#webGL
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brightgreendandelions · 9 months ago
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i spent the last two days making a compatibility layer-ish thing for running simple c programs with rlgl on wasm, without having to use a fucking 1.2GB compiler
but neocities doesn't allow wasm files, so i'll have to host that externally,, on github pages perhaps??
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humanbydefinition · 3 months ago
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~ cellular asciimata world map gen 🌎🌍🌏
been experimenting more with cellular automata and randomly encountered this happy accident that reminded me of random world map generation. 🗺️ at the end of the video, the cellular automaton reaches a stable state that looks like some landscape. 🏞️
> canvas size: 450x800 pixel > grid dimensions: 56x100 cells > font: C64 > font size: 8 > charset: ▔▎▗▂▖▝▘▍▃▚▞▋▅▊▛▆▜▙▟▇ > color palette: commodore64
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bweepp · 11 months ago
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Play here:
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sublingual-art · 3 months ago
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I think I'm going to have to approach this a little bit at a time because I know I could figure out some more shapes here but I need to really be on top of how I'm structuring the code for it to continue making sense to me.
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blogremote72 · 4 months ago
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AR or Augmented Reality and VR or Virtual Reality are the technical inventions that help live our imaginations before our eyes through simulations. AR/VR can be programmed with IoT objects to offer optimal audio-visual experiences that can rival or replicate a physical world without the help of any tangible media.
But, how to program these elements?
The popular programming languages help you build the simulations that bring AR/VR tech to life for the audience. Languages like C#, Python, JavaScript, JAVA, Swift, C++, Rust, and APIs like WebGL allow developers to build the right AR/VR for the users.
Are you willing to build AR/VR tech for your business? Hire Augmented Reality Developers or Virtual Reality Developers via Remote72.
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adramajp · 8 months ago
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Octopus tentacles
The number of tentacles is octopus, since it has eight tentacles. He coils and spreads his tentacles. And drifts gracefully.
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thewebdesignerpro · 10 months ago
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WebGL Sunny Scenery
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WebGL 3D demo of a beautiful, sunny, scenery, with lens flare & sky shader.
Check it out:
https://thewebdesignerpro.com/scenery.html
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kedama-mz · 11 months ago
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これで私でもできた!
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antoinebanane · 1 year ago
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Une maison d'un vendeur de peintures, projet web 3D interactif- allé lui rendre visite!
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daeincmotion · 2 years ago
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lightdrew · 2 years ago
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Sooo I made a Lorenz system in p5js Here it is for anyone who wants to see it  (ik my code is probably crap but hey it works ok)
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humanbydefinition · 3 months ago
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bweepp · 2 years ago
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'Wandering Dog'
Play ⟶ https://ocias.com/works/wandering-dog/
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generatedart · 2 years ago
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Art by @guidoschmidt.cc Went with a simple rip and tear textile toy simulation in pure #webgl for #genuary24 prompt "Textile" #genuary #genuary2023 #genuary24 #generativeart #simulation #typescript #webgl #threejs #p5js #p5 #processing #creativecoding #generative #codeart #abstractart #instagood #digitalart #dailysketch #dailyart #sketches #creativecodeart #newmediaart #geometry #geometricart #blackandwhite @genuary2023 #creativecodingatlas #rendering https://www.instagram.com/p/Cn4p0QULmFS/?igshid=NGJjMDIxMWI=
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sublingual-art · 6 months ago
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I've been working on bringing my adventure game's illustration pipeline into the browser with three.js. Today I'm going to be working a bit more on this scene on my office hours stream in twitch.
Check out my progress so far @ http://dot.sublingual.xyz/ (Probably broken on mobile)
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mjurczyk · 2 years ago
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Framerate-independent gameplay loops in Three.js and WebGL
Red scene running at 60fps; blue scene running at 15fps.
Framerate-dependent gameplay loop (good for websites and small projects, because super easy to code; codepen demo):
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Framerate-independent gameplay loop (vital for games with physics, networking, precise movement etc.; codepen demo):
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Follow on birdapp for more three.js gamedev stuff: twitter.com/thefrontendcat
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