it's absolutely doing my head in that you can't zero out the event currency, like if you clear the shop you'll have at least 5 puppy coins left no matter what (because i guess the item that cost 15 coins had an odd number in stock?)
and you can never get rid of it because there's no stage that gives a number of coins ending in 5, so it just... sits there...... forever.........
Praying to fucking God that NK doesn't nerf the fuck out of top path bomb. That mf is actually goddamn usable now and it's GLORIOUS, seeing the ddts and zomgs being shoved to the front of the map again, watching them being crushed and pummeled like the ants they are.
It isn't even super overpowered until it's 5xx bomb either, which is basically almost every tower in the game? Ironically the only bad T5 that comes to mind is a xx5 bomb, that ability is fucking GARBAGE and the damage increase is barely noticeable (at least for me). Think maybe that ability at least needs a rework; something unthinkable like oh I don't know, making to where the ability activates when the bloon hits the exit, rather than when a life is lost? And maybe tone back the cooldown (or at least have a visual indicator for how long it takes for it to recharge) for often it goes off? It's not good as clean up or as a screen nuke :skull:
Also writing this up makes me wanna do deep dives into the towers and talk about how they tick. Shits fun! If anyone does see this, I wanna know if yall would actually want to see that. Not that it would fully effect me doing it or not, but I'm curious regardless!
Rules: list the first line of your last 10 (posted) fics and see if there's a pattern!
(Wasn't sure if I wanna share some of these works here or on my other blog, but since this blog is tagged, might as well! Just mind the tags for some of my fics!)
Hmmm... I'll tag @tildeathiwillwrite ! And anyone who's reading this, feel free to join!
Life Changes (Final Fantasy Crystal Chronicles fic Ch. 10)
When Jack said that he would be back for revenge, Gulru should have listened to that threat.
Life Changes (Final Fantasy Crystal Chronicles fic Ch. 9)
Two years.
I'll Always Be Here (Final Fantasy Crystal Chronicles fic)
He couldn't move.
Than's Letters (Final Fantasy I fic)
March 10th, Year XX5
Revenge Against the Hero-King (Super Smash Bros/Fire Emblem fic)
Roy breathed in the fresh air as the cool breeze hit his cape and headband, which fluttered behind him.
They Return (Final Fantasy I fic)
Keme sighed, wiping off the sweat from his brow as he walked down the hill back to the Mercenary Fort.
Prey (Original Work)
"Get them! Don't let either of them escape!"
Can't See (Fire Emblem Three Houses fic)
Darkness.
He's All Mine Now (Original Work)
Alder grunted as he was shoved towards the large metal double doors, nearly falling on the ground in the process.
Near Death (Original Work)
Everything was a blur—one moment, Theo and Malik were walking to Malik's car.
Bloons TD Battles 2 update 2.0.4 is available to download on PC, iOS, Android & Steam. According to the official Bloons TD Battles 2 patch notes, the latest update introduces balance changes to various towers, including range adjustments, price reductions, and damage buffs. Apart from this, the BTD Battles 2 update 2.0.4 also includes bug fixes and file modifications.
Previously, a major Bloons TD Battles 2 update 1.5 added a new event (Speed Battles and Play with Fire), and Bling Season 6. Recently, BTDB2 update 1.10 also added a new hero: Agent Jericho. Unfortunately, players are still facing some issues with the game. Today's BTD Battles 2 patch 2.0.4 will address a few of these issues.
Read more details below.
BTD Battles 2 Patch Notes 2.0.4 - July 18, 2023
Balance Changes
Events
Removed minimum round length from Speed Battles games
Added bloon health and speed ramping past round 51 in Bananza games.
We previously added a rule meaning that rounds last a minimum 5.5 of seconds after the last bloon of the round spawns. However, this change did not feel necessary for speed battles, so we have removed this rule for the Speed Battles only. We noticed that there was not any ramping from round 50-101 in Bananza, but this was not intended so we have introduced ramping for these rounds.
Dart Monkey
3xx Spike-o-pult: Range increase 0% -> 15%
4xx Juggernaut: Range increase 15% -> 0%
The intention of this change is to make Spike-o-pult a little bit more reliable without the range crosspaths since their aiming can be pretty inconsistent without it. The range crosspaths provide camo detection as well so it didn’t feel like this change is taking away too much from that crosspath. Juggernaut remains unchanged as we did not think that it needed changing as well.
Tack Shooter
4xx Ring Of Fire: Pierce 60 -> 45
420 Ring of Fire Crosspath: Pierce 80 -> 60
xx4 Overdrive: $3000 -> $2700
Note: A bug was fixed where the 5xx tack shooter was only applying the bonus damage to ceramic and MOAB class bloons, not the base damage. Fixing this has given the 5xx upgrade a +8 increase in damage against ceramic and moab class bloons.
Tack still feels a little bit too strong overall, so we are making some small changes to its tier 4 upgrades that have proven to be efficient. Alongside this, the bug fix should provide a noticeable buff to Inferno Ring’s late game power.
Sniper Monkey
5xx Cripple MOAB: Damage 80 -> 280
xx3 Semi-automatic: $3000 -> $2700
The damage buff is copied over from BTD6, giving Cripple Moab more strength on its own which it deserves for being an expensive tier 5. Bottom path sniper is still extremely underutilised, so we are giving it another price reduction.
Monkey Buccaneer
4xx Aircraft Carrier: $7200 -> $6800
5xx Carrier Flagship: Mini-plane missile damage 60 -> 80 and dart damage 2 -> 3
Buccaneer as a whole lacks late-game potential in terms of dealing pure damage, so we are making some pretty substantial buffs to the top path.
Monkey Ace
2xx Lots More Darts: $650 -> $600
xx4 Spectre: Attack cooldown 0.05 -> 0.04
xx5 Flying Fortress: Attack cooldown 0.03 -> 0.025
We are hoping to encourage Ace to be utilised more with a small early-game buff and bigger buffs to Spectre and Flying Fortress since they don’t quite hold up to their high price tags.
Heli Pilot
2xx Pursuit: $400 -> $250
3xx Razor Rotors: $1750 -> $1900
x1x Bigger Jets: $300 -> $200
x2x IFR: $450 -> $350
x3x Downdraft: $3000 -> $3200
xx1 Faster Darts: $250 -> $150
xx2 Faster Firing: $350 -> $250
xx3 MOAB Shove: $3500 -> $3700
xx5 Comanche Commander: missile damage 3 -> 15, bonus MOAB damage 2 -> 8
We are lowering a few of the early game upgrades that don’t provide much utility while increasing the tier 3 prices so that they remain unaffected. We also made some pretty big major buffs to the missiles (matching BTD6), since the missile
attack makes up a very small amount of Comanche’s total damage and Comanche Commander is a relatively underwhelming tier 5.
Dartling Gunner
x3x Hydra Rocket Pods: The missile itself can no longer receive extra pierce from any external buffs, meaning that you can no longer increase the number of times a missile can explode. The explosions themselves can still receive pierce buffs.
5xx Ray of Doom damage 25 -> 30
2xx Laser Shock: $750 -> $600
Hyrda Rocket Pods paired with an alchemist buff has recently stood out as a particularly effective tower combination, therefore we decided to specifically nerf their interaction. We didn’t feel that Hydro Rocket Pods on its own needed changing, but it was just very strong with Alchemist because it essentially received two lots of pierce buffs (with both the explosions and the missiles getting buffed). Furthermore, we reduced Laser Shock’s cost to make it a more viable early game option, and we improved Ray of Doom’s damage since that has always been a little underwhelming.
Wizard Monkey
110 Fireball: The fireball can now shoot through blockers with the Guided Magic crosspath
Guided Magic allows other Wizard attacks to shoot through blockers so it should work for Fireball as well.
Super Monkey
Base attack cooldown 0.06s -> 0.045
2xx Plasma Blasts: Attack speed increase reduced to compensate for the base attack change. Plasma Blasts fire at the same speed they did before.
3xx Sun Avatar: $13k -> $11k
We brought over some changes from BTD6 that make sense here too, giving more strength to low-tier Super Monkeys and potentially opening up more crosspathing options later on. Super Monkey’s top path is still considered to be overpriced so we are reducing Sun Avatar’s cost, hopefully making it a more appealing option in regular games. Sun Temple and True Sun God at least have utility in other game modes so we are leaving those as is for now.
Alchemist
3xx Berserker Brew: $1500 -> $1650
Berserker Brew has always felt a little too cheap for the value it provides to many towers. Note that Alchemist’s interaction with Dartling is getting nerfed as well (see Dartling Gunner changes). Since it’s not quite as powerful on other towers compared to Dartling, we’re only giving it a small direct nerf for now.
Druid
xx4 Poplust: Druids can now buff themselves with this upgrade (the maximum number of poplust effects a druid can have remains 5, including their own)
5xx Superstorm: $65k -> $60k
Poplust is useful for buffing the tier 5s, however it does not get much value on its own. Superstorm is getting a small price cut too since it provides similar utility to upgrades such as Bomb’s Bloon Crush but it was quite a bit more expensive.
Monkey Village
Base cost: $1200 -> $1000
For simply providing a minor range buff, we thought that the base village could definitely do with a little price reduction. This also results in slightly cheaper camo detection from a village which sounded reasonable.
Engineer Monkey
Base cost: $450 -> $400
xx3 Double Gun: $500 -> $450
5xx Sentry Champion: Sentry attack cooldown 0.044 -> 0.035
We are making some small changes to try and make Engineer a more viable starting tower. Note that xx3 pierce is correctly 8 despite reports that it is not. Our previous buff to Sentry Champion was a step in the right direction but not quite significant enough, so here’s a bigger buff that should be more impactful.
Sentai Churchill
Level 1: Laser Shock effect now applies to bloons hit by both the shell and the explosions.
Sentai Churchill has fallen off in popularity after the last change to laser shock. We feel that it may have been unnecessary so we are reverting this change.
Agent Jericho
Base cost $650 -> $750
Usage rates for Agent Jericho in HoM have dropped a lot recently, however we assume that this is simply due to Highwayman being favoured, rather than Jericho not being a strong hero anymore.
Therefore we have nerfed both Jerichos by increasing their base price so that it is a little harder to afford him on round 1.
Highwayman Jericho
Base cost $650 -> $750
Level 3: Stand and Deliver steals $250 -> $200
Highwayman Jericho has been by far the most popular hero in the top arenas recently. In addition to the price nerf, we reduced how much cash Highwayman steals in the early game, hopefully making the two Jerichos a little more balanced relative to each other as well as the other heroes.
Bug Fixes
Fixed bloons frozen by the 4xx Ice Monkey not losing their immunity to sharp damage.
Fixed puddles created by the xx2 Alchemist not layering correctly
Fixed Gwendolin’s Heat It Up buff allowing the x3x Heli Pilot to push back Agent Jericho’s decoys.
Fixed issue where simultaneous activations of Highwayman Jericho’s Stand and Deliver ability caused one player to not receive the stolen money.
Fixed 5xx Tack Shooter not applying its base damage to Ceramic and MOAB class bloons, only the bonus damage.
Minor text fixes
Download free BTDB2 update 2.0.4 on PC (Steam).
Welcome to our Bloons TD 6 VTSG guide. A simple VTSG construction guide that anyone can understand.
Bloons TD 6 VTSG Guide
#BloonsTD6
A simple VTSG construction guide that anyone can understand. We know that there are people who have a hard time finishing the Bloons TD 6 game. If you are one of those who find it difficult to finish the game, let's take you to our Bloons TD 6 guide.
Before You Even Start
No intro. We're jumping straight into this.
Before you even think of making a VTSG, you need to at least have the following:
- Tier 5 of each path of Super Monkey unlocked. Duh.
- "There Can Only Be One" Monkey Knowledge.
- Enable your Monkey Knowledge.
Bloons TD 6 VTSG Map and Hero Selection
One very important note here. You can not make VTSG in CHIMPS mode or Sandbox.
For the sake of being easy to test with, we are going to do this in Challenge Editor, because guess what? You can do it there! Don't know how to set it up? Do this:
Bloons TD 6 VTSG Guide
Bloons TD 6 VTSG Guide
- Press RESET to default everything.
- Change the map to Adora's Temple. The map doesn't matter, but we're doing this for a reason.
- To select Adora as the challenge hero, press that green button to the left of the towers and make sure she is on the right side. Again, doesn't matter which hero, but we have a reason.
- Set your starting cash to 99999999999999999999999
- Change the round start/end, for no reason.
Ok, cool. Now press the back arrow and start a new game on that challenge.
Lets Make A Temple
Alright, now you need to follow the actual in-game steps. First, place Adora and level her up to 20 immediately. This is not needed for the VTSG, but its a seeeeecret.
Note, the following tower choices is not min-maxing for cost effectiveness. They only need a total cost actually spent of 50k for each category and can be done using multiple towers. If you have trouble keeping track, you can also add the total sell values for at least 37500 total sell price (this is 35k without a certain monkey knowledge). All sacrifices have to be within the temple's range. Duh.
Step 1: The 4xx TempleThe first temple requires 3 out of the 4 categories as sacrifices. (50k each)
Bloons TD 6 VTSG Guide
In pic above is:
- 300 Super Monkey
- 502 Bomb Shooter
- 050 Dartling Gunner
- 500 Alchemist
Step 2: The 5xx VTSGThe final temple requires 4 out of the 4 categories as sacrifices. (50k each)
and an x5x and xx5 Super Monkey outside the range of the temple
In pic above is:
- 400 Temple
- 502 Bomb Shooter
- 050 Dartling Gunner
- 500 Alchemist
- 052 Village - Important - You can use a 050, but you can save some cash by using the cost reduction crosspath. Remember total sell prices need to be 37500. Place the village near the edge of the Temple's range so that you can then place 2 super monkies within the village's range but outside the temple's range.
- 050 Super Monkey
- 005 Super Monkey
Now PRESS THE BUTTON
If you were successful, you will see an effect on the other tier 5 super monkies as well, as well as some other things. Congrats! You now can can make a VTSG... probably!
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