#weisshaupt felt like the weisshaupt mentioned in origins
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thebaldursmouthgazette · 15 days ago
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Veilguard feels more like a dragon age game than inquisition did if I’m honest
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d035th15mak3m3l00kc00l · 11 days ago
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Veilguard.
The game we all waited a decade for. I had a two month countdown in my calendar for this game, while trying not to hype it up too much in my head to give it a fair chance.
We were all ready. Excited. They dropped stuff over and over in the years leading up to it to the point I wished they would just shut up if they weren't releasing it yet. They had fans that grew up with the series, fans they crafted to be RPG players just from how good what they offered was.
From Origins where you were thrown in the deep end of an order you knew nothing about, the weight of the land on the shoulders of you and your rag-tag group. Dragon Age 2, which saw a seasoned fighter trying to rebuild their life in a city determined to fall apart as their family crumbled around them, aided by their rag-tag group. To Inquisition, where the fate of the world rests on your shoulders because you're a little too good at catching, with the support of your rag-tag group.
And now we come to Veilguard. Sorry, The Veilguard.
Look, I'm at the end of act two so I haven't finished the game yet. But if by two thirds of the game you feel a certain way, I feel like it's not going to improve much.
A reviewer on Reddit said it best; it's a good game. It's a terrible Dragon Age game.
What made Dragon Age stand apart from other RPG's was the relationships you built along the way, let's be honest. Other RPG's had amazing stories and beautiful worlds, great mechanics and high replayability. Dragon Age offered something they didn't; life breathed into the game via your companions, your romances (should you choose one), and the NPC's around you. When it felt hard to make connections in the real world, you could always find your friends in the world of Thedas. They spoke to each other and they spoke to you, and it felt like a circle you were part of. Characters made such an impact on the players that they showed up game after game, growing with the story and the player. Your previous heroes had an impact on the world and the future stories in it, reminding you of the stakes you had gone through. The Warden, Hawke, the Inquisitor. They mattered to the world, to you, and to the companions they gathered around them.
But it all rings hollow now.
What happened to our warden? Are they in the depths of the deep roads, twisted by the blight? Are you telling me they didn't discover the darkness there and return to report it to the Wardens? Did Hawke die in the fade, or were they dragged into Weisshaupt's mess? Why did it go silent at the end of Inquisition? What happened to the mages in Thedas, ten years on from the rebellion?
Who is Rook, and why should we care about them when our companions don't seem to?
This is the first game I've played where someone hasn't asked your character how they're feeling. Checked in to see how they are carrying the decisions they're making. Told them off for not looking after themselves, or apologised for trauma dumping on them. It feels a little too much like real life.
Companions talk to each other all the time, but never to you. You will stumble upon a conversation at the lighthouse only for them to stop and stare at you with the vibe of waiting for you to leave. There's no option to go up to a companion at the lighthouse and have a conversation, and any information gathered comes from codex entries or eavesdropping, giving you the feeling that the information was not freely given. When you gather around the table each companion is basically touching the other, while Rook sits alone, a gap between them. Forget romancing Lucanis, Neve, Taash and Harding. They're written for each other, and the amount of content they get showing that will far outweigh any you get, including your other companions talking to them about their new romance while any you have barely gets a mention. Instead of being able to steal moments with your romanced companion after you've locked them in you may get an extra line thrown in during their quest cutscenes, and after major quests there's no real acknowledgment of any special feelings.
The whole game feels like it was written where you play as an observer rather than an active player. Your life as a character matters very little in the scheme of things, and the vibe is when The Veilguard ends and everyone goes their own way all your companions will keep in touch with everyone but you. This flies in the face of what I feel like Dragon Age has always been about- it's people. Each prior game left me with a romantic partner and a best friend, and strong opinions one way or another about my other companions. And it felt like that went both ways. The Veilguard has given me companions that taste like a meal someone forgot to season, edible but bland. At least I care about them as much as they seem to care about me. It has the same companion interaction as a smaller studio who puts some lines in as a token service rather than a main focus. And it takes the game from one that could shine, to one that pulls it's weight but is nothing special.
The golden age of Bioware seems to have passed, unfortunately. I'll have to hope another that understands human connections will rise in its place. In the meantime, I'll be spending my hours in Faerûn.
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cupcakesinfedoras · 15 days ago
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more spoilers, end of act 1
me earlier: I'll just load into weisshaupt then quit, save that for tomorrow
me after loading into weisshaupt: never mind this is a "stay up until 4am to finish a quest" kind of night
the Siege of Weisshaupt was so much fun, definitely the most fun I've had in the game so far-- the drama! the urgency! the stakes!
(to be clear, despite a lot of criticisms, I am enjoying the game overall. this quest was definitely a stand out moment though, which makes sense as it's the end of act 1)
not to reminisce but running through the battlements felt very like the battle at Ostagar for me (with the hordes of darkspawn that you can see on the ground and in the distance) which I enjoyed. And then at the end when Davrin kills the arch demon I was like hehe I recognize those moves
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(please appreciate the genuine miracle I just pulled off to find the screenshot on the left, which is from the first time I played dao a literal decade ago)
I was worried they weren't going to mention that 1. the warden who kills the arch demon will die (theoretically) and 2. I'm also a warden why are we assuming Davrin will do it? but no, there was a little convo about it, it just came later than I expected
(on the subject of criticism yes I understand the reasons behind not putting any choices from the first two games in this game but I'm still a little sad when I see a place where it would have made perfect sense for a codex entry, like the one about the fifth blight could have been customized to the player and I know little things like that would have meant a lot to many long-term fans. The joining chalice from Ostagar was a nice touch though)
(to be clear, because I've done a lot of reminiscing, I did not only enjoy this quest because it reminded me of Origins. Some of it definitely was that, but most of it was because I found it to be genuinely fun and dramatic!)
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sleepymarmot · 4 days ago
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Weisshaupt was epic! This is pretty much what I expected the Minrathous/Treviso city fight to look like. After 29 levels and more than 40 hours, I finally end the first act and see the mission that was the first leak of this game, years ago.
Very clever trick to explain why there are only two people with Rook in the main party.
I confess: I played it safe and chose to persuade the First Warden, even if it would have been far consistent with my aggressive/stoic Rook to punch him. I think I've seen someone mention that it might be beneficial later? Anyway, if it ends up not mattering, I'll just retcon it.
We finally witness Ghilan'nain's monster-making powers in action! I've already lost hope of seeing that.
Let's recap: the "old god soul" we've heard about in Origins is the fragment of the corresponding Evanuris's spirit that is held inside the archdemon. Usually when a Grey Warden kills an archdemon, that soul goes into the Warden and is annihilated. This time, when Davrin stabbed the archdemon, the main part of its soul was nearby, so the fragment inside the archdemon merged back into it.
By the way, congratulations to anyone who might have theorized that Razikale was the counterpart to Ghilan'nain. "Mystery" could have suggested Dirthamen as well, but on the other hand, there are codex entries in JoH that refer to Razikale with she/her pronouns, which should have been a good hint.
Everyone attributes Lucanis missing the shot to his concern for his blighted home. What does it look like if Treviso was saved? As far as I gathered, it was still Lucanis who missed even in that route, not Neve. Even in my game the excuse sounds really flimsy, I imagine it's even weirder in the other.
It's really funny how insistently the game is telegraphing its mechanics. Didn't do it enough in case of Minrathous/Treviso (want to finally recruit a tank to defend your band of squishies? fuck you, quests missed forever), is kind of overdoing it here.
I really felt for Davrin afterwards, and it felt significant to pick the openly sad or nice dialogue options as a stoic/angry character. And yet again, I had to force myself not to click the heart option. They just feel so natural! But I've already decided on Neve for this playthrough, and I don't want to lead him on, especially in this situation. I didn't realize he had been passively suicidal the whole time!
I expected Solas to laugh at my failure and/or chew me out, and instead he... consoled and complimented me?... Repeatedly? Rook sounded so arrogant when she complained about not being able to kill an entire god on the first try, even I was taken aback. But Solas comforted her and congratulated her on the victory! I guess he's starting to see himself in her. "I have absolute faith in your ability to aggravate enemies who should know better than to underestimate you" (read: Solas himself) is practically a love confession. Is he manipulating her into letting down her guard, or being sincere, or both?
My recording of this sequence is 1 hour 15 minutes long, and takes up almost 7GB. Recording video instead of screenshots is convenient because I don't have distract myself from the game with hotkeys, but god is it heavy on the storage space. I have around 85GB total by now, and I just finished act 1...Perhaps I'll have to delete some later.
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wyvernscales · 3 years ago
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Here’s my chapter by chapter analysis of Last Flight. Technically spoilers but also not at all.
Ch 1: Yeah sure, make the recruits who haven’t even undergone their Joining yet leaf through your old records for signs of blood magic.
Ch 2: Ugh the contrast between the beauty of Antiva City and the Blight... 
Ch 3: Likening the Calling to lathbora viran and the poem about Arlathan? [eyes emoji]
Ch 4: beeg birdie
Ch 5: You’re just gonna defy orders completely and fight the Archdemon for funsies? 
Ch 6: Caronel just casually mentions the Archdemon shots and Valya doesn’t even comment???? That’s like,,, supposed to be a massive secret??
Ch 7: So Isseya’s just gonna pull an aravel out of her ass?
Ch 8: I guess she is gonna pull a flying aravel out of her ass. huh.
Ch 9: Obligatory disillusioned Templar
Ch 10: Mom, the Wardens are doing blood magic again
Ch 11: So demons teach blood magic by just transferring the memories of one mage to another [eyes emoji again]
Ch 12: CANON GENDERFLUID MAGE???!???? LISME MY BELOVED.
Ch 13: The point of this chapter was to exemplify the wrongness of what Isseya is doing and by god if it didn’t deliver
Ch 14: Why we don’t put the griffons through the Joining: the chapter
Ch 15: blood magic good I suppose
Ch 16: Conveniently placed feather for narrative effect while the Wardens pimp out their Field-Commander
Ch 17: Glad to see that at least the wyverns are thriving at Chateau Haine
Ch 18: Overt foreshadowing is overt
Ch 19: I mean at least they only lost one caravan? I guess?
Ch 20: Ooo what did Isseya’s leave at Red Bride’s Grave [eyes emoji once again]
Ch 21: See now this is just fucking sad
Ch 22: This is why I’ve never played the Archdemon fight on anything higher than normal
Ch 23: Well, well, well, if it isn’t the consequences of our own actions
Ch 24: AGONY. AGONY. AGONY.
Ch 25: Pain.
tl;dr: This book follows Valya, a mage who arrived at Weisshaupt to become a Warden. While she waits, she discovers the journal of Isseya, the sister to the Hero of the Fourth Blight Garahel. The journal details how exactly the Fourth Blight was won, and the sacrifices that were made to secure that victory, but the journal’s main purpose is to tell the tale of how the griffons died out immediately after the Archdemon fell. There’s information about the Anderfels, the Wardens, and imo the best description of how magic works in the entire series, both fade-based and blood.
Thoughts: Reading this book feels like playing through Nier: Automata for the first time. On several levels. I don’t really have much to say because it’s just something you have to experience. The characters are masterfully created, and it truly conveys the sacrifices that they had to make in order to end the Blight in a way that DA: Origins just couldn’t. The writing itself was incredible. I didn’t feel like I was just reading a chronicle of events in a history textbook, it felt like peeking into a piece of the past, if that makes any sense. Less... formulaic I think.
I still have some lingering questions, like why the Grey Wardens were even combing through their records of the Fourth Blight in the first place, but I’d say this is the best book out of the entire series.
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thinkdragonage · 4 years ago
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Tevinter Nights
Some mild spoilers within my thoughts on the stories below the cut. I also speculate about what characters I think we might see in DA4.
1. “Three Trees to Midnight” by Patrick Weekes
An odd couple sort of story featuring a Dalish elf and a Tevinter mage (not magister!) trying to escape the Qunari. I imagine we might see the Huntmaster again. I enjoyed it. 
2. “Down Among the Dead Men” by Sylvia Feketekuty
Nevarra is fucking creepy! Maybe we’ll see Myrna again, I don’t know. I had a bit of trouble really getting into this one, and I’m not sure why. 
3. “The Horror of Hormak” by John Epler
WHAT THE FUCK. Ok, I’m glad that I didn’t read any of the WTF reactions about this story before I actually read it, because I imagine that this one might suffer from outsized expectations given a lot of the reaction to it. But coming at it unaware... man did this mess with my head. WHAT THE HELL JOHN EPLER. Has definite and dire implications for the world of DA4, so if you read just one story from this collection, perhaps make it this one. (Actually, I wrote this before I finished and now I think the last story is probably the most essential. But if you read only TWO read this one and that other one.) Also, maybe we’ll meet Ramesh again.
4. “Callback” by Lukas Kristjanson
Skyhold! Sutherland! Solas adjacent content! I don’t know if it’s ‘must read’ but I certainly enjoyed it. I enjoyed the Sutherland story line in Inquisition so it was nice seeing this ‘callback’ (and interesting to see what’s happening with Skyhold post-Inquisition).
5. “Luck in the Gardens” by Sylvia Feketekuty
Lords of Fortune - thieves from Rivain, basically, are definitely going to feature heavily in DA4 if the stories in this collection are any sign. And it’s fun to read a first person story told with such character AND ALSO YAY DORIAN PAVUS! Also some really creepy shit in this one, and a cute kid.
6. “Hunger” by Brianne Battye
Oh god I fell so in love with the two wardens in this story. Do you ship them? I ship them. This felt very much like a DA: Origins tale... like it could have happened to Alistair and the Warden easily. We didn’t really learn anything groundbreaking lore-wise (aside from the Wardens all fucking off to Weisshaupt now, but I think we knew that already) but it was still a charming read.
7. “Murder” by Death Mages by Caitlin Sullivan Kelly
Sidony!! I absolutely adored all of the Multi-Player characters so it was a pleasant surprise to see one appear here, and she’s AMAZINGLY GRUMPY. I love her. And yes, DA4 will be filled with Wardens, Lords of Fortune and Mortalitasi (probably companions of all flavors).
8. “The Streets of Minrathous” by Brainne Battye
This one felt like a crime procedural with incompetent Templars taking the place of incompetent cops. (Only they’re not as bad as cops, somehow). It had a very DA2 vibe to it, aside from taking place in Minrathous. A good yarn, but not as memorable as some of the others.
9. “The Wigmaker Job” by Courtney Woods
SPEAKING OF MEMORABLE. This one is just about as horrifying as the Horror of Hormak, though with slightly less lore implications. Oh and yeah, I forgot to mention CROWS. We are definitely getting a Crow companion in DA4 and I’m going to call it now: his name is Lucanis Dellamorte and I’m going to romance the fuck out of him.
10. “Genitivi Dies in the End” by Lukas Kristjanson
One of the very best stories in the lot! An adventuring party made up of some of Thedas’ most famous writers (excluding Tethras, though he does get a mention) goes searching for secrets related to the Dread Wolf. They reveal precious little of actual lore in this story, but I’m sure we’ll hear about their discoveries in the next game. Oh and we will definitely definitely meet Rasaan, the qunari who pursues them, again, though likely as an adversary and not a companion.
11. “Herold Had the Plan” by Ryan Cormier
Just a good yarn with great characters that could have been set in any fantasy world but just happens to be in Thedas. Maybe we’ll get Bharv as a companion but I kind of hope we don’t. 
12. “An Old Crow’s Old Trick’s” by Arone Le Bray
GIVE US LESSEF OF THE ANTIVAN CROWS AS A COMPANION YOU COWARDS. Best Crow ever? I know, I know... Zevran... but Lessef is an old lady! She’s amazing! I love her. Great story.
13. “Eight Little Talons” by Courtney Woods
Another favorite. Someone called this story the horniest of the lot and well... it is about a group of high level Antivan Crows. I’d be disappointed if it wasn’t horny. I’m sure we’ll see some of these folks again once we recruit Lucanis (especially his grandfather). This felt like a classic Agatha Christie tale, so I was bound to love it.
14. “Half Up Front” by John Epler
Oh god I LOVED THIS ONE. Mage and her hot elven girlfriend save a whole town... it’s just great. Oh yeah, have I mentioned the Qunari and the whole rogue Antaam attacks? Definitely going to be a big part of DA4. So many big parts. 
15. “The Dread Wolf Take You” by Patrick Weekes
Holy crap, this one probably has the most clues as to what we’ll be dealing with in DA4. I just finished it and still need to digest it, but I think it was executed really well with the nameless characters and three different narrators. And that ending. Ugh! Also, I love Charter.
Overall, this might be my favorite Dragon Age book yet. Felt like we got a wealth of information and characters to mull over in the coming YEARS while we wait for the next game, more so than just a standalone regular novel would give. 
My only regret is getting a physical copy instead of the kindle version, because you know what? I know I’m going to want to reread sections and that’ll be easier on my old ass eyes on a kindle :P (Also, can search for words/phrases, that kind of shit.) So I might buy it again on Kindle b/c I’m a big sucker. Does anyone want my copy? Assuming you’re in the US please.
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shannaraisles · 6 years ago
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Inquisitor as a Companion
Tagged by the utterly adorable @ladydracarysao3! I've never seen this one before, and it was so much fun to do! Like the good lady, I went with one of my non-Inquisitor OCs for this one. It’s kind of long, so I added a cut.
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Inquisitor’s Name: Felicita Valisti
Race / Class / Specialisation: Human/Rogue/Assassin
Gender Identity: Female
Varric’s Nickname for them: Princess
Short bio: Born a princess in the royal house of Antiva, Felicita was snatched from her bed when she was six years old on the same night her twin brother was smothered in the same room. She disappeared to all intents and purposes, but was in fact inducted into the training program of the Antivan Crows. Despite a search made for her by the royal guard, she was never recovered by her family, and soon lost any loyalty she might have felt for them. Raised an assassin, she excelled at poisons and dagger skills, but maintained friendships among certain of the Crows that were considered a weakness by her tutors. During the Fifth Blight, after the apparent loss of her friend, Zevran Arainai, she was ordered to kill one of her closest friends. She refused, and disappeared again. Over the next few years, she was noted as one of Zevran's accomplices in the sudden depopulation of the Antivan Crows. She is known to the Crows as the Royal Hand - if she decides you should die, you are a dead man walking.
What would their companion card look like? Half-crouched with one dagger outstretched as though defending a shadow behind her.
Recruitment mission: Not Alone Do We Stand - A war table mission after meeting Alexius for the first time in Redcliffe. A note has been sent from "an old friend" of Leliana's, warning her that the Antivan Crows have been contracted to kill the Herald of Andraste by an unknown client. This same friend has sent one of his associates to Ferelden to counter this attack. Josephine's option is a suggestion that they hire Crows of their own; Cullen's option is to increase the guard around the Herald at all times; Leliana's option is to wait for this associate of her friend to arrive. Regardless of what is chosen, the reward is the same - influence 30, and Felicita's arrival in Haven.
When the Inquisitor next enters the Chantry in Haven, a cutscene will trigger. One man in rogue armor bearing dual daggers is held at bay in a ring of guards. As the Herald approaches, he laughs, pointing out the "ugly" mark on their hand. As one, three of the guards turn to attack the Herald - one falls with a knife in his throat as a human woman darts out of the shadows to slice the other two's throats with her daggers. As the decoy assassin squares up, she steps back and stealths, only to reappear behind him and slit his throat as well. As his body falls to the ground, she smiles, cleaning her daggers
Dialogue -
Felicita: The Antivan Crows' regards are getting a little sloppy these days. Herald: And you are? Felicita: Felicita Valisti. I believe you are expecting me. (Cullen and Leliana arrive at speed) Cullen: Herald, are you injured? Herald: No. It seems we have a unexpected ally. Leliana: Hardly unexpected. Zevran does not send unnecessary messages. Felicita: Oh, the message got through? That is helpful. Cullen: We do not need an assassin in our midst. Felicita: You had seven in your guard when I arrived. As you can see, now you have only one, and you know who I am. Leliana: The terms are to your liking? Felicita: I need no terms. This is a favor. We cannot have the blessed Herald of Andraste dying before s/he has done her/his work now, can we? Cullen: I do not like this. But the arrangement was made for your safety. The decision is yours. Herald: (accepting) Oh, I feel very safe surrounded by dead bodies. Let's keep her. Herald: (declining) I don't want an assassin at my back.
If the Herald declines, Felicita will leave and not return.
Where they would be in Skyhold / Haven: In Haven, Felicita can be found behind the Herald's cabin in Haven for further conversation. In Skyhold, she hangs out on the parapet where you meet Hawke.
Personal quests: Quest 1: On Night-Stained Wings: On the Inquisitor's first return to Skyhold, Felicita will request that she accompany them to Val Royeaux the next time they journey there. If pressed, she will admit that there is a meeting of assassins planned that she intends to crash; if approval is high enough, she will add that she knows a couple of the names on the list of those meeting and wants to dissuade them from taking any contracts in southern Thedas for the foreseeable future. The quest marker will not appear on the map unless Felicita is in the party in Val Royeaux; if she is in the party, a "Shady Character" will be present in the shop opposite Le Masque du Lion in the Summer Bazaar. Interacting with this NPC will trigger a cutscene in which the Inquisitor and Felicita crash the covert meeting. Dependent on dialogue choices, the scene will either devolve into a combat situation, or will remain diplomatic. One of the assassins identifies himself as Cordo of Antiva, and hints heavily at some assumed disloyalty to her blood in Felicita's background, which infuriates her. If diplomatic dialogue options are chosen, the assassins' meeting will break up with an agreement to leave southern Thedas to their own assassins for the time being; if aggressive dialogue options are chosen, the Inquisitor and party will slaughter the assassins gathered there. Cordo of Antiva escapes unharmed each time. Rewards - either a dagger named The King's Command, or a bow of the same name, each with +20 to Stealth. Back in Skyhold, Felicita can be asked about the hints dropped about her background, but will refuse to answer those questions, resulting in slight disapproval each time the point is pressed. If she is not asked about those hints, her approval for breaking up the meeting is great.
Quest 2: A Merry Dance: A war table mission following her first quest. Felicita has received word that Cordo of Antiva is following through on a contract made to assassinate the Teryn of Highever. Josephine's option is to send a warning and alert the House of Repose; Cullen's option is to also send a warning and a detachment of soldiers to protect the Teryn; Leliana is not available for this one. Cullen's option will result in the Teryn being badly wounded and a loss of approval from Felicita; Josephine's option will result in Cordo's men being killed by the House of Repose and the Teryn saved - both will end with a note found in Highever addressed to the Inquisitor, inviting them to bring the Royal Hand of the princess to end the game in The Hissing Wastes. When Felicita is asked about this, she will insist on accompanying the Inquisitor to the meeting place. If the Inquisitor agrees, the next quest is triggered; if not, Felicita will go alone and will have to be collected again in The Hissing Wastes if the Inquisitor wants to keep her as a companion.
Quest 3: The Royal Hand: Upon reaching the Canyon Tomb in The Hissing Wastes, a cutscene begins. Felicita will call the party to a halt and go to stealth in the shadows, urging them to continue on. If Varric is present, he'll complain about being bait; Cassandra will warn everyone to be on their guard: Iron Bull will comment on how sexy it is to have an assassin with a good rack on their side (romanced or unromanced; if in a relationship with Dorian, the mage will ask him why he's so fascinated with Felicita's assets - the Inquisitor will shush them before Bull answers). The Inquisitor will find a note and a ring in the tomb itself - the note is from Cordo, revealing Felicita's origins as a princess of the Antivan Royal House and asking if a dispossessed princess is worth going to all this trouble. It also mentions the bounty the Crows have out for her capture and return to them. There will be an ambush; once the combat is over, a new cutscene begins in which the Inquisitor can confront Felicita about her past. If approval is high enough, she will tell the truth of her backstory; if not, she will refuse to answer. Rewards - a dagger named The Queen's Request with +20 to critical hit, or a shield of the same name with +20 to defense.
Quest 4: A Dateless Bargain: (Optional) A war table mission back at Skyhold. The Inquisitor has the option of trading Felicita to the Crows in exchange for the reward. Leliana and Cullen are both available for this - neither one agree, but will provide scouts or soldiers for the exchange, dependent on who is chosen. Felicita will leave Skyhold and not return, but the end note of the mission reports that the Crows who took custody of her were found dead on the coast of Ferelden and she has disappeared.
Quest 5: Find Him: (dependent on world state) A war table mission following Adamant. If Alistair was left in the Fade, Felicita will request permission to work with Dagna and Solas on discovering a means to open a rift in the fortress once again to retrieve him. If Alistair has gone to Weisshaupt, Felicita will request a scouting party to follow him and find out why she hasn't heard from him since he left. (Nothing will come of either of these, but she will mention that it makes her feel better to know that something is being done). Both will result in Great Approval from Felicita, as well as a monetary reward.
How to get their approval: With decisive action. She leans toward the pro-mage side of things, but she will approve of conscription of either mages or templars. So long as the Inquisitor is firm in decisions, they will almost always get a slight approval from her. Flirting and playful dialogue will also gain approval regardless of gender.
How to get their disapproval: Dialogue options about her past before you gain high enough approval; siding with nobles or bowing to their demands at the war table. Aggressive dialogue when she is in the party gains disapproval.
Are they romanceable? Yes - male, all races.
Can you have sex with them? Yes.
Are they open to polyamoury? No.
If they can be romanced and are not, will they begin a relationship / relationships with other character(s)? If so, who? If Alistair is the Warden and was unromanced, Felicita will quickly slide into a relationship with him. This can be gleaned from gossip around Skyhold about the Warden and the assassin, and the noises servants have been overhearing from the tower where they have both decided to bed down. Morrigan will also pass comment on Alistair's new bedfellow if he speaks with her regarding Kieran in the garden. If the world state does not allow for a relationship with Alistair, and Cullen is unromanced, gossip will pass comment on seeing "that Antivan woman" leaving the commander's tower just before dawn on several occasions.
Who are they friendly with? Sera, Vivienne, Varric, Dorian, and Iron Bull. In party banter, she plays word games with Sera; discusses Orlesian and Antivan politics with Vivienne; tells outrageously embellished stories with Varric; advises Dorian on how to stay alive in Tevinter (and teases him about his clothing, which he returns); and flirts with Iron Bull regardless of relationship status.
Who do they dislike? Cole, Solas, and Blackwall. In party banter, she will cut Cole off every time he tries to speak to or about her; she and Solas pick at each other constantly; she drops heavy hints about Blackwall lying before the reveal, and afterward will be snide about it, especially if he is in a romance with the Inquisitor.
Special note: She is wary of Cassandra. In party banter, she will be respectful but guarded.
Companion card changes: (use a text descrip. if you have no images) Loyalty: Her figure, leaping down from above onto a red templar, both daggers in her hands. Romance: (with Inquisitor) A side view of her from the waist up, kissing a shadowed figure with a green palm, one dagger drawn behind her back.
Side Missions: Not as such, but if the Inquisitor asks her to, she will be unavailable for any party missions while the House of Repose has a contract on Josephine. For the duration of that unavailability, she can be found in Josephine's office, and will pass comment on how boring diplomacy is when there's no one to kill.
Opinions on mages / templars / how the world is going to shit? Felicita has a healthy fear of offensive magic, but welcomes healing and barriers. She does not approve of the current application of the Circles, but accepts that mages need places where they are safe from the general populace to learn control and finesse. She is also tolerant of templars who accept that the way things are is wrong; templars who don't accept that infuriate her. She believes that the world was heading for a disaster long before the mages and templars started the build up to their little war, and intends to be one of the ones standing when it is all over.
Something guaranteed to make them leave the party:   Choosing to trade her to the Crows.
Special Events:
Imprisoned at Redcliffe: How are they holding up in Redcliffe, being slowly infected with red lyrium over the course of a year? She's ever so slightly insane, commenting on how pretty she looks in red, but the second Alexius is mentioned, she will be right on board with killing him. She is also the one to explain to the Herald that they are already dead, and buying time is all they can do for them.
At the Winter Palace: Do they enjoy the party, any special events with them at the Palace? Felicita is very at home in the Winter Palace, attracting something of a crowd as Cullen does where she stays in the ballroom, near the Imperial balcony. The Orlesian nobles are somewhat taken aback by her aggressively flirtatious responses to their flirting, however. If spoken to, she will point out (way ahead of time) that there are a lot of assassin-trained retainers among the guests.
In the Fade: Their reaction upon entering the Fade? Nightmare demon’s taunt, and their response? Fear on their grave? Reaction upon entering - My dreams are never quite this shade of green. (If Sera is in the party, she will attempt to calm the other rogue down) Taunt and response - And here is the little killer queen. How many have died so that you might live? Do you really believe you can save the world by killing your fellows? - Do you really believe I'm listening to a word you say? Greatest fear - Her family. (She can be spoken to about this at Skyhold afterward - if approval is high enough, she will admit that everything she does is calculated to protect her blood relatives, but she does not want them to know she still lives. She believes they will be disappointed in her, and afraid of her, and she does not want to face that.)
Trespasser: What were they up to two years after Corypheus’ defeat? Any special events with them over the events of Trespasser? If romanced by the Inquisitor, she remains with the Inquisition during the two-year interlude. The Inquisitor can ask her to marry him, which will make her laugh and kiss them, and ask why they need to be married when no one else will ever have her heart. If in a relationship with Alistair, she will leave the Inquisition during the two-year interlude, either to attempt entry to Weisshaupt without success or to continue her attempts to retrieve him from the Fade. If in a relationship with Cullen, she will remain with the Inquisition, and will mention that he asked her to marry him. The Inquisitor has the option of encouraging her to accept, or telling her not to. Whichever is chosen, it will be confirmed in party banter (either congratulations from others or curiosity about her refusal). If unromanced, she will leave the Inquisition in the two years, and return to the Winter Palace for Trespasser "because it sounded interesting".
Other Major Events: Any other major events that happen with them over the course of the main game? If Alistair is left in the Fade (and she is in a relationship with him), Felicita will aggressively accuse you of abandoning him on purpose. She can be talked down from her anger, but will ask for a promise to at least try and retrieve him if it is at all possible.
Tagging ... @kagetsukai @sirinial @star--nymph @sassylavellen @lechatrouge673 @puddle--wonderful @thebakerstboyskeeper and anyone else who fancies it! No pressure, I'm just nosy ... and I had a lot of fun with this!
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