#winged tyranids
Explore tagged Tumblr posts
wh40kartwork · 1 month ago
Text
Tumblr media Tumblr media Tumblr media Tumblr media
Fallen Angel In Action
by Dmitry Sokolov
169 notes · View notes
azhdarchian · 3 months ago
Text
Tumblr media Tumblr media Tumblr media
Behold! A man
107 notes · View notes
katjapetersart · 8 months ago
Text
Tumblr media
The Silverhand Brotherhood officer stands over his slain enemy, ready to continue the fight. A 'Field Notes' commission completed.
Commissions like these are open!
47 notes · View notes
daemonstalley · 1 year ago
Text
Tumblr media Tumblr media Tumblr media
My partner got me a big bug for my birthday 🥰
36 notes · View notes
titanomancy · 2 years ago
Text
Tumblr media
Warriors! Come out to play!
89 notes · View notes
cursed-40k-thoughts · 2 years ago
Text
Tumblr media
Winged Tyranid Prime
54 notes · View notes
xerxestexastoast · 6 months ago
Text
Me, a Kirby fan, getting into something new: getting a lot of Kirby vibes from this
5 notes · View notes
praiseslaanesh · 10 months ago
Text
Tumblr media Tumblr media Tumblr media Tumblr media
4 notes · View notes
arassas-tyran · 2 years ago
Text
Tumblr media
I'm in love 😍🔥❤️
11 notes · View notes
therealswarmlord · 28 days ago
Text
Day ??? of being dead:
I literally have no idea what is happening, but I know that it is violent... but what I know is that CHICKEN WINGS ARE FUCKING GOATED! God damn! I love chicken wings! Probably more than I love dueling
0 notes
digital-dryad · 2 years ago
Text
Tumblr media Tumblr media
1 note · View note
wh40kartwork · 6 months ago
Text
Tumblr media Tumblr media Tumblr media
297 notes · View notes
rainbowgod666 · 1 year ago
Text
Fun fact about unova!
My main "self" canonically let go of all mortal restraints and fucking om-nom-nommed on ghetsis, guts and all
Tumblr media Tumblr media Tumblr media Tumblr media
4 new poketobers! i slowed down with them, but i'm still going!
2K notes · View notes
spore-galore · 2 months ago
Text
Tumblr media
What is a Spore megabuild? How are they made? Why make a megabuild in the first place instead of just making a regular creature/creation? Are you insane? What's wrong with you?
I got all the answers and more below! As well as progress pictures of my most recent megabuild, Ysera from World of Warcraft!
A megabuild in Spore is a creation that is made up of multiple different creations (mostly creatures). All of these individual creatures are assembled in the Adventure editor (where you can make custom missions and stuff) like a jigsaw puzzle! So, the head of Ysera is one singular creature, as are her limbs, her left wing, her right wing, ALL FOUR of her legs are also individual creatures, her tail, etc.
Tumblr media
So...why make a megabuild instead of just doing all of the detail on one creature?
Well, back in the good old days of vanilla, unmodded spore, people wanted to show off their full potential for creature creation. People wanted to add LOTS of detail to their creatures, but there was a problem: the creature editor in vanilla spore has a complexity meter, meaning it has a cap on how many parts you can actually use before you’re literally not allowed to add anymore parts. There is a cheat that you can type into the console called “freedom” which unlocks a little bit more room on the complexity meter, but it’s not TRUE freedom of the complexity meter, as you can very much still reach the complexity meter cap even with the cheat turned on (I did so many times as a child).
Sooo, spore players were looking for ways to share their big huge epic creations that they wanted to make on the sporepedia, for everyone else to see (and download). This is where adventures come in.
As I said earlier, adventures are custom missions that you can make. You can set the scene, the characters, the story, the things you’re supposed to do to complete the mission etc. And within the adventure editor are these like…plasma gates.
Tumblr media
These can be locked or unlocked via keys and such (if you chose to place them in the adventure, of course), and a very interesting thing about these plasma gates is that you can make them do 1 of do things: make them invisible, or disguise them as a creation that you or another player made. However, there is a caveat, and that caveat is that you can only disguise the gates as either buildings or vehicles.
At some point though, someone out there found a work around, in which you can choose to edit the building you’re going to disguise the gate as before you officially choose it, and then you can view the sporepedia as you’re currently editing the building...allowing you to view creatures in the sporepedia! And then...you can click the edit button on those creatures, switching you to the creature editor. Then you can click the “save and exit” button within the creature editor, tricking the game into disguising the gate as the creature instead of the original building you were editing! Once it was found out that you could do this, AND that adventures with the gates-disguised-as-creatures in them could actually be shared on the sporepedia for others to download and play, it then became obvious that you could probably use this trick to make what we now call megabuilds. In which each of these individual parts of the body (head, body, limbs, tail, other details etc.) could be disguised as gates, and then moved around to create a bigger, more highly detailed creature than what you could actually make in the creature editor!
Obviously, with mods, you can remove the complexity meter and just put as many parts as you like on a creature, but with this comes the risk of your game crashing with the more parts you put on your creature. This has happened to me within the past week alone (specifically with the Tyranid warrior), and it will continue to happen to me for as long as I have Spore installed on my computer because Spore is just Like That. Megabuilds, on the other hand, allow me to kinda circumnavigate the chance of my game crashing with such a detailed creature (for example, if I'm only detailing one limb as opposed to the whole body), giving me more breathing room, and allowing me to add significantly more detail instead of having to say “okay well I guess I can leave those details out, they’re not important, I don’t want my game to crash again and lose all this progress.”
TLDR; Megabuilds are highly detailed big ass statues in spore made up of different creatures that look like limbs, all stitched together. Yayy!!!! We’re an evil scientist! Now here is how I made Ysera, in case you wanted a play by play of how I make my megabuilds (if you perhaps wanted to make your own).
How I made Ysera
Now, personally, IDK how other megabuilders make their own stuff, but my process for starting a megabuild is this: I basically start with a “base” body that has all of the limbs, and then I pose them how I want them to be posed. I do not add any details. This base doesn’t even have eyes! We’re doing this purely to get the pose correct, so that we can use the base as a reference for when we’re putting all the individual pieces together in the adventure editor. We have to keep this base creature, and make sure not to save over the top of it, even after we’ve finished making all the individual body parts! Here’s what the Ysera base looks like:
Tumblr media
Now..we have to start detailing. I had references of Ysera’s most recent model (from Dragonflight) with a variety of different angles, so I used those pictures to make her as accurately as I could. I usually like starting with the head.
(Before I get into the progress pictures, I should note that with every different “body part” i’m making, I’m essentially making a copy of the “base” creation, removing everything except the limb/body part i’m working on, and then detailing it. This means I keep the exact posing of the wings, tail, limbs etc. so that when I use the base body as a reference for putting stuff back together in the adventure editor...all the body parts should be in the right shape/pose!)
Anyways, because it's possible to resize the gates-disguised-as-creatures within the adventure editor, I actually got the “croc kisser” mouth and made it twice as large as it was on my base creature, so I could more accurately see what I was doing (and add more detail). Then....well this is the hard part isn’t it? Idk how to explain how to make stuff in Spore. That's like trying to explain how I draw things lmao. But what I usually start with is “sculpting” the face, by placing knurldowns upside down on the head, and then positioning them and resizing them until I get a face shape that looks nice! You can also skip the mouth altogether and do the sculpting on an elongated limb (which is what I did for The Windsinger and the Tyranid warrior) which honestly I prefer because sometimes sculpting on top of an already existing mouth/head can be really annoying!
After 3 hours of non-stop work, here is what the finished head looked like!
Tumblr media
Sorry that I basically did a "draw the rest of the fucking owl" to you all, buuuut I didn't want to make this post any longer than it already was sooo..yeah lmfao.
Initially I had made her floating headpiece on the same creation, but when it was rendering in the adventure it looked. well. strange. so I elected to make her headpiece separately, and to make it in the spaceship editor instead of as a creature, and honestly...I'm glad I did so, because it looks super cool and I get to actually have it properly floating above her head, and I can also position it how I want.
Tumblr media
After that, it was time for me to move on to the limbs! Honestly, if you’re like me and all 4 limbs have slightly different different poses (which is done by pressing “a” on the keyboard and clicking on a part and/or limb to allow it to be moved without the limb on the other side moving), it’s best that you actually detail the limbs BEFORE you make them asymmetrical and pose them, so that you have the luxury of symmetry/mirrored building so you only have to detail one leg. Then you make the legs asymmetrical, pose both legs and either save them as a duo, or save them individually (I chose to save them individually so that I could have more control on the limb posing in the adventure editor, but that’s just me being extra lmao).
Tumblr media Tumblr media
For the wings, I chose to individually detail 1 limb after the other, since I knew I would need differently shaped and sized webbings for both wings, and it wouldn’t make sense to detail both of the wings and THEN pose them, since I knew that would mess up all the parts I’d already put on the wings. Thankfully there was only two of them so it wasn't a big deal! The “organic helper” mod which gives you a lot of individual webbings for wings is...well, quite helpful! And it also means significantly less parts used for the wings, meaning I got an opportunity to add more detail, if I wished.
Tumblr media Tumblr media
Okayy and then it was time to do the body. Not much to say tbh! This was probably the easiest part of the megabuild to do since I (for the most part) wasn't dealing with any asymmetry and I didn't need to put a huge amount of detail onto the body.
Tumblr media
Finally, the last thing I made was the tail!!! This was not as hard as I thought it would be, it was just tedious and time consuming. At this point I was getting kinda of this megabuild xD I just wanted it to be over already. It took about an hour to make the tail (mostly fiddled around trying to make ysera’s tail pinecone look like....well, a pinecone. I do not think I succeeded in making it look like a pinecone. I tried my best).
Tumblr media
Then....it was onto putting the pieces together! This is where I opened up the adventure editor, and used the gates-disguised-as-creatures trick to get all of the different body parts assembled! This is also where the base I made came in clutch!
Sooo, the first thing I put down was the base body, and then I started layering the completed Ysera body pieces over the top of it.
Tumblr media Tumblr media
Then I just had to do that a bunch of times with all of the pieces, delete the base body, tweak some of the limbs’ positionings and bam!! The megabuild was complete!!!
Tumblr media
I hope this was an informative post about Spore megabuilds! If not, then I guess I can just eat dirt from the ground or something. I hope this helps others understand how megabuilds are made and inspires people to make their own.
91 notes · View notes
nereidof40k · 14 days ago
Text
The Kidnapping: Pity the fool who kidnaps Jago’s wife.
Warnings: Typical Night Lord stuff. Blood and killing in horrific ways.
Alyena opens her eyes a little, just enough to see her surroundings, without looking like she is conscious. The long, thick eyelashes help with that.
The room looks like an amateur’s image of a cell. She’d snort if she wasn’t trying to pretend to be unconscious.
Frankly she’s feeling insulted. These shackles are no match for her. Probably meant for some entirely human bit of fluff.
There’s footsteps outside, and she continues to lay there limply.
Before long there’s someone kneeling beside her. From the scent, this is no Night Lord.
So quick an Astartes would have trouble seeing her move, she drops the shackles and snaps the man’s neck. He doesn’t even get to look surprised before he slumps to the floor, his head twisted half off.
It is a moment’s work to locate the keys on his belt.
Going invisible as easy as breathing, she allows herself a quick grin, remembering what Sevatar and his friends had taught her.
Meanwhile, in an opulent office in the same building two men with the air of bored nobles playing at being dangerous (At least compared to Night Lords) discuss where to send the ransom demand.
At the description of the sigil on Alyena’s necklace the one behind the desk lets his cigar fall out of his mouth in pure unadulterated horror. His voice becoming a squeak more suited to a mouse about to be stepped on by a Tyranid.
“You kidnapped motherfucking Sevatar’s wife?” He shrieks. “If you wanted to die so badly, you could just have asked me to shoot you in the head. Less painful for everyone else around you.”
The guards are standing around, starting to get bored with nothing happening. Then the lights go off and everything is pitch dark.
One yelps as he sees a big mouth full of sharp teeth, somehow gleaming in the total darkness. Seconds later his throat explodes in immense pain. He can’t breathe.
The lights come back on just long enough to reveal a dead guard with his throat torn out and his weapons missing.
Then the screaming begins.
One guard asks another to borrow a smoke. When he turns around to give it, his friend’s entire chest is flayed open, the heart missing. He falls over in front of his horrified friend.
Going to relieve his friend, another finds his friend lying on the floor, his rib cage torn open and the ribs twisted through his back to make an obscene pair of wings.
The whole time the lights are flickering like in a Nostraman horror movie.
A serf shivers, looking up at the guard looming over her with obvious ill intent. The lights flicker. She can feel something warm and wet splash on her face.
Lights come on, and the man is toppling to the floor, eyes unseeing, the offending organ he would hurt her with cut off and shoved into his mouth. Throat slit.
When she almost faints, a pair of strong arms catch her, and a surprisingly gentle voice is in her ear. “My apologies for the mess.” Then a towel hovers in front of her. She can’t see the hand holding it. Only the imprint of fingers. Shakily she wipes her face. “You might want to lock yourself in with your friends.”
Then the stranger is gone and she runs to the serf’s quarters. Sounds like a very good idea.
The two men, hearing the screams, bang the mysteriously locked door, screaming for help. No answer but the gurgling of dying guards.
One man starts shooting randomly around him in terror, thinking he saw a moving shadow in the darkness.
Freezing as a voice like tombstones growls in his ear. “Rude.” His rifle falls from limp hands.
“Idiot. You could have hurt someone.” The voice continues as everything explodes in pain.
Sevatar eyes the building with such seething rage that his helm should be steaming. First Claw seem no less furious as they prepare to storm the place and get Lady Sevatarion back. If these vermin have hurt the First Captain’s wife… The Atramentar and First Claw will avenge this insult.
About to give the order, Sevatar hears a very familiar voice behind him. “Just in time, my love.”
He whirls around as Alyena shimmers into view, holding an unfamiliar sword. Spattered in blood, but grinning. Speechless in sheer relief and joy he sweeps her up as Talos hurries over. Checking his precious wife for injuries. Very thoroughly
“It’s not my blood.” She explains as his gauntleted hand cups her cheek.
“I’m actually insulted, being kidnapped by such amateurs.” Leaning into his touch, she snorts.
“Killed most of them. The instigators are locked in the upstairs office. I thought you’d like to question them personally.”
He’s never been so proud. Or turned on. He thinks his codpiece might achieve orbit at this rate.
Talos nods in satisfaction as his scans return normal results for Alyena. She seems unhurt. While she heals fast, Sevatar can’t smell anything amiss either. Even with his nose buried in her throat.
There’s a roar of pride from First Claw at how well she has taken to the training.
“I left the serfs alone. They’ve locked themselves in their quarters.” Alyena finishes her report.
To several interested murmurs. Who knows what treasures they can find?
Sevatar doesn’t let go as they start sweeping the building. In his arms is where his wife belongs.
The pride only swells as he sees the carnage she caused. The building is darkened, perfect for them. Dead bodies in states that would make Curze whistle. She’s come such a long way. She would make a wonderful mother to his children. At this time he’s actually considering it.
Far away, Corvus gets the feeling his daughter would make a great help in harassing Lorgar. Where did that thought come from? Does he have a daughter? He will have to find out.
27 notes · View notes
jtranageder1 · 11 months ago
Text
this post makes me think of a post i’ve been wanting to make which is that i’m always bugged by the fact that in Sci-Fi the creators fuckijg never give bugs actual bug wings.
Tumblr media Tumblr media
they always give them like leathery ass bat wings. and sure bats are cool but. have you ever seen bug wings and the sheer interesting designs they have?? the pure amazingness you could make with actual bug wings instead!?
give them dragonfly wings! give them butterfly or moth wings with scary ass eye spots!! more bug inspiration!!
This might be too niche even for this account but as a bug enjoyer it bugs me (pun intended) that in most card games there's never enough insect support to run insect typal decks. If one more person tells me to "just play Grix as your commander" I will cry THAT SKINNY WHITE BOY IS NOT A BUG
111 notes · View notes