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Top Trends Shaping the Inflight Content Market in 2024 and Beyond
The Inflight Content Market is projected to grow from USD 691 million in 2024 to USD 931 million by 2029, achieving a Compound Annual Growth Rate (CAGR) of 6.1%. As airlines enhance passenger experiences through innovative inflight entertainment (IFE) options, this segment of the aviation industry is poised for significant expansion. In this article, we’ll explore the Inflight Content Industry growth drivers, challenges, key players, and emerging trends, providing a comprehensive overview of its future trajectory.
Market Overview
The inflight content market has evolved rapidly, reflecting changing consumer preferences and technological advancements. Inflight content encompasses various entertainment options, including movies, TV shows, music, and games, which are accessible on individual seatback screens or passengers' personal devices. This trend has transformed the passenger experience, helping airlines distinguish themselves in a competitive market.
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Key Market Drivers
1. Rising Demand for High-Quality Inflight Content
Today's travelers expect an engaging inflight entertainment experience. Airlines are increasingly investing in diverse and rich content offerings to meet this demand, with popular options like movies, TV series, and music. According to Honeywell, 73% of passengers consider the quality of the inflight experience an important factor when choosing an airline. Furthermore, 89% of travelers now view fast Wi-Fi as essential for streaming content during flights, prompting airlines like JetBlue and Southwest Airlines to introduce high-speed connectivity on their fleets.
2. Technological Advancements
Technological advancements have made it possible for airlines to deliver high-quality entertainment and internet access. Innovations like cloud-based streaming and 5G connectivity enable passengers to access vast content libraries seamlessly. For instance, cloud-based systems allow airlines to refresh content more frequently, providing a continuously updated selection of entertainment options.
3. New Revenue Streams for Airlines
In addition to enhancing passenger satisfaction, inflight content serves as a potential revenue source for airlines. Many airlines now offer premium content that passengers can purchase during their flight. Additionally, the integration of targeted advertising and partnerships with streaming services generates ancillary revenue.
Market Restraints
1. Data Security Concerns
With the rise of digital inflight entertainment platforms, data security has become a crucial concern. Passengers' viewing preferences, personal information, and payment details are stored on these platforms, raising the risk of data breaches. The potential for unauthorized access to sensitive information could make passengers hesitant to use onboard connectivity services, affecting the overall adoption rate of IFE systems.
2. High Installation and Maintenance Costs
Implementing and maintaining IFE systems is a significant expense for airlines. The cost of installing seatback screens, servers, and connectivity infrastructure is high, with ongoing maintenance and upgrades required to keep the systems up-to-date. Smaller airlines or those with tight budgets may find these costs prohibitive, potentially limiting their ability to offer advanced inflight entertainment options.
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Key Market Opportunities
1. Cloud-Based Content Streaming
The trend of cloud-based content streaming presents a considerable opportunity for airlines to deliver seamless and high-quality entertainment. With cloud technology, airlines can provide a broader and more frequently updated selection of content, enhancing the inflight experience for passengers. This method allows content to be stored remotely and streamed directly to passengers' devices, reducing the need for pre-loaded media on aircraft.
2. Rise in Bring-Your-Own-Device (BYOD) Models
As passengers increasingly prefer using their personal devices for entertainment, airlines can reduce costs associated with installing seatback screens. By offering Wi-Fi connectivity and a content streaming platform, airlines can provide a personalized entertainment experience while avoiding the added weight and maintenance of seatback IFE systems.
Market Challenges
1. Expensive Installation and Equipment Costs
Installing IFE systems is capital-intensive. Airlines must invest in advanced hardware, such as high-quality screens and servers, which can increase operational costs due to added weight and fuel consumption. Regular updates are also required to keep up with technological advancements, which can add to the long-term expenses.
2. Variability in Internet Connectivity
Providing consistent internet connectivity across different flight paths and altitudes remains challenging. Connectivity interruptions can lead to passenger dissatisfaction, as they expect seamless access to streaming services. Airlines must navigate these challenges to meet passenger expectations for continuous internet access.
Inflight Content Market Segmentation
1. By Type: Movies Leading the Way
The inflight content market can be segmented by type into movies, TV shows, music, games, and other forms of entertainment. The movie segment is expected to experience the highest growth rate at a CAGR of 6.9% from 2024 to 2029. Airlines offer a wide range of films, from recent releases to international cinema, catering to diverse tastes.
2. By Access Method: Rise of Portable Devices
Inflight content is accessed either through seatback screens or personal devices. The use of portable devices is gaining popularity due to the increasing adoption of BYOD models. Passengers can stream content directly onto their smartphones, tablets, or laptops, offering flexibility and reducing costs for airlines.
3. By Operation Mode: Stored Content Still Leading
While cloud streaming is gaining traction, stored content remains dominant. This method allows passengers to enjoy entertainment without relying on Wi-Fi availability, providing a consistent inflight experience regardless of internet connectivity.
4. By Platform: Commercial Aviation Holds the Lion’s Share
Commercial aviation dominates the inflight content market, as airlines prioritize providing a comprehensive entertainment experience on long-haul flights. High-quality inflight content has become a key differentiator in the commercial aviation sector, helping airlines build customer loyalty and enhance the passenger experience.
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Regional Insights
North America: A Leader in Inflight Content Innovation
North America is expected to hold the highest market share in the inflight content market, driven by strong technological infrastructure and a significant number of frequent flyers. The region's well-established media industry and high investment in aviation innovation also contribute to its dominance. With the demand for premium entertainment content on the rise, North American airlines are at the forefront of adopting advanced inflight entertainment systems.
Key Market Players and Recent Developments
Major Players:
Panasonic Avionics Corporation (US)
Collins Aerospace (US)
Astronics Corporation (US)
Thales (France)
These Companies have been active in expanding their market presence through partnerships, technology advancements, and new product offerings. Notable recent developments include:
In February 2024, Thales secured a contract with Air India to equip 51 aircraft with its AVANT Up system.
Panasonic Avionics Corporation signed agreements with Icelandair and EGYPTAIR for its Astrova inflight entertainment solution in 2023.
Anuvu, in collaboration with Podeo, launched the largest Arabic podcast platform for inflight entertainment in October 2023.
Frequently Asked Questions (FAQs)
What is the current size of the inflight content market? The inflight content market is estimated to grow from USD 691 million in 2024 to USD 931 million by 2029, with a CAGR of 6.1%.
Who are the leading players in the inflight content market? Key players include Panasonic Avionics Corporation, Collins Aerospace, Astronics Corporation, and Thales.
What are the major trends in the inflight content market? The trends driving the market include the adoption of cloud-based streaming and the introduction of 5G technology onboard, enhancing connectivity and content access.
Which region holds the highest market share? North America is anticipated to lead the market, driven by technological advancements and high passenger demand for premium inflight entertainment.
The inflight content market is set to experience steady growth as airlines continue to prioritize passenger satisfaction and differentiate their services through advanced entertainment options. While challenges such as data security and high installation costs exist, the industry is poised for innovation, with cloud-based streaming and BYOD models presenting significant opportunities. As the market evolves, key players like Panasonic Avionics, Thales, and Collins Aerospace will continue to shape the future of inflight entertainment.
With North America leading the way and technological advancements driving growth, the inflight content market remains a dynamic and integral part of the aviation industry, promising enhanced travel experiences for passengers worldwide.
#in-flight entertainment#ife#wireless ife systems#aircraft content streaming#in-flight connectivity solutions#digital media for airlines#onboard content licensing#in-flight video on demand
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Transforming aviation: The Development of In-Flight Entertainment Systems
Since its inception, air travel has evolved greatly, becoming a necessity for millions of people worldwide as well as a luxury for the wealthy. Inflight entertainment (IFE) systems are one of the aviation industry's many innovations that are important to improving the overall traveler experience. What started as straightforward radio shows and silent films have grown into intricate, interactive, multi-channel entertainment centers that meet the various demands of passengers in the modern era. This blog examines the development, features, and prospects of in-flight entertainment systems as well as how they affect contemporary air travel.
An Overview of In-Flight Entertainment's History
Traveling with entertainment started small. When Aeromarine Airways began playing silent films on its flights in the early 1920s, it was the first instance of IFE ever documented. But the real innovation happened in the 1960s when in-seat audio systems—which let passengers listen to radio or music—were introduced. IFE was first seen by airlines as a means of differentiating themselves as air travel grew in popularity, especially on lengthy flights.
More advanced systems began to appear in the 1980s and 1990s; overhead projectors could project movies onto the entire cabin. But because it was impersonal, this one-size-fits-all strategy frequently left many passengers disinterested. Personal screens were first introduced by airlines in the 2000s after it became apparent that customers wanted more control over the entertainment options available to them. Passengers could select from a variety of films, songs, and games on these personal IFE systems. The IFE landscape was completely changed by this personalization, which also paved the way for the sophisticated systems of today.
Modern In-Flight Entertainment Systems: Functionality and Innovation
The in-flight entertainment systems of today are technological marvels. The days of few options and pixelated screens are long gone. Rather, high-definition (HD) displays, touchscreens, and wireless streaming options are provided for passengers. Modern IFE systems have the following essential components:
1. Content Available Instantly
The availability of on-demand content is one of the biggest enhancements to IFE. A sizable collection of films, documentaries, and music is available to passengers. To make sure that frequent travelers always have something new to watch, some airlines even provide content that is updated regularly.
2. Interacting Displays
The difficult unresponsive screens of the past are long gone. Sleek, responsive touchscreens that work similarly to tablets or smartphones are a feature of modern IFE systems. From the comfort of their seat, passengers can easily navigate content, play games, place food orders, and even shop thanks to these screens.
3. Fast internet connection
In-flight Wi-Fi is one of the most revolutionary developments in in-flight entertainment. Although early in-flight Wi-Fi was unreliable and slow, advances in satellite technology have allowed passengers to access high-speed internet at altitudes of up to 35,000 feet. Passengers can browse social media, stream content, and maintain contact with the outside world thanks to this connectivity.
4. Streaming via internet connection
By providing wireless streaming services, certain airlines are elevating IFE to a new level. Through a specific app or browser, travelers can use their computers, tablets, or smartphones to access the airline's entertainment library. In addition to saving airlines money on hardware, this meets the increasing demand for passengers to use their own devices on planes.
5. VR refers to virtual reality
Virtual reality is making inroads into the in-flight entertainment sector, despite being in its infancy. A few airlines have started experimenting with virtual reality headsets, providing immersive experiences like online concerts, city tours, and even meditation sessions. More airlines will probably start providing this futuristic kind of entertainment as VR technology advances.
The Passenger Experience: The Significance of IFE
It is impossible to overstate the value of in-flight entertainment, particularly for lengthy flights. IFE is not only a bonus for many travelers; for many, it's an essential tool for passing the time and reducing cabin fatigue during lengthy flights. An excellent IFE system can greatly improve the overall flying experience by reducing stress and increasing enjoyment.
IFE systems are critical from a business standpoint to preserving client loyalty. Comfort and facilities are major factors when choosing an airline, and a strong IFE program may influence a passenger's decision. Additionally, airlines that invest in cutting-edge entertainment systems are perceived as being more customer-centric in a highly competitive industry, which can increase passenger satisfaction and encourage repeat business.
Trends for the Future: What's Up Next for Cabin Entertainment?
As technology advances, in-flight entertainment systems will also progress. The following are a few trends we should watch in the upcoming years:
1. Customized Material
AI developments will probably lead to airlines providing more individualized content recommendations. AI-driven in-flight entertainment (IFE) systems will have the ability to recommend films, TV series, and songs based on a passenger's past selections or inclinations, much like streaming services on the ground.
2. 5G Internet Access
The speed of the internet in airplanes will be revolutionized by the rollout of 5G networks. Travelers will be able to experience a seamless online experience while at high altitudes, from video conferencing to real-time gaming, thanks to faster and more dependable connections.
3. AR, or augmented reality
Another exciting development in in-flight entertainment is augmented reality. AR could be used for in-flight shopping experiences, where customers can view 3D models of products before making a purchase, or interactive destination guides, providing travelers with an immersive overview of the cities they are flying to.
To sum up
From silent films and static screens in the early days, in-flight entertainment systems have advanced significantly. These days, they are essential to the flying experience, providing a plethora of entertainment choices to keep travelers occupied and cozy all the way. The future of in-flight entertainment appears extremely promising as technology progresses, with more immersive, personalized, and interactive experiences to come. Not only does investing in state-of-the-art IFE systems help airlines satisfy passengers, but it also helps them remain competitive in a world where people are becoming more and more proficient with technology.
#cabin entertainment system#inflight entertainment system#inflight movies#best portable IFE systems#moving map system
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Europe In-Flight Entertainment Market: Value Trends and Rapid Development Forecast (2024-2032)
The European In-Flight Entertainment Market is rapidly evolving as airlines seek to differentiate themselves through superior passenger experiences. With advancements in technology and changing consumer preferences, the demand for innovative in-flight entertainment solutions is increasing.
Europe In-Flight Entertainment Market highlights the value trends and rapid development forecast:
Value Trends: European airlines are investing heavily in upgrading their IFE systems to provide a competitive edge. The emphasis is on delivering high-quality, personalized entertainment experiences that cater to diverse passenger needs.
Rapid Development: The market is experiencing rapid development due to technological advancements such as advanced seat-back screens, wireless streaming, and high-speed internet connectivity. These developments are transforming the way passengers engage with in-flight entertainment.
Technological Innovations: The introduction of next-generation IFE technologies, including immersive virtual reality experiences and enhanced interactive content, is driving the market forward. These innovations are aimed at enhancing passenger satisfaction and loyalty.
Regulatory Impact: European regulations and standards for in-flight connectivity and entertainment play a significant role in shaping the market. Compliance with these regulations ensures the safety and reliability of IFE systems.
Forecast (2024-2032): The European IFE market is forecasted to grow rapidly, supported by increased investments from airlines and ongoing technological advancements. The demand for enhanced passenger experiences and improved connectivity will continue to drive market growth.
The Europe In-Flight Entertainment Market is poised for significant expansion, driven by technological advancements and the need for enhanced passenger experiences. European airlines are leading the way in adopting innovative IFE solutions to stay competitive.
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In-Flight Entertainment & Connectivity Market Share 2030
The global in-flight entertainment & connectivity market size was valued at USD 6.37 billion in 2022. The market is projected to grow from USD 7.48 billion in 2023 to USD 21.03 billion by 2030, exhibiting a CAGR of 15.9%.
The in-flight entertainment & connectivity system heightens a traveler’s experience along and makes the passenger feel comfortable and safe. This technology allows the passenger to use mobile devices using in-flight Wi-Fi-facility. In recent times, airlines have initiated to provide this technology to passengers to lure in more customers. Fortune Business Insights presents this information in their report titled "Global In-Flight Entertainment & Connectivity Market, 2023–2030."
COVID-19 Impact:
Travel Regulations during the Pandemic Stifled Market
Travel restrictions globally affected air passenger traffic negatively. A 7.01% decrease was observed in 2020. According to the first quarter report of Panasonic Aviation Corporation in July 2020, the company witnessed a decline in in-flight entertainment & connectivity hardware sales. Moreover, key players are concentrated on strategies to recover the market from the COVID-19 downfall.
Browse For More Details:
Segments:
Satellite Communication and Internet Usage leads the IFE Connectivity Market
By type, the market is bifurcated into IFE connectivity and IFE hardware. Owing to the use of satellite communication and internet the IFE connectivity is projected to grow during the forecast period.
Non-Portable Segment Dominates the Market due to Enhanced Travel Experience
Based on IFE hardware the market is divided into non-portable IFE and portable IFE. The non-portable IFE segment dominates the market due to the demand for heightened travel experience by using advanced electronics systems.
Wired Connectivity Drives the Market due to Safety Features
By end-user the market is classified into wired connectivity and wireless connectivity. Wired connectivity dominates the market as it requires physical access from the flight-deck is more secure than wireless connectivity.
High Demand for Narrow Body Aircrafts Propels Market
By aircraft type the market is segmented into narrow body, wide body, business jets, and regional jets. The narrow body segment dominates the market due to the demand for narrow body aircraft and the rise in aircraft fleet size.
Rise in IFE Retrofits Bolsters the Segmental Growth.
By end-user, the market is divided into aftermarket and OEM. Rise in retrofit activities in commercial flights globally and increased maintenance contribute to the segment’s growth.
Geographically the market is segmented across North America, Europe, Asia Pacific, and Rest of the World.
Report Coverage:
The report offers:
Major growth drivers, restraining factors, opportunities, and potential challenges for the market.
Comprehensive insights into regional developments.
List of major industry players.
Key strategies adopted by the market players.
Latest industry developments include product launches, partnerships, mergers, and acquisitions.
Drivers & Restraints:
High Maintenance of IFEC Equipment to Surge Growth
Bad handling of IFEC equipment in aircraft can cause damage to the hardware. This results in high maintenance and equipment replacement leading to high demand and increased revenue in the in-flight entertainment & connectivity system market share. Replacement of these electronic equipment costs high resulting in high revenue.
However, the trend of providing media entertainment services on passenger’s personal devices will likely hamper the in-flight entertainment & connectivity market growth.
Regional Insights
Constant Initiatives by the Government to Maintain Europe’s Dominance
North America dominates the market due to the presence of strong players such as Gogo LLC, Panasonic Avionics Corporation, and Collins Aerospace, among others. The region was valued at USD 2.07 billion in 2022. To increase the demand for IFEC the U.S. registered 13,000 jet aircraft during 2019.
Europe holds the second-largest in-flight entertainment & connectivity market share. The growth is due to the increasing adoption of 5G technology in the aviation sector.
Competitive Landscape
Key Companies Focus on R&D to Develop New Products for Global Expansion
The market is fragmented with major players such as Collins Aerospace, Viasat Inc., Gogo LLC, and Panasonic Avionics Corporation, among others. Growing investment in R&D, enhanced travel experience, and strategic acquisitions are a few factors accountable for the growth of the companies.
Key Industry Development:
August 2021– West Entertainment (West) has extended its contract with All Nippon Airways (ANA) as an in-flight entertainment (IFE) Content Service Provider (CSP). As part of the partnership, now in its fourth year, West will work closely with ANA's programming team to present the IFE content portal that offers Hollywood, Western, International, and South Asian entertainment to passengers.
List of Key Players Profiled in the Market Report:
Astronics Corporation (U.S.)
Burrana Pty Ltd (Australia)
Collins Aerospace (U.S.)
FDS Avionics Corp. (U.S.)
Global Eagle Entertainment, Inc. (U.S.)
Gogo LLC (U.S.)
Honeywell International Inc (U.S.)
Lufthansa Systems GmbH & Co. KG (Germany)
Panasonic Avionics Corporation (U.S.)
Safran (France)
Sitaonair (Switzerland)
SmartSky Networks, LLC (U.S.)
Thales Group (France)
Viasat, Inc. (U.S.)
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Why I Hate Electronics
In the old days we had ms-dos and had to fiddle with config.sys and himem.sys spending endless hours and sleepless nights trying to get the computer to run a program. Computers have come a long way since windows 95 but using them certainly hasn’t gotten any easier. I remember wondering back then why they couldn’t make a computer that actually worked, that actually figured out how to make itself work and work with other programs and devices…after all, it is a computer, isn’t it? No, instead they just get more complicated and mystifying. Now its modems and routers and ethernets and wifi that drive me crazy, and trying to cope with constant buffering when I try to watch Netflix. Who the hell can remember which remote to use to access the right button? And when you do find the right remote to access your tv who can figure out how to get to whatever it is you need to fix? And how many fucking passwords can a person remember? And passwords have to be more complicated every year. I can barely use my phone, flipping from one screen to another with my finger. It seems the only way to get out of certain screens is to shut your phone off and restart it. And nobody tells you this stuff…you have to figure it out on your own. Ever read the Microsoft manual? Who does? Just looking at the pages makes me scream. And even when you go to Youtube they go so fast you have to pause it every two seconds to write that shit down. I have endless sheets of paper in a drawer filled with step-by-step instructions on how to do computer problems. Why? Why can’t computers do these things by themselves? The last time I lost my internet connection I got all excited when I discovered this thing on my computer that told me it would run a diagnostic of my system and troubleshoot it. Wow, that sounded great. When I went there and ran it it said “you have lost your internet connection.”
They say that computers can do everything, but they still haven’t given us a computer that can fix itself or even do something as simple as letting us plug it into a router without having to go through an eleven step process to get the damn thing to work. What pisses me off is that I know they could do this. I can’t even get my two wifi extenders to work. By some miracle I did get them to work for a while but one day they both just shut off and I haven’t been able to get them running since. I can’t get past the step where I’m asked for a password. It says I’m supposed to use the one on the back of the router. Well, what it says on the back of the router is “password: (leave the field blank)”. Except when I am asked for the password it won’t let me leave the field blank. Instead it says “your password is not long enough.” Then I’m told to go to my wifi icon on my taskbar to find out what the password is. But I don’t have a wifi icon on my taskbar. So I go online and find that there are pages on how to find and/or replace the wifi icon on my taskbar, and after going through all five of the different methods of finding and replacing that icon on the taskbar without success I learn that there is no way I’m gonna get that icon to appear on the taskbar because the Windows 10 system that came with my computer doesn’t come with a wifi icon on the taskbar; Microsoft removed that file in the latest version of Windows 10. I learn that I have to buy Windows 10 Pro to get that stupid wifi icon. Are you shitting me?
I finally did find an obscure site that explained a convoluted way to find out what your router and extender passwords were. You have to start with your command prompt to get there…but that didn’t help…surprise, those passwords there didn’t work either. And don’t even ask me how to go back there and look at those passwords again. It took me an hour to figure out how to get to my command prompt from my start menu. Hint: don’t left click like you’re used to doing. When you left click on the Start menu you are presented with a long and very impressive list of places to go, all in alphabetical order, and you would think that the “Command” prompt would be there under the “c” column. But no, there is nothing that says “Command Prompt”. No, you have to right click instead. You’ll find another list of places to go there. But even then there is nothing that says “Command Prompt.” You have to click on “run” for the command prompt to come up. There is a lot of shit you can do through the command prompt but nobody is going to tell you what the secret codes are that will allow you to do those things. It used to be easy to get to the command prompt. All you had to do was click on the “Start” button. But now they’ve decided to make this an hour-long quest to find it. I have all this shit written down on endless sheets of paper in that drawer. Truth be told this electronic world makes me tear my hair out. I hate it with a passion. What pisses me off even more is that I also love it…when it’s working.
I can’t even get my computer to recognize my own email address. I bought a new Dell desktop three years ago and still get a daily message saying that I need to fix a problem with my Microsoft account. So I periodically go through the process and change my password but no matter what I do I still get that stupid message. I even had Microsoft tech reps guide me through the process three times now yet I still get that same old message. And every time I try to access my Microsoft account I’m told “that email address is already used by a different account.” I deleted all my accounts and started over but the message still comes up…the problem remains. I’ve explained all this to those tech reps but nothing keeps that message from coming up. I even signed up for a different email address but that didn’t fix the problem either and now I have an extra “Outlook” email address that I never use and wouldn’t know where it is if I did want to use it. I think the problem started when I bought a new Dell laptop. I had to sign up for a Microsoft account then. But I didn’t care for the laptop and sent it back two days later and ordered the desktop��and now Microsoft still thinks that whoever owns that laptop has the rights to my email address and not me. I explained all this to those Microsoft tech reps but that didn’t solve anything either. Yeah, this stuff bothers me. I’m the kind of guy who doesn’t like loose ends. I like things to be neat and tidy and feel like everything is in its place. But this computer stuff feels all scattered and disconnected and just fucked up. I know it’s working on my mind even when I’m not struggling with it.
In order to fix my Netflix buffering problem (and my wife’s need to have internet access for her work-at-home job) I bought a new router. I’ve had the same old cheap router for 6 years so I figure its time for a new one. I did just buy a 40 ft ethernet cable that I plugged into the back of the router and ran it along the ceiling down the hall and into the back of the tv in the living room, but we’re still having problems with “Home not available” still coming up at times. I actually bought a new router last year; an Archer A7. But I was never able to get it to work so I had to send it back, thinking it must have been defective. I realize now that it probably worked just fine and that the problem was me…that I couldn’t figure out how to get it to work. Then I had a helluva time trying to get the old one up and running again. Did you ever feel that your brain was on fire and ready to burst? That was how I felt after struggling with those two routers for 3 days. So my new router came last week and it turns out it’s the same model; the same one I tried to set up and sent back last year. I thought it was a different one because it was called a Tp-link, but its actually an Archer A7 too. On the box it says it’s a AC 1900 and on the instruction sheet it also says it’s a MU-MIMO Wi-Fi Router, so just figuring out what these things are called is a science in itself. So now I’m frightened to death to even try to set it up. The first thing the instructions say is “if this” and “if that”…as if I know the answers to these ifs. There is also a long list of FAQs in case you have problems and need help. That scares the shit out of me, too, cause I know I’m gonna need help…and lots of it. Then it gives me three different methods of setting the thing up, all of them quite convoluted and requiring me to access various internet sites, SSIDs and wireless passwords. Then I have to go to a number url: 192.188.1.1 and I remember that this is where I had to go to get my extenders to work but I was never able to get those urls to come up. Then I found out that they only come up if you use Google Chrome, and of course there is nothing in the instructions that tells you you can only use Google Chrome. No, you have to find that out on your own too. So now I have to change my browser and come up with another password so I can access Google Chrome. I am so afraid that I will not be able to complete these steps correctly and that I will then have to struggle another two days to get my old router to work again that the new router is still sitting on a shelf two weeks later. I’m thinking that I should go to Best Buy and have the Geek Squad come and set up my router but I know I’ll have to listen to them explain their convoluted tech plan that will ask me to decide whether to get a one visit deal or buy a year subscription…and I know one visit will not fix all my loose ends. And it makes me wonder if that is the reason why computers intentionally aren’t made to fix things.
Oh, by the way, I’m sitting here writing all this down with my Microsoft Word, and now I find that I am unable to save what I’ve written because I don’t have a subscription to Word any more. I guess my free time is over. God, don’t you love it? You can’t even buy a computer with a simple word processor in it without having to pay a yearly fee to use it. Next thing you know somebody will figure out how to put a chip under your skin that measures how many breaths you take so they can charge you for the air you breathe.
Dear Lord, if reincarnation is real please let me go to a world that is either before computers or way beyond computers. Or better yet, where computers and routers and extenders actually use a computer so they can work together.
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Today I left the house wearing a face mask for the first time.
I had woken up to the sound of heavy rain, which is always surreal in Los Angeles, and when I look out of the window to the hauntingly dehumanising sight of bandana-clad dog walkers, an eerie weight settles as I remember: this is our reality now.
I’m standing in the supermarket queue, a line dotted by crosses taped on the floor of the underground car park to signify our designated 6ft distance. Easily 50 people long and snaking around the perimeter of the building, I make my way to the last available X-marks-the-spot and join the other masked Bandits. I haven’t food shopped for over a week and am in need of supplies.
There is an obnoxiously loud man two crosses ahead of me ranting into his phone with such a high energy, the surrounding Bandits have allowed an extended social distance of a cross on either side of him. I sigh, remembering I’ve left my headphones at home, so am unable to tune him out, I wait and exhale, wondering how I am going to get used to the claustrophobic sensation of hot air and fabric condensing on my face.
Loud Phone Man is not wearing a mask and it's clear we’ve passed the tipping point of mild judgement, at least here in LA, where Bandits exchange a raised eyebrow, (about the only non-verbal Bandit communication available) which somehow magnifies the annoyance of this shopper - not only loud, but breathing indiscriminately all over us in this confined space… what does he think this is? Last week??
It’s Monday on #Week4 of Covid-19 lockdown in La La Land and as I shuffle to the next X I reflect on the journey so far.
After a whirlwind press tour to promote the release of Misbehaviour in UK cinemas (sadly cinemas were shuttered just days after the film's theatrical release – but it's available to watch online at home from April 15th!) I returned to work in Atlanta for Loki, the Marvel limited series for Disney Plus I’ve been working on, so am on set when I get the news that we are going on hiatus as a precaution due to the accelerating coronavirus, initially for one week. Thinking it would be longer, but still unsure at that point, I book a flight to LA to sit things out there for the time being. The next day Trump imposes a travel ban on travelling in or out of the US for 30 days, and with my visa situation and the pace at which everything is moving, it feels risky to fly to the UK in case I cannot get back into the country when filming recommences, whenever that will be.
So, with my housemate and her dog for company, we embark on social distancing, self-isolation and Lady Macbeth-level hand-washing.
Managing a constant low-level anxiety about my parents and loved ones, and friends in New York, London, Johannesburg and all over the world, I become consumed by the news, glued to the BBC website and KCRW talk radio for the latest figures. Like families gathered around “the wireless” in wartime, everything is unfolding so rapidly and the news, never this dramatic in my lifetime, takes on disaster-movie proportions.
FaceTime and WhatsApp become my lifelines as the reality of the pandemic is tinged with a weird detachment… a numbness I later realise was a form of shock that lasts for nearly two weeks and puts me into a hyper-focused state as I race to keep up, stay informed and learn how to adapt to this new rhythm.
I am of course aware that I am so privileged to be safe and personally unaffected thus far, but grasping the truth from what is overblown, and fact from politics and propaganda, give everything an out-of-body zero gravity quality; a new normal we are all united in.
Things are kicking off in the food line as my attention is caught by an exasperated Valley Girl three Xs ahead who finally explodes at Loud Phone Man, “ OH MY GAAAAD, USE YOUR INSIDE VOICE, CANT YOU SEEEEE EVERYONE IS LOOKING AT YOU CAUSE YOU’RE TALKING SO LOUD… WE ALL HAVE TO STAND HERE, OHMYGAAAD!” As she stomps her Ugged feet to the next X the security guard and smiling store employee (no mask) approach and I can feel a repressed inside-voice-cheer emanate from the rest of the line in applause.
The Bandit Couple ahead of me raise another eyebrow in solidarity and Female Bandit begins to capture a video of Loud Phone Man on her iPhone. The air gets thin, the energy tightens, “Hey Man,” Smiling Store Employee intercepts, Security guard flanking, “You wanna keep it down a bit, people are stressed, y’know? Thanks Man.” Valley Girl scowls, Bandit couple exchange glances, while still filming, Loud Phone Man defends, “I WASN’T EVEN TALKING THAT LOUUUUUD!!!” (Collective Bandit eyeroll) “YESSSSS YOU WERE!!!” Hisses Valley Girl, “Yeah Man, sorry you were,” Store Employee placates. taking the referee stance. I notice Loud Phone Man is wearing flip-flops, on a rainy day. He continues his conversation into his device, phone held to his lips, like a dictaphone, barely any quieter. “We have to be prepared…”
I sigh and feel warm breath on my cheeks. Mouth drying I look at my phone for escape and see that Boris Johnson has been admitted into intensive care for persistent and worsening Covid-19 symptoms. I suddenly feel very far from home and very sad.
I remember the things I’ve been doing to keep grounded and my spirits up. One of the benefits of turning out old cupboards was rediscovering my long dormant art materials. Painting, such an absorbing and transporting activity for me in childhood, was once something I considered doing instead of acting, but found it a little socially isolating - so acting won because it felt more collaborative. Now, of course, painting in isolation is perfect and becomes the most comforting of pastimes and a creative channel as I make images of my family and feel like I am spending time with them.
Understanding how superfluous actors are in a crisis such as this, I come to terms with the fact that staying at home, as passive as it may seem, is my contribution for now. Having the luxury of not having to home-school any children and knowing my work is pretty much on pause until social distancing recedes, I try to reframe this time as a chance to rest and refill the creative well. I read novels for pleasure, something I rarely find time for beyond work-related reads. I take my first Zoom yoga class (alexdawsonyoga.com), I join a 21-day online meditation experience (chopracentermediation.com), I take local hikes for fresh air and make first ever batches of banana bread and chicken soup. I even buy a mini trampoline online which, after a mildly challenging self-assembly, I’ve been sweating it out on to streamed classes online (lekfit.com) with a friend in Toronto, followed by accountability FaceTime coffee dates to virtually high five!
By the end of week two, the adrenalin crash truly hits and I’m exhausted from the constant rhythm shifting, news consumption and uncertainty. I’m an eternal optimist and good at self-motivating, but even when you’re Keeping Calm and Carrying on, you need to crash at some point. I nearly cry when I get my mum an Ocado food delivery slot - nothing has been available for weeks - and the “what ifs” that I have been keeping at bay with all my other activities release with relief and gratitude.
That’s when I discover Brené Brown’s new podcast Unlocking Us and find such solace in her calm and thoroughly researched words and conversations. Since her TED talk fame as a charismatic shame and vulnerability researcher, I’ve read all of her books and there is always something practical and nourishing in her work, told with humour and in a deeply relatable way - which I’ve found comfort in while in the midst of folding laundry, cleaning the bath or chopping vegetables.
Back in the food line and things are moving; the tension of the Loud Phone Man Vs Valley Girl dispute still simmers but everyone relaxes as they get closer to the front-door finish line. Smiling Store Employee does his speech on the new system: no reusable bags allowed, sanitised trollies and a one-way system in the aisles inside marked by arrows on the floor, to minimise contact with other customers. It all feels so surreal and regimented, but the Bandits, already drained from the 30-minute wait, constant Loud Phone Man soundtrack, near car park fight and everything else they’re all adjusting to, nod wearily behind their moist makeshift masks. It’s a bizarre sight.
Still chatting, Loud Phone Man makes it in and there’s a collective “phew” eye-contact exchanged between Smiling Store Employee and the remaining Bandits. Then his smile drops and crinkles for a second. “Yeah, he’s been in every day this week. It’s kinda sad. There’s no one on the phone.” The Bandits' brows knot quizzically. “Yeah, I think he has mental health issues, he just talks but the phone’s not on and he has no ear pieces, he just talks into it… 'They’re coming, we have to be prepared.'… I don’t know what to do.”
The reality breaks my heart. It seems to highlight the collective insanity we’ve all been processing and in that moment I just feel so frustrated at the state of the world and how this pandemic has exposed so many cracks in our society - from mental health to healthcare to privilege and poverty, everything just feels so raw.
I try to look for the silver linings and, among all the fear and anxiety and loss, I’ve been so inspired by human resilience, adaptability and creativity. I’m hopeful this great pandemic leveller will bring a new era of authenticity. An opportunity to shift mentality from Me to We.
Week three in self-isolation felt almost normal, which feels weird to admit. I’m getting lots of sleep and take regular meditative baths, which I’ve renamed Home Spa. I’ve found ways to safely contribute in my local community. When the shelves were bare from panic buying, I chatted with the manager of our local grocery store, who seemed so overwhelmed, so my housemate and I volunteered to stack shelves after hours. Although not exactly the front lines, we have fun and it feels good to give something back in our small way.
We of course negotiated to be paid in baked beans and toilet paper.
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In-flight Entertainment and Connectivity Market Revenue Upcoming Trends, Segmented by Type, Application, End-User and Region
In-Flight Entertainment Market Research Report: Information by Platform (Narrow-Body Aircraft, Wide-Body Aircraft and Business Jets), Product Type (Hardware and Connectivity & Communication), Technology (Air-to-Ground Technology and Satellite Technology), Service Type (Video Display Systems, Data Connectivity, Flight Tracker and others) and Region (North America, Europe, Asia-Pacific, the Middle East & Africa and Latin America) - Forecast till 2027
Overview:
Prolific growth in number of airlines service providers has given ensured an intense airlines market competition. As a result, companies are now focusing on enhancing customer experience resulting in in-flight entertainments (IFEs). In-flight entertainment provides movies, e-books, videos, games, and other activities. The segment is gaining much precedence with advanced technologies such as in satellites, and air-to-ground networks which is boosting onboard connectivity. The global in-flight entertainment market can expect a robust growth during the forecast period (2017-2023) assures Market Research Future (MRFR) in a detailed analysis taking in macro factors such as rising number of aircraft and increasing passenger traffic. Associated market’s rapid transformation can also prove vital in the further development of the market.
However, these gadgets increase the weight of the flight, thereby, affecting fuel consumption adversely. In addition, proper care is needed for its further maintenance as voltage leaks and arcing could play a crucial role in dampening the in-flight entertainment market growth.
Competitive Analysis:
In-flight entertainment market is getting competitive with companies teaming up to explore their potential. For instance, FTS has joined hands with Donghai Airlines in a bid to improve the in-flight broadband system. Havelsan, Turkish Technic, and Inmarsat are collaborating to develop strategies for integrated in-flight connectivity and entertainment solutions.
Prominent players of in-flight entertainment market are FDS Avionics Corp. (U.S.), Global Eagle Entertainment Inc. (U.S.), Gogo Inc. (U.S.), Honeywell International Inc. (U.S.), Inmarsat Plc (U.K), Lufthansa Systems (Germany), Panasonic Avionics Corporation (U.S.), Rockwell Collins, Inc. (U.S.) SITAONAIR (Switzerland), Thales Group (France), Viasat Inc. (U.S.), Zodiac Aerospace (France), and others.
Industry Trend:
In-flight entertainment may soon enter the next phase with the inclusion of virtual reality in its domain. Companies like Inflight VR and Skylights are already teaming up with airlines giants such as Airbus and are developing new technologies to boost customer experience.
Emirates Airlines’ ICE is taking in-flight entertainment to the next level by incorporating over 3500 channels of entertainment deliver the best-in-class experience to their passengers.
Segmentation:
The global in-flight entertainment market can be segmented by platform, product, and service.
Platform-based segmentation of the in-flight entertainment market includes narrow body aircraft, wide-body aircraft, and business jets. Narrow body aircrafts control 66.94% of the market with a valuation of USD 2,206.4 million. It can showcase the highest projected CAGR of 13.43% during the review period.
Product-based segmentation of the in-flight entertainment market comprises hardware and connectivity. Connectivity can further be segmented into wired and wireless. Wireless can be sub-segmented into antenna, wireless LAN controller, wireless access point, wireless hotspot gateway, and others. Hardware segment registers the maximum growth with 61.02% of the market share and valuation of USD 2,011.3 million. It can expect a CAGR of 12.55% during the forecast period.
Service-wise, the in-flight entertainment market includes video display system, data connectivity, flight tracker, and others. Video display systems, with a market value of USD 1,711.9 million and 51.94% market share lead the segment. Its projected CAGR for the forecast period is 13.17%.
Regional Analysis:
Region-specific segmentation of the in-flight entertainment market encompasses namely North America, South America, Europe, Asia Pacific (APAC) and the Middle East & Africa (MEA).
With 32.99% of he total market share, North America is leading the section. Its current market value is of USD 1,087.3 million with a projected CAGR of 13.05% during the forecast period. The presence of major flight companies and the intense competition they face can surely give the regional market an unprecedented boost. Furthermore, the region may get additional 10,000 aircrafts by 2035 which can directly trigger market growth. The APAC can experience significant growth with China and India accumulating substantial market share.
Access Report @ https://www.marketresearchfuture.com/reports/in-flight-entertainment-market-5808
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inflight entertainment system | AdonisOne
AdonisOne is a manufacturing company in USA. AdonisOne company has made a Portable IFE System. (Movies, Magazines, Songs, Moving Map Display and Customized Documents) directly to laptops, tablets and smartphones utilizing. wireless technology. If You need a Services you can contact me on this number (312) 260-1141 .
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In-Flight Entertainment Market to Witness Comprehensive Growth by 2027
According to a new market report published by Transparency Market Research entitled “In-Flight Entertainment Market (Component – In-flight Entertainment Hardware, Communication System, Connectivity System, and Support Services; Fit – Line Fit and Retrofit; Application – Moving Map System, Audio System, Video System, In-flight Games, and Network Connectivity) – Global Industry Analysis, Size, Share, Growth, Trends and Forecast, 2019 – 2027,” the global In-Flight Entertainment market is expected to reach a value of US$ 11,801.4 Mn by 2027. The market is estimated to expand at a CAGR of 12.7% during the forecast period from 2019 to 2027.
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Growing number of carriers of all sizes and hues world over are investing in complimentary in-flight entertainment system featuring a range of onboard entertainment experience, notes Transparency Market Research (TMR). The global in-flight entertainment (IFE) market finds the airlines putting large hopes on the system to generate ancillary revenues and catapult them to better their competitive edge. Domestic passengers in particular are drawn toward these IFE systems. Those on international flight have been one of the key consumer cohorts in the global in-flight entertainment market are opening up new demand potential for growing array of in-flight video and audio libraries.
Several airlines in the in-flight entertainment market are expected to bolster their on-board connectivity through collaborations with OTT providers. The move is helping help them offer onboard entertainment experience using passengers’ own devices. They are also partnering with video-on-demand platform providers for domestic flyers. Further, passengers are benefitting from the focus of airlines to aim for scalable and customizable onboard entertainment solutions. Over the past few years, especially in emerging economies, no-frill airlines have jumped on to the bandwagon by including in-flight entertainment options for their flyers.
Of the various components, hardware has emerged as the leading one in the global in-flight entertainment market and will contribute a revenue of US$ 7,098.5 Mn by 2027. The growth is fueled by the efforts of airlines to deploy better consumer interface technologies and low-maintenance hardware. A case in point is seat-centric technology.
International flyers in the in-flight entertainment market have pinned revenue-generation hopes on advanced connectivity options. Availing better Wi-Fi networks have hooked passengers in various regions to go for in-flight entertainment. Airlines are planning to deploy cutting-edge platforms in their future fleets for bolstering wireless connectivity. The trend is gathering steam in the market. This aspect has been one of the key accelerators for the North America in-flight entertainment market.
On the other hand, Asia Pacific Excluding Japan (APEJ) and Japan are expected to gain sizable shares in the global in-flight entertainment market during the assessment period. The growing demand for customizable content for travel enthusiasts in the regional population is expanding avenues.
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Flyers in various countries the region are expanding content categories that can be accessed through hand-held devices of the flyers. Growing numbers of long-distance flyers are bolstering prospects for them. Further, several of them are offering an array of contents that come under the ambit of targeted advertisement pertaining to lifestyle products for promoting on-board sales.
The global in-flight entertainment market is segmented based on:
By Component
In-flight Entertainment Hardware
Communication System
Connectivity System
Support Services
By Fit
Line Fit
Retrofit
By Application
Moving Map System
Audio System
Video System
In-flight Games
Network Connectivity
By Geography
North America
Europe
Asia Pacific Excluding Japan
Japan
The Middle East and Africa
Latin America
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In-flight Entertainment Systems: Their Development and Significance
Introduction
Passengers' use of in-flight entertainment (IFE) systems has changed, becoming an important part of the contemporary flying experience. IFE systems have come a long way from simple audio channels and ceiling-mounted projectors to today's complex, interactive touchscreens and wireless streaming services. This blog examines the background, current technological developments, and effects of in-flight entertainment on traveler happiness and airline operations.
The Initial Decades of Entertainment in Flight
The idea of in-flight entertainment originated in the 1920s when airlines started showing silent films to their patrons. But in-flight entertainment didn't start to take on a more structured shape until the 1960s. In this period, airlines began to provide audio channels and short films using simple audio systems. Airlines were able to show films on enormous screens in the cabin after the overhead projector was invented in the 1970s, however, the quality of the picture was not great.
The Increase in Individual Screens
The advent of personal screens in the 1980s signaled a major turning point in the development of IFE systems. Seatback monitors were introduced during this period, first appearing in business and first class and then progressively making their way into the economy as well. By offering a variety of films, TV series, and radio channels, these personal screens greatly improved the in-flight experience for travelers.
With the rise of interactive IFE systems in the 1990s, further developments were made possible. Now, a variety of entertainment options, such as movies, TV series, music, games, and even in-seat shopping, can be accessed by passengers via touchscreens. With its ability to personalize and engage passengers, in-flight entertainment entered a new era with this interaction.
The Revolution in Digital
Early in the new in which, the digital revolution significantly altered in-flight entertainment. The introduction of digital material would allow airlines to provide a greater selection of excellent films, and music. With the advent of on-demand entertainment systems, travelers may now enjoy a genuinely customized experience by pausing, playing, and fast-forwarding content as needed.
The attention has turned in recent years to wireless IFE systems, which let travelers stream media straight to their smartphones. This change has been pushed by the growing popularity of laptops, tablets, and smartphones as well as the growing need for quality on-demand content. In addition to providing customers with more flexibility and options, wireless IFE systems also save weight and maintenance expenses for airlines.
Advances in Technology
Inflight entertainment systems have developed in large part due to progress in technology. Crisp, high-definition, and four thousand panels are now commonplace and offer excellent visual clarity. Passengers can attach their headphones thanks to a Wireless connection, which improves the audio quality even further.
In addition, passengers can now view news, sports, and other live events in real-time thanks to developments in satellite technology that have made live TV streaming possible. Future improvements to in-flight entertainment, such as virtual reality (VR) and augmented reality, are also being investigated. These technologies promise to provide passengers with immersive experiences that may completely change how they spend their time in the air.
The Effect on Contentment of Passengers
Passenger pleasure is significantly impacted by in-flight entertainment systems. A well-thought-out in-flight entertainment system (IFE) can assist pass the time on a lengthy flight and shorten the apparent duration of the trip. A study conducted by the International Air Transport Association found that 56% of travelers think that IFE is crucial when selecting an airline.
In a highly competitive field, IFE systems are also essential for airlines to stand out from the competition. Modern IFE systems can help airlines improve their brand recognition and draw in more passengers. For many travelers, in-flight entertainment is becoming a need rather than a luxury, especially on lengthy journeys.
The Function of WiFi in Flight
These days, in-flight internet access is a must for contemporary IFE systems. Travelers anticipate being able to access work, social media, and streaming entertainment while in flight. Wi-Fi onboard has revolutionized the in-flight experience by enabling users to write and receive emails, surf the internet, and access their preferred streaming services.
Meanwhile, the incorporation of connectivity with IFE systems has given airlines new options. Airlines, for instance, can provide tailored material based on viewer preferences and viewing history. Furthermore, connectivity allows for real-time updates.on flight status, weather conditions, and destination information, enhancing the overall travel experience.
The Prospects for the Integration Entertainment
The future of in-flight entertainment appears bright, as innovation is being driven by passenger expectations and ongoing technological developments. Following are some major trends to be aware of:
Personalization: More personalization is probably in store for future IFE systems, which will use machine learning and artificial intelligence to customize content recommendations based on the interests of specific passengers.
Immersive Experiences: Passengers may be able to enjoy immersive experiences like 360-degree films, interactive games, and virtual tours of destinations thanks to virtual reality (VR) and augmented reality.
Enhanced ConnectivityWe may anticipate quicker and more dependable in-flight Wi-Fi, allowing for smooth streaming and real-time communication, as satellite technology advances.
Health and Wellness: IFE systems may include wellness and health-related features to help travelers remain comfortable and relaxed during their journey, such as stretching routines, facilitated meditations, and wellness advice.
Sustainability: Sustainability is becoming a bigger concern for airlines, and eco-friendliness and energy efficiency may be taken into consideration while designing future IFE systems.
Conclusion
During their introduction, in-flight entertainment systems have advanced significantly, going from simple audio channels to complex interactive platforms with a variety of connectivity choices and content. These systems are essential for raising customer happiness, setting airlines apart, and influencing the whole travel experience. The future of in-flight entertainment looks even more interesting as technology develops, with more immersive experiences, increased personalization, and improved connectivity all on the horizon. Whether you're a frequent traveler or not, there's no denying that in-flight entertainment will remain a crucial component of your trip, adding to the overall enjoyment and engagement of flying.
#cabin entertainment system#aircraft flight map#flight map displays#inflight entertainment system#moving map system
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Cisco 2811 Ios Download
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Apr 30, 2012
I get an IOS image for GNS3? I dont work in a company that would do that for me
Cisco :: 3725 IOS Image That Supports The Ip Sla Command?
Oct 19, 2012
any 3725 IOS image that supports the ip sla command? I tried searching for it using the feature navigator but i received something like '15T' and I'm not too sure what that is.
Cisco :: How To Tell If My 2960 Has Lan Base Or Lite Image
Apr 2, 2012
How do I tell if my cisco 2960 has the Lan Base or Lan Lite image?
Cisco WAN :: C2960 Boot Image After Ios Upgrade
Dec 30, 2011
i upgrade the IOS for switch c2960 and the swtich do not boot from the new image. -show version -show boot -show flash
Cisco WAN :: Router 2610XM Self Decompressing Image?
Feb 18, 2011
I`m having problem with booting Cisco router 2610 and I`m having this message : C2600 platform with 131072 Kbytes of main memory Program load complete, entry point: 0x80008000, size 0x439138 Self decompressing the image :####################################################################################################################################################################(OK) After that, I can't type any thing?
Cisco Firewall :: ASA5510 Will Not Load New Image
Aug 4, 2011
i have an ASA 5510. it was running asa708-k8.bin and i have attempted to install asa821-k8.bin. i have done this on many ASAs before effortlessly.this time i have had an issue. the ASA will not load the new image, and for some reason will not even load the old.the ASA seems to just keep crashing. i have erased disk0 (advised in forum): and attempted to load the image from tftp. please see below. i know i need to re-formaet the flash, but cannot get into the ASA at all to complete this. (code)
Cisco Firewall :: PIX 501 Upgrade To Have ASDM Image On It
Mar 29, 2011
I got a PIX 501 off ebay and im trying to upgrade it to have an ASDM image on it.Ive downloaded every copy of the ASDM image i can get my hands on, and when i transfer it to the PIX when its up and running i get out of memory, If i do it through monitor mode, i get the error 'bad magic number' no matter what i transfer to itI can transfer a new image to the PIX (a non asdm one through monitor mode.
Cisco :: Remote Access LMS 4.2 Installed Over Image
Dec 26, 2012
i installed Prime LMS 4.2 on Vmware ESXİ 5.0 and then in console screen i create hostname,IP,DNS etc correctly.Then, in LMS 4.2 console screen and another client Win7 PC can ping each other however i cant reach LMS 4.2 via web browser remote client PC.
Cisco :: Upgrading 1261n To Lightweight Image?
Mar 28, 2011
I am attempting to upgrade my 1261n's to lightweight but the upgrade tool (3.4) is telling me that it is not compatible with this model AP. Is there an article or quick run down on what I need to do to upgrade these AP's?
Cisco AAA/Identity/Nac :: Re-image NAC-3315 Appliance To ISE
Mar 29, 2012
My site got the NAC-3315 appliance and we would like to reimage this appliance to inline posture mode (for VPN purpose)What's the proper migration process should deal with this? Is the NAC-3315 hardware comply with the Inline posture mode requirement?
Cisco Firewall :: Need Image File Install On Pix 515
Aug 28, 2011
Cisco 2811 Ios 15 Download
I have a pix 515, time to time the firewall start rebooting with invalid flash error I found erasedisk.bin in internet, after that i cant load pix532.bin ios file and others pix***.bin are not workingThe only file i am able to load is pix508.bin it,s start asking me activatin number before install I have a previous activation number ios version 5.3.2 but this number is not correct.
Cisco Wireless :: Copying A New IOS Image Into AP801
Oct 22, 2012
I struggle with how to install an IOS into an AP. And I am still not very clear on how this is to be accomplished. I have an 881W and have downloaded what I believe to be the latest IOS for this AP (ap801-k9w7-tar.152-2.JA). Problem is that I have not really found a good or at least clear set of instructions in how to load this IOS into my AP, so I have not done that yet.Does the IOS that is currently installed into the AP remain after an update or does the new IOS overwrite the current IOS. And how does one recover from a, heaven forbid, faulty installation. What is the fallback from that. How I can update my AP. Because, right now, I am most certainly hesitant to even attempt an upgrade.
Cisco :: LMS 4.0.1 / SWIM0036 - Could Not Add This Image To Software Repository
Jun 8, 2011
I have a problem with LMS s/w backup procedure. It outputs the following error: SWIM0036: Could not add this image to software repository.
Cisco WAN :: Change 881 Image From Data To CUBE
Nov 12, 2011
My customer has purchased the standard Cisco 881 (Data) ISR router and now requires (Voice) CUBE services for the support of IP-IP gateway SIP services. I noticed there is multiple models for the Cisco 881 such as the SEC/3G & SRST. Any way to change the Universal image from Data to Voice to support CUBE if possible. Just want to try and eliminate purchasing new Cisco 881 with Universal image for Voice.
Cisco Wireless :: Upgrade IOS Image For 1260 AP?
Nov 3, 2012
i have cisco 1260 Access point with standalone ios ap3g1-k9w7-tar.124-23c. i download new IOS to connect the AP to the controller the new ios is ap3g1-k9w8-tar.124-23c.JA5.tar. upgrade th AP to LAP. is it just install ios like in router & switch by tftp?
Cisco Wireless :: TFTP Image To WLC 2504?
Cisco Ios Software Download
Nov 29, 2012
Cisco 2811 Ios Download Mac
I am trying to TFTP an image to a Cisco 2504 WLC. The management interface is 10.1.1.1 /24 and I have my PC connected to a port on the WLC with the IP address 10.1.1.10. However, I still do not have connectivity between the PC and WLC.
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In-Flight Entertainment & Connectivity Market Share
The global in-flight entertainment & connectivity market size was valued at USD 6.37 billion in 2022. The market is projected to grow from USD 7.48 billion in 2023 to USD 21.03 billion by 2030, exhibiting a CAGR of 15.9%.
The in-flight entertainment & connectivity system heightens a traveler’s experience along and makes the passenger feel comfortable and safe. This technology allows the passenger to use mobile devices using in-flight Wi-Fi-facility. In recent times, airlines have initiated to provide this technology to passengers to lure in more customers. Fortune Business Insights presents this information in their report titled "Global In-Flight Entertainment & Connectivity Market, 2023–2030."
COVID-19 Impact:
Travel Regulations during the Pandemic Stifled Market
Travel restrictions globally affected air passenger traffic negatively. A 7.01% decrease was observed in 2020. According to the first quarter report of Panasonic Aviation Corporation in July 2020, the company witnessed a decline in in-flight entertainment & connectivity hardware sales. Moreover, key players are concentrated on strategies to recover the market from the COVID-19 downfall.
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Segments:
Satellite Communication and Internet Usage leads the IFE Connectivity Market
By type, the market is bifurcated into IFE connectivity and IFE hardware. Owing to the use of satellite communication and internet the IFE connectivity is projected to grow during the forecast period.
Non-Portable Segment Dominates the Market due to Enhanced Travel Experience
Based on IFE hardware the market is divided into non-portable IFE and portable IFE. The non-portable IFE segment dominates the market due to the demand for heightened travel experience by using advanced electronics systems.
Wired Connectivity Drives the Market due to Safety Features
By end-user the market is classified into wired connectivity and wireless connectivity. Wired connectivity dominates the market as it requires physical access from the flight-deck is more secure than wireless connectivity.
High Demand for Narrow Body Aircrafts Propels Market
By aircraft type the market is segmented into narrow body, wide body, business jets, and regional jets. The narrow body segment dominates the market due to the demand for narrow body aircraft and the rise in aircraft fleet size.
Rise in IFE Retrofits Bolsters the Segmental Growth.
By end-user, the market is divided into aftermarket and OEM. Rise in retrofit activities in commercial flights globally and increased maintenance contribute to the segment’s growth.
Geographically the market is segmented across North America, Europe, Asia Pacific, and Rest of the World.
Report Coverage:
The report offers:
Major growth drivers, restraining factors, opportunities, and potential challenges for the market.
Comprehensive insights into regional developments.
List of major industry players.
Key strategies adopted by the market players.
Latest industry developments include product launches, partnerships, mergers, and acquisitions.
Drivers & Restraints:
High Maintenance of IFEC Equipment to Surge Growth
Bad handling of IFEC equipment in aircraft can cause damage to the hardware. This results in high maintenance and equipment replacement leading to high demand and increased revenue in the in-flight entertainment & connectivity system market share. Replacement of these electronic equipment costs high resulting in high revenue.
However, the trend of providing media entertainment services on passenger’s personal devices will likely hamper the in-flight entertainment & connectivity market growth.
Regional Insights
Constant Initiatives by the Government to Maintain Europe’s Dominance
North America dominates the market due to the presence of strong players such as Gogo LLC, Panasonic Avionics Corporation, and Collins Aerospace, among others. The region was valued at USD 2.07 billion in 2022. To increase the demand for IFEC the U.S. registered 13,000 jet aircraft during 2019.
Europe holds the second-largest in-flight entertainment & connectivity market share. The growth is due to the increasing adoption of 5G technology in the aviation sector.
Competitive Landscape
Key Companies Focus on R&D to Develop New Products for Global Expansion
The market is fragmented with major players such as Collins Aerospace, Viasat Inc., Gogo LLC, and Panasonic Avionics Corporation, among others. Growing investment in R&D, enhanced travel experience, and strategic acquisitions are a few factors accountable for the growth of the companies.
Key Industry Development:
August 2021– West Entertainment (West) has extended its contract with All Nippon Airways (ANA) as an in-flight entertainment (IFE) Content Service Provider (CSP). As part of the partnership, now in its fourth year, West will work closely with ANA's programming team to present the IFE content portal that offers Hollywood, Western, International, and South Asian entertainment to passengers.
List of Key Players Profiled in the Market Report:
Astronics Corporation (U.S.)
Burrana Pty Ltd (Australia)
Collins Aerospace (U.S.)
FDS Avionics Corp. (U.S.)
Global Eagle Entertainment, Inc. (U.S.)
Gogo LLC (U.S.)
Honeywell International Inc (U.S.)
Lufthansa Systems GmbH & Co. KG (Germany)
Panasonic Avionics Corporation (U.S.)
Safran (France)
Sitaonair (Switzerland)
SmartSky Networks, LLC (U.S.)
Thales Group (France)
Viasat, Inc. (U.S.)
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Global Inflight Entertainment (IFE) System Market Size , Industry Analysis, Share, Growth Analysis , Trends, And Forecast till 2027
Global Inflight Entertainment (IFE) System Market
The inflight entertainment system enhances the passenger’s travel experience & makes them feel safe & comfortable during air travel. From the past few years, airline operators started to provide inflight entertainment systems which permit passengers to use the mobile phone & the video stream on personal devices with the help of inflight WI-FI facility.
The increase in the number of air passengers is the key driving factor which is expected to boost the global inflight entertainment (IFE) system market growth over the forecast period. The rise in adoption of satellite communication technology, the higher the frequency, the more bandwidth is available, & the higher the bandwidth, and the more data can be transferred which is expected drive the market growth. The increase in advancements in wireless connectivity & the growing use of internet-enabled personal electronic devices which expected to elevate the global inflight entertainment (IFS) system market growth.
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Furthermore, the growing passenger demand for internet access & media streaming onboard with their willingness to pay an additional cost for these services is expected to create opportunities in the near future. The growing focus of airlines towards addressing the travelers demand for inflight entertainment & connectivity services is expected to contribute the global inflight entertainment (IFE) market growth.
The increase in the overall weight of the aircraft is expected to hamper the global inflight entertainment (IFE) system market during this forecast timeline. Also, high installation cost of these systems may hinder the growth of global inflight entertainment (IFE) system market growth.
Global Inflight Entertainment (IFE) System Market Segmentation
The Global Inflight Entertainment (IFE) System Market is segmented into fit type such as Line Fit, and Retro Fit, by aircraft type such as Narrow Body Aircraft, Wide Body Aircraft, and Business Jets. Based on the product type market is segmented into Inflight Entertainment Hardware, Inflight Entertainment Connectivity and Communication, and Inflight Entertainment Content.
Also, the Global Inflight Entertainment (IFE) System Market is segmented into five regions such as North America, Latin America, Europe, Asia Pacific, and Middle East & Africa.
Regional Analysis
The North America is expected to hold largest market share in overall global inflight entertainment (IFE) system market growth owing to high penetration rate of such systems in the airline industry in this region. Some of the major airlines across the region like United Airlines Inc, and Delta Air Lines Inc are increasingly making efforts to provide premium content via Wi-Fi or offer tablets to the passengers onboard. Also, the APAC is expected to grow at faster rate during this forecast period due to the increase in passenger traffic will create the opportunities for the target market in this region.
Market key Players
Various key players are discussed in this report such as Panasonic Avionics Corporation, Global Eagle Entertainment, Inc., Thales Group, Gogo LLC, Viasat, Inc., Rockwell Collins, Inc., Sitaonair, Digecor, Inc., Zodiac Aerospace, etc.
Market Taxonomy
By Fit Type
· Line Fit
· Retro Fit
By Aircraft Type
· Narrow Body Aircraft
· Wide Body Aircraft
· Business Jets
By Product Type
· Inflight Entertainment Hardware
· Inflight Entertainment Connectivity & Communication
· Inflight Entertainment Content
By Region
· North America
· Latin America
· Europe
· Asia Pacific
· Middle East & Africa
Browse full Report @ https://qualiketresearch.com/reports-details/Inflight-Entertainment-IFE-System-Market
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#Inflight Entertainment (IFE) System Market size#Inflight Entertainment (IFE) System Market Share#Inflight Entertainment (IFE) System Market Trend#Inflight Entertainment (IFE) System Market Growth#Inflight Entertainment (IFE) System Market Application
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Further Research
I had made a questionnaire for my family and friends and asked them a few questions. What was your experience with IFE? What did you feel needed improvements in regards to IFE? What do you expect from future IFE system?
From this questionnaire I found a lot of interesting problem which people faced while using IFE and the most common one what the interactive response of the IFE and how hard it was to interactive with the system while watching a movie. “I was slow and hard to rewind or forward and you have to press really hard into the screen for it to work.” this interviewee described to me the pain point of their experience and the causes to it. Other responses were the headphone usage was very old school and not being able to use their own earphones(Bluetooth headphones) on their flight and have to use the one provided by planes which were incredibly uncomfortable.
From these issues I was thinking what I can do to solve all these issues in one go. The idea of phone syncing similar to the car play system really inspired me. Car play uses wired data transfer to transfer information for the phone to the head unit which eliminates the issue of having non responsive interactions. With the recent improvement on cable technology everything has moved to USB-C which allows the data transferring system to be a lot more faster hence more data can transfer. With that in mind using airpods and wireless earbuds is a potential possibility while using IFE via mobile sync and bluetooth.
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Wireless In-Flight Entertainment (W-IFE) Market Share And Growth Factors Impact Analysis till 2025
July 13, 2021: Global Wireless In-Flight Entertainment (W-IFE) Market is anticipated to reach USD 3.53 billion by 2025. Inflight entertainment (IFE) refers to entertainment accessible to aircraft passengers during a flight. Wireless IFE systems comprise entertainment in the form of video games, video, and audio. Small LED TVs also help in raising individual entertainment that is connected to seat back panel. In order to get access to this facility, the consumer must possess a Wi-Fi enabled device. To enrich the travel experience, the airlines sector is enhancing the on-board connectivity via wireless in-flight entertainment.
The factors that propel the growth of the Wireless In-Flight Entertainment (W-IFE) industry include the enhancing passenger experience, increasing demand for inflight connectivity, major source of additional income for airlines through inflight entertainment, technology development, and fierce competition among airlines. On the other hand, the factors that may hamper the growth of the market including high costs of IFE systems. Wireless In-Flight Entertainment (W-IFE) Market is anticipated to grow at a significant CAGR in the upcoming period as the scope, product types, and its applications are increasing across the globe.
Request a Free Sample Copy of this Report @ https://www.millioninsights.com/industry-reports/wireless-in-flight-entertainment-w-ife-market/request-sample
Wireless In-Flight Entertainment (W-IFE) industry may be explored by Aircraft type, filament type, Hardware, Technology, and geography. The market could be based on Aircraft Type as Wide-Body, Regional Jet, Narrow-Body. The “Narrow-Body” sector led the Wireless In-Flight Entertainment (W-IFE) Market in 2016 and is anticipated to maintain its dominance by 2025 owing to rising acceptance of W-IFE systems.
Wireless In-Flight Entertainment (W-IFE) may be analyzed by Filament Type as Line Fit and Retrofit. The “Retrofit” segment led the market and is anticipated to maintain its dominance by 2025.Wireless In-Flight Entertainment (W-IFE) may be analyzed by Hardware as Modems, WAPs, Antennas, and Others. The “Modems” segment led the Wireless In-Flight Entertainment (W-IFE) industry in 2016 and is anticipated to maintain its dominance by 2025 due to the development of next-generation Airborne Network (AN) systems and Airborne Internet (AI).Wireless In-Flight Entertainment (W-IFE) may be analyzed by Technology as L-Band, ATG, Ka-Band, and Ku-Band.
North America held the major share of the Wireless In-Flight Entertainment (W-IFE) Market and will continue to lead in the forthcoming period. The factors that could be attributed to the growth include increasing expenditure on air travel.
Some of the key players that fuel the growth of the Wireless In-Flight Entertainment (W-IFE) industry comprise BAE Systems PLC, Gogo, Inc., Rockwell Collins, Inc., Panasonic Avionics Corporation, Thales Group SA, SITAOnAir, Lufthansa Systems GmBH, Zodiac Aerospace, Bluebox Avionics Limited, and Inflight Dublin, Ltd. The leading companies are taking up partnerships, mergers and acquisitions, and joint ventures in order to boost the inorganic growth of the industry.
Browse Full Research Report @ https://www.millioninsights.com/industry-reports/wireless-in-flight-entertainment-w-ife-market
Market Segment:
Aircraft Type Outlook (USD Million; 2014 - 2025)
• Narrow-Body
• Wide-Body
• Regional Jet
Fitment Type Outlook (USD Million; 2014 - 2025)
• Retrofit
• Line Fit
Hardware Outlook (USD Million; 2014 - 2025)
• Antennas
• WAPs
• Modems
• Others
Technology Outlook (USD Million; 2014 - 2025)
• ATG
• Ku-Band
• L-Band
• Ka-Band
Regional Outlook (USD Million; 2014 - 2025)
• North America
• U.S.
• Canada
• Europe
• Germany
• UK
• Asia Pacific
• China
• Japan
• Latin America
• Middle East & Africa
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Contact Person:
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Research Support Specialist, USA
Email: [email protected]
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