my character’s intelligence and charisma so she is strong, charismatic, and not as wise as she should be. Maybe she gets in a lot of fights in town, but is smooth enough to talk her way out of it.
Step 2: I chose Tiefling. I can already see where this is going. My character looked different and had to deal with dopey townsfolk. She's strong, so probably with her fists.
Step 3: She was an Innkeeper. She entertained passers by with a story or two and was pretty good with a flute. She was also strong enough to move all of the kegs herself. Her skills are Performance and Athletics, along with a a tool proficiency with her flute and she can speak elvish (or whatever language had the richest customers).
Step 4: Until one day she is in another bout with some dopey hayseed and accidently kills the person. She can't talk her way of this with the law (or mob). Her inn is destroyed and she barely escapes with her life (and flute!).
Step 5. Kicked out of her home and wracked with guilt, our soon to be hero decides she needs to redeem herself for the murder and devotes herself to defending the weak. She’ll make a good Paladin for now. Maybe an order takes her in, or maybe a god or fey takes pity and grants her powers to aid in her redemption. Regardless, she is now a point of light in a dark and uncaring world.
Step 6. Her name is Yatari. She has a flaw of anger issues, but is caring to those who suffer.  Insight makes a good skill for her, as does intimidation. She is very much a social creature. For now she'll use a glaive; She's been in enough fights to know that reach is very important.
That's my method of creating characters? What deviations do you take when you build yours?
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444names · 3 years ago
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egyptian and brythonic deities + stars BUT excluding "c" and similar to "thurin"
Abalik Abdjet Aenhorus Agres Aintam Akerys Akheriova Alaurum Albalta Albitisa Aldat Aldet Aldhit Aldipus Aldis Aldisadi Aleemens Alestep Aleti Algelafik Alger Algiena Algoma Algontria Alhamah Alheduhr Alhenta Alios Aljih Alkatior Alkur Alkuranit Allatla Allurux Allurzam Almaa Almet Almurux Alnia Alnis Alniya Alniyam Alosadla Aloth Alphius Alrakib Alrium Alsak Alsakes Alsuhes Alsura Altabaa Altaiash Altantis Altaras Altas Aluis Aluxova Alwawy Alyadun Alzim Amanus Ambirf Ammanusat Amogmin Amonnah Andah Andedus Anellaeda Anfafi Anhitjet Anhium Ankis Annathius Annet Anpelgeus Antep Antin Antio Apedema Apolamir Araed Araenif Arakabi Aregus Arfar Arnenos Arnus Asadi Asekbanka Ashthor Aspis Aspisakar Astawer Astonsnus Astra Asyrma Atriah Aufard Aunus Auroxa Avega Avenekes Azava Azenes Azenut Azmis Azmita Bahah Bahatz Bahezn Balrama Baltard Baludasia Banius Barum Basgus Baspi Batut Beidia Bekas Bellud Belluros Bellus Benen Benet Benhitis Benna Bentik Besker Bolatabit Borgorium Borothor Brige Budrak Buket Buxen Darum Datefnus Datri Dedetepta Demet Detwepona Dnosis Dulum Ededa Elaentut Elavir Eleshalha Elgerga Elleb Ellosit Ellus Enelmeram Eraidah Faffar Fomala Fomonnah Furas Gasis Gembus Gennet Giebaah Gieneb Ginotetar Giret Girops Gomogus Grotatz Haenharke Hafernu Hafiah Hajabdhai Halfir Halhens Hares Haukafer Haurab Hedis Henisit Henna Hergat Herkabias Hesteria Honosad Hubirf Hubit Hurus Hurux Hydrak Hydronnut Imhehet Imoniya Intah Intam Ionum Isalgerte Isatiat Izara Izarux Izauva Jampelbat Kabalo Kabbaali Keret Kerterris Khbar Khbia Khbis Kheleb Kherna Khmeneh Klena Korvetet Kraedam Krakaut Kranelgor Ksobis Kumid Ludari Lugunus Lurus Maastamin Mafdenta Makitut Malheh Malnah Marai Marius Marty Matgena Mebalgus Megusabba Mehelisa Meherk Mehib Meinth Meneb Menema Menevit Menhird Menhireo Menhoedu Menhomor Menukban Menus Meretak Merkar Meron Merra Merth Metan Metenka Metiomak Metnasl Miaham Miauriga Midib Minkerka Minos Minubi Miorvos Mirena Mirimorga Mogmiaet Mothyam Mulamin Mulinte Mupheshta Muphiri Nahar Nannin Navirketh Nebaros Nebola Negint Negulis Nekard Nella Nemar Nemeb Nemid Nenemak Nensua Nepefnut Nesherra Neske Netani Nextio Nosegra Nosis Nubius Okula Okulla Okulus Okura Osian Pefnus Phapi Phitum Phorus Platis Pleem Plenut Pomanos Pomontus Ponnavi Ponum Prafar Prapea Probor Propes Props Qeteniat Rakra Rambritus Ramos Rashuet Ratum Rebah Rebdjet Rebis Rebor Reboton Regirdu Renemarix Reshmari Retel Retiova Retwephes Rezet Rianos Robet Ropet Rosregola Rothek Roximos Rukaunkis Sabissia Sadhib Sadia Sadis Sadjet Safafik Saferesh Safertris Sagramu Sailamin Salgomaal Salis Samaa Samonoth Samos Sanila Sarkala Sartios Satawy Satul Sedemid Sediatum Sedunus Seget Segiebsus Segor Segra Segubbat Segus Sekernet Sekhe Sekhnus Seshiba Setet Shalava Shalnius Shatger Sheio Shemen Sheteros Sheterra Shmehepef Shthe Sissir Skhnus Smebsus Sobaah Sobirab Sopus Soput Subih Suhalta Sulisim Suriget Susam Sutut Suudari Tabudr Tabukaba Tamhoth Tanged Tanos Tartutut Tatrus Tawep Tayget Teiduben Tenos Terent Thara Treben Turus Vegus Venusa Vhenus Vherabi Vijam Vijavit Vitaygen Wenta Wenun Weraseret Wergat Werrid Werty Yatari Yatet Yilat Zalet Zalhain Zalyat Zandumir Zarfik Zavenus Zavet Zelis Zirebik Zosesh Zosmar Zubbati Zuben Zubes Zubhe Zubheria Zubis Zubius Zubranha
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