#wildermyth campaign
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glitchi-art · 1 year ago
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In our latest Wildermyth campaign we lost @skykid-nadir 's character Caya. She went out with a bang, saving our party from certain death. May your sacrifice be the subject of many songs, and your memory cherished for generations Also Shenny (@eclipsefoxart) and Levee (@radio-mann) got together yaay
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But they were not the only ones to have fallen in love...
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(featuring @madam-morbid 's Astara, @skykid-nadir 's Jim, Shenny's daughter - Garbin Fin and my wolfhead hunter, Cammy Stornbin)
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saarovar · 2 months ago
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As Alfyn and Therion were travelling to Scholarius' wizard tower, I got the opportunity to make Therion either form a friendship or a rivalry with Darius. :3
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We rivalling! >:D
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Why would that be? Hm... I wonder... :3
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*dramatic rivalry start screen!* (I'm not sure why I didn't get this for the romance but I did for the rivalry. Interesting.)
Back in the tower, Darius decides he wants OUT of there monster or no, so he grabs a weapon...
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...and finds out that he has magical potential of which he was until then unaware! Go Scholarius!
After fighting through the enemies blocking his way to the door, he left the tower, only to find Alfyn and Therion had just made it there to rescue him. Or... well...
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...you know, I'm not sure whether they were coming here to rescue him or just hang out, but our group is now united (and debatably getting along but oh well, they're stuck together for this campaign because we said so).
Alfyn, who seems the best equipped to lead out of the three of them, decides to strategise about going back into the tower to take out the rest of the monsters.
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...don't look at the frying pan. It's his STRATEGY frying pan, it helps come up with plans. The frying plan, if you will.
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...of course, Therion seems to have a plan already anyway so they just ended up going with the direct approach (no matter how sceptical Alfyn and Darius seem).
With a frying plan, a bow, and Darius' newfound aptitude for magic, the three of them managed to get rid of the rest of the monsters in the tower with ease. It was then that they realised... they're stuck together and they might as well think of a name for their little group--
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--guys what are you talking about. N O. I ended up naming my group myself -- after some suggestions about apples from friends which spontaneously morphed into suggestions about Applins, the group became known as The Applin Company.
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Inseparable, the text says. These three, inseparable. Welp, GOOD LUCK, GUYS. XD
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:3
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By the way, attention all DND nerds without a campaign!
You should totally get Wildermyth and I will post screenshots why as I further spiral into hyperfixation.
It's really good though and there are free mods.
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ml-typhonverse · 1 year ago
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Sometimes when you're playing Wildermyth, you wind up creating characters from other games for fun. And when you do that, the things that happen in-story can be very fitting, or very unfitting.
Case in point for my most recent playthrough with Genshin characters from Fontaine. Furina the Warrior started out as rivals with Hunter Lyney, then she saved them from being kidnapped and sold into slavery and they fell in love before having a daughter. I named her Focalors.
Neuvillette communed with a spirit and got pretty blue streaks in his hair, which was fitting. He was also my only mystic.
Warrior Navia became rivals with Hunter Lynette for some reason, and also lit a candle in remembrance for someone she loved who died, which was fitting.
Warrior Clorinde is on her way to becoming a thunder goddess, which I like, and also is in love with Focalors for some reason. Probably because Navia was too old for her? But at least it's still gay.
We also saved the world from flooding, and Furina broke a curse that had been placed on her since childhood, which is lovely.
Can't wait for my next playthrough, which will involve Mondstat and Morthagi!
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pizzleyanked · 4 months ago
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some pics from my first two campaigns in wildermyth. i haven't finished the second yet, but my starters for that one were danielle, miram, and stephanie. kane and kennedy got together in my first campaign lmfaooo true to ts2 kane's wants
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six-improbable-things · 1 year ago
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This seems reasonable, until you find out that every single second of those 11.1 hours was played all within one day. (24 hours.) I started last night at 11, played until 3am, was in bed until 9, played again from 11-2, watched critical role, and then played more Wildermyth from 7-11. And now I need to sleep. I got less than 3 hours of actual sleep last night, and I'm fucking tired.
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greyias · 1 year ago
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Oh, a heads up for my streamsy folks -- I'm thinking I might do another New Year's Eve stream now that I've got things (mostly) resituated on the computar.
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mahercbeaucoup · 1 year ago
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TTRPG Design Lessons from Wildermyth
I've recently been spending a good deal of time thinking about solo RPGs and playing Rangers of Shadow Deep, a solo miniature game. My brain has been buzzing with ideas for solo game design, but I wanted to extend my research into video games, and so I found myself playing Wildermyth. This game has been on my radar for years, but I finally took the time to sit down with it. I enjoyed the game's first campaign, and I came away with some lessons for solo TTRPG design.
Procedural Stories
As your party of heroes wanders the world of Wildermyth, the player is treated to vignettes of the characters' encounters with their environment. These little stories build much of the player's connection to their band of heroes, especially the ones who join later and appear less often in the main plot.
Coming from the OSR world, a natural comparison arises to random encounters, especially during overland exploration. But whereas OSR encounters can follow any structure (and it is not uncommon for them to merely provide a moment of flavor), the Wildermyth vignettes always result in a meaningful change to the game state (as far as I can tell). A character may gain a new item, or change in some unexpected way, and the player will have a choice to make. Because a vignette always results in some sort of change, the game has a continuous feel of forward momentum.
In solo games, I struggle with developing side characters (or characterization at all, if the game is primarily skirmish-based). Looking at Wildermyth's approach, I can see the potential for a spark table to take one or two characters and create a little side-adventure for them, giving them a little color and differentiating them from the others.
Overworld Map
Wildermyth's map is broken down into regions, and each type of region contributes a different gameplay option. Some areas may have ruins you can reclaim, giving you increased resources or "Legacy Points" (a type of special currency), that you can use to grow and enhance your party. Some areas might allow you to build a bridge across a river, or tunnel through a mountain pass, into an adjacent territory. Villages provide recruitment opportunities, and new areas need to be scouted.
Crucially, every action requires time to complete, and the world is always moving on. Timers count down to the next bad event, armies march across the map and destroy settlements, and the deck of potential enemies is always growing stronger. Even when you acquire enough party members to split them up over multiple locations, it always feels like there is never enough time to get to everything you want to.
This system is simple, but it adds rich, opportunities for gameplay. I would love to experiment with this kind of campaign layer in an otherwise more traditional skirmish game. By adding simple concrete benefits to the control of a region, a huge amount of gameplay naturally emerges, even before diving deep into other sorts of quest hooks that will develop.
Enemy Behavior
When it comes to the tactical battles, the enemy AI seems to be very simplistic (as it is in most games of this type, and video games in general). But this isn't a knock against the battles, because the game's designers clearly understand that you can compensate for AI with varied enemies and scenario design.
I could very much picture running these enemies manually, each one operating by a different tactic that is simple enough to execute manually, while also appearing in enough unique combinations and situations to the player on their toes. One enemy might always charge to the farthest character it can reach, while another might draw characters toward it. These are just a few examples from Wildermyth, but they demonstrate how a few simple enemies can drastically change the tactical situation.
Interfusion
The mage class in Wildermyth has "Interfusion" as its primary ability. This lets the character manipulate the scatter terrain in the environment, with different types of terrain offering different tactical benefits.
I haven't seen this kind of approach to magic before, and I think it has good potential on the tabletop.
Putting it all together
After playing Wildermyth, I have a clearer picture of the game that is brewing in my mind: a cross between a skirmish game and an RPG (hardly a new idea), focused on a war band securing an area, and reacting to dynamic threats with varied enemies and approaches to AI. It's the smallest of seeds, but I have a vision for what it can grow into.
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cloaksandcapes · 9 months ago
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Anywhere Bow
Magic Artifact Weapon for Dungeons & Dragons 5e
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We here at Cloaks & Capes are BIG fans of the @wildermyth-blog game, and following its recent DLC Omenroad, and the official wrapping of the game, we wanted to give it homage.
So we took Elthiar's Bow, the Anywhere Bow, and made it into a Vestige of Divergence for 5th edition. We hope you like it, it took some work to make all the mechanics and rules feel good, and fit them on the card!
If you use this in your campaign, we would love to hear how it went! Also, go buy Wildermyth on Steam. :)
Anywhere Bow
Weapon (any bow or crossbow), artifact (requires attunement)
“This mythical weapon has a history shrouded in mystery. Even the most learned wizards are baffled by the magic it holds and its ability to fuse the consciousness of the wielder to ordinary items. The structure of the weapon seems naturally occuring and not something made by the hands of mortals.”
Interfusion. Using a bonus action, you can use the magic of this artifact to interfuse with an object that you can see within 30 feet (trees, rocks, furniture, etc.) In order to interfuse with something it must be considered a small, medium, or large object, that isn’t being worn or carried. If an object is destroyed or picked up, the interfusion ends. Interfusion lasts for one minute, unless you dismiss it as a free action. If you move more than 30 feet away from an interfused object, the effect ends.
Dormant
You gain a +1 bonus to attack and damage rolls made with this magic weapon, and you can interfuse with one object.
When you hit with a ranged attack using this weapon, your interfused objects launch a magical arrow at your target if it is within 60 feet of them, dealing 1d6 force damage. You can only trigger this effect once per round.
Deep Interfusion. As an action, you can interfuse with an object you can see within 60 feet and concentrate on it for 10 minutes. You can see and hear through this object with your own senses. During this time you are unable to use those senses with your body.
Awakened
You gain a +2 bonus to attack and damage rolls made with this magic weapon, and you can interfuse with two objects.
You can make your ranged attacks through interfused objects using your attack and damage bonuses. Attacking through an object deals force damage. The object making the attack does not deal its additional damage, but other interfused objects do. As long as the object has line of sight on your target, you do not need to be able to see it.
Exalted
You gain a +3 bonus to attack and damage rolls made with this magic weapon, and you can interfuse with three objects.
Traversal. You can use a bonus action to teleport to an interfused object, appearing in an empty space next to it. You can do this a number of times equal to your proficiency bonus, regaining expended uses after a long rest.
Open Mind. While interfused with an object you can use an action to send out a pulse of energy from it. Every creature within 60 feet of the object must make a DC 18 Charisma saving throw, or you learn its location. The creatures do not sense this effect. This property can't be used again until you finish a long rest.
Join us in Discord or on Twitch every Mon\Wed\Fri to create new D&D Homebrews like magic items, monsters, or subclasses. If you want to support Cloaks & Capes check out our Patreon for 629+ magic items, monsters, tokens, maps, and more for just $3\month.
We add over 30 new items a month.
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dawnlotus-draws · 7 months ago
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MORTHAGI ARDOR STAR BLOSSOM EGO CARD 🔥🔥🌟🦋
Morthagi is my friend’s PC from our Pathfinder x Project Moon campaign set in The City! He normally looks like that (bone automaton creature) so don’t worry about it.
Ardor Star Blossom EGO stat block!
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Alts plus refs plus more info below the cut!
I feel like this is important to know but the Ardor Blossom Moth is responsible for the original destruction of Morthagi’s human body so that’s why he looks like that. Anyways after we defeated it we thought it most appropriate that Morthagi gets the EGO gear from the Big Bad in his backstory! :D
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Morthagi (wildermyth) as og character reference, and ardor star moth from the limbus company ego card. Image all the way to the right is the overdrive stats for the same EGO. All of the stat sheets are homebrew btw :]
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glitchi-art · 1 year ago
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Wildermyth sheanigans featuring @eclipsefoxart 's Shenny Kin and @radio-mann 's Levee Bowers. Trauma sure is fun!
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mxanigel · 4 months ago
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things I've done today instead of returning to my still-incomplete first Veilguard run:
dishes
laundry
cooking
take screenshots to create my own Wine Map for Potion Craft because the ones I found online weren't cutting it
complete the final chapter of Potion Craft
get waaaaaay too invested in the randomly-generated heroes I was given for my first Wildermyth campaign
tbh I'm hesitating to finish DATV because of the bits of discourse that have crossed my dash
but it's also fun to just play a game that's not part of a series and do whatever I feel like doing in it (within the limits of my capabilities, lol)
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gascoignes-homewrecker · 2 years ago
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Wildermyth campaign fun times! Bim was originally our narrator but ended up joining in as well and ...things quickly got weird.
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Personal space plz bro.
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@heraldofcrow makes a surprise cameo to ... Grant Bim wings? Crow, why did you give the squid wings?!
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Aaaaand now there are two of them! Bim finds his doppelganger and the two of them may or may not have pulled a switcheroo on us 👀 I'll post highlights (and memes) whenever we manage to return and finish the campaign up!
Crew tags: @the-unkindled-queen @bimbomcgee @arcaneseason3 @soly-poly @baerryjj @donkatthree @patchesenthusiast
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saarovar · 2 months ago
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So I started playing Wildermyth again with my friends! :D But here's the thing -- I'm making a legacy of Octopath characters and seeing what happens to them if I stick them in the Wildermyth world. Thusly, I will be calling it Wilderpath. :3 This may mean I'm posting a lot of this, so the tag I'm going to use is #saarovar wilderpathing (for easier finding of it, or if you don't want to see it). But it's going to be a lot of screenshots of anything I find cute or funny as I play the Octopeople in the Wildermyth campaigns, if you're interested! :D
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pizzleyanked · 3 months ago
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took me a while, but here's some thoughts on wildermyth (dev. worldwalker games, 2019). i've gone at length about this game, so i won't say much here. in short, i adore this game and wholeheartedly recommend it.
wildermyth is a procedurally generated tactical rpg. although that label doesn't fully translate what this game does. you create characters or let the game generate them, and off they go on procedurally generated campaigns, or campaigns that were handcrafted by the developers. although each campaign will see your heroes take up arms as a warrior, hunter, or mystic. there is an overworld in which the party explores and finds enemy bastions or their next objectives. sometimes, they may need to carve passages and secure villages, which takes time. campaigns are organized into chapters, in between each there will be a timeskip which can vary from a season to a decade. as time passes, heroes age (which has an effect on their abilities, as they can become slower, or they can even retire between chapters) and threats advance. at times, enemies can launch an incursion that lays waste to villages. that's the bigger picture.
ultimately wildermyth is a game about the quiet moments and the passage of time. more than any other game i've played, wildermyth is concerned about what the life of adventuring does to a hero. character creation is the starting point--you release a hero into the world with specific quirks and a certain appearance, but their adventures will change them. they may get quests related to their specific quirks. they may lose limbs. they may be transformed by mystical forces, which advance as time goes and give them new skills at the cost of, per example, being unable to wield weapons. they may become close friends with an ally, or rivals, or maybe they can find a lover. they may also be defeated in battle, and let their death give a boon to their companions.
when each campaign is over, any hero can be added to your legacy and, provided they did not die, they can be promoted in order to retain more skills when you next encounter them in a future campaign. the legacy mechanic is how the game fully becomes a myth maker. in one tale your hero fought morthagi, drauven in another; in one they may have met their untimely end. sometimes these stories may contradict each other, but that is the beauty of myth. there is always another tale to add to a hero's myth.
lastly, the game looks and sounds gorgeous, although i did mod the appearance of my heroes and added armor mods. it runs well on the steam deck, which is where i've been playing.
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six-improbable-things · 9 months ago
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I have the bad habit of starting and finishing Wildermyth Omenroad runs all in one sitting... It usually takes me like, 2 hours, which isn't too bad, but I'm always like "oh, I'll stop after this next encounter" and then next thing I know I've finished the run.
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