#we lure adventurers in there as an improvised trap
Explore tagged Tumblr posts
Text
As far containtment and storage of cursed artifacts go.
You would not think that keeping "Globotarr's Nevermore Soul" under stable control would easier to so than to the damm living toaster some college wizards created just so wouldn't have to pay a repair bill.
I have lost over thirteen undeads just trying to get the accursed thing back on it's cage.
#wizard posting#wizardposting#second rate posts#we haven't been able to lure it out of the furnace room#it's its territory now#we lure adventurers in there as an improvised trap#i make the undeads draw straws when the furnaces need refueling
5 notes
·
View notes
Text
Let’s try this again...
So for those of you who can’t currently see asks, I was informed in an ask about this statement by Ian Flynn in regards to why IDW Eggman acted the opposite of a respectable, well-characterized Eggman during the zombot arc:
Needless to say, this Steamed my Hams. Here’s why. (Credit to @beevean and @colony-drop-program for several additional points.)
In SA1, Eggman was constantly one step ahead of the heroes by swiping their emeralds, had both Chaos and the Egg Carrier operating at the same time, resorted to a missile when both were seemingly dealt with (which only turned out to be a dud cause of bad luck), and revealed a second Egg Carrier in the event that Chaos would betray him. And in the case of the missile - he was clearly at his wit’s end by that point, and suicide attacks on the brink of a villainous breakdown are common among many villains, including clever schemers... like Eggman.
In SA2, Eggman suspected there was a fake emerald in the mist that the heroes wanted to use to trick him, so he set up a situation perfectly in a way that would reveal which one it is.
In Battle, he was able to drive Emerl insane with energy in case the robot defeated him in battle.
In Unleashed, the game starts with Eggman setting up a trap based on the expectation that he would know exactly how Sonic (or rather, Super Sonic) would react, and it worked flawlessly. And upon learning that Dark Gaia woke up too early and his spawn were scattered all across the planet, Eggman managed to lure Dark Gaia spawn to him, and he still able to create Eggmanland and did his best to prevent Sonic from reaching the final temple.
Even in ‘06, he had that trap where he sent Sonic and Co to the future. It may have relied on the heroes being stupid, but it still counts as Eggman preparing for something.
Even in Heroes, arguably his most pathetic role in the game canon due to being locked in a room by his own creation for the whole game, he still had the initiative to hire the Chaotix into getting him out. And Metal Sonic’s flaws with his own plan... are Metal Sonic’s. Not Eggman’s. Metal Sonic didn’t take control of Eggman’s plan, he came up with his own plan to begin with. Metal’s failings in Heroes are not in any way, shape or form the fault of Ivo’s, and I don’t know why this example was even mentioned.
And keep in mind, these are just the games where Eggman was still upstaged. We’re not even going into the games that KEPT him as the top dog from start to finish, like in Sonic 3 & Knuckles where he’s constantly doing everything he can to stall you from reaching the Death Egg (which implies planning at least some of it in advance), Rush Adventure where he created the pirates as a proxy to search out the Jeweled Scepter, Colours where he kept his mind control cannon a secret, Generations where he teamed up with his past self in order to tame the Time Eater, Lost World where he brought a Cacophonic Conch with him to subjugate the Deadly Six, then bounced his way back up even after they stole his tech, and everything in Forces (storing Phantom Ruby copies, the artificial sun plot in case the Death Egg was destroyed, being able to dispose of Infinite in case he acted up, keeping the real Phantom Ruby for himself, even having a second mech inside the first mech in case the latter was destroyed).
Hell, the entire reason he set up a racing tournament in the original Sonic Riders was so that he could uncover the Babylon Garden.
And didn’t Flynn himself write that Mega Drive comic from a while back? The one where Eggman made a similar SA2-style bargain ploy for the last Ancient Gear, only to then reveal he had the other Gears already once he got it?
Eggman may be careless at times, with occasional details, but he’s not a Mephiles-tier moron who doesn’t understand the concept of a plan or strategy. He’s a mastermind, with many elaborate plots over the years to live up to that title, and when he’s not planning things out in advance, he’s just as quick to improvise or take advantage of the situation as best as he can.
He knew what would happen with Chaos upon feeding him Chaos Emeralds, because...
He knew something would happen with Dark Gaia, because...
(He also proceeded to kidnap Professor Pickle for the specific purpose of obtaining even more information on the subject.)
And while he may not have known exactly what Project Shadow was at the time, he still knew its existence in the first place (and by proxy, the ARK’s existence), because...
...And he brought a Chaos Emerald along with him. And knew the password, “Maria”.
There is no excuse for the doctor to just shrug and do absolutely nothing upon being informed about a potential error in his plan. The fact that Ian Flynn - a man who has worked with this character for over a decade, and thus by all means should know this character by the back of his hand - completely disregards this official, canonical element of the main villain of a 30 year old franchise, only makes me less willing to trust any of the characters’ handling under his pen. And that’s putting aside how questionably handled everyone else has been in IDW.
And you might say “But it’s IDW, it’s a different interpretation”. But here’s the thing: it’s following off of Forces, a game where Eggman was at his brilliant best. There’s no way you can go from his backup-plan-after-backup-plan strategy from that game, to his DarkSydePhil-tier “nothing I could do dood” showing in this comic, and chalk it up to anything other than, at best, an extreme display of inconsistency. And as far as we know, this isn’t even the cause of those mandates that everyone loves to point to... this was all Flynn.
So yes. If I wasn’t certain that Flynn’s widespread fandom status as the Best Sonic Writer of all time, every time, was just a teensy, tiny bit exaggerated... I am now. I may be an Eggman fan, so naturally that does fuel my annoyance with his statement on the doc, but I’d be just as annoyed if it were any other character who was blatantly misinterpreted to this degree, even if it were a character I was apathetic to or even flat out disliked.
Best Writers™ do not selectively choose how characters from long lasting IPs act. You can experiment with a character. You can play around with a character’s traits. But you can’t turn a character completely inside out and expect it to work just like that.
It doesn’t work.
/RantOver
103 notes
·
View notes
Text
The Report Card – Fantasy High: The Seven Ep 2
The Girls Are Fighting!!!
We return to Aguefort Adventuring Academy where the man himself has just told the Seven Maidens that their party is being split up which they are NOT having even though it doesn’t seem to be a malicious plot so much as the fact that Danielle, Ostentatia, and Zelda are Juniors while the other four are graduating Seniors. Antiope casts Hunter’s Mark on Aguefort, Penny pleads, Katja threatens (well, “threatens”; she walks up menacingly and then says that he can’t do this because it’s the only group of friends she’s ever had and it’s heartbreaking like all of her non-hilarious dialogue is).
Aguefort understands that it sucks and has no respect for rules but says it’s out of his hands. Sam clocks that he’s hiding something (along with the fact that he seems to know about something going on with Antiope and Penny which we know is their respective internship/apprenticeship offers) and calls him out, hitting him with a Lightning Lure to drag his ass back when he tries to turn into a bat and escape out the window. She’s unhinged and I love it.
So does Aguefort who decides to let them in on some school secrets, leaving a decoy while he leads them all to the super secret part of the forbidden library which is bondage themed because sure. Also, Ostentatia is topless for this also because sure. He does a lot of pomp and circumstance to summon a book which Yelle flatly says better not just be the syllabus and it isn’t but she’s close. It’s the bylaws of the school district which he has summoned for the guidelines on the special, magical thing the girls can get so they can graduate together…
Their GEDS!!!!! Trés mystical.
Basically what they need to do is complete a level A, B, or C quest together (which Antiope knows are like the top 3 highest difficulty quests--they go from A-F) and get signoff from the superintendent. But the superintendent has been missing for 12 years and there can’t be a new one until she’s dead (which she isn’t or else they’d be able to appoint a new one). Her name is Tectonya Karkovnya (who I will be calling TK) and Aguefort calls her, “chaotic and impossible to predict,” which coming from him is como se dice, troubling.
Sam pulls out her mirror to do a little snooping on TK’s past and sees that she’s a coppery, earth genasi woman. She also sees her talking to Aguefort and saying that the magic of consciousness is far superior to his beloved chronomancy. Then the scene shifts to show her getting more and more worried as she got deeper into her studies and then going to a dwarven holy site in the Mountains of Chaos with some kind of shadow figure following her.
Penny gets photos of the super cursed bylaws and Arthur leaves since he very much is the principal of the school and has to do his job (ostensibly). With Aguefort gone, the girls discuss the proposition after conscripting a very reluctant Antiope to be their leader (Aabria hilariously improvises that a shaft of sunlight somehow comes down to illuminate her and she has to step out of the spotlight).
They discuss whether they want to do this GED quest or not and Zelda says she wants to but she wants to give anyone who has other stuff going on an out so they don’t feel beholden. Ostentatia immediately shoots back that Zelda is just saying that because she has plans with Gorgug. That brings down the mood and Sam, despite being a water genasi, fans the flames by saying that Gorgug has lots going on that doesn’t involve her so she shouldn’t be running back to him all the time.
Yelle tries to calm things down and says they should sleep on it but Sam and Ostentatia are taking this super personally and are offended that they’re even having this conversation. Penny accidentally lets slip that she has some kind of apprenticeship (she’s trying to keep it on the DL because it’s supposed to be a secret) and oh man it becomes a Whole Thing. They fight in the way that you do when everyone in the fight actually wants the same thing and cares deeply about each other but are in completely different headspaces which are making them lash out.
Penny, not wanting to be around the conflict, goes invisible. Zelda is suppressing going into a rage and says that maybe she should go be with Gorgug. At least he won’t yell at her. Yelle once again tries to cool things down and suggests they have a text thread where they can say if they’re in or out by the end of the night instead of hashing it out in the open. She’s accused of not being in and, in response, texts that she’s in. Ostentatia and Sam also immediately text that they’re in, which basically makes her “solution” entirely moot.
Zelda is finally fully fed up and leaves (Penny following invisibly). Katja also follows.
Antiope can tell that Sam is upset about something that’s not this but Sam brushes her off rudely and storms off (quite literally, causing storm clouds outside in her wake). Yelle goes after her. Ostentatia is left with Antiope.
Time for a string of very emotional mini scenes which I highly encourage you to watch because they are peak improv.
Zelda, Katja, (Invisible) Penny
Katja runs to find Zelda who is under a tree crying and asks if she’s OK. Zelda says that Sam and Ostentatia are so beautiful and confident and eloquent and she gets so tongue tied and useless when they disagree with her because she’s so timid. Zelda wants this so bad but she doesn’t want to feel like she’s forcing her friends to stay with her.
Katja, as we know, has major abandonment issues because of her constantly away dad (and prob her mom too) and she doesn’t want to be left behind again but she also doesn’t want her friends to factor her in so she tries to be stoic and says that the people you love have to want to stay. But with a 3, Zelda immediately clocks the emotion behind the words. Instead of calling her out, Zelda offers to listen to music with her.
Penny takes this opportunity to make herself known (which has got to be terrifying--unless you’re used to it and then it’s like same shit as usual from Ms. Luckstone) and Zelda goat jumps to grab her out of the tree she was crying in above them and tells her that she doesn’t have to go invisible every time there’s conflict. They all agree that they hate confrontation and Rehka gets the funniest lowkey line of the episodes: that she wouldn’t know what to do if they didn’t agree on that. We then cut to…
Ostentatia and Antiope
Where Izzy gets the high key funniest moment of the episode by transitioning in with a big, “You know I LOVE confrontation,” which breaks everyone at the table. But she says it as a preface to admitting that she may have been a bit of a bitch to Zelda. She plays coy for like a half second before she breaks down sobbing with Antiope catching her before she sinks fully to the floor. Antiope comforts her and admits that while she wants to stay with the party, she hates having options taken away from her as they have been her whole life effectively. She was honestly kind of relieved when she was trapped in the crystal because it meant all that pressure was gone for a bit. They affirm that they love each other then Ostentatia goes to apologize to Zelda.
Danielle and Sam
Yelle goes to talk to Sam (who she adorably calls “merbae”) and while Sam doesn’t wanna talk about it, Yelle says they don’t have to. She just wants to be there for her in whatever capacity she needs. She knows Sam loves her friends and would never hurt them on purpose so something must be wrong with her-- “History of abandonment?” Sam finishes, almost glibly. She’s tired of losing people. She doesn’t want to lose more. She doesn’t want things to change. Nature is change, Yelle says. Nature sucks, Sam says. Yelle is gonna pretend like she didn't hear that.
Sam feels bad that she snapped at Zelda and Yelle says that they’re all a family. Things will be alright. The storm clouds that Sam reflexively summoned peter out into a cool, refreshing mist.
Ostentatia and Zelda
Ostentatia goes to where Zelda and the girls are and full ass runs at her like they weren’t just fighting. After assuring her that she’s not there to fight she apologizes, saying she was a cow. Zelda says she honestly agrees with Ostentatia that she wants the group to stay together and wishes she could be bolder in non-rage settings. Ostentatia says that maybe if the Seniors leave they can still have a party and Penny vetos that even though, as Ostentatia says, it’s a pretty reasonable compromise. Anyway, they basically all go in a circle saying they love each other and it’s very sweet.
I’m serious, I can’t do these heart to hearts justice in this format, just go watch them for that emotional girl group goodness.
Anyway, outside of the main group, Antiope goes to talk to her sister Corsica who is currently teaching a class. Antiope does not give AF. She orders the students out and they scatter. Wouldn’t you?
Antiope wants advice. Should she stay with her party after flaming out of her last one? Should she take the internship and stay on the path her parents want her on? Corsica really feels for her. Antiope has had to struggle in a way that she and their brothers never did. She finally answers that she and her brothers are awesome and successful fighters but none of them have been able to do the scariest thing possible: disappoint their parents. They’re soldiers. They like it that way. They fall in line. But maybe Antiope isn’t a soldier. Maybe she’s a leader. She ordered those kids out of the room without thinking after all and they obeyed. It’s an extremely good speech and Antiope basically has chills, as do I.
I assume while this is happening or perhaps right before everyone goes home, Penny goes to see Jawbone (who has some spiffy new art--as did Gilear who cameoed early in the episode when Aguefort atomic wedgied him invisibly because sure) and talk about this uber difficult decision she had to make. Jawbone gets to the heart of the matter pretty quick. Penny is a high achiever who’s lived a life without choice. But now that she’s about to be off the rails for the time she’s freaking out. Penny sees the truth in the statement (after hilariously trying to solve his metaphor about an amusement park) and thanks him for the perspective. She then, in a very Fig move, tries to kiss him and Jawbone basically stiff arms her and breezes right past like it didn’t happen, showing her out. What a trooper that Jawbone.
Moving on to Katja. When she gets home she tries to call her dad who is unreachable on his hell mission. She leaves him a message saying that he should call her back when he can and she knows what she wants for her graduation present now. She wants her party to not break up. This breaks Brennan and me.
She then snoops arounds for info on TK. She sees letters of her dad trying to get her into Hudol. And she sees some stuff from the Ministry of Adventure, asking if he knew where TK was. But she doesn’t get anything else. At least, she doesn’t get anything else that’s helpful. She does however find a picture of her mom which makes her bolt to go talk to Cinnamon who prances for her to make her feel better. She joins in dancing, badly.
EDIT: I initially wrote that Katja’s mom was dead because that’s what I thought she said but @ennn said that in the Adventuring Party, Rekha said that her mom didn’t die, she left. Which is less dramatic in some ways but SO MUCH WORSE for abandonment issues so, yikes girl!
Yelle meanwhile goes home to talk to her unofficial third mom, Holly, who is the awakened tree under which her house is. Picture a Grandmother Willow situation from Pocahantas basically. Yelle talks about the conflict a bit and, as usual, ends up on a tangent about how the world is unfair and she has to speak for the voiceless. Holly is concerned for her (as are her other moms which I may have neglected to mention in the last recap). She asks Yelle if she can tell her something that might be painful. Yelle agrees. Holly says that Yelle is great and wonderful and kind but she spends so much time speaking for other people that she never speaks for herself. Her moms worry that there will come a day when she needs help and will have to ask for it without couching it in terms of the greater good and she won’t be able to.
Yelle really hopes she’s high when the time comes.
At her home, Ostentatia casts Commune With The City to see if TK has been around and she’s not there now but she can tell she has been (though there’s no indication on if that’s recently or not). On a 17 religion check she knows that there is a dwarven holy site in the mountains that matches Sam’s description from the mirror. She’s still avoiding her dad but when she prays for her spells, she asks for her dad to feel like himself again too.
Hey, what time is it? Let me check my watch.
Ah yes, it’s time for Sam to make some rash decisions.
She feels like she should text Zelda but doesn’t. Instead, she goes into Penelope’s room. And she takes out her mirror. And even though she’s expended the charge for today, she tries to make it show her Penelope.
OK, says Brennan. Sure. Hey, can you roll me a quick little Wisdom Save?
5.
Haha, Sam’s in danger.
The mirror heats up as it’s pushed beyond its limits and Sam sees an image of a young Penelope with braces grabbing her hands and grinning and saying that they’ll be best friends. Then, the image shifts and she sees the Penelope of the present in her tattered prom queen dress and glass shard crown. Her eyeless, haunting, demon prom queen form, teeth razor sharp as her words.
“A call without a text,” she says. “Are you out of your mind?”
“You look better than you ever did alive,” Sam spits back.
It is a battle of the bitches right out of the gate. The girls are fighting part two if you will. They snipe at each other for a bit and Brennan has Sam roll insight into herself. On a 19, Sephie says that’s not enough for Sam to get a read on herself (yikes girl) so she doesn’t understand that this fight can only ruin her because while Penelope enjoys causing people pain, Sam doesn’t.
They both get in some very choice barbs but when Penelope tries to entice her into making a devilish pact and disparages her new party, Sam does the mic drop of the century by telling her that her parents are divorcing and hanging up. The entire table LOSES THEIR MIND. It is like a real life representation of one of those Draw The Squad memes. Everyone brandishes their fans in a salute to that truly epic conversation ender.
As the night draws to a close, Brennan asks the girls who haven’t responded to the text chain yet if they respond. Katja texts that she’s in. Zelda texts Antiope and Penny that she’s not going to text whether she’s in or out until they respond because she doesn’t want it to feel like a 5 on 2 dogpile.
Antiope and Penny call then text, then call, then text, then call each other to discuss what they should do and also hype each other up because with all the drama, they didn’t really get to celebrate their opportunities. Penny tries to downplay her thing and insinuates that it wouldn’t be a big loss if she wasn’t in the group anymore and Antiope shuts that down immediately. You’re the last thing so many people see before they die Penny! That’s so cool!
They both decide to text that they’re abstaining from voting for now and go to bed.
The next day, Antiope gets up and sees that her party’s schedule has been cleared for the next two weeks by the school for quest reasons. She tells her dad she wants to talk to Charity Blythe (the woman at the Ministry of Adventure she needs to talk do) and he sets up a no pressure (but actually tons of pressure) meeting with her before turning her 5 mile run into a 12 mile run because she is a Jones and 5 mile runs are for Amateurs.
Ant texts the rest of the Maidens that this meeting is happening so they can maybe get some quest info from Charity and Ostentatia has in the meantime texted (after the 2 abstains) that she will be going for the GED regardless and anyone who wants to join can. Of course, there was never any reason to NOT go for it (besides the danger which they obv don’t care about) and getting it doesn’t mean any doors are closed to them. It’s just that emotions are running so high they can’t fully seem to see that (or at least some members can’t).
Ant doesn’t have the clearance to meet at Charity’s office so they meet at the Museum of Adventuring instead. In it happens to be the skeleton of Kalvaxus who they killed (if you don’t remember, the Bad Kids killed him first and then he was resurrected so the Maidens could also kill him for catharsis reasons). Tensions are still super high as evidenced by Sam’s snide abstention comment to Penny and Ant and then by her TRYING TO LIGHTNING BOLT THE DRAGON SKELETON TO DESTROY IT.
GIRL.
That doesn't happen though because she’s Counterspelled by Charity Blythe who walks in, surprised to see that Antiope brought her whole party. Antiope says they were just leaving but Charity can sense shenanigans when she sees them and says if they’re gonna spy on the conversation they might as well stay for it which they of course do.
She gives Antiope a rundown of the internship: 1 year commitment with a possibility to expand to 2-3 years. Stipend. She’d have to live in Bastion City.
Katja remembers that her dad was talking to the Ministry of Adventure in the letters she found and asks Charity about it. Charity says they were asking him about TK’s whereabouts because he was friends with her. On that, Yelle casts Detect Thoughts with a Stealth roll of 17 (we see on a secret Box of Doom roll that Charity got a 26 to see her cast it). Anyway, she sees that TK took some object with her when she disappeared (which she later sees is a crystal screen with a map seemingly marking quest locations from A-F) and of course the fact that Charity knows this. Yelle shares this info with everyone as Antiope walks off with Charity to talk further. Katja suggests to the group that maybe Ant should take the internship to get more info for their quest. While she’s talking to Charity, Ant feels the hairs on the back of her neck stand up.
See looks up and sees a figure with blood red lips look at her and disappear.
Yikes! Combat time baybee!
Superlatives
Danielle: Most Likely to Talk Her Way Out of a Hostage Situation
While, like her mothers, I am slightly concerned that Danielle is the type to set fire to herself to make sure others are warm, I also very much love her chill, warm, encouraging vibes. For those of you coming off of MisMag, she is like vibing at the same wavelength as Whitney Jammer but with the intensity turned all the way down. Danielle encouraging Sam honestly gave me like second hand calm. Excellent vibes.
Random Thoughts
If you’re wondering how long it took for it to come up that Aguefort banged a phoenix, the answer is 12 minutes.
The concept of phoenix chlamydia is the definition of thanks, I hate it.
Aguefort saying that TK is a crazy person could literally mean anything tbh. It could mean she is the most batshit person on the planet or it could mean she’s totally normal and just kinda bugs him. Literally no way to tell.
Someone (I think Rekha?) mentioned that the cursed bylaws book is copper and so is TK. Idk if that’s relevant but thought I’d flag it anyway.
We learn in this episode that the friendship bracelets Penny made them last week let them track each other and see each other even if one of the in knocked out (which is what gives it utility outside of what their crystals can already do).
We learn in this episode that Skullcleaver Elementary School is actually named after Katja’s family.
Nothing like the fear you feel when a DM gives you what you wanted even on a failure. And on that note...
Sam, I wish you a very happy Please Go To Therapy. Please girl.
This episode was such an emotional roller coaster. I deeply empathize with the horrible feeling that your friends have stuff going on and you don’t and you’re going to be left behind. It’s so rough to see everyone hurting and lashing out (or in the case of Yelle for instance, trying and failing to diffuse the situation). But it’s so nice to see everyone trying to be there for each other and apologizing and affirming that they love each other (from Antiope saying that she would kill and die for any of them to Danielle defusing the ticking timebomb that is Sam). The players really get the cadence of how teenage girl friendship works and it’s such a treat to watch.
“Did we ruin your life?”
Do you think ep 7 of The Seven is gonna be when everything pops off? As a DM I wouldn’t be able to resist that.
Penny’s response to being told that she can’t take every path is, “You can with chronomancy” which isn’t a bad point.
Rekha is the Zac of The Seven which is to say low key the funniest person on the planet. Her saying she was so scared that she wasn’t gonna be told “I love you” during that scene was so funny. Her comic timing is impeccable.
Katja fainting at the end of the “I love you” session after Penny says she loves her and Cinnamon.
I love the table ambient whisper of, “LCAB” under Antiope’s scene with Corsica.
I really felt for Zelda in this episode. Like, I felt for everyone but especially her, being the quiet one with all this yelling happening. When she was talking about how much she hates to have to fight with Sam/O my heart really broke for her. I’m so glad she got all her hugs in after that.
In this episode Katja, Ostentatia, and Sam roll nat 1s. No nat 20s.
45 notes
·
View notes
Text
The Things That We Could Be
After their fight with Magica, Scrooge feels the need to check on his family before going to bed. Everyone is sound asleep, except Webbigail. So he takes her on a little field trip.
Or, the one where Scrooge apologizes like Webby deserves.
You can also read it on ao3 here: https://archiveofourown.org/works/18781786
Scrooge hadn’t done this in years. He’d been lucky these past few months, he acknowledged now. Despite the sticky situations they’d gotten into, none had been so dangerous that he needed confirmation everyone was home, safe and in bed, before he could drift off to sleep himself.
He came to Donald’s room first. The door was wide open, and the lad was tangled in his sheets. But whatever imaginary demon he’d fought, he had gotten the best of it, for now he snored lightly with one arm dangling off the mattress.
He’d been so proud of him today – Donald Duck, the daring adventurer, just like he’d always been. The best part about Donald wasn’t that he was fearless – he’d always been the more cautious of the twins. No, the best part about Donald was how he judged fear, how he took it under advisement as part of the equation instead of the whole answer. How he knew when something was more important. Raising the boys had taught him to err more on the side of caution, but the adventurer in him had come out in full force today, even trusting the kids to get involved.
Down the hall, the door to the boys’ room appeared closed, but Scrooge found that all it needed was a slight push. His great nephews were in a pile in the bottom bunk, Huey on the edge looking dangerously close to falling off, Louie pressed against the wall, and Dewey sandwiched in between.
He swallowed hard. Besides what Magica had put them through, he’d almost lost them to his own hard-headedness. He hadn’t realized how lonely those ten years had been until they’d left, and his home was suddenly plunged into silence again.
He pulled the door towards him, leaving only a crack, and continued down the hall. Seeing the boys had lightened his heart and even let his eyes start to droop, but there was one room left before he could relax completely. Webby’s door was closed. Scrooge winced at the click the doorknob made when he turned it, knowing it would wake her. But when he pushed the door open, and his eyes fell on the bed, it was empty.
The fatigue that had started to creep in vanished as his heart pounded furiously. The first thing was to wake Beakley, they’d find Webby together, and if Magica had managed –
“Mr. McDuck?”
He jumped. He pressed a hand against his still racing heart.
“What the devil are you doing out of bed, Lass?”
“Oh.” Her gaze dropped to the floor as she tugged on her yarn bracelet. “I just…can’t sleep. Sorry…I’m just gonna…go back in my room now.”
“Aye,” he said, narrowing his eyes. “And change into your adventuring clothes. We’re going on a field trip.”
“What?”
“I’ll leave a note for your Granny. Go on now.”
By the time he’d written the note and taped it to Webbigail’s door, she was straightening her bow.
“Where are we going, Mr. McDuck?”
He tried not to cringe at that. “It’s a surprise.”
She stopped. “You’re not an evil doppelganger trying to lure me out of the mansion, are you?”
“What? No!” He cocked his head. “Though I guess that’s not an entirely impossible scenario… Would a doppelganger know your favorite drink is juice? That your favorite booby trap is spike pits? Or that you once defeated Ma Beagle by improvising a ball pit man trap?”
“I guess not…”
“Besides, we’re not even leaving the mansion, technically. To the Other Bin!”
Scrooge didn’t turn to look at her, just listening to her footfalls as he led her into the basement. He changed the riddle every time he added something new. The idea was that someone – Donald or Beakley, most likely – could get in if something happened to him, but no one who didn’t know him so well stood a chance. He was sure, if he asked, Webby already knew the new riddle and could solve it just like she’d done last time. But he just used the key in his cane and held the vault door open so she could walk in first.
“Door 1286,” he said as she passed. She blinked, but began to lead the way. At the door, they both paused. Webby stared, reverently, first at the door and then at him, but he could see the curiosity in her eyes too. He reached out, brushing his fingertips against a door he hadn’t opened in twenty years.
He pushed it open, and stepped inside.
The place hadn’t changed. A brilliant purple sky filled with uncountable glittering stars, glowing against lush grass and trees. Most of the vegetation was a variant shade of pink, but even the ones that were green were a little too bright to be earthly.
When they’d closed the door and stepped away from it, Webby ran around it again and again. Because now it was a free-standing door with nothing on either side.
He waited until she’d finished, then silently led her down an overgrown path, up a hill, and to the edge of a cliff overlooking a similarly lush vista, complete with a white waterfall and a string of luminescence that put the aurora borealis to shame.
He carefully lowered himself to sit on the cliff’s edge. Webby stood, gaping, next to him. Her eyes sparkled as she looked out, and that in itself was lovelier than the view in front of him.
“It’s beautiful,” she breathed.
“Besides you and me, only one person has ever seen this.”
“Really? Who?”
He took a deep breath. “Della.”
She turned to him, wide-eyed. As he spoke, she sat down next to him on the ledge.
“She was…about thirteen, or maybe fourteen. It was right after she and Donald moved in with me permanently. He acclimated quickly, but Della…she took a little longer to adjust. I found her wandering the halls a few times, trying to get her bearings.”
Silence settled between them, until Webby said, “I’m sorry you lost her.”
“I’m sorry you lost Lena.”
She sniffed, twirling her bracelet between two fingers. “I know she was working for Magica, and… know she wasn’t exactly a good person the whole time, but—”
He shook his head. “That doesn’t matter. In the end, she chose the right thing. She was going to help me get you all back. She saved you.”
A tear leaked out of her eyes. “I miss her a lot.”
“I know, darling.” He put a hand on her shoulder. “Be sad as long as you need to be. Just know, wherever she is, I’m sure she misses you just as much.”
She hesitated just a moment, then wrapped her arms around his chest and buried her face n his shirt. He felt the teardrops first, before she started shaking and her muffled sobs broke his heart.
He didn’t know how long he held her until her shoulders relaxed and her sobs settled back into sniffles.
As she pulled back, she wiped the remaining tears from her eyes.
“Sorry,” she said lightly. “I didn’t mean to slobber all over you.”
“Nonsense,” he said, ruffling her hair. “It’s what family’s for.” He took a deep breath and rushed in before she could say anything. “Actually, I’ve been meaning to talk to you about that.”
She wouldn’t meet his gaze, and he didn’t blame her. He straightened his top hat. “I know the boys told you—”
“It’s okay.”
“What?”
“I know…families change and grow, and it means different things to different people.”
He didn’t want to underestimate Webby by assuming she was parroting her Granny, but it certainly sounded like Bentina.
“Huey, Dewey, and Louie can be my family without me being yours. It’s okay.”
She wasn’t crying, but she still wasn’t looking at him, and his heart broke all over again.
He sighed. “Rotten uncle I turned out to be.”
“Mr. McDuck…”
“You were right, Webbigail. Building Della the rocket was a bad idea. But I had all sorts of ways to justify it at the time. It was going to be her last big adventure before settling down for good, and she was Della Duck! The question was never who would let her, but who would stop her. Stubborn as me, that one was.”
He sighed. “All things I should have said instead of what I did say, which I only said because I felt outnumbered and attacked and wanted you out of the fight by any means necessary.”
He could feel her gaze on him, but now it was he who couldn’t face her. He just stared at his hands.
“I understand if you can’t forgive me, and if I’m not Uncle Scrooge any more, but…I just needed you to know.” He forced himself to meet her eyes. “I was the one who did something wrong, Webby, not you. You are important to me. I just have a knack for hurting the people I love most when my pride gets wounded…”
Webby smiled. Her eyes were watering. The grin itself was a little lopsided, and when she hugged him it wasn’t quite as tight as before.
But it was a start.
“I’d like for you to call me Uncle Scrooge again. Enough of that Mr. McDuck nonsense!”
Pulling back, she bit her beak. “Can I…can I just call you ‘Scrooge?’ For now?”
“Aye,” he conceded. “That will do, my girl. That will do.”
They sat there for a while, mostly in silence. At some point, Webby drifted off.
He let her doze awhile, staring out at the waterfall as his brain began to work.
Magical beings rarely vanished completely. If Magica had come back after all those years, there was a good chance…well, he’d have to do some research.
But that was for another day. Webby began to stir, and the ache in his stomach made him consider how late (or early rather) it probably was.
“Come on my dear,” he said gently. “It’s time to go home.”
They walked together, back down the hill, through the door. Here it was always night, but the sun was rising over Duckberg. They made their way through the mansion to the dining room.
“Good morning, Webby!” Donald said as they entered. “Don’t let me forget: I found a book I want to show you later.”
Beakley entered the room with a full tray. She raised an eyebrow at Scrooge.
“Not too late for breakfast, I hope,” he said in response.
“I didn’t make your usual because you weren’t here. But if you want French toast, there’s plenty.”
“French toast!” Webby exclaimed. “That’s my favorite!”
The housekeeper finally smiled. “I know, dear.”
“Sounds excellent,” Scrooge said, passing her and taking his seat at the head of the table.
“Where were you?” Huey demanded as she settled into her seat next to him. “We were kinda worried.”
She opened her mouth to answer, but Scrooge spoke instead.
“Don’t you worry about it, Hubert; that’s between a man and his niece.”
Huey narrowed his eyes suspiciously, but pushed the syrup towards her as Beakley set a plate of toast in front of her. “Well, we were going to watch an Ottoman Empire marathon after breakfast, if you’re up for it.”
“I’m there,” she said with her mouth full.
Scrooge opened his paper as the kids began to talk excitedly about the day.
It was good to have them home.
#DuckTales#Ducktales fanfic#Kari writes fanfiction#analyticamethyst#it's been like 6 months but I did write it and you asked me to tag you#Hamilton Challenge
21 notes
·
View notes
Text
Muirahara Woods REVIEW
SPOILERS BELOW!
Now this is what I would consider a filler episode, but don't let that disappoint you. It was hilarious, adventurous and resourceful all in one!
The episode starts with the team chasing down a criminal. He tries to make an escape, but they all have him cornered. After successfully getting him arrested, Hiro brings up that the superhero stuff is starting to feel too easy. Everyone agrees that they are getting good and Fred suggests celebrating by going to see Captain Fancy: Dawn of Fanciness the following day. Hm, Captain Fancy is quite a popular series. All are hyped for it except Gogo who apparently has "plans". She rushes off and Hiro wonders what's going on with her, but the gang assures she goes off on her own sometimes...they just don't know where.
The next day at the cafe, the gang (minus Gogo) are having breakfast (as Fred drowns his eggs in a ton of ketchup). Hiro is still wondering where Gogo has gone and no one else is curious about it. Fred does want to know, but doesn't think there's anything they can do to find out. Hiro heavily implies to follow her, but Wasabi and Honey Lemon want to respect her boundaries. Despite that, Hiro and Fred have a plan up their sleeve and they leave to figure out where Gogo is headed.
Hiro, Fred and Baymax are spying on Gogo inside of a limo (poor Heathcliff; he has to be a part of this shenanigan). Well, Hiro and Baymax are on the lookout while Fred is using the limo's hot tub. Gogo comes out of her apartment and takes off in her motorcycle. Despite Baymax humorously almost blowing their cover, they successfully follow her to Muirahara Woods which is just outside of the city.
Hiro, who's clearly not a fan of nature, questions why Gogo would want to be in the woods. Baymax explains that it's a great place to learn about nature and Fred brings up what's basically this shows' version of Bigfoot. Unimpressed by this possible monster, Hiro would rather focus on finding Gogo and seeing why she comes here.
Following close enough behind so they don't get caught, things already don't go well because a swarm of apparently mating bugs fly around Hiro. Fred is trying to hype up being in the woods, but Hiro knows he's more of a city guy. He never went to camp and has never left San Fransokyo before.
The trio continues to follow Gogo, but a Phanaeus Vindex (dung beetle) has made contact with Hiro's face. Despite it not being poisonous, Hiro wants it off and Fred slaps him because he panicked. I'm enjoying their friendship more and more by the second.
Fred and Hiro climb and tree and they spot Gogo who is bird watching and drawing the birds she watches. Fred climbs down a bit to talk to a squirrel, but in the distance, he spots the uh...Hibbagon? I'll just hope that's the correct spelling. The branch that both Fred and Hiro are on breaks and they fall into the river below. Baymax jumps in the water with them to keep them safe. Before they can get into further danger, Hiro grabs a branch and they eventually make it back onto land. Fred decides to call Heathcliff, but his phone is acting up. Unfortunately, Baymax is also starting to malfunction. On a concerned scale, I'd rate my pineapple a ten.
The realization of them being in the middle of nowhere with non-working technology sets in and both call for Gogo hoping she saw them and will help. However, Gogo has left the woods and is back at SFIT in the nerd lab with Wasabi and Honey Lemon. Wasabi says that Hiro and Fred followed her, but she never saw them. Wasabi manages to track down their last known location which worries them since it's starting to get dark.
Hiro and Fred have lost Baymax and are looking for him. Fred thinks he's hearing the Hibbagon in the bushes, but true to most outdoor/camping episodes, they run into a bear. Before they can be attacked and/or eaten by this bear, a man with a big stick pops out of nowhere and decides to defend them. From seconds upon being introduced to this wilderness survivor, it's pretty obvious based on his proportions that he's the famous Hibbagon. He reappears riding on a moose and the three manage to escape another possible bear attack.
The man takes Hiro and Fred to his home (which belongs to the woods, but it's still his). His treehouse is pretty impressive on both the inside and out. Hiro would much rather focus on finding Baymax than be in some strange guys' home which is completely understandable, but he hopes to spot him from the height they're at.
The man, who we now know is Ned, was a former real estate agent who went crazy and disappeared. Ned originally had other plans for Muirahara Woods and wanted to tear it down and expand the city. One day when he was driving through the woods, his car stopped working and he almost went over a cliff. He claims he was saved by nature itself when a strange meteor hit the ground close by and managed to stop his car from moving. He realized then that he was meant to live in the woods rather than cut it all down and stay away from anything tech. Ned shows the meteor, who is properly named Bessie, to them and Hiro realizes that the magnetic field from Bessie is what makes the tech act weird in the woods.
Hiro wants to ask for help on getting Baymax back, but Fred is curious about the Hibbagon. To Fred's surprise, Ned himself is the Hibbagon because he likes people thinking there's a monster in the woods and it keeps others away. Ned heavily frowns upon technology, thinking it was humanity's worst idea, but Hiro argues that some tech can be good. Hiro finally gets to ask for help on finding Baymax and they head off.
Meanwhile, Baymax is wandering the woods as he continues to malfunction. Gogo, Honey Lemon and Wasabi are currently looking for them. Gogo admits that she likes the bird watch and it relaxes her, but she would prefer for that to be her alone thing. They notice the broken tree branch and Wasabi says 'oh no' the way Baymax would which adds a year to my life.
Ned, Hiro and Fred are still searching for Baymax and they successfully find him petting a flower. Hiro is beyond relieved to have found him, but Ned isn't happy because he's a robot. Hiro assures that he's a helpful robot, but Ned doesn't believe it and decides to trap Hiro and Fred while kidnapping Baymax so he can throw him off a cliff.
Wasabi, Gogo and Honey Lemon are still looking for them and their tech is starting to malfunction on them too. Hearing a noise, Wasabi panics that it might be a bear, but they hear Fred's voice and they find him and Hiro. Gogo, who wants to have a talk about privacy another time, gets them out of the trap and is glad they're alive. Wondering where Baymax is, Fred explains that he was taken by a crazy wilderness real estate developer and it's a long story. Hiro, who's not in his element, feels lost because nothing tech is working and Ned knows the woods like the back of his hand. Gogo encourages him to improvise because Baymax needs him and his plan begins with a campfire.
The plan is to lure Ned and make him think they want to harm the woods. In case he doesn't want to give up Baymax, the plan is to be resourceful and use leaves, sticks, pine cones and other various woodland items as temporary gear and weapons which is insanely creative. They also set up various traps to be safe and it's officially game on!
As Ned drags Baymax up a cliff, he looks over and sees the smoke from the fire in the distance. He rushes off to the scene and Baymax gets up close with a moose. There's a quick silence before Baymax states that he is a choo-choo train. Malfunctioning Baymax is fantastic.
Ned is no dummy when it comes to the traps and immediately avoids all the ones set up by the fire. All they want is Baymax back, but Ned believes that robots can't be friends or be trusted. Fred tries to tell him that Bessie wants him to give back Baymax, but he's not buying it. Ned springs into action to attack. As Ned goes to chase Fred, Hiro is off to find Baymax.
Honey Lemon throws a nature version of a "chem-ball" at him. Wasabi attempts attacking with pine cones. Fred tries to lure him into a trap, but he doesn't fall for it. However, the sudden appearance of Baymax and Hiro on a moose has him taking just enough steps backwards to fall into a different trap. Unfortunately, he climbs out of the hole and is prepared to get Baymax, but Gogo knocks him down and he falls into the much needed third hole Fred made. Due to the way he fell, his arm is hurt and if he can guide them all away from the meteor, Baymax will be functional to fix it.
Baymax has Ned's arm in a leaf-sling for his fracture, but Ned still doesn't trust him. Hiro thinks this is proof that not all tech is bad, but Ned feels that he's wrong. He leaves the group on a note that technology will be a downfall and to get out of his woods.
The episode ends with Fred thinking Heathcliff is worried about them, but he's still in the hot tub getting much deserved rest.
This episode was so good and so funny!
So, you're probably wondering why I consider this episode to be a filler. This episode is a bit different to every episode we've previously seen. Yes, there's a foe that the team has to go against, but he's of no threat to them or the city. In the end, he wasn't arrested or escaped with the impression he'd be back. As long people stay out of Muirahara Woods, there's a rare chance we'll be seeing Ned again. The only reason the gang turned against him was because he was putting Baymax in danger. Once they got him back (and returned to a better area) Baymax was able to help Ned with his fractured arm and he left with a demand to get out of his woods.
Filler or not, this episode wasn't disappointing in the least. It was as purposeful as every episode we've seen prior to it. At the very beginning of this episode, the team has successfully caught a criminal and they feel as if being superheroes is starting to get too easy. While I wouldn't consider Ned to be a villain, he was a challenge to the team since they couldn't rely on anything tech to help. Because of this, the team had no other choice, but to improvise. Everything that they made to fight with was purely out of items in the woods. I really liked this because in this high-tech universe, we got to see an episode where they had to rely solely on nature. Also, while Ned is not a major threat (despite almost throwing Baymax off a cliff), he was still challenging which proves to our team that not every criminal or villain is going to be easy to beat.
I love watching the friendship between Hiro and Fred. They're both hilarious together and get into a bit of mischief, but they also make a pretty good team when it's just them. Fred was a little more open to being in the woods since he's been to camp before and kept the experience pretty interesting. Hiro reacted completely normal for someone who's never been in the woods before. Poor kid, the bugs love him.
It was also really nice to see how worried Hiro was when they lost Baymax. He didn't want to learn about why Ned decided to live in the woods or what the Hibbagon was. All he wanted to do was get Baymax back and when he found him that hug was just so precious! Baymax petting Hiro and saying he was a nice kitty was also a nice touch.
Speaking of Baymax, him malfunctioning is hilarious! He had the best lines this episode! I swear, every sentence he said while he wasn't working was gold!
Ned was interesting! I like that we got to see why he chose to live in the wilderness and why he doesn't trust technology. In this super high-tech world, it's nice to see a character that has given up all things modern. I didn't expect to see a character like him in this series, but it's really cool!
Gogo likes to bird watch and she's an excellent artist! I like that she has that for her alone thing. I do wonder how that conversation about privacy went.
The scenery of Muirahara Woods was FANTASTIC. Everything was just gorgeous!
On a scale of one to ten...I'd rate Muirahara Woods an 8.5!
#my reviews#really enjoyable episode!#loved it!#hiro#hiro hamada#fred#baymax#gogo#wasabi#honey lemon#heathcliff#ned ludd#big hero 6: the series#bh6: the series#bh6 series spoilers#big hero 6#bh6#muirahara woods
24 notes
·
View notes
Text
Payday 2 Cheats Pc
If, in spite of this, you leave the person with all the iq about the toaster chargeable for getting the money when we shield the hostages, you’ve booked your one of many ways ticket to san quentin. Nevertheless that believability crumbles whenever you measure within, wherein the geometry is in fact major, as well as textures so level, you simply would feel that you had been performing a further trainer. |Combined with numerous great cartoon huge success reactions, the appear properties give Cheat Codes For Payday 2 Xbox One s gunplay a punchiness that asked to pull the provoke again and again. cops are heated to your tail. Nevertheless the a valuable thing of is that even and once facts usually be unsuccessful as well as zero in shifts from executing an goal to thinking about to your ft, Cheat Codes For Payday 2 Xbox One is still a great time. Portions of its discussion are losing out on, as well as disease from the lone person is unlawful, but complete, it can be a large, habit forming co op shooter that tickled my internal robber. Only once my some husband team and also that i obtained our abilities and arsenals satisfactory from where we re free to remove reliability, restrain crowds, and acquire into and on a vault No matter if you prefer an easily undetectable silenced pistol or perhaps a large bullet garden hose that frightens civilians into submissions via its throaty document, crimewave model has a firearm for everyone. Certain, Cheat Codes For Payday 2 Xbox One is really a multi person centered trainer, yet it boasts a technique to spend time playing single with three or more crawlers and once the decision can there be, it ought not to be an inadequate solution to have fun and exercise. It is also peculiar the ps4 and xbox type versions are generally secured at 30 fps. |Even though it does not just place the provided provide power to the ps4 and xbox an individual to the best possible use, Cheat Codes For Payday 2 Xbox One crimewave model is the best looking around unit version of Cheat Codes For Payday 2 Xbox One you will definately get, as well as less expensive on any foundation for getting its useful down loadable written content. It did not get the job done at the outset. But even so, is he or she not all of the? Me and three or more other wiseguys would huge success this bank, get into the vault earning dished up based on the finances situated during. The trouble was a further shield, patrolling the carpark and moving up at the top every few short minutes. However it is perhaps even the coronary heart of Cheat Codes For Payday 2 Xbox One in a further regard it s the position from where vague, unclear trainer aspects as well as a large, pointlessly restrictive improvement solution enables you to cut down. |The close to inevitability of failing might well be conceived within the trainer, yet it is a pity, simply because renders the stealthier parts of the a handful of expertise trees considerably less valuable. The game benefits such a lot by reviewing the siege structure, excessively. Paycheck is centered on the demanding gratification of improvising, with what occurs as you and three or more companions abandon your best put strategies. With some masked thieves at work and 4 Its clearly unhappy that all the stuff abilities and tools, face masks and improvements unlocks little by little, or more upsetting, arbitrarily. This is actually irony over here. The tension of intending and keeping facts private, the excitement of asserting restrain when all heck breaks or cracks loosened, as well as full satisfaction about the useful scores outshine any dreary areas, earning Cheat Codes For Payday 2 Xbox One an extremely satisfying method to get jointly for a presence of crime. Vision ambitions are frequently apparent, on the other hand there are a selection of subtleties to handle excessively. They often have only moderate properties to your unlawful task, nonetheless they do give you a bad note about the if not encourage unpredictability. Moving along your loot to some defensible job, shutting the material shutters inside the store, or searching panels to board up a window will benefit you grasp on when we watch for your drill or fasten pick or laptop hack to use its magical. |On tougher functions, there s a little more loot to get than simple to accomplish, luring you in an attempt to grasp on a great deal more time to acquire a fatter payday. The essential tool features assist you to re-supply health and well-being, resupply ammunition, jam electronic indicators, or establish intense traps. You open tools endlessly, but weapon parts like scopes, suppressors, stocks and shares, barrel But the desktop computer is plainly the perfect foundation for Cheat Codes For Payday 2 Xbox One, you ll make use of a rollicking great time it doesn t thing what solution you may be via. Paycheck 2 is really a some person co op shooter which has you athletic the face masks through the unique payday gang dallas, hoxton, wolf and chains simply because huge success on washington d.c. Put on t misunderstand me, farmville is marvelous yet definitely considered one of my prime selections, however, if the business is situated such as this, then speaks cut down about the industry to always be annoyed, i have to prevent performing. Helps make this game unfounded and definitely ignores individuals who set a tiny lot of money and time within the trainer. Choose a profession, carry it out great, cleaning turn out to be richest s.o.b there s. Paycheck 2 is supposed for co op. |Building specified this provides you with the paramount selection for tactical. in which the expertise trees just blended jointly also it was obscure the primary difference involving the lessons. a great deal more. There is not any proper “story” every say. Nevertheless, should you re free to think each one heist is really a unattached multi person adventure that won’t of course flow within the next heist, you ought to be fine. This is certainly remarkably surprisingly difficult to most quests on the other hand, and many time anything goes completely wrong. From your measures perception, Cheat Codes For Payday 2 Xbox One works as a realistically ‘by the numbers’ originally man or women shooter as well as pure measure of law enforcement officials that are sent to their passing away vs you most likely are both of those silly and ridiculously complex at moments. This can be surprisingly irritating, extremely round the for longer durations quests which can take around 1 hour roughly or even more to accomplish. |By way of a outstanding team of superior leveled members, most quests don’t cause challenging any further. Following a bounce, they managed to make it come to pass their way. Now you end up picking amidst preset legal agreements with preset problems and preset rewards, with quests winking out and inside the timer. It is the natural through the improvement solution in many different attack speed aimbots, where you improvement a firearm due to it is your firearm of liking. Placed 4 dead is definitely an noticeable ideas, even so the complete sensation payday is picture final a distinctive respect for range of motion image shootouts. assembled with three or more members that do all of it for everyone, but that’s the type about the some person co op trainer from where you will typically switch to grab types because the crawlers are not likely to get the job done. Paycheck 2 is a great shooter that appears by himself within a category rich in me toos, wanna bes, and coulda beens. So soon after i d wiped from basic safety shield open air and special talked the dispatcher conversely complete of his pager, i d waltz within the lobby all tranquil and heavy, like and initiate tying up those people innocent bystanders. |They ought to have experienced law enforcement on pace call, due to mere seconds afterwards our company is managed about the wailing screech about the siren. Paycheck 2 is not really a stealth trainer, nevertheless it pretends being, because most of heists get started with you housing the joint. When my workforce and also that i ultimately practiced an ingenious, perfect heist we achieved it simply by using a zero endurance policy when it comes to these unpredictable innocent bystanders we wiped out any one round the periphery who could stop being tied up cut down. Assaulting a meth lounge, suppressing an attacking swat workforce, after which continuing to get ready your own batch of meth is really a outstanding example of the level of audacious tricks the game can, ahem, start preparing up, otherwise tied to quests that require botched sneaky entrances put into practice through the workforce preserving a drill boring its distance to somewhat of a cash money vault. The surroundings you may be preserving have a lot of exits, floor coverings and entrances, there is one area about hanging around to your assigned entrance, counting on your allies to handle their area through the attack, which will make encounters with all the much more really difficult surf of law enforcement officials compel believe a little more nuanced and strategic than probably these are generally absolutely. Nevertheless , you ll in all likelihood just await a intention you will need to appear, and as well, because it subsequently will the full town map understanding just gets to be a exhausting I actually have wanted to retroactively forgive advanced level hosts for booting me soon after i has got to be lowly stage type figure, due to the reality is that a beginner bank robber You will have to clearly turned into that expert unlawful originally. within remaining 4 dead mold, being focused on some crooks pushing off of aggressive heists in several wise and familiar scenarios, with type bank robbery considering its ideas from high temperature. |(along with the difficult challenge to seek citizens via the web interested in wisely performing say for example a coordinated team should they can Law enforcement, reliability, and swat equally haven t very much consideration for his or her have possession of everyday life, maintaining headfirst into gunfire and considering include at the rear of objects that do not exist. Conceptually stimulating, but inane and boring in execution. intention replays. The stealth aspects contrary are greater in originally trainer. Just one particular more deeply point, the full switch in one a further to acquire a more substantial lower understanding will not get the job done due to 1. Basically, you place a afterwards night out through the heist that you simply plainly reported was ...an aggravating laborious task. And three or more. Account register Cheat Codes For Payday 2 Xbox One the large scores (ps4 [covered], xbox type) designer overkill program article writer 505 attack speed aimbots unveiled sept . 8, 2016 msrp $49.99 for bundle with completely full trainer, $39.99 to improvement from crimewave model returning into Cheat Codes For Payday 2 Xbox One has got to be a small amount of coarse i believe myself. |I am just not to mean that good old break and snatch is not really great (i am talking about, pistol whipping), but it can be repeating and short as those people “early” hours maintain. Character abilities are private at the rear of school trees that specializes in handling of heisting or another (masterminds restrain hostages as well team really going, enforcers are often significant hitters and vault rippers, ghosts give full attention to stealth and technical tools, and so forth ..). Parts and mods (which there s a dizzying collection) are achieved as hit-or-miss gains in distribute intention element lowers, or over dlc area ambitions (the highest of what are gage courier lowers that will for the most part be farmed to undertake a directory of outstanding parts). Luckily, the large scores can come supplied lovely formerly unveiled dlc and happening styled face masks, so there are thousands of features to pick from your first step. aspect break (the fact is that the useless one in the 2015 remake and never patrick “dirty dancing” swayze). Many of the quests are functionally difficult without any some working together, so these lobotomized crawlers as well as decision to have fun single could possibly in the process not necessarily be holding in existence. 3 years on and re re unveiled, those people defects are not as effortless to ignore and individuals properties considerably less stunning. We d use utilizing the spine, it s easy to lockpick that home. |Superior a intention is, the more finances you will definately get because of this (as well These quests may possibly also change from clear-cut bank robberies to transporting drugs, even if, it doesn t thing whatever the develop is, most seem to will need people to join anything, and to move around superior true worth choices to your getaway auto or truck. Presently, at stage 20, i have unlocked the chance to provide mediterranean features, ammunition features, excessive xp acquire, amidst other pursuits. denoting who what then when, as well as going over loadouts.
0 notes