#where the thing being worshiped is the cult itself and the system it was built on
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Unleash your demons, let me dance with them and know them better
Ok so I’m a bit (a lot) embarrassed about that post but it’s not like I forgot the AU. It’s the quite opposite, so thanks for letting me rant a bit @kredena-dark.
The background + town lore (or what I have of it)
SO the setting of the AU is in a bigger town than the Dreamtale village was, built from its ruins, and it takes place in the early 1800s cuz I said so. The tales of the Tree of Feelings that occasionally attracted travelers and opportunists to the village did so even after the apple incident, which is how its residents’ remains were found. No one knew what happened, but they recalled being told about the twin guardians of the Tree, now a stump without fruit, that were a young golden eyed saint and a spawn of all the world’s evil. The demon must’ve taken the golden apples, then killed the villagers and his brother who tried to stop him, only to disappear. In the aftermath, the relatives of the dead came to bury the human bodies and unidentified dust. Most of them stayed, the journey back being too long and hard to justify going through twice. The generations after didn’t forget the reasons given for their living there or the stories of the demon that feasts on their flaws and fears that will one day come back for them. The world was soon to deny the Tree of Feelings ever existed, despite many future scholars finding the “myth” interesting enough to investigate. But after so many centuries, the townspeople forgot the way to their Tree, and never honored it, having arrived after it was dead and useless.
(When the trio finds it, it becomes a place of worship)
The cult beliefs
I haven’t organized my thoughts very well, but I thought it would be cool for the belief system to be rooted in positivity, though twisted. A kind of “It will get better” mindset, but with the addition of “when all our sorrows are 6000 feet deep”. It’s a guarantee of a kinder world, and one they can achieve with their own actions. The idea is, they can wait until humanity and monsterkind run themselves into the ground, the scars they left on their home and each other invisible thousands of years ahead, buried under new stone and soil, and only then can life begin again- right this time. Or they can end it before the world has to come to that, and choose who gets to make it to the new one.
The mechanics of it are based in an interpretation of the Tree of Feelings.
᯽ They believe that the death of the Tree of Feelings gave the start to a slow decay of their world, and that the entity, guardian, which had caused it has the ability to finish their job. They need a call to come back from slumber.
᯽ They believe that the villagers killed as the Tree was are still roaming the earth as spirits, tainted and disallowed from entering heaven or hell.
᯽ They believe the spirits will be allowed into bodies when life starts again.
᯽ They believe that the event can be repeated, that blood spilt where it had been 300 years ago will be the only way to call out to the dark guardian.
᯽ They believe the guardian will need a body, a lack of which kept them away.
They also believe in fate. Bad things happen for a reason, so make them worth it. No, Horror hadn’t been chased out of his home with his brother by a cruelly calculated famine to feel guilty the rest of his life, he was led to a God who needs his compassion to save the world from itself. No, Dust hadn’t been placed in an asylum and forced into men’s clothes for fun, she was given the strength to do what must be done. No, Killer hadn’t lost all of himself so he could serve some king, he learned thought to overthrow more than monarchy.
(You see how that mindset works if you have unprocessed trauma)
The characters & what’s their deal
So you know how cults all have a charismatic liar to follow? This one has three!
Horror is first because in the story I could but won’t write, he’s the first we get to know. He was the unofficial leader of his rural community, which in the past several years had more and more of its resources taken, and their supplies cut off. They’ve managed small rations for 7 years before the shortage became a famine. Many died giving their limited food to the children, like Papyrus did. Horror couldn’t control that, and he couldn’t live with it. When he got the chance, he left his people without a leader, and took his brother with him. Currently, his contribution to the cult is recruitment and keeping followers in line with his warm and knowing air, his experience giving people hope and giving them confidence to believe what he believes. If you have doubts, you’ll end up by his side, soon newly energised to continue your mission.
Dust had carved out a little life for herself two towns away from her childhood home, after her parents kicked her out a decade ago. She didn’t know they had another child until after they died, and he was sent to live with her. Dust and Papy were a small but happy family for a couple of peaceful years, preceding her many restless months at the asylum. Yes, she ended up “recovering” and was let go back to Papy, but she couldn’t stay recovered for long. And they’d use it against her, they’d take her from her little brother, permanently. So Dust took her deceased parents’ house and moved back. Papy was going to public school again, and Dust was back on the farm, spending her working hours contemplating the life that she dipped into in the madhouse, a life without her baby brother. Her duties in the cult are mostly “blood” rituals and dirty work.
She hikes her skirt to hide stains, since she needs to hike it for work anyway.
I’m not going to write much about Killer, since we should know less, at least at the start. He doesn’t come from a noble family, but ended up serving at the palace as a young man, at some point his job becoming to pour the drinks. When the king died prematurely, and his throne was taken, the new monarch sponsored Killer’s education and many of his trips around the land as a kind of ambassador, but mostly as a scholar. His latest studies led him to the origin town of the myth of the Tree of Feelings, to play a guest to some nobleman who wanted to live farther from politics. He’s the one who first developed his beliefs based on the scriptures and documents and stories he found, and the only one of the three to be able to read them. He preaches the cult, writing & reading out their texts, and knowing the most about the God they pray for.
There’s also Dream and Nightmare (and Blue), but I’m tired, haven’t eaten, and I have too much to talk about, plus this post is too long already…
#I never tag long posts but beware#I know u were joking about unleashing my demons. but that was scarily accurate.#tw transphobia#implied but still#utmv#cult au#the pictures are stuff I already drew u just gave me an excuse to show them btw#<- another proof my sanity hangs on by a thread called ‘utmv cult au but also its in the early 1800s’#nightmare sans#dreamtale#dreamtale au#horror sans#horrortale#dust sans#dusttale#killer sans#something new#my writing#my art
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Don't know if u ever talked bout this, but any headcannons of what are control brains?
(I personally think they are an advance parasitic species who had to do with irken paks and thirst for conquest)
Basically the opposite of that. I headcanon Control Brains as being incredibly important parts of the Irken government, but they’re below the Tallest in most situations. I also headcanon that they’re supercomputers that were invented by Irkens.
In the Irken Judicial System, Control Brains hold most, if not all the power, serving as judges, juries and executioners in one singular package that, unlike a living judge, can’t be biased or swayed to one side by things like bribes or sympathy. The Control Brain’s ability to go through Irken memory banks and delete data off PAKs also makes them excel at this role.
Control Brains also make good judges because they’re guaranteed to give criminals whatever punishment is best fitting and most efficient for the Empire. Zim doesn’t get the death penalty after OID1 because the Control Brains know about his scientific records (including the fact that he built the Massive’s Bridge Cannon) and figured that putting Zim in permanent storage on Foodcourtia, in a position where he can’t cause any damage but is still there if they need him for any particularly large projects, was a lot better for the Empire in the long term than killing him and losing a valuable person that can build superweapons like the Bridge Cannon.
But even here, the Tallest still hold quite a bit of power. They can’t call off an ongoing trial or force the Control Brains to come to a specific conclusion, but they do hold enough power to cancel an upcoming trial (even their own trial) unless said trial is deemed to be too important to cancel or reschedule, and the Control Brains need their permission to do things like pause an ongoing trial to add in new brains. In Zim’s trial, the Control Brains ask the Tallest to pause the trial and let them get more Control Brains to help filter through Zim’s incredibly corrupt PAK, and the Tallest deny the request, showing that they’re more than capable of refusing requests from the Control Brains.
But if the trial is currently ongoing (and doesn’t have a reason to be paused) or it’s deemed to be particularly important, the Tallest have no power over it besides the whole “the Control Brains need the Tallest’s permission to declare breaks and swap out new Control Brains” thing.
So in the judicial system (and sorting Drones into their various positions), Control Brains are virtually unopposed, but everywhere else, they hold a lot less power, mostly serving as advisors to the current Tallest.
You can divide the Tallest’s group of advisors into two groups that work together; actual living advisors, who guide and make decisions based on past knowledge and rational thinking, and the Control Brains, who guide and make decisions based on pure logical and algorithms to make the most efficient path possible. The Tallest don’t need to follow the advice given, but they’re often encouraged to.
As for why living Irkens make up a good chunk of the Tallest’s advisory system, it’s because of how Control Brains think. Control Brains constantly go for the most efficient and perfect path possible, but that’s not always the best choice when doing things. Being AIs that focus purely on efficiency, Control Brain tend to focus purely on the outcome and statistics with little fucks given about how they get there.
Think of it like this: The Control Brains can create the most efficient and fast path across a landscape, but the Irken Advisors are the ones who make sure that said path doesn’t go through a mountain, river with no bridge, or enemy territory.
In a battle, the Control Brains would pick a strategy that has a 100% chance of victory, but would also result in heavy casualties and leave the army weakened after the battle, making any battle that comes after much more difficult, while the Advisors would pick a strategy with a lower chance of victory, but would result in less casualties if it does succeed and won’t leave the army weakened afterwards.
In my vision of things, the Irken Empire isn’t run or driven by anything but themselves. It’s essentially a cult that worships itself and the system it’s built on. Control Brains are just cogs in the self sustaining machine that is the Irken Empire. Very important cogs, but cogs nonetheless.
It’s a dictatorship, but removing the Tallest won’t fix anything, because the next Tallest that comes along will have the same general ideas and goals because the entire race has been groomed from birth to think that way. They’ve been taught since birth to worship the system around them, never go against it, and hate those that aren’t a part of the system. And you just can’t dismantle that system no matter how hard you try because it’s simply too big, old and fortified.
Anyone that doesn’t believe in the Empire is an enemy, regardless of if they’re an Irken or not. If they’re not an Irken, they’re below you, and if they ARE an Irken and they don’t believe in the empire, they’re a traitorous defective that needs to be handed in and deleted for the good of the empire. These are all things that are taught from day one of an Irken’s life, and it’s just drilled into the Irken’s head further as they grow up into an adult. No Irken ever sees anything wrong with this both because it’s all anyone’s ever known and because they’ve been taught that any thoughts that say otherwise are proof that you’re defective and worthy only of death.
PAKs help keep this whole thing up, as they prevent Irkens from thinking things that go against the Empire or it’s status quo. The controlling of Irken media also helps keep it going, as everything from news to history to entertainment is heavily controlled to keep Irkens believing that the Empire is the best, it’s been that way for most of history, and anyone that says otherwise is an enemy of the state.
Even extremely defective Irkens like Zim and constantly abused Irkens like Skoodge have unquestioning loyalty towards the Empire. They’ve been groomed since birth to think this way and any other way of thinking is completely alien to them.
The Irken Empire is a massive self sustaining space cult.
Also, a headcanon of mine is that Irkens absolutely HATE people that say that the Control Brains are the ones in control because saying that is an insult to the Tallest. They hate the conspiracy theories and stereotypes that say that they’re a hive mind as well. It’s one of the only things they have in common with the Meekrob.
#invader zim#headcanons#asks#control brains#irken society#the empire is a massive self perpetuating space cult#I love seeing how different people portray the Empire#because some people view it as a race that’s being puppeteer by the Control Brains#(who are either AIs that Irkens built that took over or a parasite species from somewhere else)#and then people like me view it as a self perpetuating cult of sorts#where the thing being worshiped is the cult itself and the system it was built on#and anything outside the cult is deemed defective or not worth keeping around#it’s a neat thing to see and compare
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The Two (or more) Ishtars or A Certain Scandalous Easter Claim Proved to be The Worship of Reverend Alexander Hislop
Once upon a time the official facebook page of Richard Dawkins' foundation posted a graphic according to which the holiday of Easter is just a rebranded celebration of the Mesopotamian mythology superstar Ishtar, arguing that the evidence is contained in its very name. As everyone knows, Dawkins is an online talking head notable for discussing his non-belief in such an euphoric way that it might turn off even the most staunch secularists and for appearing in some reasonably funny memes about half a decade ago. Bizarrely enough, however, the same claim can be often found among the crowds dedicated to crystal healing, Robert Graves' mythology fanfiction, indigo children and similar dubiously esoteric content. What's yet more surprising is that once in a while it shows up among a certain subset of fundamentalist Christians, chiefly the types who believe giants are real (and, of course, satanic), the world is ruled by a secret group of Moloch worshipers and fossils were planted by the devil to led the sheeple astray from the truth about earth being 6000 years old, tops. Of course, to anyone even just vaguely familiar with Christianity whose primary language isn't English this claim rightfully seems completely baffling – after all it's evident in most languages that the name of the holiday celebrating Jesus' resurrection, and many associated customs, are derived from the earlier Jewish Pascha (Passover) which has nothing to do with Ishtar other than having its origin in the Middle East. Why would the purported association only be evident in English and not in Aramaic, Greek, Latin, Spanish, virtually any language other than English and its close relatives – languages which generally didn't have anything to do with Mesopotamia or early christianity? Read on to find out what sort of sources let this eclectic selection of characters arrive to the same baffling conclusion, why are they hilariously wrong, and – most importantly – where you can actually find a variety of Ishtars (or at least reasonably Ishtar-like figures) under different names instead.
The story of baffling Easter claims begins in Scotland in the 19th century. A core activity of theologians in many faiths through history was (and sometimes still is) finding alleged proof of purported “idolatry” or other “impure” practices among ideological opponents, even these from within the same religion – and a certain Presbyterian minister, Alexander Hislop, was no stranger to this traditional pastime. Like many Protestants in this period, he had an axe to grind with the catholic church - though not for the reasons many people are not particularly fond of this institution nowadays. What Hislop wanted to prove was much more esoteric – he believed that it's the Babylon known from the Book of Revelations. Complete with the beast with seven heads, blasphemous names and other such paraphernalia, of course. This wasn't a new claim – catholicism was equated with the New Testament Babylon for as long as Protestantism was a thing (and earlier catholicism itself regarded other religions as representing it). What set Hislop apart from dozens of other similar attempts like that was that he fancied himself a scholar of history and relied on the brand new accounts of excavations in what was once the core sphere of influence of the Assyrian empire (present day Iraq and Syria), supplemented by various Greek and Roman classics – though also by his own ideas, generally varying from baseless to completely unhinged. Hislop compiled his claims in the book The Two Babylons or The Papal Worship Proved to be the Worship of Nimrod and His Wife. You can find it on archive.org if you want to torment yourself and read the entire thing – please do not give clicks directly to any fundie sites hosting it though. How does the history of Easter and Ishtar look like according to Hislop? Everything started with Semiramis, who according to his vision was a historical figure and a contemporary of Noah's sons, here also entirely historical. Semiramis is either entirely fictional or a distorted Greek and Roman account of the 9th century BC Assyrian queen Shammuramat, who ruled as a regent for a few years after the death of her husband Shamshi Adad V – an interesting piece of historical trivia, but arguably not really a historical milestone, and by the standards of Mesopotamian history she's hardly a truly ancient figure. Hislop didn't even rely on the primary sources dealing with the legend of Semiramis though, but with their medieval christian interpretations, which cast her in the role of an adulterer first and foremost due to association of ancient Mesopotamia with any and all vices.
Hislop claims that Semiramis was both the Whore of Babylon from the Book of Revelations and the first idolater, instituting worship of herself as a goddess. This goddess, he argues, was Astarte (a combination of two flimsy claims – Roman claim that Semiramis' name means “dove” and now generally distrusted assumption that Phoenician Astarte had the same symbols as Greek Aphrodite) and thus Ishtar, but he also denotes her as a mother goddess – which goes against everything modern research has to say about Ishtar, of course. However, shoddy scholarship relying on few sources was the norm at the time, and Hislop on top of that was driven by religious zeal. In further passages, he identified this “universal mother” with Phrygian Cybele, Greek Rhea and Athena, Egyptian Isis, Taoist Xi Wangmu (sic) and many more, pretty much at random, arguing all of them were aspects of nefarious Semiramis cult which infected all corners of the globe. He believed that she was venerated alongside a son-consort, derived from Semiramis' even more fictional husband Ninus (a mythical founder of Assyria according to Greek authors, absent from any Mesopotamian sources; his name was derived from Nineveh, not from any word for son like Hislop claims), who he identifies with biblical Nimrod (likewise not a historical figure, probably a distorted reflection of the god Ninurta). Note the similarity with certain ideas perpetrated by Frazer's Golden Bough and his later fans like Jung, Graves and many neopagan authors – pseudohistory, regardless of ideological background, has a very small canon of genuinely original claims. Ishtar was finally introduced to Britain by “druids” (note once again the similarity to the baffling integration of random Greek, Egyptian or Mesopotamian deities into Graves-derived systems of fraudulent trivia about “universal mother goddesses” often using an inaccurate version of Celtic myths as framework). This eventually lead to the creation of the holiday of Easter. Pascha doesn't come up in the book at all, as far as I can tell. All of this is basically just buildup for the book's core shocking reveal: catholic veneration of Mary and depictions of Mary with infant Jesus in particular are actually the worship of Semiramis and her son-consort Ninus, and only the truly faithful can reveal this evil purpose of religious art. At least so claims Hislop. This bizarre idea is laughable, but it remains disturbingly persistent – do you remember the Chick Tracts memes from a few years ago, for example? These comics were in part inspired by Hislop's work. Many fundamentalist christian communities appear to hold his confabulations in high esteem up to this day – and many people who by design see themselves as a countercultural opposition to christianity independently gleefully embrace them, seemingly ignorant of their origin. While there are many articles debunking Hislop's claim about Easter, few of them try to show how truly incomprehensibly bad his book is as a whole – hopefully the following examples will be sufficient to illustrate this point: -Zoroaster is connected to Moloch because of the Zoroastrian holy fire - and Moloch is, of course Ninus. Note that while a few Greek authors believed Zoroaster to be the “king of Bactria” mythical accounts presented as a contemporary of Ninus, the two were regarded as enemies – Hislop doesn't even follow the pseudohistory he uses as proof! -Zoroaster is also Tammuz. Tammuz is, of course, yet another aspect of Ninus. -demonic character is ascribed to relics of the historical Buddha; also he's Osiris. And Ninus. -an incredibly racist passage explains why the biblical Nimrod (identified with – you guessed it - Ninus) might be regarded as “ugly and deformed” like Haephestus and thus identical to him (no, it makes no sense in context either) - Hislop thinks he was black (that's not the word he uses, naturally) which to him is the same thing. -Attis is a deification of sin itself -the pope represents Dagon (incorrectly interpreted as a fish god in the 19th century) -Baal and Bel are two unrelated words – this is meant to justify the historicity of the Tower of Babel by asserting it was built by Ninus, who was identical to Bel (in reality a title of Marduk); Bel, according to Hislop, means “the confounder (of languages)” rather than “lord” -the term “cannibal” comes from a made up term for priests of Baal (Ninus) who according to Hislop ate children. In reality it's a Spanish corruption of the endonym of one of the first tribes encountered by the Spanish conquerors in America, and was not a word used in antiquity – also, as I discussed in my Baal post, the worship of Baal did not involve cannibalism. This specific claim of Hislop's is popular with the adherents of prophetic doomsday cult slash wannabe terrorist group QAnon today, and shows up on their “redpilling” graphics. -Ninus was also Cronos; Cronos' name therefore meant “horned one” in reference to Mesopotamian bull/horned crown iconography and many superficially similar gods from all over the world were the same as him - note the similarity to Margaret Murray's obsession with her made up idea of worldwide worship of a “horned god” (later incorporated into Wicca). -Phaeton, Orpheus and Aesculapius are the same figure and analogous to Lucifer (and in turn to Ninus) -giants are real and they're satanists (or were, I think Hislop argues they're dead already). They are (were?) also servants of Ninus. -as an all around charming individual Hislop made sure to include a plethora of comments decrying the practices of various groups at random as digressions while presenting his ridiculous theories – so, while learning about the forbidden history of Easter, one can also learn why the author thinks Yezidi are satanists, for example -last but not least, the very sign of the cross is not truly christian but constitutes the worship of Tammuz, aka Ninus (slowly losing track of how many figures were regarded as one and the same as him by Hislop). Based on the summary above it's safe to say that Hislop's claim is incorrect – and, arguably, malevolent (and as such deserves scrutiny, not further possibilities for spreading). However, this doesn't answer the question where does the name of Easter actually come from? As I noted in the beginning, in English (and also German) it's a bit of an oddity – it actually was derived from a preexisting pagan term, at least if we are to believe the word of the monk Bede, who in the 8th century wrote that the term is a derivative of “Eosturmonath,” eg. “month of Eostre” - according to him a goddess. There are no known inscriptions mentioning such a goddess from the British Isles or beyond, though researchers involved in reconstructing proto-indo-european language assume that “Eostre” would logically be a derivative of the same term as the name of the Greek Eos and of the vedic Ushas, and the Austriahenae goddesses from Roman inscriptions from present day Germany – eg. a word simply referring to dawn, and by extension to a goddess embodying it. This is a sound, well researched theory, so while early medieval chroniclers sometimes cannot be trusted, I see no reason to doubt Bede's account.
While Ushas is a prominent goddess in the Vedas, Eos was rather marginal in Greek religion (see her Theoi entry for details), and it's hard to tell to what degree Bede's Eostre was similar to either of them beyond plausibly being a personification of dawn. Of course, the hypothetical proto-indo-european dawn goddess all of these could be derived from would have next to nothing to do with Ishtar. While the history of the name of Easter (though not the celebration itself) is undeniably interesting, I suppose it lacks the elements which make the fake Ishtar claim a viral hit – the connection is indirect, and an equivalent of the Greek Eos isn't exactly exciting (Eos herself is, let be honest, remembered at best as an obscure part of the Odyssey), while Ishtar is understood by many as “wicked” sex goddess (a simplification, to put it very lightly) which adds a scandalous, sacrilegious dimension to the baffling lie, explaining its appeal to Dawkins' fans, arguably. As demonstrated above, Hislop's theories are false and adapting them for any new context – be it christian, atheist or neopagan – won't change that, but are there any genuine examples of, well, “hidden Ishtars”? If that's the part of the summary which caught your attention, rejoice – there is a plenty of these to be found in Bronze Age texts. I'd go as far as saying that most of ancient middle eastern cultures from that era felt compelled to include an Ishtar ersatz in their pantheons. Due to the popularity of the original Ishtar, she was almost a class of figures rather than a single figure – a situation almost comparable to modern franchising, when you think about it. The following figures can be undeniably regarded as “Ishtar-like” in some capacity or even as outright analogs:
Astarte (or Ashtart, to go with a more accurate transcription of the oldest recorded version of the name) – the most direct counterpart of Ishtar there is: a cognate of her own name. Simply, put Astarte is the “Levantine”equivalent of the “Mesopotamian” Ishtar. In the city of Mari, the names were pretty much used interchangeably, and some god lists equate them, though Astarte had a fair share of distinct traits. In Ugaritic mythology, which forms the core of our understanding of the western Semitic deities, she was a warrior and hunter (though it's possible that in addition to conventional weapons she was also skilled at wielding curses), and was usually grouped with Anat. Both of them were regarded as the allies of Baal, and assist him against his enemies in various myth. They also were envisioned to spend a lot of time together – one ritual calls them upon as a pair from distant lands where they're hunting together, while a fragmentary myth depicts both of them arriving in the household of the head god El and taking pity on Yarikh, the moon god, seemingly treated as a pariah. Astarte's close relation to Baal is illustrated by her epithet, “face of Baal” or “of the name of Baal.” They were often regarde as a couple and even late, Hellenic sources preserve a traditional belief that Astarte and “Adados” (Baal) ruled together as a pair. In some documents from Ugarit concerned with what we would call foreign policy today they were invoked together as the most prominent deities. It's therefore possible that she had some role related to human politics. She was regarded as exceptionally beautiful and some texts favorably describe mortal women's appearance by comparing them to Astarte. In later times she was regarded as a goddess of love, but it's unclear if that was a significant aspect of her in the Bronze Age. It's equally unclear if she shared Ishtar's astral character – in Canaan there were seemingly entirely separate dawn and dusk deities. Despite clamis you might see online, Astarte was not the same as the mother goddess Asherah. In the Baal cycle they actually belong to the opposing camps. Additionally, the names are only superficially similar (one starts with an aleph, the other with an ayin) and have different etymology. Also, that famous sculpture of a very blatantly Minoan potnia theron? Ugaritic in origin but not a depiction of either Astarte or Asherah.
The Egyptians, due to extensive contact with Canaan and various Syrian states in the second half of the Bronze Age, adapted Astarte (and by extension Anat) into their own pantheon. Like in Ugarit, her warrior character was emphasized. An Egyptian innovation was depicting her as a cavalry goddess of sorts – associated with mounted combat and chariots. In Egypt, Ptah, the head god of Memphis and divine craftsman, was regarded as her father. In most texts, Astarte is part of Seth's inner circle of associates – however, in this context Seth wasn't the slayer of Osiris, but a heroic storm god similar to Baal. The so-called Astarte papyrus presents an account of a myth eerily similar to the Ugaritic battle between Baal and Yam – starring Seth as the hero, with Astarte in a supporting role resembling that played by Shaushka, another Ishtar analog, in the Hittite song of Hedammu, which will be discussed below.
Shaushka – a Hurrian and Hittite goddess whose name means “the magnificent one” in the Hurrian language. Hurrian was widely spoken in ancient Mesopotamia and Anatolia (and in northernmost parts of the Levant – up to one fifth of personal names from Ugaritic documents were Hurrian iirc), but has no descendants today and its relation to any extant languages is uncertain. In Hittite texts she was often referred to with an “akkadogram” denoting Ishtar's name (or its Sumerian equivalent) instead of a phonetic spelling of her own (there was an analogous practice regarding the sun gods), while in Egyptian and Syrian texts there are a few references to “Ishtar Hurri” - “Ishtar of the Hurrians” - who is argued by researchers to be one and the same as Shaushka. Despite Shaushka's Hurrian name and her prominence in myths popular both among Hittites and Hurrians, her main cult center was the Assyrian city of Nineveh, associated with Ishtar herself as well, and there were relatively few temples dedicated to her in the core Hittite sphere of influence in Anatolia. Curiously, both the oldest reference to Shaushka and to the city of Nineveh come from the same text, stating that a sheep was sacrificed to her there. While most of her roles overlap with Ishtar's (she too was associated with sex, warfare and fertility), here are two distinct features of Shaushka that set her apart as unique: one is the fact she was perceived in part as a masculine deity, despite being consistently described as a woman – in the famous Yazılıkaya reliefs she appears twice, both among gods and goddesses. In Alalakh she was depicted in outfits combining elements of male and female clothing. Similar fashion preferences were at times attributed to Ninshubur, the attendant of Ishtar's Sumerian forerunner Inanna – though in that case they were likely the result of conflation of Ninshubur with the male messenger deity Papsukkal, while in the case of Shaushka the dual nature seems to be inherent to her (I haven't seen any in depth study of this matter yet, sadly, so I can't really tell confidently which modern term in my opinion describes Shaushka's character the best). Her two attendants, musician goddesses Ninatta and Kulitta, do not share it. Shaushka's other unique niche is her role in exorcisms and incantations, and by extension with curing various diseases – this role outlived her cult itself, as late Assyrian inscriptions still associated the “Ishtar of Nineveh” (at times viewed as separate from the regular Ishtar) with healing. It can be argued that even her sexual aspect was connected to healing, as she was invoked to cure impotence. The most significant myth in which she appears is the cycle dedicated to documenting the storm god's (Teshub for the Hurrians, Tarhunna for the Hittites) rise to power. Shaushka is depicted as his sister and arguably most reliable ally, and plays a prominent role in two sections in particular – the Song of Hedammu and the Song of Ullikummi. In the former, she seemingly comes up with an elaborate plan to defeat a new enemy of her brother - the sea monster Hedammu - by performing a seductive dance and song montage (with her attendants as a support act) and offering an elixir to him. The exact result is uncertain, but Hedammu evidently ends up vanquished. In the latter, she attempts to use the same gambit against yet another new foe, the “diorite man” Ullikummi – however, since he is unfeeling like a rock, she fails; some translators see this passage as comedic. However, elsewhere in the Song, the storm god's main enemy Kumarbi and his minions view Shaushka as a formidable warrior, and in the early installment of the cycle, Song of LAMMA, she seemingly partakes in a fight. In another myth, known only from a few fragments and compared to the Sumerian text “Inanna and the huluppu tree,” Shaushka takes care of “Ḫašarri” - a personification of olive oil, or a sentient olive tree. It seems that she has to protect this bizarre entity from various threats. While Shaushka lived on in Mesopotamia as “Ishtar of Nineveh,” this was far from the only “variant”of Ishtar in her homeland.
Nanaya was another such goddess. A few Sumerian hymns mention her alongside Inanna, the Sumerian equivalent of Ishtar, by the time of Sargon of Akkad virtually impossible to separate from her. As one composition puts it, Nanaya was “properly educated by holy Inana” and “counselled by holy Inana.” Initially she was most likely a part of Inanna's circle of deities in her cult center, Uruk, though due to shared character they eventually blurred together to a large degree. Just like Inanna/Ishtar, Nanaya was a goddess of love, described as beautiful and romantically and sexually active, and she too had an astral character. She was even celebrated during the same holidays as Inanna. Some researchers go as far as suggest Nanaya was only ever Inanna/Ishtar in her astral aspect alone and not a separate goddess. However, there is also evidence of her, Inanna and the sky god An being regarded as a trinity of distinct tutelary deities in Uruk. Additionally, king Melishipak's kudurru shown above shows both Nanaya (seated) and Ishtar/Inanna (as a star). Something peculiar to Nanaya was her later association with the scribe god Nabu. Sometimes Nabu's consort was the the goddess Tashmetu instead, but I can't find any summary explaining potential differences between them – it seems just like Nanaya, she was a goddess of love, including its physical aspects. Regardless of the name used to describe Nabu's wife, she was regarded as a sage and scribe like him – this arguably gives her a distinct identity she lacked in her early role as part of Inanna's circle. As the above examples demonstrate, the popularity of the “Ishtar type” was exceptional in the Bronze Age – but is it odd from a modern perspective? The myths dedicated to her are still quite fun to read today – much like any hero of ancient imagination she has a plethora of adversaries, a complex love life (not to mention many figures not intended to be read as her lovers originally but described in such terms that it's easy to see them this way today – including other women), a penchant for reckless behavior – and most importantly a consistent, easy to summarize character. She shouldn't be a part of modern mass consciousness only because of false 19th century claims detached from her actual character (both these from Hislop's works and “secular”claims about her purported “real”character based on flimsy reasoning and shoddy sources) – isn't a female character who is allowed to act about the same way as male mythical figures do without being condemned for it pretty much what many modern mythology retellings try to create? Further reading: On Astarte: -entry in the Iconography of Deities and Demons in Ancient Near East database by Izak Cornelius -‛Athtart in Late Bronze Age Syrian Texts by Mark S. Smith -ʿAthtartu’s Incantations and the Use of Divine Names as Weapons by Theodore J. Lewis -The Other Version of the Story of the Storm-god’s Combat with the Sea in the Light of Egyptian, Ugaritic, and Hurro-Hittite Texts by Noga Ayali-Darshan -for a summary of evidence that Astarte has nothing to do with Asherah see A Reassessment of Asherah With Further Considerations of the Goddess by Steve A. Wiggins On Shaushka: -Adapting Mesopotamian Myth in Hurro-Hittite Rituals at Hattuša: IŠTAR, the Underworld, and the Legendary Kings by Mary R. Bacharova -Ishtar seduces the Sea-serpent. A new join in the epic of Ḫedammu (KUB 36, 56 + 95) and its meaning for the battle between Baal and Yam in Ugaritic tradition by Meindert Dijkstra -Ištar of Nineveh Reconsidered by Gary Beckman -Shaushka, the Traveling Goddess by Graciela Gestoso Singer -Hittite Myths by Harry A. Hoffner jr. -The Hurritic Myth about Šaušga of Nineveh and Ḫašarri (CTH 776.2) by Meindert Dijkstra -The West Hurian Pantheon and its Background by Alfonso Archi On Nanaya: -entry in Brill’s New Pauly by Thomas Richter -entry from the Ancient Mesopotamian Gods and Goddesses project by Ruth Horry -A tigi to Nanaya for Ishbi-Erra from The Electronic Text Corpus of Sumerian Literature -A balbale to Inana as Nanaya from The Electronic Text Corpus of Sumerian Literature -More Light on Nanaya by Michael P. Streck and Nathan Wasserman -More on the Nature and History of the Goddess Nanaya by Piotr Steinkeller A few introductory Ishtar/Inanna myths: -Inanna's descent to the netherworld -Inanna and the huluppu tree -Inanna and Enki -Enki and the world order -Inanna and Ebih -Dumuzid and Enkimdu
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Jojo’s Bizarre Fantasy Lore Masterpost
Locations:
Kimyonah- Name of the Pangea-esque continent where the majority of people live excluding small island populations and populations beneath the oceans. Cities: Bohken- A relatively centrally located city-state. A central hub for trading of all kinds and neutral ground for diplomatic meetings. It hosts the Council of Races, a collection of representatives from a handful of Kimyonah's races who wish to view policies as a collaborative effort.
Orinoco- An underwater city of the Moringua people. Their ruling city. It is the only settlement of the Moringua Empire that is partially above water. This part is the hall where the king receives foreign dignitaries, diplomats, guests, etc. Nalion- A small, peaceful kingdom open to all, regardless of past or race. Was founded by a man named Erikson, but is currently lead by his son. Though officially labeled as a kingdom, Nalion functions more like a closely knit town. Its western border is lined by the coast, and its northern, southern, and eastern borders are lined by forest. (by daily-rubbersoul-redux) Vyliesi- A western kingdom that is mainly populated by humans. It's customs are fairly old-fashioned, though the current king is trying to change this. It is said that this land is home to pegasi, and its terrain is fairly mountainous. (by daily-rubbersoul-redux) Hilonia- A desert kingdom that not much is known about. It is said that the inhabitants are all 'wild animals', and most who try and travel there never return for one reason or another. (by daily-rubbersoul-redux) Ashen Grounds- A medium sized, recently discovered place that resides within a decrepit forest. The kingdom got that name because when it was discovered, the whole chunk of it had seemingly no live fauna, making it hard to breath, the ground permanently stained with ash, there are barely any buildings except for the jagged pikes of stone, and large castle of obsidian. The only “living” things inhabiting there are the king himself and these sentient constructs made out of ash and fire magic. (by kalos-absurd-crusade)
Riposo: A fortress city that was originally used as a strategic point to intercept other nation invasions.. Now though it houses many adventures and their respective guilds. A place that is always bustling with people with requests for adventurers. With requests being as simple as gathering herbs, to battling the most fearsome of monsters. (by asknerdizzy)
Cielo: A city in the clouds that is mostly populated by avian like species. It is a city that rarely ever lets anyone enter. The residents who choose to leave can’t enter again unless on urgent business with a seal of approval from a ruler. This is all due to a massacre that happened when someone brought in an unknown individual who seemed to know the city’s layout beforehand without them ever entering it. It was suspected that one of their own was behind it, so this rule was set in place. It’s highly guarded, with mages working around the clock casting anti-intelligence magic. The city is filled with high class individuals, and relics of the Gods that most be protected at all costs. (by asknerdizzy)
Villages: Morven- A small village located in the Kaldae Mountains inhabited by humans. Winters can be rough, but it is sustained by snow runoff in the warmer months, which allows the villagers to store enough food for these winters. Due to it's isolation, they rarely trade. Malik-Kei is worshiped as a guardian of the village who protects it’s inhabitants through the tough winters. A shrine to her resides on the south side of the village. It houses her stone.
Aether- Tree bound village of the Gruidae people. Due to a near genocide that only halted 30 years ago, Aether was established as a magically protected city for Gruidaes.The main temple of Crah-Dia is located in it’s center, and there are several members of the Fellowship of Everyday Miracles who live within Aether who serve to protect it. Wasamond- A small village under the lake of Bridgegar Thicket for merfolk, it's mainly women and children but there are mermen. It's a place to avoid the unstable conflict of the seas. (by moriohs-little-demon) Rootwood- A small village built and inhabited by the Elzen people. (by dio-of-shadows)
Landmarks: Kaldae Mountains- A large mountain rage in the north-east of Kimyonah. It contains the isolated village of Morven. Morven is located on one of the lower peaks, Malik-Kei, named by the people of Morven for their guardian spirit of the same name. Bridgegar Thicket- A forest with a large lake in the middle. The forest is bordered by nigh impenetrable thick, thorny brush. Due to being unable to see past it, most creatures write the forest off as nothing of value. Openings to the forest are only passable by taurfolk and nature spirits. (by moriohs-little-demon) Thalai's Grove: named after a rumored dragon that was laid to rest there, the grove is home to a large lake with an under ground cave system. In the caves, there is a shrine to the god of health, Taymos, where Elves would pray for good health and leave gifts of food, wine and gold. (by hold-my-flowercrown) Eternity Graveyard - A desolate wasteland was a battlefield where warriors from several different nations clashed for supremacy. It now serves as the home base of The Brotherhood of Eternity, and has been the sight where many adventurers meet their end. (by dio-of-shadows)
Battaglia: An underground Coliseum lays under the city of Riposo. It was once, and still is, used as a shelter to the people in times when the city is under siege. The Coliseum itself is protected with many Magic runes lining its walls that makes it difficult to destroy from most magic. When the city is not under attack the Colosseum is used to advertised adventures and their skills. Usually battling other adventures or caught monsters in the ring. Some common folk come down to watch the spars for entertainment, some watch to find new people to join their groups, and some bet on the battles. These bets are what largely helps with the financial upkeep of the Colosseum. The inner hallways of the Colosseum are filled with many stalls for blacksmiths to advertise their wears to the people. The more powerful weapons are bought here. (by asknerdizzy)
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Races:
Humans: Humans are as the name implies. However, they can possess varying levels of magical ability. Witches- Humans who have above average magical abilities. White and black witches exist. White witches may form guilds in order to train others and to more effectively do good, but it's not uncommon to encounter lone white witches. Black witches tend to chose to be alone, although rumors of a guild exist. Black witches may not actively seek to do harm, but what sets them apart from white witches is a desire to grow their power whether that be through deals with demons, rituals, etc.
Half Bloods: Demons- Half demons are typically the result of a masculine demon and a feminine mortal creature (usually humanoid). Half demons tend to possess some level of dark magic and horns of some kind, although these horns tend to be smaller in size compared to a full demon. Other indications may include odd body markings, animal body parts such as legs or paws, and, very rarely, extra eyes or wings. Half-Demons are considered to be rare. They also often gather a following from cults, and they can become immortal and maintain this immortality if they consume the souls of the damned at an extremely high rate. (added by dio-of-the-shadows) Dragons-
Humanoids: Arisen- A blanket term for any creature brought back to life by necromancy. Typically, an Arisen was human, but most humanoids can be subjected to the process. An Arisen will maintain their personality and memories without additional spells being applied. An Arisen cannot heal themself when injured and has no need for sleep or for food. If an Arisen is taken too far from who resurrected them, they will begin to decay. Their creation is frowned upon, if not outright banned and/or punishable by execution, by most settlements and races.
Gruidae- Tall humanoids who can take the form of a crane. In their humanoid form, they have small feathery tufts resembling small wings where other humanoids would have ears. Over the past few centuries, they were nearly wiped out entirely for their feathers and blood, both of which were widely used in potion crafting. The remaining population resides almost entirely in Aether, and allow themselves to be governed by the Council of Races, of which they have a member in. Whoever is elected for the Council also serves as Aether's governor. Akumaoni- A race that is considered to be the guardians of the afterlife. They are humanoid in appearance, though they typically have horns, sharp teeth, and their pupils are always little more than a slit. They are said to work beside the gods, and even are considered a part of the Renian Pantheon, and their numbers are few. (by daily-rubbersoul-redux) Komoriberi- Humanoids with the ability to transform into bats. While in humanoid form, they retain thier wings, fangs, and have bat-like ears. Their diet mainly consists of fruit and small animals, and though they are often mistaken for vampires the sun has no more affect on them than it does on a normal human. (by daily-rubbersoul-redux) Dragons- Humanoids that have the ability to transform into a... well a dragon. The exact type of dragon can vary (as can size), and most have some sort of elemental affinity. While in their humanoid form they will not have access to many of their abilities, though they will usually have horms and some may have wings as well. (by daily-rubbersoul-redux) Divine Dragons- Similar to dragons, but have an extended lifespan and divine powers as they are considered to be gods. It is possible for a dragon to only be half divine if only one of their parents is of the divine lineage, in which case they will have little divine powers if any at all. (by daily-rubbersoul-redux) Dryads- An all female species of spirits that reside in the forests. They punish trespassers and keep peace in their forest by any means necessary. While they aren't immortal, they do have a very extended life expectancy compared to humans, about triple that of the average healthy adult human male. (by moriohs-little-demon)
Angels: A Humanoid race that has the only avian trait of wings sprouting on their backs. They are more adapt with the magic affinity of light and fire than some species and have a longer life span than humans. (by asknerdizzy) Okami- A race of wolf folks. They keep themselves away in the woods and the outlands of the continent. Being canines, they are actually omnivorous, and hold no ill will towards other species. However, during full blood moons, they become irrational and feral, attacking anything in sight (by moriohs-little-demon) Werewolves- Infected creatures who take on the tails, ears, and rough warm furlike hair of the Okami. However, they keep most of their original race's appearance during the daytime. They experience feral instincts more often as they are not raised to overcome the animal instinct to hunt, happening every full moon. (by moriohs-little-demon)
Elves: Elzen- Elves recognizable by their pointed ears and mastery of magic. Once every 100 years there is an Elzen oracle who is able to look into the future. (by dio-of-the-shadows)
Merpeople: Moringua- An entirely male race of eel mermen who live in temperate oceans. They are immortal, but not invulnerable (weapons kill them, but time won't). They are known for their bloodthirsty, warmongering natures. Due to this, they are governed by both a King and a General. The General overseeing military plans, training of forces, and the overall making sure the other elected officials are doing their jobs. King serves to handle diplomatic affairs with other races and to oversee reproduction. Reproduction is a closely guarded secret. Several theories exist on the subject, but no definitive answers have been given by the Moringas.
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Factions:
Paladins and Soldiers: Order of Hamon- A paladin order who work out of Bohken. They modeled themselves after folk heroes of human lore such as Jonathan Joestar. They resolve themselves to uphold the laws of the land and to protect innocents without question. This does lead to some of their members making lawful stupid choices. Their patron deity is Sol, the God of the sun.
White Lily Platoon- A small army hailing from Vyliesi, lead by the royal knight Sir Jacain. The lord that this platoon serves is unknown, as is their current objective. (by daily-rubbersoul-redux)
The Bladed Roses- A small traveling group of do-gooders, lead by a knight named Taiana. The group is quite odd-ball in terms of composition, but is almost always accepting new members. (by daily-rubbersoul-redux)
Clerics: The Fellowship of Everyday Miracles- A cleric order who's main temple is located in Aether. They travel about, healing people where needed. They will often stick around a town for a few weeks, accepting shelter and food in return for healing, before leaving again. Some may chose to travel with questing groups if they come across them, or if asked by said group. Their patron deity is Crah-Dia, the God of healing.
Assassins: Bloodwater Assassins guild- A small group of assassins that has been known to do even the dirtiest of jobs. However, it is rumored that a few members have been committing traitorous actions as of late. (by daily-rubbersoul-redux) Bandits: The Brotherhood of Eternity- A cult of bandits that worship the one true ruler of hell and earth. They are known for stealing from various kingdoms and pitting other countries against one another so they can collect the spoils. (by dio-of-the-shadows)
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Deities:
Gods and Goddesses: Sol- The God of the sun. He is associated with the sun and shining light on hidden things. This last aspect is what the Order of Hamon focuses on: Bringing what is in the dark into the light. Certain mortals are said to be blessed by Sol, and this gift is known as Hamon: The ability to deliver the sun's energy through their hands. Taymos- A God of health. (by hold-my-flowercrown) Crah-Dia- A God of healing. He is associated with healing through magic as opposed to medicine. His temple is located inside of a large, hollow tree in Aether where a spring with healing properties resides. The World Serpent (Deceased)- A deity of the abyss of the unknowable night and proclaimed Father of monsters; this foul snake sought to swallow the world in order to propagate - claiming that in its bowels it’s followers would be eternal and emerge in the new world as saints. When slain by a band of unspoken heroes, this dark god cursed the cowards and weaklings who did not fall upon the invading blades to save their god and master. What has become of this cult remains mostly unknown… (by BD-Handystand) Renian Pantheon- A group made up of many of the Nalionian and Vyliesian gods, many of which are considered to be divine dragons. The main gods names are as follows: Shoza, Naoto, Fionei, Kaisho, Aiota, Aogei, Juniji, Synia, Altitha, and Yomeinu. (by daily-rubbersoul-redux) Shoza- The original divine dragon, he is known as a god of the skies. However, he turned his back on mortals long ago, and now has little involvement in their affairs despite still being a major religious figure. (by daily-rubbersoul-redux) Hina (deceased)- A divine dragon known as the goddess of love, she gave her life to avert a great tragedy. She was wed to Shoza, and many speculate that her death lead him to become bitter and cold. (by daily-rubbersoul-redux) Naoto- The son of Shoza and heir to the divine throne, though little is actually written of him in religious texts. He is said to wield a divine lance, and to travel the world in an attempt to bring peace. (by daily-rubbersoul-redux)
Fionei- A dragon whom ascended to godhood upon marrying Naoto, and is said to bring good fortune to those who practice the arts. As she was not born a god, she has no true divine abilities. (by daily-rubbersoul-redux)
Kaisho- Son of Naoto who inherited all the powers of the divine. He is a god of knowledge who is believed to have rejected godhood. (by daily-rubbersoul-redux)
Aiota- One of two twin gods, who is also the daughter of Naoto and considered the goddess of rebellion. It is said that she only inherited one divine ability, but little else is known besides that and her name. (by daily-rubbersoul-redux)
Aogei- The other twin god, who is also the son of Naoto and considered a god of nature. It is said he can heal others and control the growth of plants, but not much else besides that and his name is known. (by daily-rubbersoul-redux)
Juniji- A fell god said to be Shoza's brother. Supposedly had only one divine ability, and the power he gained from it drove him mad. Little else is known. (by daily-rubbersoul-redux)
Synia- An Akumaoni goddess who rules the afterlife, though she often more-so acts as the guardian to its gate. Is said to take on a role similar to the Enma. (by daily-rubbersoul-redux)
Altitha- A human who ascended to become the goddess of strength and vengeance after losing someone to Juniji. (by daily-rubbersoul-redux)
Yomeinu (deceased)- Former god with the power to raise the dead. His species was unknown, but many feared him due to his powers. In reality, he only ever used them to hold a yearly festival in which families could give their loved ones a final send off. (by daily-rubbersoul-redux) Mylia- A worshiped deity of the Dryad race. She is said to be the creator of the Bridgegar Thicket to protect the bounty of nature from the likes of war, pestilence, and death. When prayed to, one may expect health, luck, and bountiful hunt in their future, so long as they do not waste the gift life has brought them. (by moriohs-little-demon) Demons and Spirits: Cake- A minor demon of wrath. Malik-Kei- The alleged spirit of a young woman who died in the cold waiting for her fiance to return. According to the legend, her body turned to stone and her spirit remained as a guardian of the mountain. A sacrificial ceremony that involves a mock wedding to the Malik-Kei stone is preformed by the village of Morven during years of unsatisfactory snowfall. An unmarried man between 16 and 30 is chosen by lottery to be sacrificed. The "groom" is then dressed in traditional wedding garb (which is very light as weddings are traditionally done only in summer). The sacrifice is tied to the stone so that he is kneeling next to the stone, and a wedding ceremony is held. The sacrifice is then left out with the belief being that if he is frozen to death overnight that the sacrifice was accepted. Black Mages- Considered to be great wielders of magic in the mortal realm, and are extremely well known for diving into the darker arts. They are only known to be demons and half demons. (by dio-of-the-shadows)
Corrupted Spirit: Spirits generally are apparitions of elements, such as nature. Several of them have some form of sentience. However a corrupted spirit is one that was tampered with either by magic, great tragedy, or the desire of the spirit. Turning it into a physical manifestation based on the intent of the spirit, magic or tragedy. The spirit can be corrupted by a cleric or paladin. (by asknerdizzy)
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London Rising
So hey y’all, I know I haven’t been active lately. I’ve been working on something different for my D&D group for a little bit now. We’re about to start a campaign using the Genesys gaming system, actually, and I wanted to share the setting details with you all. It’s a completely homebrewed fantasy/steampunk setting, which Genesys is amazing for. I’d love to hear any feedback if you want to PM me about it.
Here goes:
London Rising is a dystopian version of earth, where magically-powered airships the size of cities dominate the skies. On the ground below, magical war has rendered most areas of the planet unlivable. It has been almost three thousand years since the outbreak of war drove humanity to live in the sky, and, despite constant maintenance, ships are starting to break down. More frequent landings have been made, even going so far as to stop in dangerous territory. Refueling and refit stops in safe zones take longer. Fear that the great ships will falter and stall is rising. It is impossible to tell if the great era of the air will end soon, or if this is just a hiccup along its path.
Tensions between cities are rising, leading to more than one skirmish between cities. Air piracy has been on the rise, and cities have taken real combat damage for the first time. It's only a matter of time before one falls from the sky. City ships are separated into three major levels: the officers' quarters, which is nearest to the top decks; the engineers' quarters, which is firmly in the middle, around the flight crystal; and steerage, which is the lower decks. The officers' quarters are where the elite stay, while the engineers' is where the skilled laborers and middle class live. Steerage is for the poor or useless crewmembers, and is cramped and dangerous to live in.
Currency is the cubit, abbreviated as a bit. A cubit is a small brass square with a hole in the middle. Twenty-five cubits can be exchanged for a thruppenny bit, which is a small square of sterling silver with a hole in it. Four thruppenny bits can be exchanged for a dollar, which is a round copper coin with a hole in the middle. The coins are lightly engraved, and are accepted in most civilized places.
Magic is a thing, but must normally be focused through an implement, most commonly a crystal glove.
The two major religions on most city ships are the Temple of the Everlasting Cog and the Order of Skysingers. There is also the Cult of Beth'Shalot, but they are illegal in most places. The Temple is an atheist order that reveres order and solidarity, and despises chaos. They sing hymns called shipsongs five times daily, and worshippers are permitted breaks during these times if they do not work on essential functions. The Order worships the sky and its magic. They have a church on the ship's deck, and all members have free access to it. The Cult worships a sleeping old god who will devour the world when he awakes. There are mechanical walker machines that are piloted by humans and some that are controlled by rudimentary machine intelligences. These vary in size, but some of the larger ones have built in rocket engines to allow them to fly. Those owned by London are piloted by the Knights of the Silver Cog, a nearly-religious order that is sponsored by the Temple of the Everlasting Cog.
The city is led by Queen Ileein Southmoreland, who handles the city's foreign affairs. The Archchancellor handles day to day affairs and the Captain handles everything about the ship itself.
Day to day affairs are run by Archchancellor Valeria Hightower. The Archchancellor is elected by popular vote, but most of the steerage doesn't really have a chance; the votes are weighted by class. Elections are held every ten years.
The Captain is elected by the Captain's Council, an elite group of ten men and women that run the ship itself. The Captain is a position for life, as when the elected takes the post, they give up their name to bond with the crystal that runs the ship. There is always a captain shadowing the current captain, whose lifespan is drastically reduced due to the taxing nature of their crystalline bond. The Cogbound are a race of mechanical men created by the Temple of the Everlasting Cog. They are created without inherent sentience, but it can evolve. Those deemed sentient are known as Cogborn, and are revered by the Temple. Every year, all Cogbound take a series of tests called the Sentience Tests, which consist of a large number of empathy-related questions. This happens over the period of a week, which is aptly called Sentience Week. Keeping a Cogbound from their testing is punishable by death in some cases, though whipping and hefty fines are more common.
While mostly human, the populace of London and most other city states has grown varied over the years due to immigration from the surface and a steady stream of emigrants from steerage looking for a better life.
There are three arcane universities in London: St. George's Academy of Sorcery, which is the most elite; Lord Wimbley's School of the Arcane Arts, which is of middling prestige; and the Alderman's House of Spellcraft, which is the state-funded school to make sure all spellcasters have some education. Most of the world is covered in dark grey wasteland. Only dead plants remain there as far as flora. They are crawling with mutants and monsters, and magical storms are common. Crystals can sometimes be found here, though not very big ones. Mostly big enough for lithospats. Areas of wasteland include much of Europe and Asia, parts of Africa and Russia, and the entire Mediterranean coast.
Magical storms ravage some areas constantly. These places are absolutely filled with monsters and mutants, and what plants do grow there are warped, evil things that grow fat on magical energy. Crystals are abundant here, often being big enough to fly city ships with. Those places include all of north america, most of Russia, and parts of South America.
Most safe zones have isolated themselves, all trade being done via the air. These include India, Japan, Cuba, parts of Scandinavia, Switzerland, the Netherlands, and some areas in the Himalayas and South America's mountain ranges.
Australia is the only country to emerge almost completely unscathed, and is the world's largest trade hub.
Greenland is partially covered in storms, but its safe zones are widely visited trading ports.
Most of the long-lasting technology that exists is ancient crystal-based technology. Newer technology is normally steam-based or more primitive crystal technology, cobbled together by mechanomancers.
City ships are primarily kept aloft by their lift crystals, but are also kept aloft by a variety of other technologies depending on the city, including balloons and steam-powered machines. Propulsion is partially achieved by lift crystals but is mostly provided by steam-powered propellers. Most of the internal systems and living areas are steam-powered, but the officers' quarters are normally crystal-powered.
Smaller airships are normally kept aloft by balloons and steam-powered machines, but some ancient or well-financed airships use smaller lift crystals. Propulsion is almost always provided by propellers.
There are two primary types of small aircraft: gyrospats and lithospats. Gyrospats are little more than a wooden open cockpit, a steam engine, a propeller, and normally some sort of weaponry. Lithospats are separated into ancient and modern lithospats, both powered by lift crystals. Ancient lithospats are elegant, aesthetically pleasing aircraft with no visible means of propulsion. Their crystals are tucked into a protective shell. They are normally made of materials that are now impossible to reproduce with modern technology. Modern lithospats bear more resemblance to gyrospats, but made of steel or iron. Their crystals are normally only protected by a thin hemisphere of metal.
Weapons technology ranges from single shot weapons to clockwork loading mechanisms to weapons firing crystal charges. Melee weapons are fairly standard fare, but also include chainswords and other mechanized weapons.
Advanced locks can either be steam-run transaction engine locks, or crystal-board locks similar to highly tuned modern electronic locks.
Thinking machines are normally run off of crystal-boards, ancient technology that is similar to a modern computer chip or motherboard. The art of making these has been diluted but not lost; with the tools available, it is not possible to make high quality crystal-boards anymore, but the Temple puts out reasonable facsimiles for the Cogbound they make. The quality varies from city to city.
#campaign#setting#genesys#fantasy#steampunk#magipunk#magic#d&d#dungeons and dragons#dnd#dystopian roleplay#dystopian fantasy#dystopian#dystopian steampunk#writing#london rising
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Moving my Essays Pt.1 Pagan Monarchism
In the modern day we see a resurgence in ideas and faiths that were lost long ago, amongst these two we have the pagan religions which are being revived and the political ideas of monarchism. This shows a rejection of modern ideas and values that have been forced upon people unfairly, however we see that most popular or influential pagans seem to reject monarchism as an ideology and instead prefer a republican system, some have even argued that monarchism is ‘unpagan’. I find that these people are sorely mistaken, and I will undergo some basic arguments of how paganism supports monarchism.
As a forewarning, I will not discuss here the secular political reasons behind monarchism such as myths about taxes or tyranny as these things fall out of the scope of paganism and have no place in this discussion. I would instead suggest consuming other literature if you are not a pagan or of pagan background, I am also speaking more to historical reconstructionist then I am to wiccans, atheistic pagans and neodruids.
The first thing we must discuss of course is the history and origins of modern paganism so that we may understand why so many pagans reject monarchism, modern paganism mostly harkens back to the occult practises that captivated people during the Victorian and World War era. This was a time when most pagan practises were either misunderstood or were made up by some ‘intellectuals,’ the discipline of pagan reconstructionism had not yet been introduced and as such the fundamental philosophy behind pagan religions was also lost on these people.
With paganism you often also had the noble savage argument, a complete fallacy that harmed the understanding of paganism, introducing pantheism and monism to otherwise polytheistic religions and making conjectures on pagan society and culture that was simply untrue. This ideology presented a pagan society without a king, that was fair and egalitarian, had equal roles of men and women and lived in connection to nature and ‘mother earth’ and did not worship patriarchal sky deities. This misunderstanding was used in arguments against Christianity during the surge in atheism, during the colonial era and continues until this very day.
This continued and branched out as political diversity was introduced through republicanism, some occultist groups moved towards the left and becoming more socialist while others moved to the right and became more nationalist. From here we have the two largest origins of the pagan movement, Thelema and wicca on the left and German occultism (used by the Nazis) on the right, fortunately German occultism which was used to oppress people fell with Nazi Germany and we were left with wicca overtaking Thelema as the origin of pagan movement. However, this continued with the noble savage ideas of paganism and promoted republicanism over monarchism, this can be highlighted today with modern pagans.
Now onto the basis of this argument, paganism is rarely suited religious for a republic, the exceptions being the romans and Greeks who I will get into later, we do however see that paganism is far more suited to monarchism. Most monarchs having a religious role and entire cults around kingship and the king being built around him rather than a republican president and a voting ritual, though that may now exist due to pagans trying to adapt to their environment in America.
This is because pagans for most of human history had served under a king with very few exceptions, this is true for all of the groupings, Celt, German, Greek, Roman etc. all of these cultures at one point or another served under a monarchy, not a monarchy that we would recognise today as post-enlightenment absolutism but nevertheless still a monarchy.
The two most well-known exceptions of this would be Roman and Hellenic paganism, Rome was a republic for a period and some city states like Athens was a republic as well. Now this firstly of course ends the stigma or argument that monarchism is somehow old compared to republicanism because as we see not only that a republic and a monarchy been recorded as existing at the same point in ancient history but also that a country went from republicanism to monarchism. Either way, we see with these ancient republics that they were often replaced or subsumed by a monarch or a confederation of monarchies (Peloponnesian war) we also see that these republics were heavily corrupted, Rome only achieved their full glory entering into the imperial era.
On a lesser-known example, we have the things of the Germanic peoples, while it is true that the Germans did indeed have a very democratic process under the things, let us remember with few notable exceptions (Icelandic, Ingwine, Greenlandic) that the things of the continental and Norse world are not fully understood and that these peoples still served under a king.
Now some may infact argue that just because the ancestral pagans practised it, it does not mean that we have to as well, that is true for many things, however you cannot argue that paganism or monarchism and are not compatible. Also, the decision on what is and what is not brought back can often be arbitrary at best, I have met a few pagan monarchists in my life so I will say for now that this is something that can be brought back with the rise of paganism.
Something I would like to address in more detail as well is the kind of people who seem to be both pagan and vehemently against monarchism, this is not an attack on character but rather an observation, most of the pagan monarchists I’ve met seem to be from the old world (England, New Zealand, etc.) while the antimonarchists seem to be from America. Now as any monarchist would tell you, America is in fact a very republican country and often depicts monarchs as evil, more than other countries at the least and actively teaches politically that monarchism as inefficient in all of their classes.
I am not stating that all antimonarchist pagans are from America and all monarchist pagans are from the old world, I have met American pagan monarchists just as I’ve met European anti-pagan monarchists and to make that argument is stupid. However, I am stating that a lot of antimonarchism sees to come from America rather than other countries.
More on paganism being specifically geared towards a monarch tradition then a republican one, we see that with the numerous practises of sacred kingship and imperial cults, a religion like Kemetism could never be properly complete without the Pharoah or Romans where there is no emperor. This was so prevalent that in some societies it is one of the few pieces of theology we have record of so it is obvious that these traditions not only existed but held great sway over the people and were important, why else would even the most Christian English monarch claim descent from Woden?
On some of these faiths that are incomplete without a sacred king, it is no secret that the imperial cults of Egypt and Rome were vastly important with the Pharoah and emperor both being hailed as living gods! Some people might of course reject this and state that we ‘live in the modern day’ and this kind of thought ‘is behind us’ but then I have to ask, if this is behind us, then what else should we leave behind? I am not arguing for some human sacrifice we have few records about but simply that what constituents as modern to our mostly Christian world shouldn’t dictate how we practise our religion.
The first thing that every pagan must accept is that what popular opinion considers ‘modern’ is simply what has been forced upon them unwittingly by the Christian church (For Americans, protestant church), I spend a lot of time pondering on how a thought, a concept could even be modern or ancient? Philosophy after all is unaging and therefore someone may find as much wisdom in Marcus Aurelius and in the Havaml as they do in modern philosophers like Nietzsche or Freud and often have as we search deeper into our own understanding as a race.
The point of this is that we as pagans should not treat ourselves in respect to modern society, a society that was built upon Christianity and not paganism and even with this lenient view of society it is not the Christians that disagree with monarchism either, it is simply the American viewpoint that has been pressed upon other peoples. If this were not so then why do countries where America has not been pressing or simply places where they retained their own culture the highest, the middle east, Japan, south east Asia, these places do not spit on monarchism or the monarchy.
So where do we as Pagans leave off on this issue? Do we simply continue with cultural norms so engineered and ingrained in our society by the harsh efforts of Christianity that even Atheists choose to accept this modern thought, or do we return to our traditions and embrace the thought of the original pagans?
The final, most clear and most simply point I would like to make on this issue is this: Pagan religion is in a monarchy, what I mean by this of course is that pagan gods are never in a republic, it is true that kings can come and go in these religions, however a king of the gods there always is. Never a president as has been since the earliest time of the pagan religion descending their line all the way back to the Proto-Indo-Europeans and the earliest European word.
To those oppressed by monarchies and point to them as the issue I would ask that you reflect on who is the head of the pantheon, even outside of Europe this reigns true, Odin may reign over the gods of the Norse but it is El who is king over the Cannanite gods, it is Tengri over the steppe and Armazi of the Georgians. The very basis of our modern peoples and nations come from these kings and their descendants, who mind you are also kings, so why should we practise so much hubris as to say that we have the superior system to heaven itself?
And yes, it is indeed hubris for what else should drive a follower, as devout or pious as they that they should think a republic is better than a monarchy while bowing down and praying to those gods who are kings or bow their heads themselves to their king!
In the end, I hope that when you, my fellow pagans and my fellow monarchists, read this that you will not find that I made this out of any spite or malice, I would equally serve the will of the pagan faith as I would the monarchist movement for I find that both are equally as important in my life. Rather I hope that you find that I, in all good will, created a document that challenges the preconceived notions of paganism and its political ideology to both pagans and monarchists and that you do not view me as some sort of fool or clown rather that you take me seriously and read my work with an open, but serious mind. I thank you for reading my work.
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[FIC] Luffa: The Legendary Super Saiyan (124/?)
Disclaimer: This story features characters and concepts based on Dragon Ball, which is a trademark of Bird Studio/Shueisha and Toei Animation. This is an unauthorized work, and no profit is being made on this work by me. This story is copyright of me. Download if you like, but please don’t archive it without my permission. Don’t be shy.
Continuity Note: About 1000 years before the events of Dragon Ball Z.
[15 June, 233 Before Age. Planet Yars.]
The Jindan Cult's war against the Federation was essentially a coordinated series of raids. Small groups of Saiyan cultists would attempt to invade a planet, usually along the Federation's frontier, and the defenders would be forced to respond before they could entrench themselves. The Saiyan Free Company, led by Princess Seltiss, could be counted on to handle one or two Jindan cultists, and the Federation fleet could intercept the cult's ships and destroy them before their crews could bring their powers to bear. But when six or more of the cultists landed on a planet together, it was a job for Luffa. Only the Super Saiyan had the power to cope with so many of the alchemically-enhanced warriors. And even then, they managed to wear her down, battle by battle, to the point where she needed time to recover.
During Luffa's convalescence, the cult managed to conquer Yars and without Luffa available to stop them, they went to work on fortifying the planet to serve as a base of operations. All the Federation and its allies could do was to intercept any Jindan reinforcements before they could reach the occupied planet.
But the cult had other ways to strengthen its position. Later, Yartian witnesses would tell stories of a gruesome ritual they performed, where one of their priestesses vomited red liquid onto the ground, and then an enormous earthen figure emerged from below. Then they worshiped this walking idol with cheers, songs, and sacrifices. The Federation's defenders knew this creature was an avatar of the cult's leader, Trismegistus, also known as the Saiyan King Rehval III. These avatars were immensely powerful, and now that the occupiers had one of them on the planet, there would be no way of removing them without Luffa's help.
"I would have thought she'd have been here by now," the rock-Rehval said. He was seated upon a giant stone throne that his followers had built for him in what used to be the planet's capital city. "Fifteen of my followers would be tempting enough bait by themselves, but I was sure she'd jump at the chance to destroy another one of my bodies."
One of his flock stood on the armrest of his stone chair. His job was officially to oversee construction projects in the area and to see to his master's needs, but the rock creature needed nothing, as the real Rehval was controlling it from many light years away. He was mostly there to let the avatar know when it was time to fight.
"I'm sorry to disappoint you, Thrice Blessed One," the man said.
"Well, it can't be helped," Rehval said with a mighty shrug. "I'll just go dormant for a while and check in again. It's not like she can get close to the planet without one of you sensing her approach or detecting her ship."
And so the great stone form of Rehval grew still. And just as the attendant turned to consider his other duties, he was decapitated by a beam of red light. Had he survived this, or if his master had not withdrawn his presence from the earthen figure, one of them might have recognized this as Luffa's signature technique, the Vengeance Cannon. Instead, his headless body tumbled to the idol's feet, while the idol itself remained motionless. Luffa approached it a few seconds later, and waited patiently for the other fourteen cultists to sense her power and find her. Civilian witnesses would describe the yellow glow of her hair and tail, and a sense of unease. Most Federation citizens appreciated Luffa as a benevolent protector, but many had seconds thoughts after seeing her in action. The news media tended to edit footage of her battles for the sake of decorum, but those who saw her fight in person had no such filter.
"You fools make it so easy," she gloated when they finally arrived. "You thought I'd rush in on a battleship, full power, give you plenty of warning. It never occurred to you that I'd do it all sneaky-like, did it? Suppress my power, coast my way into the system, reconnoiter for a few days."
"We still should have detected your ship!" one of the cultists protested. They all surrounded her as she floated above their earthen idol, daring them to chase her away from it.
Luffa laughed. "You call yourselves Saiyans?" she scoffed. "You must have forgotten everything you know about warfare when you went for this magical nonsense. You took this planet, sure, but you're still behind enemy lines. All the defense systems are enemy tech, aren't they? Including the early-warning outpost on the twelfth planet in this system. You didn't think those guys were much of a threat, but they've been scrambling your sensors since before I got here. So if you didn't detect my ship, blame those guys. I'm surprised your 'all-knowing' leader didn't mention it to you earlier."
"You're still outmatched, infidel!" one of the cultists cried as she brandished her spear at Luffa. "Even if you could defeat all of us, we only have to touch Trismegistus' form to summon him back to aid us!"
"Yeah," Luffa said. "I'm counting on it. Should make things really interesting. How long would it take for him to get here? A minute? Two minutes? And how many of you will be alive to help him once he's ready? And that's assuming you can get past me long enough to touch this thing. So many variables. I'm getting excited just thinking about it."
Without warning, she suddenly pounced onto one of the Jindan Saiyans and wrapped her legs around his before any of them could react. As she locked in the hold, he cried out in agony.
None of then had expected her to do this. It was folly to use a jointlock on a single opponent during a battle with so many enemies. And yet Luffa had done it anyway, leaving herself wide open for an attack. Only the attack never came, because her foes were too confused to seize their chance.
When one of them finally did react, he got as far as crying "For the Glory of Trismegistus!" before Luffa flew into the air to dodge his blast. Then she slammed into him, dragging her captive behind her as she continued to torture him with her hold.
"She's mad!" one of the Saiyans said in a panicked voice.
Luffa's raucous laughter did little to dissuade them from this opinion. She flew around her enemies like a hornet weaving through a group of frightened picnickers. When they finally gained the sense to try to intercept her and box her in, she used her arms to fire back on them. A Saiyan tried to cone up from behind her, but she flipped around as he approached, and swung her captive into him like a club.
His now constant wailing had taken a severe toll on their morale. Only a short while ago, they had been confident about their mission, but now, they all felt they were in a battle for survival, and they were losing. None of them dared to go for the earthen giant below. As powerful as the avatar could be, they each feared that Luffa would pick them off unless they all fought together.
As Luffa dodged their attacks, one of them stood still, struggling to prepare an energy technique. A ball of light coalesced above his right hand, and he growled and gritted his teeth as he willed it into existence. When the moment was right, he would unleash the power, and then--!
Before he could finish, a plasma bolt struck him on the side of his head, and he collapsed. He was dead before he hit the ground. Six hundred yards away, Zatte smiled as she looked at his dead body in the scope of her rifle, then shifted her aim to pick out a new target.
On the battlefield, the Jindan Saiyans saw one of their own fall, and believed it was Luffa's doing. They began to fear that her attacks could come without warning, and their panic forced them to go on the defensive. Luffa had killed the man she had caught in her leglock, and now she was seeking out a fresh victim. No one wanted to volunteer. In this way, the Jindan Saiyans gave up their sole advantage over Luffa. Their numbers could only overwhelm her if they attacked her together. Now, as thy scattered and kept their distance, they were unable to coordinate anything. One of them went for the avatar on the throne. Luffa fired a ki blast that got there first, reducing Rehval's graven image into a cloud of dust.
Luffa grabbed a Saiyan woman and broke her neck with a single kick. Another Jindan Saiyan tried to fight back, but he was cut down by Zatte's sniper fire before he could act. Luffa spared a backward glance to where the plasma bolt had come from, but quickly turned around in time to block an elbow strike and reverse it into a hammerlock. She used the man as a shield for a moment, then fired a ki blast through his torso, killing him and one of his comrades in the same shot.
That left just six of the original fifteen. With the power of Jindan running through their veins, six Saiyans were more than a match for nearly any force in the galaxy. Against Luffa, six were nothing at all. Under different circumstances, Luffa might have toyed with them, but she felt that they had held this planet long enough, and deemed that their occupation would not last a moment longer than necessary.
Civilian witnesses would later speak of the brutal efficiency of those final moments of the battle, but also that Luffa was laughing with joy the entire time.
*******
[15 June, 233 Before Age. Nagaoka.]
The Federation had managed to thwart or repel every Jindan invasion into their territory. The casualty rate on the cultist's side was 100%. They continued to send warriors anyway. The prevailing attitude among the Federation's military leaders was that if they could easily win this war, if only they could take the fight to the enemy. But the cultists' home base was its most carefully guarded secret. Here, on Nagaoka, if King Rehval knew or cared that Yars had been liberated, his fifteen warriors slaughtered, and his earthen idol destroyed, he did not show it. Instead, he spent his day poring over scrolls he had gathered over the years, choosing which would offer the best education for his new student.
For her part, Treekul had no interest in learning anything from him. She had only come to this planet because three Saiyans wanted to find the Jindan Cult, and she had been intrigued enough by the opportunity to join their quest. She was an archaeologist, one specializing in ancient alchemical texts and artifacts. She joined the Saiyans for the challenge, and because she knew that Saiyans tended to find a handsome profit whenever they wanted to do something. But the Jindan Cult was no ancient puzzle to be excavated and studied. There was no payday at the end of their search. Instead they were stolen away to a secret lair. Her Saiyan partners had been indoctrinated into the cult, while their leader, Rehval, or "Trismegistus" as they called him, decided to make her his apprentice in the alchemical arts.
It could have been much worse, she told herself. The cult only accepted Saiyans, so it stood to reason that an alien like herself would have been executed on the spot. Her only advantage in this predicament was that Rehval seemed to enjoy keeping her around. He often told her that he found her attractive, but he also seemed impressed with her alchemical knowledge, and maybe he found it refreshing to have someone to talk to who wasn't brainwashed into worshiping the ground he walked on.
And so, her best chance of escape lay in exploiting his fancy. He made her a priestess in his mad religion, and commanded her to wear a sort of dress made of torn robes, and so she did. He wanted to teach her his secrets, and so she played the eager student. He flirted with her constantly, and she did everything she could to hide her disgust. Because she knew that if she did this long enough, he would eventually come to trust her, and that would be when her opportunity would present itself.
That was her greatest strength on a planet full of mighty Saiyans. They all spoke highly of their pride, but Treekul didn't have much use for it herself. "Pride" was just another word for "stubborn" in her book, and she knew far too many stubborn, brittle people who broke because they refused to bend. A little flexibility went a long way. For one thing, stubborn, brittle people had a nasty habit of mistaking compromise with surrender, which made them careless. She didn't like wearing red rags, or being forbidden to cut her own hair, or having to listen to Rehval's lectures, but she could tolerate it if she had to, and Rehval would assume she had already submitted to his will.
As she sat in the underground cavern that served as his laboratory, he went on and on about his discoveries and achievements. She knew the type well. He wanted a woman to hang on his every word, to nod in fascination, and tell him how brilliant he was.
"What is Jindan?" he asked aloud. "The word 'jindan' is easily defined. It's simply another name for mercuric sulfide, commonly known as the mineral cinnabar, or the pigment vermilion. Common chemists would say that it's a toxic substance, and they're... mainly correct. Most carbon-based life forms are poisoned by mercury salts. However, alchemical thought sees beyond the mere physical nature of mercuric sulfide, and explores the deeper truth that the salt represents.
"In alchemy, the element mercury is considered an important symbol. Unlike most metals, it is liquid at room temperature. It flows like molten silver, which is how it came to be known as "quicksilver". It is rather slow to react with most chemical reagents, although it has a number of interesting interactions with other metals. Gold is soluble in mercury, which made it very useful for the ancient mining industries of many planets. With enough heat, a gold/mercury amalgam can be separated. The mercury boils away, leaving purified gold behind. Mercury also dissolves aluminum. It almost seems to devour these metals, which may have been what has fascinated ancient alchemists since the dawn of time.
"Then there's cinnabar. The deep scarlet color of mercuric sulfide is also of great importance to alchemical philosophy. Red, the color of blood, the color of fire. The color of change and life itself. The earliest practitioners of alchemy knew that it held the secret of the great mystery, the mystery that governed all changes in nature. Copper and tin could be refined from mineral ores. Nature provides the minerals, but the metals must be taken through artificial means. The process must be sped up to a time scale that is practical for mortals. That is the power of alchemy. To accelerate or manipulate the natural processes. Mercuric sulfide represents that power in its most basic form. Mix metal mercury with hydrogen sulfide, and they form red mercuric sulfide quite readily. Distill the mercuric sulfide, and the elements can be separated, and the mercury recovered once more. Just like with copper and tin and iron, only mercury can be refined much more easily."
Treekul had heard much of this before, as a college freshman. The professor who taught that course only offered one class every other semester, and only on two days a week in the middle of the day, which had been extremely inconvenient to her schedule. What struck her was how passionate Rehval was about it, as though he wanted to make love to a mercury atom. She had to suppress the urge to laugh at that image.
"The dream of alchemy," he said, finally coming to the point, "is to reduce all natural processes to the same simplicity of refining mercury from cinnabar."
That got Treekul's attention. Simplicity. The core tenet of alchemy was that every process was a natural reaction that could be sped up, slowed down, or even reversed. It was just a matter of knowing how, of discovering the "cheat codes" that made such miracles possible. Know the right shortcuts, and one could do the impossible.
Treekul began to wonder if there was an alchemical shortcut for escaping a Saiyan cult.
"Let us consider the other component of cinnabar, which is sulfur," Rehval continued. "It is native to fire, earth, air, and water. Volcanoes spew fire and air and geysers spew water, all rich in sulfur, which eventually deposits as a waxy yellow material resembling earth. From within the earth, sulfur is born, and to earth again it returns. Molten sulfur turns blood red, hinting at its ties to cinnabar. When sulfur is set aflame, it produces a blue color. Colloidal sulfur is white. The colors illustrate sulfur's connection to the sun. It is the principle of the sun.
"Likewise, mercury is the principle of the moon. Take a bottle of mercury and spill it across a surface. It scatters into droplets, both large and small, like the many moons of different sizes throughout the countless worlds of the universe. These droplets can be bound to sulfur, just as the moons of the universe are bound to their respective suns. However, the moons are defined by their connection with the planets they orbit. Just as the planets exist as the intermediaries of the suns and moons, so does life exist as an interface between the Principles of Mercury and Sulfur. Those with wisdom can recognize this sacred relationship, and thus study the nature of cinnabar, or jindan, in the search for the power over life. For what is life but a natural process, no different from the refining of metal from ore, or the burning of wood into smoke and ash? By manipulating the Principles of Mercury and Sulfur, an elixir can be prepared, one that reacts with the reagents of life itself, accelerating some processes, while slowing others. The ideal elixir would grant a being immortality, but the wise know that this is not a thing to be pursued for material gain, or as an escape from death. No, the elixir of life is an end unto itself. Discover that ultimate secret, and all other secrets, the Whole of the Great Mystery, will be laid bare. What is immortality, when weighed against that perfect and total knowledge?
"Though sulfur represents an equal portion of Jindan, we must consider mercury to be the superior portion. Mercury has the greater density, and its atoms are larger and more massive than those of sulfur. Every planet has a sun, but only some are blessed with the moonlight, of which mercury is a symbol. For this reason, the alchemical notation for mercury is depicted as an arc atop a ring atop a cross. The arc is the crescent moon, the ring is the sun, an the cross is the life on the planet sustained by them both. The cross represents the veins that carry blood through the body, sustaining life with the same color as jindan. Mercury is the moon, placed above the sun, which is Sulfur, placed above the planets, which are Life.
He paused here to write the symbol on a handheld electronic tablet: "☿". It was the only modern technology Treekul recognized in this laboratory. Everything else looked either archaic or unfamiliar, or both. She had seen the symbol before, of course, and the one for sulfur as well, which was a triangle atop a cross. But something about Rehval's fervor in describing it made her uneasy. To her it was a piece of trivia, but it was clearly something deep and meaningful to him.
"All of this," Rehval said, "Is a very elaborate way of saying that Jindan, my Jindan, is a way of harnessing planetary energy as a supplement to ones own ki. Cinnabar represents the connection between the Principles and living beings, but it's also just a mineral you dig up from the ground. Ancient scholars would drink potions of cinnabar and die, or go mad from mercury poisoning, because they took the connection too literally, too directly. The truth is more sublime, more complex.
"You see, there are three types of ki in the universe. The ki of living things is what makes the Saiyan race mighty. We Saiyans have more of this energy than most beings, which makes us stronger, better. Then there's the ki of the heavens. The sun and the moon. The stars themselves possess a ki which is inaccessible to us. Oh, the moonlight allows Saiyans to transform into giant apes, but the moonlight is only a catalyst for releasing latent ki we already possess. That's why I cut off my tail a long time ago, because I learned to harness that latent power without transforming. It's why I ask my followers to do the same. We don't need the moon. We don't need tails.
He pointed at the cavern floor. "What we need is the third ki, which is found in the ground beneath our feet. This is the interface where life and the heavens meet. Mercuric sulfide. The moon and the sun combine to form a mineral, which resembles lifeblood but can kill the uninitiated. My Jindan is the ki equivalent of that elixir. My technique is to draw power from within a planet. Done properly, it can magnify your strength many times over. But if the power is harnessed recklessly, it can destroy the user completely. Do you understand, Treekul?"
"Not entirely, but I get the general idea, I think. How'd you figure all of this out?" she asked.
"Alchemy has long been one of my passions," he said. "I wasn't blessed with great ki like other members of my family, and I sought an explanation for that injustice. Alchemy teaches us that the universe is governed by rules, but those rules can be manipulated by those who know how. Thus I was able to become as strong as I wished, as powerful as I wished to become. I turned lead into gold by transforming my base self into the golden King of the Saiyans. Soon to become King of the Universe. There remains only one obstacle, one stubborn impurity to be purged."
"Luffa," Treekul said.
"I've seen enough divinations to know that our destinies are intertwined, hers and mine. She is the Sun, bright and yellow and powerful. I am the Moon, lurking in the shadows, sublime and contemplative. The key is that our genders don't line up to that analogy. In alchemical thought, the Sun-Sulfur Principle is male, while the Moon-Mercury Principle is considered female."
"Cool, but what's that got to do with it?" she asked.
"It means that I must join with her, to complete the intermingling of our essences," Rehval said. "Well, that sounds a bit esoteric, doesn't it? The simpler explanation is that I need her, or some part of her, to complete my legacy. If she won't join me, then I'll have to take from her what I need. The Golden King must have the Super Saiyan power along with everything else. As a Saiyan myself, it stands to reason that if I defeat the Super Saiyan, that would mean I become the Super Saiyan."
"Wait, you think killing her would suddenly cause you to absorb her transformation into yourself?" Treekul asked.
He chuckled at that suggestion. "No, not really, though it is an interesting possibility. Perhaps the Super Saiyan only emerges once every thousand years because there must be one and only one. If the one that emerges were to die, would the power automatically go to another? Another natural process in the universe, one that I can study and master, but only when Luffa has been neutralized once and for all. I don't need to become a Super Saiyan literally, Treekul. Not when I can learn what the power is and how it works. If I find a way to make Super Saiyans at will, then I would be more powerful than any Super Saiyan before or after. That's the power I want. If my descendants can benefit from it, then the Saiyan race will have surely triumphed over all."
Treekul wasn't sure what to say. "You're a hell of a guy, King Rehval," was all she could manage.
"Thank you, my dear," he said. "And I think you'll make an excellent courtesan. It'll be nice to have someone to discuss spagyric theory with."
She made an audible gulp.
*******
[15 June, 233 Before Age. Planet Yars.]
Luffa's star-yacht, the Emerald Eye, had fifty cabins, most of which rarely ever saw use since Luffa took ownership of the vessel. She had occasionally used the extra living space for guests, though the only time it had approached the maximum capacity was when she had hosted strategic conferences between the Wist-Extraliga Wars. Among the many aliens on board during that time, there was once a Solarian monk who had left a letter on the bed during his stay. He had sensed great turmoil in Luffa's spirit, even by the standard of most warriors he had encountered, and his intention was that she would discover the letter at some later date, and perhaps find a measure of comfort in the words he had written. Also on the bed were a pair of the monk's headphones, which had no special significance. He had left those behind purely by accident.
When Luffa finally entered the cabin, she only noticed the letter and headphones long enough to sweep them aside as she laid her wife on the bed. The monk's letter fell to the floor, where it would never be seen again. They were too preoccupied with each other to worry about it.
"You... never... should have... got...gotten... so close to the....mmph... battlefield," Luffa said as she started pulling off whatever articles of clothing she could manage. She had some trouble speaking, as Zatte kept kissing her between each word.
"You're right," Zatte said. "But you were there, so I went in anyway."
"I almost didn't make it," Luffa whispered into her ear. "One of them was all set to blast half the city. The half you were in. He would have killed you--"
"But he hesitated," Zatte replied. She grabbed the front of Luffa's sleeveless shirt and pulled on it until it ripped apart. "They always hesitate, because they don't know who I am or what I'm doing there. More than enough time for my golden girl to come to my rescue."
"I was fighting twelve of them," Luffa panted.
"Eleven, after the one I shot," Zatte said. "Ten, if one of them managed to run off looking for the shooter. And they never find me until I want to be found."
"That's still too close, young lady," Luffa said. "You took a big gamble..."
"It felt like it," Zatte said. "But I wasn't really in any danger. Or are you saying those twelve Saiyans were too much for you?"
"You... ah!... you want the truth?" Luffa asked.
"I wouldn't be asking if I didn't," Zatte asked.
She inhaled sharply and gripped Zatte's shoulders tightly. "I have no idea," she said.
"Say that again," Zatte said.
"I don't know for sure if I could have beaten all twelve of them or not," Luffa said, an octave higher than she usually spoke. "Not if one of them managed to bring that rock creature back to life. Dammit, your hair smells amazing."
"Thanks, but don't... wow... don't change the subject."
"I thought I was in a pinch," Luffa said. Her voice began to tremble as she went on. "I was actually... glad when you shot one of those guys... but then I wasn't sure I could hold them off and help you at the same time."
"But you did," Zatte said. "You won, just like always."
"Thanks to you," Luffa said. "Without your courage I... I..."
For some time after that, they each found they had little else to say, so they used their bodies instead. There was a great deal of theatrics to their intimacy. Luffa alternated between her transformed and normal states depending on the mood. Occasionally, Zatte would become invisible, or alter her own body temperature using her ability to manipulate energy, mostly for the novelty of it. Telepathic communion had proven corrosive to their relationship, though Luffa had recently discovered a way to work around that. Instead of opening their minds to one another completely, she could establish a connection very briefly, allowing only a very small exchange of their thoughts. Mostly these mental quanta were too small and random to be of any meaning. It was for fun, more than anything else. A way for each of them to hear the other's voice in her head, even if it was gibberish like "laundry", "perpendicular", "beloved", or "leftovers".
There was no clock in the room, and neither of them had any interest in asking the computer to tell them the time. The battle of Yars was won, and until there was any word on another attack, there was nothing to do but wait. At some point, Zatte stood by the cabin window and admired the view of the planet's dayside.
"Was this how you thought it would be?" she asked Luffa without looking away from the window.
"What do you mean?" Luffa asked.
"I mean, was this how you wanted your life to turn out?" Zatte asked.
"Well, the last couple of hours have gone great," Luffa said with a satisfied smile.
"I mean, the whole thing, dummy," Zatte said. "When I was a kid, this was pretty much how I thought it would be. I had this old book my uncle gave me before he died. It was all about space battles and all the characters in the illustrations weren't really dressed for it. There was this one picture of a princess staring out a window on a ship. I guess that's why I'm standing here right now."
"Yeah, but you don't really like to fight," Luffa said.
Zatte nodded. "I guess it's not exactly what I had in mind, but most of it worked out for me. You and me, together, roaming the stars in our ship." She turned from the window, and gestured to the ocular implant where her right eye used to be. "I guess I pictured myself having two eyes and a lot fewer scars, but I think it's worth it. I may not like to fight the way you do, but I take a lot of satisfaction in the results. I have a holy cause. Someone to belong to. That's worth a few injuries, I think."
She sat down on the bed and patted Luffa's shoulder. "So was this anything like what you expected?" Zatte asked.
"I don't want this to come out the wrong way," Luffa said. "But when I was a kid, I figured you'd be a Saiyan man, and I'd have six or seven brats underfoot."
"Oh, right," Zatte said. "I'm sorry. I shouldn't have asked--"
"No, it's all right, Zattie," Luffa said. "It's just... I had no idea what I'd become. I still don't know what I am. I wasn't kidding before when I said I didn't know if I could beat those Saiyans. It was like, one minute I wasn't strong enough to take them, and the next minute I was. Maybe knowing you might be in trouble was what did it. It pushed me over the edge, like when I first transformed."
"That's wonderful," Zatte said. "If I helped you get stronger, then I'm honored..."
"Before, I would have died before accepting help from anyone in a fight," Luffa went on. "Now... well it doesn't bother me as much. I just sort of shrug and keep going. I've fought battles and won victories that would keep most Saiyans satisfied for a lifetime. But I see all the people who suffer on the sidelines, and that bugs me more than I thought it would."
"You're helping those people," Zatte said. "You should take pride in that."
"Maybe. It's just hard for me to say it's worth it, when I don't really know what 'it' is. Seems like it keeps changing on me. But one thing I do know..."
She took Zatte's hand and drew her closer. "There's a lot I'm not sure about, but hearing you say this is how you hoped it would be... well, that puts my mind at ease. People tell me I'm doing the right thing, and it's hard for me to know if that's true, but at least they're saying it. You guys can't all be wrong."
Zatte lay down beside her and put her head on her shoulder. "You'll see," she said. "One day, you'll understand what you've become. Until then, well, it's kind of cool that you don't get it, but you keep plugging away at it anyway."
*******
[15 June, 233 Before Age. Nagaoka.]
The acolytes waited on her hand and foot, as they always did. Rehval had arranged for Treekul to be a priestess in the cult, which granted her considerable freedom and privilege. Rank-and-file cultists had almost every aspect of their lives micromanaged. Their diet, exercise, sleep patterns, even their sex lives were strictly regulated by Rehval's priests. In turn, the priesthood answered to Rehval, though she had found that they were so thoroughly indoctrinated that they needed little direct guidance from him. Treekul was the only exception. She was mostly exempt from priestly duties, which was fortunate, since she had little understanding of what those duties were. Even so, the cultists treated her with the utmost devotion, if only out of respect for the office.
Rehval had multiple reasons for arranging this. First, it kept his followers off-balance. They had been taught to view outsiders as inferior or even wicked, and yet he had allowed an alien in their midst and given her a place of honor. Contradiction was one of many tools he used to control them all. Second, it suited his ego to work his "apprentice and/or consort" into his private religious order. Third, it kept Treekul off-balance. She was a prisoner here, and the "apprenticeship" made her feel more like a slave than a student. And yet, when she was dismissed from her lessons, she was treated like a queen, and free to do whatever she liked... except leave.
"Is there anything else we can do for you, mistress?" one of her attendants asked. The anxiety in his voice was depressingly typical for this place. It was the sound of a man who was constantly terrified of displeasing his superiors. Like all of the Saiyans here, he had come seeking power, only to find that it would be taken away if he displeased his benefactor.
Treekul finished her meal--a bland stew made with artificial proteins-- and shook her head. "Not unless you know where I can get a haircut," she said. "I could use my ki for that," the other Saiyan volunteered. He raised his hand and the tips of his fingers glowed with blue light.
"S-so could I!" the other man quickly added. Treekul was too tired to look at him, but she could tell from his voice that he was worried that he hadn't thought of the idea himself.
"I may have to take you up on that," Treekul said, "but I'd much rather do it myself. There's something pleasant about using a hair trimmer, you know? Too bad I don't have it..."
She was about to mention that her hair trimmer had been confiscated when she was brought to the planet, but then Treekul had an idea. "I mean... it's too bad that it broke down on me the other day," she said. "I haven't slept well since it stopped working."
She ran her hand over the shallow field of green hair on her scalp. "It relaxes me, is all. I know it's not that long, but there's a certain length where it's just right. Too short, and it's rough, like sandpaper. Too long, and it feels too soft. So I trim it constantly, or I used to, anyway."
"Perhaps the technicians could fix it," one of the Saiyan men suggested.
"Technicians?" Treekul asked. "Oh, I'm sure they're much too busy maintaining Trismegistus's more important equipment. It'd be selfish of me to impose."
"Not at all," he said. "I know one of the technicians, and she would be honored to serve you, mistress. She's my... well, she used to be my wife."
Treekul tried not to react to the barely-repressed emotion in his voice. Rehval had very strange notions about breeding practices. She wasn't entirely sure how he ran things as King of the Saiyans, but as Trismegistus, he dissolved all family ties and commanded his followers to participate in communal sex rituals. And yet, Treekul had never seen any children or pregnant women on this planet. Rehval seemed to want a new generation of Saiyans, but she had no idea where he was keeping them. Maybe he had a second underground facility for that.
"I'd like to meet her," Treekul said. "You know, just to see some of Trismegistus' followers working for his greater glory. Yeah, that kind of thing."
What Treekul really wanted was to get as much sleep as she could before reporting to Rehval for another lesson. But this was too good an opportunity to pass up. It had taken days for her to learn enough about the cult's inner workings to confirm that spaceships were routinely moving to and from whatever planet this was. Ships required regular maintenance, and if Treekul could find the maintenance crews, she could find a docking bay, or perhaps a flight schedule or cargo manifest. Even if all she found was a star chart to tell her where in the universe she was, Treekul believed it was worth losing a few more hours of sleep.
"At once!" he blurted out. Then the other Saiyan nudged him with his elbow, and he thought better of it. "Er, I mean... after we've finished our duty shift, that is," he said.
"With your permission," the other man offered, "we could take the device to her and bring it back once it's repaired."
"Nah, that's all right," Treekul said. "I'd really like to meet her in person, and I'm in no big hurry. We can work something out later."
They exchanged awkward pleasantries, the two men apologizing for any inconvenience, and she halfheartedly assuring them that she wasn't displeased with their work. Then she withdrew to her quarters, a space roughly the size of a studio apartment that had been hewn out of solid rock.
It wasn't a total loss, she thought to herself as she lay in her bed. At least she had learned that the technicians weren't off-limits to her. She just had to wait a little longer before seeing them. And once she knew where to go, she could return whenever she pleased
And there were other possibilities. She had hoped Endive might help her once she learned the truth about Trismegistus being Rehval, but so far nothing had come of that. If anything, her devotion to the man seemed to be even stronger for some reason. But maybe Endive just needed time to let the truth sink in. And there was still Lesseri, and Guwar, although she hardly ever saw him anymore.
And there was always the chance that Rehval's enemies might somehow track him down and invade the planet. Treekul wasn't sure she would survive a battle like that, but at least it was one more chance. She was building quite a collection of chances. One of them was bound to pan out.
An hour later, she fell asleep, in spite of the uncomfortable length of her hair.
NEXT: Fytpall.
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Sekmet
By shirleytwofeathers
Titles: The Mighty One, Great of Magic, Lady of Terror, Lady of Action, The One Before Whom Evil Flees, Mistress Dread, Lady of Flame, The Scarlet Woman
Element: Fire
Colour: Red
Consort: Ptah
Son: Nefertem
Origin: Upper Egypt
Attribute: A two headed snake; Sekhmet holds one head in each hand. Also arrows
Manifestation: Sekhmet manifests as a woman with a lion’s head or as a lioness.
Feast Day: Feast of Sekhmet – Egyptian New Year’s Day – Jan 7
Sekmet, lioness goddess, epitomises the blazing, scorching power of the sun. She is the goddess of war, justice, destruction, and healing. Her name may derive from a root word meaning “to be strong, powerful, mighty, or violent.” Sekhmet is among the fiery manifestations of the Eye of Ra.
She is a fierce guardian goddess of Upper Egypt. Her hot breath created the desert. Sekhmet was associated with plagues and pestilential diseases; illnesses that blew in on the desert winds. Sensational descriptions of Sekhmet tend to emphasise her destructive aspects, but she was also among Egypt’s most significant healing deities and remains an active healer today.
Sekhmet was represented by the searing heat of the mid-day sun (in this aspect she was sometimes called “Nesert“, the flame) and was a terrifying goddess. However, for her friends she could avert plague and cure disease. She was the patron of Physicians, and Healers and her priests became known as skilled doctors. As a result, the fearsome deity sometimes called the “lady of terror” was also known as “lady of life“. Sekhmet was mentioned a number of times in the spells of The Book of the Dead as both a creative and destructive force, but above all, she is the protector of Ma´at (balance or justice) named “The One Who Loves Ma´at and Who Detests Evil“.
Most spirits must be asked before they will openly intervene in someone’s life. (It’s possible that many perform acts of rescue anonymously). Sekhmet appears when invoked. She is also renowned for appearing in dreams and visions in order to perform successful healings even when no one summoned her, at least not consciously. Instead, Sekhmet recognised a need and personally took the initiative.
If Sekhmet heals you without first being asked, offerings are in order. Sometimes this is a one time favour but it may also be her way of extending matronage. If you wish to accept her offer, then create an altar or make some other gesture of acknowledgement.
Acceptable Offerings:
Beer by itself or blended with pomegranate juice
Arrows
Silver medical tools
Incense
Sekhmet heals all illnesses except those of the eyes. She is associated with blood ailments. She has dominion over the menstrual cycle and women’s reproductive systems. Sekhmet should not be bothered for trifles, but she is an intensely powerful and proactive healer. She is the matron goddess of reiki.
Pharaoh Amenhotep III placed some six hundred statues of Sekhmet in the Karnak temple complex in hopes of improving his ill health. Sekhmet’s priests were considered Egypt’s finest physicians.
Some theorize that Sekhmet is an emanation of the primordial goddess Hathor who first emerged in a time of crisis and took on a life of her own, similar to the relationship between Indian goddesses Kali and Durga. Just as Shiva is able to halt Kali’s dance of destruction, so Lord Thoth is able to pacify Sekhmet, something to keep in mind, just in case.
Iconography:
Sekhmet is depicted crowned with a solar disc encircled by a uraeus (upright cobra, symbolic of divine authority). Many Sekhmet statues survive perhaps because there were so many to begin with. Temple priestesses allegedly made offerings before a different statue each day of the year. Legend suggests that her statues were especially protected because of the aggressive nature of the deity and also because they were coated with anthrax or other highly infections bacterial powder to ensure that they were not disturbed.
More About Sekhmet:
Sekmet (Sakhmet) is one of the oldest known Egyptian deities. Her name is derived from the Egyptian word “Sekhem” (which means “power” or “might”) and is often translated as the “Powerful One”. She is depicted as a lion-headed woman, sometimes with the addition of a sun disc on her head. Her seated statues show her holding the ankh of life, but when she is shown striding or standing she usually holds a sceptre formed from papyrus.
Sekhmet´s main cult centre was in Memphis (Men Nefer) where she was worshipped as “the destroyer” alongside her consort Ptah (the creator) and Nefertum (the healer).
She was also known as the “Lady of Pestilence” and the “Red Lady” and it was thought that she could send plagues against those who angered her. When the centre of power shifted from Memphis to Thebes during the New Kingdom the Theban Triad (Amun, Mut, and Khonsu), Sekhmet´s attributes were absorbed into that of Mut (who sometimes took the form of a lion).
She was associated with the goddesses given the title “Eye of Ra”. According to myth, Ra became angry because mankind was not following his laws and preserving Ma’at (justice or balance). He decided to punish mankind by sending an aspect of his daughter, the “Eye of Ra”. He plucked Hathor from Ureas on his brow, and sent her to earth in the form of a lion. She became Sekhmet, the “Eye of Ra” and began her rampage. The fields ran with human blood. However, Ra was not a cruel deity, and the sight of the carnage caused him to repent. He ordered her to stop, but she was in a blood lust and would not listen. So Ra poured 7,000 jugs of beer and pomegranate juice (which stained the beer blood red) in her path. She gorged on the “blood” and became so drunk she slept for three days. When she awoke, her blood lust had dissipated, and humanity was saved.
In one version of the myth, Ptah is the first thing she sees on awaking and she instantly fell in love with him. Their union (creation and destruction) created Nefertum (healing) and so re-established Ma’at.
Sekhmet was closely associated with Kingship. She was often described as the mother of Maahes, the lion god who was a patron of the pharaoh and the pyramid texts suggest that the Pharaoh was conceived by Sekhmet. This ancient myth is echoed in the New Kingdom reliefs in the temple of Seti I which depict the Pharaoh being suckled by Hathor whose title is “mistress of the mansion of Sekhmet”. Ramesses II (Seti´s son) adopted her as a symbol of his power in battle. In friezes depicting the Battle of Kadesh, Sekhmet appears on his horse, her flames scorching the bodies of enemy soldiers. But, one Pharaoh in particular seems to have had an obsession with Sekhmet. Amenhotep III built hundreds of statues of Sekhmet in the precinct of Mut´s temple south of the Great Temple of Amun in Karnak. It is thought that there was one for every day of the year and that offerings were made every day.
Sources: Ancient Archeology Online and Encyclopedia of Spirits
https://shirleytwofeathers.com/The_Blog/powers-that-be/sekmet/#more-287
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re: Save Me. What did you think about the scene where Sang Mi and her mom look up @ sky and talk about God, crediting Him for looking out for them or w/e? It's not like I'm here to say ALL RELIGION = CULT or anything, but the sudden attempt by the show to underline that distinction felt cowardly, or at the least lazy, since SM didn't seem religious before (except spiritual, cos of her bro's spirit). When the show is abt humans saving each other from human evil, this scene left a weird taste...
So, I do know exactly what you mean by the final piece of narration coming across as a bit strange, even apologetic. I do understand if that rubbed a few people the wrong way. It was rather ham-fisted, I’ll admit.
Personally, I wasn’t terribly bothered by it, and I’ll try to explain why.
As far as I’m concerned there are two possible ways that you can take the ending narration. Either it’s A) a hasty last minute concession to any religious viewers that the show runners don’t think that religion in and of itself is evil or that being religious makes your crazy pleasedon’tsendusnastyemails or B) a hasty attempt to give the ending thematic resonance when there was not enough time for a proper falling action. Most likely what we’re looking at is a little column A, a little column B.
As to the first, I understand the impulse to make the clarification and I don’t particularly blame them for it even if they final narration served to take us out of the story a little bit. The very connotation of the word “cult” should maybe clue us in that this can be a bit of a touchy subject. Nobody wants to be thought of as “part of a cult.” The very classification of what constitutes a cult or “cult mentality” is controversial. Although primarily associated with religious and often para-Christian groups, “cult” isn’t even a specifically religious classification. It’s a sociological delineation, that can be associated with ideas like mob psychology, the bystander effect, and mass hysteria. All things that you can see at work watching Save Me if you care to unpack it that far. These aren’t issues that particularly, or even disproportionately affect the religious. As you said: these are human problems.
In that way, I don’t think it’s bad to step back a moment and say, “Listen, we don’t believe that spirituality, or the belief in a deity is dangerous, in itself. In fact, it can be very beneficial for some. But, as with any strong conviction, it can be manipulated and twisted into something quite damaging.” I don’t think there’s any harm in that. Remember the political milieu that this drama is being released in, back in the home country. Remember there might be more than a few viewers very sensitive about these subjects, or many who are personally affected by something like what this drama presents.
As to the second, while I do feel rushed, I don’t feel that the attempt at thematic closer comes entirely out of left field. As you said, Sang Mi is shown to be at least somewhat spiritually inclined. And the show does not rule out entirely the possibility of some kind of spiritual reality in play with out characters life. Take Cha Joon Goo, our prison barber, who has several religiously charged monologues address at religion generally, or to God specifically. The Im family’s visit to the baksu, or shaman, in the early episodes is left ambiguous regarding Sang Mi’s mother’s condition having some kind of spiritual basis. And even Sang Jin’s frequent spectral appearances are never clearly demonstrated to be wholly in the mother’s head, to the point that later in the show I began to wonder if they would clarify once and for all that Sang Jin’s spirit really was hanging around Guseonwon out of concern for his mother and sister. (Thankfully, they chose to keep the ambiguity.)
Especially in light of her visit to the columbarium with her mother, and Sang Mi’s statement that she believed her brother was finally able to go to the “real” heaven I took the final narration to be in connection with that. I didn’t really read the final narration as “crediting [God] for looking out for them.” I felt it was more generally an affirmation of spirituality generally. Or a sense that the world isn’t essentially a senseless and cruel place. There is some kind of order and goodness extant in the world, and evil people like the Father and the leadership of Guseonwon won’t actually win out in the end.
The worship of New Heaven’s Sovereign that the cult was built around was not a hopeful religion. Despite the cultists constant repetition that the Father was going to give them the chance to board the “ship of salvation” to be with their dead loved ones, each true believer lived in perpetual fear that they would lose their “seat”. They lived in a world where they were constantly in peril, had to practice constant vigilance. Where all opposition in life could be blamed squarely on Satan and his devils, who could possess your body the moment you let your faith waiver. It was a belief system of constant terror and jockeying for position. When you take that perspective, Sang Mi’s affirmation of hope (a hope grounded in a sense of personal autonomy in mind and body) doesn’t seem so entirely out of place.
That’s my two cents anyway.
Jona
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The band have seen more than their fair share of people through turbulent times, tending to collect the vast majority of fans in the throes of adolescence and carrying them through from there. Considering how different each album sounds – from the wounded, cutting pop-punk of Your Favorite Weapon to the self-aware, sex-obsessed Deja Entendu; the desperate soul-searching of The Devil and God Are Raging Inside Me to the abstract chaos of Daisy – it wouldn't have been surprising to see their fanbase splinter into factions defined by era, like those of Conor Oberst or Manic Street Preachers. But Brand New have continually reinvented themselves while fundamentally providing the same thing on each album – namely confirmation that, yeah, being alive is quite difficult if you think about it to any meaningful degree, and that undercurrent of dread which you feel most days is probably justified, and here are 50 minutes worth of relatable reasons why plus some new ones you hadn't even considered. That's what stops them from being lumped in with all your other favourite bands from back when you had snakebites and a fake ID.
Before we get into the meat of things, it's worth mentioning that Jesse Lacey has always been the kind to wear his influences on his sleeve. The man performs in front of a mic stand wrapped in flowers; make no mistake that he worships Morrissey. I once watched him have a go at a festival crowd for opting to watch Brand New instead of Explosions in the Sky, who were playing at the same time. Brand New named one of their lead singles after a famous quote from Rushmore, another after Audrey Tautou, another after a line from a fictional gangster film in Home Alone 2, and another after a short story written by a character in Stephen King's Secret Window, Secret Garden. "I Will Play My Name Beneath The Spin Light" borrows lines from "Chumming The Ocean" by Archers of Loaf, and several bootlegs of Jesse Lacey's solo sets have become cult essentials for containing covers of Jawbreaker's "Accident Prone", Built To Spill's "Car" and Neutral Milk Hotel's "Oh, Comely" or "Two-Headed Boy". The list of references goes on and on. Such direct nods were largely abandoned on Daisy and replaced by samples from reel-to-reel tapes that Jesse bought online from an estate site, leaving fewer dots for fans to connect on Reddit. So, it's both unsurprising and a welcome return to form that Science Fiction appears to be assembled on touchstones.
Ahead of it's release online, Science Fiction was mailed to everyone who preordered the vinyl, as a CD containing one long track called "44.5902N104.7146W" – the approximate coordinates for Devils Tower National Monument in Wyoming (also the setting for Close Encounters of the Third Kind). It came with a booklet featuring quotes from the fictional Poole vs HAL 9000 chess match in 2001: A Space Odyssey. The number plate on the car in the cover art reads "SOS 666", while the photograph itself, shot by Swedish photographer Thobias Fäldt, originally appeared in a VICE fashion spread about intelligent textiles. The two girls jumping off the roof are wearing clothes designed to turn stiff in response to impact, making it much harder for them to get hurt.
There are two ways of reading this. You could go deep on Stanley Kubrick and try to connect his juxtaposition of imagery with Jesse Lacey's lyrical content in a Charlie_Kelly_At_Pinboard.jpeg approach to deconstruction. Or, you could set that aside and grab the common thread of dread and dissociation that runs through it all. Both have value; the title itself speaks to that. "Science Fiction" is a tangible element of pop culture. We know what to expect from science fiction, we're familiar with the concepts it deals with, we "get it" – hence the Close Encounters and Space Odyssey references. But it's also inherently oxymoronic. If you strip away the context, it says more about a disconnect between fact and perception, reality and the surreal, understanding and fabrication – things that are much harder to grapple with in a definitive way. If you go further down that path, Science Fiction becomes a question of perception. The cultural references extend branches to grab onto, but they don't root anything down. That's the point. The world may be made up of concrete things that exist – the people you know, the moon, a laccolithic butte composed of igneous rock in northeastern Wyoming – but the only reality is the one you make for yourself based on how you view them.
Trauma can manifest in many ways: avoidance, anxiety, depersonalisation, hallucinations, self-harm, dissociation. The lyrics allude to pretty much every single one as we hear from Jesse Lacey as well as various fictional narrators and real strangers (like the therapy patient) attempting to understand themselves by reconciling the internal and external forces around them. Some of those forces are a bit on the nose; it's impossible to ignore the political context of "137" and its playground-esque chant about nuclear war, but it's hardly a political song. It romanticises an event in which we're all "vaporised" at once and nobody has to deal explicitly with loss. Equally, "In The Water" references each Brand New album – including the making of this one – in a swan song that writes anxiety, writer's block and expectation directly into the band's history before tethering it to tragedy. It ends with a line from Daisy's title-track, followed by the words "seven years" looped seven times in reference to "Limousine" – a track from The Devil and God about a girl called Katie Flynn who was killed in a car accident when she was seven years old. It's an odd callback to put at the end of a song that's ostensibly about Brand New's own career, but in the context of Science Fiction as a whole it feels symbolic of the endless and universal nature of pain as a significant part of the human experience.
Unsurprisingly there are multiple allusions to death and rebirth, but they feel much less linked to questions surrounding religion or the afterlife. Now, those allusions mostly appear within images of water or the body, which – while formless and temporary, respectively – are easier to hold on to than a belief system. This re-focus on the tangible makes sense when you consider that, for all the obvious external forces on the album that either make themselves apparent or offer themselves up for projection, it's the internal ones that feel most threatening. "Could Never Be Heaven" ends with audio of someone in a therapy session questioning, quite manically, the degree to which conditioning has influenced their beliefs and decisions. It's the voice of someone desperate to know who they really are, like it's the key to understanding why they have such a hard time existing and, maybe, if they had that understanding it wouldn't be so hard anymore. Of course, the more you interrogate yourself like that, the deeper you will fall into an existential hole where everything about yourself and the world splinters into infinite different timelines and you lose yourself among them. A different voice cuts in, saying, "You don't know how to break through this contradictory mess and really find your own authentic individuality," emphasising the word mess. The track that follows is generally about flawed human nature and specifically about someone trapped in a cycle of self-loathing and self-harm.
Brand New albums have a timelessness that's missing from those by most of the bands they came up alongside. After The Devil and God, a certain level of trust had been established that whatever they did next would be "right" even if nobody could be sure how it would sound. But as the years went silently by after Daisy – the distance between the band and their fans widening as both grew older, and possibly apart – doubt set in. There wasn't just the matter of whether a new album would ever materialise after they announced their impending breakup, printed a run of T-shirts that read 'Brand New 2000 – 2018' and then released several new Very American Rock songs that never went anywhere. There was the matter of whether Brand New would still be recognisable, or even relevant. A statement by the band later confirmed that a new album was coming, and would be their last. "What's left should be a strange demise, but hopefully one as loud and as fun as the rest of our time together has been," it concluded. "Please send flowers."
Science Fiction feels like a fitting ending, and parts with the same sort of advice an older sibling or a mentor might give to you before they fuck off to college or otherwise move on with their life. "Batter Up" reflects on the self-referential world that Brand New have built for themselves over the last 17 years and resigns itself to the fact that existing is just really bloody hard. Depending on what mood you're in, it could either feel like an inspirational mantra or the kind of depressing truth that knocks the wind out of you. It could either be, "Batter up! Give it your best shot!" to which you say: "Hell yeah, thanks Jesse, I will!" Or it could be, "I tried, someone else have a go," to which you take a deep breath and silently brace yourself.
I imagine it's the latter. If someone you may well have turned to over the years to do all your articulating for you couldn't make much progression in all this, then the fact that he is purposefully leaving you with the image of him offering you the bat to take your own swings in the dark is very bittersweet. We spend so much time clinging to the idea that things are moving towards some sort of logical conclusion, that there is forward momentum in all we do, but there is a quiet beauty in the fact that, for the most part, everything is cyclical and almost maddeningly simple. If you strip away all the hows, whys, wheres and whats that we spend our time preoccupied with in hope that the answers will ascribe some concrete meaning to being alive, there's really nothing to do besides step outside and hope for the best. That's basically the gameplay, in a nutshell: you give it your best shot and then you die. If you're lucky, someone might send flowers.
#brand new#such a good summary!!!!!#emphasis mine obv#dailybrandnew#jesse lacey#noisey's my jam as always
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Horizon Zero Dawn: ReubsCubes Review
Mankind has a few standout achievements. The Wheel, Fire, Internet, cheesecake. Sadly however, the list does not include robot dinosaurs. And until such time as the scientists of the world rectify this grievous error, videogames will have to make it up to us. I can only assume that was the opening of the design document for Horizon Zero Dawn, because this the best thing since Cheesecake.
The following contains spoilers for Horizon Zero Dawn. I will attempt to keep overall plot points and character moments vague, but if you’ve not played the game then proceed at your own risk.
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I love dinosaurs. Love is a strong word and it is exactly the one I want to use. I was obsessed with them as a child, dragged my long suffering parents to the Museum of Natural History at every opportunity and Jurassic Park remains one of my favourite movies. As a consequence I am incapable of being objective about anything involving dinosaurs, large aquatic or avian reptiles and almost all megafauna in general.
But my predilections for animatronic extinct reptiles aside, HZD is already a contender for my favourite game of this year. Please note that I haven’t played Neir Automata, Resident Evil 7, Persona 5, Mass Effect Andromeda, Breath of the Wild, Torment: Tides of Numenera or any other fantastic games that came out in 2017.
Horizon (and i’m choosing to shorten the name because the whole thing is a really awful mouthful) tells the story of Aloy, a young woman born under mysterious circumstances into a primitive world that humans share with gigantic highly advanced machines, in a world that is clearly our own, an unknown time after some kind of apocalypse. As Aloy attempts to understand more about her own origins she is drawn into conflict with a evil cult known as The Eclipse and must battle for the fate of the world. Along the way she discovers more about the long gone old ones and the secrets of her origin.
Nothing particularly out of the ordinary there, naive but intelligent hayseed sets out to find their place in the world and finds evil deathcult. Friends are made, difficulties overcome and we all learn a few precious lessons about friendship, family and how entitled tech sector dickheads will be the downfall of us all.
The world itself is more interesting than either the bog standard medieval fantasy or nuke blasted post apocalypse might be. Rather than the immediate aftermath of the calamity, where people are trying to rebuild their societies and loves with the shattered remains of the world they’ve lost, the time and distance between the old world and the societies that have followed after are much more pronounced. There’s a lot of sun and nature worship and even the most basic and obvious facts about our world have been lost in time. Case in point, the scholar in the city of Meridian who’s convinced coffee cups were ceremonious vessels used in holy rituals, as opposed to cheap tat mass produced to drink instant coffee from. The issue of instant coffee itself never comes up as presumably nescafe did not survive the downfall of humanity.
Women are at the forefront in Horizon Zero dawn. Aloy’s belongs, ostensibly, to a tribe called the Nora. They have a tribal society where led by a group of venerable women called the Matriarchs and worship a goddess they call the All-Mother. There doesn’t seem to be much in the way of proscribed gender roles for men and women, they all share in hunting and fighting and childrearing. Members of the tribe are of various different ethnic backgrounds, although again in a post apocalypse racial origin become a little vague. It’s a pretty equal society for all genders and races and a society that respects and elevates women is pretty rare, especially in the overly macho world of videogames. Diversity is dealt with pretty well, gay and trans characters are given plot lines and backstories that don’t hide their identities, but also don’t get caught up pointing out how inclusive they’re being. The interaction with the character of Jeneva, the warden of Sunstone Rock prison, is a particular standout. But it’s not all sunshine and rainbow in the valley of the Nora.
The Nora are a fair and equal society true but they’re also intensely superstitious and insular. They see themselves as one of the chosen people and anyone who leaves their blessed homelands is not allowed to return. Aloy was raised s one of the outcast, the members of the tribe exiles for various crimes. The Nora only ever treat her with disdain or fear and as a result she has even less respect for their customs and traditions as you might expect. Aloy cares about people and wants to do what she can to help them but has absolutely no patience for their restrictive belief systems.
The characters are noble but flawed in all too believable ways. This kind of excellent writing defines the world of horizon. The world is a mix of ancient cultures mixed with hyper advanced technology. The world is full of machines, technology so far beyond the imagination of the people in the world around it regard it as the magic of the gods. Which bring me to the most impressive part of Horizon’s incredibly detailed and designed world. The machines.
Holy mechanical t-rex they’re amazing! Most open worlds populate themselves with flora and fauna to hunt and be hunted by. Whether it’s the more grounded animals from the Far Cry series or the creatures of european myth that haunt the fields and forests of the Witcher, worlds are defined in a very significant way by the creatures that roam them. And the machines of of Horizon are spectacular, in design and execution. Based at least partly on real life animals mixed with the stylized technology, they’re the apex predators of Aloy’s world. Many of the designs, like the Behemoths and Watchers, recall prehistoric animals, but even the more recognisable critters like Grazers and Lancehorns straddle the line between beautiful and practical.
If the machines themselves are spectacular then the places they’re built are even moreso. The cauldrons are secret caves deep within mountains at the edges of the world where the machines are built. Once it has been located and the outer perimeter breached, either by solving a puzzle or overcoming the powerful machines guarding the gates, then Aloy can descend into a puzzle dungeon that would not seem out of place in Legend of Zelda. These environments are absolutely beautiful and more than a little eerie. And once you realise what they are and how they work you’ll want to run through them all again.
Where Horizon differentiates itself from a lot of other games in the genre is how it expects you to hunt its wildlife. You don’t have the firepower or defense to go in guns blazing so instead you have to use stealth and manipulate the environment to bring down the beasts. Aloy is armed with only a bow and arrow and a few gadgets like trip wires to take down sentient robots capable of crushing her underfoot. You can’t go up against a herd of Tramplers and expect to melee them to death. Much more likely they’ll trample you. Hence the name.
Instead you have to pick your moment, analyse the weaknesses of each type of machine, (a process which becomes easier and more natural as the game progresses) choose the type of ammo then set your traps. Then, when halfway through your perfectly constructed ambush a lone Ravager suddenly dives into the melee and ruins your painstaking set up you have to improvise feverishly to try to salvage the situation or at the very least not die. There are shades of Witcher and Monster Hunter to the combat, even some Shadow of the Colossus. Like the titular Colosi, the machines feel like part of the world, and feeling the more majestic creatures is almost tragic.
Once the beasts have been felled they can be scavenged for parts, although this whole system does feel underdeveloped. There two types of collectables that you can harvest from enemies but most of them only really need to be used once or twice. You can sell them for money but that leads to you having far more than you can possibly spend. After a little while it becomes a little tedious to hunt machines for its own sake. Although the combat is reminiscent of monster hunter it has a very long way to go before it matches that franchise as far as rewarding players goes.
That a slightly unfulfilling crafting system is the worst thing horizon has going for it is indicative of how excellent a game it is. The world manages to be familiar and brand new all at once, and the same applies to the mechanics of its open world. Guerilla games have created something very special in horizon and I hope that we’ve got lots more of it to look forward to.
Thanks for reading!
#horizon zero dawn#horizonzerodawn#hzd#hzd spoilers#guerrilla games#guerillagames#playstation#video games#videogames#review
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04 Los Illuminados
Hey folks, welcome to the show Dogma: A Podcast About Cults I’m your host Denis Ricardo.
This show is about cults. The origins, practices and abuses of cults. So, if you are uncomfortable with descriptions of sexual, physical and mental violence and abuse, this isn’t the show for you.
I’m gonna try to keep it light and fun, but this stuff can get kind of dark… so you’ve been warned.
Our story begins in ancient Europe, in a region that would later be known as Spain on a remote island. existed a pagan group.
It is said that this pagan group was wiped out by another group that would later be known as the First Castellan. Both hold similar worship practices, so it is unknown if these similarities were just held because of they were both in the same region, or if it was a form of dominant syncretism.
The evidence of their similar beliefs are found on cave paintings on the island, which showed a worship of a species of bug endemic to the island.
In 1478 the Spanish Inquisition was founded by the Catholic monarchs of Spain Ferdinand II and Isabella of Castile. It was founded after the ousting of the Moorish Caliphate and the reunification of a Catholic Spain. Its job was to oust any Jews, Muslims and people accused of witchcraft and paganism from Spain.
Eventually the Inquisition made its way to this remote island and seemingly eliminated our group of pagans and installed a noble family, the Salazar family, to govern the island. The Salazars had the ancient caves sealed. However, a small group of them survive and practice in secret for the next several hundred years.
Some time in the late 1990s or early 2000s the 8th Castellan, the leader of this pagan group, came to power. He and his pagan group convinced the reigning Salazar to allow him to practice openly, eventually turning the nobleman to follow their practices. Salazar felt he should atone for the sins of his ancestors and open up the ancient caves.
Doing so released a parasite that had been growing in the cave for these hundreds of years and it seemed to infect the locals. These parasites were the same bug that were worshiped so many years ago by the pagan group, so the 8th Castellan got to work on perfecting a way to reproduce an even stronger variety.
It was an act only for the clergy of this pagan group and for Salazar to willingly be infected with this enhanced parasite, which attached itself to the nervous system of the host, altering their mood and cognitive function. The newly infected laypeople began life again as normal as possible, though many were recruited by Salazar and the Castellan to create a militia, amassing arms and creating a military base on the island.
Sometime before the fall of 2004 the US president’s daughter was kidnapped by a terrorist group that was working with the island militia as part of a plot to spread their parasite around the world in an act of bioterrorism.
A single agent working for a US anti-terrorist task force was dispatched to the island with the help of police from the mainland of Spain to rescue the president’s daughter.
It was surprising this agent was chosen, he seemed to have very little background in anti-terrorist activity, though he was involved with helping to stop a bioterror attack on his first day as a police officer. His name is Leon S. Kennedy.
He was hired afterward by the US government to work with another agent Jack Krauser to address more bioterrorist activity in South America, though he seemed to have lost Krauser along the way.
Upon arrival to the main village on the island the US agent was attacked and the local police he came with were killed by the cultists.
Leon escaped an attack by a group of locals and makes his way to the main village. The villagers all look sick and sallow, moving mindlessly like ants. In the center is an effigy with two burning bodies, the two Spanish police that Kennedy arrived with.
He is contacted by his intel-support Ingrid Hunnigan who informs his about the village.
Kennedy attempts to make his way through the village, but is spotted. He fights off an onslaught of villagers, knows as Ganados, attacking him with pitchforks and other farm equipment including a chainsaw.
Kennedy was certain this would be his demise, but the bell of the church rings, and as if under a spell, the villagers disbanded and headed toward the church.
Things are not all well for Kennedy, though. He attempted to investigate further, but is captured and incapacitated by the chief of the village Biotores Mendez. While Kennedy is unconscious, he is injected with the very parasite that has infected the village, Las Plagas.
Kennedy regains consciousness and finds himself held captive with a man named Luis Sera. Sera was formerly a researcher of Los Illuminados.
They worked together to escape and part ways after Kennedy finds out Ashley Graham is being held in the church from Hunnigan.
Kennedy finds himself attempting to fight off Mendez, but is easily overpowered. When Kennedy believed everything to be over, he is rescued by a woman in a red dress rappelling from the roof of the house they are in. Kennedy recognizes this woman as Ada Wong.
Kennedy believed he was in the clear after this encounter, but it was just the beginning.
As he arrives to the church, he realizes that the doors are locked. He sees that there is a key that is made up of Los Illuminados insignia. He realizes that he needs to retrieve these pieces.
Retrieving the pieces is not easy, as he finds himself facings all different types of obstacles, including a giant salamander, a giant man and villagers whose heads explode and reveal at monstrous squid-like being with barbed tentacles.
Kennedy returns to the church and rescues Ashley Graham. He plans their escape but not before they are met with the leader of Los Illuminados Osmund Saddler.
Saddler reveals he has infected Graham with a Plaga in order to carry out his plan of world domination. This plan includes a convoluted plot for Ashely to infect her father with a Master Plaga so he can give Los Illuminados power and money to take over the world.
They escape and are faced with Mendez, now willing to show his true, centipede body. Kennedy corners him in a barn and sets it ablaze, killing Mendez. Kennedy and Graham head towards the island’s castle for refuge, but now without facing zealots with more transforming heads and a blinded man with claws for hands.
In the castle they are faced with Salazar, now fully integrated into Los Illuminados. The two are separated by Salazar’s traps, making things much easier for the player because they don’t have to worry about Ashley getting killed. I mean… Kennedy is furious and makes his way through the castle.
During all of this, Sera is searching for medication that will remove the Plagas from Kennedy and Graham. He catches up with Kennedy, pills in hand, but Saddler comes out of fucking nowhere and kills Sera with a gross barbed appendage that he then sucks back into his body and it all looks very phallic.
He makes his way through the castle, having to find more goddamn keys and is aided by Wong at some point. Kennedy is apprehensive to fully trust Wong because she was a double agent while he was attempting to escape Raccoon City. Despite this, they both def want to fuck.
He faces a shit ton of more zealots and even a goddam clockwork robot of Salazar, because that is a completely practical thing to have built just in case the castle is infiltrated by just one US agent.
Leon is then face-to-face with Salazar, who allows himself to be sucked in by this weird fleshy plant that transforms him into some gross hybrid plant thing. But it’s not big deal, because it’s an easy boss fight TBH and Kennedy moves forward to the military compound.
If you’re playing the Gamecube version, this is where you have to switch disks.
Kennedy has to make his way through a barrage of militia members who are also infected, and it ain’t easy. Seriously, how the fuck do you get past that guy with the minigun without dying once while you have to also solve a fucking light puzzle? Christ…
Kennedy moves forward through a kitchen and is attacked by a flaming Ganado hiding in an oven, which I swear to God, freaks me out every damn time even though I know it’s coming.
Leon is then faced by Jack Krauser, and clearly they know each other, but if this is the first time you’re playing you’re like “Um, who the fuck is this guy?” You don’t find out until like ten years later when Umbrella Chronicles comes out on the Wii, so real convenient Capcom.
Krauser is working with Wesker and whatever is left of Umbrella to get Las Plagas to work in tandem with T-Virus or something. It’s really not clear. Oh, and Ada’s also working to get this sample, so duh you couldn’t trust her. But you can definitely bone.
Krauser is defeated and Leon unceremoniously finds Ashley and the convenient radiotherapeutic device that removes Las Plaga. Why was this thing ever built? What purpose does it serve for Los Illuminados, I thought they wanted to infect everyone? It seems really counter intuitive, but whatever, you both are cured. Leon grabs a Plaga sample, probably to be destroyed or studied or something. That really isn’t ever made clear.
Leon finally confronts Saddler who transforms into this gross spider thing with with an eye for a head. And excuse me Saddler and everyone who wants to take over the world in Resident Evil, how are you going to do it when you transform into this mindless monster? I get that you have telepathy with the Plagas and other virus zombies, but it just doesn’t seem practical. And the US government has showed they are more than willing to nuke an entire town just to get rid of nasty monsters like you. But hey, boss fight, right?
Ada shows up out of nowhere again and throws Leon a rocket launcher, the deus ex machina of all Ressy games. Leon shoot Saddler and Ada steals the sample because surprise, she’s working for Wesker (or is she? IDK play the side game with Ada and you’ll find out she’s a triple agent!). It’s all very erotic between the two, even though she’s always just going to be a bad guy. She throws him a bone, by which I mean a jet ski key with a teddy bear keychain.
The island is set to blow up, so Leon and Ashley make their way down an annoying timed route to the jet ski. I alway hate these timed escapes, they just feel like a cheap way to build tension.
They get on said jet ski that escape. The game’s about to end but not before the 15-year-old child Ashely hits on Leon, saying they should try and fuck when they get back to the White House. Leon says no, which is honestly very surprising for a Japanese game, and they ride off back to mainland Spain, which is hopefully not too far away because jet skis can’t really go very far.
Now here comes the fun part, where I beg you for money. I come to you hat in hand, asking you to go to patreon.com/dogmapod and throw a few bucks my way to help support the podcast. I can’t offer much for tier rewards, but no matter what level you donate at, I will get the episodes out to you early and you can have access to the joke episodes like this one where I explore pop culture cults as well as unrelated, cult-esque articles and podcasts that don’t quite fit with the format. At higher donations I will take suggestions for cults and do an episode on those. Thank you so much if you decide to be ever so gracious. OK, now back to the show.
So ends Los Illuminados. But not Las Plagas because it’s mutated and used in Africa to infect the indigenous population and it is all vaguely racist because you’re a white guy killing all these black people. But that has nothing to do with a cult, so I’m not gonna talk about it.
Thanks again so much for listening. That was our episode about Los Illuminados. Hope you didn’t mind this joke episode, but I’m going to try and lighten the mood every once in a while with a fictional cult because real cults get depressing.
Next time, we’re going to look into a real cult that has actually committed an act of terrorism and used popular media to get young followers.
Until then, take care and goodbye.
Citations:
https://en.wikipedia.org/wiki/Resident_Evil_4?wprov=sfti1
https://residentevil.fandom.com/wiki/Resident_Evil_4
https://www.ign.com/faqs/2005/biohazard-4-bonus-disc-game-script-ps2-674283
Song Credits:
“Frozen Jungle” “Qulques Rue Sombre” “Where You Hear the Prayer (McGuffin Theme)” “Battle Theme” and “My hobby, destroy the universe, why? (Evil character’s theme)” by Monplaisir under the name Komiku (http://freemusicarchive.org/music/Komiku/)
All other music was composed by Senbongi Misao & Uchiyama Shusaku
#resident evil 4#re4#ressy 4#capcom#video games#nintendo#playstation#gamecube#wii#religion#spirituality#podcast#parody
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Expert: The bad news is, we have been deluged with bad, even mortifying, news, and for such an extended period of time, the mind reels in bafflement as the spirit sinks. Despair seems an apt response to events one cannot reconcile, of circumstances of which one cannot gain perspective nor control. The only sadnesses that are dangerous and unhealthy are the ones that we carry around in public in order to drown them out with the noise; like diseases that are treated superficially and foolishly, they just withdraw and after a short interval break out again all the more terribly; and gather inside us and are life, are life that is unlived, rejected, lost, life that we can die of. ― Rainer Maria Rilke, excerpt from Letters to a Young Poet Depression can be a compensatory response to the inherently manic nature of capitalist dominance of every aspect of life in late modernity. The affliction knocks you on your ass and keeps you there until the psyche can find a better means of using the agency of libido, which, under the extant corporate/consumer/surveillance state panopticon has been usurped. Under the system’s economic despotism and attendant anomie and alienation, one’s longings, more often than not, do not lead to the connecting eros of a life-enhancing vocation or deepening interpersonal encounters but only as a vehicle that hijacks one’s life into the service of a soul-crushing system, wholly designed to exploit every moment of this fleeting life for the benefit of an overclass of parasites, a klavern of vampires and ghouls. Depression is the soul’s way of saying, to paraphrase the Vietnam era antiwar chant, “Hell no, I won’t go.” Alienation is an apt response to negotiating a soulless landscape. Where is the eros in Big Box/strip mall encounters? The ad hoc architecture of the consumer culture, which manages to be both utilitarian and garish, renders the heart dry as dust and grinds the mind to spittle. The psyche is in constant communion with its outer surroundings. Thus, what comes to pass if what is extant is a nadascape of vapid commercialisation, designed to deliver the shallow sensations concomitant to consumerism but lacking a connecting eros to both numinous inner realities and binding human encounters? A mortification occurs. Some individuals are driven to lash out in anger, even in acts of mass murder. The rage remains inchoate thus is displayed In acts of road rage…in nebulous hatred of outsiders and minorities and the foreign other. The propagandists of empire are privy to the fact. Hence, so many are convinced, so easily, that North Korea and Iran are threat to the homeland; that Russiagate is a thing; that the US military and the nation’s so-called intelligence agencies are a force for good and act as agents of protection against a hostile world. But with some, their soul isn’t buying it. Depression pulls one deep into oneself; therefore, manic compensation and displacement is not possible. They have opted out of the collective madness. Depression’s descent into the self becomes the option to surface level tropes of distraction. Compulsions fall away like Autumn leaves, the sap of life is seemingly frozen, the winds of the world howl through barren branches of one’s inner wilderness — to wit, an accurate apprehension of the sound of propaganda and its affront to mind and soul. Yet: All too many cannot envisage the veritable dangers of our age: ecocide and their threatened extinction of the human species; blanched coral reefs, scoured of life; dying oceans, gagging in plastic particulates; the sky burning, the ashes of charred forests stippling the wind. Shooting sprees. As American as convenience store hotdogs, mass incarceration and drone murder. Las Vegas, the crass and sterile US landscape on stilts and steroids, retails in empty sensation. Dominion of night where coruscating lights have scoured away the stars. Perpetual, meretricious come-ons. City of towering, shlock temples wherein what the US holds sacred is worshipped: legal larceny, the deification of empty sensation, and the transubstantiation of everything it touches, flesh and material, into fodder for exploitation. Kitsch über Alles. A 24/7 neon pentecost of mammon. A wilderness of the collective mind howling with hungry ghosts. Vengeful spirits…inundate the air of the US cult of death. The imprecatory prayers of millions of slaughtered Indians ride the western winds and are funnelled into the void of vapidity that is Las Vegas. A man, eaten hollow by alienation, his soul rancid with displaced rage, stands on a hotel balcony. The heft of his firearm is the only thing that feels tangible in his hollowness and amid the weightless sheen of the architecture of the city below. The life of an Iraqi, Libyan, Yemenian, Syrian, Palestinian et al. translates into nothing in the US American system of value. “The only thing those people understand is brutality. When we rain down death….that is the fate they demand.” The shooter’s mind roils. He acts as he has been conditioned to act. Now, he has achieved the power and control he has been denied. He is a military empire of one. His birthright as a US American has been fulfilled. God bless the USA. After mass shootings in the US, the sale of firearms rises. The phenomenon is very much like the reaction of alcoholics whose solution to the stress-inducing trouble, pain, and chaos that their addiction inflicts upon their lives is to attempt to remedy the situation by careening into another drinking binge. US Americans are attracted to guns in the same manner drunks are in love with their chosen killer. They are seeking sanctuary from fear. All too many view the world as a hostile place, and the remedy, US culture has instructed them, is to dispatch the threat by means of violence. These tormented souls believe they will be provided safety on a weapons-bristling citadel built on a mountain of corpses. (Floridians had to be advised that it would be a less than propitious act to fire weaponry into the fury of Hurricane Irma.) Thus discussions of “gun control” will only exacerbate more fear, will cause gun sales to rise, and will increase the body count. The great unspoken is: US Americans fear the wrong things. The culture roils in a miasma of confused apprehensions and displaced responses. The threat US Americans are attempting to ward off is comprised by an occupation of ghosts, the ghost of history that stalks the precincts of their own minds. If the habit of communal engagement is forsaken the heart atrophies from a lack of practice. The presence of others, even the panoply of life itself, is misapprehended as menacing…Others are perceived as malevolent, inhuman – as phantoms, devoid of face, heart, and blood. Empathy is cultivated through participation mystique. Denied of the experience, the heart is at risk of being rendered a cold citadel of angst and paranoia. Without empathy’s agency, passion cannot be transmuted into compassion. Sans the sublimation of the heart’s hearth, psychical fires threaten to become a raging wildfire of collective madness: “Putin’s neo-Cossack hacker squads have invaded my hard drive; Iran craves nukes; North Korea is a coiled, nuclear viper of seething crazy. Or the madness is made manifest as shooting sprees whereby the mass murderer attempts to cut down with barrages of semiautomatic weapon fire internal phantoms that torment him from within .” – Paranoid thoughts such as those can be read as, a confused soul’s dark fantasies of release from ego-ossified bondage although by means of the agency of death. Moreover, I have noticed that often the true state of mind crouched beneath paranoia is envy. Envy…unconsciously evinced as, others are taking up your space in the world and are plotting to maintain the arrangement by your undoing. There is a solution: Go take a survey of the world beyond your self-circumscribed range and Insist on your portion of life — your portion of fate. Yes, of course, all too many situations in this life are rigged; e.g., the capitalist state. But life itself is too vast, too intricate to be fully controlled; the world is too big to rig. First release yourself from the stultifying confinement attendant to self-inflicted bondage. Then proceed into the midst of life and show your face to the world. Storms will pass, the landscape glistens with renewing rain… Set barriers and barricades aflame…their flames caress the future. http://clubof.info/
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Deep in the heart of the Shire, the entrance might look just like a rabbit hole, just a meter beneath these tunnels leads to a stunning cave known locally as The Caynton Caves. These 700 year hand-made caves carved out of sandstone were used as a secret place of worship by followers of the Knights Templar, whom are believed to have been among the wealthiest and most powerful of the Western Christian military orders.
Who went through all that effort to dig this place? Was it really followers of the Knights Templar? Or something else entirely?
And what of even further implications? If this place is hidden in a discreet hole in the ground in the middle of woodland, only a few miles from where I grew up, how many others are out there, centuries old and waiting for discovery?
The hole to the underground Cavern is hidden in dense woodland in the small Hamlet of Caynton, near Shifnal the entrance to a man-made neo-Romanesque cavern, hidden less than a metre beneath a farmer’s field. They are located about 250 metres (820 ft) west of Caynton Hall.
Caynton Hall, (also known as Coynton Hall), interestingly has listed on the Parks and Gardens website a grotto which states that the grotto was created: 1800 to 1850.
“The grotto is cut from a disused red sandstone quarry. The entrance is plain, but the interior, which comprises a series of ‘ambulatories’ and ‘sanctuaries’ supported on pillars, is decorated in the neo-Norman style” http://www.parksandgardens.org/places-and-people/site/5040/description
Why are they associated with the Knights Templars?
The Templars, who had acquired estates in Shropshire by 1158, owed their original endowments to William FitzAlan and Herbert de Castello. Looking through all the properties listed in the Shropshire Archives which have been composed for Shropshire-History Website, no properties or land was listed in Caynton or the surrounding areas, many of the properties listed were in the South of the County, so this really is an enigma.
The caves in Shropshire were once a place of pilgrimage and worship for followers of the Knights Templar, a feared fighting force during the Crusades who built an international power base on their reputation and spoils.
The untouched caverns date back to a time when the Knights were prominent before King Philip IV of France, fearful of their power and deeply in their debt, attempted to dismantle the renowned group.
The Knights Templar were a wealthy order of knights created in 1129 by the Pope who wore distinctive white mantles with a red cross over their armour. Its original purpose was to protect pilgrims from bandits on their journey to Jerusalem. The Templars built their churches with circular naves, in imitation of the circular Church of the Holy Sepulchre in Jerusalem.
The religious group were rumoured to have carried round the Holy Grail, most commonly identified as the cup that Jesus drank from at the Last Supper and that Joseph of Arimathea used to collect Jesus’s blood when he was crucified.
The incredibly religiously significant artefact has never been discovered, but there is a chance it may have been used by the Knights Templar in Shropshire. Out of fear that they would lose the artefact during the suppression of their beliefs in 1307, it is believed the order smuggled the Holy Grail to Scotland where it remains buried beneath Rosslyn Chapel.The Holy Grail could well have passed through Shropshire en route to its final resting place.
However, a 2006 book claims that the Grail was instead taken to Northern Spain, and protected by the Knights Templar there.
These stunning caves have lay dormant for years and it is still not known exactly when they were carved. Some believe it was by their knights 700 years ago while some think it was by their followers in the 17th century. If this is a temple, it’s rather exciting as only six churches were built in England by The Knights Templars.
When looking at the font which has been reported by the owners to have been moved around somewhat, it does lend itself in design to that which belongs to Garway Church.
The Hospitaller font with serpent and cross carving. The triangular motifs
In 2012, it was widespread reported in the local press and a couple of British Tabloids that the owners of the caves closed them to people wanting to visit after they found they had been filled with candles, graffiti and rubbish. The entrance to the caves was sealed up in attempt to keep the trespassers at bay.
The Daily Mail reported in 2012 that dark forces were at work and a section of the Caynton Caves which were littered with sinister symbols and rubbish after being taken over by a Satanic Cult.
Amongst the mystic mystic sigils (seals) competed for crowded wall space with more modern scrawled messages, written by youths who have turned the temple into a drinking den, that was closed by the Owners in 2012.
The site ranks alongside Castle Ring, a public Stone Age monument near Cannock Wood, Staffordshire, which has become a hotspot for Druids. Some believe the grotto is more recent, dug out in the 1850s by a wealthy family (The Legge Family) which also owned the hall as family folly.
Photographer Michael Scott, from Birmingham, 33, captured the eerie pictures of the inside for the first time since it was shut in 2012.
Shropshire’s Links with The Templars
Within Ludlow Castle is an early Norman chapel dedicated to St Mary Magdalene. Some people say it may have been associated with the Templars as the interior carvings include two Templar crosses and because of the group’s affiliation to St Mary Magdalene. It also has a round nave, again in the image of the Holy Sepulchre Church.
Penkridge Hall, Leebotwood
Penkridge Hall in Leebotwood was built on the site of the former Lydley Preceptory, a building serving as an administration centre for a group of Templars. It was founded in 1158 and closed in 1308 when the order was dissolved.
St Jame’s Church in Cardington was acquired by the Templars in 1186 and the first documented priest was Arnulf. After the suppression of the Templars in 1308, Cardington Church was taken over by the Crown and given to the Knights Hospitaller in 1314, an order of knights created in 1113 by the Pope to provide care for sick, poor or injured pilgrims.
Stanton Long Grange was founded in 1221 as a farm and closed in 1308 when the order was dissolved. The site is at the hamlet of Brookhampton but nothing now remains.
This is not the only underground cave system which has unusual carvings in the Shire. Kinver Million Cave houses what appears to be a statue to a Pagan Goddess.
Kinver Million Cave a Pagan Goddess
https://m.youtube.com/watch?v=jfvqZR1C5C0
So, whether this enigmatic labyrinth was a rich families folly or a secret temple that housed the holy grail who is to know ? One thing is certain, this sleepy little Hamlet deep in the Shropshire Countryside is receiving worldwide attention.
Twiglet
Sources and further reading
Caynton Caves http://www.dailymail.co.uk/news/article-2090338/Caynton-Caves-Black-magic-rituals-force-closure-mysterious-site-owners-lose-patience-trespassing-cult.html#ixzz4alyJT2GY
Read more at http://www.shropshirestar.com/news/2017/03/07/in-pictures-secret-knights-templar-caves-beneath-a-shropshire-field/#36diQwxoGTyeS2Fp.99
Read more at http://www.shropshirestar.com/news/2017/03/07/in-pictures-secret-knights-templar-caves-beneath-a-shropshire-field/#36diQwxoGTyeS2Fp.99
Templars in Shropshire, British History http://www.british-history.ac.uk/vch/salop/vol2/pp85-86
Shropshire History, The Templars. http://www.shropshirehistory.com/military/templar.htm
The accounts for the Templars’ estates in Shropshire and Staffordshire, 1308-9 and 1311-13 http://blogs.cardiff.ac.uk/knightstemplarsestates/2015/11/03/the-accounts-for-the-templars-estates-in-shropshire-and-staffordshire-1308-9-and-1311-13/
Caynton Hall http://www.parksandgardens.org/places-and-people/site/5040/description
Mysterious Knights Templars Caverns Revealed in the Shire Deep in the heart of the Shire, the entrance might look just like a rabbit hole, just a meter beneath these tunnels leads to a stunning cave known locally as The Caynton Caves.
#caynton cave#Caynton Knights Templar#holy grail#holy grail shropshire#knights templars#knoghts templar cave in shropshire#mysterious caves shropshire#pagan temple#templars shropshire
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SOUNDS
Boyracer / More Songs about Frustration and Self-Hate (1994) [Slumberland]
“It was an embrace of punk's DIY ethics, but also a big "fuck off" to punk's poses: a cute little pop song existing in (and analyzing) a scene that had very little use for such things. This became the core idea of indiepop: In environments where everyone desperately wanted to show strength and style and importance, these bands thumbed their noses and thought hard about kittens.” (---)
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“You get, in essence, what so much of indiepop has forgotten: That the point isn't just to be sweet and congratulate yourself for it, but to make sweetness powerful, to make it say something.” (---)
...
Twee was the foundation for the indie rock explosion of the 2000s, The stone that built Portland, Oregon (or at least the largest one). While certainly much huger in the UK, it had no shortage of fans in the US (especially the Northwest). Rooted in the same DIY spirit and organization as hardcore and punk, indie-pop concerned itself less with big ideas and more with goofily sincere idiosyncrasies. Not tough-guys dismantling the system but introspective humans who liked books and crushes.
There's few bands that spam the same gimmick but are as consistently listenable as Boyracer. A band that for me lurked in Sarah Record comps, it wasn't until recently that I gave them serious thought beyond “beloved indie-pop legend.” I think the reason I'm so attracted to them and why they seem to maintain their relevance is that they never really sounded much like their contemporaries. A decent amount of songs about crushes, breaking up, and feeling shitty about your ex, but with way more bite than the innocent twee-darlings of the scene. Dude's more pissed, often more clever, and straight up just noisier and harsher sounding than the rest.
Comparisons are made between the band and Guided by Voices (one-man in a rotating line-up spurting out almost-pop-songs at a alarming rate), and I guess they are pretty true. I don't know enough about either to say anything or, at this point, really give a shit. Boyracer is a really good band.
Souls of Mischief / 93 ‘til Infinity (1993) [Jive]
“Infinity is more comforting when it’s immaterial. At 18, limitlessness is its own form of intoxication. By 30, it’s oblivion. In September of 1993, infinity meant marimba samples, maxin’ in the studio, frigid 40s, mediocre cinema, and blunts no ruler could measure.” (---)
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“Infinity is the condition intuitively understood at adolescence. Souls of Mischief were only 18—rapping with reckless energy, toying with syllables, finishing each other’s sentences, spinning stories with the enthusiasm of telling them for the first time ... Heard again as an adult, it sounds like a flashy delusion. As a teenager, it’s a covenant with no strings attached.” (---)
...
“93 til Infinity” might be the most influential rap song of all time. Today, its definitely gets the most shout outs and covers (Freddie Gibbs, J Cole, Joey Bada$$, Kanye, BIG Krit), you name it. Outkast, Four Tet, and Vampire Weekend cite it as monumentally inspirational to their music and life.
The history of it all is muddy to me. I'm no hip-hop head, and the names, places and chain of events is something I don't really have a grasp on. But from what I read it goes something like the teenage kids in Souls hung out with thugs and drug dealers, but went to multicultural schools and had well-educated parents. The dealers told them they needed to grow up to be the lawyers, not the thugs. So it was drugs, sex, books and dreams for the boys. Members of the Oakland rap crew Hieroglyphics (headed by the undersung Del Tha Funkee Homosapien, cousin of Ice Cube) helped export a distinct Bay rap feel, precedented by Mac Dre, Too $hort, Rappin 4-Tay, and on down the list.
In the still largely underground rap world that was the 90s, the lead single from the album blew up. Similar to the chill-clever clowns in The Pharcyde, the band towed the line between playful and serious in a way that only well-read kids growing up surrounded by drug violence and gangsta culture can do.
But where did they go? Why didn't they blow up right then and there? I dunno. The band, the album and the titular single made its way into skate videos, which in turn made its way into punk and hardcore culture, which became a huge contributor to the mainstream adoption of alt, and so here we are. It's something like that. Either way, “93 til Infinity” is an encapsulation of youth: all the time in the world, and you just wanna chill.
Duster / Stratosphere (1998) [Up]
“A sound akin to Yo La Tengo playing beneath a heavy winter blanket.” (---)
...
Neglected legends seems to be a theme of this post (or maybe my music listening habits). “Lost classics” or what have you.
Duster has slowly made its way into the apocrypha of the emo guitar-rock canon over the past few years. Lodged somewhere between the space-rock of Hum, the slowcore of Codeine or Carissa's Wierd, and the traditional fare of first wave emo, the record is soothingly atmospheric but also hella catchy. For a space-rock album, its quite down to earth. Its a humble record made by regular dudes with guitars, spare time, and an excess of creativity.
Good for driving in the countryside. Or driving in space. If you can pull that off.
Album art looks like something from the colorschemer twitter.
Slint / Spiderland (1991) [Touch & Go]
“In many respects, the story of Slint is an exceedingly familiar one of influence accruing in absentia, of mavericks who were ignored in their time and had to wait years to get their due. Except unlike other members of the criminally neglected alt-rock trailblazer club … Slint didn’t just fail at becoming the world-beating superstars that their record labels and music-critic boosters alike hoped they would be. Through their initial 1986-1991 existence, Slint were obscure outsiders even within the subterranean confines of the American indie-rock underground.” (---)
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“Spiderland’s volcanic outbursts naturally count as the album’s most bracing, memorable moments. The one drawback is that they occasionally obscured and overshadowed McMahan’s monologues, which remain eminently unnerving for both their delivery (not so much “spoken word” as melody-averse singing imbued with cold-blooded, dead-eyed dread) and their amazingly immersive economy … When Slint do inevitably unleash the noise, it’s less a sonic device than a narrative one, to mark the moment after which, for the songs’ protagonists, nothing will ever be the same again.” (---)
...
Another motif of my listening habits lately have been consistently on the spectrum of post-rock and slowcore. Atmospheric and sparse. Check the other shit I've been spinning if u don't believe for me some reason.
Slint is a famous band with famously zero fans that released a record that slowly became famous and legendary and gave them lots of fans. They were a band outside of an underground scene. Parallels between American Football, narrative-wise. The band broke up right after this record, and after some of their friends like Will Oldham, the Jesus Lizard, and - most notably - Steve Albini gained some traction, slowly did they get their share. The mystery behind the album, its sonic dynamics, and its esoteric, barely-audible, dread-filled lyrics gave it a cult following and now its super famous.
Yves Tumor / Serpent Music (2016) [PAN]
“Through this repetitive unfolding, Serpent Music gestures toward a privation, a scintilla of pain just out of reach, which nevertheless must be approached, again and again. Like The Caretaker, Yves Tumor captures lost feelings and experiences through Freudian repetition, stitching successive moments together to form a mappable, navigable affective tableaux. One is confronted with time’s passage, its intertwining with the plane of experience, its demands on the body and the spirit.” (---)
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“From warmth to desolation [the album] exists in a state of constant flux. Its ceaseless momentum drives it forward, lightly anchored by shifting rhythms, textures, and affects. This is mood music, flecked with beauty and riven with hurt, a compelling, complex work that extends itself outwards, generously inviting the listener to share in its triumphs and disappointments.” (---)
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“Yeah, man. I only want to make hits. [laughs] What else would I want to make? I don’t mean in a radio sense. I don’t mean, like, Usher hits. I just mean a track or song that people constantly need to play over and over and over and over again.” (---)
...
Yves Tumor is among the many artists springing up exploring the possibilities that exist at the intersection between black and queer. Work that is obsessed and informed by colonialism, the beauty of the body and soul, and the horrors of the body and soul. Among other things.
I thought he was a staple of the NON crew but turns out he is his own dude, and is only loosely affiliated with those folks, as well as Mykki Blanco through Dogfood Music. Similar artists include AMNESIA SCANNER, Gaika, Chino Amobi, ANGEL-HO, and so forth.
But Tumor does his own thing, and loves to keep an elusive profile. This is less out of an artistic grand vision, as much as it is him not wanting to divulge too many personal details to the music media for fear of obsessed fans being unable to respect the line of public and private worship.
Anyway, this album is like a journey through some dark dystopian urban landscape and everything is made of body parts, or most things are made of body parts.
This Will Destroy You / This Will Destroy You (2008) [Magic Bullet]
“Much like Explosions in the Sky and Mono, This Will Destroy You use their instruments expertly to create a brooding anxiety that threatens to erupt at any moment. They often build in traditional instro-post-rock fashion, starting calm before growing to a dense wall of guitars and cymbals, but they never really feel bound by that formula … But mostly this is an exercise in controlled arrangements. The band employs its fair share of effects, especially delay and reverb, but rarely does the noise spiral out of control.” (---)
...
People fuck to Explosions in the Sky. People don't fuck to this.
OTHER SHIT:
E M O TI O NAL T O K Y O / High in School mix
Especia / Gusto
Don Caballero / What Burns Never Returns
Jeru the Damaja / The Sun Rises in the East
Codeine / Frigid Stars
The Story So Far / Under Soil and Dirt
Kool G Rap / 4,5,6
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Introduction to Semdaeism
Hello! I am the Semdaen arrikirri which makes me the head and founder of Semdaeism. In the past I have made several smaller introductions to Semdaeism but I feel they were too vague and didn't give a proper understanding of the religion. So I will use this time to make a much fuller and more detailed introduction to the faith while also making sure I answer some of the more asked questions, show how to be a Semdaen and dispel the misunderstandings around my faith.
Firstly, what is Semdaeism? The Semdaen religion is a polytheistic religion that takes an Omnic standpoint on the existence of the gods and believes that all of the gods exist at once, this isn't anything special amongst polytheistic faiths, however Semdaeism itself worships a different pantheon of deities named the 'Kono. The 'Kono are not gods, but rather people who had become godlike by the judgment of a creator deity named Pono, the crow. This is a important doctrine in Semdaeism and often leads to people thinking I am belittling the gods, this is not true as the gods are still considered extremely important, but ultimately subservient to the 'Kono and the king who we will get to later.
Now the 'Kono act a lot like gods, in short terms, due to the gods warring with themselves and with demons it plunged the world into chaos and the king of the gods Dyeus Phter had lost control. Then two creator deities came to the world and segregated the gods and installed the 'kono to police the world and keep it under control. They do eventually lose control and leave Earth for a while to come back later, through me. But that is not important. There are various 'Kono, they come from many backgrounds and areas in the world and have various temperaments and laws. These Laws are often on things such as drinking and eating along with social manners etc. Apart from the actual religious laws of the faith which are concrete, the laws from 'Kono are often varied and change on which 'kono is the Cultic (Patron/Matron) 'Kono. The Punishment for breaking these laws are often dealt with by the 'kono as well. I mentioned that there are Cultic 'Kono, the Semdaen religion has a system similar to the patron and matron gods and goddesses of other Polytheistic faiths. This being you have a wider Cultic 'Kono/s that you worship directly and a personnel 'Kono that acts as a guardian angel figure, this 'kono will act as your protector on day to day life and is separate from other guardian angel figures but works with them. The personnel 'kono was acting as your guardian from your birth and will continue to guard you all of your life. Cultic 'Kono represent themselves various animals and beasts, such as bears, boars etc. In artworks that have religious connotations, made by me, the animals are used to represent various 'Kono who are then used to represent various concepts such as life death, love and war. This is important because in the place of true idols for the 'Kono which show them as how they look you can instead use an animal statue in its place for Worship. The 'kono that are minor govern other many things such as the rocks, hills, trees and mountains. They exist too in the cycle of worship and reverence, especially high ranking minor 'Kono will inhabit various grand structures and as such deserve reverence the most. Therefore we have a system that is very similar to the Kami system in Shintoism.
The Next largest part of Semdaeism is the king, before I became the Arrikirri I got involved with the cult of king Arthur. I carry this belief into Semdaeism, the king is a central messianic figure in the faith, he is said to come back and turn the world into a golden age after he combines all the worlds religion into one religion. He has been declared king of the gods, of man, of the beasts and birds and even of the demons of the world, what does not bow shall bow to the king. He has servants, these servants are normally kings and generals that have achieved glory and fame and in some way had impressed the Lords and the gods in such a way that they had achieved enlightenment and went straight into the kings court, these people are normally not Semdaen themselves but of other religions and had unlocked Semdaen virtue, an example of a servant would Decebalus last king of Dacia. These servants are known by the name of Regs, they help kings and generals in certain situations but will also help the general public. They are like the Catholic Saints if you are still having trouble understanding.
The way to become a Semdaen is to simply prepare an Altar in the Semdaen way, which is simple but can be somewhat costly depending on the quality you want for your Altar. To create an Altar you need to first find a space for it, a bench is the best way to achieve this space. The next thing you need to do is get a larger clothe to cover the entire space, this clothe is called the Plarom. The next thing you need to do is add another much smaller and thinner clothe to put in the middle called the Klijo, it must be wide enough to fit a few statues in and long enough to go across the entire space. On the Klijo you need to place three items, an Idol of your Cultic 'Kono, an Idol of the king and an Idol of your Personnel 'Kono. The next Item you need to place is in front of the clothe and needs to be the Srwos which is a candle holder in the shape of a peacock meant to represent Melek Tawes, the defender of humanity. The Ancestors Skull or the Strutjos is next, placed to the right of the Srwos which should be on the far left. On the far right should be the Donom which is the Libations bowl Finally inbetween the Strutjos and the Srows is the Asis which is a offering urn for things like paper prayer. Behind the klijo you can place the images of other gods for worship. Finally one of the most important parts is the Asajos or Altar sword, this is almost always a real sword, however if there is any reason you legally or financially cannot own sword there are alternatives such as Paper swords or less dangerous training swords.
There are several sacred things into Semdaeism, the numbers eight and four, blood, foxes and Kashmiri cypresses are all considered sacred things. The 'kono of sacred thing and blood, Vestpus represents himself as foxes. Along with that there are the two temples, the Domos and the Yageh. The Domos is considered the most important out of the two, they are made to look like hills or mountains and they contain eight kinds of rooms. The main hall, the sacred well, the room for the Native god, a room for sword smithing, a main worshipping room which has a oven for baking offerings, a tomb or sacred grave for the priests that double as a ancestor worship room and finally a room for some more minor cultic practises. Along with this stands a idol modeled after the Shigir idol which represents the 'kono of the temple and a protector and a Menhir which details certain events that take place during the construction. There is also Kashmiri Cypresses on the top as the top of the complex is covered in dirt and it is surrounded by native fruit trees and other native plants you can eat, these will be farmed in times of emergency. Domos should be sanctified with first a blood offering and some minor rituals, if the Domos is in a larger area as it should be then a game of Polo should take place to properly make it sacred in the eyes of Vestpus. The other structure is the Yageh, which is the main home for the native god, the native god or the gnos if you wish, is a idol of a god that is native to the region Like Zeus or Heracles for Greece and is made in the native art style. He gets two holidays, the day of the gods where he is taken from the Domos to the Yageh representing him being apart from the 'kono but still worshipped The parade is a four hour trip and then the peach parade where he is taken back to the Domos Representing princess Hurkino joining the 'kono as their princess after being abandoned by her fellow gods The Yagehs are built in the style of the native architecture either in the shape of houses or in the shape of granary representing the god is there for their people. Another factor of Semdaeism is that there are the seven heavenly isles where either an important religious event happened or they have a section of Semdaeism within their religion. these isles are as follows, Britian, Japan, the Carribian, Malta, New Zealand and the Canary isles. These I hope will have some of the first Domos and Yagehs.
The next thing I would like to talk about is enlightenment, the Semdaen enlightenment comes in two forms, Bhilis, the right handed enlightenment and the Pavillion Leaf Path, the left handed enlightenment which leads to a form of immortality but is widely hidden or unknown, Clergy and Successor Arrikirris do not take this path but instead take a form of enlightenment reserved for clergy called Itrdae which is a special form of the Leuk path when the clergy devotes themselves to the lords and the king. Bhilis is a very long process and revolves heavily around the concept of the cycle and reincarnation, the result of this is that you must achieve eight forms of lesser enlightenment through each of the eight heavenly laws which I will go over. In each eight you must achieve the lesser enlightenment or Gnowa. the laws go as follow:
Nos, the law of North America, that one must be of their community, know and speak the native language and the popular language, move in the ways of the native culture and the popular culture and bow and pray to the Native, Semdaen and popular gods, unless it is the Yahweh of Abraham.
Mer, the law of Ocenia, that one must understand that all things live through the cycle that is birth, life, sacrifice (Literal and figurative), death and rebirth and that even the animals, to live through this cycle and that slaughter is their sacrifice to us, that man does not harm or act inappropriately to the animal even during slaughter and even after death.
Deh, the law of Africa, that one must realise that the Lystche ancestor spirits watch over their families and their lands and that they are forever listening to our every word and our every action, that no matter what we must be respectful of the dead and not speak ill of them nor insult them with our actions.
Leuk, the law of India, that one must understand that the gods are ever present and ever helpful beings but they are still gods, they are the highers and we are the lowers. We are of not right or will to insult our heavenly lords with images of them as cartoons nor slander their name of deeds with such casualty.
Webh, the law of Asia, that one must understand that above all else, the lords be they gods, demons or 'kono are beloved of those things which are creative above all else, be it art, writing, music or answering the simple question.
Heug, the law of South America, that one must be virtous above all else, even without acting in gnowa. The lords are watching constantly and so to do good deeds and to act in all the manners and be kind is above all else when they watch.
Gwhen, the law of Europe, that one most be aware of the Asajos as one must be aware of the king as a warlord, this world is a violent one for that is a form of the cycle ever since peace came into being and that to obtain virtous too is to obtain skill in the sword and skill in the hand.
Wied, the law of Antartica, that one must be knowledgeable for the ultimate sin is ignorance, that you must live in the great and constant state of learning and knowledge, you must be a scholar above all others and your simple breathe contains more information then even the great libraries. It should be noted that these laws are not really true laws in the sense that you can break them easily, with exception such as Leuk and Deh but rather the eight most important guidelines and eight different ways of reaching enlightenment. I do not decide whether you reach this enlightenment nor are they levelled against each other but rather equal to one and another. After achieving gnowa eight different times (Normally taking eight or more different lives to complete) you become what is known as a Mereg who is an enlightened king or general where upon death you will become a god and begin to serve the king in his court, for only those that are great can serve that which is the greatest.
A confusing part of Semdaeism seems to be the Arrikirris, as some people confuse me to be the only Arrikirri, that is not true. I am the Arrikirri of the four pointed star which makes me the first of my fellow Arrikirris of the heaven of the four pointed star. There they wait in line to incarnate, my job is simply to found the religion and set up some early organisation in the faith. Each Arrikirri will atleast write eight books to add to the holy text before their death. Arrikirris do not have an extreme authority over a Semdaen, it would be good to tell one you're becoming Semdaen so that they can help you and get an idea of numbers in the faith and demographics but it is not needed. Additionally any issue you have with clergy can be brought up to a Semdaen Arrikirri and he will try to mitigate the issue, Semdaeism also relies on UPG and Arrikirris, especially me, will try to check up on you to see how everything is going with your faith and learn more from what you have learnt while worshipping. There is also no ill will towards anyone that leaves, I might get upset, sad or angry for a bit but I will not hold a grudge against anyone that leaves and I hope all other Semdaens will be this kind.
In Semdaeism there is two calendars, the sixteen heavenly days calendar Noichos for the sixteen holidays of Semdaeism and the Zodiac calendar Alkis these two calendars are important, I'm not going to show them in this post but maybe another post because then it will be far too long. Now the Zodiacs in Semdaeism function as a form of totemism, as the lesser Zodiac, the animal Zodiac has an animal for each of the twelve months. Depending on which month you are born you have a different animal, these animals represent the Xenematres who are the lords of the months and if you see your totemic animal it means goodluck. You must also deny the meat of this animal. The greater zodiac is about worship, the greater zodiac creatures are often beasts and coincide with the year you were born in. These beasts are often used to represent your personnel 'kono and they are placed on the Altar right next to your Cultic 'Kono.
I will leave some of the more frequently asked questions below:
Does the religion have a central text Yes, if you ask I will send you what I currently have (The text is unfinished)
How old is the religion/how many followers do I have/ how old am I Not very old, not that many followers
Is Homosexuality a sin No, unless you're a king or queen, then adopt a child before you ascend to the throne
Is Abortion allowed Yes, if the child is born from rape, it isn't a plan B
That is all for now, I will update the questions and the post in general and resend it if I have anything else to add or any more commonly asked questions pop up. I would like to be able to work with the community so I can better express myself amongst you so that I don't seem so dangerous to some. I will be looking forward to talking with you and thankyou for reading.
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