#what if I DONT want to fight the cryptid with level 88 pokemon while trying to safe travel through the tunnels
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I have been thinking abt nothing but possible future "Legends" series games and of course it involves train man so here's my concept for a possible feature.
My favorite part of PLA really is the fact Alpha pokemon will just chase and beat the shit out of you, encouraging the player to be tactical and hide and stuff, so if there's going to be another Legends game and a continuation to Ingo's story (idk tho cus I understand it's tragic and has happened before but his story just feels so unfinished to me) I want one that takes place in Unova around the era when the trains are still relatively new.
I want Emmet sent to the past as well with the same screwed up memories, only that Unova feels so so verry familiar to him but at the same time not. The ancestors of people he knew makes him feel like he knows them but he can't put his finger on it, the most familiar place to him are the trains and tunnels. The various twists and turns of what would soon be Unova's subway in the future is so familiar to him, but he doesn't even know why he knows so much about the place when all he remembers is his name.
The second most familiar thing to him are joltiks, also happens to be a rising issue for the people in Unova -- joltik infestations. With the creation of the rail tunnels and the engineers' decision to use electricity to power the underground carts, joltiks have begun to dwell in these tunnels, and while that seems to be more of a hazard to the safety of the joltiks and galvantulas, joltiks were beginning to appear nearly everywhere.
They feed on the electricity that runs through the underground rail lines and causes the trains to break down and people start making complaints, but people also start telling stories that there's a ghost in the tunnels causing these things to happen because some of them have begun reporting seeing a silhouette of a man while travelling underground. Rather than a the majority complaining about the joltiks, the trains breaking down has become associated with the ghost story of Gear Station's "Tunnel Man."
Emmet, being the reason for the population increase of joltiks and galvantulas, bringing the joltiks from chargestone cave to the subway to snack on the electricity as a treat, remains as a rumored ghost until some poor kids actually go down into the tunnels to look for the Tunnel Man.
Emmet, who hasn't seen another human being in these tunnels for about a year, does not remember how to human, but recalls what he's supposed to do in these tunnels. He sees the pokemon accompanying these kids and immediately the autism kicks in and he doesn't exactly remember his job but he knows he loves battling and that's what he always did so he's like "OH! I fight them!! Yes that is what I do!!" and the last thing they hear is "Aim for Victory!!" before a hoard of galvantula just sweep these poor kids.
Imagine you get sent to the past and land in Unova, you do your little tasks, find out that the land is progressing but still, many wild pokemon are out there and the safest option for travel is the underground tunnels (future subway!!) you go there and there's another power out so you gotta walk. Then somewhere in your 30 minute travel from Anville to Mistralton, there's a man in the tunnels looking like he has not seen the light of day for three years and he sees you. You think it's an npc, or even one of the important characters to encounter for the story. He makes eye contact with you and it's the same type of cut where the "eye-contact with other trainers initiates a battle" type of thing happens but instead of a battle, the game shows the player the "sprint tutorial."
In the Battle Subway, all pokemon participating get adjusted to level 50, so I like to imagine they don't have that technlogy yet because why would they, these tunnels are for travel, not battle. If you do end up fighting Emmet in a battle, it won't matter if you're level 5 or level 32 or level 60, Tunnel Man Emmet's going to be carrying 3-4 pokemon and the first thing he sends out is like a level 88 galvantula. If you beat him, he congratulates you then goes "hope to see you again!" and maybe some stuff he says in his script and the next encounter is always worse than the last. You can get away from his trainer battles if you throw a fluffy tail at him. You have a 3 second grace period to get to the light before he notices and starts chasing you. You can turn around to see he's doing the arm swing power walk but he's just getting closer while you aren't running.
If Legends Arceus was able to give us a 3-phase boss fight, then there can be a use for the run option in trainer battles.
I already can't run from Cynthia, you might as well give me a chance to run away from the "optional" boss.
#no you cant run from a trainer battle!#this man... is he perhaps important to me?#subway master kudari#submas emmet#subway bosses#subway boss kudari#kudari#pokemon emmet#emmet#pokemon legends ingo#subway boss ingo#ingo#god please let this man have his brother back#or at least let him vibe#I always got annoyed with the text#like what if it was necessary tho#what if I DONT want to fight the cryptid with level 88 pokemon while trying to safe travel through the tunnels#Emmet lives in the tunnels and its the joltiks that bring him food#you can probably tell my favorite genre is when men go feral instinct#I love the potential angst and all#but it's so much funnier imagining Ingo somewhere in Hisui like#then cut to the Unova time traveller screaming as they're being hunted down by Tunnel Man Emmet#If I can run away from Alpha Pokemon then I should be able to run away from other trainers#I think this would be a verrry good and understandable reason for being allowed to run
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