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weremagnus · 6 months ago
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I was DMing an encounter for my World of Warcraft roleplay guild this week and I decided to create a sketch of the boss the players were going to face off against! It was a reanimated Obsidian Destroyer that had become infused with troll mojo (and troll golem parts).
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laurenwalshart · 2 months ago
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Druids, Shamans, Monks, and Naturalists: The Distinction of Nature Magic Users in Warcraft
As a Druid roleplayer I run into this question a lot “why can’t my mage be a druid?” “Why can’t x be a druid?” To be honest I get it. The distinction between nature magic users in the universe of Warcraft (Naturalists/Green Mages, Shamans, Monks, and Druids) can be extremely confusing especially when they also have a lot of overlap and no clear canon guides like most TTRPGs do. It can feel like you are getting a “No” with a confusing explanation behind it. As you dive into each of these versions of Nature magic users there is a clear distinction between them. Once broken down it comes down to two things 1)How you get your power and 2) what goal your character has/what goal they serve.
Shamans The main goal of Shamans is to bring harmony to the elements and to serve as spiritual leaders in their communities. This is done through the use of totems and the elements of Spirit or Decay to commune with the Elements or bind them to servitude and access the Elemental Plane. It’s likely through this bond with Spirit that they are able to transform into a ghost wolf and access other planes of existence to commune with their ancestors.
Their distinct traits are the following:  Goal: Creating harmony or disharmony with the Elements and Spirits Source of Power: Using totems or Spirit/Decay to commune with or bind the Elements and tap into the Elemental Planes, or commune with the spirits of the land or their ancestors.
Monks Monks are the masters of Chi or their inner Spirit and the self, making their journey a very personal one outside the bounds of say protecting Pandaria. Receiving boons from the August Celestials, which are Wild Gods and bound to the Dream, may give them some access to the flowing spirit of the Emerald Dream and lead to the appearance of their magic being a Jade/Emerald color. There is some evidence to support that the Dream is “near’ in Pandaria based on the Faerie Dragon Sprites in the Jade Forest which are a clear sign of the Dream being “near” and the rare encounter Nuoberon in the 10.2 Dream patch where a Pandaren child dreams up wild things into existence in the Dream.
Their distinct traits are the following:  Goal: Creating harmony and balance with your inner spirit and mastering the self. Source of Power: Chi, the mastery of the self and inner spirit, the August Celestials/Wild Gods/Loa, and possibly the Emerald Dream (see Jade Forest).
Naturalists/Nature Magic Users Some of our best examples of Naturalists come from the Valewalkers, Naturalists in Suramar, the High Botanist Tel’arn, and Shen’dralar Milicent Serene and her Naturalist experiments. From the High Botantist Tel’arn we learn that his power is achieved through the use of Arcane, Light, and Nature which also lines up with what we’ve learned in Palawltar’s Codex of Dimensional Structure that magics anchored to one or more magic types makes them more stable. Everything done by Naturalists seems to be through standard mage/arcane means through their more Orderly understanding of magic.
Their distinct traits are the following:  Goal: Entirely up to the user. In some cases it is mastery of the art, seeking knowledge, or experimentation. Source of Power: Everything is through Knowledge of Order magic/Arcane and tethering one or more magic types like Light and Arcane.
Druids These shapeshifters are caretakers of the wilds. They have strong bonds with the Wild Gods/Loa, Nature, and the Dream. All of the cultures that practice Druidism are bound to the Wild Gods in some way through worship or curses. One of their main tenets is to maintain the balance, a delicate equilibrium of the cycle of life and death. All of the current races that can play as them have extremely close ties with the Earth, the Dream, or the Wild Gods/Loa. Even the Drust, which at first seems to be an outlier, are connected to the Dream and Thros, the Blighted Lands. Much like how the afflicted of Gilneas were able to learn how to become Druids because of their previous knowledge of “the Old Ways” after essentially being bound to the Wild God, Goldrinn, and there by the Dream via the Worgen curse, so too are the Kul Tiran Thornspeakers through their same Gilnean understanding of the Old Ways and their bloodline connection to the Drust and Thros. Their distinct traits are the following: Goal: Maintaining the balance of nature and the cycle of life. Source of Power: Connections to the Wild Gods/Loa, the Emerald Dream, and the Spirit of the land (see previous posts on Spirit magic in nature).
Overlap and Distinctions As we can see many of these classes have some overlap in a few areas. 
Connections to the Dream and Wild Gods Both Monks and Druids have varying degrees of connections to Wild Gods and the Dream. While a Monk is not as directly tied to the Wild Gods and the Dream like Druids, they are present forces in one way or another in Pandaria. The distinction between these two classes then is in how they access their power and their goals.
A Monk while possibly influenced by or receiving boons from an August Celestial (Wild God/Loa) and the Dream does not directly gain their power from them like a Druid, rather it is from the harmony and balance of their own spirit. Another example of this is the Zandalari; their racial allows for boons/buffs from the Loa, but this does not make all of them Druids. The goals of Monks reflect this as they appear to be personal ones or aiding the personal goals of their people or others. In contrast the goals of Druids is specifically in maintaining the balance of nature and the cycle of life. 
Shapeshifting Ability Both Shaman and Druids have some sort of shapeshifting ability in game, however, one is incorporeal and the other physical. The Shaman ability then might be a transformation of their body into pure Spirit as is not bound to any specific Wild God, more of a manifestation of one’s spirit like with Wild Shape in Ardenweald. Whereas Druids after being bound to a specific Wild God/Loa are able to take on the physical form of spirit they are bound to or hold a totem or relic of. 
Use of Arcane and Light Druids and Mages both use forms of Nature, Arcane, and Light magic. As discussed before, Mages approach to Nature magic is through the lens of Order magic and the Arcane. Druids still use the Arcane in some Balance spec spells, but it is distinctly named “Astral magic” which is defined as a combination of Nature and Arcane. We can assume then that Druids are accessing Arcane magic through the pathways of Nature, similar to how Sunwalkers (tauren paladins) access the Light through their devotion to An’she.
Connections to Spirit and Decay Druids, Monks, and Shamans all share a connection with the element of Spirit and their “darker” counterparts inversely with Decay.
The easiest way to think about these connections to the element of Spirit and Decay is based on the class - Monks are in tune with their own inner Spirit or Decay, Shamans are in tune with the Spirit and Decay linked to the Elements, and Druids are in tune with the Spirit and Decay linked to nature and wildlife. 
Monks very clearly have a link to Spirit through their use of Chi. The inverse of this and their manifestation of Decay may be the Sha which has ties to the Old Gods and possibly madness (see my previous post on The Nature of Memory Magic). Shamans are easy as well since Spirit is one of the elements and Shamans may use it to commune with the elements and access the Elemental Planes and Dark Shamans use Decay to bind and enslave them. Druids also have access to the element of Spirit through its flow through nature and the Emerald Dream (see my previous post on The Nature of Memory Magic). Obviously for life to be in balance Druids must walk a fine line between Spirit and Decay, but out of control Decay in Druidism presents as the Nightmare and Thros/the Drust. You could also make the argument that the Druids of the Flame is Spirit out of control, but that’s for another paper on another day.
A quick little fun addon after my exploration of teleportation, memory, and Spirit in my previous post on The Nature of Memory Magic, this connection to this element of Spirit may explain how Monks are able to cast Zen Pilgrimage, Shamans are able to Astral Recall, and Druids are able to cast Dreamwalking.
All of this lines up with what we recently found in Palawltar’s Codex of Dimensional Structure. Each one of these classes have their connection to Spirit, Decay, and Nature magic, but they are all from different pathways to access that power. Once again proving that it’s how the magic is acquired that makes you one of these classes in a similar way to Clerics, Sorcerers, Wizards, and Warlocks in D&D 5e.
I hope this exploration of how these four nature magic users are distinct and how they intersect is helpful to you. Aside from the workload of making a bunch of new assets for Druids to be available to all races it seems to me that there is a need for a culture to have some sort of deep connection to the Dream or Wild Gods/Loa for them to access that ability. I do find it interesting that Druidism only seems to occur on Azeroth. We do see Shamanism on both Draenor and Argus, but curiously no form of Druidism. It seems that only the native races of Azeroth (Tauren, Trolls, and subsequently Night Elves) and those cursed to be bound to the Dream or Wild Gods (the Drust and Gilneans) have access to this ability. Races that are alien to Azeroth, descendants from Titan constructs afflicted by the “curse of flesh,” or those that were altered by Order (the High Elves and Nightborne) all lack this ability or pathway to Druidism. I’m interested to see if Blizzard ever explores this, perhaps in future patches with Elun’ahir and the Harronir. If and when they do I’ll be fervently exploring the topic. The Nature of Memory Magic As always my intention is never to police the roleplay of others, but rather to provide more canon centered explanations for those interested
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martyrette · 5 months ago
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•˚ʚ Martyrette’s TRP3 Aesthetics Guide ɞ˚•
• Remastered •
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•• ━━━━ ••●•• ━━━━ •• INDEX •• ━━━━ ••●•• ━━━━ ••
Preface
Symbols
Default (credit: @martyrette)
Special (credit: Wyrmguard Secret Nonnie)
Formatting
Gradient Text (credit: @ladytruebane & Wyrmguard Secret Nonnie)
Empty 'Race' Slot (credit: @martyrette)
Headers (credit: @martyrette)
Additional Information (credit: @martyrette)
Links
(Whole section credit: @martyrette)
Formatting Links
Icon Links
Borders
(Whole section credit: @martyrette)
Symbols
Images
Icons
TRP Icon Glossary
(Whole section credit: @martyrette)
Transparent Background
Red
Orange
Yellow
Green
Blue
Purple
Pink
Tips & Info
Further Resources
Closing Word
•• ━━━━ ••●•• ━━━━ •• PREFACE •• ━━━━ ••●•• ━━━━ ••
TRP Aesthetics & formating has always been a well-guarded secret within the World of Warcraft RP community. This guide serves to break down that gatekeeping and give everyone access to the tools to make their TRP in whatever cool way they want!
It's been a long time since I realized my first guide, so this one serves as not only an updated version for all the new tricks I learned, but also a connection to further resources which have come out since then.
This guide will also be actively updated with Further Resources when new guides and tricks come out by other creators.
As always, LET'S GET THIS SPARKLE AND CROSS-INFESTED BREAD! (っ◔◡◔)っ ❤
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SYMBOLS •• ━━━━ ••●•• ━━━━ ••
Symbols! Dare I say the face of Aesthetic TRPS! There are two kinds of symbols: the symbols you can simply copy/paste easy-peasy & then the ones that require a special symbol to activate!
When using ANY, make sure to include this ㅡ symbol somewhere in the line or it will appear as a box.
Normal Symbols:
‹ « Ω ∑ ∂ ∆ ∫ ƒ × ∞ § √ π ½ ¼ † ‡ ¦ ¤ ◊ ° • ∙ -ㅡ » › ±
Special Symbols:
♡ ☆ ° ♪ ♩ �� ♬ ★☆ ☜ ☞ 〉 《 》 「 」 『 』 【 】 〔 〕 ↖ ↗ ↘ ↙ Δ ∮ ▒ ▣ ▤ ▥ ▦ ▧ ▨ ▩ ◊ ◈ ◇ ◆ ■ □ ◁ △ ▽ ▷ ∆ ∇ ▲ ▼ ⊙ ◐ ◑
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FORMATTING •• ━━━━ ••●•• ━━━━ ••
Formatting is a bitch. THANKFULLY, we got some tips & tricks here to make it easier for all of you! This section will be going over gradient text, empty 'race' slots, headers, spacing, additional information and all that funky stuff that just makes it look nicer. Who thought moving text over or changing it's size would make such a difference!?
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Colour Gradients:
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Once again, thank you to @ladytruebane for showing me how to do this all the way back when I made the first guide. Give her love. Or else.
Okay, so you want to do something like this?
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You're going to want to go to this website: https://www.stuffbydavid.com/textcolorizer
Put whatever text you wish within the box and the colours you would like. Copy paste the BBCode selection into your TRP. Every 'color' must be turned into 'col', every set of these brackets [ ] must be turned into these ones { }, the # & = must be erased and = must be replaced with : . It is a long process, but it won't show up unless you do this.
Below is a small video of me verbally explaining it as well (and showing how long it takes. (¬_¬") )
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Empty 'Race' Slot
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So you want to make race/class all one colour! It's actually HELLA easy.
Go to your Race Slot and delete everything in it, once you do that, press spacebar and BOOM. Empty! Just make sure whatever you want coloured is in the Class Slot, and it will appear the colour of your choice.
Small demo below!
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Headers
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How to make your text bigger! There are three sizes of header:
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You can colour your headers whatever kind you want - the gradient even works with headers as well! Headers can be used for all sorts of things: Titles, About Sections, Quotes, Borders, Symbols, whatever you want! Icons are also effected by headers so you can orientate an icon wherever you'd like within your TRP!
Just make sure everything is within the {h1:c} & {/h1} or else it will appear as it's default size.
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Additional Information
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Additional Information can be a canvas to put whatever you want! Here's an example of what I do with mine!
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The sky is your limit! You can really do anything with it. Here's a small video explaining spacing with Additional Information and some tricks I've learned.
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•• ━━━━ ••●•• ━━━━ •• LINKS •• ━━━━ ••●•• ━━━━ ••
Links are where you put your. . .Links! Artwork, tumblrs, carrds, social links, etc etc. Here, I'll be showing you the different ways you can format links; orienting them on your page as well as turning them into icon images! The former was hard af to figure out but when you see how simple this is, you will laugh at me-
So formatting links; it's basically the same as formatting normal text as shown above. You can even colour them too! Here's a quick little show of how to make a coloured and formatted standard link.
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The order of code for coloured links is as follows: Header (If wanted) > Colour Code > Link To make a link appear as an Icon, you MUST place the Icon Code within the text section (as seen in the video). If you do not, it will not appear and ruin the string of code.
•• ━━━━ ••●•• ━━━━ •• BORDERS •• ━━━━ ••●•• ━━━━ ••
Borders can be used wherever within your TRP! They're good for sectioning information and just making it look nice and formatted. There are three different kinds of borders: Symbols, Images & Icons. I will explain how to make your own, as well as share some for free use!
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Symbols
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Symbol-based borders are by far the easiest to make. You just type them out and play around with the symbols of your choice! You can really put them anywhere within your TRP - Additional Info, About, OOC info, literally ANYWHERE.
I encourage you all to try and make your own! I bet they'll be super cool. For now though, here's some examples ya'll can use.
∙ㅡㅡㅡ◐∙◑ㅡㅡㅡ∙
∙ ♩ㅡㅡ♪ ♬ ♪ ㅡㅡ♩ ∙
.°☆ ㅡㅡ°.♡.°ㅡㅡ ☆°.
∙. ㅡ~†~ㅡ .∙
° ㅡㅡ ° ◇ ◈ ◇ ° ㅡㅡ °
- . : .ㅡΩㅡ. : . -
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Images
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Image borders can come in two forms: full images or flattened images. The first is very explanatory, whatever image you pick can divide text. This can be scenery, crowns, gems, Blizzard-licensed character art & so much more! There's a butt load to pick from, so take the time to browse and find the perfect one.
Here's an example I did using a Revendreth image!
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Flattened images can also be used as borders! To flatten an image, you must alter the last numbers within the string of code. As you can see here, this is the normal image and default code.
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I go in and edit the number 128 to 5 and get this flattened image as a result!
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Again, feel free to play around with this and find the images and sizes you love best! I've even seen some people super impose them for backgrounds??? Badass???
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Icons
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Icon borders are like the weird lovechild of Image & Symbol borders. With a mixture of Icons & Symbols, you can really make some cool shit. Icons can be formatted and moved around your profile with Headers. Like so!
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TRP ICON GLOSSARY •• ━━━━ ••●•• ━━━━ ••
Here is a collection of aesthetic TRP Icons I've found and categorized for your usage! They are divided by UI-formatting, colour (random picks), Racial, Faction & then any other cute random ones I find.
Sadly, the black, white & brown Icon sections has to be cut due to the sheer GIRTH of this post. However, you can really find any sort of Icons within the searchbar! Keywords like colours (black, pink, green), races (Nightelf, Human, etc) and so much more can be found easily! Want your icon to be a class ability? Use the class as your keyword.
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Transparent Backgrounds
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These icons appear as their shape, rather than having a black box or background behind it. You can use these little guys for all sorts of things! I've seen people use them as borders, bullet-points, decor, like literally anything.
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(Left 2 Right)
Red Paw: {icon:pet_type_beast:25}
Rat: {icon:pet_type_critter:25}
Dragon: {icon:pet_type_dragon:25}
Fire: {icon:pet_type_elemental:25}
Wing: {icon:pet_type_flying:25}
Helmet: {icon:pet_type_humanoid:25}
Sparkle: {icon:pet_type_magical:25}
Cog: {icon:pet_type_mechanical:25}
Skull: {icon:pet_type_undead:25}
Wave: {icon:pet_type_water:25}
Green Paw: {icon:tracking_wildpet:25}
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(Left 2 Right)
Murloc: {icon:newplayerhelp_newcomer:25}
Green Dot: {icon:7fx_alphamask_glow_teal_blend:25}
Green Flag: {icon:newplayerhelp_guide:25}
Blue Heart: {icon:ui_jailerstower_defense:25}
Blue X: {icon:ui_jailerstower_offense:25}
Blue Lightning: {icon:ui_jailerstower_utility:25}
Tombstone: {icon:ui_jailerstower-scenario-deathcounter:25}
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(Left 2 Right)
Grey Rune 10: {icon:cosmicenergy_rune_10_off:25}
Grey Rune B: {icon:cosmicenergy_rune_b_off:25}
Grey Rune G: {icon:cosmicenergy_rune_g_off:25}
Grey Rune K: {icon:cosmicenergy_rune_k_off:25}
Grey Rune M: {icon:cosmicenergy_rune_m_off:25}
Grey Rune N: {icon:cosmicenergy_rune_n_off:25}
Grey Rune O: {icon:cosmicenergy_rune_o_off:25}
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(Left 2 Right)
Light Rune 10: {icon:cosmicenergy_rune_10_on:25}
Light Rune B: {icon:cosmicenergy_rune_b_on:25}
Light Rune G: {icon:cosmicenergy_rune_g_on:25}
Light Rune K: {icon:cosmicenergy_rune_k_on:25}
Light Rune M: {icon:cosmicenergy_rune_m_on:25}
Light Rune N: {icon:cosmicenergy_rune_n_on:25}
Light Rune O: {icon:cosmicenergy_rune_o_on:25}
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(Left 2 Right)
Copper Sword: {icon:ui_rankedpvp_01_small:25}
Silver Sword: {icon:ui_rankedpvp_02_small:25}
Gold Sword: {icon:ui_rankedpvp_03_small:25}
Platinum Sword: {icon:ui_rankedpvp_04_small:25}
Diamond Swords: {icon:ui_rankedpvp_05_small:25}
Purple Swords: {icon:ui_rankedpvp_06_small:25}
Godly Swords: {icon:ui_rankedpvp_07_small:25}
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(Left 2 Right)
Quest: {icon:tracking_warboard:25}
Experience: {icon:garr_currencyicon-xp:25}
Logs: {icon:garrison_material:25}
Alliance Circle: {icon:ui_allianceicon-round:25}
Horde Circle: {icon:ui_hordeicon-round:25}
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Red
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(Left 2 Right)
Lollipop: {icon:inv_valentinescandy01:25}
Snake: {icon:inv_snake_red:25}
Rose: {icon:inv_helm_misc_rose_a_01_red:25}
Syringe: {icon:inv_trinket_revendrethraid_02_red:25}
Vampiric Rune: {icon:inv_inscription_vantusrune_castlenathria01:25}
Question Mark: {icon:inv_misc_questionmark:25}
Heart: {icon:petbattle_health:25}
Fire Rune: {icon:spell_fire_rune:25}
Hunter’s Mark: {icon:ability_blackhand_marked4death:25}
Stitches: {icon:ability_rogue_garrote:25}
Bear Trap: {icon:ability_hunter_traplauncher:25}
Skull: {icon:ability_deathknight_necroticaura:25}
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(Left 2 Right)
Rogue Mark: {icon:ability_rogue_deathmark:25}
Runeblade: {icon:inv_sword_1h_rogue_c_01:25}
Warlock Hood: {icon:inv_cloth_demonicdominationsuccubus_c_01_helmet:25}
Cleaver: {icon:inv_knife_1h_pigman_b_01:25}
Vampire Knives: {icon:inv_cape_special_revendreth_d_02:25}
Cannibalism: {icon:ability_racial_cannibalize:25}
Red Crystal: {icon:inv_jewelcrafting_gem_32:25}
Potion: {icon:trade_alchemy_dpotion_a16:25}
Thorns: {icon:inv_misc_necklacea6:25}
Red Matter: {icon:inv_artifact_corruptedbloodofzakajz:25}
Fire Bloom: {icon:inv_misc_herb_19:25}
Cherries: {icon:inv_misc_food_40:25}
Ruby Necklace: {icon:inv_jewelcrafting_necklace3_red:25}
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Orange
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(Left 2 Right)
Harvest Moon: {icon:ability_druid_eclipseorange:25}
Dash: {icon:ability_druid_dash_orange:25}
Curse Sigil: {icon:ability_creature_cursed_01:25}
Firewave: {icon:ability_rhyolith_magmaflow_wave:25}
Candle: {icon:inv_helm_misc_candle_a_01:25}
Tigerlily: {icon:inv_misc_herb_tigerlily:25}
Amber Necklace: {icon:inv_jewelry_necklace_75:25}
Goldfish: {icon:inv_magicalfishpet:25}
Banner: {icon:inv_shield_1h_drakonid_c_01:25}
Sword Sigil: {icon:spell_holy_sealofvalor:25}
Chi-Ji Crane: {icon:monk_stance_redcrane:25}
Bone Necklace: {icon:inv_7_0raid_necklace_08a:25}
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(Left 2 Right)
Amber Potion: {icon:inv_alchemy_80_elixir01orange:25}
Darkmoon Eye: {icon:inv_darkmoon_eye:25}
Jack-o-Lantern: {icon:inv_misc_bag_28_halloween:25}
Fire Flower: {icon:inv_summerfest_fireflower:25}
Bottled Flame: {icon:inv_summerfest_firepotion:25}
Fire Fox: {icon:ability_racial_fireresist:25}
Scorched Hand: {icon:ability_siege_engineer_purification_beam:25}
Bronze Skull: {icon:inv_misc_breadofthedead:25}
Halloween Cat: {icon:achievement_halloween_cat_01:25}
Sanctum: {icon:warlock_sacrificial_pact:25}
Fireball: {icon:spell_mage_infernoblast:25}
Pumpkin Pie: {icon:ability_mage_conjurefoodrank9:25}
Animal Tracks: {icon:ability_tracking:25}
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Yellow
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(Left 2 Right) Clover: {icon:inv_misc_herb_goldclover:25}
Golden Harp: {icon:inv_misc_trinket_goldenharp:25}
Yellow Bird: {icon:inv_misc_thegoldencheep:25}
Priestly Hood: {icon:inv_helm_cloth_raidpriest_r_01_gold:25}
Marigolds: {icon:inv_misc_marrigolds_01:25}
Heavenly Feather: {icon:ability_priest_angelicfeather:25}
Golden Blade: {icon:inv_polearm_2h_drakonid_c_01:25}
Rightous Fist: {icon:spell_holy_rebuke:25}
Ducky: {icon:inv_g_fishingbobber_05:25}
Clock: {icon:spell_holy_borrowedtime:25}
Niuzao Symbol: {icon:monk_ability_avertharm:25}
Honey: {icon:inv_cooking_80_choralhoney:25}
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(Left 2 Right)
Skull Trinket: {icon:inv_inscription_trinket_melee:25}
Pirate Map: {icon:achievement_ashran_tourofduty:25}
Domination Rune: {icon:ability_domination_rune13:25}
Cosmic Rune: {icon:inv_prg_icon_puzzle15:25}
Golden Lotus: {icon:achievement_faction_goldenlotus:25}
Holy Steed: {icon:spell_holy_crusaderaura:25}
Sun Icon: {icon:inv_qirajidol_sun:25}
Glowing Horseshoe: {icon:ability_mount_charger:25}
Cage: {icon:inv_box_birdcage_01:25}
Autumn Icon: {icon:ability_ardenweald_paladin_autumn:25}
Fan of Knives: {icon:ability_warrior_bladestorm:25}
Prayer: {icon:spell_priest_pontifex:25}
Butterfly: {icon:inv_pet_butterfly_orange:25}
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Green
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(Left 2 Right)
Dragon Wing: {icon:inv_10_gearupgrade_flightstone_green:25}
Poison Needle: {icon:ability_poisons:25}
Imprisoned: {icon:ability_demonhunter_imprison:25}
Dark Deal: {icon:achievement_general_raidrepresentation:25}
Toxic Maw: {icon:ability_creature_poison_01:25}
Crown: {icon:ability_rogue_controlisking:25}
Monk Symbol: {icon:ability_monk_zenmeditation:25}
Traveler: {icon:achievement_explore_argus:25}
Green Feather: {icon:inv_icon_feather01e:25}
Leaf: {icon:talentspec_druid_restoration:25}
Frog: {icon:inv_frog2_darkgreen:25}
Vines: {icon:inv_misc_herb_evergreenmoss:25}
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(Left 2 Right)
Ring: {icon:inv_misc_6oring_greenlv4:25}
Gadget: {icon:inv_misc_enggizmos_20:25}
Necklace: {icon:item_icecrownnecklacec:25}
Bandages: {icon:inv_firstaid_bandage2:25}
Medical Symbol: {icon:achievement_guild_doctorisin:25}
Shield: {icon:ability_dragonriding_compassion01:25}
Toxic Sludge: {icon:ability_hunter_stickytarbombtrap:25}
Scythe: {icon:inv_knife_1h_maldraxxus_d_02:25}
Darkmoon Marker: {icon:inv_darkmoon_vengeance:25}
Fel Cloth: {icon:inv_fabric_felcloth_ebon:25}
Witch Pot: {icon:inv_misc_cauldron_nature:25}
Banner: {icon:inv_bannerpvp_03:25}
Demonic Rune: {icon:70_inscription_vantus_rune_tomb:25}
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Blue
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(Left 2 Right)
Transformation: {icon:spell_druid_incarnation:25}
Scaredy Cat: {icon:ability_druid_cower:25}
Tome: {icon:inv_7xp_inscription_talenttome02:25}
Skull: {icon:inv_offhand_1h_artifactdoomhammer_d_06:25}
Seashell: {icon:inv_ore_osmenite:25}
Blue Flower: {icon:ability_dragonriding_draconiccultivation01:25}
Mana Potion: {icon:trade_alchemy_dpotion_b10:25}
Bubble: {icon:creatureportrait_bubble:25}
Azuna: {icon:achievements_zone_azsuna:25}
Blue Moon: {icon:artifactability_balancedruid_fullmoon:25}
Icy Touch: {icon:ability_deathknight_icygrip:25}
Prowling Feline: {icon:ability_druid_prowl:25}
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(Left 2 Right)
Arcane Intellect: {icon:spell_holy_arcaneintellect:25}
Frost Rune: {icon:spell_frost_wizardmark:25}
Frozen Heart: {icon:spell_frost_coldhearted:25}
Undead Wing: {icon:inv_icon_wingbroken07e:25}
Dewdrop: {icon:inv_misc_shadowdew:25}
North: {icon:ability_hunter_pathfinding:25}
Mug: {icon:inv_misc_food_cooked_madbrewbreakfast:25}
Arrow: {icon:ability_hunter_aimedshot:25}
Sparkles: {icon:spell_magic_managain:25}
Skull & Crossbones: {icon:ability_rogue_feigndeath:25}
Dagger: {icon:inv_weapon_shortblade_06:25}
Crystal Ball: {icon:inv_misc_orb_01:25}
Diamond: {icon:inv_misc_gem_02:25}
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Purple
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(Left 2 Right)
Screaming Skull: {icon:ability_creature_cursed_03:25}
Crescent Moon: {icon:talentspec_druid_balance:25}
Nightshade: {icon:inv_misc_herb_13:25}
Crystal Ball: {icon:spell_druid_momentofclarity:25}
Bear: {icon:spell_druid_guardianofelune:25}
Voidwalker: {icon:spell_shadow_summonvoidwalker:25}
Engulfing Shadows: {icon:ability_rogue_envelopingshadows:25}
Dark Dagger: {icon:ability_ironmaidens_convulsiveshadows:25}
Evil Spirit: {icon:inv__demonbolt:25}
Nighttime: {icon:spell_shadow_twilight:25}
Old God Eye: {icon:inv_eyeofnzothpet:25}
Evil Face: {icon:ability_demonhunter_vengefulretreat:25}
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(Left 2 Right)
Arcane Rune: {icon:70_inscription_vantus_rune_suramar:25}
Dark Angel: {icon:ability_priest_darkarchangel:25} Origami: {icon:inv_inscription_crane:25} Grapes: {icon:inv_misc_food_58:25}
Totem: {icon:spell_shaman_dropall_03:25}
Ring: {icon:inv_10_jewelcrafting_rings_ring1_color2:25}
Swirling Dark: {icon:ability_warlock_soullink:25} Spider Webs: {icon:inv_misc_web_02:25}
Scarab: {icon:inv_misc_ahnqirajtrinket_01:25}
Clashing Swords: {icon:spell_holy_blessingofstrength:25} Skeleton Key: {icon:inv_treasurevault_key01:25}
Pendant: {icon:inv_misc_necklace_mop1:25}
Shadow Clone Runes: {icon:spell_holy_prayerofshadowprotection:25}
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Pink
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(Left 2 Right)
Perfume Bottle: {icon:inv_valentineperfumebottle:25} Orb: {icon:inv_misc_orb_02:25}
Tome: {icon:inv_misc_book_01:25}
Bomb: {icon:inv_misc_bomb_04:25}
Curse Rune: {icon:spell_warlock_demonbolt:25}
Cupid Bow: {icon:inv_bow_1h_love_c_01_pink:25}
Arcane Rune: {icon:ability_ardenweald_paladin_summer:25}
Icecream Meal: {icon:inv_misc_food_strawberry_ice:25}
Headress: {icon:inv_helm_cloth_legionquest100_b_01:25}
Plushie: {icon:inv_tailoring_elekkplushie:25}
Staff: {icon:inv_staff_16:25}
Faerie Fire: {icon:spell_nature_faeriefire:25}
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(Left 2 Right)
Comb: {icon:inv_misc_comb_02:25}
Silk: {icon:inv_chest_cloth_58:25}
Pink Wing: {icon:inv_icon_wing04b:25}
Halo: {icon:ability_priest_halo_shadow:25}
Potion: {icon:inv_potion_34:25}
Pearl: {icon:inv_misc_enchantedpearl:25}
Scroll: {icon:inv_inscription_modified_craftingreagent08:25}
Eyeball: {icon:inv_misc_cat_trinket11:25}
Enchantment: {icon:inv_enchant_formulaepic_01:25}
Bloody Maw: {icon:spell_deathknight_gnaw_ghoul:25}
Demon Hunter Rune: {icon:ability_demonhunter_sigilpurple:25}
Berries: {icon:inv_cooking_80_wildberries:25}
Thread & Needle: {icon:inv_10_tailoring_purchasedthread_color4:25}
•• ━━━━ ••●•• ━━━━ ••
TIPS & INFO •• ━━━━ ••●•• ━━━━ ••
Simply a collection of little tricks and nuggets of info I've learned about TRP over the years. They don't quite count as formatting so uh. I dunno. This is my guide, I'll do what I want-
The larger your TRP is, the longer it will take to load. Don't feel put off if someone whispers you about it thinking they were accidently blocked!
A TRP doesn't have to be long to be good. Size doesn't matter, it's how you use it as they say.
Don't feel pressured to make your TRP a certain way. It's your TRP. Have fun with it and go crazy!
Don't feel afraid to reach out & ask other players how they did something in their TRP if you like it! Though some may still gatekeep techniques, there's been a shift in the TRP culture. You may make a new friend too!
If you get a TRP formatting error, you're most likely just missing a / or { } somewhere within the code. I do it all the time and a comb through the code normally shows me where one went missing.
BACK UP YOUR TRP! The worst feeling in the world is writing a super swag TRP only for it to get shitted on by a WoW update. Below, I'll show you a quick and easy way to do it.
youtube
•• ━━━━ ••●•• ━━━━ ••
FURTHER RESOURCES
•• ━━━━ ••●•• ━━━━ ••
Alternatives to AI Art, another post I’ve made awhile ago. The community has this weird culture about NEEDING character art, so here’s some alternatives to AI!
Super cute TRP templates done by this lovely tumblr account. Stumbled across them by chance, but I'm kinda adoring the themes & aesthetic they've got going??? @trp3-templates
A really amazing post on r/WoWRoleplay where the community has shared some more tips & tricks I haven't covered within this guide. It warms my heart to see us helping out each other!
The original TRP Aesthetic Guide I made years ago. All the information has been imported and improved here, but I'm a bit of a sentimental sucker, so I'll be linking it here too for legacy purposes.
•• ━━━━ ••●•• ━━━━ •• CLOSING WORD •• ━━━━ ••●•• ━━━━ ••
GUYS, it's been over a wholeass YEAR since I released the OG TRP Guide. That's crazy, yo. A lot happens in a year & I'm so glad to have heard how many people got my guide and appreciated it. You guys have gotten hella creative and I can't count how many swag & aesthetic TRPs I've seen since it's release. Not only that, but people have also been more open with sharing techniques & tips. Just makes me fuzzy inside or someshit.
Point is, since I released it there's a LOT of stuff I didn't know and even more things being found out. That, and there's a lot of stuff I thought was common knowledge that isn't; thus not adding it to the original one. I asSuMeD- So, I began asking some of you just how you were doing it & compiling EVERYTHING, just incase! Like the first, this project is a bunch of roleplayers coming together to make another fun resource for the community. ENOUGH MUSHINESS. GO MAKE A CUTE / SWAG TRP!
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kottkrig · 11 months ago
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I tried designing some Lordaeron (+one Gilneas)-based food for an rp thing, created by the Forsaken but made (safely) for the living
Inspired by the beautiful menus that @buttart creates for events
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joywindsong · 1 year ago
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Nobody:
Wow cutscenes:
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dementation · 2 months ago
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my girl nuraala… she is a draenei born in outland, she lost her family to [THREAT UNKNOWN SO SHE HATES ORCS, DEMONS, AND BLOOD ELVES EQUALLY] and turned to the consortium for help in surviving. her exposure to their strange magic has altered her eyes, giving her a strange quality compared to other draenei, an ironic reflection of her wavering faith in the naaru.
she’s a rogue, and she’s an artificer (an engineer that i am just working overtime to reflavor), and she lives on moon guard for those interested!!!
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elewynd · 2 months ago
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But you will stop at nothing.
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eluviannaa · 15 days ago
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Poking Void things with pointy sticks
So, bad jokes aside....things are going well in Azj-Kahet. Adventurers are adventuring. Scary things and rituals imminent. You know.
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dhaiart · 1 year ago
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Illaria Shadebranch, recently finished commission~
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redgiven · 4 months ago
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A  MULTI  -  MUSE  BLOG  DEDICATED  TO  A  VARIETY  OF  CHARACTERS  .  written  with  canon  compliance  &  head  -  canon  influence  .  (  18  +  )  audiences  only  .  cross  -  over  &  multi  -  verse  friendly  !  featuring  ANTON  IVANOV  from  hoyoverse’s    ZENLESS  ZONE  ZERO  .  
carrd  .  blogs  (  @pitgritted  /  @prtector  )
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sadly-im-vhena · 4 months ago
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I tried so hard to draw my RP Character Cobalt in a tarot card sorta style. I think they came out cute?! They're a little half-elf, half-troll. Idk how I feel about the card itself, but i do love how he came out. I think they look precious.
I do commissions if anyone is interested! I like to draw fantasy toons lots, I mostly do WoW RP toons rn but I'm also willing to do BG3, Mass Effect, Dragon Age, D&D, Etc!
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laurenwalshart · 3 months ago
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So I love Druids in WoW. I love their lore, their diversity & complexity, but the magic they use and how they use it is hard to untangle for RP. A new quest in Hallowfall may explain how Dreamwalking works!
Some spoilers ahead if you haven’t done “The Last Mage” in Hallowfall.
In “The Last Mage” we learn that teleportation can use memory as an anchor point. It can use something as simple as a plant's memory of where it was grown. This means that plants hold memory. We’ve recently been introduced to memory magic with the Kyrian and the Primus in the Shadowlands who use Anima as a source of their magic. Since non-sentient life can hold memory it may be that memory is linked to Anima and thereby Spirit and Decay, meaning you may be able to access memory via these raw elemental pathways. 
This then could explain how Druids in WoW are able to Dreamwalk and physically teleport to the Dreamway without arcane based teleportation. Since most of the trees in the Dreamway are connected to G’hanir in some way (via the acorn used to plant Nordrassil) it means you are literally traveling a spirit/memory network of G’hanir, the Mother Tree. That in turn poses an interesting question about the origin of G’hanir & how Amirdrassil connects to the Dreamway. Since we know Elune is connected to the creation of Amirdrassil’s seed and that She offers seeds of trees in The Legend of Elun’ahir as a part of her portfolio and habits it may be an even larger network of seeds and trees connected to Elune and spans the cosmos (See Thiernax). Further proof that it may be Elune’s memories is the fact that your character casts a moon spell effect and you are bathed in moonlight as you cast Dreamwalking. As an added note we’ve also seen this type of non-arcane teleportation magic in Ardenweald with Marasmius’s fungal network which again likely uses anima, spirit, and/or decay.
Since all life, sentient and non-sentient, has memory and spirit it provides some more clarity on other things like how Malfurion is able to speak to trees (essentially he is witnessing their memories) and more context regarding the Wild God, Aessina. This connection of spirit with all things may explain why she is “the center of the web of life.” She is essentially a Wild God of Spirit connecting all living things. It is no shock then that she is found deep in the oldest and wildest of forests where the concentration of Spirit from old trees is strongest for her and wisps to manifest. It too could explain why those that are deeply devoted to a particular forest and the spirit of that forest become wisps to serve in death because their spirit is so closely tied to that one place.
This may also expand our understanding of the Ancients of Lore, War, and Arcane as well. We already know that Ancients have vast knowledge and wisdom and pass this knowledge on to Druids, but this access to Spirit and the memory of the plant life may be the source of their knowledge making them vital tutors in this interconnected web of life.
It may be that the environment that an Ancient is from or tends to informs what they will become - an Ancient in a peaceful place with many Druids may become an Ancient of Lore, an Ancient from a land that has seen continued conflict may become an Ancient of War, land that has been heavily influenced by the Arcane may become an Ancient of Arcane. We also see that the biome they are from affects them as well. We see this with the coral like Ancients in Nazjatar and the Ancients on Dreanor that reflect their biomes in how they are formed.
This web of life/spirit in nature may also be why Blight and Fel corruption are so hard to cleanse and why it affects the elements as well. Both Blight and Fel may use the spirit of the land and nature to continuously fuel itself making it a magical runaway fire that is almost impossible to control. Fel in particular seems to use Spirit like kindling. Nearly every zone you go to that has been touched by the fel is either in a state of decay or completely barren.
The corruption of Spirit poses an interesting concept as well. If Spirit is the conduit of memory then perhaps Decay acting as Spirit’s elemental counterpart is the conduit of madness and why it pairs so well with the Void. This lines up with things like the Emerald Nightmare and Shadow Flame, both have connections to the Void and both drive those corrupted by it to madness. While the Void and its infinite possibilities and whispers may be the source of madness, the element of Decay may be the channel by which it is able to make contact.
With a network of memory like this there is no need for recorded history. Just like Druids of our own history, knowledge is passed down from Teacher to Student, Shan’do to Thero'shan and on Azeroth the forest itself may be your teacher if you are able to listen.
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For Roleplay of a Druid, all of this may offer your character a new reason to hold a grove, a certain forest, and the land so sacred because they hold ancient memories that can be passed down. Also maybe this might help players see the enigmatic network of knowledge your Druid might have access to. 
Also in my personal opinion this all means that D&D spells like “Speak with Plants” and “Transport via Plants” are viable spells for Druids in WoW rp with all the concepts stated above as long as your character has a memory of that tree/plant and your dm’s permission of course!
Hope you enjoyed my deep dive into this concept and I would love to hear your thoughts! I have a ton of more theories about the cycle of life from the Druidic perspective, World Trees, the Nightmare, Thros, and more. One day I'll get around to posting them.
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martyrette · 5 months ago
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*Kisses my Pandaria Remix Character's Forehead* Her name is Xin Umbriel and she is very edgy and I love her-
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wildname · 2 years ago
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I made a meme
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fereldensheroesa · 3 months ago
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And with his sword up, raised for the slaughter Abraham's daughter raised her bow—
indie multimuse ft. redeemed durge of bg3. written by lewind.
—How darest you child defy your father you better let young Isaac go
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elewynd · 15 days ago
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I see their patterns in my mind Anxious designs of the darkest kind
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