#werewolf!rose
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Werewolf!Rose au, that can go along with @eeblouissant 's vampire!Dorothy au
Rose likes to lick Dorothy and Blanche's faces randomly/when she's really excited
She can smell out all the treats in the house, so the other girls can't hide snacks from her
She can't watch Dorothy play tennis, because she ends up on the court chasing the tennis balls
When she doesn't want the girls to leave, she lays on them (vampire!Dorothy is stronger than werewolf!Rose, but sometimes pretends she can't get her off of her and it makes Rose really happy)
Her and Dreyfuss have so much fun playing together, her and the puppies can play all day long
When she doesn't get her way, she whines, she whines so damn loud and it annoys Sophia, so Sophia makes a snarky comment to Dorothy and/or Blanche to make them shut Rose up
She gets major zoomies
In werewolf form, Rose is taller than Dorothy, therefore Rose gets to brag and be all happy about it. Dorothy rolls her eyes, but she loves it
She loves bath time, she gets to be a doggo and play in the water
I can see her being a bit of a husky, and her just being just so wild
She absolutely loves tummy skritches, she can lay on her back all day with her tongue out while one or more of the girls rubs her tummy
She hates fireworks
#the golden girls#werewolf!rose#vampire!dorothy#rose nylund#dorothy zbornak#blanche devereaux#sophia petrillo#ref#au
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Granted c piskikone
social media and store
You are NOT allowed to use, copy or trace my art. Thank you
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Just spilled the cranberry juice
She so clumsy
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day 285
oh we got green/red/purple color-coded goth women?? waow
#day 285#year 5#aradia megido#kanaya maryam#rose lalonde#homestuck#*coughs up blood* goth women...... my final message 2 the world.......#also v pleased w aradias lil guitar headstock i think its fun#also this is ALMOST monster gfs but alas theres only 3 hex girls and jade didnt quite have the goth girl cred to be the green one#BUT arguably designwise green gal is like. frankenstein coded red is vampire and purple is werewolf SO#i couldve maybe done a color palette swap and done aradia jade and kanaya in those roles#maybe someday if i feel like revisiting this idea idk
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Werewolf things
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yes, girls!
#alan wake 2#saga anderson#alex casey#scratch#rose marigold#alan wake the writer#alan wake's evil twin brother who is also a werewolf
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VAMPIRES WEREWOLVES AND GAY SHIT (idk how to caption this)
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Freaks AU Sticks revamp cuz I didn't like her being a fairy.
Storyline changes a bit, instead of not knowing what she is she straight up forgets, forgets she's not actually Mobian. She's not Mundane.
When the shorelines became too dangerous to live in, her mom told her at a very young age that she should never go near large bodies of water, and to avoid even puddles. She could touch and drink it, but not go inside it or else "she would die a horrible death." Stick's mamma made sure to put that in her kid brain before disappearing, never to be seem again.
When she touches a decent quantity of water, like doing the dishes or taking a shower, her hands' webs show up, as well as her feet.
She convived with mobians all her life, she was mostly a feral child, didn't have a house or family and liked the wild, but every once in a while she would take a shower or eat something in the local's house. She pushed aside the super foggy, forgotten memories of little Sticks to the point she forgot she was a Siren, as well as her mom.
With her mother telling her to never go near water again, she did as she was told. That was, until an accident with Amy happened that got her in the water, Sticks didn't think twice before saving her best friend, even if it meant she would die.
...But she didn't. Instead of dying the water reawakened her repressed Siren self, painfully and slowly shifting to her Siren form. The only reason it hurt as much as it did was because she wasn't used to it, she had been "dry" for years, so when her scales show up again it's immensively painful like when a young werebeast shifts.
Timeline wise, Sticks figuring out she was a Siren happens before the Bakery incident, which leads to Sticks being pissed at Amy for her not telling her about her being a werewolf. She meant to, but before she could, said incident happened and Sticks found out sooner.
At the time she was mad, but soon came to understanding her position, and they were fine again.
#freaksau#freaks au#sonic#sonic the hedgehog#sth#sonicau#sth fanart#werehog#sonic the werehog#sonic alternate universe#sth au#sonic art#werewolves#werewolf#werebeast#siren#sirens#sticks the badger#amy rose#sonic amy#amy the hedgehog
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Hope lowers her red hood…
Y/N: oh this is one of those role play things right? Red Riding Hood. Which makes me your big bad wolf right?
Y/N shifts into their werewolf form and howls playfully at her…
Hope: you idiot! I infiltrated a wolf hunt. I have to get you out of here
Y/N: so no role play then?
Hope: no…well maybe later
#danielle rose russell#hope mikaelson#mikaelson#legacies#cw legacies#vampire diaries#werewolf#vampire#vampire x werewolf#hope mikaelson x reader
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Sketched that faster than light
Werewolf Penny being a huge gentle pup used as a pillow by vampire Ruby is now an alternative canon :]
#rwby#art#rwby art#fanart#rwby fanart#ruby#ruby rose#penny#penny polendina#gfs#nuts and dolts#nnd#nutsndolts#ship#werewolf#vampire#sapphic#queer#wlw#wolf#au#headcanon#digital#digital art#digital painting#sketch#clip studio paint#greenlightvolume10
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it will come back
part two
a.k.a. sever the blight (eddie's version)
pairing(s): werewolf!eddie munson x fem!milkmaid!reader
summary: As May Day approaches, you find yourself running into Eddie, and succumbing to his charms, more and more.
cw: smut, heavy petting, fingering, frottage, denied orgasm, public sex, getting caught, alcohol consumption (both eddie and reader), a bit of humiliation, teasing, tons of flirting, eddie munson's Big Meaty Claws, jealousy (by reader), eddie being a flirtatious shit all around, slight enemies to lovers beat here, some kind of historical fantasy period, fairytale au, descriptions of scars, mentions of abuse, reader is a servant to an abusive master
a/n: Happy May! I wrote this in a complete stupor and woke up and it was almost 8.0k words, so there will be a part three. I also wanted to get this done yesterday, but that's not how the cookie crumbles. Alas.
The lyrics that Eddie sings in this are from a traditional English folk song, commonly called "As I Walked Through the Meadow." There are variations on the lyrics, but this is the version I used here.
MY WORKS ARE ALL 18+ MINORS DNI
The man from the creek is being thrown out of the tavern in the center of town.
You know because you’ve been watching since he went inside. Except, if anyone were to ask, you’d say you’re simply watching the ripples on the mud puddles on the dirt road in front of the building. They’re fascinating, you’d insist. They say you can see your future in them.
You’d noticed him going in as you were stepping out of the haberdashers. You knew it was him from the wine red of his blouse– it’s a rich color, like you’ve never seen on a garment worn by anyone in town, and certainly not by someone claiming to come from the woods. The last time you saw him, nearly a month ago now, you forgot to ask him where he got something so richly woven and colored, in such seemingly good repair. You contented yourself with a single lie: you didn’t want to know.
You also figured that you would likely never see him again. That this so-called Eddie Munson was probably better off disappearing back into the woods and staying there. You’d never seen him in town before, and you certainly didn’t expect to see him there any time soon. He doesn’t exactly fit in with the rest of the townsfolk; people who work the land, who own it, who sow it. His rich red wine doesn’t fit into the bland suedes and dull grays of your neighbors.
No– no, with his wild, curly hair and bright, rosy cheeks, he definitely doesn’t look like anyone who belongs in Havensfield. He belongs in a storybook. He belongs in a fairytale you tell to little children, to send them to sleep with something larger than life in their minds. Just like you haven’t been able to sleep a wink without thinking about him and his troublesome smile and sparkling eyes first.
It’s as if he has you under some sort of spell, unable to move on but remaining steadfastly in place with your mind only revolving around him. You figured it was probably best to spend the coin he gave you and get it out of your system, so maybe you can get rid of the one physical thing that reminded you of his existence.
But here he is, in the flesh and very alive, and being tossed into the mud puddle you had been gazing into, spraying droplets of dirty water off in every direction. A cacophony of laughter rings out from the open door of the tavern– a barkeep angrily wipes his hands on his apron, snarls something at Eddie, and disappears back into the building, the door slamming shut behind him.
The town has erected a maypole in the square for the May Day celebration in just a few days. The marketplace is normally hectic during the festival. Shopkeepers will set up their stalls, the place will be decorated with garlands of flowers, and for days at a stretch one can hardly get their errands done for the amount of chaos going on in the place. That’s why you did your shopping today, rather than waiting for the festivities to begin.
You didn’t expect this.
You haven’t moved from your spot in front of the haberdasher’s. You don’t know if you should– you look this way and that, wondering if anyone is going to approach him, or if everyone else instinctively gives him a wide berth. The people on the street continue about their business like they haven’t seen him, like he isn’t there. You wonder if it’s some unseen force of nature that keeps them away. Does some magic spell exist to make him undetectable to anyone but you? Or are you just the only one stupid enough to get close?
He just sort of lays there in the mud, staring up at the sky. You assume he’s drunk. Why else would he have been thrown out of the tavern? Drinking them dry, getting unruly, starting fights… Yes, you should go on about your business.
Your hand fists in your skirt, the color of barleycorn. Such a drab color when compared to his deep red, like the flow of blood from a wound. Just as you had feared, it draws you in like a moth to a flame. You lift your skirts and step carefully across the muddy town square, until your feet toe the edge of the puddle he lays in.
“Do you… need help?” you ask when you peer down at him. From this angle, his eyelashes fan across his cheekbones in long arches, fluttering like fairy wings.
“My Lovely Lady of the Creek!” He croons wistfully up at you when you pass into his field of vision. “We must stop meeting this way.”
“Which way is that?”
“With me on my back in a bunch of water.” He smiles at you treacherously, in that way he does. Like he’s privy to a joke that you’re completely unaware of.
“Well, are you just going to lay there like a dead man in the road? Or would you like help?” Your hands are on your hips, the small basket for your purchases wiggling precariously on your wrist.
“You really should be more discerning about who you offer to help,” he lectures as he heaves himself up to sit. Muddy water sloshes up towards your shoes, and you scamper back before they can get wet. “Lest I begin to get the wrong impression.”
“I don’t recall ever offering you help before,” you point out.
“Right,” Eddie says after a moment, his eyes sweeping along the road. He looks unsure, as if he doesn’t know what to ask for, if he wants anything at all. “You… could help me over to the well?”
Your eyes follow his to the well in the center of the square. You shrug, and then brandish your hand at him.
Eddie looks at it thoughtfully for a moment before placing his hand into yours. His hand engulfs yours in warmth, his long fingers stretching up and around your wrist. A flush bursts beneath your skin from where his touch hits, spreading up your arm and into your chest.
You’re going to catch fire, you’re sure of it.
Instead, you just help him to his feet, trying not to slip in the mud, yourself. Eddie staggers, sways back towards the porch of the tavern. You lunge forward to catch him before he can fall over again, and you snatch him around the waist without much thought. His arm plops down onto your shoulder, and your basket bats against his hip, the contents shifting inside.
You’re so close now. He smells like pine and whiskey, and his body is warm. So warm that you’re surprised he isn’t sick in bed.
“How much did you drink?” you ask him, your voice choked as you heave him towards the well. You don’t want to think about his body pressed against yours, his arm hot around your shoulders. He’s looking down at you with an impassioned gaze that you don’t want to match. You fear that if you look up into his face, you will.
“No more than usual,” he murmurs. His hand reaches out and grabs the stone ring of the well once you get him to it. He kneels on the step of it, starting to look a little green in the face.
“You smell like the tavern floor,” you tell him frankly, raising your hand to push his hair away from his face.
“Well, I was just laying in a bunch of piss and shit, so.” Eddie raises his head and gazes up at you, wide-eyed, when you press your hand to his forehead.
“And you’re much too hot,” you assess, watching his eyes flutter at your appraisal. “Don’t you dare get sick in the well. I have to drink out of that.”
“I need water,” he grumbles, and pulls away from your hand. He tries to stand, and fails.
“Stay,” you tell him firmly, planting a hand on his shoulder. Eddie pouts, watching as you place your basket beside him and step up to the well to fetch him the bucket yourself.
Like a child who’s just been given a present, Eddie’s eyes fall to your basket. “What’s this?”
“My shopping,” you grunt with the effort of cranking the wheel to lift the bucket from the well.
“Ooh– stockings?”
You turn to glance at him, and see that he’s lifted the cloth from the basket to peek at the contents inside. He’s pinching your new stockings between his two fingers, pulling them out with a gleeful expression on his face.
You could kill him. “Put those back,” you hiss, letting go of the handle of the wheel. The crank spins backward, and down in the well, the bucket hits the water again with a loud, wet splash.
“Silk stockings, no less,” Eddie continues, ducking away from your swiping hand as he begins running the smooth hosiery over his knuckles. He seems to have gotten his second wind– no longer staggering, nor looking green in the face, he scampers around the well while you chase him. “Now how could a milkmaid afford such finery? It couldn’t be… no, I shant say–”
“Give it to me now,” you snarl at him, rounding the well after him. You hadn’t wanted him to see them– hadn’t wanted anyone to see them. It’s not something that you could have gotten yourself, on your own pay. The Master or Mistress would assume that you’d stolen the money, and punish you for it. Obviously, any stranger seeing them would be improper.
And Eddie… Well, he knows exactly how you got your hands on them.
“Could it be… a silver coin?” He giggles like an impish little sprite, his feet working faster than his mind. “Given to you by a handsome, charming, mysterious stranger?”
Eddie turns to look at you, holding the silken fabric up to his cheek to feel its softness. The sight of the gesture, him pressing his cheek against your undergarment, makes you see red.
“You little demon–” You lunge for him, but he jerks away, barrel rolling across the opening of the well somehow without managing to fall in. He lands on the other side with a noisy plop, laughing hysterically, and you continue rounding the well to get to him. “Your hair is unsightly and you smell like dirt and you’re as vain as you are vexing and I would rather try to climb the maypole than call you charming!”
“Well, you’re correct on most accounts,” he tells you, still trying to slow his laughter. Eddie lifts the cloth on your basket, still containing a bread roll and a new wooden comb, and begins carefully folding the silk stockings into a neat bundle. He tucks them back into the basket primly, while continuing, “But I would love to see you try to climb a maypole. Mine has been known to be good for such uses–”
“You’re despicable.” You snatch the basket away from him and step away from the well, turning your back to him without a goodbye.
“Maybe so,” Eddie replies from behind you. “But you’re still curious, aren’t you?”
You stop. You shouldn’t, but you do, and you know it’s a mistake the minute you turn and see him already standing, not swaying in the slightest, and beginning to crank the wheel of the well to fetch his own water.
With a scowl, you watch his arm work the wheel until the bucket rears up over the lip of the well, and he lifts it onto the edge. He glances at you out of the corner of his eye, like he expected you to have walked away, and he smirks. “Ohhhh, she’s curious. You know what they say about curiosity.”
Your skin prickles as you’re uncomfortably reminded of your last meeting with Eddie. “You’re much too fond of your idioms.”
“They’re idioms for a reason,” he replies frankly. With the water bucket steady on the edge of the well, he pinchest the front of his blouse and begins untucking the tails from his trousers.
“What are you doing?” you snap, appalled, as he lifts the hem of his blouse to expose his belly.
He pauses, looking at you dubiously. “I have to wash my shirt.”
You bluster, “In front of the whole town?”
“Who’s looking?”
Who, indeed? You finally think to take in your surroundings, and you notice that the town square has cleared since Eddie was thrown out of the tavern. Aside from the occasional passerby, no one is lingering, and certainly no one is watching Eddie as he peels the muddy fabric from his skin.
“You’re the only person in this town who deigns to speak to me. I thank you for that,” Eddie says, not unkindly. “But you should know that it makes you a rose among thorns. That isn’t necessarily a good thing.”
“How is that not a good thing?” you ask, feeling his eyes rake over you just before he pulls his shirt over his head. You see a flash of pale skin, and avert your eyes so swiftly it nearly makes you dizzy.
“Roses tend to be picked,” he tells you simply, as if it’s obvious. “Careful who you show your colors to.”
Your face heats against your will, while your eyes remain locked on the building across the way and not on him. At least, not until your curiosity wins out, and you steal a glance at him.
Eddie dunks his dirty blouse in the bucket, splashing water down onto the stone step at the base of the well. The muscles of his arms flex with the work, and his hair spills over pale shoulders, rosy at the collarbones. He has pictures drawn on his skin with black ink– mythical creatures you learned about as a child, which denote power and magic. Surrounding the images on his skin are scars, old enough that they’ve gone pale, but their raised appearance indicates that he’s seen his fair share of danger. Hair trails down his chest and to the curve of his stomach, then disappears beneath the line of his trousers. Your eyes trace the trail of it, lingering on his waistband as you wonder how far down it goes.
He must feel your eyes on him, because he glances up at you. You immediately rip your eyes away, but it’s too late. He’s already seen you looking– seen you staring.
Eddie grins, his eyes lighting up with mischief. “If it pleases you to look, then look.”
“I wasn’t… I wasn’t looking,” you say, with more than a hint of pride, turning your nose up a bit for good measure.
“Of course,” Eddie muses, a wicked smirk still on his face. “And neither was I.”
He meets your eye with a heated gaze that makes goosebumps break out across your skin. His eyes are two black coals, burning at you from just a few feet away. They slowly move up and down your body, until he sets his jaw and turns back to the bucket. He lifts the red blouse from the water and wrings it out, casting droplets of water down his forearms.
You watch them travel along his pale skin, your eyes tracing the blue veins and sinewy muscles of his arms. And that’s when you notice it– the cloth tied around his wrist.
It’s pale pink. It has a slight brocade pattern to the weave. It’s one that your Mistress had no use of, and when she decided she didn’t want the cloth for anything, you took and dyed it yourself with rose petals, and turned it into a blanket for your bed.
It’s the same cloth that you tied to the injured leg of the wolf in your dream, all those weeks ago. But it wasn’t a dream, or it couldn’t have been– the end of that very same pink blanket is still frayed from the tear of the fabric.
“Where did you get that?” you ask him sharply, marching forward. He startles, drawing back just a bit, his eyes glancing you up and down in alarm.
“Get what?” he says coolly, though his manner doesn’t reflect his tone. He’s backing away from you, holding up his hands like you mean to attack.
“This.” Far too bold for your own good, you snatch his wrist in your hand. Eddie gazes down his nose at you as you yank his wrist up near your face, twisting until the pink brocade glints in the overcast light of late April. “Where did you get this cloth?”
“In the woods,” he says simply.
“This is from my bed,” you hiss at him, your eyes narrowing as your hand tightens on his arm. Beneath his overheated skin, his pulse pounds against your fingers. You feel it like the beating of a thousand drums. “I don’t believe you. Where did you get it?”
“I told you,” Eddie repeats slowly. “I found it hanging from a tree. Thought it was pretty, so I kept it.” His face betrays no emotion now, almost strategically so. Where alarm once was, there is nothing. No hint of hesitance, or mischief, or cunning. Just a blank slate that you have no way of reading.
Your eyes flick between his face and his arm, trying to connect the dots. That’s when you notice the mark as well– among the otherwise pale, older scars that riddle his torso and arms is a long, jagged gash on his bicep. It arcs across his skin and appears to have been from a deep wound. It’s raised over and scarred, but still bright in color. New.
You’re wondering if your mind is playing tricks on you. It’s improbable that the scar on his arm is the one you patched on the wolf a month ago. You refuse to believe such things; you don’t believe in wolf-men, in fairytales, in silly superstitions.
You release his arm. You still don’t believe him– not when he so quickly went from being startled, to suddenly showing no emotion at all. You don’t trust him in the slightest. It seems to you like he’s hiding something, but you don’t know what. You don’t believe he’s anything other than a man. You can’t honestly say that you believe he’s evil, or that he means you harm, but you still wouldn’t lay your life down to fend for his honor.
And that cloth. You would bet your life that the fabric wrapped around his wrist came from your bed, dyed by your own hand, tied around the wounded leg of a wolf on the last full moon. But you can’t dispute that what he says is true. So you step back, and you fix him with a steely-eyed gaze that you know would make even the roughest of men shake in their boots.
“Good day, Mr. Munson,” you say, and he looks surprised that you even remembered his name. “I hope that I never see you again.”
“Making a wish like that is unwise,” he replies mildly, turning back to the bucket that he has perched on the rim of the well. “Unless you have a coin to toss in the well for it. Silver, maybe?”
Your cheeks burn hot, and you turn away from him. He infuriates you so much. You can’t recall a time when a man affected you so badly.
“Right. Because you spent it,” he observes, taking your silence as a quiet relent. “I’ll sleep well knowing that my coin was spent on a pair of beautiful stockings. Excellent craftsmanship, by the way. The weave is immaculate. Feels like spun gold.”
“Go to Hell,” you mutter, finally turning away from him, for good this time.
“As long as I know you’ll think of me when you wear them,” he tells you as you walk away, “I’ll die a happy man.”
You pause. For a moment, you think of turning back to him, telling him to shove that exact thought down his stupidly pretty gullet. But you don’t. Thankfully, you have the reserve and the self respect to set your shoulders and leave him there, rinsing his soiled blouse there on the edge of the well.
You still didn’t ask him how he got a blouse so fine. You doubt that he would tell you the truth even if you did. All you know is that he stays with you, haunting you, rolling through your mind the way he rolled across the mouth of the well, until your hand lands on the gate to your Master’s property.
You can’t afford to have him occupying your thoughts. You can’t afford to be so distracted– you don’t even want to think about what may happen if the Master learns that you’re on your way to being smitten with someone. Someone young and beautiful and, from what you can tell, not running a farm with indentured servants on it.
And when exactly did you go from wanting him to disappear into the woods, to being smitten with him?
On May Eve, you get just enough of your chores done for the Mistress to not find any excuse for you not to attend the festivities. With your hands tight on a woven basket, you set off with a group of young milkmaids from down the lane, bearing torches, to collect flowers from the meadows and woods.
Bringing in the May is one of your favorite customs, mostly because it’s practiced by the young people of the town. You don’t have to worry about being watched by the town elders. There’s an air of being chosen by someone; the more popular girls in town get flowers laid on their doorsteps in abundance. You’ve never been left flowers, but each year you hold out hope that someone, anyone, will leave them for you. A gesture– you’re wanted.
There’s music in the air. Groups of young men and women laugh and dance, and the meadows are dotted with the little blooms of fire at the ends of torches as flowers are gathered. You’ve already indulged in a certain amount of floral spring wine and honey cakes, lulling you into a sweetly tipsy, giggly mood. There’s magic in the air– you can taste it in the humidity, the moonshine, the salt of sweat and earth.
“There aren’t enough flowers in the meadow this year,” one of the girls in your group complains, tromping through the high grass.
“This isn’t the only meadow in Havensfield, Victoria,” says another.
“I’ve seen more growing by the trees,” you offer, holding out your basket for one girl to toss a few measly primrose blooms in.
The other girls stop. You look around in the low torchlight at the appalled expressions on their faces.
“You can’t just… go into the woods,” the one named Victoria objects. “There’s… there’s fairies. And wolf-men.”
“Oh, please.” You roll your eyes while the other girls balk. “You can’t honestly tell me that you believe those old wive’s tales. You know the elders only tell those stories to keep us from going into the woods to fuck.”
A few snickers rise up with the smoke from the torch. “It’s true, I saw Katherine Plack sneaking through the woods with Scotty Raker two nights ago,” says a short girl beside Victoria, nodding sagely.
“And what were you doing in the woods, Hyacinth?” the girl holding the torch says, slugging Hyacinth on the shoulder.
The girls dissolve into laughter, while you suck on your lower lip and gaze toward the trees. It can’t be that dangerous, if Eddie claims to come from in there… somewhere. You imagine a cozy little cottage in the woods with a well beside it, tucked away, hidden from town. You imagine him chopping the wood to make it, himself. You imagine his lean frame and strong hands holding an ax, the drawings on his skin highlighted in the filtered sun through the trees as he swings the blade–
“I’m going to go see,” you announce abruptly, your voice nearly cracking. You’re nodding to yourself, looking like an idiot while you fumble to pick the basket up and set it on your hip. “Yep. That’s what I'm going to do. You all can stay here if you want.”
“But, there’s no light,” Victoria insists, pulling her hair back away from her face with a condescending expression.
“Moon’s almost full, I can see just fine,” you snap back. Honestly, what does it matter to her if you go into the woods? “I’ll be back.”
Hyacinth calls something about “girding your loins” after you, but you’re too far away to really pay it any mind. The grass grows taller by the trees, and you hop over the creek into a wide bed of bright yellow marigolds. They wiggle in the slight spring breeze, lit with just enough moonshine for their color to show even in the dark.
“Beat that, Victoria,” you mumble as you set the basket on the ground. Methodically, you begin picking them, choosing the biggest blooms, the ones with the most immaculate petals. You’ll decorate your small cabin with them, and fashion garlands for the town square with the rest.
As you wander over to another bed to collect some more blooms, you hear singing, following the tune being played by the pan flute across the meadow. It’s an old folk song that most of the people in town would know, and you hum along mindlessly as you pick the flowers at your knees.
“As I was a-walking to take the fresh air, The flowers all blooming and gay, I heard a young damsel so sweetly a-singing, Her cheeks like the flowers in May.”
It’s a young man’s voice, coming from somewhere in the trees, low and rich, and quiet enough that you don’t think it’s meant to be heard by anyone else across the meadow. Tipsy, you smile to yourself, not thinking to look for the source of the voice, but just appreciating the sound as it travels on the breeze.
“Said I, ‘Pretty maiden, and how came you here, In the meadows this morning, so soon?’ The maid she replied, ‘Why, to gather some May, For the trees they are all in full bloom.’”
As your fingers stroke along soft flower petals, humming along under your breath, you glance over your shoulder towards the meadow, where flaming torches dance like woodland spirits in the night. Laughter follows the music and the raucous cheering of the other groups of May-goers, dancing and collecting their own greenery and flowers.
The rich, velvety voice filters through the trees, ever quieter, but even closer than before. You look up just in time to see the source of the voice move just beyond the treeline, and then he appears, leaning against the trunk of a great pine, close enough that you can see the deep wine red of his blouse, and the wicked smirk on his lips.
“I said, ‘Pretty maiden, shall I go with you Through the meadows to gather some May?’ ‘Oh no, sir,’ she said, ‘I would rather refuse, For I fear you would lead me astray.’”
You could swear that Eddie’s eyes glow nearly red at you in the moonlight, his teeth sharper than you’ve ever seen them as he grins at you. The lace at his collar is untied, disheveled, falling open to reveal one of the inked pictures on his skin and his dark chest hair.
“Climb any maypoles today, princess?” he asks you after a moment of your staring at him, like you’ve seen a ghost.
The question sets your skin aflame. You sit back on your heels, giving him a caustic expression, despite the way your heart flutters at the sight of him. It’s the eve of May, your lurid mind thinks, tracing his outline among the trees. Anything could happen.
“I thought I told you I never wanted to see you again, Mr. Munson,” you retort, imagining that he won’t be affected by your words in the slightest.
He isn’t. “Ah-ah, you said you hoped that you wouldn’t. But you didn’t toss a coin in the well, therefore, your wish was never going to be granted. Rules of nature, sweetheart.” He wags a finger at you. “And enough with that ‘Mr. Munson’ business. You remember my name, don’t you?”
“Eddie,” you say quietly, not sure why you feel so shy when you do. Probably because, up until now, you’ve been firm in your false belief that you’d never give him the time of day. It seems it all depends on whether or not you’ve seen him shirtless, first.
“Good girl. I knew you were paying attention.” Eddie smirks at you then, sowing the seeds of your detriment right there. He stands poised, and then bows low as he says, “So, pretty maiden, shall I go with you through the meadows to gather some May?”
You consider quoting the song right back to him, but you figure that it’s probably what he expects you to do. So instead, you sigh and shrug your shoulder at him. “As long as you promise not to crush them in your big meaty hands.”
Eddie’s mouth drops open in shock, an impressed smile curling his mouth up at the corners. He barks a laugh. “That’s not how the song goes.”
“Well, the song ends with them kissing and then getting married in the morning,” you point out, with a roll of your eyes. “So, forgive me for not adhering to the lyrics.”
“Also, my hands are not meaty.” He smirks at you ruefully, his face half bathed in moonlight. He leans towards you, “I’ll tell you what is, though–”
“If you’re about to mention your maypole again, I’m leaving,” you snap, glaring at him in the dark. He snickers, but says nothing, instead preferring to start gathering marigolds. “Just how did you manage to find me again, anyways? There are hundreds of people wandering the meadows tonight. How is it that you keep managing to run into me and no one else?”
“Oh, I can sniff you out in a heartbeat, princess. It’s one of my many talents.” The flowers are dwarfed by his hands– his long fingers pinch the stems delicately, offset by the size of the silver rings he wears on them. You admire them, watching them glint in the moonlight, the tendons in his wrist flexing and his skin pulling tight over veins and knuckles. The heavy metal clicks as he works. You’re about to comment on them, when you watch what said fingers are doing with the flowers.
He takes one, and loops the stem around another, creating a loose knot that lets the tails sit alongside each other. He repeats the process slowly, building a chain of bright marigold blooms, while he hums idly and shoots you a heavy look from beneath his lashes. “Ah. So you’re not afraid to look, now. That’s good to know.”
You tear your eyes away. The tips of your ears burn with embarrassment at having been caught staring, yet again. “Have you any shame?”
“Not a hair of it.”
Eddie holds up a finished crown of flowers, grinning at you. He places the circlet of blooms on your head, and as he draws back, tucks a loose strand of hair behind your ear.
“And I crowned her my Queen of sweet May,” he sings at you, more of a coo than truly carrying a tune. “The most beautiful one in all the land, of course.”
“From princess to queen,” you muse, trying not to show how quickly your heart is melting. “I’m sure you must think that endears you to me.”
“I’d like to think so,” Eddie admits, leaning ever closer to you. You can see the reflection of the moon in his eyes, glinting vaguely red– you can smell honeyed wine on his breath. His voice drops even lower in register, until it’s just barely above a whisper. “I hope so. Tell me I’m wrong, sweetheart.”
“I think,” you murmur just as quietly, letting your eyes drop indulgently to his parted lips. They’re so plush and inviting, they’re right there. You need only let yourself bend an inch and you could kiss him. You breathe in, “I think…”
Your hand falls softly to the basket of flowers beside you.
“I think your hands are egregiously meaty.”
You lift a handful of marigolds and smash them into his mouth, making him splutter and fall backwards. You cackle, flinging yourself in the opposite direction, scrambling up to run away. You swear you got some of them in his mouth; you can hear him coughing and spitting them at the same time as he laughs.
“I’ll get you for that!” You can hear him leaping up to chase you, and the prospect makes your heart pound in your chest, your blood rushing hot beneath your skin. You’re sure that it will be easy for him to catch you– you’re hoping for it, really.
You duck between the pines and into the trees. “Come sniff me out then, if you must!”
You hear his laugh from behind you, almost sounding dark and menacing. Your hair stands on end, but your feet carry you through the trees, running even though you feel as though you’ve been struck by lightning.
His feet pound the earth behind you, his laughter dancing on the breeze and combining with the music from the meadow. Beyond the trees, your contemporaries dance and make merry with the coming of summer. Here, in the woods, you run from some indeterminate end– one that you have an inkling of, like the barest traces of a memory, but you can’t quite make it out yet.
Eddie’s hands snatch you by the waist, and you yelp. Heat bursts beneath your skin where he touches you through your bodice, whirling you around until your back hits the trunk of a tree.
Your breath catches in your throat, heart pounding, chest heaving. Eddie is so close, and the air around you buzzes with energy and magic, as if the very trees themselves were singing.
“You little minx,” Eddie muses, his voice rumbling low like thunder. “Just need me to chase you, is that it?” His eyes truly do shine red, you don’t think you’re imagining it– each time they catch the light of the moon, or a torch burning far off in the meadow, you see a glimpse of that subtle iridescent red of a forest creature in the dark glinting back at you.
“I think you’re a spirit,” you whisper, the words light and airy in your throat as you try to regain your breath. “I think you’re one of the Fey. You can’t be real.”
Eddie has you caged in against the tree– one hand on the trunk beside your head, one on your hip. You don’t want to be anywhere else. “Oh, I’m very real, sweetheart. Shall I show you how much?”
His forefinger traces the line of your cheekbone, down the side of your face, to your jaw. You want it bad. You want him and anything he’ll give you– throw you to the ground, take you as prey, the lot of it. You won’t be married in the morning, but tonight all things are possible.
You turn your face and drag your lips across his knuckles, half-gone in your desire. You barely even register the look on his face; eyes wide, lips parted in awe, like he’s never seen anything like you before. Like you confound him as much as he confounds you. A match made in heaven.
Eddie catches your jaw in his fingertips, holding you like you’re made of glass, and he crashes down into you. He tastes of cherry wine, as rich and deep as the color of his blouse, which you fist in your hand to tug him closer.
“Please,” you whisper against his lips. It falls like a sigh into his mouth, and his hand tightens on your hip momentarily before gathering your skirts. The fabric flutters as he pulls at them, tugging them up just enough to disappear beneath the hem.
Your breath quickens. His hand makes contact with your thigh and you think, Oh fuck, this is really happening.
Eddie’s finger’s pause on the breadth of your thigh, just above your knee. His forefinger strokes downward, passing over your garter strip and feeling the weave of the silk before he cracks a self-satisfied smirk at you.
“Nice stockings. Get them recently?”
Your eyes narrow with false gravity, your nose scrunching. “I’ll kill you.”
His smirk stretches into a grin, and he scoffs a little laugh that flutters across your lips. It feels like a kiss. “Dying between the legs of my beautiful Queen of May sounds like a good way to go, actually.”
His hand drags hotly up your outer thigh, and the touch nearly burns you to your core. Eddie’s thumb presses against the skin just at the juncture of your leg, and you press your lips together to bite back a moan from coming out. Everything between your legs is tense, and pulsing, and turning feverish the longer he just pets at your skin and tugs your leg up to rest against his hip.
His fingertips dig into the curve of your ass and the moan escapes you; high pitched, needy, embarrassing. You’re hot all over and you feel like you might die if he doesn’t touch you– you have a mind to tell him so, too, when Eddie dips his head and bites at your earlobe.
He dips his finger between your folds, tracing one forefinger up the seam of your cunt, and you swear you could nearly scream. Flesh that is too hot and too sensitive bursts alive with feeling. His finger is drenched, your legs shake just from one touch. Is this what it always feels like?
“Oh, baby,” he coos as you whimper into his neck. His lips move slowly along your skin. Each move of his finger, just teasing you gently, dragging so slowly over your clit that your back arches and you keen long and high. “That’s it. This is what you needed, isn’t it?”
You let out a pitiful squeak, nodding your head like you may explode rather than answer. He strokes you firmly and then gently, watching your face, studying your expressions. It’s so much and it’s not enough, not nearly enough to settle the throbbing in your core.
“Please…” It’s the only thing you can come up with, the word bubbling up out of your throat before you can make it make sense. “Please.”
“‘Please’ what?” Eddie tilts his head. His pale skin nearly glows in the moonlight, the red in his eyes shining for a split second. “Please… here?”
His finger circles your entrance, prodding but never quite dipping in all the way. It’s just enough to make you see stars, just enough to turn you nearly insane.
“Oh my God,” you cry out, fingers digging into his shoulders and gripping at his neck.
Eddie hums, letting you feel the gentle touch for a few more seconds before it’s gone. You could cry. There are tears in your eyes– you could sob, throw a tantrum. You don’t think it would make him change his mind either way.
“My hands are too big, though, aren’t they?” Eddie shakes his head, mirroring your pout in a condescending manner that makes you want to smack him. Then he cracks a smirk, and you know he’s just being mean. “Mhm. Big and meaty. Too much for a sweet little thing like you. I wouldn’t want to break–”
You snatch his wrist through your skirts and bring his hand back between your legs. No preamble, no begging– this time he hisses, and you sigh with relief as you grind down onto not just his fingers, but his entire hand.
“You’re not disappearing on me this time, Munson,” you nearly growl at him. Your tongue lavishes his skin, his long neck providing just the right amount of area for you to indulge in.
“I would have stayed,” he gasps out when your teeth find a particularly tender spot under his jaw. “I’d have stayed if I knew you wanted me to.”
“I want you to,” you say, and you wonder if you’ll regret it in the morning. But the morning seems so far away right now, and his hand feels so good between your legs, and you don’t quite understand how you could regret anything that makes him look at you like that.
“Don’t– You can’t talk to me like that,” he whispers, and his eyes shine like rubies in the night as he gazes at you in awe. “You should know better than that.”
You do know better. But still, you tell him, “Stay,” and it’s like a dam has been broken. You know that you’ll never get rid of him now, and you don’t really want to. You want him to make a home in your chest, right against your heart. You want him to always touch you like this. You want him to always look at you with that same reverent gaze, like he’s just looked upon divinity.
Eddie crowds between your legs and his hand leaves you, but his thigh remains in its place. His leg presses tight to your core, the rough fabric of his trousers not nearly as warm as the touch of his hand, but just as erotic. You rock forward mindlessly against his thigh as he takes your face in his hands– one wet with your arousal– and kisses you breathless. His lips move over yours softly, and then passionately, until you take all that passion and feed it back into him twice over.
You lose track of time. The stroke of his tongue against yours, your hands in his hair, his firm thigh between your legs, all brings you to the edge of oblivion. You squirm against him and he chuckles against your lips. He knows what you want. He’ll give it to you, you know it, you know that he will–
And then a twig snaps. Someone calls your name just through the trees, and then, fucking Victoria breaks through the bushes just in time to see you jump and squeal, having to clutch at Eddie’s shoulders to keep from falling over when he spins around to see who intruded on your precious moment.
“OH! I’m so sorry– I thought–” Victoria fiddles with a long lock of her hair, twisting it idly before tossing it over her shoulder. You’re sure you look disheveled, with Eddie’s crown of marigolds slowly unweaving itself in your hair. It’s obvious to her what you’d been doing– Her eyes rake up and down Eddie’s frame, standing halfway in front of you like a shield, his chest heaving, a dark spot on his trousers where his thigh had been pressed between your legs. “Well, you said you were going to be back, and we thought you’d gone missing…”
“I was in the middle of doing something,” you tell her bluntly.
“Understatement,” Eddie mutters under his breath, and you knock your elbow against his back.
You ignore him. “I thought you didn’t want to go into the woods?”
“Well, that was before we thought you… disappeared.” Victoria looks from you to Eddie. “Who’s this?”
“Something.” Eddie grins at her, sharp teeth glinting in the moonlight breaking through the trees. “Sorry I stole her away from you. We were actually just having a fascinating conversation about when it’s appropriate to disappear– you could join us if you want?”
Eddie glances over his shoulder at you, and smirks a bit at the expression of complete and utter envy on your face. You don’t want anyone to join. You don’t want to share him. You want him all to yourself. You want to grow on him like ivy until no one can see him but you. You want to hold him close to your chest and keep him there for eternity, and then some.
“Oh, no, I–” Victoria blushes. She half-turns, like she wants to run away from the conversation entirely. “I just wanted to let you know that we’ve collected all the flowers we need, so… we’re going back to town. You can stay… if you want.”
You want to throw a fit.
She ducks back into the bushes quickly. Eddie is quiet for a moment, listening to her footsteps through the grass, before he turns to you.
“You were jealous,” he teases, leaning towards you with that stupid self-aggrandizing grin.
Your face grows hot with anger and embarrassment. “You did that on purpose.” You shove him bodily, so that he stumbles a bit to the side, and he snickers. “I can’t believe you. She could have said yes to that.”
“Nah, she was too bashful. I knew she wasn’t gonna take me up on the offer. She wandered into something she wasn’t ready for.” Eddie leans up against a tree, smiling at you with a more resigned expression now. He looks you over, like he wants to burn the image of your kiss-bitten lips and rumpled dress into his memory. After a moment, he meets your eye again. “You should go. Get some sleep before the festival tomorrow.”
“But I–” You flounder. You just made so much progress, and now you’re just back where you began. You shouldn’t be proud about it now– not after he nearly took you to pieces with a single touch. Not when you can still feel the sharp edge of an orgasm pressing at your core, wanting to force its way out but with no way to get there now, and every look at him makes it press that much harder. “You know what– I don’t even know what I expected.”
You march off towards the tree line. You have to find your fucking flower basket. You have to go and make garlands and slap together some bouquets for the festival tomorrow. You have to pretend like you aren’t dying inside from the disappointment.
“Princess.” You turn to him. He isn’t smiling anymore, he just looks disappointed as well. He glances up at the moon, and then back to you. “It’s a full moon tomorrow. Best not to go near the woods, okay?”
“Don’t tell me you believe in those stupid wolf-man stories, too,” you snap, beyond aggravated.
“Just promise me,” Eddie bites back, his eyes shining dangerously in the moonlight. “Promise me that you’ll stay in town. Don’t come near the woods. Drink, be merry, have a good time.”
“And you?” You feel a bit humiliated and desperate, vying for his time and attention– but you want it. You want it, you want him, more than anything, but you have a feeling you won’t be getting what you want, yet again. “What about you?”
“I’ll find you,” he says firmly, and then lowers his eyes. Softly, he amends, “I’ll always come back to you.”
#i'm inordinately proud of this one uhh#eddie munson#eddie munson x reader#eddie munson x you#eddie munson x y/n#werewolf!eddie munson#werewolf!eddie#werewolf!eddie munson x reader#stranger things#roses*
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Vampire!Dorothy, vampire!Sophia, werewolf!Rose, and human!Blanche. What shenanigans will they be up to?
#vampire!dorothy#vampire!sophia#werewolf!rose#human!blanche#the golden girls#au#dorothy zbornak#sophia petrillo#rose nylund#blanche devereaux
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RWBY Monster girls Vs ...Jaune.
Jaune Arc.
The next heir to a blood line full of successful monster hunters. He has heard tales of how his grandparents went toe to toe with rabid beast of all sorts, cryptids sought out to be just mere legends, and what terrors truly go bump in the night.
Whenever he heard one of these stories, he'd always play it as if he himself was hunting down the ferocious monster he'd wish he could vanquish. But he wasn't a kid anymore, but now a (semi) trained hunter. He left his home, leaving only a mere note behind for his family on his track to lead on their legacy.
A sword and shield on his person, and a bunny sweater from his grandma underneath his armor, he was ready to become the next legendary Arc in history! And nothing, and he means NOTHING, will stop him from doing so!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Jaune: ...what?
Wraith!Ruby: *somehow got captured by Jaune's most basic pit trap* ...
Jaune: Wow...uhm.
Wraith!Ruby: What?! Didn't think I'd go down just like that?! Cuz this is all part of my plan to end you, just you wait till I-
Jaune: N-No. Not that. Just didn't think I would be face to face with such a...beautiful sight? M-My name's Jaune by the way...
What is even going on...
Wraith!Ruby: Uh, Ruby? Wait...You think I'm beautiful?
~ Wraith was added to the hunting party! ~
Okay so maybe this was a blunder, but at least he's the first of his lineage to actual befriend a monster! That's something, right? Totally not making him a disgrace to his family.
Hopefully this is the only time though! As he must vanquish a monster far more dangerous now that he has the help of a supernatural being such as Ruby!
???: HOOOWL~!
Jaune: Oh, I guess we're tracking down a were wolf now.
Wraith!Ruby: Oh! Maybe we're gonna meet my sister too!
Jaune: I'm sorry, you're who?
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Jaune:
Wraith!Ruby:
Werewolf!Yang: *snuggling up to Jaune's arm while her tail wags*
Wraith!Ruby: How-
Jaune: In my defense! She had me pinned down!
Wraith!Ruby: That still doesn't explain what happened between that altercation when I was trying to find you!
Jaune: I may have...made a slight joke on seeing two full moons...
Wraith!Ruby: Oh...oh god no.
Jaune: How was I suppose to know that was all it took for her to fall for me?!
Wraith!Ruby: FALL FOR YOU?!
Werewolf!Yang: Soo, wanna share him Rubes?
Wraith!Ruby: >:O *How holding onto Jaune's other arm* LIKE HELL I WILL!
Jaune: I think I'm already in hell...
~To be continued...possibly later today lol~
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Canine Love (Halloween Shitpost - RWBY)
Ruby: *coos, holding Zwei* "Aww, Zwei! Who's a good boy? You! Yes, you are."
Zwei: *barks, happily licks Ruby's face*
Ruby: *chuckles, gushes* "Aww, buddy!" *chuckling stops as she notices something close by* "What the heck?"
*Ruby witnesses Pyrrha pressing herself against Werewolf Jaune, who held her by the waist*
Pyrrha: *sultry* "Mhmm, Jaune. Who's a good boy?" *caresses his cheek*
WW!Jaune: *licks Pyrrha's face* "I am~." *gropes his girlfriend's ass*
Pyrrha: *squeals* "Oh~! You naughty wolf~." *leans forward to kiss the transformed Jaune's nose*
*Ruby slowly moves from the scene taking place, covering Zwei's eyes as things between the Arkos couple grow steamy*
Ruby: *moving away* "That is so wrong..."
Zwei: *uncomfortable whinning*
Pyrrha: *moans* "Mhmm, Beloved, don't forget to 'tie' us together~."
#text post#text#text prompt#halloween#werewolf au#werewolf#rwby#rwby au#rwby shitpost#imagine your ship#imagine your otp#ship prompts#otp prompts#ruby rose#jaune arc#pyrrha nikos#zwei#zwei rwby#zwei (rwby)#arkos#interspecies romance
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look for the name CANIS (requested by anonymous) | shop925 distressed halter dress piece w/ fur collar, chanel black leather and faux fur hot pants (a/w 2o1o), el dantes brow faux fur point-toed boots, renaissance-era hunting dog collar w/ protective spikes, wretched flowers mace ball candleholder
#dog !#(the bountyhunter)#canis#name#request#outfit#hope you like !#this was part of a dual request for 'rose and canis'#did a 'rose' set just before this#so i thought i should just go on and put this one together as well#el dantes#footwear#fur#faux fur#shop925#distressed#werewolf#candles#candleholder#wretched flowers#dog collar#collar#jewellry#spikes#chanel#hot pants#shorts#queue
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The Path Iceberg
This is an Iceberg for The Path- created by myself with editing help from my good friends Samhain, Torr and Gloria. If you don’t know what an iceberg is, it’s a chart to discuss different levels of knowledge for a specific topic, the farther you go down, the more obscure or dark the topics become.
Before you read, I need to state that there are discussions of Rape related to people aged 9 to 19, Death, Potential Triggering content within links, and Spoilers for The Path.
Thank you! And Enjoy!
This is an Iceberg for The Path- created by myself with editing help from my good friends Samhain, Torr and Gloria. If you don’t know what an iceberg is, it’s a chart to discuss different levels of knowledge for a specific topic, the farther you go down, the more obscure or dark the topics become.
Before you read, I need to state that there are discussions of Rape related to people aged 9 to 19, Death, Potential Triggering content within links, and Spoilers for The Path.
Thank you! And Enjoy!
Tier 1 - The Sky
The Path is a psychological horror art game created by Tale of Tales, now Song of Songs, in 2009. It follows a modern retelling of Little Red Riding Hood as it's experienced between six sisters, the wolf-loving 9-year-old Robin, the precocious 11-year-old Rose, the tomboy 13-year-old Ginger, the brooding 15-year-old Ruby, the confident 17-year-old Carmen and the responsible 19-year-old Scarlet. Each sister takes turns walking to their grandmother's house, with the only rule being to stay on the path. And the only way to win is by dying. The Path is a walking simulator and is seen as one of the best representations of the fact gaming can be art.
Tale of Tales was a Belgian game development company that ran from 2003 to 2015. It was founded by artists Auriea Harvey and Michaël Samyn in an effort to bring art to an interactive medium. They're known for games like The Endless Forest, Graveyard, Fatale, Sunset, and especially their cult classic The Path. In 2015 they ceased making commercial video games after the release of Sunset, and now work on art projects together under the name Song of Songs. Currently, they’re working on a remake of The Endless Forest, which is currently in its beta stage open for patreons!
Little Red Riding Hood is a fairy tale about a young girl with a red cape who meets a wolf on the way to her grandmother's house. The basic story has Little Red walking through the woods to bring food for her sickly grandmother, where she meets the wolf who wants to eat the food and her. The wolf tricks her into telling him where she's going while she stops to get her grandmother flowers. When she finally gets there, the wolf has eaten her grandmother and tricks her into getting into bed so he can eat her as well. Depending on the version, a hunter may come in and slay the wolf saving the granddaughter and grandmother from his stomach, or the grandmother could be unharmed in the wardrobe.
Auriea Harvey is a digital artist and sculptor currently living and working in Rome. She’s one half of Tale of Tales and is specifically credited for Design, Direction and Character Design on The Path. She was also the author of the post-mortem on The Path which you can see I’ve heavily referenced throughout this whole post. She currently has an art exhibit at the Museum of Moving Image called My Veins are the Wires, My Body is Your Keyboard which features images, models and the ability to play the path!
Michaël Samyn is a graphic designer and digital artist specialising in VR from Belgium, currently living and working in Rome. He’s the other half of Tale of Tales and is specifically credited for Design, Direction and Programming for The Path. His most recent work, apart from actively working on The Endless Forest, is The Viriditas Chapel of Perpetual Adoration, an utterly stunning VR experience you can get on Steam.
Tier 2 - Tip of the Iceberg
The Path as a game is about building your own interpretations of the character's struggles via item reactions and rooms in Grandmother's House. There are generally two main interpretations believed by most who play the game. One is that the game shows each girl's death, Robin being mauled to death by a wolf, Rose drowning after she falls off the boat, Ginger being strangled/electrocuted on the flower fields wires, Ruby getting into a car accident, Carmen being killed and chopped up, and Scarlet being hung by the string seen on her wolf’s claws. However, these are also usually viewed as metaphorical examples of the sisters feeling like they died after extreme traumas. Using the items and images as clues, there is a common consensus of what each sister went through that made her feel like this. Robin's is learning about death and the consequences of actions, Ginger's is getting her first period and being forced to grow up, Ruby's is falling in with the wrong crowd and getting into harmful behaviours, Carmen's is getting taken advantage of while drunk, and Scarlet's is falling under the weight of responsibility placed upon her to look after her family.
Some places reported that the game would be about rape or pedophilia, like this spread in a Dutch gaming magazine. Something that gives credence to the rape interpretation is the basis of Perrault's version of the tale where the wolf tricks the sister to take off her clothes and get into bed together, as well as the uncomfortable positions the sisters appear in after their encounter. Though, this is how Auriea addressed it in the post-mortem- 'Some say blindly that the game is "about rape." And while that could be one of the interpretations -- and I understand it -- for me, those black-out moments after meeting her wolf are the moments of realization. Those are the times when a girl grows. And what happens in Grandmother's House is not a murder but a shedding of childhood and an initiation to womanhood. Each girl is one step closer to her fate.'
The Path may have intended answers that are mostly agreed on, but the format of the game is purposefully set up so there is no wrong or right answer, allowing for more personal or specific interpretations. You may notice I didn't mention Rose in the last section- and that's because there isn't an accepted answer. The most popular ideas are either her blooming spirituality, or dealing with illness, though those are both contested. There are other popular interpretations for each character- Robin having a family member pass, Ginger being a lesbian or trans man in love with her wolf, Ruby's experience with ableism or addiction, Carmen experiencing society's sexualization of teenagers, Scarlet having extreme psychological issues, with Rose's ranging anywhere from the struggle of a gifted child, actually dying or even the creators not having an actual set intention!
Each sister you can play as has their own Live Journal- Robin's is named Kid Red, Rose's Innocent Red, Ginger's Tomboy Red, Ruby's Goth Red, Carmen's Sexy Red, and Scarlets Stern Red. Here the sisters post about their lives and talk to one another and sometimes other people, there seems to be a group of people who didn't know these were fictional characters, and one person talking about the Rio World Cup. Nowadays, this blog project could be seen as an early form of an ARG, considering its interactive nature.
The Company of Wolves is a 1984 gothic horror film about a grandmother warning her granddaughter about straying from the path and never trusting charming men. Multiple stories are told about girls falling for people who are secretly wolves and how it became their downfall. There are similar themes of femininity and sexual awakening, as well as the usage of Charles Perrault's Le Petit Chaperon Rouge at the end of the movie and in the trailers for the game.
If you've played The Path in recent times you may notice that there are various bugs that range from bearable, game-breaking, beautiful or simply funny. The creators have an image folder of beautiful glitches from developing the game and the VK fanclub has compiled some glitches found themselves.
The game is turning 15 this year- and as time goes on the web aspects that hosted information about it are slowly going out of date. There's been an effort to archive images, the character models for the sisters, and object textures.
Jarboe Devereaux is an experimental rock musician probably best known for being an early member of the group Swans, who co-composed the soundtrack for The Path with Kris Force along with lending her voice to some narration in the soundtrack and trailers. A lot of her music is experimental and I honestly recommend listening to it if you want! At the moment she’s working on her next solo album to come out in late 2024, as well as considering a tour in Europe after the album is released!
The Path of Needles or The Path of Pins is a line from one of the earliest versions of Little Red Riding Hood, the wolf asking which path she will travel down, the needles representing maturity while the pins represent childhood. It's said to be based on a French village in which a girl was sent off to become a seamstress for a year, as a sense of sexual maturation. This features heavily in the trailers as well as being part of The Grandmother’s Tale read by Jarboe, with it being referenced to by Ruby in her reaction to the needle.
The Prologue is a short free version of The Path you can find on their website where you play as the mysterious Girl in White. You're unable to interact with items or go to grandmother's house in this version- but you are much more able to explore and find your way back to the path on your own, something you cannot do in the full game.
Izzzyzzz is a YouTuber who makes commentary videos who posts deep dives on things like famous fandom stories, old media and internet legends. In late 2021 they posted a video covering The Path which now sits at 1.4 million views, introducing a good chunk of the modern fan base to the game, as well as causing a surge in new content for the game, with a follow-up video in 2023! Their most recent video is about the game Palworld and it’s plagiarism, as well as having a new line of merch out.
Despite being released in English and Dutch only, The Path very quickly grew a fanbase in Japan and even more so in Russia. Screenshots from Auriea's post-mortem showed Russia was the second biggest purchaser of the game. The European social networking site VK has a fan club of 5.4k members as of writing this- as well as having produced 251 fanfictions on ficbook (for context, Rule of Rose, a game with similar themes and an overlapping fan base has 5 fanfictions on it) Japan's is a lot less archived, but on niconico you can find a lot of fan videos for The Path that is simply not there on the English net.
Though not like how it's used in other games- The Path has an inventory system in which you can collect, store and view items found in the forest. These are deemed "Distractions", and you're able to use these to unlock parts of grandmother's house. There are 30 items you can collect, the bread and wine are already collected which unlock the house and gate respectively, but there is also: A Knife (Unlocking a knife on the kitchen table), a Bullet (Unlocking a deer head), a Feather (Unlocking a Cage with a bird), a Mask (Unlocking the curtains in the kitchen), a Dead Bird (Unlocking a tv), Treasure (Unlocking a stack of money), a Needle (Unlocking pills), a Two-Headed Teddy Bear (Unlocking the bear in grandmother's house), a Boot (Unlocking a table), a Record (Unlocking a stereo), Flowers (unlocking hanging flowers), a Balloon (Unlocking Balloons on the ceiling), a Piano (Unlocking a Cobweb), the Playground Tower (Unlocking a picture frame), a Bunker (Unlocking beer in a fridge), and a Grave (Unlocking a Vase). Each sister then has three special items that unlock secret rooms. For Robin, an Open Grave, Swing and Shopping Cart unlock a crib with a birds-nest, a side staircase and a birthday party. For Rose, a Living Crow, a Skull and a Well, unlocking a long corridor of bathroom stalls, a flooding hallway of doors and a greenhouse. For Ginger, a Twisted Fence, a Climbable Tree and a Shed unlock a hallway, a bedroom and toys under the bed. For Ruby, a Scarecrow, a Wheelchair and a Car unlock a hallway, gymnasium and giant cage. For Carmen, beer, campfire and bath unlock a bush corridor, a basement and a row of fire. And for Scarlet, a cobweb, a clothing line, and a tv unlock a music room, a library and a hall of books.
Tier 3 - Beneath the Surface
Kris Force is an electroacoustic composer, performer and visual artist you'd probably best know from her work as Amber Asylum and with Neurosis. She’s an extremely talented multi-media artist, including such skills as painting, sound and photography. At the moment her most recent release was The Embrace, with Jarboe whom she collaborated with on The Path!
1001 Video Games To Play Before You Die is a spinoff book from 1001 Albums You Must Hear Before You Die, featuring games from 1970 to 2013, with The Path being listed right between Punch-Out for the Wii and EyePet the pet simulator. Listed as being so effective due to its interactivity.
The Girl in White, the mysterious forest girl who brings the sisters back to the path, seems to be tied with two of the sister’s Wolves. Ginger’s, The Girl in Red, and Carmen’s, The Woodsman. The Girl in White has a small tent next to the Woodsman’s area, as well as sharing the same skin colour, hair colour, eye colour and similar-looking boots. With the Girl in Red it’s much the same, the only things being different are the colour of their dresses, and the directions their pigtails point, and is directly named as the Girl in White’s twin. There’s even art of all three together named “The Woodsman’s Daughter” but not saying which one is his daughter.
Fey Wolf, if you aren't familiar, is the name in the files for Scarlet's Wolf, the white-haired pianist found in the theatre. You'd not be faulted for seeing them as either an older woman or a long-haired man, or even a genderless ethereal being. The Fey Wolf was never specifically gendered by the creators, but insights about The Girl In Red Wolf reveal that she is intended to be the only female wolf.
Laura Raines Smith is an extremely prolific animator specialising in modelling and textures and was the main animator in a lot of Tale of Tales games. Some of her Tale of Tales animations can be found here, but she's also worked on games like Borderlands 3, Rage of the Gladiator and NHL 95. Her most recent work from what I can find was the animation and rigging on Saturnalia in 2022!
If you’ve been in the community or if you’ve seen people discuss theories for The Path, you have probably seen the interpretation that Ginger is a lesbian, or transgender. This goes beyond just a shared headcanon, there’s a mountain of evidence for both camps that seems potentially intended. Starting with Ginger being transgender, just out of respect, in this section Ginger will be referred to with gender-neutral pronouns. Their appearance is particularly androgynous compared to their sisters, with a short bob cut and a black shirt and shorts- along with having the gender-neutral name Ginger that doesn’t quite fit the family naming theme that could be seen as a chosen name. Ginger also is associated with things that are seen as more masculine, their favourite video game is an action-adventure called Ico, they enjoy exploring the forest and trying to blow things up or fake crop circles, as well as having “boy” toys under the bed, little army men and dinosaurs. Ginger also notoriously dislikes things that are more “girly” like dressing up pretty, going as far as to make their entire family forget their birthday to avoid it. Their wolf can be seen as a manifestation of that, of all things girly and feminine, literally being only known as a Girl in Red- and the GIR’s obsession with barbed wire could be how they feel their feminity is trapping them. Ginger getting their first period is near-universally considered to be the “proper” interpretation of their route, but people who believe in Ginger being transgender use their overwhelming reaction to their first period being a sign of gender dysphoria, and fear of now believing they will be stuck to becoming a woman. This can be summed up in this image, of Ginger clutching their legs together with what's supposed to be in the middle being completely absent, instead with a drawing of flowers in place and barbed wire across, a clear sign of how they see their period as trapping them into womanhood. For the lesbian side, Ginger never specifically states that she doesn’t like men like Scarlet, but more shows her complete disinterest in them and romance in general. She mentions how she hates that “kissing stuff” and describes Carmen as “Hot, if you’re into that kinda thing.” While that does seem to show Ginger isn’t into romance at all, there are some things. The recurring image of two girls holding hands as a doodle can be found all over the game, and her general identity as a tomboy is sometimes seen in young lesbians yet to have come out, but most of the evidence lies within her wolf and their relationship. They’re clearly close, they have a handshake, and Ginger is more comfortable with affection with her than compared to her own grandmother, with the two girls hugging deeply and the GIR even lifting her into the air. The Wolf Encounter is comparably tamer and almost sweet compared to every other wolf encounter, ending with the Girl in Red grabbing Ginger’s hand and pulling her down to lie together in the sun. The final flashes show an image of the GIR leaning in, almost looking like she’s kissing something. On the GIR’s development blog, their relationship is described as “They are what is missing from each other's lives” as well as describing why Ginger was chosen to have a female wolf as “And the girl most likely to be attracted would be Ginger.” These development notes as well as the general tone of the wolf encounter seem to apply that Ginger and her wolf’s interactions weren’t as antagonistic as the others, almost as if her goal was not to hurt, but to trap her, seemingly to stay in the relationship.
If you’ve lurked on forums about the game for any amount of time, you’ve probably heard the question of “Getting an A” in the game's grading system, and speculation on how it’s possible. Well, I’m sadly here to tell you it’s impossible. Even if you get all of the items, all 144 flowers, successfully succumb to the wolf, and become Grandmother's favourite grandchild, you are unable to get an A. It honestly should not be a surprise- The Path is not supposed to be a normal game that rewards you for your completion, it’s… The Path.
Lisa Falzon is an Illustrator turned tattooer and multimedia artist from Malta. She was originally approached early on in the production to design the box art, though I don’t know if this was ever made or shared, and went on to inspire multiple other aspects of the game, being described as "Awkward Realism." She even drew Ginger when Tale of Tales interviewed her! At the moment she’s working in her own Tattoo shop called Upward Spiral Ink- her tattoos involve amazing detail and beautiful shading, I highly recommend checking it out!
Emriss, Redsbane and Bonedevill are three accounts found commenting and interacting with the sisters' live journals in the comments between 2008 and 2009. Most of Emriss' comments come from 2008, while all of Redsbane and Bonevill's are from 2009. The common through line is interaction with the accounts by the sisters and deactivation. Emriss plays a more neutral role, while Redsbane and Bonedevill lean more antagonistic with them referencing something bad happening to the sisters, Redsbane also seemingly implies the 'Bane' of the 'Red' sisters. With these accounts not archived on the Wayback Machine it's not clear if these were accounts used by the creators to provide interaction, or if they are actual fans playing along.
Ruby’s Leg Brace is probably the most iconic thing about her, with the rarity of video game characters using disability aids, her open usage of one is a welcome sight- but from the beginning of her development it’s not clear if she needs it. In her original plan sheet it’s noted that she may just be using it for show and later her description on the website saying “When asked about her leg brace, Ruby says she’s in pain, but she doesn’t specify where it hurts,” implying she doesn’t need it. Conversely, one of Ruby’s secret items needed is a wheelchair, and the final flashes put an emphasis on her legs and how they’re bent out of shape, seemingly saying she needed the leg brace due to a car crash, or an alternative reading is that Ruby was already disabled before the accident, as she gets violently thrown through a high school gym, as well as being the quickest character in the game, maybe signalling she used to be a school athlete before the onset of a condition or an accident.
Kirin San may be a kind of mysterious figure for non-Japanese fans of The Path, especially if you’ve gone through fanart, seeing a random man or giraffe in a little suit with the red sisters. The truth is, Kirin-San could probably be best described as the Japanese Izzzyzzz, being a big part of how the game became popular over there, with his playthroughs inspiring animatics and leading to a Japanese translation coming in 2010 from Zoo Corporation! This is a weird side note I didn’t know where else to put, but while I was researching this topic I found out that apart from translating games like GTA and Left 4 Dead into English, they also create hentai card games like Pretty Girls Mahjong Solitaire as well as developing medical prescription systems, so that’s hilarious.
144 is described as the essence of the game by the creators, that it represents “a girl's restlessness, the sound of footsteps on dry leaves, the smell of pine trees, dim sunlight through filtering clouds.” The original working title of it was 144, with the original intent to have 144 red riding hoods. This was quickly abandoned due to the scale, but its importance remains, the 144 collectable flowers in the forest are the most obvious example of this, but it's all over the rest of the game. There are 36 items (144 divided by 4 being 36), 18 secret rooms (144 divided by 8 being 18), 3 secret rooms per sister (144 divided by 48 being 3) as well as six sisters (144 divided by 24 being six).
Something talked about in the postmortem but was not mentioned by name in the game is that The Girl in White is quite literally an older version of one of Tale of Tales past characters, The Deaf Mute Girl in The Pretty White Dress from 8. Her models were created based on making them look like the Deaf Mute Girl but at the age of 13. With 8 never coming out; the Girl in White is both the first occurrence of this character and the second time she was in a game.
Tier 4 - Middle of the Iceberg
An interesting detail that 1c changed when they translated the game into Russian is them choosing different names for the main six girls, unlike every other translation which keeps their original. The names are: Robin as Алина/Alina, Rose as Алиса/Alice, Ginger as Ада/Ada, Ruby as Агния/Agnia, Carmen as Алла/Alla and Scarlet as Аврора/Aurora. The translated names are no longer themed around red things, but around the alliterative A’s, probably due to their name puns being lost in translation.
This is an entry that’s probably more well known to people NOT into The Path, in that The Path is featured and shouted out by name in Hetalia. Yeah, Hetalia, that Hetalia the anime about personified countries that once was the second most popular Anime/Manga fandom on Fanfiction dot net, features The Path in both the anime and manga, with Belgium showing off the game as something from their homeland.
Something never mentioned in the games is that each of the sisters was given birthdays. On their livejournals, you can see posts of them celebrating Robin’s, Carmen’s and forgetting Ginger’s, but they aren’t the only ones with birthdays. On their live journal profile descriptions, their birthdays are listed as the 13th of October 2000 for Robin, the 13th of March for Rose, the 13th of September 1996 for Ginger, the 13th of May 1994 for Ruby, the 13th of November 1992 for Carmen, and the 13th of April 1990 for Scarlet. Rose doesn’t have her birth year listed but it’s probably just 1998, due to all of the sisters being spaced by two years. Something interesting is that all of the sisters were born on Friday the 13th, but only Rose would be her actual age as of the game release. Since the game came out on the 18th of March 2009, the actual character ages would be 8 for Robin, 11 for Rose, 12 for Ginger, 14 for Ruby, 16 for Carmen and 18 for Scarlet. Part of me thinks that this is why Rose’s birth year goes unmentioned on live journal, though if she wasn’t born in 1998 she would not fit the profile of being born on Friday the 13th, but it’s possible it was either a mistake or related to another entry on this iceberg.
Only mentioned in one development image and the development blog for Ginger’s Wolf, is the idea that Ginger and Rose were at one point supposed to be twin sisters, both being 13 similar to the Girl in White and her twin The Girl in Red being 13. In the accompanying image found on Flickr, you’re able to see above Rose her age is listed as 11, or as 13 if she was a twin. The thing is- the sister that has age 13 listed above her is very clearly NOT Ginger, it’s Ruby, and it’s Ginger who’s listed as 15. Well, they’re not listed by name, but Tomboy Red and Goth Red are the names used for Ginger and Ruby as seen on Livejournal, and their appearances are nearly identical to those from the final product. Especially weird considering that Ruby was the first character ever made for this game, and she was listed as 15 in that as well!
You probably noticed this if you looked at the image where Rose and Ginger are listed as twins, but they aren’t the only ones with stark differences that go unexplained. The Girl in White is listed as LDMGIAPWD, an acronym for the Little Deaf Mute Girl in a Pretty White Dress, simplified in print as the Girl in White and in fan discussions as the GIW. Another thing you’ll notice is that Scarlet has… A different design. With a long buttoned dress reminiscent of something straight out of a period piece set in an asylum, and a hat with things that look like antennas with flowers. And then it comes to… Rose and Carmen’s original names. Virgin Red and Sexpot Red. We’ll start with Carmen. Sexpot is a more crude way of describing someone who’s sexy, which is what Carmen’s nickname was then changed to. It’s still kind of a touchy issue with fans that Carmen, a minor, uses the name Sexy- but it’s still far more appropriate compared to Sexpot. Sexy gives more of a feeling that it’s self-appointed when compared to Sexpot which is more voyeuristic. And Virgin Red. Virgin has two contexts that are relevant here. Virgin within the context of purity and innocence, related to the Virgin Mary as an example of goodness not seeing bad. And Virgin within the context of never having sexual contact with anyone. Given the fact her name was then changed to Innocent Red and the fact she is ELEVEN- it’s likely that it’s related to that first interpretation, further giving evidence towards the view of Rose’s story being about her relationship to her spirituality.
If you’ve read Rose or Ruby’s live journal you’d find out that on the 2nd of May 2008, Ruby dyed her hair black. That’s not surprising to begin with, you can see her with her hair as black throughout the game (Though sometimes it has a blueish look with some lighting)- a bit weird that it had to be pointed out as dyed due to all of her sister’s also having black hair (You can see Ginger’s black roots), but their live journals give a reason for why. In Ruby’s comment section, she’s asked about her original hair colour, which she replies was Green. It’s not clear if she means her hair was last dyed green, or if she has natural green hair. This seems like a reference to one of her final flashes that’s the same as another but with a green colouring. Anyway- this isn’t what we’re talking about. In the reply of that comment, someone calls her a liar, and says if it really was green, why did she get her sister to lie? What they’re referring to is Rose’s post about it- in which she says that Ruby had made her promise not to tell what her old hair is. There’s still a debate as to what her original hair colour is, and I don’t think we will ever actually get to know.
In 2022 @wammy4 on Twitter began multiple Twitter bots based on the sisters in The Path, posting various things sourced from lines in the game, live journal posts, quotes from grandmother's house and links to the game. It posted multiple times per day, now with so many posts it’s hard to keep track, but as of the fourth of April 2023, none of the accounts other than the creator has posted, due to Musk’s shutdown of free API bots and $100 per month bot subscription.
A staple of fandoms on the internet are Askblogs, where fans can ask characters questions and get a reply, usually with illustrated companions. The Path is no outlier, having a dedicated askblog on VK- with over 800 followers. It’s been active for years and has over 2 thousand different images, and has asks for all of the characters in the game, as well as gender-bent versions. If you can speak Russian I highly recommend checking it out, and even if you can’t, the art is stunning!
The Red sisters aren’t the only ones who have live journals, within the comments you can find Grandmother Red interacting with her grandkids, asking when they’ll next come down to see her. However this livejournal is different from the others given that hers is deactivated, even with the wayback machine- and her livejournal was never linked on the official website next to the others.
Fuco Euda is a Japanese-based surrealist painter focusing on the horrific, sensual and innocent, with girls nearly looking identical as if they were family, or the same girl. She was first referenced all the way back when Ruby was being designed as an artist to look into for inspiration. Her artbook LUCID DREAM is out, with a special bound edition if that’s something you’d be interested in!
Alice Knows Karate is an alt-pop band that takes inspiration from fairytales and J-pop, creating a unique nostalgic sound that feels straight out of a video game. They’ve got various albums you should definitely check out, but what we’re specifically talking about today is their 2018 album Fablewave, with their song ‘The Path’. It was originally posted on the head of the band Keiko’s YouTube channel in 2009, with an updated version coming ten years later. It’s outrageously good, it captures the essence of the game perfectly with amazing lyrics, and I got a bit too attached and it ended up as my number-one song on Spotify in 2023. The rest of Fablewave is also based on other fairytales and fairytale-inspired games, particularly ‘Alice, What Have You Done?’ based on American McGee’s Alice. Their most recent work is Grounded, and they’ve also been featured as the theme song for Penny Larceny: Gig Economy Supervillain!
The Path was supposed to be Tale of Tales' first commercial project, and as so it included advertising, but being Tale of Tales, they did this the most extra way they could. Around where they lived, they made a Tear Off poster, with what I believe is Martha Samyan’s art of Robin. The poster asks the reader to choose the path of pins or the path of needles, while linking to the website. On their blog they provide a blank download of the tear-off poster so you can print it off, to draw on it and place it around you!
The Path was Tale of Tales' first foray into creating commercial games, and because of that, there are various different selections of merch, such as: Signed Posters, USB drives, CDs of the soundtrack, Polaroids, Shirts (via Redbubble) and a sticker. Nearly all of this, save the shirts on Redbubble, are no longer purchasable, being limited items when they came out, and then finally being sold in 2015 as Tale of Tales moved. I am still so mad I never got those Polaroids and am still madly searching for auctions of them.
The Rose Problem is a catch-all term I am using to describe basically ‘What the hell is up with Rose’. It’s no secret that Rose is divisive when it comes to interpretations- so much so that I couldn’t include her in the first interpretation section. So, what is it that makes Rose so difficult? Well, you can barely see her wolf, her house is almost all flooded and she speaks with flowery prose. The reason people seem to view her route as spirituality or disability is because of her continued mention of disconnect from herself. But there have been oceans of other disagreeing ideas, related to her perhaps going through puberty early, her experiencing guilt related to her family, her being potentially molested, or even her literally dying. It’s been put forward by some that Tale of Tales went into Rose not even having an intention in mind, or it shifted from one idea during development and becoming aimless during that period.
Scarlet is known to be the last created sister, Tale of Tales describe the making of her as being the first to be born and last to be made, and because of that, her wolf was the last to be made. The final wolf is named the Fey Wolf- related to the Fae Court. As an Irish person who’s in full belief of the Fae, I don’t see the resemblance. But that wasn’t his final name- maybe it wasn’t his final appearance. His original name, according to a rough floor plan of what Grandmother’s house would look like with the secret rooms was Boy Toy Wolf. That’s… A name change. Especially considering the fact Boy Toy refers to a young man in a sexual relationship, usually with an older woman, and the Fey Wolf is a sort of elderly-looking androgynous thing with a 19-year-old Scarlet who is not into relationships. But because the Fey Wolf’s making has no text, it’s not clear if his appearance or purpose even changed between the name change.
Quest3d was a tool used for making 3D applications, with an intuitive way of programming by using graphs and seeing it in real-time without the need for a compiler. On Mobygames only 8 games were ever listed as created by Quest3d, 6 if you don’t count The Path and The Prologue- with three of them being a Ship Simulator. I say was because it’s pretty much gone. You can’t open their unique file in anything so you’re kinda screwed if you want to do anything with the game files.
The Shrine and the Playground Sign are two interesting objects that you really can’t see in the rest of the game. They both appear along the path but not in the forest, and unlike the crow, you can’t interact with them. Though not immediately clear- the reason why those appear is to signal to the player that the Graveyard and Playground are accessible. That’s probably self-explanatory for the Playground Sign, but for quite a few people the Shrine may come as a surprise, including me before I researched it.
The Path, like everything, has speedrunners. There are two categories- All Girls and Failure%. There have been seven runs altogether, one in all girls and six in failure%. Failure% is reaching grandmother's house without interacting with any wolf, beginning when you gain control and ending when you leave first person in Grandmother's house. Though there are no guides available, the strategy is clear, using Ruby as she’s the quickest. The world record holder as of now is from Krayzar with a one-minute 35 seconds. There's only one speedrun for All Girls, and I’m going to be honest, I don’t think there’s a strategy, at least not one clear from the world record holder Multiwinner who admits that the run they sent in was their first and only attempt. If you want to try this out, go ahead! You’ll have the chance to make history!
In 2020 a zine by the VK fan club for The Path was released- featuring illustrations, comics and stickers, a full collection of all included is linked here. As far as I can tell, this is the only one of its kind! It really is a marvel, and I have said this for like the third time, but if you have a copy of this I would love to buy it from you. I do have to warn you- there is nudity in here of Ruby.
Tier 5 - Bottom of the Iceberg
Tale of Tales references three artists and illustrators that inspired the feeling they were going for The Path, naming them as Lisa Falzon, Fuco Ueda and Ray Caesar. For its first anniversary, three sets of interviews of those artists by the six red sisters. You can find the interviews here, but some highlights are: Carmen asking Lisa if she has a boyfriend followed by Scarlet asking if Lisa is a feminist, Robin asking if Fuco Euda's paintings showed "Good girls or naughty girls", and Ginger just asking if Ray Caesar would ever make a video game.
One of the more confusing things mentioned in the Post Mortem is the fact that Tale of Tales at one time considered creating a mechanic where you would have to dance battle your wolf. No, I am not joking. I just have one question. In a game about exploring your deepest trauma in a wolf-infested forest. Why did you make them dance?
The Path Tribute Project was a group of Vocaloid songs created based on characters in The Path on niconico. The project is from 2014, and due to this and a lack of updating links, I’m unable to find the original organiser of the project and one of the songs, but what I do have, is a Paste Bin of all the found links, the Tumblr blog it was advertised on, and a short compilation of all of the songs reposted on VK!
The canonicity of the grandmother house pages is up to discussion, with Rose, Ginger, Ruby and Carmen all seeming aware they’re in a video game created by these people with Scarlet not making mention of Kris’ involvement with the game. The outlier is Robin, who says not only is Jarboe real in their universe, but that she lives in a black house in their forest- and that she was the one who taught the family the Safe Song. There clearly is not a black house in the forest- the only house is Grandmother’s which is white. Maybe she’s referring to the tent in the Campsite, we never exactly do see the Woodsman go into it, or it could even be the Bunker, as it seemingly has a panel over the door, but neither of those are housey.
Given The Path’s limited characters and interactions, the game’s fanbase has never really been prime with shipping, the most you would see is Ruby and her Wolf along with Ginger and her Wolf. But one pairing stands among them all as the most. Ship to exist. The Woodsman, and the Fey Wolf. There’s a weirdly large amount of fanart for this, despite their status of never interacting or existing near each other, but I suppose what fandoms do best is see two men and decide they should kiss. Should I show examples of this? Yes. Am I going to? No. Just… Take my word for it and understand why I am not showing you a sweaty bald man making out with whatever the Fey Wolf is.
Shamus Young was a game critic and blogger who was an early modder in the Doom Community, and held some infamous views related to parts of The Path. I want to preface this by saying- Shamus Young passed away in 2022 at the age of 50, and out of respect for him and his family, I will be only relaying what he wrote instead of including my opinions. The reason Shamus gained a particular status in the fan community is for his interpretations of Rose and Carmen. Starting with Carmen- he states that he knew girls like Carmen in high school, that would “Find the biggest, strongest, best-looking complete-jerk they could get their hands on, and then endlessly whine about how ‘men are such pigs.’” He then goes on to explain that he believes Carmen was not raped, because despite being drunk she had taken the alcohol without asking, and that it was not rape because “She came on to him.” He does say that it “does not excuse the forester for sharing his beer and hooking up with an (in some states) underage girl-” and then proceeds to say “But I don’t think he’s a rapist.” At the end of the aftermath saying that “Maybe this one bad experience will make her more careful.” Rose’s analysis begins with him prefacing that “I don’t actually want to talk about this one, because it involves stuff I wouldn’t even bring up on my blog.” and then again stating “And I really hope you’ll keep a clinical head on when I bring this up and try to be polite even if you disagree, and furthermore I hope we can keep this discussion civil and remember that this is all open to interpretation.” Before he goes on to explain how Rose’s water motifs are a representation of discovering masturbation- that the reason why her wolf is a Cloudy Male figure is that “She knows she’s attracted to men but she doesn’t know what men look like yet, or how sex works”. As stated at the beginning of this entry and by Shamus himself, I’m keeping this civil and I am not shaming him for his personal interpretations.
There’s quite a bit of Micheal’s Daughter Martha present in the game at various points. Martha made the original pictograms, I believe the poster art was also by her- but the most clear inspiration is Robin herself. As mentioned in her Making of post, Robin’s outfit is based on her, specifically her outfit of her blue hooded cloak and stripey boots. Martha’s actually an artist now too! Martha Samyn is a textile artist and interior architect, with her last exhibit being at Texture Kortrvijk in January! You can actually see the start of her textile art related to The Path, showing off her Ruby-inspired outfit for her doll!
A last-minute change mentioned in the post-mortem was the fact that The Path did not contain any text until the playtest. And when I mean any text, I don’t just mean instructions- until they had people play the games they hadn’t thought to include text for the items, to show what the characters were thinking, because they saw that “Some players had difficulty to let their imagination work.” That’s a wise lesson for you all. Involve Beta testers.
The Path Fangame, titled The Path Fan Project, is a game by Kinder and Doll, a spiritual follow-up to The Path with less of a focus on horror and more on open-world explanation and interaction with the sisters. The graphics are astonishingly pretty, with quite a few new locations like a train, a cave, and a treehouse. The game also involves slight voices, giving the characters voices for the first time! I again urge you to play it, especially since I am unable to because of the age of my computer.
The-Red-Path is a LiveJournal community never officially linked on the website like all the other LiveJournal profiles, with only six members- the six sisters. This account has only three posts, all posted in 2008, between April and August, only one of which I will be bringing up. On the 16th of April Robin asks whose turn it is to visit their grandmother, with Rose mentioning that they’ve all gone down the path already. There's a weird sadness in this post, with the normally boisterous Carmen asking why she couldn’t just go with anyone else.
You have probably heard of the first urban legend about The Path, the ability to get an A, but this one you likely haven’t heard of. There’s a phone present on the road on the other side of the path, calling it will allow you to transport the sister back to the apartment without needing to go to grandmother’s house. The general idea is then, if you go through the wolf encounter, but turn around on the path and walk back to the phone- would you be able to call it and actually return back home without the sister disappearing? There have been testimonies of being able to do it, as well as fanfictions about the concept, and not a lot of checks due to the fact you can’t run after the wolf encounter and your speed is already extremely low. But I am going to come out and say, no, I don’t believe it’s possible. I don’t think the creators would have overlooked that idea, especially since they had a large number of beta testers, but I do really like the idea and I wish it was true.
That’s the end! I have quite a few things I left out, due to it maybe not being interesting or my losing of sources, but I’m glad I could finally do this. In all honesty, The Path changed my life. It’s helped me through a lot in my own journey of healing and accepting trauma, and I will forever be grateful. Happy 15th anniversary!
#the path#the path game#the path tale of tales#the path robin#the path rose#the path ginger#the path ruby#the path carmen#the path scarlet#the girl in white the path#werewolf the path#cloud wolf the path#girl in red the path#charming wolf the path#woodsman wolf the path#fey wolf the path#tale of tales
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