#wingless gryphon
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harkthorn · 2 days ago
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Domestic pigeon griffon. Ridiculous creature. Imagining this one as a house pet, always there to hoover up crumbs
(Borrowed laptop has a poor screen, so colours may be weird)
-2945
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the-skooma-den · 2 years ago
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So in the original story when syke was in her late 20s I had it so she specifically had never had a pet herself. Her brother has pets shes helped with and there mayve been a family pet at some point but she specifically has never had one. When I changed it to her being in her late 30s that just didn't feel right because she does really like animals, BUT I don't think pre base game she would go out of her way to get one because she was mentally not doing very well
So my solution is basically a stray cat adopts her. At first it's just on their property so no one minds cause it eats vermin, then it turns into "well,,,theres not many rats now because he's a good hunter. I'll pick up cat food on my way home"
And eventually its "well,,,its cold at night. Maybe I'll let him inside by the fire"
And so on and so forth until this giant, old, scarred up, mess of a tomcat is unambiguously hers and it follows her around and sleeps in her bed and she loves him very much
Except because of how they met and how long it took her to admit it was her cat, he only answers to "Cat", so that ends up just being his name
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blindecho6 · 5 months ago
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Last wingless harpy and her hellborn boyfriend :d
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fred-axolotl · 16 days ago
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Hello, Hello! Returning from my spontaneous hiatus with this art!
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The animals that they are based off of! Grian - Rat Scar - Caracal Mumbo - BatCat Jimmy - Wyrm The bean man - Red panda Scoot - Wingless Gryphon Impulse - Leopard Gecko Skizzerd - Cockatoo with arms instead of wings Tango - BEEEEEEEEEE Etho - a fox with wings instead of front limbs Bdubs - goat Cleoz - axolotl! Martyn - Pine Marten Ren - dog Lizzie - Some sort of orca??? idk BigB - Lynx Gem - Rabbit with a fox tail Pearl - OWL
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s1x-foot-deep · 5 months ago
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@crtvirus ok i know this isnt exactly what u asked & i did absolutely LOVE the designs for monster falls back in the day but even so i didnt vibe with them entirely SO!!! i wanted to make my own "monster" designs <3
both stans are Grotesques, different types technically. their parents were a gargoyle and centaur, and shermie was a centaur
dipper and mabel's parents are a centaur and some type of fae. mabel IS semi-magical but its not controlled, and very minimal as the twins take after their centaur parent
pacifica is a wingless gryphon/griffin/griffon, and being wingless is a sore spot for her
wendy is an axehandle hound! & all her family are different Fearsome Critters. soos is a sasquatch cuz i wanted him to be & that way he can stay relatively the same. hes already perfect just as he is<3
ideas not in this post for other characters: gideon has a monster parasite controlling him under all that hair(like a headcrab kind of), robbie i think would be similar to The Rake in shape if u remember that creepypasta, & i think mcgucket could be a werewolf for the symbolism of losing ones self & also cuz i want him to be a werewolf. i can do anything forever
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uesp · 9 months ago
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Did You Know: The Quasigriff is the result of selective breeding and magical experimentation to create wingless gryphons?
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coelophysoid · 4 months ago
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Birds of Tehar
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Note: Tehar has a taxonomic system somewhat different from the one in OTL. =otl is used to show what OTL clade is equivalent to that clade on Tehar. If =otl is not used, the clades are the same in two timelines.
Birds (Aves, =otl Theropoda) is the most diverse terrestrial vertebrate clade (typically considered a class) on Tehar, with over 13000 species inhabiting the planet's whole surface, except for deep oceans and some caves/subterranean ecosystems. Birds are a relatively young group of animals, having first evolved in Triassic and being closely related to another living class, gryphons (Gryphi, =otl Ornithischia) and an extinct class Anserotitania (=otl Sauropodomorpha), united together in a clade called dragons (Dracones, =otl Dinosauria). They are also more distantly related to suchians (Suchia, =otl Pseudosuchia).
Some characteristic features of birds are their, at least ancestrally, bipedal gait, light pneumatized skeletons and complex breathing system with air sacs inside their bodies; some traits, such as strict oviparity, feathers and endothermy, are shared with other dragons; finally, a common feature for most but the most basal birds today is complex feathers and ability to fly.
Historically, there were many different ways to classify birds, such as splitting birds into Pterygornithes, incorporating all winged birds, and Apterygornithes, incorporating the archaic wingless lineages; or dividing them into Odontognathae (toothed) and Anodontognathae (toothless). Externally, it was pretty well-understood that birds and gryphons are relatives, but what other groups do they have relations with has been a subject of debates for decades. Still, nowadays it is pretty well-known that birds (and gryphons) are suchian relatives, and internally, bird class has been divided into 6 living and many more extinct clades.
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The most basal living avian clade is Euapterygornithes (=otl Ceratosauria). Wingless, toothed and long-tailed, these avians have branched off the whole avian tree all the way in the Triassic. Nowadays they are a very diverse group, including animals of different sizes, diets and anatomy, having underwent most of that evolutionary radiation relatively recently in the Paleogene. They inhabit Motutea, Kadalia, Tanah and Uzun.
Somewhat less basal than the euapterygornitheans are the motunuiavians, found predominately at Motunui but also at Motutea. These birds are also wingless, toothed and long-tailed, but they have much more rigid tails and are, in fact, closer to all other living bird groups than they are to euapterygornitheans. There is a relatively little number of their species nowadays, most of them predatory. The ancient ferocious regiavids of Cretaceous Uzun are their close relatives.
Third group of birds, enantiornitheans, is extraordinarily diverse. They have lost long tails and are typically volant, with feathery wings helping them stay in the air. However, they have teeth. After neognaths they are the most diverse birds on Tehar, though differences in their ontogenesis and social behaviour make them less prone to high diversification of species (most enantiornitheans, unlike most neognaths, grow slowly and occupy multiple niches as they age). Enantiornitheans are found worldwide.
The fourth, relatively small, avian group is Noctiraptora. While historically these toothed, volant birds have been considered a peculiar branch of enantiornitheans, they are nowadays seen to be closer to palaeognaths and neognaths and particularly close to an extinct lineage of aquatic Cretaceous birds, Palaeolari (=otl Ichthyornithes). Noctiraptorans are exclusively predatory and volant, and are more diverse at Libya and Uzun than any other continent.
Fifth bird group is small and includes almost exclusively secondarily flightless forms. The palaeognaths are edentulous, typically large and cursorial avians widespread on all continents, except for Motutea and Sagastan. They have some typical archaic features that have made them associated with enantiornitheans sometimes in the past, though nowadays they are well-understood to be neognath relatives.
Finally, the neognaths, the most common and diverse avian group on Tehar, inhabits the whole planet and includes a vast number of toothless, typically volant, birds of all shapes and sizes. From tiny songbirds of Uzun's temperate forests to giant flocks of seabirds at the shores of Qaria to terrifying bearbirds of Hatunwata, most birds on Tehar are neognaths.
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ask-inspector-adventure2 · 6 months ago
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The Griffin or Gryphon is a legendary creature with the body of a Lion and the head and wings of an eagle that appear in Ancient Egyptian art and mythology. The oldest known depiction of a Griffin-like animal in Egypt is a relief carving on a slate from the two dog palette, which dates back to around 3300-3100 BC.
Griffins are often depicted with four legs, a beaked head, and wings. They can also have cat ears and their bodies can be winged or wingless. Asiatic griffins often have crested heads, while Minoan and Greek griffins usually have spiral curls.
Griffins are powerful and majestic creatures that symbolize divine power and protect the divine. In legends and folklore, they guard the gold of kings and other priceless possessions. In predators, or they could be devoted to protecting, which sometimes considered immoral and wicked, or divine and godlike.
Griffins were popular decorative motif in Ancient middle Eastern and Mediterranean lands, and spread throughout western Asia and into Greece by the 14th century BCE. They are often depicted seated on their haunches or recumbent, and are sometimes paired with the Sphinx.
In Egyptian mythology, Griffins are associated with the Sun God and are thought to be guardians of pharaoh's. They are often depicted trampling on head's in art to symbolize the pharaoh's victories over Egypt's enemies. Griffins are also sometimes depicted as violent predators, but can also devoted protectors, which can be regarded as either immoral or divine.
Oh and one more thing they enjoy raw meat or like to steal any animals as they're meal like deer's or horse's
@kaiju-wolfdragon-the-rp
@kaiju-wolfdragon
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manyblinkinglights · 10 months ago
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Okay, so, depending on how angle limits work, I could/should just counter-animate my hind torso and only have my legs constrained.
I could even… okay I know how to use the script to change the values in an animation. But people can also re-record animations themselves. If people recorded their bendy poses, instead of me relying on the insane math of constraints, the anytaurs would be way lighter.
It’s not worth it rn… I want to finish my gryphon. I’d need two physbone scripts per thing that needs leftness/rightness, so that’s six to capture every way your hips can move. Damn, just your hips…
The benefit of my current method is it’s “analog,” in large part. I mean I added float-driven refinements, but there’s a lot going on without any intelligent responses at all.
Okay, I won’t pursue any new stuff… I do wonder if having a poseclone was the best thing to do… I think so, because it makes transitioning in and out of poses smooth. Like if I just turned off all my constraints to pose my body directly it would definitely snap real bad on transitions.
Today is either work on gryphon or make an Excellent wingless version of myself for Umbra clubbing. No flight, no wings, no bounce, no poseclone; I might need to replace a Contact pair with a physbone and inside-out collider to pull my Contacts number down. Its magic trick can be me putting the biped back on it so it has a proper Quest fallback.
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redux-iterum · 2 years ago
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Alright tumblr mobile isn’t showing me anything I type hope this is legible.
With writing stories featuring animals it isn’t a bad thing for your novel to have animals that appeared in a completely unrelated book. Like how many books feature wolves as the protagonist or cats? Go crazy go wills go crazy. Make a world that you imagine these animals would live in.
But if you two had to write a book with an animal that wasn’t cats (or dogs I guess now with survivors) which animal would you pick? Especially in a unique setting.
DULLARD: I do have a setting dedicated to prey animals found in redwood forests, but that covers a lot of creatures (mice, bats, birds, salamanders, skinks, etc). If I had to pick a specific one? Probably something in the amphibian family: frog, toad, newt, etc (if not all of them at once). I have more fun with the concepts I have for them in the redwoods than most of the other animals. If I was to go more typical, I do have a faint idea for a crow-based story, but I think the amphibians would be more interesting.
LYNX: Aww hell yeah! I've been working on a few other xenofiction side-projects (that are very barebones atm), some with mythical creatures, some with real-world species.
With the mythical creatures, I have a few, but the main one I'm fixated on right now has unicorns, drakes, and wingless gryphons all sharing a world together. It's not our world, obviously.
With real-world creatures, I have a more anthropomorphic xenofiction concept planned, though it's not like, furries, it's more like Guardians of Ga'Hoole and The Named where the creatures are still physically similar to what they are, they just use tools now, and it's a Ghibli-esque post-apocalyptic setting with sapient crows, rats, and mice.
Regarding naturalist xenofiction (ie, physically animal and can't use tools in a non-realistic manner), I don't really know. I haven't thought to try anything besides cats.
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blindecho6 · 1 year ago
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When you are taking a nap and your guardian storms in to complain about the work you didn't do.
Btw. They are both harpies. They are 3/4 species of harpies in this world depending on how you want to count it. The girl with the gryphon is a Wingless Harpy (can fly with the use of magic) and the figute in front is Chiroptera Harpy (that's apparently the name for bat-like wings and that's what he has)
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Return of the Stolen
By RL Fuentes
(This story was first published in the anthology, "A Season for Romance: Summer Simmer." Story, characters, and artwork created and owned by Rebecca Fuentes)
Emil braced his hands against the balcony railing and let the night breeze cool his flushed skin. If only he could shake the dream images from his head so easily. It always started like the memory—his ship trapped between two others, the crew and passengers separated.
He rubbed his arm, the fear and fury of that day rushing back.  
Mother clinging to him, weeping in fear... 
Why had he allowed her to come along? But she’d been so proud of him. 
The pirate captain appearing, sword in hand, striding down the deck toward them… 
Emil flapped his open robe in the heat of the summer night, remembering that first sight of the elf. Flushing with heat that had nothing to do with anger, he’d been mortified. That glance had . . . stirred his . . . nethers. 
That rogue demanding to speak with him, Lord Magus Emil L’Mont. . . Mother screaming as the elf bore down on them…
Six months had passed, but Emil’s mouth still went dry at the memory. 
That extravagant hat and coat, shirt open far below the collar, a glimpse of dark chest and collarbone, low-slung trousers and stormy blue eyes. 
Sweet mother goddess. 
He'd never seen a wingless elf before. An Exile. Only the worst elven criminals were cast out.
The pirate–and what else? A murderer?–taking his chin, Emil’s heart hammering. "You're the magus?" 
Mother, terrified but trying to intervene before Emil swept her behind him. "Stay back, Mama!"
He paced the balcony, wishing he could dunk himself in the bay below to quench the fires. That thrice-damned captain had tossed his purple braids back over his shoulder, winked, and patted Emil’s cheek. 
"Perfect. I was afraid she was your wife.”
Mother squawked, either flattered or scandalized.
His gaze raked Emil up and down. “I'd never seduce a married man." 
Hovering beside his captain, the mate snorted, "Liar."
They shared a sidelong glance, the captain’s grin brimming with mischief. “It was just that once . . .”
Where do I sign up? Even in his dreams, Emil cringed at the thought.  
At the time, he’d slapped away the hand and the playfulness with it. The thieving pirate had demanded to see the priceless artifacts on board—rare scrolls Emil had recovered from ancient ruins. He’d researched and funded this expedition for that very purpose. Goddess only knew who the pirates would sell them to, if the savages didn’t ruin them out of ignorance.
That mate stepped up and sent his aura right into Emil’s mind, plucking out the information they needed—the location of the scrolls, exactly how to disengage the wards. Emil had struggled, attempting to think of mathematics, poetry, even ridiculous theories about gryphon breeding. Nothing worked.
In his dream, however, he leaned into that hand, stepped into the captain’s arms, and kissed him until neither propriety nor scrolls mattered. 
Emil pounded the heels of his hands on the balustrade; he shouldn’t be attracted to the filthy thief. The man had threatened them and used his lackey to invade Emil’s mind. But . . . he’d left everyone alive and unharmed. He hadn’t even crippled the ship. 
Emil shook the thoughts from his head. This cannot continue.  Those minutes of attraction had become an obsession, one he must eradicate. 
Still . . . what he’d said . . .
I’d never seduce a married man.
Implying he would seduce a single one, yes?  Emil raked a hand through his hair. 
Stop this.
He couldn’t risk his position by taking a male lover. The very idea was scandalous. It would stain his family’s reputation for generations. The inevitable repercussions prevented him from acting upon his desires; they did nothing to ease his loneliness. His position at the Magi Tower should have provided company and stopped Mother’s questions about marriage. Instead, it was a competitive and solitary life, with too much time for daydreaming about blue eyes, purple hair, and a dark face with lips perfect for kissing. 
Stop it! It was a silly quip. I’ll never set foot on a ship again, much less meet him.
Emil’s shoulder blades itched, warning him someone had tripped the room’s wards. He whirled around, his arcs flying out to scan for intruders. But how? Not even another magus was powerful enough to evade his carefully-crafted protections. Yet someone slipped through as if the magic were water. 
Emil’s aura pulsed through the rooms. A fellow magus? No, he had never encountered this aura before.  At his touch, it opened, and the intent was far from innocent. Emil’s face flushed.
Emerging from the darkness of the room, a figure bowed. “Will you come to me, or should I join you on the balcony?”
That husky voice had been haunting his dreams every night. “You.”
The captain stepped into the moonlight, lifting a bottle of wine. “Who else?”
“That’s Estalian wine.” It was insanely expensive, semi-illegal, and completely irrelevant, but Emil’s thoughts were such a jumble of fury, surprise, and elation, it was the only safe thing to focus on.
That mischievous grin lit the captain’s face, sending a frisson of need up Emil’s spine. “I stole it.”
The admission jolted Emil from his shock. The thrill of this man, here, in his private quarters, warred with suspicion. Why is he here?   
Emil rushed into the room, jerking to a halt barely out of the elf’s reach. “What are you doing here? After what you did to us? To me?”
The captain set the wine on the table and stretched, arms over his head, making Emil very aware of the rogue’s tight breeches, open shirt, and exposed chest. 
Goddess, he moves beautifully.
“My man saw a little more than planned when he peeked inside your head. I couldn’t resist.” He spiraled a strand of anima into the cork and pulled it out. 
Couldn’t resist . . . me? A shiver of anticipation left Emil’s body taut. Reason battled against yearning. This wasn’t a covert flirtation or careful, illicit banter, everything left hypothetical. The man—the pirate, the rogue, the thief—offered him what he couldn’t take . . . shouldn’t want. As a lover, a pirate, and an Exile, he was forbidden fruit. The Crown and Courts would execute him without a trial.
“If you’re caught here,” Emil whispered, “you’ll be hung.” And I’ll be ruined. 
“At least.” The elf poured the wine, the rich fragrance filling the room. “Perhaps I think Lord Magus Emil L’Mont is worth the risk.”
It’s my dream, except who would risk their life for an assignation with me? Especially one he didn’t even arrange. Some young ladies had fluttered at his appearance before he attained his robes, but that was as much for his fortune and title as anything else. He was too cynical to believe otherwise. 
And despite the hot desire beating through him, he didn’t believe the pirate captain either. 
“This is a trick.” Emil snatched at his robe, grasping for dignity. “You stole my scrolls, and you’re taking advantage of me . . . of my . . .  of the situation to steal other important artifacts.”
The captain took one glass for himself, sipped, and held the other out to Emil. “What if it’s both?”
The audacity. The blatant admission hit Emil like a slap. With a single arc of magic, he dashed the offered glass out of the captain’s hand to shatter on the floor. “Get out.”
The Captain tsked. “A waste of excellent wine, my handsome magus.” He savored another sip, holding Emil’s gaze before abandoning the glass. With a sweep of his own arcs, he brushed Emil’s defenses away, stepping close until they stood face to face.
Emil sucked in his breath. “What . . .?” In his dream, they’d been this close. They’d touched, but it couldn’t happen. There was no happy ending to this.
The captain brushed a strand of hair away from Emil’s forehead, his gaze soft and serious. “The wine was an apology.”
This shouldn’t be happening. But Emil leaned into the touch and inhaled the captain’s scent mixed with the wine: blackcurrant, vanilla orchids, and smoky clove.
“And the interest is sincere,” the captain whispered, lips almost brushing Emil’s cheek. 
Emil wanted to believe him as much as he wanted to kiss those lips and follow the yellow tracery of scars from the captain’s cheeks all the way down his body. He simply couldn’t bring himself to do either. “I . . . don’t even know your name.”
His aura brushed Emil’s, invitation implicit. “Call me Cae.”
“Cae.” A name to whisper in the dark, although he barely had enough breath to speak. His chest heaved for air. 
Warm lips brushed his. Cae’s fingers slid down the edge of Emil’s robe, his aura pulsing hot red and pink.
“I can’t trust you,” Emil said, although his aura sparked and his body trembled in response to the caresses.
“Not yet.” Cae barely kissed him. “Keep the wine. Enjoy it, and when I come back, maybe you’ll trust me a little more.”
“Back?” Emil’s fingers spasmed, as if to grip Cae’s shirt, and his arcs surrounded them both before retracting.
But Cae was already moving away, disappearing into the shadows, slipping through Emil’s wards just as the tramping of guards sounded in the halls. Gone.
They knocked and spoke with him; an intruder had been sighted. But no, Magus L’Mont had seen no one, heard no disturbance. And when he returned to the open bottle of wine, sitting beside it on the table was a single, carefully penned copy of one of the precious scrolls Cae had stolen from him. 
Returned in exchange for his heart.
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porcelainpocketfighter · 1 year ago
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WOWZA THESE ARE INCREDIBLE and so fitting for what each of them is all about! Extended thoughts under the cut:
First off: LOVE that Windsinger! Love that this design makes him even more noodly than he canonically is. The skydancer deelyboppers head plumes are a delightful new touch.
Earthshaker looks like a sweet grandpa with that expression and that big ol' beard. I really dig (heh) how low-slung this version of him is, like he's ready to start burrowing into the ground at a moment's notice.
I'm far from the only person to have said this, but Flamecaller's canon design would work best with just a little more detail. This volcanic gryphon look expands upon the best aspects of it while giving her some much-needed fantasy flair. The smoky breath, lava-flow wings, and molten metal(?) dripping from the gaps between her scales look so wicked. 11/10.
IMO this Tidelord's long, compact fins would flow better with his canon design than the aerial wings that they went for. If Stormcatcher can have mantis legs, than why not these fins for a water god? Why not visible gills and an oarfish-like crest to match? I also like that this longer body would be ideal for navigating the interior of the Spiral Keep. Very beautiful, very powerful.
This is the first time that I've seen anyone design Icewarden with more mammalian features- it's unexpected, but I think it works well given the flight's M.O. of preserving various horrors in ice to study later. If I saw this massive saber-toothed tiger-dragon thawing out of a glacier, I'd run like hell, and so should you.
I always wondered how Stormcatcher's mantis limbs could thematically be linked to lightning strikes or Lightning flight's technological prowess. Usually it's eusocial insects, like bees or ants, that become associated with industry. Maybe it's because he'll bite your head off if you don't GET BACK TO WORK? Anyway, I love this tilt into a fully insectoid form. This guy would happily infest your home, eat you alive, and appoint himself Supreme Landlord of the Mojo Dojo Lightning House. 11/10.
Behold, the Lightweaver! Her body is more elongated here, as though to catch up with her ears, and she wields not one but two whole orbs. Are they globes of solid light? Are they her own pearls, solidified from millennia of accumulated knowledge? Either way: very beautiful, very powerful. The deelyboppers bulbs that line Lightweaver's wings have been translated into ridges along her wingless back, making her look more like Windsinger's canon design. Her antennae are now long whiskers, something that both imperials and pearlcatchers share. Fantastic remix of her existing features!
Shadowbinder, in contrast, is 200% A Great Wet Beaft here. It only makes sense that she should be a bat, that quintessential creature of the night. It only makes sense that she should be built for slinking and scuttling and creeping. It only makes sense that she should have ears as long as her rival's, and wicked little paws that she rubs together when she thinks of her next devious scheme. What's that, you say? She's always rubbing her wicked little paws together?? Very beautiful, very powerful.
I love how Plaguebringer and Gladekeeper look like they're being viewed from a further distance than the other deities are; I always thought they towered over everyone. First, Plaguebringer: her boils, spines, and tattered wings remain, but the wild mane, extra arms, and centipede tail make wonderfully ghastly additions. You know that this creature bathes in the Wyrmwound. You know she likes to lurk under the surface and burst out to startle her exalts. And most importantly, you know that they can't get enough of it.
Gladekeeper here is now a Great Mossy Beaft instead of a Great Leafy Beaft, which is a nice change of pace given that her territory includes vast wetlands. This creature's death rolls must shake the whole earth. I bet Plaguebringer still bears scars from Gladekeeper's mighty jaws. Fun fact: crocodiles exhibit sophisticated parenting behavior, including carrying their hatchlings in their mouths or on their backs. A fitting choice for a fierce mama!
And lastly: Local Wyrm Ruins Everything the Arcanist! What a little cutie pie! Here he looks like he's been woken up from a nap. An nap where he keeps all three eyes open, floats 200 feet above the ground, and looks totally indistinguishable from his waking state. Oh, those big unblinking eyes. They've seen some crazy shit, and they WILL stay open to take in all that the cosmos have to offer. Squid-like features also feel appropriate for Sornieth's resident eldritch god/premier astronomer; surely he also displays the same bioluminescence that the trees in Starwood Strand do. I like that his folded hand pose has been kept here. No reality warpers are allowed in the apartment but the landlord is making an exception because he looks very polite.
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All of The Eleven’s re-imaginings are now done! I really had a blast making these, I don’t do it much but I love monster/dragon designs. In order, Windsinger, Earthshaker, Flamecaller, Tidelord, Icewarden, Stormcatcher, Lightweaver, Shadowbinder, Plaguebringer, Gladekeeper, and The Arcanist.
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general-radix · 1 year ago
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I'd been feeling dissatisfied with my peacock Fakemon, Phasiris; it mostly came down to how Phas was "just" a peacock without much of a twist, so I tried to come up with a secondary theming. Long story short, my train of thought eventually led me to plonk Phas into my Sin/Virtue 'mons concept.
The Phasiris species has gone from a mundane peacock to this Pavo crisatus-flavoured wingless gryphon with a humanoid face. Hopefully, an improvement.
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aw-colorcat · 3 years ago
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House on the Rock Carousel Beast my beloved
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jhanettesticle · 10 months ago
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oh, uh, looks. right. not just cultural descriptions.
leviathans look like seawings, without back legs, and a lot more adapted to open water.
think: mosasaur, seawing head.
their colorations are variable, but would largely be basic marine countershading. welps could have a different pattern for shallower waters, sandy coloration, or leopard seal skin, but thats not carried by adults.
they do glow, and have gills, and are not extinct, just very, very rare.
steel tails have the body of a caiman, if a bit more rounded, with the rough head and legs of a seawing. @tales-of-kaimere's hrugetaur is my chief body base for em.
they also glow, typically red and maybe purple, and are ancestrally aquatic, evolving to live near hydrothermal vents before moving into drier caverns. their scales match whatever metals they've been eating, derived from the base elements.
underneath these scales, ie, right after birth, they are a bright, bloody red, and exceedingly vulnerable, especially to the cold, so are typically born near or in lava.
(all yrrigyan therans give live birth, including sectans)
glimmer wings are really just beetlewings, but a stock brown.
vespers look like hive wings, basically. they have an extra set of legs, and only one pair of wings, though. welps are wingless, and pale, and very very small when birthed. they dont really look like typical dragons. no biological castes. freaks.
you dont get to know shit about grim wings.
sun wings are big robust lizards with large wings. skulls are deep, covered in short bumpy spikes, and they have really pronounced nasal cavities.
glass wings are largely based on moral eels, but if they dont have algae, their see through! in reefs they take coral algae, kelp forests kelp algae, but they generally just take whatever colors of algae they're born near.
they can take other microorganisms, such as those hydrothermal vent bastards, or the glowies in angler lures, and they lose them if stressed or dehydrated, but they can get new micros.
freshwater changes them, a lot. their skin gets less slimy, more tough and bumpy, which makes breathing more difficult, since their lungs aren't very well developed.
not sure if mentioned, but they chiefly breathe through their tails and wings.
snake wings do have legs. their just long and gracile with prehensile tails. their heads and teeth generally look like those of madtsoiid snakes, which don't exist anymore.
flame wings... im not sure how to describe their appearance. ah i dont have a fanbase anyways no one will want to draw em.
storm wings look like pelagornithids, with very toothy beaks, long albatross wings, and no great lizard tail. they do have two tail streamers though. i might rename them to sea gryphons, and add more gryphons, but im not certain of it.
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the shitty, shitty fantribes
theran- vaguely mammalian and oddly majikal dragons. differentiated by external mammalian ears and especially tough bones and scales, along with weird majik bullshit
pyrrhians: perhaps the most diverse dragons ever, its disputed whether they even share a genus, given the differing physiology of most, though they can all interbreed successfully. this doesn't necessarily exclude them from speciation, considering gar, but the deck isn't exactly stacked in favor of it. depending on the tribe, they may possess freezing breath, fire, acid, gills, active camoflauge, luminescence, plant communication, and mind-reading, ridiculous as that all seems. generally omnivorous, favoring meat, though this can change drastically. six queens, one democracy.
Leviathans [extinct?]- the largest dragons of the southe, these are exclusively aquatic predators, with crushing jaws and fish-hook claws. though lacking legs, they retain small wings for communication and robust forelimbs for grappling prey. their tails are strong and shark-like, letting them swim at speed, though due to a high metabolism and great size they are limited to colder waters with plentiful food. this is believed to have been their great undoing, as such large prey has vanished from overhunting of other dragons, and what prey remains is often taken by more efficient predators. carnivorous. solitary(?)
Steel tails/Iron Drakes- the closest relatives to leviathans, and among the smallest dragons of all. originating from vast caverns below even the oceans, they've spread to almost every environment, from bare sea-ice to lush temperate rainforests. they can get food out of almost anything, melting down wood, soil, sand, or even bare rocks. such a diet leads to a heavy buildup of minerals and base elements, such as iron, gold, or lead, which are used to strengthen bones, scales, teeth and talons, or vomited up in fluid form, either from the false-gills in their necks or directly from their mouths. they have a stark resistance to heat and most toxins, especially heavy metals such as mercury, as well as a penchant for metalwork and mining. their weaponry is generally considered quite advanced, and their natural armor is tougher than most platemail, and covers their entire body. they dont have wings, but theyd be too heavy to fly anyways, and falling from great heights is more liable to break the ground beneath them than deal lasting damage. drowning is a genuine risk, as are fungal infections, since their metal scales and bones are too dense for them to swim and make for the perfect home of rare lichens and mosses. omniphagous. fission/fusion, no major leaders.
Sectan- fairly insectoid dragons, occasionally lumped with theran though their (typically) four wings sets them apart.
glimmer wings [extinct]- large mound builders, often associated with ants and termites. according to myth, they built vast cities of wood, stone, and metal, eradicating or assimilating all other dragons and large hunters in their lath, before being defeated by the flamewings. the myths also say they could perform feats of great majik, though, so take it all with a grain of salt. more reliably, they could breathe fire, and their hardened scales didn't burn, though their insides could still be cooked. supposedly omnivorous, and matriarchal, with one queen ruling them all.
vesper- the fastest and most agile dragons, at least in short bursts. and relative to their tiny size. a mere half the size of steel tails, vespers were once easily the most populous dragons of all, living in desert or savannah mounds, forest or mountain hives, and even polar burrows! they have a wide range of defenses, spewing a sticky yet acidic fluid from their jaws and injecting it with the stingers on their tails and four arms. this is combined with plant-matter to make a material as tough as stone and even less flammable, or meltable. because of this unique stomach acid, they can only really eat liquids, usually fruit juice, blood, or nectar, though welps are much more adaptable in diet, and can eat more or less anything a typical dragon can. these welps are also an unfortunate delicacy, a major cause of the severe decline in vesper populations, now limited to the east jungles. multiple queens and democracies.
soran- the toughest, and least majikal, of all dragons. also the longest lived.
grim wings- generally considered not real, and most articles containing them are considered either fiction or outright blasphemy. said to be nigh invulnerable, and exclusive to the deep caverns. entirely eyeless, highly opportunistic predators, though not exactly blind, if the stories are to be believed.
sun wings- rare and robust desert specialists, with bonecrushing jaws and teeth. their sense of smell is incredible, necessary for such large scavengers, though ancient stories depict them less as the lazy fools we know them today, and more like vicious, cannibalistic killers. reliant on heat for energy, and high altitudes for takeoff, they are now limited to drakebone coast, off the wingless desert. carnivorous. democratic?
glass wings- the most diverse and common of sorans, these are long, eel-like dragons. scaleless, they rely on water far more heavily than almost any other dragon, and can dry out in hours. a thick slime around their bodies mitigates this, and promotes healing. under sudden, extreme temperatures it becomes solid as stone, offering limited fire protection, though it requires quick replacement. they can also breathe underwater, due to their scaleless skin, and even house symbiotic algae of various pigments. this lets them stay perfectly still underwater for hours, days, or even permanently, though even abyssal glass wings, lacking algae and susceptible to internal sunburns (not fun), occasionally go to the surface, especially at night. capable of mild electric shocks, though occasional individuals will have their long tails filled with electric mucles, letting them produce an especially powerful shock. carnivorous. fission fusion, no major leaders.
snake wings- rare forest predators, these dragons will tackle any game they come across, slitting their throats with a cutting bite. their lower teeth are fish-hooked, while their upper are flat and serrated, making for a nasty cut no matter which way they slice. capable of rapidly changing colors, they can hide anywhere, strike anywhere, and are the most feared creatures in their forest homes. carnivorous. fission/fusion, no major leaders.
avan- said to be the most advanced dragons, these are fairly rare and quite bird like, with feathered wings and some lacking teeth entirely.
flame wings- mesopredators of alpine and boreal regions, these are cautious hunters across their range, but have long graduated such humble beginnings. the phoenix kingdom dominates over its competition, and has granted many dragons a safe place to live from the wild beasts outside their vast cities. capable of spraying a flammable, acidic liquid, and covered in an equally flammable liquid, they themselves are entirely fireproof. their feathers burn both hot and long, thanks to their oil, which is used in art, cooking, and defense, quite necessary when lacking the tough scales or incredible speed of other dragons. omnivorous. one king, multiple primitive tribes.
storm wings- the fastest dragons in the skies, storm wings are never far from the open sea and skies. ancestrally, they were maritime nomads, skimming the surface and scavenging carcasses, but when cities came to the scene these adaptable dragons quickly took a niche. in port cities, they are often the most common sights, thriving in their vast numbers. their main defense is sheer speed, but their slow to takeoff, and projectile vomit only goes so far, so on the ground they typically defend each other with sheer numbers, which is often a necessity. they often hunt alongside glass wings, as they can drive prey to the surface and storm wings have much eyesight. carnivorous. fission/fusion, no major leaders
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