#wizard101 the queen
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trailblazey · 28 days ago
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ravenchild never cry
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something is going on in the pet pavilion
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necrospellbinder · 1 month ago
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Interesting that Dyvim is the new Regent of Bastion now. Guess that gives me an actual reason to post my King! Dyvim (and Queen Amira) sketches.
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malistaires · 2 years ago
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khrysalis could be a comedy if it werent for the war or whatever.
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dailyspiral · 2 years ago
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day 7 - HAPPY ARO VISIBILTY DAY!!!!! saluting to my fellow aros. heres some hcs!! (ratbeard is heartless aro, deacon loveless aro, mellori demiaro)
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astral-schools · 1 year ago
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you are the most important person in this story.
you are dead.
this story is your own drawn out funeral. you are not the main character, and yet your ghost lives in the shadow of every step they take. you have been consumed, body and mind, and words spill from your voice without your direction. your actions are judged in your absence; you are on trial and you cannot defend yourself. you have no defense.
you are not the main character. you are not a character. you are a foundation. you are an idea. you are a lesson. (you are a villain, in every story but your own.)
there are two ghosts in this story. one is at the center of it all. the other is you. the first one is also you. he decided to be. (and then he decided not to be.)
(he killed you and decided you weren't good enough.)
you didn't have a voice. you didn't get a say. you weren't even there.
no one knows how you felt about dying. they didn't need to. you are not a main character in this story. (this story is not about you.) you are the most important piece of this story. (this story could not happen without you.) you do not have the power to change anything.
you have the power to change nothing. (whether you want to or not.)
you are in checkmate.
(you've never been very good at chess. what an infuriating game.)
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piecesofchess · 1 year ago
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kunizwuni · 1 year ago
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Some girlboss 101 tournament propaganda
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extravalgant · 2 years ago
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(leans in your askbox like someone leaning around the corner)
Excuse me but did I hear correctly that uhm... .. . . you wrote something about Duncan? Duncan GruncanWuncan? And that you might post that? (holds out both of my palms like a starving child) Could you perhaps.. . . .. maybe spare me a glance? Just a silly willy little peak? Bit of aaaaaa preview?
(nah I'm just playing you don't got to if you don't want to LMAAAOOOOO but if you ever do post that thing about Duncan I would LOVE to consume that 👀 because I love Duncan and I love other people's writing a normal healthy amount)
ITS ALRIGHT BAHAHA I WAS GOING TO POST IT EVENTUALLY!!! nothing too long or big since it was just a couple musings i did about the necromancers in game when i was on my break at work >_^
i have written about him here and a bit here if u do wanna see more heehee hoohoo
since its so short i can share it right here and right now but some parts of the responses (particularly morganthes) might be wrong or i misremembered something just on the basis that i was too lazy to go back and double check LOL
necromancers always have something to prove
malistaire drake, who sets out to prove that the dead can return — that love would conquer all, that he could make deities older than him, older than the current spiral, bend to his whims and wishes. 
morganthe, who sets out to prove that she can master astral magic, that if she can't, then she'll force it to. to prove to merle ambrose that she's still the capable young wizard that was proud of her, once upon a time. that she didn't deserve to be casted out by her peers and stripped of the magic she loved so dearly. that she could spin a better spiral, weave a better world. 
duncan grimwater, who sets out to prove that he is useful. that it's not just the wizard (now savior of the spiral, now arcanum scholar, now arcanum liaison) who has the potential to take their magic to new, greater heights. that he is loyal, that everyone deserves second chances – that he wants someone, anyone, to look at him and see the potential for something more brimming underneath. that he is worth all the effort.
malorn ashthorn, who sets out to prove that if there is no one else to turn to, then he is there. to prove that his stay at the end of the path, where the old death school used to be, was purposeful. to guide and shepherd new and fresh novices, to become the gentle hand that nurtures the knowledge of death and the way it is taught. to stay as a constant, in everyone’s life.
and you... what were you trying to prove? it seems that everywhere you turned, someone was always doubting your intentions. shadow and necromancy were two sides of the same coin, parallels in the way they demonstrated their magic. shadow took and took and took, and all necromancy wants is for you to feel safe, to feel secure. even if it means taking it from something else.
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masen-in-a-jar · 1 year ago
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What shoes you got on in your casket
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givemethesleep · 3 months ago
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I don't have the willpower to draw out Stephanie DragonWhisper's fashion journey so instead I spent an hour at the Bazaar (and crown shop) putting these together.
Fashion Show under tha cut
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Whoa!!! Little novice!!! Fresh in the Spiral and full of All Aussie Rage. The very first thing she did was dye her hair Violently Pink. Eloise helped embroider her robes so they suited her new school (and passion) better. The bird wand is hand carved and the first warning sign that this theurgist is going to own 40+ birds later in life.
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Yes it may look intricate, but this js what she considers her casual, around town robes - when she's not scrambling around in The Wizard's wake, this comfy and stylish gift from Queen Qwendolyn of Avalon is her go-to. Wizard101 hates fun so imagine she's got her iconic pink e-girl streaks.
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The iconic Council of Light outfit, as seen in pretty much all art of her. Leaning HEAVILY into the white here as a false projection of Purity and Goodness, a mask she's desperately trying to keep from slipping because she's AWARE the Council sucks ass and she's Ambrose's number one hater but if she's in the meetings she's able to advocate for The Wizard. Imagine the pink streaks again, please.
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The real, true, canon final outfit for the now Professor MerryWeather of the rebuilt Dragonspyre Academy (thankyou @oldestenemy for making me insane ♡) I have yet to farm for her new staff so, if you will, imagine it glowing pink and sprouting little flowers. Got it? Thankyou. These robes are more armoured, which she actually enjoys, and as well as her staff SDW keeps her sword with her just in case. Back to her roots with the dark green, and either reforming the Council or stepping back (not away). Again, imagine her pink streaks but this time woven into her braid ♡♡
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Anywho she's so silly to me. Keep slaying
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anxiously-sidequesting · 1 year ago
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Wizard101 is so crazy because the final bosses in each arc get more and more existentially fucked up as the lore thickens. First arc is a grieving man driven insane, second arc all powerful tyrant queen who was mutated into an eldritch being through the forces of the universe, third arc are the equivalents of God and Satan themselves, and fourth arc is an ancient, older-than-time, proto antimatter-nega-God whose essence split into a Void of Nothing who through science and philosophy gained sentience and sapience who then went on to unintentionally become a multiversal threat. Like how the actual freshly baked fuck is Kingsisle going to follow that up. How could you possibly, possibly top that
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the-dye-stained-socialite · 2 months ago
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tagged by @house-of-mirrors
tagging: @the-insouciant-scientist @thedeafprophet @velvetlinedbox @capn-twitchery if y'all want to!!!
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dyvimwhitehart · 30 days ago
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— ✧˖°. kitty's wizard101 OCs!
last updated 11/24/2024.
under the cut you'll find information about all of my w101 OCs! as of right now, the list includes amber and genevieve, with more wizards on the way. will be updated as i continue to work through the game, as i am currently in lemuria.
- Amber Elvaira Ghostdust
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Pronouns: She/Her Sexual Orientation: Bisexual Age: 25 (as of Wallaru, begins the Wizard City journey aged 15) Species: Demi-Primordial Being, appears human Height: 5'5"
Birthplace: The Crucible, Dragonspyre Current Residence: Raised in Wizard City, maintains a home there until the Arcanum offers her a room, though she rarely spends time there. Eventually moves to the Last Wood in Khrysalis. School(s) of Magic: Master Necromancer, learning Shadowmancy, as well as Storm weaving. Occupation: The Savior of the Spiral, Azure Shining One of Song, Scion of Bartleby, Divine Paradox... Beastmoon Captain, eventual Queen of the Burrowers and Death Scholar at the Arcanum. Wand of Choice: Onyx Burrower-crafted sword.
Parents/Family: Aleksandr Ghostdust (Drakerider Chief and Pyromancer, deceased), Esmé Mortscale (Professor of Death Magic at Dragonspyre Academy, deceased), Cyrus Drake (father figure) Close Friends: Mellori Ravenchild (sister-figure), Father Bat (brother-figure), Zaltanna the Mirrormask, Sparck Virga, James T. Pork, Officer Beans ... Suzie Gryphonbane (though they've drifted apart) Significant Other(s): Dyvim Whitehart (crush, future partner), Ethan Starwalker (ex-boyfriend, deceased), Malorn Ashthorn (close friend, one-sided crush on his side), Dasein/The Nothing (it's complicated, mostly one-sided on his side) Pet(s): Patch, her opossum, and Chillbane, her ghost pegasus/mount.
Positive Traits: Courageous, disciplined, kindhearted, tenacious, organized, a philomath Negative Traits: Aloof, withdrawn, emotionally unavailable, self-sacrificing, restless, awkward
(Abridged) Story: Born into a prominent Dragonspyrian family about three years before the summoning of the Dragon Titan. Her mother, Esmé, was visited by Grandmother Raven prior to her birth to alert her that her baby was uniquely powerful, though she provided little further information. As her last act of love for her daughter and the Spiral during the day of Dragonspyre's fall, Esmé threw the young Amber onto a Drake and sent the creature to Wizard City. She was found by Ambrose, who oversaw her upbringing via a series of foster homes until she was old enough to enroll in Ravenwood at age 15. Amber showed prowess in Necromancy prior to beginning her studies, and met with Professor Malistaire once prior to his exit, where he noted her skill. She excelled in her studies while faltering socially and quickly became Ambrose's errand-runner when other Ravenwood students failed to pacify the Wizard City streets. This is where she first learned to be a hero and abide by orders- and the rest is history.
She takes no pride in killing Malistaire, and being deemed a hero for doing so causes her deep ailing. Still, she takes solace in the knowledge that she has saved people and reconnected with her home world. When Morganthe appears as a threat, she and boyfriend (fellow Ravenwood student and Master Diviner) Ethan begin to quest together across the second arc to stop her. Being outsmarted in Azteca devastates her, and Ethan dies during the fall of Xibalba while attempting to evacuate citizens, rendering her useless with grief while the Council of Light dreams up a way to Khrysalis. She goes to Khrysalis with one goal- killing Morganthe, but its denizens (particularly Dyvim) teach her how to begin to love and reconnect with others again as she quests through the world.
The introduction to the Arcanum is good for Amber, a scholar at heart. Still, the growing rift between she and her Ravenwood mentors becomes clearer here, and she graduates to a new state of independence as the pedestal she's put Grandmother Raven on begins to crumble. Like with Dyvim, her relationships with Mellori, Bat, and more begin to save her- even as they start out rocky. She leaves Arc 3 not only as the Divine Paradox, but as a person wondering about who she is, what she wants, and if she'll ever be able to achieve it, as the Spiral will always need a savior- and she will always be that savior.
- Genevieve Soraya Duskblood
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Pronouns: She/They Sexual Orientation: Bisexual Age: 23 (as of Wallaru, begins the Wizard City journey aged 13) Species: Half Qhat/Half Human, Demi-Primordial Being Height: 5'2"
Birthplace: Chelsea Court, Marleybone Current Residence: Lives with her parents at their estate in Marleybone before moving into the Arcanum full-time after Polaris. School(s) of Magic: Master Sorcerer/Myth Wizard, learning Shadowmancy. Occupation: The Savior of the Spiral, Azure Shining One of Song, Scion of Bartleby, Divine Paradox... Whirlyburly MVP, future unknown. Wand of Choice: Red licorice whip.
Parents/Family: Kareem Duskblood (Member of House Sayameez, explorer), Beatrice Glenplane (Port Aero Socialite), Penny Dreadful (cousin) Close Friends: Nora Weaver (questing partner, it's complicated), Ozzy/King Ozymandias, Sultana Sharzad, Mellori Ravenchild, James T. Pork Significant Other(s): Father Bat (boyfriend as of the end of Empyrea), Catrin Cheshire (fling), Sudri, son of Ymir (fling) Pet(s): Grim Bandit, her Ghulture (who she ate and then coughed up)
Positive Traits: Brave, creative, resilient, clever, ambitious, charismatic Negative Traits: Arrogant, volatile, stubborn, self-indulgent, impatient, spiteful
(Abridged) Story: Born in Marleybone to Mirage native Kareem Duskblood and his wife, Empyrean socialite Beatrice, Genevieve was raised as a proper young lady in the upper-crust social scene rather than a wizard. This all changed on the eve of her 13th birthday when the Duskbloods were visited by Merle Ambrose, headmaster of Ravenwood, who came bearing the news that he'd scried on his crystal ball that Genevieve was the fated Savior of the Spiral who possessed great magical ability. This excited her parents to no end, and they eagerly shipped her off to Wizard City. The spoiled Genevieve, however, wasn't as pleased- and tried everything to get sent home after being put in the Myth school. Despite her unwillingness to be there and her clashing with classmates, Genevieve proved to be uniquely talented when dropped onto the Wizard City streets and forced to act. To make sure she stayed true to her mission of tracking down Malistaire, she was paired with fellow classmate Nora Weaver, a Necromancer, for questing.
Nora and Genevieve butted heads all throughout the start of their mission, but reached an understanding after defeating Malistaire when Genevieve was unable to deliver the final blow. This experience forced her to go off to Wintertusk, alone, for some solitude and soul searching, where she meets Grandmother Raven and embraces a less posh side of herself. Upon landing in Celestia, she becomes deeply disillusioned with the Marlebonian fleet's operations, and begins to further work through her trauma associated with her home/upbringing. This ends up coinciding with the fall of Azteca, after which Genevieve once again attempts to quit, to no avail. When the girls discover Shadow magic in Khrysalis, Genevieve begins to behave more erratically/impulsively, fully shedding her proper upbringing and embracing her love of fighting. She gleefully slays Morganthe.
Upon learning she has been tricked by Grandfather Spider, Genevieve fully embraces her role as the Spiral's hero despite rising negative opinion of her throughout it due to her brashness and bloodlust. Visiting Mirage for the first time is deeply formative for her, as she is able to embrace her lineage in a way thoroughly frowned upon in Marleybone, growing into more of a wildcard (and much happier, much freer) along the way. She feels similarly at home in parts of Empyrea, and takes great pleasure in eventually becoming the Divine Paradox, demanding more respect from the Council of Light and the Arcanum in the process. At the end of this arc, she begins seeing the Bat, one of the few people able to earn her respect and her softer side.
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tomes-of-the-spiral · 1 year ago
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WIZARD101 LORE FILES - THE SCHOOL OF LIFE
In my thirst for more Wizard101 lore, I've been compiling a heck load of information about various things and it's frankly become a mess. One of my first endeavors was to find resources about the Schools of Magic. This first rabbit-hole was about the School of Life. As a disclaimer, my main school is not Life, it is actually Balance. However, I've recently made a Life wizard and wanted to scrape the barrel for lore that I could potentially use for their story.
This is a working "document", and is separated into 4 sections:
I. Information given from the game
II. Theories
III. My own ideas
IV. Sources
Things will be updated as I find more stuff or if I have more ideas (which I definitely will).
I. INFORMATION GIVEN FROM THE GAME
From the official Wizard101 website, the School of Life is described as follows:
“Life is spirit, the force of awareness and existence. It is about constant growth and movement. Practitioners of Life Magic, known as Theurgists, are positive, enthusiastic people who seek to appreciate the simple pleasures. At times, however, they can be too flighty or frivolous when circumstances demand otherwise. Theurgists use Songs to breathe life and spirit into a vessel. Unlike other magic, which relies on summoning, coercing, or beseeching, Life Magic harnesses the power of the Song of Creation to create something new. Scholars believe that Theurgy channels the tapestry of music from which the Spiral was created, and that in echoing portions of the great symphony, a Wizard can bring forth and create Life where none previously existed.
Life Magic rests between Fire and Storm, for the spark of Life comes from those two forces.”
And I believe this is from when you first pick Life as your school:
“The Life School will train its student wizards to heal themselves and other players. Life Wizards are given the ability to heal themselves the most effectively, as well as the unique ability to heal other players. Combined with this, they do low to moderate damage attack spells with extremely high accuracy rates. They also possess the sole group heal spells.
Life Wizards are often Social, Charming, Funny and Spiritual. Famous Theurgists include Queen Titania, Leonardo DaVinci, and Thomas Jefferson. Life Wizards are great at healing themselves and others.”
From the History of Life Magic:
“Life Magic was said to have been discovered by the earliest inhabitants of Ravenwood, guided by none other than Grandfather Tree himself. He instructed his early disciples to plant trees and tend to a grove to learn the complex interactions of all living things. As these early Theurges advanced in their studies, so too did their gardens improve, eventually sprouting the sentient Spell Trees. Not just of Life Magic, but all of the Schools. Each tree embodied a new form of magic, a new aspect of existence. It was through their growth, study, and teaching that Magical Law was tested, explored, and codified.”
From one of the Life School Quests:
Moolinda Wu: “Music is the language of Life. When we sing, our Songs can take form, and with each new Song, a spirit is born! Imps, Pixies, Sprites… the Fairy spirits are the essence of Music.”
Lady Oriel: “Greetings, little one. I am Lady Oriel, Princess of the Seraphs. We are the Guardians of Life. We protect the Song of the Universe and seek out those who will help us keep our World alive.”
The Rota of Reading:
“Summer is coming in. Loudly sing, Cuckoo! The seed grows and the meadow blooms, and the woods spring anew!”
II. THEORIES
Life Magic is, in my opinion, the School of Music. Their symphonies and their songs uplift organisms and give them the courage to grow. Theurgists breathe vigor into others and are strong in their convictions. Movement and change are the tunes they dance to, proving time and time again that it is difficult for them to remain stagnant.
The History of Life Magic states that Life Magic was discovered by some of the earliest inhabitants of Ravenwood. While I believe this to be true for the world of Wizard City itself, I believe that Life Magic, whether spoken of in a different font, existed in the Spiral. This is based off the running theory I have that every living thing is made of magic, that all one must do is channel what they have within in order to wield it. Older worlds such as Azteca would apply here.
Throughout the story of Azteca you’ll read that many Aztecasaurs say they heard the Song of Creation, which is directly tied to Life Magic. Perhaps they formed their own version of Life Magic? We truly don’t know. Maybe the “earliest inhabitants” of Ravenwood were from Azteca? Or at least knew a shred of the teachings and influences of that world? Again, we don’t know. There’s a reason why this section is called “theories”.
Another interesting part of the lore is that the School trees were first sprouted by none other than the newly formed disciples of Life Magic. This seems to supplement my theory mentioned above. Furthermore, at the epicenter of each School tree is Life Magic. Many things come back to Life Magic. However, did they also create Niles, the Balance tree? Who is not in Ravenwood, but in Krokotopia?
Moolinda Wu says that music is the language of Life. This has me thinking that perhaps the Theurgists best weapon is not a staff but a musical weapon. In the game we have flutes and guitars of many shapes and colors. Ocarinas would be viable for Theurgists as well. In one of the first Life quests, you make a flute from Blossom’s branches.
Life Magic also reminds me much of White Mages from the Final Fantasy Series. See here:
“Conjury is an art that takes life and the living for its domain. Its primary purpose is the salving of hurts and the granting of protection. Adventurers such as yourself oft stand upon the front lines of battle. Owing to this, you are like to find yourself in many situations wherein a capacity for healing would be advantageous. Mind you, there is more to conjury than that. By harnessing the power of earth, wind, and water, conjurers are also capable of weaving spells that wreak havoc. In terms of sheer destructive power, conjury may pale in comparison to thaumaturgy, but its capacity to defend one against aggression more than compensates for this relative shortcoming.” – E-Sumi-Yan
Theurgists should want themselves to be known and have the uniqueness to stand out from a crowd. Their songs should be used to not only heal but to draw attention and command. Generals, leaders, commanders, and the like can utilize Life Magic in this way.
Here’s another part of conjury that I find interesting:
“Conjury calls upon the elements of earth, wind, and water and concentrates them to a potency at which spells can be weaved. Through practiced meditation on the essences of creation, conjurers draw forth and absorb aether from their immediate surroundings. A wand or cane made from unworked wood is then utilized to focus the aether until it manifests as the desired spell. Versed also in magicks that restore and strengthen, conjurers are regarded as accomplished healers.”
Life Magic, through Songs, can be similar to Conjury in that it can bring together Fire and Storm magic and blend them to a point where Life is sparked, where certain spells can be achieved. Note that while Conjurers/White Mages in FFXIV draw their power from the surrounding aether, it is not the same as Theurgists in Wizard101. Theurgists use the power they have within them to put into their Songs. However, like Conjury, it can be theorized that the best Life weapon is not only a musical instrument, but one made of a certain wood. This wood could be different for the specific Theurgist.
III. MY OWN IDEAS
This section will be the section that is most edited. I will make sure to provide changelogs at the beginning of this post.
IDEA ONE - To begin, I had this idea of a potential fairy world that existed in the Spiral. Recall that Moolinda Wu says that spirits are born from Songs. Specific spirits include Imps, Pixies, Sprites, Fairies, etc… There could be a world based off of this! A magical, whimsical world, perhaps one that’s sort of bug-like in nature. This “fairy world” would be the antithesis of Khrysalis. Furthermore, my idea was that this world would’ve been part of Khrysalis before being separated in some way.
The fairy world would feature a story based off of A Midsummer Nights’ Dream, maybe from a different point of view, or with another plot element added in.
IDEA TWO – Many Theurgists have some sort of Imp, Pixie, or Fairy ancestor in their lineage. Because of this, they are shorter individuals with more dainty features, and pointed ears. They are shorter than other Wizards, and depending on how closely tied they are to their spiritual family, could even have wings.
IDEA THREE – Theurgists have a natural green thumb, whether they choose to admit it or not. It is up to them if they wish to pursue an agricultural hobby, but the more they practice Life Magic the better. These individuals, with time and practice, are able to communicate with surrounding flora and fauna. I believe it is much like how some people in FFXIV’s setting can talk to the elemental sprites that are most prevalent in The Black Shroud and other settings. While some can distinctly make out words and sentences, most people who can communicate with the elemental sprites are only capable of feeling their emotions.
IV: SOURCES
https://finalbastion.com/wizard101-guides/understanding-lore-life-school/
https://wizard101.fandom.com/wiki/School_of_Life
https://www.wizard101.com/game/magic-lore
https://finalbastion.com/wizard101-guides/w101-analysis/the-lore-you-know-an-updated-look-at-the-schools-of-magic/
https://wiki.wizard101central.com/wiki/Quest:Introduction_to_Life
Thanks for reading!
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swervdcity-arc · 10 months ago
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ok im back from playing wizard101 but personally
it makes me giggle so much whenever i get anons like "how DARE you play that latino character in a way i don't want you to!!!!!" because like. my guy. i do not give a flying FUCK what you want me to write or not, and i'm sooo sorry your only exposure to any kind of latino culture outside ur ambrosia salad ass household was on my block or when you watch selena when you were 12 or like. veronica from riverdale but that's simply not my problem.
i don't get pressed over this anymore because me and the block button are best friends and i do whatever i want anyways, but i find it interesting that i wake up to people writing "spirit animal" personifications, or people trying to be "respectful towards indigenous culture" but know fuck all and name their characters like rosebud shittingbull and think they're With It. They Are So Smart and Should Be Applauded for Diversity. and what makes me giggle MORE is whenever i write my latino characters that embrace our culture, thatttt's when i get the same time of "mexican stereotype!!!!" but i'm like. hate to break it to you but my ass LOVES tortillas and going cruising and going to block parties and quinces. "drug dealer trope" "racial stereotype" how about when i stop seeing y'all use latina baddie fcs to play spicy, sexy, stubborn women and pretending like there ISN'T a hint of racism in that maybe i'll listen. but personally i love my brown coke queen, and all of my muses that embrace their cultures and identities regardless of whether you, probably some melanin-challenge keyboard warrior, find it offensive. it's very much giving these freaks:
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