#Software Creations
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n64retro · 1 year ago
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HeXen: Beyond Heretic (Raven Software, id Software / Software Creations, GT Interactive, 1997)
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retrocgads · 6 months ago
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UK 1987
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swiftsmash · 6 months ago
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viciogame · 7 months ago
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🎮 Tin Star (Super Nintendo)
Complete Gameplay: https://youtu.be/LW-RK71zjlE
#TinStar #SNES #SoftwareCreations #SuperNintendo #Shooter #SuperNes #LightGun #SuperFamicom #Nintendo #OldWest #スーパーファミコン #任天堂 #Viciogame #Gameplay #Walkthrough #Playthrough #Longplay #LetsPlay #Game #Videogames #Games
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Console Sports Games of 1994 - Ken Griffey Jr Presents Major League Base...
The first baseball game to feature the Ken Griffey Jr. license, Ken Griffey Jr. Presents Major League Baseball, is a sports simulation released for the SNES in 1994. Ken Griffey Jr. Presents Major League Baseball was developed by Software Creations and published by Nintendo, who owned the Seattle Mariners, the team that Ken Griffey Jr. played for.
In addition to having the Ken Griffey Jr. license, the game also had the MLB license, so real-life team names and stadiums were included. However, the game did not have the MLBPA license, so no real-life players were featured.
Following the game’s release in 1994, a port of the game was released in 1997 for the Game Boy. The SNES version was released in the US, Canada, and Mexico, while the Game Boy version was released in the US as well as Europe.
1. Intro 00:00 2. Gameplay 00:15 3. Outro 09:58
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For more sports game videos, check out the playlists below:
Console Sports Games of 1993: https://www.youtube.com/playlist?list=PLFJOZYl1h1CEhIf6hohng9T2IPLCpzn7o
Console Sports Games of 1994: https://www.youtube.com/playlist?list=PLFJOZYl1h1CGSF_AK734XDflipeUo8Dr9
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harrisonblock · 3 months ago
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Lego Solstice - Start room
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pixelatedaudio · 1 year ago
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Solstice: The Quest for the Staff of Demnos - PA184
In this latest mini episode we’re talking about Solstice: The Quest for the Staff of Demnos, a childhood favorite on the NES composed by Tim Follin. Solstice released on the NES in the US and UK in mid 1990. It was developed by Software Creations and published by various companies in different regions. It’s a challenging isometric puzzle platformer in the vein of games like Knight Lore and Lumo.…
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michellesanches · 1 year ago
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Can Software be Protected by Intellectual Property Law?
The rapid advancement of technology and the digital age has given rise to the creation of innovative and valuable software products. Software is a form of intellectual creation and developers invest significant time, effort and resources to develop unique programs and applications. As software becomes a vital component of modern businesses and daily life, the need to protect these creations from…
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randomisedgaming · 1 year ago
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Developed by Software Creations Published by Tradewest in 1993
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Log Hopping ‘Plok!’ Super Nintendo
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oldschoolfrp · 17 days ago
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Ye basic and elite adventurers in Wizardry: Proving Grounds of the Mad Overlord -- easily created and deleted in the Training Grounds and added to your party at Gigamesh's Tavern (Will McLean illustrations from the game manual, Sir-Tech Software, 1981)
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n64retro · 7 months ago
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HeXen: Beyond Heretic Raven Software / id Software / Software Creations / GT Interactive Nintendo 64 1997
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black-and-yellow · 9 months ago
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Can't stop playing with HeroForge (not a sponsor) (as if someone would sponsor a Mic blog on tumblr)
Honestly some of the poses are pretty fun and I might end up using some as references for Loudspeaker drawings because just look at him he looks dope.
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vivendonostalgia · 2 years ago
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Bons tempos de ficar jogando até enjoar 😊💖
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Break The Spell ‘Beauty & The Beast: Belle’s Quest’ SEGA Genesis
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battiegutz · 24 days ago
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tried blender for the first time the other day
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viciogame · 9 months ago
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🎮 Plok (Super Nintendo)
Complete Gameplay: https://youtu.be/m6EIUz6oB5k
#Plok #SNES #SoftwareCreations #SuperNintendo #Tradewest #SuperNes #SuperFamicom #Nintendo #スーパーファミコン #任天堂 #Viciogame #Gameplay #Walkthrough #Playthrough #Longplay #LetsPlay #Game #Videogames #Games
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d8tl55c · 8 months ago
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scene of programmer021 throwing together the code for the first TCOs: "what if i just give them 100% in all stats lmao."
releases one into a sandbox*
sandbox bricked irretrievably within 3 minutes
ho-ly shit.
..... that's hilarious.
they try like ten more times, each with the same outcome. the little worm is good at what it does, scary good, and programmer is grateful that they went the extra mile with the sandbox layer of protection from it.
at a safe distance, the TCOs are brilliant sparring partners.
*(basically a mini computer running inside of (but held separately from) another computer) (used to test new features without risking a whole system)
on the twelfth go, they've learned enough of its tricks to have more of a chance. both of them take a moment after a long scuffle to catch their breaths. the stick figure gasps on the floor - it's amazing! so lifelike! and programmer is celebrating this little victory for the field of recreational AI right up until
it looks at them.
TCO #12 turns its hollow face out through the screen, looking at them.
programmer is unsettled.
can it see them?
their webcam is off.
surely it's impossible?
right?
and yet, it seems to see them regardless, because not only does it react to their reaction (little twitches eerily realistic, how did their program know to do those things), it capitalizes on their shock. it springs to its feet while they're still open-mouthed and reaches the walls of the sandbox window (which programmer had been herding them away from at all costs), crashing against the side, rebounding, and hitting them again and again.
programmer flails to reconnect to their Cursor (you know when you forget where it is and have to wave it around before you can use it again? like that, but with even more panic, confusion, and imminent peril).
there are cracks in a multitude of funny colors forming at the edge of the sandbox instance. pieces of the window dent out of its normal bounding box. The Chosen One adapts instantly, focusing its hits toward the weak points.
WTF! this has gone way too far.
programmer's Cursor swoops around from out of nowhere and catches the TCO by the base of its head. it tries to breathe fire and only manages strangled puffs of smoke. its legs kick the air. where once it was so elegant and poised it twists and writhes-
programmer drops it.
they feel cold.
their Cursor retreats outside the walls of the sandbox PC, clicking into the main system's File Explorer. already open is the folder with this sandbox, its partition of storage, and setup files inside.
they click it. press Delete on their keyboard.
the TCO tries to stand. it pushes through a dizzy spell, one hand holding the spot under its head that must be its neck, and sprints toward the breach it was working on.
a confirmation pane appears, from the process responsible for running the sandbox.
its arms are strong, but the more TCO_12 struggles the more it's clear that this wall would need way more firepower and concerted effort... and time... to break. it's out of time. it realizes this.
are you sure you want to end this process? ALL data will be lost.
programmer sees when it loses hope, because it abandons the wall. it abandons the whole game: the pride and dignity it fought with, the play-pretend that it held any real power here. it turns outward again, toward the screen. small hands slam against the barrier between them, knock-knocking faster, faster, please please please, its legs shake and give out but it keeps knocking, on its knees, please please please please PLEASE
the sandbox is deleted.
the window that displayed it freezes, lighting up too-bright and desaturated.
a snapshot of the TCO is frozen in place, begging for...
begging for what? it was never meant to know anything. to want anything. how did it know there was anything outside its reality to want?
or was it simply afraid to die?
Windows catches up, and sweeps the frozen program away.
programmer021 is left alone with the spot where TCO_12 used to be.
their friends want to play with their latest stick figures. they were supposed to update today.
programmer numbly uploads the most recent release build they have. killer and BEAST were fun to work on. they'll warn everyone not to touch TCO until.... until programmer works out how to... until ever, and if one of them does, it'll be their own fault.
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