#world of warcraft micro holidays
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moonleafy · 2 years ago
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Hatching of the Hippogryphs 💚
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theborderlandcoalition · 1 year ago
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The Running of the Gnomes is an event in the game World of Warcraft where the whole of the Warcraft community gathers on one singular server, Scarlet Crusade, and rolls level 1 Gnomes to travel from the Gnome starting zone to Booty Bay to help raise awareness and funds for Breast Cancer. The yearly migration was so popular with players and the community that Blizzard honored the event with a Micro-Holiday called The Great Gnomeregan Run that occurs yearly on the same date worldwide.
We missed the running of the Gnomes but were able to run for the micro holiday. Read more about this year's charity here: Running of the Gnomes Charity Event
Donation page: Check out Running of the Gnomes 2023's team fundraising page for Cleveland Clinic (ccf.org) Thank you @dravvie as always for making this happen. We appreciate you.
While we couldn't run, our guild did donate to honor all those that were lost and those that maybe can still be saved. For the people.
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retrohearts-gaming · 6 years ago
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Children's week🍦
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azeroth365days · 7 years ago
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Moonkin Festival Micro-Holiday!
Berries!
Fanart based on my adventures on World of Warcraft.
See other daily sketches here too: TWITTER   INSTAGRAM
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centoridellanir · 7 years ago
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Nap time is not for everyone. 
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fromdirectorlanawachowski · 7 years ago
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“What’s the point of <in-game holiday>?”
Fun
“But like what’s the point?”
Fun?
“What do I get out of it though?”
Fun.
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loboconnor · 8 years ago
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Así bailan en Quel’ Thalas. ¿La Legión ardiente? A quien le importa. Es hora de gozar. Mira nada más lo felices que están, aww. Hubo quien se atrevió ir a la subasta de la facción contraria, pero el resultado fue evidente (Ded). Son las mejores capturas que pude sacar. Bonito micro evento, Blizzard.
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kielerokos · 7 years ago
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I'm already hyped for the next micro holiday like the last one was so entertaining
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leahdarkspear · 8 years ago
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Leah took a trip down to Thousand Needles to see what Boat Day was all about. She still doesn’t get it, but here’s a picture of some dancing blood elves.
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aranyaphoenix · 8 years ago
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SILITHUS BELONGS TO THE HORDE!!! LOK'TAR!!!
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retrohearts-gaming · 6 years ago
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March of the Tadpoles🌊
Fun little micro Holiday. I adopted a baby muloc on every character👶
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azeroth365days · 8 years ago
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“You do know the city has another auction house, don’t you?”
See my other daily sketches here: TWITTER   INSTAGRAM
Fanart made just for fun :p
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tonkisugar · 2 years ago
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World of warcraft bralla cloudwing hippogryph
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World of warcraft bralla cloudwing hippogryph update#
World of warcraft bralla cloudwing hippogryph Patch#
In addition many other mounts have had their running animations changed. Someone then mentioned the spell was listed in.
World of warcraft bralla cloudwing hippogryph update#
Additionally nothing was even mentioned about the update to the Hippogryph run animations, it was just sort of stealthily added. He says that The existence of the crystals were discovered after a user posted the Wowhead link for the Summon Long Forgotten Hippogryph spell. Level scaling: In Shadowlands most NPCs will scale with the Hunter's level, within the constraints of their level range. Friendly until you hatch an egg, then hostile.
World of warcraft bralla cloudwing hippogryph Patch#
Introduced in: Patch 7.0.3 Travel Mode: Ground (+60 or +100 speed) Flying (+150, +280 or +310 speed) Speed depends on your riding skill. The Hippogryph is the adopted mount of the high elves after they separated from the rest of blood elven society, this is why the Silver Covenant (a high elven faction) have different mounts than their rivals, the Sunreavers (a blood elven faction, who have retained the use of Dragonhawks. This arcane purple hippogryph is the reward for the Mythic Dungeon meta-achievement in Legion. Only present during micro-holiday event, 'Hatching of the Hippogryphs'. The Horde counterpart is the Sunreaver Dragonhawk mount. This has been present since the beginning of 9.1, and still hasn’t seen any solution. The Val’sharah Hippogryph is the iconic mount of the Dreamweavers and is one of the most intricate armored Hippogryph mounts in the game. The hippogryphs spawn frequently during battle with Flightmaster Volnath. This likely has something to do with the Hippogryph soulshape using the actual Cloudwing model.Īlso, the Cloudwing mount active’s (spacebar command) became bugged after patch 9.1, and no longer produces any audio when used.Īnother visual bug patch 9.1 introduced has shifted the orb placed below the front of the harness to the side, and upward, where previously it hung in the circular opening. The Gryphon master on the walls of the city, from the southeastern part of the Trade District, as is the flying trainer Bralla Cloudwing and the flying mount. And dont forget to buy a flying mount Completion. In the images from the links below, you can see that the seating position has been moved up so far on the Cloudwing that the harness of the mount actually cuts into the player’s chest. Its time to learn to fly Visit the flying trainer, Bralla Cloudwing, at the Gryphon Roost in Stormwind. After the Hippogryph soulshape was added to the game I noticed that the running animation, and models for many of the Hippogryph mounts was changed, and it broke all of the Azsuna Hippogryphs, especially the Cloudwing.
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mmoxie · 7 years ago
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i... really want to start a project, but (this post is very long but i implore you to read it all if you’re interested in Warcraft and also are my friend)
Okay, full disclosure, I know how to emulate a World of Warcraft private server. Years ago, I was a staffer for a really, really bad one. I’m talking profoundly toxic community, but a small core of staff and volunteers who did a profound amount of work embellishing the game world. One of them turned the little port town of Ratchet into this gorgeous, sprawling, complex cityscape with a new fighting arena, a number of inns and apartments, airborne fixtures and more. It was nuts.
I can’t do that. And I don’t have permission to access the files anyway. But I do know the tricks of the trade, and I have a feeling I could learn even more, given the time to work on it.
Running and emulating old versions of Warcraft are very easy. Altering the geography has to be done in a proprietary editor, which you can only find in a pretty limited release that’s only compatible with a few different versions. If you’re not interested in editing the geometry, the rest is actually easy too. Editing the inventories of NPCs, placing furniture and buildings, it’s all more or less make sure your character is facing the right way and then paste in a chat command.
It’s even easy to import new races. You can scrape the files for Goblins and Worgen with ease and just plug them right in. But more importantly, on the subject of playable races, is that you can give everyone the Common language. You can let everybody speak to everybody. You can blur the lines of Alliance and Horde interaction.
And that is very very good for RP. This is the core of the project I’d want to start. I want to get the emulator running, get the world embellished (but not too heavily!), add some easter eggs and special things, add some NPCs that are “quest givers,” but they’re just innkeepers with big-ass banks of plot hooks for DMs to adopt.
Holidays can run themselves, but there’s some I’d activate all the time- import Darkmoon Isle, add a permanent portal (or boat!) to it. Extend Pirate’s Day to a week. Yank some micro-holidays from Legion live and flesh them out, make their stuff a little more persistent.
I’m not talking about “game design” things, when I name these. I can’t emphasize that enough- I already know how to do this shit. This is a skill I actually have. I’m probably a little rusty, but I spent three or four years studying this. This is not a wishlist. It’s a task list.
And then, I would do something different. I would establish a discord, but not a forum. The discord would be for moderators, and staff. Totally inaccessible from the outside. Consolidate our lines of communication, but never make them public.
This part’s the wishlist: We build a secure, single-page website that provides access to our privately-hosted game client and its patches. The website is a long scroll with a feature reel with frequent “skip to download” links, comfortably placed in the corner, never obstructive. Players can communicate (DMing, discussing RP) via a moderated community discord, also hosted by the staff. Not the private moderator/staff discord, though.
By only using discord, information can move fast in the public channels and slow in the private channels. Player issues can be discussed at a reasonable pace outside of the public eye, handled with care and avoiding all spectacle. Meanwhile, they can continue to throw memes at each other and talk about lore in an environment cultivated to be good for everyone.
The last step for securing a good administration is anonymity from any community we build. People look to authority figures- especially online- as politicians who can vouch for them in private channels. The security of the server can be preserved by strictly outlining a moderator’s job and eliminating the possibility of someone leaning on a moderator for an “in.”
Not to get too mired in the “office politics” of running a private server, but there are a lot of pitfalls. I’m designing this to be secure and stable from the start.
But the big question that I guess I still haven’t answered is: What is all of this for?
I made a post not long ago about how important exploration in World of Warcraft is to me. About how cool it is to find your own story in simply traveling. The server and staff I eventually abandoned for my own health placed this emphasis on the “danger” of the world- but they did it by normalizing the level of every single enemy to maximum, competitive with player stats which were also normalized. If you wanted to deal with an NPC, you couldn’t really have the loadout of a “roleplaying character.” You were better off as a tank or DPS- if you were a healer, all you could do was run. There was little room to fill your bar with, say, a deployable ladder or a fishing pole. You needed those buttons for combat.
So I want to look back on that model and do it better. Normalize by category, not all at once. Maybe that highwayman is level 80- but the spiders occupying the field you run through to get away from him? They’re level 80, so they can hit you, but their stats are only good for level 45. Their spider queen, however, is 80 with the stats of a level-90, and so are all the spiders near her, so don’t run into her cave unless you have a party! That sort of thing.
I want to create a world you can explore- but that you can explore thoroughly, be rewarded for exploring, if you RP your way through it with friends.
And I think more importantly, I don’t care about monitoring that. I don’t care if the spider queen gets killed a hundred thousand times. I want to create something that I can turn loose and moderate, update only as needed, not something that needs to be in constant development to slake the thirst of gamers.
So what I’m trying to say is that I want to secure and deliver a functional setting, fill it with prompts you can grab on the fly, and make those prompts challenging enough that it’s actually a lot of fun to gather a party and RP your way through them. The Ultra-Lich terrorizing Southshore is level 80, but has the stats of a level 150 character, for another example. It’s a raid boss, out in the world, controlling a zone. Its respawn timer is three months. If you want to secure Southshore as a livable territory, every three months you have to beat back the Ultra-Lich. But maybe some Halloween I can drop a patch into the game like, “Seek the Ultra-Phylactery!” where you can finally save Southshore forever, but you’ll have all these memories of the Ultra-Lich returning to terrorize.
Everything but the creation of the patch can be automated. The world can run itself, while the staff focus on patch content. The world is just dynamic enough that things have mostly happened to it, and the things that are happening never get bigger than a city being attacked, something big that the active playerbase has to band together to address.
It can all be done with scripts. The same scripts that monitor ingame holidays. The work has already been done, it already exists, it’s been there for twelve years. It just needs some modifying.
It could turn Warcraft into a genuine campaign-ready RP setting for more than a hundred people at a time. And it could be done legit. With money. I could buy a server locally, host it safely myself. No checking in with people we can’t communicate with, half a world away. It wouldn’t have to be a niche pocket community for people disenchanted with Warcraft as it is. It could be an open setting for anyone who wants to play D&D, or just RP, with their friends online. It could be this nice semisolid bridge where you don’t have to be there in person, but you have a genuine fully interactable avatar and access to an expansive world.
I really think it could be done. I saw it *almost* get done, and then get mired in projects for extra mechanics, renovations, limiting player power, office politics, and the ultimate souring of an already toxic community.
Reflecting on these problems and designing to avoid them, I could make something really special, and I’d love to start work on it if I knew that people would enjoy such a thing.
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laggingballs · 6 years ago
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Lagging Balls Episode 170: BFD!
Lagging Balls Episode 170: BFD!
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Lagging Balls: a community-focused Blizzard & World of Warcraft Podcast. For the people. By some people. Episode 170, hosted by Thorn and Thyst: “BFD!” This week, you guys absolutely SLAY with the Micro Holiday suggestions!
Feedback, comments, submissions & business inquiries: [email protected]
Find us on: Spotify: https://spoti.fi/2CiF0PH iTunes (for iPhone): http://apple.co/1HIw3fK S…
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hiki-gaeru · 8 years ago
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micro-holidays are the best and saddest thing to happen in world of warcraft
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