#will creation software
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pdqdocs · 3 days ago
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Simplifying Estate Planning with PDQ Docs: The Best Estate Document Planning Software
Estate planning is a crucial aspect of personal financial management, yet many individuals find it complex and time-consuming. One of the biggest challenges in the estate planning process is ensuring that all documents are properly organized, easily accessible, and up to date. With the right tools, however, the process can be streamlined and simplified. PDQ Docs offers top-tier estate document planning software that helps users effectively manage their estate planning documents while ensuring compliance and security.
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 Why Choose PDQ Docs for Estate Document Planning?
PDQ Docs stands out as one of the leading estate document planning software solutions for several key reasons. First and foremost, the software is user-friendly, making it easy for individuals of all technical skill levels to manage their estate documents effectively. The platform’s simple navigation and clear structure mean that even those with limited experience in using software can quickly get up to speed.
Another major advantage of PDQ Docs is its cloud-based system. With cloud storage, all your estate planning documents are safely stored and backed up, protecting them from physical damage, such as fire or water-related accidents. The ability to access these documents from any device with an internet connection ensures that you can always review or update your estate plan, whether you’re at home or traveling.
Security is a top priority when it comes to estate planning, and PDQ Docs offers advanced security features to keep sensitive documents safe. All files are encrypted, both in transit and at rest, ensuring that only authorized individuals can access them. The software also supports role-based access, so you can control who has access to specific documents, adding an extra layer of protection for both personal and financial information.
 Streamlining the Estate Planning Process
One of the biggest benefits of using estate document planning software like PDQ Docs is the ability to streamline the entire planning process. The software simplifies the task of organizing multiple documents by allowing users to categorize and tag files for easy retrieval. With PDQ Docs, you don’t have to worry about searching through stacks of papers or files on your computer to find the right document. The software’s search function ensures that you can quickly locate the files you need, saving you time and reducing the risk of errors.
 Conclusion
Estate planning can be a daunting task, but with PDQ Docs’ estate document planning software, the process is much more manageable and secure. By offering a user-friendly platform, cloud storage, and top-tier security features, PDQ Docs simplifies the organization, storage, and updating of your estate planning documents. Whether you are just beginning your estate plan or need to update existing documents, PDQ Docs provides the tools you need to make the process smoother and more efficient. With the right software, you can ensure that your estate is well organized, your wishes are clear, and your loved ones are taken care of.
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oldschoolfrp · 1 month ago
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Ye basic and elite adventurers in Wizardry: Proving Grounds of the Mad Overlord -- easily created and deleted in the Training Grounds and added to your party at Gigamesh's Tavern (Will McLean illustrations from the game manual, Sir-Tech Software, 1981)
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n64retro · 1 year ago
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HeXen: Beyond Heretic (Raven Software, id Software / Software Creations, GT Interactive, 1997)
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ovaryacted · 12 days ago
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Randomly ranting about AI.
The thing that’s so fucking frustrating to me when it comes to chat ai bots and the amount of people that use those platforms for whatever godamn reason, whether it be to engage with the bots or make them, is that they’ll complain that reading/creating fanfic is cringe or they don’t like reader-inserts or roleplaying with others in fandom spaces. Yet the very bots they’re using are mimicking the same methods they complain about as a base to create spaces for people to interact with characters they like. Where do you think the bots learned to respond like that? Why do you think you have to “train” AI to tailor responses you’re more inclined to like? It’s actively ripping off of your creativity and ideas, even if you don’t write, you are taking control of the scenario you want to reenact, the same things writers do in general.
Some people literally take ideas that you find from fics online, word for word bar for bar, taking from individuals who have the capacity to think with their brains and imagination, and they’ll put it into the damn ai summary, and then put it on a separate platform for others so they can rummage through mediocre responses that lack human emotion and sensuality. Not only are the chat bots a problem, AI being in writing software and platforms too are another thing. AI shouldn’t be anywhere near the arts, because ultimately all it does is copy and mimic other people’s creations under the guise of creating content for consumption. There’s nothing appealing or original or interesting about what AI does, but with how quickly people are getting used to being forced to used AI because it’s being put into everything we use and do, people don’t care enough to do the labor of reading and researching on their own, it’s all through ChatGPT and that’s intentional.
I shouldn’t have to manually turn off AI learning software on my phone or laptop or any device I use, and they make it difficult to do so. I shouldn’t have to code my own damn things just to avoid using it. Like when you really sit down and think about how much AI is in our day to day life especially when you compare the different of the frequency of AI usage from 2 years ago to now, it’s actually ridiculous how we can’t escape it, and it’s only causing more problems.
People’s attention spans are deteriorating, their capacity to come up with original ideas and to be invested in storytelling is going down the drain along with their media literacy. It hurts more than anything cause we really didn’t have to go into this direction in society, but of course rich people are more inclined to make sure everybody on the planet are mindless robots and take whatever mechanical slop is fucking thrown at them while repressing everything that has to deal with creativity and passion and human expression.
The frequency of AI and the fact that it’s literally everywhere and you can’t escape it is a symptom of late stage capitalism and ties to the rise of fascism as the corporations/individuals who create, manage, and distribute these AI systems could care less about the harmful biases that are fed into these systems. They also don’t care about the fact that the data centers that hold this technology need so much water and energy to manage it it’s ruining our ecosystems and speeding up climate change that will have us experience climate disasters like with what’s happening in Los Angeles as it burns.
I pray for the downfall and complete shutdown of all ai chat bot apps and websites. It’s not worth it, and the fact that there’s so many people using it without realizing the damage it’s causing it’s so frustrating.
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retrocgads · 7 months ago
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UK 1987
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black-and-yellow · 10 months ago
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Can't stop playing with HeroForge (not a sponsor) (as if someone would sponsor a Mic blog on tumblr)
Honestly some of the poses are pretty fun and I might end up using some as references for Loudspeaker drawings because just look at him he looks dope.
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vgprintads · 12 days ago
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'SkateRock'
[C64] [SPAIN] [MAGAZINE] [1987]
The game principle itself isn't exactly revolutionary. The graphics are somewhere between "so-so" and "please, turn off the monitor!"; the sound is nothing special either. If SkateRock were a 10-mark game, you could definitely recommend it as a not unoriginal skateboarding skill test. But I would advise against this frustrating program, especially because of the gameplay flaws. Unless you're a real joystick acrobat and don't get discouraged so easily. ~Heinrich Lenhardt, Happy Computer
Source: Input Commodore, March 1987 (#18) || Internet Archive; josepzin
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d8tl55c · 8 months ago
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scene of programmer021 throwing together the code for the first TCOs: "what if i just give them 100% in all stats lmao."
releases one into a sandbox*
sandbox bricked irretrievably within 3 minutes
ho-ly shit.
..... that's hilarious.
they try like ten more times, each with the same outcome. the little worm is good at what it does, scary good, and programmer is grateful that they went the extra mile with the sandbox layer of protection from it.
at a safe distance, the TCOs are brilliant sparring partners.
*(basically a mini computer running inside of (but held separately from) another computer) (used to test new features without risking a whole system)
on the twelfth go, they've learned enough of its tricks to have more of a chance. both of them take a moment after a long scuffle to catch their breaths. the stick figure gasps on the floor - it's amazing! so lifelike! and programmer is celebrating this little victory for the field of recreational AI right up until
it looks at them.
TCO #12 turns its hollow face out through the screen, looking at them.
programmer is unsettled.
can it see them?
their webcam is off.
surely it's impossible?
right?
and yet, it seems to see them regardless, because not only does it react to their reaction (little twitches eerily realistic, how did their program know to do those things), it capitalizes on their shock. it springs to its feet while they're still open-mouthed and reaches the walls of the sandbox window (which programmer had been herding them away from at all costs), crashing against the side, rebounding, and hitting them again and again.
programmer flails to reconnect to their Cursor (you know when you forget where it is and have to wave it around before you can use it again? like that, but with even more panic, confusion, and imminent peril).
there are cracks in a multitude of funny colors forming at the edge of the sandbox instance. pieces of the window dent out of its normal bounding box. The Chosen One adapts instantly, focusing its hits toward the weak points.
WTF! this has gone way too far.
programmer's Cursor swoops around from out of nowhere and catches the TCO by the base of its head. it tries to breathe fire and only manages strangled puffs of smoke. its legs kick the air. where once it was so elegant and poised it twists and writhes-
programmer drops it.
they feel cold.
their Cursor retreats outside the walls of the sandbox PC, clicking into the main system's File Explorer. already open is the folder with this sandbox, its partition of storage, and setup files inside.
they click it. press Delete on their keyboard.
the TCO tries to stand. it pushes through a dizzy spell, one hand holding the spot under its head that must be its neck, and sprints toward the breach it was working on.
a confirmation pane appears, from the process responsible for running the sandbox.
its arms are strong, but the more TCO_12 struggles the more it's clear that this wall would need way more firepower and concerted effort... and time... to break. it's out of time. it realizes this.
are you sure you want to end this process? ALL data will be lost.
programmer sees when it loses hope, because it abandons the wall. it abandons the whole game: the pride and dignity it fought with, the play-pretend that it held any real power here. it turns outward again, toward the screen. small hands slam against the barrier between them, knock-knocking faster, faster, please please please, its legs shake and give out but it keeps knocking, on its knees, please please please please PLEASE
the sandbox is deleted.
the window that displayed it freezes, lighting up too-bright and desaturated.
a snapshot of the TCO is frozen in place, begging for...
begging for what? it was never meant to know anything. to want anything. how did it know there was anything outside its reality to want?
or was it simply afraid to die?
Windows catches up, and sweeps the frozen program away.
programmer021 is left alone with the spot where TCO_12 used to be.
their friends want to play with their latest stick figures. they were supposed to update today.
programmer numbly uploads the most recent release build they have. killer and BEAST were fun to work on. they'll warn everyone not to touch TCO until.... until programmer works out how to... until ever, and if one of them does, it'll be their own fault.
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battiegutz · 2 months ago
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tried blender for the first time the other day
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figs-oliomedley · 2 years ago
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You know I always wondered what would happen if Creation broke the balance for once. We know what happens when there’s too much Destruction, but how does one have “too much” Creation? Anyways, I think the Merge might be exactly what I was looking for.
Side note, but how many more people do y’think died in the merge?? Ninjago barely got clipped off the top, but what about the other realms? Surely they all weren’t just singular continents floating on a ball of water. Are there just *chunks* of the other realms missing? Are they just on different sides of the globe? Or did they also get... overwritten?
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multicolour-ink · 9 months ago
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Is it weird that I've been looking into Vocaloid these last few days?
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rankers22academy · 10 months ago
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Download Link
Pass: drop357
Adobe Premiere Pro Crack is a pirated version of professional software that has undergone different modifications. The software cracking is aimed at removing the software protection so a larger number of people can use it without purchasing the activation key.
The standard hacking process involves removing the original file, namely the program’s executable, and replacing it with a fake one that fools the program pretending this is a licensed version. In such a way, the software doesn’t ask for the activation code.
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theguywithaoriginalname · 9 months ago
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man, don't you just love when you search up your fav creator who helped a ton of people and is nice and welcoming and the first results you get is people hating on him because he played hogwarts legacy and that's it?
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n64retro · 8 months ago
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HeXen: Beyond Heretic Raven Software / id Software / Software Creations / GT Interactive Nintendo 64 1997
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digitoonzmediaindia · 6 months ago
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Character Design: From Concept to Creation
Creating a memorable character is like cooking up a magical recipe. It’s all about blending imagination, storytelling, and a pinch of technical skill. Whether you’re new to the game or a seasoned pro, the journey of character design is a wild ride full of twists and turns. Ready to dive in? Let’s explore the exciting world of character design, from the first spark of an idea to the final masterpiece!
Step 1: The Spark of Inspiration
Every awesome character starts with a spark of inspiration. This can hit you while reading a book, watching a movie, daydreaming, or even while brushing your teeth! The trick is to grab onto that spark and let it light your creative fire.
Picture this: you’re designing a character for a fantasy video game. Maybe you’re inspired by mythical creatures from ancient tales. You see a majestic, winged warrior with the strength of a lion and the wisdom of an owl. Boom! You’ve got your starting point.
“Inspiration is everywhere and often where you least expect it.” — Chuck Jones
Step 2: Concept Development
With inspiration in hand, it’s time to dive deeper. Develop your character’s backstory, personality, and quirks. Ask yourself fun questions like:
What makes your character tick?
What are their superpowers and weaknesses?
How do they vibe with the world around them?
For our winged warrior, maybe they’re the last of their kind, on a mission to find a magical relic that can save their homeland. They’re brave but feel the weight of their epic quest.
Step 3: Visual Exploration
Now, let’s get visual! Start with rough sketches to play around with shapes, poses, and expressions. Don’t worry about making it perfect; this is your playground.
Think about:
Silhouette: A cool silhouette makes your character instantly recognizable.
Proportions: Play around with exaggerated features to add flair.
Details: Scars, accessories, or funky tattoos can tell your character’s story.
For our winged warrior, try out different wing shapes, armor styles, and facial expressions. Maybe they have a battle scar or a unique emblem showing their heritage.
“Every great design begins with an even better story.” — Lorinda Mamo
Step 4: Refining the Design
You’ve got a bunch of cool ideas, so now it’s time to polish them. Pick the elements that scream "this is my character" and refine them into a slick, cohesive design. Pay attention to colors, textures, and materials to make your character pop.
Create a detailed turnaround sheet showing your character from all angles. This will keep your design consistent and serve as a handy reference for future art or animations.
Step 5: Bringing Your Character to Life
With your refined design, it’s showtime! Bring your character to life in your favorite medium. This could be a digital illustration, a 3D model, or even a traditional painting. Add depth, lighting, and shading to make your character feel real.
Imagine your winged warrior in a heroic pose, wings spread wide, ready to soar. Or if you’re into 3D, sculpt a detailed model with intricate textures and realistic lighting.
Software to Use:
Adobe Photoshop: Great for digital painting and creating detailed illustrations.
Clip Studio Paint: Excellent for character design, especially for comic and manga artists.
Blender: A powerful, free tool for 3D modeling, rigging, and animation.
ZBrush: Industry-standard for detailed 3D sculpting and modeling.
Procreate: Perfect for sketching and painting on the go with an iPad.
“Design is not just what it looks like and feels like. Design is how it works.” — Steve Jobs
Step 6: Storytelling and Beyond
A well-designed character is more than just eye candy; they’re a storytelling machine. Throw your character into different scenarios and see how they react. This adds depth and opens up new adventures.
Maybe your winged warrior teams up with an unexpected ally, sparking a new quest. Or they discover a hidden talent that changes their destiny. The sky’s the limit!
Conclusion
Character design is a thrilling journey where creativity meets storytelling and skill. From that first spark of inspiration to the final creation, each step is a chance to breathe life into your ideas. So, grab your sketchbook, unleash your imagination, and embark on the adventure of character design. Who knows? Your next creation might be the next big thing in art and storytelling.
Happy designing!
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retrocgads · 7 months ago
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UK 1987
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