#why I stick to drawing my character haha
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peapod20001 · 1 year ago
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Ooooohh godd.
#vent#hep me </3 I feel sooooo uhh. negative. uhm#I’m having difficulty feeling rn I did smth to trigger this I think#see. I know I’m not fully there cus my sister is being silly and cute but I’m kinda. putting on a smile#instead of it being my natural reaction. mmm.#ooohohoogoho why can’t I just talk to peopleeeeee why is is contact so close yet so far awayyyy#ghhuuugg. I’ll just. finish my drawing and post it. bury this. get ignored. yadda yadda#I don’t like making ppl feel sorry for me but see also. I have less than 4 years experience holding relationships this close. so I am uhhh.#very bad. at starting and holding conversations. continually checking in. making myself be someone ppl wanna keep around. yknow#siigghhhh uhhh. realized that the reason I’m so good at creating a bunch of fleshed out ocs that can pass as real people is cus I want ppl#to be around me. and to uh. stick around for more than a year. and be genuine. and easy to read. and understand#yea. also they’re to help me understand ppl cus I don’t got enough experience with real people to understand how to people#it’s much easier to play out a conversation between characters. and know they’re inner dialogues. and their history. and why they’re speakin#the way they are. and I can replay it over and over until I understand it inside and out. and hope I’m able to play the part I need when#it’s called upon. mhhhmmm. woaoowwww we’re going into the own mind tonight huh? will anyone read this far? lol. idk ¯\_(ツ)_/¯#the only thing that gives me any idea of who has read a post is if they like it. or if they come in my inbox like ‘:( sorry. condolences’ ha#haho. preemptive thanks and hugs y kisses love u. mmm it’s so hot outside but I’m sooo literally cold rn yknow how it is boys#ahh. love seeing people get along with others sooo much. gives me so many ideas on how to write my characters. being lovey on each other.#ahmm. yea. soo. let’s hope tomorrow I’m better and less. like this haha woaoowww wish I knew how to be human#I will NOT be crying tonight. or maybe I will. idk. we’ll see I suppose. tears have already been shed today so I guess anything is possible
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pathetic-gamer · 3 months ago
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Can you say more on The Burning Wheel? The information on the site doesn’t distinguish it much from other TTRPGs that I can tell, aside from being a D6 system. What makes it unique and worth playing? (You don’t have to provide a huge rundown haha I’m just curious!)
Sure! I tried to keep this short and failed miserably, but I'd be happy to expound even more upon specific things later, if people want more :)
(Please note that, as with any ttrpg, it would be hard to claim any of the things mentioned here are wholly original to The Burning Wheel. It would be even harder to claim that no other systems have used these mechanics or philosophies in the 20 years since The Burning Wheel came out. I am not going to claim either of those things - its the combination of them and the play experience they have resulted in for me that make it unique, so that's the angle from which I'm writing this post.)
So. why is it worth playing? How is it different?
I could talk about the skill learning system, the war rules codex, the whole concept of versus tests vs bloody versus tests. But to me, there are two main ways that it stands out from other systems: its treatment of role-play as a mechanism, and the overall philosophy behind the game's design, including the concept of setting clear expectations.
(using section headers to break up the text lol)
How it uses role-play:
The most obvious thing to point out is that there's a whole set of encounter mechanics for social situations or debates (Circles checks, Duel of Wits, etc.) - sort of the epitome of crunchy role play. But thats not what I'm getting at! What I'm getting is the fact that good role play is integral to the way the game functions.
Let's go back, all the way to character creation: When you're burning a character, you selecting life paths (page to squire to knight, etc.) with their associated skills and traits, then tie them in a pretty bow with beliefs and instincts to guide the character's actions. All of these things feed into each other to make a complete character. Easy! Familiar! We all know how to make a character, even if the numbers and labels are different!
What really matters to this engine once you're playing is whether the character you're acting as matches what you built. If it doesn't, the rules nudge you to redefine your character until it does through systems of rewards, penalties, and consequences. You are rewarded for sticking to and acting on your traits, beliefs, and instincts through different types of points distributed and voted on by fellow players, which can be used to alter the course of events or turn the tide of a bad situation later on. If you're not living up to a trait, on the other hand, you can lose it and all its benefits. (Took the fortitude trait, but ran from trouble one too many times? tough luck! the other players voted to take away that trait and now you can't call on it in moments of peril.) The beliefs and traits of a single character can end up at odds with each other, resulting in characters having to make choices that in other systems might seem insignificant or carry few lasting consequences, but here may alter the function of your character.
It's not all punitive measures, btw! One of my characters caused problems for everyone else by refusing to put away a weapon when someone else was in danger, playing off of an instinct that states he draws his weapon whenever his master does. After the session, another player suggested everyone consider nominating the Brave trait for him the next time we update them. As a character-type trait, it has no effect when rolling dice but does mean that henceforth and forevermore, anyone who interacts with him will notice a sense of bravery. Delightful!!
Also, the beliefs of different characters are practically guaranteed to stray from one another at some point, which is the primary source of inter-PC conflict. Because the mechanics of the game encourage and reward sticking to your beliefs or following your stated instincts even when it makes things significantly harder or causes problems, you're much more inclined to do it. As someone who is terrible at not slipping back into the same kind of character over and over again, I think this fucking rules.
I'm playing with a group of people I've been gaming with for almost five years, and this has opened the way for much richer dynamics between our characters than any of the other systems we've played, in part because as players we're less interested in acting on concensus to drive the plot forward. Working as one unit simply isn't the goal, and if it was, we would play a different system that encourages and rewards that.
the game's philosophy, aka setting intentions and also reading rules:
Now we're starting to get at the philosophy behind the game's design: It believes you have to know why you're playing burning wheel instead of literally any other game. This isn't a system you play on accident. It's admittedly a complicated game with a LOT of rules. It asks for a huge amount of engagement from all of the players, not just the GM - something like inter-PC conflict can only work well if everyone is on the same page (figuratively, but also literally lol) and ready to help adjudicate rules, ask for tests, discuss intentions, etc. Dream scenario for a chronic rules lawyer lol.
Obviously any game will be more fun if everyone has actually learned the rules before they start playing, but this is one where it's extremely difficult (if not impossible) to play if most players haven't learned them, and deeply rewarding if they have. It really operates on the expectation that everyone is putting in work, and everyone has respect for the time and effort the others are bringing to the table.
It's hard to put a finger on how this all impacts play other than the obvious elegence of People Knowing What Theyre Doing, but on a purely emotional and meta level, knowing that everyone is investing so much time and effort to play a game with you is just.. idk, it feels special and makes the time itself feel even more valuable. In that sense, the satisfaction of playing the game isn't coming from the game itself, but is still shaped by it.
(In my mind, this is the #1 reason to try the game, but as @thydungeongal alluded to yesterday, finding people willing and able to do it is also the #1 hurdle to, like, actually having a good time. it would be completely miserable otherwise.)
Also, for a game that does not boast a collaborative nature the way some others do, it is honestly pretty fuckin collaborative lol. I don't know that this was Luke Crane's intention in designing the game, but closing out sessions by going through and grading everyone's work and giving each other glorified gold stars, you will inevitably end up discussing and dissecting things, learning from people's character work, and seeing where and how you can improve individually and as a group. It creates a table culture that values honest expressions of discomfort or dissatisfaction, and also of appreciation and celebration. It's after-care. It leads naturally into setting intentions and expectations for the next session. It just feels really nice!!!
That's obviously a table culture that can be cultivated anyway, and it's a practice my group has learned to be very intentional about facilitating, but it's just interesting how The Burning Wheel of all systems manages to support that. I think that's what the website means when it says playing this changes how you play other rpgs lol
So yeah, idk how much more to say and also I'm sooooooo so eepy and was like an hour late for work, so its a weird brain day. but there you go lol
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heck-theo · 7 months ago
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TMayNT Day 1: Your favourite turtle.
I cheated a bit haha. More info below.
Lets see how long I last doing this challenge lol.
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No but I thought it might be fun to do a drawn comment. Leo is the one who sticks with me and who I like to to see fan content of the most but while watching ROTTMNT I enjoy watching them all almost the same. In terms of characters they're all super important and I love them all and relate to each of them in different ways (idk if I'm describing this well lol). I felt like drawing the bros together and since I'm doing this for fun, why not? I did put Leo in the centre for this pic tho because he's my fav.
Also I have passing knowledge of 2012 TMNT and have only actually seen the 2007 (?) movie and ROTTMNT so it will basically all be ROTTMNT (spoilers :P).
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breathlesswinds · 7 months ago
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(Devlog) What We Learned Making A Trans Dating Game
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Hello, Amelia here, the writer for Breathless Winds. It's been 250,000+ words, countless revisions, and three years since this game entered development, and I wanted to talk about what I've learned leading up to release.
The concept for Breathless Winds was actually sort of a joke between friends. I was talking with Doris about how there should be a dating game where you play as a trans woman and your dating options revolve around certain ‘tropes’ we’d both seen in trans fiction-- the totally accepting cishet guy who falls in love with the trans heroine before she even knows she’s a woman, the cool trans woman who the heroine doesn’t know if she wants to date or wants to be, and so on.
Doris wound up suggesting we make this game ourselves. We both like visual novels and want to tell LGBT stories. Still half-jokingly and half-seriously, we started fleshing out what the romance options would be and coming up with a setting-- and soon, we were fully committed to making this game real.
I was a fan of visual novels but had only ever written prose. I knew which visual novels I liked and which scenes stood out, but I didn’t know why they did or how to make my own. 
I read some great advice from visual novel developers, but a good amount of my knowledge came from just working on Breathless Winds. As our first project, this game has grown a lot with us and we’ve learned a lot while making it.
Learning How to Write Visual Novels
A bad habit I had to break out of was only using the ‘novel’ part of the game and not the ‘visual’ part. I would sometimes write “He smiled” or lines like that, and Doris informed me that we can convey this much more simply with a sprite change.
It sounds obvious in retrospect, but lines like that are often pretty invisible when you’re reading a non-visual novel. These lines change the sprite of the character inside your head (if that makes sense, haha). I realized that I’m so used to them being ‘invisible’ that I didn’t notice their absence in visual novels I liked, so I would accidentally include them while writing. 
I was also writing these routes in a word processor, so I didn’t have the visual portion to reference, myself. I wound up making a lot of ‘tone’ notes like, “Lantana should be smug here” so that the meaning would carry when revising and implementing these into Ren’py. 
So, while visual novels share a lot with prose, they’re an entirely different medium. On the subject of representing things visually, I’ve struggled trying to figure out how much can be visually represented and how much should be written. 
Every asset in the game has to be drawn by Doris, so if I want the characters to go to a new location for a scene, I have to keep in mind that’s another background that Doris has to draw. If I want a new character to show up, that’s another sprite she has to draw. I don’t want to overload her, but if I’m trying to avoid this entirely, characters sometimes wind up standing in one room talking for ages without anything significant changing on-screen.
I’ve learned that it’s recommended for something to almost always be changing on-screen, though, so sometimes I just have to ask Doris to make a new asset for a certain scene. I still try to stick to locations/characters that already exist more often than not.
Every single thing in a visual novel is deliberate. Another thing I’ve had to learn that I never even considered before is how to write each line so it fits in the text box. It sounds obvious, but when I’m playing a visual novel, I don’t usually think about how each line has to be carefully constructed so it doesn’t need to be split up into two or more text boxes. In my mind, if a visual novel is well-created, there’s not much that breaks a reader’s immersion.
Planning & Outlining
The previous section might sound really weird to some people, so let me elaborate.  I’m a lifelong ‘write by the seat of your pants’-er, so the biggest trial-and-error of creating Breathless Winds for me was planning out the game.
Initially, I created outlines for each of the four routes, and we agreed ahead of time on which CGs each route would have. That way, Doris could draw the necessary backgrounds and CGs while I was in the long process of drafting this game.  My original outlines weren’t great. I know a lot of people have different experiences with writing, but for me personally, a story is always shaping itself in my mind. When I started making the outlines for Breathless Winds, I knew the concepts we wanted to convey, but I didn’t know what each route (and the game as a whole) was really about yet. This might sound weird and unprofessional, but sometimes, I don’t know what a story is about until I finish the first draft.
So while I was writing, I would look at my outlines and I would think, “this doesn’t actually make sense, he wouldn’t say that” or “this plot point would work better if moved to this other section” or “there’s a plot hole here I didn’t notice”. The story wound up changing a lot in this way as I learned what it’s really ‘about’. 
And even after I finished the first draft, I’d get feedback from Doris and/or my editor and they would suggest fixes to problems that even I hadn’t noticed, and then I would revise the route some more, and later on I’d come back and need to redo part of the route to comply with something I wrote in a later route-- I haven’t really felt ‘finished’ with Breathless Winds at any point, and I think I’ll still feel this way after the game is released.
This means that sometimes, a background was created but would go unused because there was no space for the scene that would use it, or we’d need a new CG last-minute, or so on. 
When I’m figuring things out as I go while writing a non-VN, the only person that I can adversely affect is my own self… so I’m eternally grateful for all of Doris’s patience with me on this matter. I think Breathless Winds has come out a much better game for all the re-plotting and revision. 
I redid the outlines several times as I went. I think I’ve understood how to create outlines that personally work for me-- ‘living’ outlines that hit all the main points, but leave wiggle room for moments when a character does something unexpected, work the best for me.
Scope Creep
So, originally, each route was meant to be 40,000 words. “With four routes, that’s only 160,000 words!” I thought. “And some of my favorite visual novels are about that long, so I can write that much, too!” ← clueless
This is the most infamous mistake that new creators make, and I walked right into it. I should have known better since I’ve bitten off more than I can chew with past non-VN writing projects before, but I was starry-eyed and didn’t realize how much work it is to make a VN. Some of those favorite visual novels I referenced were made by much larger teams, writers whose full-time job was writing (I wrote all of these routes on the side while working at a day job). 
If I could have done it again, I would have asked Doris to start out with a really short VN. But, I don’t regret making Breathless Winds at all. It’s brought Doris and I a lot closer, for one. Every time I thought I wanted to give up on this, Doris would motivate me to continue. Without the two of us both and our strong friendship, Breathless Winds wouldn’t exist, and I think that’s beautiful. 
No matter what, we’re going to see it through to the end. (I hope people like it, though…)
Anyway, here I am talking about how much 40,000 words is. Each route now is about 60k to 70k words. The problem with having evolving outlines is that they can often evolve into double their original size.
We came up with the idea of the poachers really early in development, and then not addressing the poachers felt like a failing, but by that point it was too late to remove the poachers entirely… and so the game wound up a lot longer dealing with the poachers. 
I think that if we had an editor sooner on in the game’s development, then we might have had someone to tell us, “do you really need all of this in the game? Does this plot point really need to be there? Will you be able to write all of this in a reasonable amount of time?”, haha. But Doris and I were really excited about the possibilities of this game when we started creating it, and without anyone to reel us back in, we wound up coming up with more and more things we wanted to put in the game.
Did you know there was going to be an island full of talking rats who say things like “the big cheese” and stuff all the time in Breathless Winds? Yeah. 
The Core Design Philosophy of Breathless Winds
So, for anyone who’s read this far but doesn’t know yet-- the premise of Breathless Winds is that you play as a trans woman who doesn’t know she’s trans yet, and she finds love with one of four love interests as she discovers her gender identity. 
In real life, it can be a lot messier for a person to date when discovering their gender identity. To put it briefly and mildly, a trans person’s life and sense of personal identity can rapidly change during a gender crisis and the early stages of transition. 
However, we wanted to make this game a ‘wish-fulfillment’ type story-- a trans fantasy about acceptance, community, and love. During a gender crisis, it can be easy to feel as if one has lost touch with themselves and become isolated from others. A sincere wish shared by many trans people is to be accepted, loved, and even celebrated as their true gender, not just tolerated. 
Since many trans people don’t get love and acceptance in real life, especially with the ongoing transphobic moral panic, we wanted to create a game that would bring this feeling of trans joy and celebration to trans audiences. 
We also hope that cis players will still enjoy the story and characters, and maybe come away from the game with a new understanding about being transgender and other aspects of LGBT identity (although we never intended this game to be ‘educational’).
Making Characters that Celebrate Trans Identity
Although we went through several revisions, the core identities of each character stayed the same since the game was first ‘jokingly’ pitched. In another post, I discussed how each character is themed around a change in seasons. (I also wound up theming them around the four humors when I was initially concepting them-- I really wanted to avoid too much ‘overlap’ in the LI’s personalities, haha). 
Ultimately, characters are created to serve a role. The LIs in Breathless Winds were designed to be love interests, of course-- characters who would appeal to the hypothetical trans femme audience. As mentioned earlier, we modeled them after other trans fiction tropes because these types of characters have a certain tried-and-true appeal, but this left plenty of flexibility to put our own spin on it. 
A trans woman being loved as a woman by a cishet guy can feel like a high form of ‘passing’, ‘fitting in’ to the female gender role, and being validated by his orientation. He only likes women, and he likes you, so you’re undoubtedly a woman. As a cishet guy, he represents a sort of acceptance into a societal norm that trans women can desire to live to. (Lantana, as a cis lesbian, represents the sapphic counterpoint to this-- although there is of course a big gap between the ‘normalcy’ of a cishet man and a cis lesbian woman, and I don’t mean to say those two are equivalent.) 
But not all trans women want to live to that (cis) societal norm. Rue and Valerian, as a trans woman and a trans man respectively, are the t4t options. 
Rue’s route represents that trans/sapphic ‘envy’ (“do I want her or do I want to be her?”) as well as finding power in community aside from what society considers ‘normal’. We’ve always been pretty clear about what we wanted to do with Rue’s route.
We went back and forth a lot more on Valerian’s route. Initially, we were unsure if he should be trans. He and Rue are the two less-friendly love interests (at least initially), so I was afraid it would come across that t4t is a more hostile option, which is not true at all. But it also felt like a mistake to not have a trans man in the game-- but making Gallardia trans would have required a big overhaul of what we had in mind for him and his route. (Although, childhood friends t4t is a really good idea...)
Beyond that, Valerian takes a villainous role in any route that isn't his own. We were worried that it would be wrong to have a trans antagonist who represents unjust power. However, Breathless Winds is a queer game with other positive trans characters, and we've always approached Valerian as a hot anti-villain man that you can't help but like.
In the end, Valerian’s route is about breaking generational cycles and what it is that makes you a man, and I also managed to sneak in a scene where they dance at a ball in the royal palace, so in the end I think it all worked out great.
Wish Fulfillment and Catharsis
Doris and I both agreed that we wouldn’t depict on-screen transphobia in Breathless Winds. Poppy worries about not being accepted, but fear of acceptance can come with any change in identity. Rue was rejected by her family for being trans, but this doesn’t take place ‘on screen’ in the game. There exist certain metaphorical parallels for transness and transphobia, but every route has a happy ending. 
Following up on this-- it can be difficult to write about discovery of gender identity without writing about transphobia, considering how many trans people suffer from internalized transphobia during their period of repression.
Sometimes, repressed/closeted transgender people ‘hyper-perform’ their assigned gender as a form of denial. A trans woman might grow out a beard and join a gym, while a trans man might become very interested in makeup and feminine clothing. 
In Breathless Winds, Poppy often struggles with ‘strength’ and what it means to be a man. In several routes, she tries to prove her strength under the assumption that being stronger would make her happy. Afraid the world would reject her if she became who she really is, she preemptively rejects herself.
Not every trans person suffers from prolonged denial, internalized transphobia, or even gender dysphoria. I don’t think it’s impossible to tell a purely-positive story about trans joy. 
While Poppy never gets rejected for being trans, faces transphobia, gets called a slur, etc, she faces both internal and external (metaphorical) obstacles to realizing and accepting her identity. 
Gallardia represents a societal norm that Poppy can’t live up to herself as a man.
Lantana suffers from certain aspects of her identity as a woman, which makes Poppy feel guilt for wanting to be a girl.
Rue is isolated from town at the start of her route, a ‘punishment’ for breaking this societal norm.
Valerian has to hyper-conform to his masculine gender role at first in toxic ways before finding acceptance from within and from his loved ones.
These struggles are real to a lot of people, but instead of pretending they don’t exist, I hoped to tell a story about catharsis. Poppy is able to live up to her truth as a woman and finds love with Gallardia, Poppy and Lantana redefine what being a woman should and does mean to them, Rue and Poppy find community in others who don’t fit the norm, Poppy and Valerian stop seeking gender validation from a society that was never made to serve them. 
Although these powerful forces of oppression exist, loving yourself as a trans person- and loving those around you, protecting the natural world, and standing up for what you believe in- can save the day. That’s the kind of story we wanted to tell.
Wrap-up
There’s a lot more I could write, but this has already gotten really long (sorry!) so I’ll wrap it up here. 
Learning how to write a visual novel in terms of technical skill (how to depict events on-screen, how long each line should be) as well as in terms of writing skill (how to outline the game, how to plan visual assets) has been a massive undertaking for me. 
Writing Breathless Winds has been a big challenge but also deeply rewarding, and all of your support has made the experience even more wonderful. Thank you for reading and thank you for supporting the game!
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seangelfish · 8 months ago
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What they do for White Day (pt.3)
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❥ Featured characters: Hiiro Amagi, Leo Tsukinaga, Kanata Shinkai, Ibara Saegusa, Yuzuru Fushimi
❥ Tags: Fluff, established relationships/mutual crushes, stories are based on the !! era, no mention of pronouns
❥ A/N: The final part of my What they do for White Day Enstars special! I hope everyone has a wonderful White Day even if you don't celebrate it! Decided on these characters for last because 1. everyone likes Hiiro and Leo and 2. I haven't written for Kanata, Ibara and Yuzuru in such a long time!
Please check out part 1 and part 2 if you haven't already~
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🤍 HIIRO AMAGI
This was Hiiro's first time celebrating Valentine's Day, so when you gifted him your chocolates after school, he was appreciative that you thought of him. He didn't understand the implications of the gift until you confessed your feelings which made him feel awkward as his cheeks blushed.
Deep down, he knew he liked you romantically too. That's why he stuck to you like glue, greeting you a lively good morning and helping you in any way he can.
But he didn't know that he had to reciprocate your gifts until Aira told him about White Day. He thought your confession had already established a relationship together, but if that's what the customs here are and if it would make you happy, then he'll do his best to make White Day a special day for you!
Thankfully, Aira was there to guide him so he wouldn't mess up. During lunch, he asked you to go meet him by the fountain where he gifted you a silver bracelet and a box of white chocolates. Surprisingly, he didn't need Aira's help in choosing the jewellery because he knew what looked best on you.
"Let me help you put it on!" he said happily. "There. Haha, it looks pretty, don't you think? Happy White Day, (Y/N). I hope we can celebrate even more holidays together!"
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🤍 LEO TSUKINAGA
Leo jumped up and down excitedly when he received those Valentine's chocolates from you. He bragged about it the whole day, annoying the NEW DI idols in the process.
"Uwaaa! Thank you, (Y/N)!" he beamed, hugging you tightly. "Hahaha, I like you too, you know? What else should we do today? Should we go to..."
So a relationship was established with Leo almost immediately. The two of you were already close to begin with, so it wasn't too much of a surprise to others. Shockingly, he was a pretty attentive boyfriend. He always found time to check up on you during work and would provide you with drinks and snacks. Sometimes he'd leave notes, some of which were lyrics about you, and others were just stick drawings of the two of you.
These little things would always make you smile. Therefore, for White Day, Leo bought you a box of White Day-themed cookies that the two of you shared together. And of course, he had composed you a song so beautiful that it made you shed a few tears.
"Hahaha, Happy White Day, (Y/N)!" he exclaimed as he wiped your tears away. "I love you so so much! Anyway, is there anything else you'd like to do? We can do everything you want!"
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🤍 KANATA SHINKAI
Kanata was new to the whole romance scene, so when you gifted him chocolates for Valentine's Day, he wondered what the occasion was.
"Oh, I see! So that's what you do on 'Valentine's Day'~" he said excitedly. "Thank you for the 'chocolates', (Y/N). Let's share them, okay~?"
However, that didn't mean he was oblivious to everything. He knew about White Day since Kaoru used to participate in it a lot back in school, so he had some idea of what to do. Additionally, he asked around because he wanted to give you, his lover, the best he could.
So on White Day, the two of you spent time together by the sea, lighting sparklers and giggling to each other's stories. He had gifted you a pearl necklace and a koi plushie from AOUMI Aquarium.
"Koi fishes symbolise love~" he explained, smiling from ear to ear. "I love you, (Y/N). Happy White Day!"
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🤍 IBARA SAEGUSA
As he expected, the chocolates you made him for Valentine's Day were alluring and sweet, but what he liked most of all was the love letter you wrote for him. He would keep it in his pocket, rereading the contents when he took his short breaks at work. A smile would always appear when he did so which made coworkers wonder what he was reading.
He had planned everything out before White Day like it was a project that needed to be executed perfectly. He wrote down timeframes, date ideas, and gifts that you might like. Everything had its own section in his 'White Day' binder.
If he could give you everything in the world, he would.
On White Day, he took the day off so that the two of you were able to do everything on his schedule. First was to do an activity that you liked whether it was arts and crafts or something sports related. Second, he brought you on a lunch cruise where the two of you had lunch together on the river. However, when the third activity came, he realised you were getting tired, so he brought you home to relax and watch a movie together.
That was when he gifted you a silver necklace, and of course, he wasn't going to forget the big bouquet of white flowers he had ordered.
You appreciated everything he had done for you today even those he was kind of excessive.
"Happy White Day, my dearest (Y/N). I love you from the bottom of my heart. I hope today was satisfactory. Apologies if it was too much, but I hope we can do this again soon."
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🤍 YUZURU FUSHIMI
Everyone knew you were childhood friends with Yuzuru, but they didn't expect you to hand him chocolates on Valentine's Day. Because you were so bold about it, you handed them to him in class resulting in cheers from friends and classmates. This embarrassed him greatly, but his heart had skipped a beat.
"Woo-woo!" Subaru whistled. "Congrats, Fusshi!"
He accepted your chocolates, thanking you for them, but he also scolded you for being so brash.
"I appreciate it, (Y/N), but don't do that again."
However, in private, he did accept your feelings. Unexpectedly, he had feelings for you too, but with how good he was at hiding them, you were left speechless – both figuratively and literally because he had left to go find Tori.
But he wasn't going to leave it at that. He wanted to do something for you too. After all, his purpose was to serve. On White Day, he gifted you a bento box he had cooked and white roses he grew and picked. It was sweet until he presented you with the last item – a drawing he did of you.
Nevertheless, it was cute.
"Happy White Day, (Y/N)," he smiled. "I've always loved you and will always keep loving you. I'm free after school, so let's go to that place you keep pestering me about."
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Intro page | Ensemble Stars masterlist | Rules
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frostiwars · 2 months ago
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let's pretend i live on the west coast and it's still DAY 5: AU!!
do you think we're gay in every universe?
in which i turn insane and draw 5 different drawings for one prompt. and as a result, the rendering is a lot rougher, but oh well! i hope the designs are fun enough!!
GORE WARNING!!!!! and design ramblings under the cut
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Role Swap: i referenced hanyuu from higurashi for king metata because, while dedede has no idea about how to properly dress in traditional voidborn-based royalty attire (because his parents never taught him), metata wears EVEN MORE traditional garb, fancified, and a tiara rather than a crown cap. instead of hiding his wings in his cape, he hides them in his silk scarf. i didn’t even have to change his hime cut. he’s still cocky and arrogant but less traumatized so he’s less serious and more haughty. also his bow tying his hakama is shaped like an M haha. meanwhile, knight dede is far more armored, aiming for bulk over dps, and of course his armor has his classic triangular patterning all over the place. instead of the jaw scar, his eyes are clawed over. i wonder how that happened...
Species Swap: voidborn dedede is shorty mcshort short, even shorter than regular meta. he’s so short he doesn’t even wear hakama cuz he’d just trip over them, so he sticks with just a kimono and obi (once again adding to the androgyny common in most voidborn designs). his geta are less bulky as well. it’s not seen fully because his wings are out but his cloak goes all the way to his ankles instead of his knees. additionally, his wings have a blue gradient that matches the new color of his robe. his hammer is more embellished, like if galaxia was a giant mallet instead of a sword. and to keep with the ‘circular’ feeling for the hair common to my puffball gijinkas, i gave him kinda croissanty hair. meanwhile, avian meta has eschewed much of his armor for the sake of piercing and aerodynamics. he’s much lighter and his sleeves flow out to make room for the wings he can spawn on his arms. and of course his hair is slicked back and feathery like Coo and Vul. even his mask has a few more spikes to imitate bird talons.
dedede is a negatively-to-neutrally charged voidborn. i talked with my sibling @clutzicone-dts and they suggested denial as a birth emotion. i also like @moonmacabre01's idea of using regret. very fitting for a redeemable character
Gender Swap: normal dedede wears his garb in a feminine fashion, wearing the kimono over the hakama, so fem dedede does it in reverse, tucking the kimono inside the hakama. different sandals again, and wearing just the crown while eschewing the cap, mostly so i can have her long flowing braids more visible. at least she has a top knot to resemble the pom pom tho. meta meanwhile is largely unchanged physically (duh, voidborns don't have physical sex) with outfit adjustments. she keeps some design aspects from her younger days to distinguish her from normal meta while still seeming in character. tassels on the shoulder pads, and a hood on the cape instead of the frill. plus her lower body armor is longer and more decorated to give the illusion of a skirt without actually being one and i gave her low double buns to keep the round hair shape without just leaving it as a bowl cut
Mirror Versions: i have a whole ass complicated headcanon for the mirror dimension. i think it would be best described that, in this gijinkaverse, the mirror dimension is less an alternate universe and more an alternate timeline that went wrong at a very specific point. it's led to shadow dedede being much more... in tune, let's say, with the dark matter blade within his heart. and dameta isn't very pleased about that. after all, the two never got the chance to reconcile over Meta Knight's Revenge before things went to shit in that world. so they have a very complicated, somewhat tragic relationship. but i can talk about that more another time. let's just say that all of this is why i made certain slight changes to the two's designs. but i also gave dameta striped legs because stripes are for evil people
Bad Ending:
:)
no spoilers. feel free to theorize about it. i'm sure there are plenty of clues to let you figure it out on your own.
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baalzebufo · 4 months ago
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HIII. can i just say. absolutely ADORE your gravity falls stuff!! i'd love to hear more of your headcanons (especially abt gideon) (that's my SON)
yes yeeees i was part of the Original Wave of Gideon Enjoyers back when like, episode 4 aired and it was about ten blogs who didnt hate his guts. i mean, i still want to throw him out a window, but I also think he has really interesting character stuff going on that some people just didnt wanna look at bc they hated him! which like, fair, he's a villain, but that freaky little dude will always be one of MY faves, haha
this post got. very long im sorry I had to put a readmore here haha but I haven't had an excuse to infodump about this for ages so here's a couple Things I like Thinking About... also a doodle I did the other night to break up the wall of text below
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ok ok to start i LOVE him so much as a foil to dipper (and to an extent ford too) as examples of what the journals/that kind of power and information can do to people. its why im so adamant that he does actually have albinism, even if its not Technically Canon. dipper and ford both have a like, 'physical oddity' about them (birthmark, sixth finger) i think it makes sense for gideons to be his albinism as something that set him apart. all three are 'weirdos', were ostracised to an extent by the world, had that longing for something special or important, and then found it. and its what they DO with that which sets them apart
especially as a foil to dipper like... from time to time in the show, he gets a bit gung-ho about abusing the journals power for his own gain. but he has friends and family to reign him back in. he has more of a moral compass about not wanting to hurt people, generally. dipper never became like gideon did
this is getting into headcanon territory here but, my general summary of gideons childhood is an isolated one. only child, fairly sheltered, had some medical complications early in life which led to a lot of time on his own in hospital, attended school briefly and was subjected to significant bullying. and without a real support network outside of his parents who were very doting to the point of spoiling him because hes their Little Miracle he wasnt exactly well-adjusted even as a kid
but basically, that kid ends up finding this journal and learns about spells and evil artifacts and suddenly he has the power to make people like him. not only that but Fear him. he goes from feeling powerless to an absolute ego-trip. and his only close relatives would never tell their little boy 'no' about something, so they're not disciplining him in any way. its a perfect storm for a disaster to happen
it stems from this childish desire to go 'look at me im important and special and everyone likes me' and hes become so embittered already by people being dicks that he doesnt care if he hurts people on the way
that only really changes when mabel shows up and is the first person in town to approach him from a like... normal level. shes nice to him but not in the overly-saccharine and doting way his fans are, just in the way a girl who wants to be friends is. she treats him normally and is nice and he thinks she's pretty and that ALSO becomes a perfect storm of 'well shes nice to me and i like her so i must be in love with her and she is with me!' and, of course. kid who has never heard the word No before. so the later rejection becomes a HUGE sticking point and grudge to the point of being flat-out murderous
later in life with a little Introspection i think he'd realize it was less love and more just. basically imprinting on the first person to be normal and kind at him in years
UM. I should wrap this up i have so much in my brain. gideon was one of my earliest roleplay muses i'd write and draw with my pals, so I subjected him to a LOT of personal characterization stuff and also making a thousand AUs for fun. (aus always come in two flavours either its 'im going to make you marginally more well-adjusted' or 'im going to make you so, SO much worse')
ive got a soft spot for con-men and fake psychics and generally shitty little weasels and gideon just stormed into the show being a jerk with an aesthetic i adore and i was like ahhh. i want to punt him. hes my favourite.
ok im going to shut up now. last minute headcanon. gideon got into wood carving in prison art therapy because using a knife to stab something in a non-murder way helps soothe his urges. he whittles little people figurines
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deoidesign · 3 months ago
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Hello! I just discovered your blog and I immediately became captivated by your webcomic, but I'm unsure where to read all of it. I know it's on Webtoons, but I can see it hasn't been updated for a while, and you still post about it.
Are your physical novels just prints of the webcomic? Are they a continuation? Is the story complete? Thanks in advance!
Hi there!
Glad you found me and are enjoying my comic!
It's only on webtoons, and the story is not complete yet! We're 2/3 of the way through right now. It's currently on hiatus, and it's scheduled to come back in about 2 months!
I'll explain why it's been so long if you're curious, but also for my followers who might also be wondering about it under the cut. Sorry, it's pretty much just me complaining haha
I took a month off I took 2 months to get the books printed I took a month to prepare my next comic and I took 2 months to write the rest of the series (I knew the character arcs I wanted, but not the time periods or mysteries!!!) I've been working on actual episodes since then
I had to take some time off because of some pretty extreme burnout due to the sheer amount of work it was to draw over 800 pages and write 6 complete stories in a year and a half... I was getting sick almost weekly due to the overwork, it was really really bad honestly. I was having to work 60+ hours every week just to keep up...
The nature of the comic itself is also difficult... Each of the arcs is a complete, self contained story which can be read (ideally) without context, and my arcs need to be about 10-13 episodes each... And since I have an exact number of episodes to work with, it's even harder.
It takes a ton of planning and a ton of refinement, and working week to week with no breaks I was forced to put out second or even first drafts, so I just wasn't happy with the work I was doing... And to do that for the rest of the series? I wouldn't be proud of the work I did.
Plus... To be entirely honest, webtoon has treated me quite badly IN MY OPINION... They deprioritized me before I launched (I had to beg for more promotion, I'm not exaggerating), they outright denied me the opportunity to even ask for a raise, I don't make any money on fast pass and they pay me less than my partner makes working at trader joes. My first editor left me completely hanging, my second editor (who I loved) was fired... And they told me I wouldn't get a third season before my first season even finished. So it was just repeatedly completely demoralizing.
I'm sorry it has taken so long, it'll have been 10 months by the time I come back. But I realized... I won't get promotion either way. I won't get more episodes either way. I won't get more money either way. So to finish everything, to make it feel good, to make it something I'm proud of, I chose to take longer to make it better.
I am fully aware I will lose a significant amount of my readership for this and it might genuinely affect my career moving forward. But it's what I had to do! So I'm sticking to my guns on it, and I'm confident long term it'll be worth it. It never could have been this good if I didn't take this much time.
#asks#steakandpeanutbuttersandwiches#I'm SO sorry youre new and you asked me such a benign question and I responded with... this... LMAO#I swear to god I tried to make it as short as possible#theres just a lot auauuaghkhgjk#basically. way too much work. not enough money.#so it either is gonna be good and take longer or be worse but come back faster#and I chose to take longer#so.#I'm really sorry and I wish that this decision didn't also come with the... pretty much guarantee that it will negatively impact my career.#I will lose readers. I will lose potential readers for my future work. it looks bad on me as a creator to take such a big break. etc. etc.#but it's good. it's so good. you have to trust me it's like the best stuff Ive ever written#it. ok well to be honest#it'll probably feel extremely simple and extremely natural#but it's been SO much work LMAO#I am not exaggerating I have written over 200 pages of scapped ideas to get to where it is#I'm sure it won't make sense why it took so long while reading but you gotta trust me LMAO#ideally it doesnt even 'feel' different right. cause its gotta be cohesive with the whole thing#but there is SO MUCH TO WRAP UP#THERES SO MUCH#and to make that feel natural in this little space oh my GOD it is so hard#ok omfg I'm doing it again I'm going on way too long again IM SO SORRY#YOURE NEW HERE AND IM DOING THIS IMMEDIATELy#this is like 90% for my followers who I know are curious about this and I'm just using you as a jumping off point to talk about it#cause I don't really like to make standalone posts very often#I likely will make some kind of official announcement about it when the date is extremely set in stone#right now I think it's still only tentatively scheduled so it could still change#and I'll say something more... refined and restrained... then.#but for now this is like. actually everything. I think#I'm sure I forgot something but whatever lmfao
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yoonia · 18 days ago
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🖋️ I just finished Blooming Wallflowers and felt so sad that it ended so soon! Can we have a snippet of what happens after? are they going to continue seeing each other? will OC's daughter get to be closer to Mista Joonie? 🥺🥺 I want to see them hang out again in a less stressful time (because poor OC always stressing!). it would be cute to have Joon helping her out with the girls again. he can finally have a taste of OC's homecooked meal and she gets to make him dinner for once. that'll be sweet. I just love the concept of home date night 🥺
💌 for my love letter, I just want to say happy belated birthday 🥳 I've been following you for a long time. even if I'm no longer around much on Tumblr, I still come back from time to time and wonder what you'll be sharing this time. It's always exciting to find out that you post something new. your stories always feel so comforting, even when they are the most heart-wrenching angst ever! Your blog and your presence have always felt so positive too. just like how you are creating this lovely event 🥺 I think that's the reason why I still stick around no matter how much negativity has grown on Tumblr, because I know there's at least one writer here who still spreads positivity and exudes a comforting aura just by being here (and that's you!)
I love how you touch on real life issues and how you present them in your stories. even in the short ones, we get to feel the character growing through your fic and it feels really fulfilling to experience it 💜
For Blooming Wallflowers, I loved how you wrote the characters. even the daughters. often fanfics aren't so accurate when it comes to writing children (how they speak, behave, etc) yet you always make these characters feel so real, and I love that 💜🥺
Thank you for sharing your talent with us. I hope you have a wonderful birthday 🎂
Thank you so much for reading Blooming Wallflowers! I'm glad you enjoyed the story and are loving the characters. Your idea made me think of cute moments between Joon, OC, and the girls, but as always, my mind think otherwise the moment I began writing the ficlet haha. Anyway, enjoy your moodboard and this "little" snippet, love!
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— title: Dinner with Mista Joonie | pairings: Namjoon x female reader| genre: firefighter!Namjoon, single mom!reader, mature, friends with benefits!au | word count: 1,150 words — summary | Namjoon comes to join you and the girls for dinner.  — ratings & warnings | +18 / M for mature; allusion of a one-night stand, memories of hooking up, sexual tension, implied smut scene: public sex, kitchen sex, morning after sex, food play, implied oral sex. 
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— original: Blooming Wallflowers by @yoonia — fic drop date: Oct 28th, 2024 — song companion: sleepless
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“You should’ve let me help.” 
His deep voice draws a smile to your face, yet you make no move to turn around. Not even when you can feel him approaching you from behind. 
“You’re doing enough to help already,” you answer him as you rinse the last of the dinner plates under the running water. A large hand takes the plates out of your hand right as you are about to slip them into the dishwasher, taking over your work. 
“I don’t see how I’m helping,” Namjoon says as he continues setting the dishwasher to do its work so you can get to rest. 
You wipe your hands dry using the kitchen towel before handing it to him. “For one, you took my distractions away from me,” you answer with a whisper, nodding towards the living room where your girls are busy flipping between their assortments of storybooks. “What did you tell them so you could escape?” 
Namjoon grins. “Hana asked me to read them a story before leaving. I told them to pick a book each that I could read for them.” 
Shaking your head, you let out a soft chuckle. “You shouldn’t fall for their puppy eyes. You were only invited to join dinner, not to babysit the girls.” 
“It’s well deserved. They’ve been so proud about helping their Mom prepare the delightful dinner tonight,” Namjoon says, shrugging. He moves to rest his hips against the kitchen counter and crosses his arms over his chest, drawing your eyes towards his toned muscles, his t-shirt straining over them, and a flutter rising in your chest. “Thank you for inviting me, by the way.” 
The damn flutter goes wild when he says this with a smile. A dimple appears. Your skin grows warm. “It was a pleasure. I’m just honouring a promise I made to you.” 
It truly was. Ever since the night at the supermarket, you have wanted to cook for him. Imagining him eating TV dinner after working to save people’s lives—or pets, maybe?—makes you feel bad.
But seeing him tonight at dinner was a whole other matter.
You had expected it to be awkward. A single man sitting with a single mother and her two kids shouldn’t have seemed so normal. And yet, he blended in so nicely at the table. He even didn’t blink an eye every time any of the girls left vying for his attention. From bragging about their roles in helping you set up dinner, to showing off their artwork from today’s class. Even Suzy came out of her shell and chatted with Namjoon, asking him about his job and if firefighters really do get called to take kittens down from trees. 
“Well, I’m honouring the meal I received tonight. Step one is pleasing the princesses over there with good storytelling.” 
Shaking your head, you turn back to the kitchen sink to wipe down the mess. “I swear you’re too good at this.” 
Namjoon comes to you with a deep chuckle, surprising you when he wraps his arms around you from behind. 
“What are you doing?” you hiss at him while looking over his shoulder, afraid that your girls would catch their special guest hugging their mother. 
“They’re still busy, don’t worry,” he whispers to your ear, deep voice vibrating from his throat, and those harmless flutters travel down south, settling right between your legs. 
“Since you said that I’ve done good—” he whispers, his lips brushing at your skin. “Does that mean you’ll finally agree to go on a date with me? I told you, I’m okay if we’re out on a weekday. I’m not always on night shift, and might be working on the weekend anyway.” 
You swallow down your words and the tightness in your chest. You promised yourself that the night you spent with him on your bed would be the only time. With so many things going on in your life, this would be the wrong time for you to start anything. Not even with the first hot guy who managed to catch your eye. 
But Namjoon has been insistent. Exchanging numbers had given him the chance to text and call regularly, from catching up with your day, to flirting, and often ends with him asking for a date, or a quick hook-up, a quick repeat of your first night. Yet you have been resilient so far in refusing him.
Some part of you have been expecting that he would eventually give up and move on. Another part of you has always known that you will regret everything if you ever let it happen. While the rest keeps reminding you that he doesn’t deserve to be pulled into your mess, even if you really, really like him. 
Feigning your disinterest seems to be futile. But then again, immediately continuing your hookup the next morning after you first brought him to your bed during the morning after breakfast might have sent a different message. Because having him finally have a taste of you on the kitchen counter that morning, with him lathering maple syrup on your bare breasts to lick off of your skin instead of pouring them on his pancake, was not the right way to show each other that there was no passion between you once the alcohol wore off. 
But, maybe, just maybe, you have always known what that would do to a man who is so persistent in his chase like Namjoon does. 
“Will this Wednesday be good?” you find yourself asking once the fight leaves your body. “I’ll be off work early and it’s my Mom’s day to bring the girls to her shop.” 
It’s too easy to give in, after all. And you are surprised to find how quickly the weight is lifted from your shoulders once you stop denying your feelings. 
You can feel his smile on your skin as he presses a kiss on the side of your neck. A promise. It draws a shudder through your body when you are reminded of what those lips on your skin did to you last time. “That’s my day off. So it’s perfect.” 
You open your mouth, ready to turn to face him, when Hana’s voice calls out, 
“Mista Joonie!” she yells from the living room, and both of you are quick to separate, right as your little girl comes barrelling into the kitchen with her books. “I found my book!” 
Chuckling softly, Namjoon steals a quick peck on your cheek before stepping away. “Duty calls,” he says with a wink, and off he goes to follow Hana back to the living room. 
You watch their receding back as they leave you in the kitchen, smiling to yourself as you watch Namjoon listening with rapt attention as your youngest blabber on about her favourite book and how her sister had chosen something just as good for them to read together.  
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Thank you for your sweet words. your message really means the world to me. And thank you for following me and staying with me for so long. I wouldn't still be here if not for readers like yourself who has been here with me.
Here's my little gift for you 💜
𝖙𝖜𝖎𝖑𝖎𝖌𝖍𝖙 𝖋𝖆𝖑𝖑 𝖘𝖊𝖗𝖊𝖓𝖆𝖉𝖊: dia’s birthday bash 2024 ⇝ closed!
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pixelatedraindrops · 9 months ago
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Hello everyone!! Today I grow a year older :3 (and I hate it lmao) FEEL FREE TO REPLY BIRTHDAY WISHES IF YOU WANT :3
So, over the time I've come back here, I've become pretty confident and proud of my once hidden passion about sick characters, sickfics and sick comfort/whump... 🌡️
And you all have been so supportive and sweet despite my weirdness so I thank you for that. You helped me feel more confident in my otherwise weird fixation <3 So, for my birthday I thought I'd try and make up a little drawing challenge for anyone who wants to give it a try... There are soo many talented artists on this site (and in this fandom)
So... It's your turn to target your faves now. You will see how fun it is and hopefully understand why I love doing it so much. 😈🌡️
(plus it's my birthday and I require some sustenance LMAO JKJK)
But yeah anyone can join in. This is just for fun though! You don't have to if you don't want to! I think its okay to ask for some food on my birthday though...right?? X'D So if you wanna do sth for my birthday...then... 👉👈 💦
CHALLENGE BELOW~
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DRAW YOUR FAVE ON A SICK DAY CHALLENGE🌡️😷🥵🤧
~~~~
(Mmmmkay, I am lying to myself when I say this isn't mostly aimed at the RainCode community... X'D Can't help myself. But anyone can join regardless of the fandom!!)
So here's the challenge and the rules!! (featuring my two main lil targets ofc :3)
Regardless of who it is, put your fave through some sickness hell >:3c I'd love to see it! Make em' as miserable as you want!
destroy them 😈 jkjk XD
If you're in the RainCode community you can target anyone, but as you know, my main targets are Yuma and Makoto. If they're also your faves and who you decide to use, that will make me extra happy!
Some tips for anyone new to drawing a sick day scenario art. A few things that make it look convincing are the following:
Pajamas or Loungewear
Messy Bed Hair
Fever flushed face w sweat or at least a red nose
Tired Eye bags
Shivery body
Ice Pack or a Compress on the head
Thermometer sticking from their mouth
LOTS OF BLANKETS
Tissues or medicine surrounding them
Tea or Soup (or both)
Those are just to name some from the top of my head. If you'd like some pointers on how to make a character look ill, check out my Fever Coloring Guide. This is for digital artists but traditional artists can try it too!
You can add injury or angst to the scene but I'd like illness to be the main focus of it.
The scene can be anything you want to, it can be fluffy and wholesome (with a caretaker) it can be angsty, or it can be silly. Its all up to you! Do it for the sake of fluff! Caretaking scenes are the best for any kind of relationship >w<
Either way, have fun with it!! I look forward to see what people make if they decide to give it a try! It doesn't even have to be a full on picture! Doodles and sketches are fine too! Just show me something >w<
(feel free to tag me and say happy b-day and mention my challenge, I am proud to be known for this and would love for many to participate :3) I wanna see you take a go at it :3 Show me your style! :D
~
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~~~
(wow look at me misspelling the word writing on text when I did it fine with my own hands lol)
Now, I know not everyone can draw...
Well never fear! I accept writing as well! ✍️✍️✍️
(hi vivia lol sorry for giving you a cold, at least you have an excuse to read and do nothing now haha x3)
Sickfics are one of the biggest things I live for! Any little drabbles or full fics with more than one chapter are welcome! Again target who you want any fandom you want, but I'll def be super happy if you make a RainCode fic. And even happier if you target my faves as well, but again, anything will do! Just make a cute story about your fave being miserable and being tended to! Trust me, it's super fun!
You can add injury or angst to the scene but I'd like illness to be the main focus of it.
Feel free to post your writing here and tag me or mention my AO3!
If you need a start to your fic, look on my blog for illness prompts! Maybe it can help give you a good start or give some inspiration! (thats why I share 'em :3)
I look forward to anything you try to write!
~
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That's about all!! I hope you decide to participate! ✨
Good luck, have fun, and godspeed you future whumpers! 😈
(nah jk XD)
AGAIN THIS IS FOR FUN! NO PRRSSURE IF YOU DON'T WANT TO!
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zinouillezetruenoodle · 3 months ago
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Hello everyone!
☆Noodle post of the day consists of a series of more research for that Lackadaisy fan animatic I am working on (mentioned in previous posts w/my Sable and Rocky human designs!).
I've been working very hard!!! My storyboard is almost done ^^
☆The project is inspired by a song (i'll keep it as a surprise until I post hehe) and a short synopsis would be this: Sable has a rendez-vous with Mitzy at the Little Daisy Cafe, and Mitzy is running late. Rocky encounters him at the cafe and decides to try and spook him, telling him how dangerous Mitzy apparently is, so he could leave. In doing so, Rocky will break into his usual theatrics and do a whole performance, leaving Sable confused and very disturbed.
Its heavily inspired by some scenes seen in the comic and I thought the song was perfect for this scenario!!!! (Oh and I'll draw them as human)
☆Yesterday and today I've been working on choosing colour palettes for the backgrounds and characters. My goals are to make them reminiscent of the iconic colouring of Tracy Butler's comic panels, use 2 to 3 colours and really keep it simple (so I can stick w/them during the whole animatic).
I did a lot of samples;
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And some more Rocky studies! As I was doing some sort of character sheet!!!
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Dont ask why but I've been STRUGGLING to draw his "human hair" for days haha- I spent a lot of time on it☠️ but I decided i'll keep something simple for the animatic (not the crazy perfect geometrical versions I have down there, those only serve as inspiration haha).
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So- yes. Working very hard!! I'll keep posting my advancements here ♡ I won't lie, a bit of support and motivation would be greately appreciated😭it IS my first time doing a whole animatic.
I wanna do something nice and fun!!☆
Thank you SO much for reading all of this♡
Have a great day.
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project-sekai-facts · 1 year ago
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Hey there! Thanks for all your hard work. I wanted to send something that would hopefully be fun and a break from the asks. What are your fave cards for each character (and why if you want to explain)? :D
no problem :) and thank you for the break haha
this is kinda long bc of the amount of images so i'll put it under a readmore. note that my reasoning kinda ranges from "it's pretty" to <ramble about art>.
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Before Thinking About It (Live with memories)
This set is really pretty but Ichika definitely has the best card in it. I love the stars and the little fish things swimming about.
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Rainy Distance (First Star After the Rain)
No I do not care that this was her first 4*. How can people say the old sets are bad like have you SEEN the Stella set? It's absolutely beautiful.
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Because You're Our Dear Friend (Unwavering Feelings, Now Put Into Words)
This set is so pretty!! It’s one of my favorite perm sets. Honami's is definitely my favorite though because the twinkly stars really take it up a level.
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The Right Path for Me (Colorful Festival)
Shiho looks really cool in this one and I love the artstyle. I like the sign that just says "sign".
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For "Your" Sake (Let's Deliver! Hopeful Stage)
Another really good Year One set! I love the angel theming with Minori and giving her actual wings was such a cool idea. Faito faito Minorin!
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Perfect Premonition (Connecting Painful Hope)
I vividly remember when this leaked it was a big day for MMJ fans. She looks really cool in this card and I like the sort of rockstar aesthetic it has. Easily my favorite card for her
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To You Who Wants To Be An Idol (Colorful Festival)
One of my favorite cards in the game! The aesthetic is really cute and reminds me of pop art. I love the details on the eyes as well
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With the Feeling of Shooting a Thousand Arrows (Draw Your Bow in This White World)
I still can’t believe that this set is perm it’s absolutely stunning. Easily Shizuku’s best card, she looks so ethereal here
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Kaleidoscope of Footprints (Colorful Festival)
I love the colors and the art on this one. It’s really unique and definitely one of my favorite fes cards. Again I love how her eyes are drawn and colored.
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Past Excitement (Colorful Festival)
This is An’s most recent 4* with neon lighting i just want them back. Also the Nagi-inspired hairstyle ueueueueue
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The Reason Behind the Words I Was Told (Find A Way Out)
I love the emotion on this one like it carries really well. Honestly it’s not the prettiest or most interesting card ever but it resonates ygm. You can really feel his joy and passion in this one.
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Feelings That Were Buried (Colorful Festival)
Ough his fes is so good. The symbolism as well like music is really important to Toya and it’s a huge part of his life but he's keeping this specific part behind a curtain for now. The fact it’s in the part of his fragment sekai that isn’t as derelict as the rest- it hurts.
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Receiving Your Inspiration (A Sorrowful Farewell at the Curtain Call)
It was really close between this and Torpe but ultimately I chose this one. It’s really bright and warm compared to Rui's dark and cold and Nene's in-between and I think that's why it sticks out to me.
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An Irreplaceable Smile (Smile of Dreamer)
Yumekawa sets are always some of my favorites and this set especially. Imo this is also the most “Emu” card so far like it’s so fun and colorful and imaginative
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Dazzling Dream Stage (Colorful Festival)
Mary poppins nene!! Like I said with Emu this is probably one of the most “Nene” cards to me, she needs more stuff that has that classic musical theatre kinda vibe.
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The Right Words to Throw (At This Festival Colored By Twilight)
I think this whole set was really pretty but this one is probably my favorite from it. I like the references to previous wandasho events and looking at this after Curtain Call just hits different yk
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Flowerbed of Memories (Carnation Recollection)
Like I said with Akito this one is about the emotion. I think it captures the event story really well like if you have background context you can see all the connections to the Yoisaki family and Kanade reminiscing about that warmth.
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The Silence That Only You Know (Draw Your Bow in This White World)
I had a really hard time picking my favorite but I think I’m gonna go for her archery card as well. I already said it but this set is great and I love the details in the background of this card as well.
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Through Pain and Misery (On This Blank Canvas, I Paint)
I remember really well when this one leaked because it was around the time I started actively playing the game and I’m still in awe about it. It looks so good for a permanent card and we have never gotten another card like this.
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Making Chocolates With Children (The Gentleman Thief's Thrilling White Day!?)
Not the most impressive choice but white day sets go hard. I love medieval/fantasy AU and this card is really cool. Also convinced that the artist does not know how heavy flagpoles are.
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At Least, to Me (2nd Colorful Festival)
I love the victorian mad scientist look she’s bringing to the table. Also I like lore.
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Sending My Singing Voice (On This Blank Canvas, I Paint)
Another emotion card. Rin being the one connected most to Ena and the way she’s embracing the art is so !!! It’s such a warm card as well you can really feel the way Ena feels about her craft.
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Cheering For You (Colorful Festival)
The artists went all out for Kagamine fes the art looks so good. I don’t really have much to say about this one lol
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Chalkboard Cherry Blossoms In Bloom (Sakura Across SEKAI, Interconnecting Our Feelings)
I love the colors on this one it looks so pretty; pink and purple palettes look so nice. Also leo/need with stars always a plus.
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Reassuring Warmth (Get Over It.)
Probably my second favorite perm set after archery. I love space/sci-fi themed things and this is probably my favorite from that set. The colors are really nice and I like the lore implications of her solar system model
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What Arrangement Would Be Good? (Draw Your Bow in This White World)
Shocker I picked archery again. What can I say, this set fucks.
112 notes · View notes
deanthe · 1 year ago
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[open] nintendo eshop code commissions!
looking for quality, stylized commissions at a relatively cheap price? well, uh... here ya are!! (more info under the cut)
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for an nintendo eshop code ranging from 5-20 dollars (usd only), you can get a commission from me!
Rules:
sfw only
no problematic imagery
one character only
can be anywhere between a headshot and a fullbody at no additional cost!
$5 - sketch
a base sketch that i make for full pieces, but less messy.
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$10 - lineart
lineart! lineart! lineart! stopping right before the coloring process.
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$20 - full piece
the real deal, with all the crazy colors and filters you know and tolerate!
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that's about it in terms of what you're getting, but please don't skip out on the info below! it's important -- you can tell because it's in a FAQ format!
so... what's the process?
if interested, dm me either here, on twitter (@deanthebobcat) or on discord (deanthe_) and tell me what ys want! ref sheets are only needed if it's an oc. once you approve the sketch i make, you then send over the eshop code as payment and i work on the rest of the commission!
how do i go about getting a code?
you COULD go to a store that has eshop giftcards and buy one, but my customers usually just grab a code off of amazon and get emailed the code quickly.
why eshop codes?
i live with my parents, and they have a habit of sheltering me too much... they don't trust me with my own bank account. so, since i'm intending on spending the money on videogames anyway, eshop codes are the closest i can get to obtaining real money at the moment.
can i just buy you robux or nitro instead?
sorry... as much as i'd like that, eshop money is my preffered method, so that's what i'm sticking with.
why american codes/usd only?
unfortunately eshop codes are region locked, which makes sense given that, y'know... different countries use different currencies. i can't change my eshop region to get the money, because doing so will wipe the funds i have.
if you're not from america but really want a commission, you could use a vpn and buy an american code! it's a hastle, i know, but that's the best you can really do
wow, you draw fast!
i know, haha... i've been accused of rushing my art and commissions because of that in the past, but nah that's just how i draw! ^^
are you open atm?
i'll edit this post every time my status changes. check the very top!
thank you for reading this. hope to see ya soon! ^^
82 notes · View notes
bastart13 · 5 months ago
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Well, you said it, now it's on you, haha!
1) Apart from Love & Legends, do you enjoy any other stories from Lovestruck? If so, which ones are your favorites?
2) If you were to create your own version of the Love & Legends characters, how different would they look compared to the original versions you've shared?
3) Is there anything you wish had been explored more or done differently in the original, both in terms of design and plot?
4) You've mentioned changes made to Reiner and others, but have you discussed Altea's redesign? Can you share more about the direction you've taken with her and the reasons behind it?
5) I noticed the addition of wet-haired sprites for the MC and Helena. Have you created or do you plan to create other variations like this?
6) Have you started working on redesigning the weapons? Is that something that interests you, given the unique and interesting weapons in Love & Legends?
7) Do you plan to create or add heart gallery scenes, and if so, how would the process differ from creating the sprites? Would you aim to recreate them faithfully or put your own spin on them?
8) Do you have favorite heart scenes from the original? Are there scenes you wish had been drawn?
9) If you had unlimited time and resources, what ambitious additions or changes would you make to the revival?
10) Are there any non-playable characters from the original that you wish had been added as love interests?
I think 10 questions are a good enough start, lol.
1) Apart from Love & Legends, do you enjoy any other stories from Lovestruck? If so, which ones are your favorites?
I love most of the other Lovestruck series :D There’s such a broad variety of genres and characters, but they share this great focus on group dynamics that really makes you get attached to them as a whole. I think my other favourite series are Reigning Passions, Queen of Thieves, and Sweet Enchantments. My favourite routes are Amara, Fiona, Onyx, Zain, Emilio, and Razi, though shoutout to Remy and Onyx’s writers for being the ones to make me cry.
[Going to stick the rest under a read more to avoid the long post]
2) If you were to create your own version of the Love & Legends characters, how different would they look compared to the original versions you've shared?
Immensely hard to say. My tendencies aren’t towards classic medieval fantasy so the aesthetic probably would have ended up entirely different but I feel like I already took a lot of liberties with them? Honestly, they could have ended up like anything XD
3) Is there anything you wish had been explored more or done differently in the original, both in terms of design and plot?
Hm... Reiner’s probably my favourite character of the lot, but I do think I’d prefer his route if it carried over some worldbuilding from Helena’s and wedding traditions were different from modern western ones. Culture shock comes up a lot in the game as conflict and leaning into Reiner not understanding why giving the MC a ring makes her uncomfortable or the proposal being the first stage of establishing their relationship would make his end a bit more sympathetic.
Also, personally, I get a bit checked out with prophecies or acts of god, even in fantasy, so Alain and Saerys’ routes can get harder for me to engage with towards the end.
4) You've mentioned changes made to Reiner and others, but have you discussed Altea's redesign? Can you share more about the direction you've taken with her and the reasons behind it?
Ooh, yeah! So Altea’s design is a bit racially ambiguous but like the MC and Saerys I thought it’d be nice to draw her as Asian, though more south-east Asian like Cambodia or Malaysia. You get a lot of beautiful ornamentation and clothing from those cultures which I could style into celestial or winged symbols to suit Altea’s magical girl aesthetic while grounding it.
The general direction I’m taking with Eclaciel is combining medieval European silhouettes with the fabrics and styles of south east Asia + magical girl colours and sparkles.
As for her actual design, I wanted to make her chubbier as a further contrast to Helena and as another symbol of her subtle wealth. Altea’s the sort of character I imagine who took the peace time to flourish, especially after such a hard childhood > adulthood. The retainers care about their appearances in different ways and while Altea doesn’t want to rub it in anyone’s face, she does like to show off a bit with good quality fabrics, polished jewellery, and bright colours.
5) I noticed the addition of wet-haired sprites for the MC and Helena. Have you created or do you plan to create other variations like this?
All the main characters have wet hair sprites now and I think my plan is to create new variations where I see them. The MC also has a ponytail sprite and Witch Queen eyes when she’s being possessed, Alain has a messy hair sprite to echo himself as a child, and Reiner wears a silk cap when he’s sleeping to protect his hair.
I’m not sure right now what other variations might pop up but I’m planning wedding variations, makeup, and the timeskip hairstyles.
6) Have you started working on redesigning the weapons? Is that something that interests you, given the unique and interesting weapons in Love & Legends?
I... don’t have much practice drawing weapons. I did have to sketch them out for the promo art I did, though I only really made references for Atlea’s staff, Iseul’s bow, and August and Alain’s swords.
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Like the characters, I veer towards more grounded, simpler designs vs fantastical and detailed.
7) Do you plan to create or add heart gallery scenes, and if so, how would the process differ from creating the sprites? Would you aim to recreate them faithfully or put your own spin on them?
I do plan to draw CGs eventually, though I’m a bit intimidated by the sheer quantity. The process would be the same as most of my illustration work: thumbnails > lineart > flats > lighting. Similarly to the sprites, I’d vary how much inspiration I’d want to take. Some I’d essentially want to redraw, I’d have a bit of fun with others, and maybe replace others. One major change is converting all the portrait compositions to landscape. I understand why they did it that way, but landscape orientation is far more comfortable for the game.  
(Some of my ideation thumbnails)
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8) Do you have favorite heart scenes from the original? Are there scenes you wish had been drawn?
Like all of Love & Legends, it’s an interesting blend of incredible and strange art. I think they got a new colourist past Iseul’s 7th season and that definitely made a big difference but the compositions have always been impressive. My favourites from each route are:
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As for scenes I wish had been drawn, I’m not sure anything comes to mind other that Reiner and MC’s Vegas wedding, since that was the climax of the season.
9) If you had unlimited time and resources, what ambitious additions or changes would you make to the revival?
Oh god, I’m not sure? Voice acting would be sick even if I never know what anyone sounds like. An animated intro/trailer would be awesome. Maybe updating backgrounds as well?
10) Are there any non-playable characters from the original that you wish had been added as love interests?
Weirdly I’m not someone who looks for other characters to become love interests. It’s fairly obvious when characters weren’t intended to carry a route by themselves and I'm content with the stories we have :D
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festivating · 5 months ago
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do you have any tips/tricks for keeping characters' voices ic in a fic? not thinking of any in particular but in general (i love how you write everyone in attrition, including the minor characters 🥰). or does it come naturally? (that happens to me sometimes but only with the characters i'm obsessed with enough haha) thank you 💗
Ahhh you're very kind thank you, and thank you for asking me! 💚 I'll talk more about characters that have tons of canon content, like Elphaba and Glinda, but this also works with the ones that don't show up a lot it just involves a lot more of filling in blanks and making things up.
But generally I revisit the source material sometimes, it helps when I'm trying to keep things accurate but it also helps when I'm doing something that's wildly different from canon (which happens more often) because it makes me able to pinpoint where the diversion is, why it's happening, and makes me more conscious of my own choices.
I also make a Conscious Effort to learn a character's speech patterns and mannerisms, but most importantly how those change depending on the situation. Think about how in the book, Glinda tends to speak in long sentences but the way she words things depend on who she's talking to, she uses fancier words and loves to ramble when she's in Society Mode, but when she's with her peers at Shiz or with Elphaba later on, her speech is pretty juvenile. Meanwhile Elphaba speaks in the same acerbic way to pretty much everyone except her dad, who she is more soft-spoken to. That alone told me sooo much about them.
This makes it very fun and distinct when those patterns break, whenever Elphaba speaks softly to someone who isn't Frex it sticks out and draws attention and always feels like a bit of a Moment. When Fiyero's narration calls out Glinda for breaking that Society Mode pattern to tell him something genuine, it also feels like a Moment.
I think good characterization is mostly dialogue, if characters "sound" like themselves you can justify almost anything they do in a fic if your story is consistent.
The most important thing I do is become irrevocably unwell and rotate characters in my head 24/7
Also I think the easiest way to get that "in character" feel is to analyze how characters go about the things they want. A character should always want at least one thing, and whether they know what those things are or not will impact a lot of who they are. It's likely if you're writing a fic they won't want the same things they want in the source material, but if they go about getting those things in a way that feels familiar (eg Elphaba is direct, Glinda is calculating) then generally they'll feel "accurate" to canon. Tailor this to your context (in attrition Elphaba's depression makes it hard for her to know what she wants, but she still takes a direct approach when she can) and you'll be golden.
Lastly just keep in mind the longer your story is, or depending what sort of AU you're writing, it's okay if characters aren't 100% true to canon, because they are not living the same experiences and aren't developing in the same way. It's more important that they develop and change from things happening within your story, than to chase canonical accuracy in my opinion.
Everyone in attrition at this point is very different from their canon counterparts, but because they talk almost the same way as they do in the book, and they almost always strive for what they want in the same way as they do in the book, it feels like they are in character haha
I hope this helped!! This was very nice to answer :)
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thedragonagebigbang · 1 month ago
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Bang Creator Interview: Tumblr: @vaamiel  |  AO3: vaamiel
The Collaboration period has begun! In these quiet months before works are due, we want to foster a sense of excitement, camaraderie, and celebration among our participants. To that end, all participants were given the option of a formal interview by our mod, Dema, or an informal “ask-game” survey. We hope you enjoy getting to know our phenomenal creators as much as we have!
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Interview with Vaamiel
Vaamiel and Dema talk artistic development, childhood anime obsessions (-cough-Naruto-cough), and hoping to see Dorian in DA4
Dema: So, I know you take commissions, but have you done many exchanges before? Any Big Bangs?
Vaamiel: I've done a handful of exchanges over the years, but nothing really substantial. No big bangs either - though I've certainly read enough fics and seen enough art that others have done, haha. I'm sort of just... dipping my toes into the world of fanart for the first time since I was a teenager, so even though I've been drawing for ages, a lot of this is completely new territory for me.
Dema: Oh that is awesome! Welcome to the bang! What led you to return to fanart?
Vaamiel: I think a combination of a couple things: confidence in my own ability plays a big part of it – it's really intimidating to draw characters that I love so much and translating them into my style has always been difficult – but this past year is also the first time I've been really passionate about a game in... well, about a decade, and I think that's led to more experimentation and willingness to stick to learning subject matter that I otherwise struggle with. Mostly, Dragon Age coming back and Baldur's Gate 3 being out at the same time really pushed me back into the world of wanting to participate in fandom from more than the sidelines.
Dema: I really love your work. Artist to artist, how did you develop that confidence and style expression? What has that journey looked like for you?
Vaamiel: Thank you so much! It's funny actually, because the way I draw now has kind of... always been my style? It's just my technique and understanding of fundamentals that has improved. I can look back through my childhood sketchbooks and go, this was for SURE made by the same person, haha. As a kid I was all about anime and comics and games – particularly early gamecube and xbox stuff that relied on very stylized graphics to compensate for the technology. All of those things really saturated my brain and effectively became super tied to my own understanding of art and artistry and how I wanted to make art.
I've tried to emulate other styles or artists' techniques over the years, but (and I think this ties back to why I struggle with fanart) my own voice is so strong in my work that it really took all the joy out of creating. I've learnt over time that my personal art evolution is all about small changes and improvements, rather than trying to force ideas or ability through radical stylistic changes. Basically, I draw what I like and add things here or there as I come across something that I think would fit organically into my own style. That's been things like brushes or expressions or even the way I structure my sketches - all things that are small but can make a big difference in the overall picture. Add to that how my confidence has improved as my actual ability has improved, I think I've really organically grown into being better able to wrangle my style and apply that to fanart, original art, et cetera.
Dema: So now I do have to ask what fanart you were making as a kid and high-schooler? (I was a Sailor Moon kid. Sailor Scouts for ALL the most obscure celestial bodies one can imagine 😂)
Vaamiel: Hah! oh no 😂I was CRAZY about Naruto as a kid - actually, the first fanfiction I ever read was Naruto fanfiction. Then after that it was Homestuck, Inuyasha, Steven Universe, Pokemon, Dragon Age/Mass Effect... not necessarily in that order! I wish I was a Sailor Moon kid to be honest – would be WAY cooler than admitting I was a Naruto kid!
Dema: Inuyasha!!!!
Vaamiel: YES!
Dema: To be fair I am older than you by a pretty big margin LOL, I probably would have been a Naruto kid as well.
Vaamiel: LOL fair enough! It was in just the right time slot on cable when I was about...9 that the 4kids dub formed the foundation of my entire personality from that point onward.
Dema: So cute! Was there a particular moment that got you into Dragon Age fanwork?
Vaamiel: So, for my own work, I think it was the trailer last Dragon Age day and then in… January of this year or so, replaying Origins that had the cup finally spill over and I sat down and started making fanart. It was like my love for the series hit critical mass and with Veilguard coming up, it felt like the perfect time to actually try to make it work, you know? When it comes to appreciating Dragon Age fanart as a fan, it was two creators from tumblr that did it. Crystalvfae did a series of fanart that fundamentally altered my brain chemistry (I still look back on their painting of Morrigan and sigh sometimes - it is SO good). Then I found Spicyshimmy and was never the same. Their Anders/Hawke work is so special and got me into reading fanfiction voraciously in general. It totally reignited my love for reading and was the thing that got me into AO3!
Dema: Is there any specific bit of Veilguard that has you most excited? Or are you mostly avoiding spoilers?
Vaamiel: I am SO all in on all the Veilguard content honestly. I love trying to pick little bits out of the trailers and stills we've gotten so far and make connections to the lore/put together potential plot theories. I think I'm so excited for all of it? Like, I'm just ready to get back into the world of Thedas itself and experience a cool new story. Of course, I do love the graphical upgrade and all the locations we've seen so far and the costuming!! It's really all been exactly what I've been wanting. Also seeing Dorian again. That's probably pretty up there too.
Dema: Yes! Man. I cannot believe how cool Minrathous is. Dorian tried to tell us, but I am still flabbergasted.
Vaamiel: He was right!! All along!!! We really were in a different century.
Dema: As far as the current collaboration process goes, how are you feeling? Are the ideas percolating? Are the sketches sketching?
Vaamiel: Yes! I feel amazing about the partnership I've got!! I've got some scenes that I've got some sketches going for already – as soon as I read my fic I could see exactly where I wanted to take the art. The atmosphere is so good and the writing lends itself perfectly to the kind of pieces that I love to make. I'm really, really excited to be creating for this fic and collaboration!
Dema: I am delighted to hear that, we cannot wait to see what everyone creates!
Vaamiel: That was Very Difficult to be appropriately vague for haha - it really is an absolute delight to be working with my partners and I can't wait to talk about this fic and the art I'm making for it.
Dema: It is soooo hard to ask questions that are not POINTED hahahahaha, as someone on the inside who knows everyone's matches. You get an A+
Vaamiel: Yay!!!! I’m glad I was able to keep things appropriately mysterious 😌
Dema: Thank you so much for taking the time to chat with me today, it has been super fun!
Vaamiel: Absolutely! Thank you so much for hosting this interview and all the work you've put in for this event!! This has been a blast!
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